Grocery Shopping & Podcast Introduction
00:00:00
Speaker
This is taking forever. Jake, I need to go use the restroom. Take the cart and grab that organic, grass-fed, free-range boneless tofu. Fine. Seriously though, it is on the grocery list. Yeah, I heard you the first time. Seriously though, it is on the grocery list. Oh man, they have Tide Pods. A few moments later...
00:00:28
Speaker
There's someone in there, I'll just wait till we're back. Are those Tide Pods in your mouth? Screw you! I swear to god, when we get back, I'm gonna wash our mouth out with soap. Uh, nevermind. Did you even get the tofu? It's your responsibility to push the cart! Screw you!
00:00:57
Speaker
How's it going, everyone? Welcome to yet another episode of Soapstone. My name is Jake. I am joined by my co-host, as always, Dave. How's it going tonight, Dave? It's going alright, buddy. Good to see you. It's been a long time. Yeah. Long time. You gotta get these impromptu starts. Get you off balance. Catch you flat-footed.
00:01:21
Speaker
You know I'm sensitive about that, right? Impose a Dex penalty. That's basically what I'm getting to. What do you want to talk about tonight, Dave? Uh, based on the intro, Overwatch. I'm feeling Overwatch tonight. Alright, that's good. We can keep the theming uniform, you know. Yeah. Not mix it up too much. Someday we should, though. Just have an intro that
Main Topic Introduction: Overwatch
00:01:42
Speaker
completely suggests an entirely different game.
00:01:45
Speaker
Yeah, we're safe for the stock intro or like main theme of like Halo. Yeah, do something else. Yeah, something immediately recognizable to basically everyone. I think that would be ideal. But Overwatch sounds good. We can talk about that. I know a lot of our friends play Overwatch because I play with them.
00:02:02
Speaker
Yeah, you much more so than I. Some first-hand experience. But I know you play. You play occasionally and jump in there. Yeah, you've seen me at some lands. Russell the bucket. Kick the leaves. These are expressions, right? Maybe. Does that mean I don't do anything in the game? It's kind of idly. Hey, sometimes you just need to kick the bucket. I'm creating space, Jake. Create space. It's very useful.
00:02:25
Speaker
So, why is Overwatch a type of game where you need to make space? What type of game is Overwatch? I would definitely consider
Overwatch Roles & Characters
00:02:33
Speaker
it a first person shooter. That's probably safe. Team based. Let's not go crazy. And it's also role based. Yeah.
00:02:41
Speaker
So different characters will have different abilities, different strengths and weaknesses. You'll have your tanks, your people who are better at defense. You have your sniper douche bags. I don't like being shot in the head from a distance, but it happens a lot. So you're talking about TF2? Yes. Yeah.
00:03:00
Speaker
I have very similar sentiments, but I like Overwatch a lot more than TF2. Yeah. I think they built off of it a lot. And, uh, Engineer's not a thing in this one. Or Spy, so. Yeah. That's nice. Oh, poor Ian. And then he blows the energy. Yeah.
00:03:17
Speaker
I mean, there's things close to it. This game obviously took a lot of inspiration from TF2. They currently have it, like you said, they're split up into three categories. They've got damage, tanks, and supports. And that's basically the break for roles. But different characters play completely differently, you know, rather than having just a bunch of people, say, if this was Battlefield.
00:03:41
Speaker
You have a bunch of people with different types of guns, heavy weaponry, things like that. And this, each hero has their own abilities, right? And those abilities kind of determine how they're played. So you have some characters who are like, one example would be a healer, Ana. She has this rifle that can damage enemies. Like she does a fair amount of damage. She can get work done on that front, but primarily as a healer. She shoots her allies, they get healed inexplicably, you know?
00:04:10
Speaker
Yeah, we finally found a solution to friendly fire. I feel like it was friendly fire and they just coded it a little bit differently. Oh no, we'll let it play, we'll see how it goes. Make it actually friendly. Shoot me later. Put me out of my misery, get back up there.
00:04:31
Speaker
But there are many heroes introduced to the game at this point a pretty expansive roster I don't know exactly how many because I can't count but around 20 ish I'm gonna say 25 off the cuff actually wait. I know that there was 20 Hero 28 was a hamtara. So
00:04:50
Speaker
we're gonna say 28 at this point in time yeah i'm gonna hedge my bets just in case he was 29 but i think i'm pretty sure he's 28 so quite quite a few heroes um a lot of variety and like some of the the classic team-based shooters like
00:05:08
Speaker
I want to go to Wolfenstein, but it's so much easier to go to Battlefield, the game people actually played. You'd have like six classes and really large maps. Overwatch is much smaller maps. A lot of times a bit more linear.
00:05:26
Speaker
They'll have side passages and things, but they're kind of fixed engagement zones. They'll try to put you in a specific area. Yeah, they'll give you choke points. So if you're on defense, you don't have to worry about people coming from all possible directions. Yeah. Because a lot of people do have advantages and mobility as part of their abilities. Right.
00:05:47
Speaker
Yeah. A good example of that would be the hero Farah, who is one of my favorites.
Competitive Play & Strategy
00:05:52
Speaker
She's, I actually enjoy her because I played a lot of tribes back in the day. And so having a jet pack and like flying around at high speeds is basically, basically my jam rocket launcher. She doesn't hurt. That's pretty good. So I really like her kit. And there's a lot of other heroes like that, like you mentioned, really fast people.
00:06:16
Speaker
Do you want to go over some heroes and kids? Sure. Let's see. Start with your favorites first. That's a safe bet. So they have this mechanic where if you are playing competitive, which is just ranked, or a lot of games have some way to... Try hard mode, yeah. Yeah, try hard mode basically. You get these points and you can buy golden weapons as replacements for your heroes.
00:06:39
Speaker
And so I can track this kind of by just what heroes I have golden weapons for. Pharah was one. I also have McCree, who's like a gunslinger, basically. Wooten tooten, gun shooting. Yeah, voiced by Vladimir Putin. Yeah, our one and only DM. But Alex Mercer, obviously.
00:07:01
Speaker
Wow, you fucked that up. Alec Mercer. It's Matt Mercer. Matt, oh my gosh, I went from... No, no, no, you're leaving this in. Now I'm gonna cut it. Jake's going to cut this, but hear me out. Right. I'll hear you out. Jake loves Matt Mercer so much. I said, so this is where it came from. And I mean, you guys will never hear this because I'm gonna cut it, obviously, but... You're not gonna cut it. Alex Mercer is the name of the protagonist from Prototype. Yup. And in a pinch, sometimes my brain goes the wrong way.
00:07:29
Speaker
Cause we'll be like, yeah, protagonist prototype, Matt Mercer. I'm going to, I gotta cut this Dave. If he ever listens to this, then he'll think it's charming. Yeah, no, you don't know him like I do. I'm the one who actually met him once. You know him better than I do. I didn't say that I liked him. I knew him better than you. You just don't know him like I do. Not at all.
00:07:53
Speaker
Anyways, that's a bit of a side tangent. McCree does a lot of damage, has a six shooter, low mobility, but as long as you're being really accurate with his shots, that's basically where he comes into his own.
00:08:06
Speaker
Yeah, pretty decent DPS. And then his ult can clear a lot if he's given some time and space. Yep. You basically get a reticule on every visible enemy that fills really quickly. And once it's zeroed in, it becomes a skull. And assuming that the bullet hits them at that point, it'll kill them. So you can fire, and he'll just fan across the screen, killing everybody really rapidly. And it was a good ability when the game came out, and in a sense become
00:08:34
Speaker
harder to use. Yeah, because there's a voice line and you know what's happening. You kind of duck behind some cover and wait it out. You know, similar deal with Pharah. Like, her ult fires a bunch of rockets down and she just sits there. So apparently I have a thing for characters that just sit there and wait to be shot when they go to ult. You're channeling my abilities.
00:08:53
Speaker
It's a little unfortunate. What about one of yours, though? Well, in that same vein of channeling ults, one of my big favorites and probably the only character I've ever played is Junkrat, who has a grenade launcher and then has like a throw of a line and then a trap. And if he dies, he explodes. And his ult is a rip tire.
00:09:14
Speaker
which is obviously another explosive where you kind of kick it off and you get to play as the tire for a little bit and jump around. Your consciousness transfers into the tire. Yes, it assumes your soul for time being while your body just kind of waits there. Yeah. But you can control the tire, move it into a clump of enemies and then blow it up. Yeah. Blow it all up. Junkrat is an accomplished psycho nut.
00:09:39
Speaker
Capable of mine jumping into a tire Appreciate the reference there. Yeah, I don't make up for the the earlier earlier discrepancy It's gonna bother me. All right, who's that Steve Shafer? Yeah. Yeah, Bill Shafer Tim Shafer, I think
00:10:00
Speaker
I think another one for me so another golden weapon is
Game Mechanics & Balancing Challenges
00:10:06
Speaker
Zenyatta who is this floating robot monk just the Shaolin monk and he was one of the characters I really
00:10:14
Speaker
gravitated towards when the game launched because it's like people don't want to be healers I'll pick a healer he's not like a main healer he doesn't heal a lot unless he's in his ultimate which heals everyone around him yeah but he heals kind of slowly over time the way it works is you'll throw out an orb you can target an ally and that orb will just stick to them as long as they're in your sight and it'll just heal them over time so he's kind of a fire and forget
00:10:40
Speaker
But the trick is now that you've done your duty as a healer and you've got that healing going on You can now focus on killing the entire enemy team. Yeah by continuing to throw out these other orbs Which I'm always a fan of like any time I can masquerade as a healer and secretly Yeah, exactly That's that's basically my jam
00:11:03
Speaker
I thought I like to play in Dota as well. I like to pick somebody who's like, oh yeah, I'll support. But like you buy one ward and then you just go on a murder rampage. Yeah. I'm rushing eggs and blink. Yeah. You can't stop me. I'm the most guilty of this. Like you guys have heard the Dota episode, you know, that I gravitate towards healers that deal a lot of damage and can defend themselves.
00:11:24
Speaker
It's nice to play a character who has utility and can have game impact. But if you lose the game, you can blame your DPS for sucking. Right. Like, what are you talking about? I was healing the whole time. And you're just like at the front. You're like beyond the front lines. There's tanks and everything like that behind you. Full bloodlust.
00:11:44
Speaker
You know like a standard monk And yeah, I really enjoy playing him I haven't played him as much recently because there's been a lot of heroes added to the game that are really mobile and They can like get on top of you really quick and he has no escape mechanism So he just kind of floats around slowly his escape mechanism is kill them before they kill you. I'm not even joking Sometimes it works
00:12:10
Speaker
But Discord a few headshots never does anything wrong. Yeah. If you're on Discord, you could coordinate those headshots when you're talking with your allies. Kill that guy. Thanks. It's also an ability in the game. So you can amplify damage on one target just like you can heal somebody, which is pretty legit. You got anybody else that you like to play?
00:12:31
Speaker
No? Okay. As far as me just wants to go with, I only play Junkrat. Right. Which is primarily true. But then we have other people who are like, I want to play Junkrat. I'm like, oh shit. So I've been forced to play some others. For some reason I still enjoy playing Mei a lot. Yeah.
00:12:48
Speaker
Her right click will give you a long distance, icicle that shoots out of your gun. So I try and snipe that from long distances, or if I'm close enough with melee, I'll try and put the frost on a big tank to freeze them. And then you shoot them in the head. Like freezing solid for a second. Yeah.
00:13:04
Speaker
Give that easy headshot. But that bit of CC is I find really helpful. She can also put down an ice wall, which you can use to navigate to some places or just block off the enemy team. Right. Or fuck over a teammate. Right. Either or. That's the main use. Yeah. Sometimes you accidentally use the enemy team.
00:13:21
Speaker
You can turn into a block of ice to dodge some damage and also heal over time. Got that cryostasis. And then if you, again, are coordinating with your team a little bit, she does have a little castable projectile for her ult, which then does this icy dot in a big circle. So it's really good for
00:13:42
Speaker
I would say area denial, but if something's already there, keeping them there, or if they're blocked off by the wall, just be like, freeze, freeze, bitches. It's like if you have to come through this place for one reason or another, then you're going to have a bad time. There's a lot of other heroes that have CC, like card control abilities to limit mobility. And that's where Mei can monopolize on that. Like if you pull everybody together and
Character Interactions & Map Strategies
00:14:07
Speaker
then Mei freezes them all with her freeze, it's ridiculous.
00:14:12
Speaker
I don't know if she may have picked a lot, but I think she's probably underutilized right now. Yeah, but she's another character that doesn't really have that mobility. So she's typically more for defense than attack for that reason. And it's interesting because sometimes going into what makes up defense or attack, these are objective based matches. Usually the objective is you capture this first point and then the respawns will change and you'll capture another point.
00:14:42
Speaker
or capture a point and then push a payload or cart to the next objective and then you'll win. Or you'll have neutral King of the Hill type maps.
00:14:57
Speaker
So different members of the cast have different abilities that might be better on different types of maps or different maps in particular. And sometimes May can be used aggressively. There might be a map where there's a really aggressive choke point that's really difficult to get through.
00:15:15
Speaker
And Mei's just like, all right, well, everybody come stand right here on the line, uses Icefall, and everybody just runs past like they run over it and can flank the enemy team. And that's been done to some crazy effect. So a lot of them have abilities like that that can be used in tandem to accomplish pretty cool things.
00:15:36
Speaker
I should really try that at some point. It's really tough. Like, even knowing that that's a thing, I've still never ever attempted it because you have to believe that you can get your team coordinated to that. Hey, guys, follow me. Oh, OK. Goodbye. Guess I'll die. It's hard enough as Lucio to have the speed boost and expect your team to follow you. Oh, yeah. To benefit from the speed boost. So he's he's the other one, right? It's like he's he's somebody who wants to be playing Sonic the Hedgehog, but was forced to play healer.
00:16:06
Speaker
Yeah, you get the speed boost to get your team up to an objective and then you switch to healing to have just passive AoE heal and circle and just try not to die because you're helping your team out just by existing.
00:16:19
Speaker
Yeah, I think Lucio is pretty solid. He's probably the healer that I've played the least. Just because I'm not as much a fan of the speed, kind of like lower damage. I actually don't know why I don't play Lucio as much. I think maybe it's because you kind of have to stick to your team so much.
00:16:43
Speaker
And he relies on that a lot. He relies on being with his team a lot, but I probably should Well, like I said with Farah you don't usually want to be in with your team you want to be Above and away and trying to snipe off some kills with rockets. Yeah, I just have that air control
00:17:01
Speaker
Yeah. I think sometimes if our team is like, we're going to just focus on like what would be called like a death ball composition, which is you all try to group together. Um, sometimes I'm not the best candidate for that. Cause I'm like, Oh man, if I could go off to the side, I'd be able to get so much work done. And then I try and I die and we lose. So, uh, it's all about discipline. Um, when you get into like more competitive games.
00:17:29
Speaker
There are quite a few maps with like a lot of variety in Overwatch. I think one of my favorite is probably, and a lot of people may disagree with me, but I really like the map Route 66. It's got like a bunch of cool, as many of the starting locations do for attackers, they'll have like,
00:17:56
Speaker
Posters put up in the spawn room and a bunch of things like that. They have this humorous
Overwatch League & Competitive Scene
00:18:00
Speaker
breakfast menu up They like list things essentially like boiled dirt Things like that just really ridiculous like what in the world is this? menu items But it's a payload map where you've got to take it through past this gas station where it's coming for defenders to defend up to a wall a gate that opens that's the first checkpoint and then keep pushing it to the end and
00:18:28
Speaker
It's really interesting, the back and forth kind of, to different map modes. If you queue up for one match, a map might be completely different in how it plays out than another, right? Oh yeah. Do you have like a, do you have a particular map that you like or a favorite?
00:18:45
Speaker
I really enjoyed when Eichenwalde came out personally. The layout is really cool. Obviously the theming, it's like a small town and then a castle. Also for the second checkpoint, the payload just kind of breaks down the door by beating it to shit. Yeah, I remember when that was out in the trailers and they showed that and people were like, what? It was awesome. But also like as Junkrat, there are a lot of higher vantage points.
00:19:15
Speaker
Where you can just barrage people with grenades and that's always been what I feel most comfortable with because it takes the least amount of skill Yeah, that's fun the uh, the map layout there like he said it has like a lot of high vantage points and it's just perfect for snipers there's like It's a really good map for snipers a little bit harder on the first point but for the second point there's this central uh, like
00:19:41
Speaker
castle wall basically you can stand on top of and overlook most of the map and I think it's it's fun to have differing terrain like that that inspires different character choices
00:19:56
Speaker
do you actually pick different characters based off of the map itself yeah yeah for sure I mean probably not as much as I should but let's say you say we're talking like Hanamura or something which is
00:20:13
Speaker
The first choke point is pretty close to the attacker's spawn, but it's also really small. There's a small window to the side, and those are the two ways you can get through. And I basically have PTSD from all of the matches I've played attacking, where we were stuck at the choke point. So I very much dislike playing low mobility characters like McCree in that situation, where I think that I might just end up stuck there.
00:20:41
Speaker
So I'm just like nope going D.va. We're flying through the window Yeah, I'll pick Winston a lot of times too so I can just jump through and be like I'm on the point deal with me Yes, and then while it distracted my team kind of push up a little bit Yeah, cuz even if you die at that point you pulled the opponents off of the Off of the choke point so your team might be able to break in and get a pick or two remember that space creation I mentioned earlier boom callback zoom. Yeah, that's exactly this and
00:21:09
Speaker
Actually, Hanamura, I would say, is another one of those maps I really like because the design is how I would love Japan to look like. I have been myself. Right. But I can assume. Right. Yeah. But everything's laid out very nice. They have a combination of pagodas, a small town. Yeah. A temple, I think, is where you end up technically. It's like a shrine thing. Yeah. Yeah.
00:21:33
Speaker
Everything's laid out really nicely, but... Cherry blossoms. Yes, soccer trees. But a trend with Blizzard games is we're going to put more effort into this than we need to for little details, which really kind of flushes it out. It's been nice. That's for sure.
00:21:55
Speaker
Cause like, if you look at it, their style is always very cartoonish. Yeah. But it's always in a nice lovable way where you're like, Oh, I kind of like that. Nice. Cool. It's not like a game that's trying to be too edgy. Right.
00:22:09
Speaker
It's not like a Darksiders to me. It's just my go-to for that. And Darksiders is good, though. That'll probably be the next topic, obviously. Darksiders. Check out next week. Be sure to email us at darksiders.com. Yeah, I like the touches for Hanamura. I know I already talked about one of the starting areas, but they try to inject
00:22:33
Speaker
Some something for people to play around with like before the match starts. Yeah, cuz you your team has to wait for about 30 seconds Yeah, so you can maybe communicate with some things But it's also good to have some level of interactability. Yeah, so in this case, they'll have they have an arcade And the arcade is just has all of these games and like claw machines and things you can just run up and start shooting everything all the screens will break there's there's animations kind of
00:23:00
Speaker
uh on online talking about or not talking about but showing uh the absurdity of this right you just you don't even have to make a joke you just animate what people literally do at the start of the match it's ridiculous right like let's go save the world but we have to be behind these gates for 30 seconds so let's vandalize everything we can it's pretty great
00:23:23
Speaker
But I think Overwatch is definitely, we were talking about how teamwork can be very key to victory. And using character abilities in tandem, right? Like Mei to get over the wall. And a lot of ultimate abilities, which are like they charge slowly over time, usually by dealing damage, killing your allies. Those will be like game winning or losing, you know, depending on how you use them.
00:23:51
Speaker
They'll have crazy effects, like something very powerful. And playing with allies that you can trust and you know what they're thinking intuitively helps that a lot. So it's
Social Aspects & Community Dynamics
00:24:03
Speaker
been a while since I kind of just played Overwatch on my own. And I think going into it with friends is definitely the right call.
00:24:13
Speaker
Do you have any good ults you like to combo together? Like Graviton Surge or anything? Yeah. It's been a while since I played Zarya because it feels like... So Zarya is this Russian bodybuilder and she has an energy gun that's amazing.
00:24:30
Speaker
It's awesome. Doesn't deal that much damage normally, but she can give an ally a defensive barrier or put one on herself that blocks damage. And as it blocks damage, it gives her more charge for her gun. Which is, it's really cool to have those like feedback loops where you're just like, ha, I just saved my ally, but I don't care about that. Now I'm full charge. Like I'm going in, right? So people that are really like, they feel great about saving their ally.
00:24:58
Speaker
are enjoying the character because they say they're ally and they also get rewarded for it exactly people on the other side of the coin that are just like i just want to like burn through things with my like laser beam weapon uh so i guess i'll shield my ally right like they're also pushed to the same productive behavior
00:25:17
Speaker
Um, but yeah, her ultimate is, uh, miniature black hole. Yeah. Graviton. And, uh, just pulls in, pulls in a bunch of, uh, nearby enemies, holds them there for a couple seconds. And it's really good for comboing with pretty much anything else your team can do. If anything is not single target, you can kind of just throw it into Graviton surge. Yeah. Like Junkrat's grenades, easy one. Hanzo's ult, shooting at a dragon. That's, that's the common one right now. That is the meta.
00:25:48
Speaker
if you happen to have her on the team. But it's been a little while since I played her. I need to play her a little bit more. I've been playing people with shields. I actually haven't even played that much Brigitte. Part of that's because Landon's always on Brigitte. So I just let him have Brigitte. He can play her, it's fine.
00:26:12
Speaker
And I just I don't have the experience with her yet That's the problem is they keep releasing all these new heroes and it's like unless I'm sitting down and like, you know Practicing. Well, yeah, if you're jumping into the comp, you don't want to try a new character. Exactly. Like let me do with what I know That I know is reliable
00:26:28
Speaker
You don't want to weigh the team down figuring it out in the middle of a match where everyone's trying really hard. That new hero though. That's an interesting one. It seems like Blizzard just one-ups themselves. I don't know what they're thinking at this point. What do you think of the new hero? I think some of it definitely comes from
00:26:54
Speaker
I'm gonna say Pangolier from Dota 2, just for some of the interactions, because I believe it's the ball drop itself that gives you shield based on how many enemies you're nearby. Yeah, it's a shift, yeah. So the ball drop deals damage and knockback, but he has another button that gives him shields. Basically how many enemies you're on, though. Yes, exactly. They split it up slightly. Sorry, guys, not Dota 2. Yeah, completely different. Completely original concept.
00:27:23
Speaker
But they're adding the things where he's a ball and you can kind of grapple onto something and just swing the ball. And then if you get enough momentum, you'll actually deal damage. Your ball kind of turns on fire to show that you've built enough momentum.
00:27:38
Speaker
Yep. It's pretty ridiculous. Just so everyone is aware that's listening to this podcast, we're talking about a hamster and a mech right now. It's where the mech is a bull. It is essentially, it is a pantry bull. Yeah. So you can deploy and he has these rapid fire cannons that do honestly a lot of damage.
00:28:00
Speaker
He's not in the game live right now. He's on PTR, the public test realm. But unless Blizzard thinks that he's just really overpowered, they'll probably put him live in his current state because they usually do when something goes on the PTR. And yeah, he's a new tank.
00:28:19
Speaker
Dave's pretty much described him. He just flies all over the place, grabs onto things, builds momentum, and continues to roll. And it's pretty absurd. I feel like it's gonna be a high skill cap here for that reason. Anybody who's like, hey, I've given you more mobility, you're like, I was good with walking. Yeah.
00:28:38
Speaker
Yolanden was telling me how he, uh, Lijiang Tower night market is the one with the central point with the, the drop on to the back and the sides. Um, uh, you can go along the outside and there's this like apartment wall, which is usually just a drop, right? Like if you're there and you don't fly or something, that means you're falling through the air and you're going to die. And the strategy is to come out of spawn and, uh, barrel through that and ball form, jump off the ledge at an angle.
00:29:07
Speaker
So you're just kind of jumping off into the abyss and grab onto the wall with his grappling hook and then just power through like a pendulum release at the apex and land on the central point. You can actually just slam that slam down on it. And it's completely absurd. It's just the weirdest thing. I know that it might be harder to track in podcast form, but this guy flies all over the place to take away.
00:29:35
Speaker
Yeah, I think, like, previously the most mobile hero would have been Tracer. Yeah, Tracer. It would kind of be like these blank dashes.
00:29:42
Speaker
Yeah. It's like kind of like trying to swat a, a gnat. Yeah. I hear it nearby and it keeps biting me, but I don't know where it is. Yeah. Yeah. They've added a lot of mobility to, um, not all of the recent heroes, but it definitely seems like knockback or mobility, or in the most recent case, give them, just give them both, you know? Um, he is, he is the fastest, I think. I think right now he can cover the most ground, um, which is pretty impressive.
00:30:13
Speaker
So anyways, if you ever wanted to play a hamster in a giant robotic mech ball, it'll be your chance soon enough. If you like Super Monkey Ball, but I hated monkeys. Yeah, if you thought hamsters were better than monkeys. Also, so all of this meaningless mechanical stuff out of the way. I really like Blizzard's character designs, and Hammond, which is the name of Wrecking Ball, the hero, is no exception.
Community Engagement & Player Impact
00:30:40
Speaker
when he's there in his mech he's got his little hands on these controls like basically track balls and then like a little control thing and when his ultimate comes up a button actually pops up in the center of the mech and he can hit that button when you press Q when you press Q he slams down with his face just
00:30:58
Speaker
hits that button and then the mines pop out of his his mech and activate but he's got this squeaky little voice so if you say something like hello you know you're talking to an ally yeah he'll squeak something as a hamster and then his weak ai that's built into the mech will translate whatever he said yeah and this deep voice is just like hello deeper than that though i can't do it that's one of those things really do like uh
00:31:26
Speaker
It's obviously a cute subversion. If you remember back to the movie Up. Oh yeah. You had these dogs which worked for the villain of the movie. Spoilers on Up. Yeah. I guess I'm gonna spoil up. But it was like a really angry looking German Shepherd type dog. Oh damn. And then you find out the dogs can speak due to like a box around their neck. Yeah. But he has this really really squeaky voice. And it just subverts that for you.
00:31:56
Speaker
It's really enjoyable how they do that. Yeah, I think that's that's a pretty accurate corollary. That's very similar. They just do enough flushing out of certain things to kind of build personality around something, whether it's a map or a character. Yeah. Where you can kind of identify with it. Like I know a lot of people like
00:32:15
Speaker
Reaper Reaper's badass. Yeah. Yeah, I agree. I mean that can't yeah They definitely have some like some character designs that I wouldn't expect to see and like other types of games Yeah, they're just like because overwatch is pretty Well pretty it's like they go for this cartoony art style. I
00:32:38
Speaker
They don't try to take themselves too seriously. People that were hoping for, like, deep and, like, dark lore are probably disappointed at this point because they're not going there, but they introduce characters like, I was talking about Anna, like, this sniper healer, basically, right? Like, she's a elderly Egyptian grandmother with, like, an eye patch because she was shot in the eye. You're just, like,
00:33:07
Speaker
not your common first-person shooter protectance. We should we need a gram on here to balance this out. Yeah right. Versus Hampstead. I mean and Blizzard understands though because like yeah she has you know maybe she has a voice line or something about tea but she also has a spray that is just like a tea bag right so they they know their audience. Yeah.
00:33:32
Speaker
I don't think we need to say what teabagging is. I feel like that's good. Oh, well, no. Right, right. I mean, people just appreciate tea. That's what I assume. Yeah, yeah, definitely. I mean, I like tea. So a little bit of honey. I can, I can teabag you some more. Anyway, with the honey, of course. Right, right.
00:33:53
Speaker
But there is such a variety. I found that players who may not even like a role might embrace it a little bit more because there's one hero there that's really interesting. We've had people who never play healer, pick up healer, because there's one healer that they particularly like. They kind of just gravitate to that one character. They're like, oh, this person kind of clicks with me.
00:34:19
Speaker
Like, you and I are more so Zenyatta's than Mercy's. Right. Yeah, I don't play Mercy as much, but like... Because we have no Mercy. Yes, right. Zarya actually has a voice line that's just no Mercy, which I will immediately spam if I'm playing Zarya and we have a Mercy on the team. Just make eye contact. No Mercy. Please don't switch.
00:34:43
Speaker
You should have picked mercy Yeah fun to play with friends we have a group that you know usually two or three people get together and play some competitive matches and I Don't know if that's more fun than when we play quick play because when we have everybody in quick play It's just ridiculous. I can't comment towards the the comp you guys have been doing but I'll typically Hop in if we're doing like a group of quick play where we get some people together for a LAN party
00:35:13
Speaker
Because I feel like I'm being social. It's one of the few games I have the multiplayer Yeah, they like playing cuz I didn't really get on the TF2 train. Mm-hmm, and we've been playing that for years Yeah, I think that's the standby now. Like that's the staple. I think final day of land party. Yeah Go go back and play a couple matches of TF2 It's hard now though because we played overwatch a bit like more recently and I'm like, why is everything so floaty and slow?
00:35:39
Speaker
Yeah, you get used to a certain pacing of a game like Overwatch, and it's really hard to switch. It is. But I think it definitely fits in in a LAN party setting. There's a lot of good LAN party games, and it's definitely there. We were talking a little bit about people switching roles, and I know that you said you like to play Junkrat, so I assume most of the time you like to play DPS, but do you play any other roles at all?
00:36:10
Speaker
Lull dabble sometimes, like Mei is more of a defense type, but obviously not a tank. But if I'm going tank... She's kind of hybrid, right? Like she's there in the middle. Like she stops damage, which is what tanks do. But she has like no health. She is a soft lady. I've seen her actually in compositions, not to preempt your point, but I've seen her in compositions where you play with 3 DPS, because usually the meta composition right now, in competitive at least,
00:36:38
Speaker
is two DPS, two tanks, and two healers. But Mei is this hybrid type character who can block a lot of damage with her abilities. So sometimes they'll run one tank, Mei, and then two DPS, and then two healers or something. So it's interesting.
00:36:58
Speaker
Not to devolve into the meta. Right. Change your first point though. I've always liked Roadhog as a tank. He's kind of in lore at Junkrat's buddy, but he has a hook to displace people and bring them to him. He has a scrap metal shotgun, which is just rewarding to shoot.
00:37:22
Speaker
His melee is the hook that he throws out, just kind of slaps him with it. He can self heal, which I find really useful. Because typically, like you said before, I don't want to stick with the whole group. I want to try and flank, pick somebody off, cause some distraction, and then go back. And it's helpful because I can just huff some health.
00:37:43
Speaker
He's very self-sufficient. Yeah. Yeah. And again, he's just, it's a really cool design because he's this giant pig-like creature with a gas mask, but he's also really fat. He's got the, he's got an Audi belly button that's kind of like gigantic because he's huge. Yes. And he just made like, he got a pig tattoo around it. So his belly button's the nose. It's a good character design.
00:38:11
Speaker
It's something about the Audi that makes it like, it's cute now. It's not just a fat slob. It's cute. They do a lot of work with the heroes. We were already
Diversity & Character Design
00:38:25
Speaker
talking about design. I don't want to get too far back into that.
00:38:27
Speaker
like you described is uh you're talking about a scrap gun yeah he's like he'll load it up with just literally just like balls of scrap rain and then his uh his ultimate is he like attach a detaches a hopper to it and like with a crank on the side yeah
00:38:43
Speaker
and then just starts like turning the crank and like grinding metal into usable scrap to just shoot out yeah just shoot out rapidly and it's just great design like when his ultimate ends he like flings the hopper off right just like knocks it and I just I love that
00:39:01
Speaker
Also, all of his abilities have a good weight to them. Because of how big his character is and how strong his abilities can be. Like, when you shoot, there's recoil on the gun. Yeah, for sure. When you throw out the hook, it feels like you're throwing it out. It's nice. Yeah, I love that Blizzard has to put the Butcher in every one of their games, even if he's not the Butcher. They put him in his Roadhog. They put him in Dota. That's not even their game.
00:39:31
Speaker
No, I feel I don't remember where exactly that started. But there's always been like a bigger guy who has a hook. Yeah. Whether it's your blitzcrank from League of Legends, your pudge from Dota. It must have started with the butcher, right? Because the butcher was a boss in Diablo one, I think. I remember if he had a hook, though. No, I don't know. Yeah, I don't think he had the hook.
00:39:56
Speaker
I'm not sure. Diablo 1 fans can write in and tell us about the origins of the Butcher. I'm not going to Google it, so you're our only hope. Yeah, just crazy amount of heroes, great fun to play with friends. They have had some trouble, I'd say, with balance recently. And that's really tough. When you've got all of those characters in tandem,
00:40:26
Speaker
Comparing this to a previous podcast, we talked about Dota 2. They have this huge cast of heroes. It has to be 120 plus now. It's a lot. And always some heroes are going to be stronger than others, but in Dota there's some pretty strong counters too. So it's like you might have a character that's really strong, but there's someone else who's just inherently going to be better than them, even if their stats weren't that great. Something like that.
00:40:55
Speaker
And Overwatch, it's really obvious because you can have one hero picked per team of that person. So you could have one Roadhog on each team. So sometimes, as the game develops, as people figure out who's really good heroes, at the higher tiers, it turns into, here's exactly these six heroes against exactly these six heroes. And it doesn't change.
00:41:26
Speaker
And that's not as fun to watch, you know, as a spectator thing. Yeah. But also if that's what's good in meta. Yeah. Yeah. I don't think you can really break away from it because it's good for a reason. Right.
00:41:39
Speaker
And one of their core philosophies in the development of Overwatch is Blizzard wanted people to switch a lot. They're like, oh, you're having trouble? We'll just switch off, pick a different hero, things like that. And originally, when the game came out, you could have as many of one type of hero as you wanted. So you're just like, everybody wants to be me? Do it.
00:42:03
Speaker
History has decided that was a mistake. Yeah, you could technically infinitely wall off an area. Or if you were six Winston's, you could keep doing bubble shields and progress that way. Yeah, you're just like, let's just be invincible.
00:42:17
Speaker
Five Winston's in the Lucio. It's a weird band. But they've done their best and they're reacting probably quicker to it. There's been some balance changes over the years. And they continue to do that. So there's balance changes on the PTR right now for Hanzo, which again, I'm complaining about because
00:42:40
Speaker
I never learned him and he's really good right now. He's good against the characters that I like to play. That's always rough. Certain characters you literally cannot, like as a Junkrat, I can't really stop a Pharah if she's flying above. Right. Because my shots are all arcing projectiles and I kind of have to hope for the best. I've occasionally got a kill and I'll brag about it for a day. Right. But it's really rare. Gotta work off that hype. So you need somebody who has
00:43:07
Speaker
Like soldiers, 76, can just shoot her down out of the air. Just kind of point and click. Somebody with hitscan. Yeah. But if you don't have that...
00:43:17
Speaker
That's why you gotta kind of react to what their team comp is. Yeah. And be able to deal with it. It's like a common, a common duo would be have a Farrah flying around with a Mercy on her. Farmercy is a colloquial term and just boosting her damage, keeping her alive and things. And if you have that against the team who's fielding a Doomfist, he's this like almost melee like character with most of his abilities and a Junkrat.
00:43:45
Speaker
and nobody can shoot into the air like at the height that she's flying. You're gonna have a bad time. So the game has a lot of things like that built into it where you have to adapt to what your opponents are fielding. So I'm sure some of the changes came from them just observing people in quick play, having some of the dev team in quick play and other competitive games. Yeah, a lot of stats too. Yeah, Blizzard records everything. But I mean between that and now like with Overwatch League,
00:44:14
Speaker
Yeah. And seeing like pro teams play it live. You might try and balance it like, oh my God, they've been rolling with D.Va for the past 16 games. And they did. Yeah. That's actually an exact example. D.Va was picked all the time. Oh, then what I said was intentional. Yeah. So they changed her up a bit. And that's definitely true. There is character, there is a character.
00:44:38
Speaker
Who's never been picked in the overwatch league? Symmetra really has never been picked in the overwatch league and Jeff Kaplan who is you know Jeff's in the overwatch. Yeah, Jeff from the overwatch team. Yeah head of all this has He's talking with a streamer and he's like
00:44:57
Speaker
Yeah, I mean, I kind of wish she'd be picked once, you know, just once, you know, a situational thing, maybe, but like one time. So they reworked the hero. And now she's just not competitive at all. She's actually banned out until they're happy with where she's at. Really interesting. Yeah, they changed her stuff around quite a bit. Yeah.
00:45:24
Speaker
She's, she, she used to be like a support technically. She did a bunch of like, she did some barriers and things like that. And then they changed her barriers around. So they were less directly focused on the team. Um, and then they're like, all right, we give up. We'll just make her, make her DPS. It's like, it's really tough. Um,
00:45:49
Speaker
It's gonna be fun, though, to actually be able to design a character and see where it fits into a whole cast of already existing heroes. Yeah. There was an interview with Jeff, kind of when the game was coming out, when he was talking about how Winston was provided as an idea, and they were like, alright.
00:46:09
Speaker
And I'm going to paraphrase
Wrap-Up & Listener Engagement
00:46:10
Speaker
this. You guys can look up the interview if you want and be more accurate. It's a good one. But a member of the team was describing the idea of Winston to him. He's a gorilla. They're like, OK. Interesting. He's strong. He's a tank. He's defensive. All right. And he's a scientist. And they're like, uh, what? Kind of. He's like, yeah, yeah. He's a scientist gorilla. And he's got a jet pack. And they're like, OK, that's pretty awesome. We can do this. Scientist gorilla with a jet pack.
00:46:39
Speaker
And then he's like, and he can talk. And Jeff's just like, all right, whatever. At this point, just throw in whatever you want. It's fine. I just love that. I mean, he decided this part to justify some of his abilities. Yeah. Because he can put down like a bubble shield to block. I think it's like 400 damage. Yeah, that's like a fair amount. And then he has like a lightning gun.
00:47:04
Speaker
yeah tesla cannon yeah to shoot like possibly multiple nearby enemies yeah and it also will go through shields which is nice it is nice if you have something like a rhine heart or a brigita and it doesn't require like per like absolutely perfect aiming if you have amazing reflexes and the best tracking you know whatever you'll obviously play the hero better at
00:47:24
Speaker
higher tiers but something Blizzard's done is a lot of people who don't play first-person shooters before overwatch like there's a hero they might completely enjoy without you know being a crack shot where you're just like I'm gonna hit every headshot yeah if you have trouble with aiming you can always pick Bastion that's true yeah it's tough how do I move and shoot enemies at the same time or move one of these
00:47:53
Speaker
I mean, you can always be Bastion on the cart, too. That's true. Then it's difficult, though, when you're moving. It's harder again. But even if he eats another...
00:48:05
Speaker
It's just a robot character, but it's similar to how Nintendo has made, I think it's Rob, as like this lovable robot. He is also this very beepy boopy type of character who also has like a little pet bird, which kind of sits on his shoulder. I didn't realize that actually, because I don't know enough about Rob.
00:48:27
Speaker
Is Bastion just to rip off of Rob? I was just like, I didn't know this about Rob. I mentioned Rob, and then he was no longer the story. It was gone. Bastion's actually really great. We have, I think, probably three or four people in our friends group that just really, yeah, you like Bastion. I know Ian really likes Bastion. I actually also like Bastion.
00:48:53
Speaker
But he's just really tough right now. Like he's probably one of the characters that will get a rework at some point. I think next one's probably Torbjorn. Yeah. And then they may do Bastion because it's just like really hard to find the perfect place to put him. Yeah. The big thing is like we were talking about how heroes kind of like will counter each other or some are just really bad against other heroes, things like that.
00:49:20
Speaker
Bastion is an all-in hero, where your entire team basically has to conform their picks to support you, or it doesn't really work.
00:49:32
Speaker
Yeah, because he transforms from like a walking robot into I am literally a turret. I have the highest DPS in the game and have unlimited ammo type thing. You just chain gunning people. Yeah. Practically. But when you do that, you're very stationary. So you kind of need a Reinhardt or a Nerissa to provide some shields and defense for you. Yeah. And also you don't want to ideally don't want to stay in the same spot because people are going to know where you are and trying to focus you down. Yeah. So then deal with the rest of your team. Yeah. Yeah.
00:50:02
Speaker
So if you can go pop down, kill two people and reposition again. Like a recent game we were doing, I was bashing. It was going surprisingly well. Cause I got like five kills. I'm like, they know I'm still here. I guess I'll stay here until it stops working. Yeah, exactly. He's another like kind of, he would be self-sufficient if he wasn't kind of like stationary.
00:50:25
Speaker
because he can heal himself. And like when he's in that sentry mode, when he's deployed, also he's got a cool transformation animation. It's like the main gun comes down off of his back and literally transformers to your stuff and kind of sits there in place and has some damage resistance from the front, actually. His head hitbox moves to his back when he's transformed. Interesting. Yeah.
00:50:51
Speaker
He's got that little power pack, like where his eye is, basically, that's in his back when he's transformed. So if you sneak up behind him, you can kind of just do a bunch of damage real quick. Shoot him in the butt. Yeah, shoot him in the butt. That's the key. Nice. I'm actually learning today. This is nice. Yeah. We like to be educational on this podcast. You need time and time? Subscribe to our Overwatch or Tips and Tricks YouTube channel.
00:51:15
Speaker
Don't do that, we don't have one. Junkrat, left click. Sometimes you hit shift or E, right click, I think. Oh yeah, there's actually a lot of things I'll put into Junkrat, but traditionally it's just barrage. Barrage is the living fuck out of me. You have infinite ammo in this game, that's the other thing too. A lot of... Yeah, you might have to reload your weapon. Yes, you do.
00:51:40
Speaker
Um, almost all weapons have to be reloaded. Divas, cannons don't, but, um, it was really interesting when I started playing. I was like, okay, how much like, who's going to resupply ammo? How am I going to? Okay. Literally just infinite ammo. All right. Okay. I guess that's just the way it goes now. So it's nice though. Cause I feel like they're being kind of a pain in the ass mechanic. It doesn't fit into the pacing of this one. Yeah. Yeah. Cause you want to have your team go.
00:52:07
Speaker
get to an objective or push the objective and make things happen. Because at like pro tier, things go fairly quickly. And if you're like, guys, we got to go back to the base frame and slow it down. This is not like a cover shooter. You're not going to be like, okay, we have this prolonged firefight across the trenches.
00:52:29
Speaker
Then we'll have field ops run back down and supply ammo. No, it's not gonna happen. Eve one guy running the telephone. Sir, it's the General! Tracer comes on the intercom. Calvary's here. Cheers, love.
00:52:45
Speaker
she's like hang up we don't need help yeah the the game is not without their their own uh controversy though i think when the loot box craze kind of took off and
00:53:03
Speaker
Not necessarily the implementation of loot boxes, but Battlefront 2 brought everyone's attention to it, right? And a lot of the articles that were going around on the net were, the net, I'm old, were kind of putting Overwatch in that forefront as well.
00:53:23
Speaker
It's like they have this, the normal scheme kind of for a game where you can just buy it outright. I think it's like 40 bucks or so. Um, but you can pay for cosmetic loot drops. Yeah. It's really optional though. I feel like a lot of the things, and this came up in Dota too, a little bit.
00:53:43
Speaker
where if you just play the game enough, you will get rewards. Yeah. So as you play through even just pub games of Overwatch, every time you get a level, you get a loot box and you can have different sprays, different voice lines or emotes or different skins for your character, which I think enhances your gameplay experience. If you're, I'm really big into Roadhog. I got this cool Roadhog skin makes me enjoy playing that character that much more. And that's really cool feeling. And you can acquire points.
00:54:13
Speaker
as a separate in-game currency. Yeah, you got the coins. Yeah, you two unlock that specific skin that you want if you didn't get it from a drop. Right. But you also, of course, have the option to buy loot boxes if you want. Yep. Which, again, is just straight gambling. Yeah. I think some of it is fine to a degree if you want to opt into it.
00:54:35
Speaker
But it definitely preys on your tendencies to want cool things. Yeah, and the animation for opening a loot box. Yeah. Everybody understands at this point in the AAA industry that the animation of the loot box matters. Battlefront II did the same thing.
00:54:56
Speaker
I don't know if they were like containers or something like that, like slid open and like they would come out as discs and then you'd see that they were like, everybody's got something like that. And I mean, if I'm just playing and there's no events going on, I really don't feel like I need to buy loot boxes at all. I have spent a fair amount of money on loot boxes at this point for my, myself and my wife, but the, uh, day to day, I don't feel like I should, but when the event drops and I see all these sweet skins and I'm just like,
00:55:24
Speaker
Yeah. I'm the same with Dota 2. Yeah. They know. They know that human brain. They've got that figured out.
00:55:33
Speaker
Reptile Brain wants loot box. Since the dawn of May. Just imagining the 2001 Space Odyssey thing, but instead of like the monument there, what is, it has a term right, obelisk, right? Instead of the obelisk that all the chimps are kind of like gathering around, it's just a giant loot box. This will uplift us. Where's my credit card?
00:56:04
Speaker
See, probably not that, but...
00:56:07
Speaker
I don't know. I mean, it is what it is, I guess. They're gonna get filthy rich, and I'm gonna have a lot of fun playing the game, so... Man, I thought we were starting out like a hard-hitting opinion direction, and we're just gonna... Just kind of peed or damn. Yeah, we're just gonna cut that off at the knees. Man, loot boxes are bad. I buy loot boxes. Me too! Yeah, I know. It's just like, drugs are the worst. You wanna do some drugs? Yeah. It's a fun time.
00:56:35
Speaker
And they kind of recently, so we had written out some of the topics we wanted to cover as far as the script for the Overwatch talk.
00:56:46
Speaker
the part that is actually scripted, which apparently is not one. Wait, wait, this is scripted? Right, I don't give this to you, but I've been relying on notes. This is why I talk so much, I don't let you talk. There's a point here for dealing with toxicity, which was kind of a big problem in competitive and even quick play.
00:57:10
Speaker
People just didn't really dislike losing and they really dislike this feeling that their teammates are worse than them. Which is, as it turns out, universal almost.
00:57:20
Speaker
which cannot be statistically true, right? Yeah, people want to win. And if you lost, it wasn't your fault. It's that guy. Right. You're like, how is it? Fuck this up for me. How is it possible that every single one of my teammates and every single one of my games is in the bottom 20% of players when I should be top 80 or whatever, right? That's not how matchmaking works. Welcome to Elo hell. But they did introduce a endorsement system recently, which works a lot like,
00:57:49
Speaker
like dota's commendation system i think leak had something too it's a kind of like reward players for good behavior yeah not being a dick and i think i actually i'm not sure if i 100 like it the way overwatch did it more than dota or not but um in dota you had like a fixed amount each week right like six or five or something like that
00:58:09
Speaker
and you're just like this teammate right here just was awesome for some reason or another take this and just give them the coin like you know the gift whatever you place the coin in their hand but the way overwatch does it is every game you play you get three you can give them to your allies you can give them to your enemies if they were like a good sport or whatever you just can't give them to your friends your battle.net friends
00:58:36
Speaker
And on top of that, they give you 50 experience every time you give somebody one, which is like pushes you to the next loot box. So if you want to get loot boxes as quick as possible, you should actually just use them all the time. So this is led to situations where like, I'm not paying attention to which enemies, you know, I'm kind of giving them to.
00:58:57
Speaker
Uh, if I'm in a hurry or something, which is probably not like that useful to the system. Cause I have absolutely no idea how toxic they were to their own team or anything like that. Well, yeah, you wouldn't know, but what advantage do they get for? So there's a, um, there's basically a radial wheel next to their portrait.
00:59:18
Speaker
on the player menu kind of for each match. And the radial wheel will be filled out with different colors based off what type of commendations they've received. So one of them is like shot collar, which is supposed to be for like leading your team. That one's yellow and it's the most rare because people don't usually give that one out. So if you see somebody and they've got like a huge chunk of yellow, you know you're going to have to mute them eventually because they're just not going to shut up.
00:59:49
Speaker
Which has actually happened a little bit yeah, we've played some games where people are like alright You should play this hero we should do this and like I get that you're trying to be the team captain, but You don't know me you don't know me
01:00:07
Speaker
My dad left. You're not my real dad. Look enough at team captain. Yeah. Uh, but overall it has actually improved. Um, I think the behavior in the community, uh, it seems like people are less likely to just go off the rails because there's this thing in the back of their head that says that they want to get at least accommodation at the end. Again, the incentive people are like, I want to be rewarded for a thing. Yeah. Even if it's something minor, you don't think about it.
01:00:35
Speaker
It's the gold sticker effect, right? Yep. And they also, um, at the same time they implemented this, they're like, all right. So you get these, this building endorsement system. People can like take a look and see how positive or whatever player you are. Um, and, uh, if there's action ever taken against your account, like maybe you were silenced for saying a bunch of racist crap and try it in chat or something like that. Uh, you instantly lose all of your endorsements.
01:01:05
Speaker
So it's kind of like giving people like these nice points. You're just like sticking ribbons on a kid or something, right? You're just like, ribbon, ribbon, ribbon. Oh, you shouldn't have stolen that cookie. And you just like take all the ribbons off the kid. That's the psychological equivalent, I think. I'm not a psychologist. Interesting approach to Boy Scouts, but okay.
01:01:29
Speaker
Here's all your badges. You're an Eagle Scout and you're just like demoted, kicked out, take everything. Did you spit gum in the forest? You're out. Take nothing but pictures. Leave nothing but footprints. I don't even know if they can leave footprints. They got, like, moccasins, right? I'm not an Eagle Scout. I'm not an anti-viscuit. But I do follow the scout's code.
01:01:53
Speaker
What's the scout's code there? I don't know. It's a team aligned from League of Legends. It's supposed to be a reference. OK, all right. I don't. I haven't played that much League. Certain listeners will appreciate that, I'm sure. But.
01:02:08
Speaker
I don't know. But, next topic, but I think that's pretty good coverage. Pretty good coverage of the game overall. I think we've explained everything. Literally every character we've gone over. Yep. Everybody. Every map in detail. Definitely. There's nothing that people are probably going to want to know. The different mechanics of how to approach certain game types. Email us about. Certain interactions.
01:02:34
Speaker
The growth of Overwatch is a game. We literally covered everything. Yeah, I think this is probably the bibliography of Overwatch. Jeff Kaplan, please sponsor us and use this and you're next. They can honestly just shut the game down at this point because we aren't going to get a better recap, I think. Yeah, don't watch Overwatch League, just listen to this podcast over and over.
01:02:59
Speaker
We could use that ad revenue. We do get ad revenue, right? So anyway, guys. So we're going to run a quick ad from our advertisers. This is just going to be every advertiser we have up to this point.
01:03:14
Speaker
All right, thanks for listening. I'm glad that everyone stuck through to the end of another relatively long episode. I appreciate it. And if you have any thoughts, questions, feel free to email them in at soapstonepodcast at gmail.com. If you like us, feel free to like us at our Facebook page at facebook.com slash soapstone podcast. We'd be glad to have you. I look forward to hearing from you guys and I'll see you in the next one. Good night, everybody.
01:03:48
Speaker
2 to the 1 from the 1 to the 3. What's up? This is Jeff from the Overwatch team, making changes that you wouldn't believe are gonna take you out with a long-range beam. 3 to the 1 from the 1 to the 3. Don't want you to be frustrated with me, but you know, it'll be interesting to see your reaction when we're at McCree. I've been to the forum made by iQdraw. All your dumb suggestions. It's time to stop if you're not a grandmaster. Then I'm just gonna mock.
01:04:14
Speaker
Just keep buying boxes till the best skins unlock. Get on the PTR. A new patch is neat. Heard that Ana is too hard to keep. So now she's lost her other eye. Ana means prepare to cry about to form a party. Let's get it started.
01:04:29
Speaker
I'm looking for a team with two tanks and a lot of health, instant-locking Ponzo to fucking kill yourself. They ask extended. It's working as intended. I'm looking for a Mercy that will do whatever the fuck I say every day. She'll be healing me up. Build that ult for me. Build that ult for me. Build that ult for me. Build that ult for me.
01:04:53
Speaker
Build that alt for me. Build that alt for me. Build that alt for me. Build that alt for me.