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S3 Ep237: How to Rig The Game Awards image

S3 Ep237: How to Rig The Game Awards

S3 E237 ยท Soapstone
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75 Plays3 years ago
Join Dave and Jake as they talk about gaming news, sharing videos with friends, the new Elden Ring coliseum, Dark Souls 2 (sorry), Ultrakill FOV, how to rig The Game Awards, Dwarf Fortress and more in this week's episode!

Intro:
  • Hollow Knight - Crystal Palace
Outro:
  • Hollow Knight - Crossroads
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Transcript

Introduction and Podcasting Reflections

00:00:29
Speaker
How's it going, everyone? Welcome to another episode of Soapstone. My name is Jake and I'm joined by my co-host is always Dave. How's it going tonight, Dave? I'm not going to lie to you face value. It's going amazing. Nice. It's good to hear. It's been a pretty thick ass Thursday. I have a very I'm going to follow up on that very arbitrary question. Yeah. Do you see audio bars at all for our recording? Because I do not. Yeah, it scares me.
00:00:59
Speaker
You see him? Yeah. Okay. Cool. Uh, why is, why is your Thursday? So, uh, kick ours. Cause I get to record with you. Oh, dang.
00:01:11
Speaker
Nice. You can hear the audience awe. We'll put it in in post. Everyone reacting to a baby at the same time. No, that's fair. I also appreciate the time for this. I've had a fairly busy day, but I was like, you know what, despite all of it,
00:01:33
Speaker
We'll still record the podcast. And there's no true sign of affection, I think. I'll say it. I don't record a podcast with most people. So, you know, take that as you want.
00:01:48
Speaker
Who are you cheating me with? Tell me. Give me names. That was funny.

Sharing Creative Work and Personal Content

00:01:55
Speaker
Over the past week or so, it was just I think some like late evenings hanging out with some people playing games online, drink a little bit, what have you.
00:02:04
Speaker
I was like, hey, have you guys ever seen the podcast videos and they went podcast videos? And I'm like, oh, that's my end to, you know, force something awkward upon somebody for a couple of minutes. And it was I cringe watching them because other people are seeing it for like
00:02:22
Speaker
They're not seeing it from like my creative vision at the time where I thought like this would be a funny little bit. They're seeing it as like, oh, he spent time to do this. And as it's unfolding, I'm like, I regret showing this to people. But at the same time, I still have a weird affection for them. No, I mean, that that's fair. Everybody is allowed to like have kids that are objectively
00:02:46
Speaker
not that good. You can have some shit kids compared to the average rate, but you still you still care about them. And that can be your podcast videos. I'm just kidding. I'm actually kind of proud of them, too, for the contribution I had to them, at least. And also our joint contribution to them. We could still do them by the end of the year.
00:03:08
Speaker
That is true. I mean, it's two weeks. It's not going to happen. But no, I would like to have another one at a point. It is. It is possible.

Content Sharing and Personal Identity

00:03:18
Speaker
Yeah, I think that's that's kind of the the classic scenario. I don't know.
00:03:24
Speaker
I hope most people learn this lesson. I know I did at some point, but in the olden days, like of AIM or Emiss and Messenger or whatever, people would send YouTube videos back and forth, music back and forth, all of this. There came a time when that no longer really worked, right? Where you were like, I'm going to send a person this video that I think is funny or this music that I think is really good. And actually, no, not specifically send.
00:03:54
Speaker
display it to them in real time while they're just staring over your shoulder on your phone or on your computer or something. And it becomes such a risky proposition, right? Because it's just like, I think this is hilarious. And then they don't laugh. Or like, I really like this music. And they start to kind of like tune out. And you realize you put all of your chips on the table by showing them this. Yeah, this is why I don't do YouTube parties anymore. But they used to be like a major staple of, let's say, up through
00:04:23
Speaker
college days, because like a lot of people would hang out and get together, you drink and play some games, hang around somebody like, oh, it'd be funny. We should watch this YouTube video that I really like. I use the first ones like, OK, you're passable. The next person is like, oh, you got you're going to love this. You got to see this one. 10 percent of them are going to match your sense of humor, especially when you have more of like a larger crowd, more of a mixed group. Because I would say even with
00:04:51
Speaker
any of like closer individual people who I have relationships with. Mm hmm. It's it's still a stretch for me to like show them YouTube stuff unless I'm like, this is up your alley. Oh, yeah. It was like a time to short stuff.
00:05:05
Speaker
Yeah. Yeah. You can do like a snippet, but it's usually I know this is in their taste profile. Exactly. Yeah. But I loved the one time I was down in Baltimore hanging out with Mike and I showed him zero Lenny. And it was like even just like older videos, but like he was having a time when I was like, Oh, fuck. Yeah. So like we watched like a good bit of them and it was nice to enjoy that together.
00:05:29
Speaker
That's the thing. You put your chips on the table so that you can have that shared experience. It's true. Sometimes it pays off. Sometimes you touch down, I think, to complete the expression.
00:05:43
Speaker
For me, it's the the taste closed parody videos, which I know you saw at one point, but there's like one moment he says. And no, several points. And there was a time when people came over and I was like just subjecting them.
00:06:01
Speaker
to these three parody videos, but I still resolve that they're so good. It doesn't matter. It doesn't matter. And there's some stuff out there where it's so good. It's like, yeah, absolutely. I'm just going to show you this YouTube video. You'll enjoy it, at least by the end. Or you'll at least understand who I am as a person by the end of it. Yeah. Which is why it's always good to get the red flags out on the table. Day one. So this is Dragon Ball's PP.
00:06:27
Speaker
Do you know where I'm coming from? Oh man. Yeah. I don't do it as much anymore. You're right though.
00:06:35
Speaker
You can share stuff for things that people are still interested in. And that's pretty safe. Smash videos, pretty safe. Steamed hams videos for me, pretty safe. I'll be honest, I've been recommended some stuff from the game Overkill on YouTube. I haven't looked up anything. I haven't played the game.
00:06:57
Speaker
But I know you have and I know I could probably safely link you half of those and you'd appreciate them. But I don't know what the fuck I'm sending. So I haven't. Is it a good meme? Is it a shit meme? I don't know. I don't have the context. It probably is. I haven't engaged much with the meme community for that game, but it is. It is quite fun.
00:07:20
Speaker
Though I can't remember the developer, which is going to, I could look it up right. I'm going to look it up right now. I owe them that money. I hope it's overkill. It's just called overkill. Ultrakill is made by Newblood Interactive. They've made a bunch of Boomer shooters. And a lot of them, they're reviewed really well. They're on Steam. Hmm.
00:07:44
Speaker
But but yeah, good game. Recommend it. Actually, as an aside, I'm going to talk about overkill for overkill for one second. Is it overkill or ultrakill? Sorry, it is ultrakill, actually. Yeah, you're right. I think you corrected me and then you went back to what I was saying. Yeah, I don't even know. But yeah, ultrakill, it has settings to like reduce the graphical fidelity to like a Nokia engage resolution.
00:08:14
Speaker
and probably bitrate and color palette, honestly. It's like legitimately so like I could be playing at 1440p and it's not like the game looks good necessarily.

Gaming Nostalgia and Current Trends

00:08:24
Speaker
It's very much this old kind of Doom style.
00:08:27
Speaker
But you can reduce that down to like a freaking postage stamp that blows up to your entire screen. And like the FOV slider is just like nothing. You can't see anything to like 360 degrees. You see behind yourself. You basically see behind yourself. It's actually insane. And I I don't know if you can you can look up clips of it. It's it's really crazy.
00:08:57
Speaker
I'm always happy that these things exist for somebody. But for me, I'm like, I just need it to work. I never go into anything too, too cool and crazy. I don't think I'm adventurous enough for that. Yeah. I mean, the other part of it is if it's a visual settings, like this game is very fast, like.
00:09:18
Speaker
You know, fast I didn't do in 2016, kind of more traditional quick speeds and maybe like faster than I had sliding and all this stuff. Do you want to go super fast, have jumps, have mobility and like throw up constantly because of like how you've messed with your screen? I thought we're talking about you'll not Sonic Frontiers. Oof. Yeah, that's the end of the thought for Ultra Kill, though. It's a good game. I recommend it.
00:09:48
Speaker
What do you want to talk about, though? This is gaming in December, I think. So there had to have been something. I mean, I definitely want to get in my one Elden Ring mention. Sure. They added arena support. So actual multiplayer arenas versus just trying to do random invasions and whatnot. We're doing, you know, you're stand alone, entirely player organized, unscheduled to fight clubs.
00:10:16
Speaker
So it's cool that there's actual support for it.
00:10:20
Speaker
What's kind of funny there, though, is a lot of the Dark Souls games have had some sort of arena. And those Fight Club areas, so I think it's Raya Lucaria in Elden Ring. That's one of the spots in front of the entrance to the school. And in Dark Souls 3, it was across the bridge. Yeah, right past that was a big one. Yeah, that first bonfire in that area. I can't remember the name of that.
00:10:50
Speaker
Location which is gonna kill me, but that's fine moon city And yeah, there's there's been one in every game so a lot of those games still had like a PvP mode But like the constant invasions and just bowing and fighting each other areas still existed Dark Souls one was the DLC it was the
00:11:15
Speaker
The descent into the into the darkness where you meet the first dark creatures and stuff. I think after I Believe it was after night Artorias, but I'm not 100% sure on that one. I think it was
00:11:31
Speaker
Yeah, it's again cool that they have it, but also like traditionally Dark Souls PvP stuff is my guy versus your guy and then you fight. But now they actually have team battles.
00:11:46
Speaker
Um, they have like, oh, you can, you have to get a certain number of kills and whoever has the most kills wins. And you can also, I mean, obviously for Elden ring, you have a lot more options for fighting styles. Uh, whether you're doing mage blade, full on magic, faith, strength, other bullshit, anything that you've cooked up, you can bring into it, bring with other people. And then also, I don't know if you can do it with multiple people or just one of you one, but you can also have summons in there.
00:12:15
Speaker
Oh, yeah. So that's that's a lot of chaos. It is. Which is why I'm not. I haven't double checked if it's actually multiplayer and summons, because that would be kind of nutty. Uh huh. They need a summons only mode. They need the same thing we did with a convergence mod or I did for convergence Dark Souls 3 Pokemon trainer. Let's freaking go. Can my summon beat your boss? I'm just going to cast heal repeatedly.
00:12:42
Speaker
All these new YouTube channels are popping up. Who would win? Skull or a little pot guy or black knife assassin. Uh-huh. I mean, what was their name? It's not Tif. It's something like that though. Was the black knight assassin. Ridiculously strong STR like right off the jump.
00:13:02
Speaker
It's such a good, such a good summon. I love the idea of people just doing mimic tiers is like, this is my build while watching it happen in real time. The Pokemon, it's just Ditto. It's just, yes, Ditto immediately assumes the form of their trainer jumps. The only point of the original player is to do the emotes for etiquette.
00:13:26
Speaker
Nope. But from videos I've been seeing, a lot of people say like, oh, etiquette doesn't exist as much anymore. Really? Like people are just going in. There's no bowing, no saluting. Geez, chivalry is sad.
00:13:40
Speaker
Nobody even salutes the sun to a lady anymore at dinner. Oof. Jeez. Jeez. I did want to circle back because this is a Dark Souls themed thing and we can't afford to be wrong. If you guys know the name of the Snow City in Dark Souls 3, you can say it with me. Irithyll of the Boreal Valley. There you go. That's it. Correction made. Put me saying that in there, please. No. No, I don't think I will.
00:14:10
Speaker
Just take my own voice and then just like delay it a little bit. Add some reverb and echo it. Pitch shift it. Just sound like a child by the end of it.
00:14:25
Speaker
Yeah. I mean, I'm not, I'm probably not going to do the arena thing. I'll be honest. I've never really actually been huge into PVP and souls games, which is just the weakest thing to say. Right. You're just saying like, Oof, this game known for all its PVP and difficulty and invasions and all that crap.
00:14:45
Speaker
But now it's not really been my specialty or something that I'm even passively good at. Occasionally someone would screw up and make a mistake and I killed them. But I think you're invading once or twice. I know I set up one time with you where it was like 15 minutes and like, Jake, I want to try this build on you and we would just fight right outside the castle. Oh, yeah, it got a lot.
00:15:13
Speaker
It got a lot easier as the games went on and they allowed you to kind of like opt into a wider ranges of level differences for PvP and stuff like that. And DS fix existed since DS one, but it still had the level limitation and stuff like that.
00:15:30
Speaker
But we never do the call run for Elden Ring either. We should. Yeah. Because I like the idea of literally having like a RPG party where everybody sticks to a very specific role. Like I'm the guy who's naked and has a giant hammer. I'm the person who does magic. I'm the classic role. Yeah. Naked hammer guy. Yeah. Yeah. Classic D&D trope. You got your damage, your support, and your naked hammer guy.
00:16:01
Speaker
And I'm sure the mods a lot more stable now too. The multiplayer anywhere I think is what it was called.
00:16:06
Speaker
or co-op anywhere. I believe it was what it was called for Elden Ring. Oh, so you don't get de-summoned for every interaction? Yeah, exactly. Mm-hmm. Yeah, but I would be down to try it. I'm also definitely like when the DLC eventually gets announced and dropped at some point within the next two years. I'm definitely going to be going back to it. Right. I always have the inkling of like, I could maybe start an Elden Ring run, but then I'm going to get four hours in and then go to the same lane I always go into. Uh-huh. The stealth archer. It's right there.
00:16:38
Speaker
Every time. That's not probably not the meta, the Elden Ring build. I think I watched like an hour long video of somebody doing a bow only build. And the fact that it was an hour long means that they edited a fuck ton of footage out. Yeah. But they, you know, hats off to them. They did beat the first boss, so. Yeah, I don't know.
00:17:05
Speaker
Honestly, the, uh, of the souls, I, so by the way, I also, this is a larger side. We're putting a lot under the umbrella of Elden ring right now, but I saw you launch Dark Souls two. I assume this was the long play. I didn't even reference it that night for probably the week or two that's passed since then. But I was like,
00:17:29
Speaker
Some one day episodes of how I'm going to come back for Dave. So what was that? I knew I was seen. So every time I try and go back to play Dark Souls 1, because it's the remastered edition, there's some type of screen resolution issue where it is so beyond fucked. And I've tried multiple times across several hours to unfuck it.
00:17:50
Speaker
And I've been unsuccessful. So it's hard for me to go back and play Dark Souls 1. It's also clunky as fuck. Love the game. Classic, clunky as fuck. And I feel like I've done Dark Souls 3 enough. But Dark Souls 2, as much as I'll talk shit on it from day break till day end,
00:18:10
Speaker
I was like, let me just get Dark Souls something. Let me put two on the board. And I'll go back and I'll try some things or I'll watch like a Zero Lenny video that'll maybe like, OK, Dark Souls 2. It's not like he's promoting it by any means, but I'm like, I want to go back to some of these other areas and just re-explore my hatred.
00:18:31
Speaker
Okay appreciation not to say like oh, yeah, I hated that it's like whatever happened to it's like no I want to know my exact reasons why Uh-huh, so I was just going back and dicked around with that honestly, yeah under there it is 50% of the reason I hate Dark Souls 2 I did not finish cops Like I got there
00:18:53
Speaker
I actually did the skeleton lords in one pass. I was just doing, I think, an intelligence build. It was a lot of rolling and casting. Yeah. And by rolling, I mean counting Mississipally to seven because adaptability is a fucker.
00:19:12
Speaker
But it's just nice to go back through some of the Souls games and be like, hey, with my knowledge and experience and gameplay expertise, is it easier to go back? And it is. You definitely remember some things. But dear God, I still do not like that game. Yeah, it's we talked about it at length, I think, at this point, but adaptability. So I'm a Dark Souls 2 apologist for those that have never listened to another episode of our podcast. But adaptability is still
00:19:42
Speaker
the the number one thing like i wish just was different in two
00:19:48
Speaker
Well, we haven't even described it, which is the worst thing you could possibly do in a podcast. It's a stat that literally makes your roles work like you would expect them to. Given any other game in the series, you have some more points in the adaptability, the more items you have. Yeah. Whereas in other games, it's fixed. Yes. And then again, not to go into the fucking whole deep end. But the reason that that's a problem is the whole game is designed around. It's assuming you're putting points into it. So later game bosses, you need more adaptability for I frames.
00:20:18
Speaker
But if you haven't invested in it You kind of just fucking yourself over but it's not the game would tell you that
00:20:26
Speaker
The bigger problem I feel like is like, because you can still beat those late game bosses without adaptability, but you need to know exactly what their attack frames are. And you're not going to do that like when you go into the game. This is someone who's analyzed animations, active frames and things like that online. Not for the average person that played the game. The average person that played the game is going to have a much, much smoother time if they level adaptability. But leveling adaptability feels bad.
00:20:54
Speaker
Because that is a stat that could have been something else that's fun, or makes you do more damage, or gives you more health, or stamina, or whatever the crap, makes you more like Havel, that you have not put to one of those fun things. Instead, you put it on this useless stat that maybe sort of kind of does something. Unless you check the wiki and you're like, legitimately, this just makes it like 100% easier to dodge an attack. Yeah.
00:21:19
Speaker
It's it's some nonsense. Otherwise, Dark Souls 2, perfect game, no problems. So it's the best. It's the best of the series to play a hex build, for sure, for sure. Like ridiculously good to play a hexer in Dark Souls 2. Oh, my gosh.
00:21:40
Speaker
I realized that I've known Jake for so long. Like I'm not married myself. Jake is. So he probably knows this. If you ever have like arguments with Jenny, like there's like maybe a point where like, I don't need to push this further. I'm just going to let it, let the argument die down. And that's where I feel I'm not with you. I'm like, I'm going to, I'm going to give him this one so that we can go to sleep. Yeah.
00:22:04
Speaker
Now there are a lot of problems with it and Elden Ring is still, since it's been the game that came out, it's still the one I would recommend even with Sekiro, which I think is
00:22:17
Speaker
It's up there. It's freaking up there. Also did play that again recently. Did you beat it? Did you go through it or just not a whole thing? I was just on the other discord with some people and I'm trying to get one of the British boys to play Elden Ring, but he's not. But I now have the itch. I was like, well, fuck you. I'm going to load up Sekiro and start playing through that. And then somebody else. Yes. Somebody else on the discord also is familiar with the game.
00:22:42
Speaker
So they were able to like egg me on and like, yeah, go kill that guy. And like they knew what I was doing. So that was nice. Yeah. No, that's good. All of this is a long form way of saying that I'm probably not going to try the arena, but I will try the not the PPP, the DLC when it comes out. If I don't play the game more before then DLC would be a perfect reason to jump back into it. Yeah.
00:23:12
Speaker
in before they make Eldritch Ring, too. Yeah, right. But legitimately, they're probably going to have at least one to two DLCs, which they did not announce at the game award as of yet. But I mean, they've been doing that for a while. And if it has this much success, it was voted game of the year. It will continue in that direction, whether it's directly as a part of this franchise or a bit of a branch off. I just had a funny thought.
00:23:41
Speaker
What if you had a game that was in running for game of the year and you were at the game awards and you're like, we'll announce the DLC if we win. What would that that's it would be so underhanded and like evil and maybe it gets you disinvited or something like that. But how else like that would how do you encourage your fan base to come out and just mash that like button on your game?
00:24:13
Speaker
Ask them on Twitter. I mean, you ask them on Twitter, but you're giving people something in this case, right? You're like, hey, you give you like freaking like Elden Ring game of the year, then find whatever. But you're going to have to wait until we have a lot more information on this DLC or we announce it. But if you want that Call of Duty Modern Warfare 2 DLC, like the information directly in your hands tonight, the early sneak peek, make us the game of the year instead.
00:24:42
Speaker
So I think that would work for only one publisher and one game.
00:24:48
Speaker
Yeah, if it was Team Cherry and Silksong swept the game awards by being like, listen, we will bribe you. And people are like, yeah, we're fine with that, please.

Analyzing Callisto Protocol's Flaws

00:24:59
Speaker
That would probably work. It would be funny if they announced the DLC, though. They don't actually know Silksong DLC for Silksong. Or they just mentioned it's also going to be on, you know, iPad and they're like, cool. Mm hmm.
00:25:18
Speaker
Speaking of games that have come out though, Callisto Protocol, I know we talked about as a, hey, let's keep an eye on that because we like dead space. And this is made by the same people or at least the same creative director. And everything I've seen review wise has not been great. Like YouTubers that I trust their opinion on and they have like deep dives on stuff. Didn't I want to say like they railed into it like they were shitting on it.
00:25:47
Speaker
But they were very analytical and it just seemed to be. Not that fun or engaging. Like, it looks pretty, but it doesn't seem to have the same heart and direction. From what I'm picking up. Yeah, that's that's the same impression I was getting. And there's also there's some gameplay concerns. I saw I saw some coverage of it.
00:26:15
Speaker
Duck, weave, dive, and dodge. Yes. Yeah. So you mentioned the score. Users give it 5.0 on Metacritic. That doesn't mean anything. Just disregard that information as soon as it was said. But it has 72, which is very, very low. By comparison, Stalker, which is my go-to game for that is a bad game that got reasonable scores for where it was. But I also think it's kind of a great game. Side tangent, not going to go on it. That got 82.
00:26:45
Speaker
This game got 10 points lower than Stalker. And you could just like throw out a game that you think is like bad. And it probably actually did better than this one in the critical reviews. Given the hype for it and the lead up for it and how visually good it is, it's fucking Josh Dumoulin. It looks so good. You have to really ask what went wrong. And at least one of the things that went wrong is
00:27:15
Speaker
I have no idea why they made the combat system the way it is. No, it looks like I don't understand why. So from what I've seen, like you do have a gun and you have like a big wrench, you know, your classics and.
00:27:34
Speaker
But it seems like everything is based off of you specifically dodging an attack. But here's the crazy thing, right? Dodging an attack from I was watching Sphere Hunter's video. Susie, she does lots of great stuff. Check her out. She was just holding. I wish she's so cool. She was just holding the left analog stick in either direction, and it would auto dodge.
00:27:58
Speaker
Yep. So you just have to be holding it. It doesn't matter which way they're attacking if you're holding it left or right. So that's a big thing where it's like it feels disjointed from the actual gameplay. Whereas like, why would you have it tied to the analog if it doesn't fucking matter about the direction? Because that's what analog stick is for directional input. Otherwise, you just have buttons. So yeah, it's that feels weird. And then you have the.
00:28:25
Speaker
If you dodge correctly or if you parry an attack the right time, you get to do like an an aim down sites to like a weak spot with your gun. Yeah. A reprisal attack. Yeah. A counter attack kind of. And it's like. And there's kind of I don't know if people have played Grand Theft Auto four specifically, I think, had this, but it had unique animations. If you like shot someone with a gun
00:28:54
Speaker
No, I'm not thinking of Grand Theft Auto. Red Dead Redemption has specific animations if you shoot someone with a gun at point blank, where you just whip it up under their chin or something and pull the trigger or something. It looks visceral and crazy and great. That's an example of, I say great, but if you're not into violence, I guess maybe not so much. But if you're into violence, it's great. But that's a great example of it. It's non-obtrusive, doesn't impact the gameplay at all.
00:29:21
Speaker
The alternative was you just shot them and you wouldn't have missed anyways at this range, right? But you gave them a special animation where it's like double barrel right in the chest or whatever. And they're gone. This game is like making a mechanic sabotage the pacing of your boss fights, because if it's a one on one, you actually can't die as long as you hold the dodge button.
00:29:41
Speaker
Doesn't matter if you're against a wall or something, the game will give you the benefit of the doubt and you'll dodge the attack anyways. For ads or for bosses? Literally bosses also, yeah. Get the fuck out. Yeah. Ads are actually more dangerous because if you're attacked by multiple opponents, then they can overwhelm you because you'll be stuck in this dodging animation. So two guys in a hallway, more dangerous than any single boss in the game if you have the ability to kind of fight it in melee.
00:30:09
Speaker
Um, at least from my reading of it or, or my, um, the reviews I saw of it, but it's just such a bad idea. You know, like you can see where it came from dead space and Isaac's ability to like stomp something on the ground. Um, and they were trying to like expand on it, but they made it such a core feature that it undermines literal gunplay. Yeah. Um,
00:30:37
Speaker
One of the things that was, I mean, I'll always sing Dead Space's praises. And I am looking forward to probably picking up the the remaster at a point. Because again, I just wanted a Callisto protocol to be pretty Dead Space. Because Dead Space, fun game, good story, yada, yada. But going back, like it's dated, right? But one of the big strengths of it was you were not meant to be like a rough and tumble guy. You're a guy who had like engineering equipment
00:31:06
Speaker
And you're slow. So like you have that tension of running away from something and trying to line up a shot to shoot off limbs. And so you have limited resources. You're panicking and you're trying to like stop something to make sure it's dead. And you stop everybody in the hallway because you don't want to get overwhelmed. Like it had a nice isolationist pace to it. Whereas this feels a lot more triple A and they kind of missed the point. Yeah.
00:31:35
Speaker
I will say as a disclaimer, I have not played Clistal Protocol. Jake has not played Clistal Protocol. We're basing this off of what we've seen in the footage and reviews. Yeah. What everyone else is saying. We're basing this off the consent. We're basing this is off of objective truth is what we're trying to say here. But like if somebody is literally showing like, hey, you can just hold this thing and dodge everything. That is the information. We don't need to literally play the game for that to be true. We're just reporting that back.
00:32:06
Speaker
Yeah, it looks incredibly rough and just like your impressions. It makes me sad too because I do enjoy Dead Space. I digress on one point you said because you said it has a good story and I think maybe Dead Space 1 had a good story. But let me tell you, it goes off the rails in Dead Space 3.
00:32:27
Speaker
Actually, literally, it goes back on the rails because I think one of the entries was on the Wii and it was literally a rail shooter. But outside of that one joke I just made. It's kind of a rail shooters. Yeah, because why would you remember them? They were very much an arcade mechanic. And we'd go play Virtua Cop or something.
00:32:50
Speaker
But yeah, I don't know, sad, but not entirely surprising, but let it be a lesson. Focus on the core gameplay first and the rest of this will probably be better because I hear the story is not that good. I don't know that much about the story, but people would have forgiven a mediocre story if the gameplay was good.

Game Adaptations and Creative Challenges

00:33:10
Speaker
They would have forgiven mediocre game graphics if the gameplay was good. Bad gameplay, impossible to forgive.
00:33:18
Speaker
Yeah, it's like as pretty as what was EA's one like big title that got very overlooked came out like two years ago and then nobody ever talks about it. It came out two years ago. No one talks about it. Maybe it wasn't it was bungee.
00:33:37
Speaker
Ooh. Uh, are you thinking of Anthem? Yeah. Okay. Anthem. Yeah, that was Bioware. Sorry about Bioware. Which is EA. I was right. God damn it. So, but like that was like a very hype thing, very heavily marketed, very pretty. And then just like, yeah. Right. So that you have to have a launch, especially if you're doing live service. Like if people don't play the game day one, they're not going to come back day two. Yeah.
00:34:06
Speaker
It's the reason day two launch is not a trending phrase in video games. If you could make the midnight release, come back tomorrow. Right. So if having good game play is important, instead of just graphics, how would you feel about a Death Stranding movie?
00:34:32
Speaker
So I was talking with Tyler in the other discord about this in reference to the game awards. He loves Kojima because he's such like a weird kooky guy. And I get that. I like his designs for things. Like every time you can play a Kojima game, you know, it's going to be like a wild ride as far as what's going on with the plot, why this character is this weird. But it's all very interesting.
00:34:59
Speaker
Like aesthetically, I'm always like very intrigued about the world and the universe and what's going on. Mom was usually couldn't give a shit. But that's fair. I'm always invested to a degree. So if I don't have to play through as Sam Porter Bridges and I could just, you know, watch the movie and to be fair, it's a Kojima game. So jokes that I don't hate the idea of it, but
00:35:27
Speaker
Historically, every time that like, let's say older media or like standard media tries to do an adaptation of a video game, I can't think of a recent example. I'm going to say for live action at least. Is this supposed to be live action animated?
00:35:43
Speaker
Great question. I don't know if we even know I'll let you know while you're looking that up When we had League of Legends arcane Fucking awesome, right? Mm-hmm, but it was animated They were able to do stuff with it that made sense in universe, right? They fleshed out characters yada-yada like we already have these areas
00:36:05
Speaker
But then when they had like the Halo TV show, they had it as live action. They obviously had some CG stuff in there, but they diverted so much from what made Halo Halo and they tried to make it, I don't know, like more approachable to people who didn't give a shit. Right. But I think, again, like they missed the mark overall and I don't think it did that well. Yeah.
00:36:32
Speaker
Also, the Super Mario Brothers movie, like it just comes out. It comes out shit. So that's always my fear. Yeah, and I think that's a realized fear. Live action, it doesn't really matter what the what the source is, be an anime or games or something like that. You hear live action and the natural responses to recoil, like bring up the drawbridge, deploy the cannon.
00:36:58
Speaker
Um, whatever you can do to protect yourself from the emotional damage that they're trying to do to your childhood. Um, I can't tell, I can't see any reference that this is live action or not. Um, maybe they haven't decided. I don't know. I'm sure we'll find out more.
00:37:14
Speaker
I would love that they just brought in the same mocap actors. Uh-huh. Like from the game. And they're like, all right, we got Norman Reedus back. What if it's just the B-roll? It's everything they didn't use in the game. It's all just cut chapters. Yeah. Uh-huh. That would be really funny. Yeah, I don't know. I'm kind of torn because I agree with you on aesthetic. Like Kojima has
00:37:42
Speaker
Absolutely out there, crazy good aesthetic. And I have no idea what's happening pretty much ever. And when I do understand what's happening, it upsets me more than when I don't. I wish I didn't know. Leave it incomprehensible.
00:38:03
Speaker
But I also like the gameplay, right? Like you play it a lot more in GS than I have. I mean, I've played a lot more vengeance than you have, but let's discount that one for here. You know, MGS five freaking amazing gameplay, whatever you care about the story. I don't know. Gameplay is great. Death Stranding. There's a lot of things I just like about that game. You can listen to the episode. I actually like the gameplay like it's weird.
00:38:32
Speaker
Yeah, it's not bad. I'm like shrugging and my hands are in weird, convoluted, convoluted shapes while I'm trying to justify it, but I like it. It's, Death Stranding is one of those lovely polarizing games where it's hard to give it a compliment without kicking in the shins. It's hard to kick in the shins without saying, oh, I'm sorry, I didn't mean to do that. It has enough good for it to wear
00:38:56
Speaker
Like I did enjoy playing through and seeing the progression and I didn't love necessarily all of the mechanics, but I enjoyed it enough to continue through a good portion of it.
00:39:09
Speaker
I didn't encounter as many bugs as everybody else fucking did. Holy shit. Yeah. Like those are definitely docs against it, which are fair. Um, and I can't like heavily recommend it to somebody on the street because they buy a PlayStation.
00:39:29
Speaker
Then there are parts of it where you're just trying to deliver a thing and then all the shit goes wrong. This is a huge pain in the ass. It has its ups and downs. It feels very grindy and weird for something where I do not give a fuck about the plot.
00:39:52
Speaker
Thanks for giving us wifi, Sam. Here's your pizza hut delivery. Oh my gosh. The pizza deliveries were terrible. Um, I didn't do all of them. I looked up some results and you should do the same rather than playing those ones in particular. But yeah, going back to the, to the movie, uncertainty is basically where I'm at. That's my impression because I like the gameplay. I don't like the story. I like the aesthetic that gives you like one out of
00:40:21
Speaker
I don't know what else is going to go into a good movie, right? So we'll see, I guess. And maybe it won't be live action. That'll help.
00:40:32
Speaker
I think it's always harder to go from a more animated medium to a less animated medium. So like traditionally you have manga that gets converted into anime, right? It literally comes to life. You get to do more crazy with the animation versus just what somebody would interpret from just looking at a static image, right? Right. But it's harder to go. Like, let's say you had a,
00:40:56
Speaker
how am I blanking on this? How's moving castle? Something from like Studio Ghibli. And then how do you take a fantastical world like that and then be like, and do it with real people and real stuff. Like it feels so limiting, uh, creatively to go to, Hey, we can draw whatever the fuck to, uh, Tim's going to have to do that.

Deepfakes and AI Ethics

00:41:19
Speaker
Put Tim on stilts or something. Like it just, I don't know. I don't know either.
00:41:26
Speaker
We'll have to see though or not. Well, it depends. Maybe we'll be too distracted playing Death Stranding 2 working title to to see the movie. But who knows? Death Stranding 2 even more babies. Yeah.
00:41:41
Speaker
We still haven't found a way out. Still dead. The cycle of life and death continues. I will live and you will die. That sounds like a quote. It is. What's it from? It is from the character Nasus from League of Legends. Ah, OK.
00:42:03
Speaker
Speaking of League of Legends, so China is increasing regulation on Deepfakes. This is kind of 90 degree. Tencent owns League of Legends. China owns Tencent for the most part. This was interesting to me because I think, although we're not going to talk about it as much as Kojima, I assume. Have you seen any Deepfakes?
00:42:33
Speaker
in general over the last couple of years. Over the last couple of years, yeah. But it's obviously only from the one most popular context. Mm-hmm.
00:42:43
Speaker
memes. Oh, yes. I mean, that's true. They're, they're used a lot for that. And porn. It's mainly from porn. There's like the first category. Like we're like, there were times where it was like initially coming out more prominent where you'd have Obama saying something. Yeah. But like that was it. And it was at least at that time, very obvious. Like that is a fake thing.
00:43:09
Speaker
Yeah, it's gotten better, though. Oh, yeah, I'm sure the technology has improved, but why are they looking to regulate it specifically like this in the context of video games or they just don't want it at all? It's they're not trying to prevent it at all, but what they're trying to do is regulate it to prevent defamation of people. Basically, if you do pick someone
00:43:35
Speaker
probably in the CCP, you would get in a lot of trouble because you're making it appear they said something or did something that they didn't do. And China's trying to get ahead of it, which is, I mean, obviously to some degree censorship, to a large degree censorship. But also, like, if you understand how realistic deepfakes can get, you have to
00:44:01
Speaker
have a response, right? Yeah. Like it's it's harder to make that jump as a pedestrian who has no real online presence is not a social figure at all. But let's say I did have a prominent public facing career. And again, if you put me in a porn, I can say my dick's definitely not that big that I may. I'm also I'm also white. But like it still brings up the questions of
00:44:31
Speaker
Could that actually be me doing that? Could that actually be doing something? Yeah. And you can say like, no, but usually with online stuff, it's whoever said it first typically dominates the conversation. Yeah. So I mean, as soon as you were talking about this, I assume this is coming from the context of President Xi Jinping being like, no more Winnie the Pooh shit, please.
00:45:01
Speaker
could definitely be bad. Yeah, that's probably the extreme case, but I think we're also, even outside of trying to, we're going to deal with a case where there's going to be videos showing up of people saying things and it's going to sound like the person because audio AI is going to be better. That one's behind.
00:45:19
Speaker
Yo, can we talk about video AI? That's going to get better. And that's actually that does relate to the games industry. There's going to be ethical questions about that too, like using audio trained AI that was developed using samples of a person's voice in a game instead of the actor themselves. Like I think there was a Witcher mod or something like that that did the same thing for Geralt.
00:45:48
Speaker
They just like took all of his voice lines, sent it through a UI, and it's like, here are your new lines for our modded quest line. Yeah, it's it's spooky how advanced it's gotten. Even if you look at AI art, it is crazy how it can take
00:46:07
Speaker
You just process that much data and then dynamically generate all this shit. And it looks fucking gorgeous. Like it is literally mathematically perfect to a degree, how they do that. But at the same time, like you're taking somebody else's intellectual property and skewing the fuck out of it. And usually for nefarious means, because like there are a bunch of Instagrams popping up where it's like,
00:46:36
Speaker
Hey, check out this AI generated art and you can buy it. But it's not like they made the art and then process that. It's like we're taking somebody else's art and doing stuff. Took your 90 percent base or your composition or whatever and slap some other some AI manipulation on top of it. Then you're trying to sell it. It's going to be it's going to be a big question. It's going to come up over and over again in games and beyond like
00:47:03
Speaker
to what extent a person should own their own likeness or have their own likeness protected, voice, physical appearance. And, you know, works, obviously, in the case of art. Identity is going to be it's going to be big in the coming years. You thought we were through it. We thought we had solved all identity questions forever. Nope. More of them.
00:47:29
Speaker
Who am I? Where am I? Uh-huh. They're not coming for your guns. They're coming for your face. Which, again, going back to the poor thing. It's not that I wish we had video on, because it's just like the brief facial expressions we make and reactions and stuff. In my eyes, it's wholesome.

Updates and Reviews of Witcher 3 and High on Life

00:47:50
Speaker
Yeah. No, I think so.
00:47:52
Speaker
Um, I've got one more brief one and then there was one you suggested, but, uh, first the, the brief one, the Witcher three next gen update came out. That one's free. Apparently now you can pet your horse roach. That was like a bonus they just threw in there.
00:48:11
Speaker
And then some people can't really play the game anymore because it's too performant for them. But there must be a way to downgrade or something, I hope so. Because otherwise that would be bad. I finally got enough money to make a computer that can play The Witcher 3.
00:48:29
Speaker
The graphics are now too good for your computer. Did they fix the the Tris quest lockout? Oh, almost definitely not. I don't I don't know. So this comes up every time we talk about Witcher. And I'm still like, I don't know if you're right. I played the game multiple times, at least two or three times. And then consistently, I've gotten stuck on that quest and as have many other people to the point where like it has fucked up your save and you can't progress forward.
00:48:57
Speaker
I've never actually beaten the game because it fucks up at that point. The same way I've never beaten Final Fantasy VII because my game would always explode when the second weapon came out. It just crashed. This is before I knew about debug logs or anything.
00:49:14
Speaker
But yeah, I don't know. I want to assume they fixed it because I don't think they could really leave it in there through all that. But I don't know. I couldn't I couldn't tell you. This is the one time I'd ask people to look it up themselves and see if that bug is fixed before you go for it. It's a particular quest decision tree, I think, that would leave you in a locked state where the quest couldn't complete. I think it's a main quest, too. That's the reason it's such a big deal.
00:49:44
Speaker
But yeah, it's the Witcher. But is this a free update for anybody who has the game? Yeah. I don't know if it's for all consoles, but it probably isn't. It's probably PC because otherwise they actually would have to spend money in order to even get like the download authorization to get it under consoles.
00:50:05
Speaker
Um, and also, you know, you could be screwing with the performance of consoles and CDPR does not need to be reducing the performance of their console games. I was gonna say, um, but you know, it's been several years, so I'm sure PC appreciates it.
00:50:25
Speaker
A good thing that CDPR is doing some of their own self PR by giving a free update for a game they made 12 years ago. It doesn't really roll off the tongue. That's going to be the... Oh, sorry, go ahead. But yeah, I'm glad that it exists. I might go back to Witcher 3 at some point. It is still a very solid game and I do recommend it to anybody still to this day. Yeah, for sure.
00:50:50
Speaker
It's a reason it's so highly rated and so many people love it. It's because as of right now, it's a pretty good game, regardless of what it was like when it launched. And it was better than Cyberpunk when it launched performance wise and bug wise and all that.
00:51:06
Speaker
Next topic's yours. It's drug-related, it looks like, based off the title. So you know me, I'm always high on life. As you can hear, the lowest grovel in my voice. Things are great, life's great. But Justin Roiland's game, High on Life, came out recently, I think even just this past week.
00:51:28
Speaker
And that's with Squanch Studios, which is his own studio. And he's the Rick and Morty guy for anybody who's not familiar. But the whole, I don't want to say gimmick, but a lot of the selling point is you have weapons throughout the game and it's very kind of arcadey and weird, but like the guns talk to you, they're different characters.
00:51:48
Speaker
Some of which are kind of from Rick and Morty. Others are from like they have Zach Hadle from Smiling Friends as a character on there. And it seems very unique, weird, kooky, fun. I watched an interview on it today. It honestly looks like it would be an entertaining game. I'm always a little bit skeptical, stuff like that, where I'm not sure when the point of like the threshold of it's too much zany for me to like do in a single session.
00:52:19
Speaker
Like I like novelty. I like fun, weird shit. But if it's all that, I don't know. Right. Well, I'm going to I'm going to give you two questions, play a little mini game here. What do you think its rating is on Steam and on Metacritic for specifically PC? To make it fair, since those are both PC.
00:52:47
Speaker
I'm going to say 85 and 85. OK. Same consistent. I like it. Unfortunately for Steam, they don't give you percentages. But very positive. Oh, no. Yeah, 88% on Steam is very positive. So I was about to undercut you there and just say, it's very positive. There is no percentage, Dave. Ha ha. No, there actually is. You're right. I'm wrong. But I don't know exactly why this is, but it has a 66 on Metacritic. Damn.
00:53:13
Speaker
I wasn't even going to play the minigame until I was like, wait, is this a 66? What happened? We don't have time to go down that rabbit hole, but if you want to do investigative journalism, try to figure out what happened to the reviews on Steam to make such a massive difference between 88 and 66. Yeah, that is a pretty sizable difference.
00:53:36
Speaker
Like, reviews can be low on Steam. They are all the time. Yes. I have left a few. Yeah, I don't know. It does look interesting. I thought it was kind of funny when I was watching the trailer for this, that the voice actors, when they were coming through the credits for this trailer, it would show the gun.
00:53:58
Speaker
I'm like freeze framing or whatever or zoom in on the gun is what they did next to their name. And I thought that was really funny. I don't I don't think any other game has done that. I think that's probably a first. That's kind of cute. It's a certain games like this. I would categorize under. I would watch Ian play it, you know, or make Ian play it. Yes. Yeah. I won't watch. I'll just make him play it. Uh huh. You do this on your own time, son. Uh huh.
00:54:29
Speaker
There's let's plays and there's you must play niche category, but it's still there. Let's let is let us then there's you. Mm hmm.
00:54:43
Speaker
But yeah, I have a couple other here, a couple throwaways. But this is just so I can say we made it through the entire list. So both Paris Hilton and Jimmy Fallon are being sued for promoting NFTs. I don't expect those will go anywhere. But basically, it's starting to be probably consumers, people who lost money in it. Because as it turns out,
00:55:11
Speaker
You know, when the whole NFT structure collapses and the economy goes to shambles, which those are probably related, but I don't think NFTs crashed the economy. Maybe, right? We don't know. Um, but if you were like trying to encourage people to spend a bunch of money on this, and then it turned out to be a massive scam, as a lot of us thought, Hey, maybe you're slightly culpable. We'll find out in court.
00:55:38
Speaker
I mean, I was going to either plead ignorant to, Oh, I had no idea or to the, I'll give you the 10 million, whatever. Uh-huh. Yeah. Cause a lot of the people who are promoting things like this are very wealthy already. And I feel like they're, I sang the Jake right before recorded. I feel like they're just being told by an agent or somebody, Hey, this is a new venue to make money. And they're like, okay, yeah, sure. Whatever.
00:56:03
Speaker
It's free money. Just skim it the skim it right off the poor people right off the top. Just trawl them That's the thing like when you see people who you like and respect Kind of align with NFTs you're like yeah, what the fuck gosh, and it makes you view them in a different light Like I know one big one was surge tank in Everybody was not happy about
00:56:28
Speaker
St. Jude's also had a Twitter about an NFT and they spent a long time building up a lot of rep. The Children Hospital. Yeah, the Children Hospital. And I mean, I don't think that their intent there was bad, but they you have a responsibility when you're talking about financial things with other people, that you're not putting them in a bad space.

Unique Gaming Experiences: Dwarf Fortress and Armored Core

00:56:52
Speaker
And yeah, I don't know too many people got caught up in the cash grab.
00:57:00
Speaker
Anyways, that's that topic. Dwarf Fortress came out on Steam. I mean, it's been out for like forever. I think it was the first game made. Don't fact check me on that. But definitely before Minecraft, which canonically I think makes it the first game played.
00:57:18
Speaker
But yeah, the version on Steam, I think it's like 20 bucks, 30 bucks. It's got like a UI. It's got a bunch of music. People say it's amazing. It's overwhelmingly positive and probably still dang near unplayable because I don't know how you, it's, it's barely a video game.
00:57:35
Speaker
For anybody who doesn't know what ask key is, don't check it out. Uh-huh. But it's a very. It has better graphics. It has a tile set. It has a tile set on the Steam. It's improved. Yes. But it is a very, very in-depth.
00:57:52
Speaker
simulation. Yeah. Yeah. It's a warm colony simulator. Watch a video on it and then make your decision. Yes. Yes. The the outtake for not the outtake, but the moment from Seth's video, I can think of off the top of my head is how he trained his dwarves in combat by firing coins at them at their necks. Yeah. And he was just like, because coins won't deal any damage. But then the game simulated that some of the coins would go in their mouths.
00:58:22
Speaker
And so they'd choke to death. And so they ended up dying to this coin barrage. And oh my gosh, if that sounds insane, look up Dwarf Fortress stories and patch notes. You're going to have a good time. I guarantee it. Some stuff like that, I feel like a lot of the fun of the game is like, hey, I wonder how this interacts with this.
00:58:44
Speaker
And yeah, there's a bunch of crazy stories. Seth highlights a few from his own experience. There's also other games like Rimworld that I feel behave in a similar manner.
00:58:55
Speaker
they're a lot more manageable because like Dwarf Fortress was barely a playable game. Like if you're thinking WSD controls and things like that, that was not this game. It's like hit P plus and then this other thing in order to get to this window, the Steam version is supposed to be bridging the gap between all of that and an actual game. And from what I've heard, they've done a good job.
00:59:16
Speaker
But room world's like an actual game Where it can make these stories, but it's not like so we built an industry of harvesting the mermaid bones that would wash up on shore and then we built like sluice gate so the mermaids would come in and we could like ritually kill them and like all this stuff you're like What's wrong with doing portraits? But It's probably fun maybe
00:59:44
Speaker
I think that is literally the tagline. Also, losing is fun. So if you want to check it out, it's over there. Check it out. I'm not going to. That's fair. If I ever check it out, it's because I worked my way through a lot of the list, and I'm in an incredibly esoteric mood. That's required. I will never let that happen to you, Jacob. I promise. I have no doubt of it.
01:00:12
Speaker
Because whenever you loan a game to me, it goes, it has to by nature of the contract goes on the list. So on the queue. Yes. Yeah. You're playing these in reverse order now. Yeah, that's true. Actually, I didn't think about that, but it's a stack. I'm actually popping them off the top. Yeah, because it was it was Yakuza. It was Mario. And then. Got a war. Got a war.
01:00:40
Speaker
Yeah. Just Dance was on there as well, but I believe that was intended for Jenny and she has taken it off of the stack and has actually played that song. Did I get you guys just dance? I don't know. Somebody did. I assumed it was you. I know it wasn't us. Sorry to whoever's listening here that got us Just Dance and it wasn't Dave. I checked with Jane though. I don't remember offhand. Yeah, I'm pretty sure we didn't buy it. Last topic we have. We're at time, but you know what? We're not quitters. Armored Core.
01:01:11
Speaker
I want to play it. This is just a continuation of our team. I want to see more about it. The trailer at TGA was pretty cool. Apparently, Armored Core is a long-lived series, but they haven't had an entry in a long time. And it's made by FromSoft. So, yeah. Again, a bunch of interest peaked.
01:01:31
Speaker
as I grew up as a teenage boy before I transitioned into an adult man, an adult boy, an adult boy in some areas with the taxes. But yeah, I'm just I'm curious to see where it goes. It looks fun because everybody as a teenage boy kind of grew up with
01:01:53
Speaker
robots are badass Especially when they had things like transformers and they'd fight and transform. You're like, oh, holy shit It was always very exciting. So a part of that itch wants to be scratched by that game Oh, yeah, but I want to see more gameplay stuff instead of just an initial trailer The actual trailers you're like, okay, I'm on board to watch your next trailer I need to see the actual gameplay before I'm like gonna make any financial decisions
01:02:19
Speaker
a teaser, you got to draw the line between a teaser and a gameplay trailer. There is a monumental difference between the two, right? Yes. But just to justify it being on this list for our gaming in December, since it was covered in the game awards, the new information was it's going to have a single player, it's going to have a versus. There you go. I realize that's basically no information whatsoever, but now it makes sense to have it in the episode. It's a good thing it's going to have a single player.
01:02:46
Speaker
Yeah, I feel like that means something. Well, I feel like I don't know a bunch of of armored course history, but I assume it was probably on PlayStation and online wasn't huge back then for a while, especially now with PlayStation. They definitely had the jump through some hoops. But I can't imagine them be like, this is a multiplayer only game. Yeah. Gundam Evolution.
01:03:11
Speaker
Yeah, the first game came out in 1997. Single player. So it has been a while. Yeah, no. Well, we'll see where it ends up. I think it's the first one coming to PC ever. I don't believe anything else has ever come to PC. So it was Xbox 360. PlayStation 3 was the previous game.
01:03:37
Speaker
And then verdict day, which is standalone expansion same consoles So pretty big jump. It's been a while since ps3
01:03:46
Speaker
Also, I like when there's less dependence on consoles, because I missed out on playing so many games, because PS3, I'm like, listen, too many generations, I can't. That's how I felt about Kingdom Hearts, because Kingdom Hearts had their whole series, I think, come out on PC. And I was like, hey, and I remembered that it's Kingdom Hearts. And I was like, I'm not going to buy it. Sorry, Landon. Anyways, that's the news in December.
01:04:14
Speaker
Any any well, no, we'll save words of advice for the whole year until the next episode But look forward to the next episode where we wrap it all out Give our impressions for the year. Oh jigsaw be wrapping. Please tune in and judge everything Games came out and we played some of them
01:04:35
Speaker
As always, if you have any feedback, you can send that in to soapstonepodcast.gmail.com or join the discussion on Facebook at facebook.com slash soapstonepodcast. And as always, we'll see you in the next one. Have a good night.