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S3 Ep278: The Ghost Princess Principal...2 image

S3 Ep278: The Ghost Princess Principal...2

S3 E278 ยท Soapstone
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78 Plays2 years ago
Join Dave and Jake as they talk about October's games, the falling-off-roof meta, favorite candies, lactose, and even more in this week's episode!

Intro:
  • Faeria - A New Era
Outro:
  • Hollow Knight - City of Tears (Piano)
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Transcript

Introduction and Personal Stories

00:00:28
Speaker
How's it going, everyone? Welcome to another episode of Soapstone. My name is Jake, and I'm joined by my co-host, as always, Dave. How's it going tonight, Dave? I have mixed opinions on everything, but I am alive. I just had some curry, so we're vibing. We're good.
00:00:46
Speaker
How about you? How are you feeling? My hands hurt. I didn't need to clap that loud, apparently, to synchronize audio. See, this is what happens when we take breaks of playing Smash for just weeks upon weeks of Baldur's Gate 3. He loses the thumb. Well, he's gained sensitivity in his fingers versus them being numb from slamming on analog sticks. It's a weakness, is really what it is.
00:01:13
Speaker
And if pain is weakness leaving the body, then I've got a lot of weakness in my body. I was once, recently actually, I was just kind of like jamming out in the car driving back from something and I had the windshield down, windshield down, the window down. You can't usually bring the windshield down. I was tapping my fingers on the top of the car. I was like, this is just really cool. I'm feeling it, you know, enjoying the music. I like cruising. It's fun.
00:01:43
Speaker
And I started like hitting the top of my car with my fingers a little bit harder and Then afterwards I was like this hurts a lot Like it takes very little effort to basically bruise the tips of your fingers if you're tapping them against metal Right. I'm like, oh my gosh weak flesh body is not worth it. No, I Mean at least you're not in a situation where you have to bump up against things a lot and
00:02:11
Speaker
It is very much opt-in for bodily injury with the fingies. That's true. Yeah.
00:02:18
Speaker
I was doing some recent like yard work, um, taking care of leaves, autumnal side effects. Um, and I realized that like, I need to opt in more often if I'm going to have any semblance of the ability to opt in in the future. Right. I can't just turn into the, uh, the blob at the end of I have no mouth and I must scream, which was the direction I was going. Right. I need to occasionally exercise or do something or else everything's going to be rough.
00:02:47
Speaker
Question for you. Well while you're doing leaf stuff. Did you listen to the dust force soundtrack? Oh My gosh, I didn't but that would have been good as you like are sliding down your roof and then jumping off Mango's like Jake Jake
00:03:04
Speaker
Actually, talking about sliding off the roof, we did talk about the different ways we could disembark the roof. There's not that many safe ones. There's basically one corner of the house where it's like a four-foot drop if you were to dangle your feet over the edge first, and everything else is worse than that, usually leading straight to concrete.
00:03:28
Speaker
Yeah, it's not ideal to ever fall off a roof, let alone jump off a roof. But I mean, worst case, like you wouldn't die from it. No, like I've definitely jumped off from our garage roof, which is, you know, like a single story type thing growing up. And, uh, it was more than I should have, um, for my young knees, but didn't die, did actually damage anything, thankfully.
00:03:54
Speaker
Yeah, it's pretty ill-advised. Falling is also, physical activity, that's one thing I don't do that often, but experience in falling is also not a big thing, right? So I feel like I would probably just mess up my instinct and just aim my head for a rock and dive face first or something. I have no instinct for that.
00:04:18
Speaker
I feel like if you were just falling off a roof, you kind of extend your limbs to try and break the fall out of instinct, regardless of where you were going. Like, you're not going to do a cat and be like, aha, and then bounce back. You're just going to fall. It happens very quickly, too. Yeah, no, for sure.

Candies and Childhood Memories

00:04:38
Speaker
But all things considered, I don't spend that much time on the roof. So it's a localized risk, usually about once per year.
00:04:46
Speaker
Not too bad. You could do a car strategy and just have a tarp over your entire roof and then occasionally just peel the tarp back. Anything that's on the tarp will fall off and they put the tarp back on. That's kind of the purpose of the roof, I think though, right? Like is to have the shingles and stuff up there. I guess the tarp would make it easier. Hmm.
00:05:08
Speaker
Check out my new business, tarp roost. I was like, there's probably a downside to that, but I can't think of what it would be off the top of my head. I mean, it looks like shit. I think it'd be the main thing. Maybe underneath it. Uh, yeah. Yeah. It would look bad though. You're right. Um, there's one side of my house that's like not facing the street. And that's where there's the crevice where leaves get stuck mostly. I could put a tarp there.
00:05:39
Speaker
Think about it. We also got a tarp this year. Previously, we were trying to mulch a bunch of leaves or just rake them all the way to the side street where they get cleaned up. But a nice 10 foot by 8 foot tarp, slap

Health and Diet Changes

00:05:56
Speaker
it down there, rake the leaves onto the tarp, and you carry just the whole thing over. It's so much better. So much better.
00:06:01
Speaker
I was doing it individually with toothpicks and leaves. I like yours better. Those grippy trash cleanup things are just like leaf, leaf, leaf, release.
00:06:20
Speaker
Yeah, that's what's going on in my life. How's last month been treating you? The whole month? Oh my god, well. It's been relatively fine for me going through some physical health stuff, not like going through it, type going through it, just trying to work on some stuff.
00:06:38
Speaker
So I don't hit the age of 35 is my next mile marker with age where I'm banking on. I'll start going to actual therapy by 35, probably all my 35th birthday is when all these things will happen. So it'll be a nice even spot. I'm probably going to come out as by for like as many jokes I've made. I feel like I have to pay it back at a point. Yes, exactly. Um, I think I had another one in there.
00:07:04
Speaker
for my Buy35. Hey, Buy35. Yeah, it's a good year for it. I would like to be healthy by then.
00:07:15
Speaker
Like, I want to be able to go to the gym on a regular basis without my back being a whiny baby. I want to be able to eat food without being like, I feel sick from that and I don't know why. So I'm just going to deal with this now and then forget anything I did beforehand and then repeat that process indefinitely. I had curry and coffee. I feel gross. Weird.
00:07:38
Speaker
Yeah, definitely. It's good to be able to eat the food that you enjoy eating and not have that enjoyment, have an abrupt end. Like, I can eat ice cream, but I need to be sitting on the toilet when I do it. No reason, just plain and safe. Don't want to be in that situation if possible.
00:07:59
Speaker
I will say for ice cream though, your situation's more extreme than mine. I'm not comparing mine to yours. I do not often have a great reaction to ice cream, especially high cream content, ice cream, high milk fat or whatever.
00:08:19
Speaker
I am definitely beyond the phase of producing the enzyme that can actually process lactose. So cheese I can mostly do. That's mostly fine, but ice cream is too extreme for it. I had a little bit last night with post-dinner. Very rare.
00:08:39
Speaker
But yeah, I've also really cut out a lot of the dairy outside of some cheeses, whether that be like shredded or cream. Um, cause I like me a good bagel, but having a lot of those bagels. But again, I don't know if that's my body just is like, Hey, you haven't really been having dairy for years. And now you're like, bagel binging. Mm-hmm.
00:08:58
Speaker
I went from normal milk with cereal to almond milk to just no milk and just huffing it dry. Right. Just dry milk. Yeah, the powdered stuff. Your saliva does most of the work for it. Yes. Yeah. To reconstitute it. Milk paste and what everybody loves. Yeah, have you ever tried lactate? No.
00:09:22
Speaker
I do recommend it. Well, I mean check to see if it conflicts with anything, but if you know that you're going to have some ice cream or something like that that has a more severe reaction, you just take it a little bit beforehand and it's basically just a booster. It gives you that enzyme that allows you to process it that most people lose as they age. Then some people lose very aggressively and those people are completely lactose intolerant.
00:09:50
Speaker
Yeah, I recommend it. We had some, it helped me. And it's very normal to not be able to process milk as you grow up. I think the

Gaming Releases of the Year

00:10:02
Speaker
perception that people can continue to process milk in dairy products for the entirety of their lives, it's all big. It's all big farm. Right, you've heard of pharma, but this is just farm. This is big farm.
00:10:13
Speaker
Dairy growers admit I guess they don't really grow dairy I Think it's very close to that as the name though dairy farmers of America. Okay, so the lobby organization the deep state I'm not beef steak. I Just really want the occasional cheese. It can be nice. Mm-hmm
00:10:35
Speaker
maybe occasionally chocolate, something. Yeah. You can usually get chocolate without dairy though. It doesn't have to be milk chocolate, but I'm fairly white in that regard.
00:10:50
Speaker
That's me on that. Right. But not so white as to eat white chocolate. No, that's disgusting. I don't even know what that is. Uh-huh. There was a point where I was like, yeah. But that point was very brief and I was like 12. Because I was just, you know, anything with sugar counts as cool and good. And now I'm like, don't actually like the taste of that. That's going to stick to my teeth.
00:11:17
Speaker
The closest thing to white chocolate I can, I can accommodate, I can endorse is the Hershey's cookies and cream. And that's not really white chocolate. That's the thing I liked when I was 12. Um, I can't, I can't do it anymore. Can't do it. Do like a crunch though.
00:11:35
Speaker
Yeah, but if you're going for crunch, there's so many better actual rice Krispies hidden in my chocolate. Hello. Yes, exactly. Or you get like, if you want a wafer, that's the KitKat. We already talked about that. Can't remember if that was the episode we scrapped or not, but we talked about it. I think favorite question, favorite question for favorite candy was KitKat. It might've been the one we scrapped. It was.
00:11:59
Speaker
Ask me my favorite candy. What's your favorite candy, Dave? It's got to either be peach rings or jelly slices. I think it's very fruit forward, has a good chew.
00:12:13
Speaker
Hard candies are really meant for sucking on, but like, I like to masticate. I like to eat and chew the food. Um, like I'm never going to say a certain stage in your life. Yeah. I like, like, uh, I like the dinner pastelments that like your grandmother might have in a dish. Those are nice. Those are kind of melt in your mouth.
00:12:33
Speaker
They have a good flavor, good mouthfeel, but nine times out of ten, I would rather appreciate chewing a thing and getting the whole experience versus just, now sit here.
00:12:46
Speaker
and be patient. My mouth tastes like root beer. That's right. It does. That's fair. Yeah. Um, but also I will, did you, huh? I was going to ask if you got any candy or anything candy adjacent for Halloween. Uh, not for Halloween, but literally last night I went to a place in town and got like six different things of chocolate. Yeah.
00:13:17
Speaker
It's fair. It's not fair. I'm not even that big of a chocolate person. Um, but it was like this cute little candy store and we figured we'd check it out. Um, so I figured that can go to a nice home or two. Oh yeah, for sure.
00:13:33
Speaker
That's definitely the way to do it. We have a local candy place as well. That's like been here for 60 years or something like that. And it's like same management basically. And the prices are, they're relatively expensive I would say, but it kind of doesn't matter. Cause it just feels really good to get like fresh chocolate candy stuff that's made there. And usually a lot of it get like a nice almond Roca or something like that. Oh yeah.
00:14:02
Speaker
Gosh, yeah It's been a little bit since we went there, but it's it's nice to have it's good to have a local candy place Yeah, this is not a I don't think they make their own stuff. I think a lot of it's imported Right. That's cool. Cool. You know Yeah, it's something exotic
00:14:24
Speaker
Yeah, they had some cool things there for sure. Definitely want to go back and explore more. I think we were in there for like 10 minutes, but I could have easily like slow rolled it, eyeing each individual piece of candy. Yeah. Yeah. People also say like, oh, like a kid in a candy store. But what you don't, what doesn't get as much coverage as an adult in a candy store, because you actually have the money to buy things, right? That's how you come out with a bunch of stuff.
00:14:51
Speaker
That just takes a while to eat. Hopefully. There's repercussions for an adult ingesting a bunch of candy, whereas a kid might be able to tank it. A kid will have a tummy and it can be fine in like 20 minutes. An adult's gonna be like, this is my week. Uh-huh, exactly. If you're just tuning in, welcome back to trying to exist in your 30s. Yes, right. It is a struggle. But we do our best. I will say also this month, there's been a
00:15:21
Speaker
Normally I'm just like playing a game at a time, but now I feel like I have to multitask because there's so many games out. It's a lot. It is. And a lot of these games I don't even care about, but even on my radar, I'm like, Oh, oh, there's fucking five now? Shit. Why do they all release today?
00:15:42
Speaker
Yeah, it was, we mentioned it just briefly in Discord, but, like, there was an article someone put out that was asking the question. They weren't making the claim, right, because that could maybe invite a lot more criticism, but asking the question, is this the best year for gaming ever?
00:16:03
Speaker
Which, I mean, probably not. But it's a very, very strong year. There has been a lot of games that came out that are excellent. I mean, Baldur's Gate III. Eventually, we'll have an episode on, presumably. You know what? Maybe we played enough of the game that we could have an episode on that. Who's to say? But that was genre redefining in the classical RPG space.
00:16:29
Speaker
And like, we didn't get Elden Ring this year, right? But we did get Armored Core. We got a lot of these other excellent games. And it might not be that it was just like, this was the game where Super Mario 64 came out or something like that. But there were so many excellent games that it could be, you know? What are your thoughts on that? I mean, what's your top year for gaming? Obviously, you know, when every game came out in the... 1986 actually pioneered a lot of...
00:16:59
Speaker
No, it's, it's definitely been a hefty year. Just looking at either my short list or your short list of the ones that I've interacted with. I've had a chance to place my Spider-Man 2. That's been cool. Ghost Runner 2, I just recently got on board with and I'm working on and.
00:17:19
Speaker
It's just a good sequel so far. Oh yeah. I've played so many sequels of things where you're like, I like the original. What are they gonna do with the second one? And then it kind of, it tangents too much or kind of misses the mark or maybe they're going for something else entirely. And you're like, this isn't what I was hoping for. But Goshenar 2 has very much been on the board. I've enjoyed it very much.
00:17:42
Speaker
Alan wake to Also came out and I've specifically been avoiding any content about that That's where I'm at. Yeah, I'm probably gonna get it before it goes on sale. I just need to work through other things motherfucking
00:17:56
Speaker
It's not on the list, but at the time of recording, this is out. Talos Principle 2. Also out. Big one. So if we're just putting it in like the, hey, what's been popping off for this year? That's another great one. And those were like this month too. Most of those, right? So like, or I say this month, I mean October, but yeah. Liza P.
00:18:20
Speaker
Armor

Industry Reflections and Cultural Comparisons

00:18:21
Speaker
Core 6, Baldur's Gate 3, which I think is going to be the biggest one. I'd expect that to be Game of the Year for how widely impactful and well-received it was. It's in the running for the best game of all time, which is crazy. It's got bugs, right? The problem is the thing that mitigates it is despite those bugs, the stuff that it does well, it does so much better than anyone else.
00:18:49
Speaker
It's so good. It's like if you had the perfect pet and just occasionally like they dribbled a little bit of pee on the carpet, you'd be like, I mean, yeah, but but it's a great pet. It's so good, right?
00:19:03
Speaker
So yeah, it largely outweighs any issues it's had. And that's really just to name a few. But like, tears in the kingdom, Hogwarts legacy, it just goes and goes and goes. Yes. High five rush to launch the year. I want to make a Jewish joke that nobody's going to appreciate real quick.
00:19:20
Speaker
Sure. There's a song sung during Passover times about how thankful the Jews are to God for getting them out of Israel. And essentially, like, the song is called, which
00:19:35
Speaker
You said giving them out of Israel, but you probably meant Egypt, presumably. They need to be out of the Middle East entirely. Nothing good ever happens with them in the Middle East. But yes, Egypt. But they're recounting all these miracles that God has done for them. And Dayenu translates to, and that would have been enough.
00:19:56
Speaker
So it's like, hey, if you would have just gotten us out of Egypt, that would have been enough. If you would have just done this for us, that would have been enough. But it's like, for the games that came out this year, it's like, hey man, I would have been happy if we would just change the kingdom. I would have been just happy with Ghost Runner 2. But it's like, all of these things just keep adding on. So it is insane. Because again, we're not even listing that many of them for this year. Granted, we want to focus more on this month. But it's been crazy.
00:20:24
Speaker
I'm
00:20:40
Speaker
It's high brow and significantly higher brow than anything we usually cover. And that was good for that. I like that. It's kind of funny because as you're describing that like I think the English equivalent is like you didn't have to do or you didn't have to do that. Right. And I just love the idea of like.
00:21:00
Speaker
These people have their continued existence because God's doing these miracles, you know, the burning pillar and the tabernacle and all this stuff, manna from heaven. They're like, oh, you didn't have to do that. We were fine starving, right? Like. It's like you're bringing over some food to like a potluck. It's like, oh, it's so sweet of you. You didn't have to do that. You didn't have to bring it in. It's like, well, kind of, kind of. Yeah, I did a little bit. Yeah, there's no other food here. No one else. No one else brought anything.
00:21:29
Speaker
All right, everyone rather round God's casserole Feeds exactly six people Yeah jokes aside though. That is a nice. It's a it's a good like Thanksgiving sentiment. That's Cuz it's literally that
00:21:44
Speaker
Too early, is all I'm saying. I have to figure out my Wawa order for Thanksgiving. Oh my gosh. I mean, there's not one near me, so I'll have to see what off-brand Wawa provides for Thanksgiving. It's probably going

October Game Releases and Preferences

00:22:00
Speaker
to be a Schmerke dinner or something like that. That sentence made me so sad.
00:22:09
Speaker
The sheets propented Thanksgiving dinner. Uh-huh. Shanksgiving? No, I'll stop. Shanksgiving's probably not what they're gonna go with. I hope not. So, yeah, what have you been checking out of this list of pop-off games from, let's say, this month of October?
00:22:31
Speaker
So for October releases, definitely Ghost Runner. Ghost Runner 2, I was remarking with Dave. For people who listen to the episode consistently, you'll know that there's some episodes we haven't had yet that we probably should have. Baldur's Gate, a good example, Armored Core. It's because I'm not finishing these games. And Ghost Runner,
00:22:56
Speaker
I feel we must have an episode four because this was the game that was a big pop off for me when the first game came out. Really enjoyed it. We had an episode on it. And I owe Dave actually finishing a game and not just going back and playing Payday 2.
00:23:14
Speaker
But it's also excellent, so I don't think that's going to be a big ask for me to finish Ghost Runner. I'm having a good time with it. It does have a little bit of that indie jank where they'll do some things like, okay, now you're talking to NPCs.
00:23:32
Speaker
in this hub space or something like that. And I'm like, these characters are not super well modeled or face animations or something like that. But it's fine. I mean, that for me is just like a little in between breather stop. So it doesn't take too much away from the actual levels in action. And I got to say a game looks fucking good. It does. Yes. There are some times and levels that where I'm like,
00:23:58
Speaker
Where am I supposed to go? But if they don't give you specific markers, I'm just like looking up around. I'm like, can I dash over here? What do I got to do? So that is something that the first game also had. And I could, I agree. I could have standard to have a little bit more mirrors edging in where it's like, this is the critical path. Um, but a few games do it as well as that game without giving up entirely and giving you an arrow at the top of your screen. Right. So.
00:24:26
Speaker
I mean, to be fair, they give you a lot of different route options for completing a section and also kind of encourages you to explore it a little bit to find secrets. Though, thankfully, if you're trying to look for stuff, it will show automatically on your mini map. You don't have to have a specific upgrade unlocked and equipped for it, which is nice.
00:24:46
Speaker
Yeah, and they do some twists on the progression system and other things. We can get into more details, I think, in the main episode, but the primary changes are all strong so far for Ghostrunner 2. It's a good sequel. So hopefully that carries through to the end. And yeah, I'm enjoying it.
00:25:09
Speaker
It's especially cool coming off of like cyberpunk because this is the other futuristic punk type setting. I don't want to say it's mainstreamed. It still is an indie, but it's fairly mainstream for an indie. So that's pretty cool. Other than that, I don't think I've been playing too much on the list this month because I've been so far behind in games and also because I've kind of been going back to comfort games. Um, they're just, you know, burn time in them.
00:25:38
Speaker
That doesn't sound like you vampire survivors. How about you though? What have you been playing? Here's the crazy thing. Really just Ghost Runner 2 out of that list. Alan Wake 2 is on my radar, but I haven't had a chance to really check it out yet. Still been doing a lot of Dota with like the League stuff going on. Talos recently just came out and that for me is like,
00:26:03
Speaker
It has superseded anything else I've really wanted to play. That's fair, yeah. Because I can just get enthralled in something like that and then just kind of forget about everything else. Ghost Runner 2, I definitely want to put more time into though.
00:26:22
Speaker
That's really it. Some of these other things, they do seem cool, but I don't think they're necessarily for me. Like I did enjoy playing Spider-Man 2. Mike brought up his PS5. We played a little bit, but just, I don't have an interest to really get it per se, but definitely seems like a lot better than original Spider-Man on PS4.
00:26:46
Speaker
Which was a pretty good game. Yeah, very solid. I know also Assassin's Creed Mirage was out this month. Mike also picked that up. But for me though, I don't care about Assassin's Creed at all. For me, it's always... It comes off to me as the exact same thing. And even if it changes a little bit, I have no investment in anything they're doing there. As far as story gameplay, it's just not for me.
00:27:16
Speaker
Yeah, they really went off the rails kind of with Assassin's Creed a long time ago. And I'm so far removed from that franchise. I don't know. I think that's one of the goals with Mirage is actually to bring things closer back to the Assassin's Creed 2 days. But like, it's Call of Duty for Ubisoft, right? That's all it is. They release so many of those games.
00:27:39
Speaker
That you just pick like an arbitrary one and be like I'll play spin the wheel the one in Egypt or whatever Or Greece and you're like sure whatever I'll play the Viking one. It doesn't matter I'll do the one in the 1800s and we'll have muskets naha, yeah, exactly and Yeah, the plots so convoluted. It pretty much needs a reset at this point anyway, so Yeah
00:28:04
Speaker
I'm not hugely interested in that. I was going to make a joke. If you see AC, you think Armored Core first, and then probably Animal Crossing. You don't even think of Assassin's Creed. It's not competitive in the AC market right now. It's true.
00:28:19
Speaker
There were some other ones that came out I'm kind of interested in. So Slay the Princess apparently had its full release this month, which is like a narrative game where you make some decisions and it's sort of like a choose your own adventure style unfolding one. And they had a demo that I played pretty extensively. I got all the achievements for the demo.
00:28:41
Speaker
And I like the writing in it and it seemed pretty cool. I might give this one a look later, but I'm not in a rush to pick it up. I don't, again, there's just so much going on right now. I remember you playing the demo and thinking it was interesting. I also watched Moxie stream some of it on Twitch. I was like, this is familiar. And then I remembered back to the demo. Yeah, I'm not sure how deep it actually goes. I'd be curious to know that. Yeah.
00:29:12
Speaker
Cause it was a fairly lengthy, but the main thing was just like the, the good writing, the subversion. And I mean, obviously slay the princess in the title. They tell you, this is a, a subversive, subversive, uh, uh, title compared to the traditional save the princess trip. So that's pretty cool. Um, another one that came out that I learned about very recently was a lethal company, which is four player.
00:29:43
Speaker
kind of, I guess, extraction survival game. It's pretty much like a horror game. I think there's there's traces of Phasmophobia in there where you're dealing with some unknown monsters. But the goal isn't just to identify the monsters. The goal is basically you're working for the salvage crew that needs to grab crap from wherever you're at. Not literally poop, but like
00:30:05
Speaker
scrap pretty much and extract with it. But if there's a C team that you would send on missions where it doesn't really matter whether they survive or not, like you're the D team, right? And yeah, depending on how scary it is.
00:30:27
Speaker
I might try to grab a couple people for it. It's 10 bucks on Steam retail, so if it were to go on sale, it only goes lower. But it's gotten some pretty good reviews so far, and Phasmophobia sort of makes me sad in the decisions developers make for that game. So I'm looking for something in that space that is better.
00:30:50
Speaker
Um, we'll see for this one, but that one's called lethal company. I don't expect there's going to be much discussion on it. Cause I didn't know about it prior to right now. I mean, I just watched the trailer as you were talking looks. I don't know. Yeah. Graphically, it's kind of retro. They specifically have lower res stuff. Crappy video cameras.
00:31:10
Speaker
Yeah, I think that's fine as an aesthetic itches Nothing about that 50 seconds necessarily drew me in I'd probably want to see some actual gameplay of it to make a make a decision I Think so. Yeah, that's fair to say. I'm always up for this is the genre. I want to see explode though Like I want some good Content in the genre because it's fun. It's a really cool idea when you say the genre you're just saying four person co-op
00:31:35
Speaker
Like four person investigative co-op, I would say. Cause like Phasmophobia are probably the biggest space in that sort of genre. And I think the developer just only makes bad decisions almost. Like that's too much, but it's really rough. Um, and there's no reason that there shouldn't just be something that's way better. So, I don't know. We'll see what we get.
00:32:05
Speaker
Well, I like what something pops off because there always be imitators in the space. Um, just like when Minecraft was huge, everyone's like, we have to make a Minecraft game. And sometimes you see good iterations of that. Uh, though a lot of ones are just like,
00:32:19
Speaker
I want it to be done exactly copy, but I want to take a lot of the good core ideas. I'm going to try some other stuff. So even if it doesn't really come to fruition in that title, that copy that gets released, just bringing about those ideas to light, it might amalgamate into something else down the line. Exactly. Yeah. Anything that's like, Hey, that's a good idea. Let's see if we can do it better. Building off that creativity. I'd like to see.
00:32:48
Speaker
Yeah. And in the Minecraft example, part of the trick there was like Minecraft sort of did everything that the following games tried to accomplish better for the most part. There wasn't a reason for all these other games to exist. But if there's a game that's deficient and it's the leader in the genre, like absolutely somebody should be stepping in and eating Phasmophobia's lunch.
00:33:13
Speaker
which the developers all the best. I'm

Game Bugs and Development Insights

00:33:15
Speaker
not trying to be negative towards them. But if you're delivering to this specific office, be sure to eat the food and say that it was undeliverable. Yes, but I am standing outside their offices, intercepting DoorDash. So, yeah.
00:33:33
Speaker
It's a cool it's a cool setup though. And we've talked about co-op games in the past and how kicking a cannon in an alleyway would be a fun co-op game because you're playing with friends. But there are spaces where you can.
00:33:47
Speaker
Legitimately leverage the fact that having a bunch of people working on something together is a fun time and that's that type of game So I just think it I want to see more of it those types of experiences. I think work better if you have more role distinction because if you have three people three people who can do the same thing and
00:34:05
Speaker
Who does it and why or why would you have multiple people doing the same thing? Right. It's like, are you taking turns with gameplay? That feels kind of odd and disjunctive versus a kind of coordinating of kind of like an escape room of, hey, we're going to go over here and do this. You guys do over here, go over here and do this. And then we'll circle back.
00:34:26
Speaker
Yeah, giving everybody something to do. So they're not just like, a play this game with their friends. How was it? I don't know. I just kind of watched them do the stuff. Um, I was on comms, I guess.
00:34:38
Speaker
Yeah, that's something that I think Phasmophobia does okay in that there are no roles, but there are set tools, right? So when you start an investigation, someone might grab the UV light, someone might grab the microphone, whatever. You can start setting up lasers and all this crap to try to identify the ghost.
00:34:56
Speaker
and so even if you don't have like I am the the scout in Deep Rock Galactic type of like fixed role exactly what you're gonna do there's still stuff you can do and that's important and I agree 100% with that like
00:35:14
Speaker
That's the failure of payday where it's like stealthing a mission with more than two people and sometimes literally two people feels pointless, right? You're like, oh, well, I'm just sitting here doing nothing.
00:35:30
Speaker
That's the other genre I want to see somebody actually come in and eat their lunch is like Why is there not a better version of payday, right? Like why is no one come in and just done this? because it's a very popular game two is more popular than three I will say but Someone else could have done it right? Yeah
00:35:52
Speaker
I think you could really just take anything else like Left 4 Dead 2 and just kind of translate it into, hey, here's some heisting stuff with it. Like, it doesn't seem that.
00:36:07
Speaker
Again, I'm speaking out of no experience. It doesn't seem that complicated to have bots who can detect you. And then little sub-objectives of, hey, we've got to turn the cams off because that'll detect us. We have to bring a key card here type thing. But then you still keep all of the fun gunplay and the ads coming in of different types.
00:36:28
Speaker
And again, you could even have it with like, Oh, maybe it's not a heist. Maybe you're trying to go into like an alien base and disrupt the thing that's generating more aliens and breeding pods. Like you could really just take that core concept and then just do a better version of it. Yeah.
00:36:49
Speaker
I refuse to believe that no other game developer has seen Ocean's Eleven. Like, that's it. Ocean's Eleven, famously known for his gunplay. Well, so the gunplay, I guess, is kind of a layer injected on top, but you could have a purely Heisting-based game where it was focused on that. And I'd probably enjoy that more than the gunplay. Like, combat in Payday 2 is fine. It's never been excellent, right?
00:37:19
Speaker
It can be fun, but again, people kicking a can around can be fun, right? So, I don't know. There are certain things I wish, maybe those games exist. Send in the recommendations. I'm gonna say it now instead of at the end of the episode. Send in the recommendations for games like Phasmophobia or like Payday so I can check them out and, you know, perhaps get on the right train.
00:37:50
Speaker
But yeah, other stuff that's been going on this month. Barotrauma had a pretty major update, and I've been putting some time in that with friends. Their update screwed things up. So if an enemy deep sea monster, for those unfamiliar with the game, hit the outside of your submarine, for those who are unfamiliar with the game,
00:38:10
Speaker
It would cause shrapnel to pierce multiple walls, knock people off their feet, and perhaps one hit kill them inside the submarine. That's concerning. Which is bad. Oh, it's a goldfish. Oh, we're dead.
00:38:26
Speaker
Yes. Traditionally the way you lost in that game is several hull breaches cause the submarine to sink and then it'll go down to the abyssal plane where the big boys play and by that I mean you die to terrible monstrosities. But this introduced a completely new way to die where the enemies hitting your submarine didn't do that much damage to it
00:38:50
Speaker
But everyone inside the submarine got lacerated to such an extent that they just bled to death instantly. And it was definitely a bug. It got fixed, which is good because it interrupted our play session. But it was a heck of a time.
00:39:06
Speaker
I love there's like one bug it's introduced temporarily and people are like, do you remember when that thing happened? I was like, yeah. They're like, what? They put that in the game or like, yep, somehow got through. They really did. They really did. It just goes to show you how important UAT is regardless of your field. It's true. Yeah. Yeah. For some of these NDs, I can understand them not getting like a whole bunch of testing. They test pretty much like the happy path, but.
00:39:33
Speaker
Yeah, the bug report had a video demonstrating the incident. They're like, I just spawned in some enemies. I stood right here. And you can see exactly the moment of time everything goes wrong. But I don't know, they got a response back within a week or something with a patch. So that's good. Not too terrible. There was other stuff to play. Of all these

Community and Release Strategies

00:39:55
Speaker
billion games. Did you see that Toby Fox had a little update on the timeline for Delta Rune?
00:40:06
Speaker
So I didn't even, I haven't seen the timeline itself. There's not a distinct timeline of like, here's when this is coming out. But the next two chapters, I think are gonna be coming out together. And it's pretty much all done for the most part, or at least for chapter three. But yeah, they very much have a good plan for how they want to tackle everything else and how they want to release it. I don't think it's gonna be individual chapters anymore.
00:40:34
Speaker
And eventually that there will be a whole release, but still, I think until after chapter four, I think these chapters are planned to be released for free. And then there might be like maybe two bundles after that for the remaining chapters. It is a little interesting. Do you know how many chapters they're going for? Um, if I afford to launch it right now for Delta in chapter two, I think it'd be able to see, I believe it was seven. Hmm.
00:41:04
Speaker
Seven. Okay. That's probably when they released chapter two, really actually had a little bar of like here's chapter one, here's chapter two. And then they had these five blank spaces under it. And you're like, Oh, shit. Seven. What does that mean? Yeah. It is sort of a crazy amount of content. Like, I mean, it's taking years. I think it's been two years since the last chapter release at least. Yeah. Um.
00:41:30
Speaker
It sort of reminds me, I will say, is a much better implementation of back when Valve was releasing the Half-Life episodes. Like, these could be episodes. Or when Telltale Games would release something like Walking Dead or Wolf Among Us, and they would release it, you know, chapter by chapter or season by season. I can't remember exactly what they called them.
00:41:55
Speaker
It's an interesting game development strategy.
00:42:02
Speaker
But periodically he just releases one of them for like free. Right. And that undermines one thing I'm thinking of is usually you do an early release because you need more money. And now he's just like, okay, I work on a couple chapters. Those ones cost money. This one will be free. Those ones cost money. It's a little haphazard. I wouldn't mind like a little bit more structure, but I don't know. They're good. So who's to say?
00:42:27
Speaker
Yeah. Also for me, it's like, if they were to release all of the Delta room content for like seven chapters at once, I think I would die. Um, because I would be actively binging everything and then looking up like secret endings and secret paths and then doing like 17 different play throughs of all of this stuff. And then I'm going to burn out on it really quick. Um, cause like, when I play a chapter, it's usually like a couple hours. Um,
00:42:57
Speaker
But like I've done so much theory crafting and talking to people about stuff and looking up YouTube videos of alternate choices and just meanings or fan animations. And I like existing in the community kind of in between chapter releases. So it has more weight to it.
00:43:20
Speaker
Part of that is just me coping because I can't actually play Deltarune right now, but I still like that aspect of it. I'd rather have it be paced. I want a five-course meal, not five entrees at once.
00:43:36
Speaker
Right. I mean, it's a similar thing to anime or shows that release on a cadence where like you get to discuss each episode with friends, perhaps participate in the community. People can theorize about what's coming up upcoming, I should say. So if that's true, how do you feel about four and five or I think three and four are those the next two chapters, right? Yes.
00:44:00
Speaker
Yeah, three and four coming out at the same time. Because this actually, this seemed to run contrary to that idea of trying to get them piecemeal so you don't get overwhelmed. And I think Toby Fox's intent, if I remember correctly, was to release three, four, five all at the same time, but five was taking a while and so he wanted to get some stuff out the door.
00:44:22
Speaker
I mean, I'm a Toby Fox simp. We call them Toby Fox around here. I would still check it out. I hope that I'd be able to complete enough of that contents and then have the patience to wait if I couldn't. So like maybe over a weekend, do chapter four on Saturday, go.
00:44:45
Speaker
and post on Discord. Who else is playing this? We have to talk about it. And then Sunday, doing that exact same thing for episode five. Right. I mean, it's chaos for me regardless, because I'm going to be jumping into a world that's been lovingly handcrafted and I'm going to appreciate so much. No pressure, Toby, if you're listening. But I think he's under plenty of pressure.
00:45:14
Speaker
But when those things have come out, I've loved them so much. Like, Deltarune Chapter 2, like, I got the soundtrack, I... um...
00:45:27
Speaker
That was really it. I just had the soundtrack. But I played through it again. I did another ending. I looked up lore videos. You know way more about it than I do. God damn right. If anybody does anything about that, fuck you. I'm the guy. You got the Undertale Deltarune enthusiast lore master badge.
00:45:46
Speaker
But it's just like, even if they released, um, Eldering DLC today, I would feel like, ah, there's other things going on that I want to, like, I want to give these things the appropriate love and attention. So it's not just a, Oh, that happened.
00:46:02
Speaker
I wanted to have weight and impact and sit with me. I wanted to be like that type of experience, ideally. It's like if you're baking, you got to let it breathe sometimes. In certain dishes, you got to let them breathe. A little bit of the time before to anticipate, a little bit of time after to recollect, digest. I guess if you're digesting, you didn't really just let it breathe as a
00:46:25
Speaker
Thank you But I get what you're saying though, it's it's nice if you have some time to process yes the experience like let's say
00:46:44
Speaker
I mean, I'd say you're enough of a fan of Deltarune, so I can pose that question directly back to you without changing the game or series. I guess something like that happened, would you? I mean, obviously you'd be excited, but would you want to be able to space it out more? Or would you just, like me, put your grubby hands on it and then do what you could as fast as possible so you're not getting spoiled on things?
00:47:10
Speaker
Yeah, it's a fair question. I think the density of the content in Deltarune kind of lends itself more for periodic releases. If it was more like a traditional RPG Maker game and there wasn't a bunch of stuff hidden or whatever, it wouldn't matter as much, right? And I think releasing it all at one time wouldn't be as impactful, but yeah, in the extreme case, I think having more time actually between the chapters is better for me.
00:47:41
Speaker
But I don't know what the chapter, all of this is contingent upon what the chapter lead in from three to four actually is, right? Maybe three and four are closely intertwined. And so releasing them or trying to distance them out would have just left people with like a massive cliffhanger that would be unsatisfying or something like that, right? So I guess we'll see. But for most games, I prefer all of it to come out at once, right? There are plenty of games I never go back to because the DLC comes out and I'm like, great.
00:48:10
Speaker
I don't play that game anymore. But this is a little bit different because this is like releasing chapters in a book. And so rather than just a little additive experience, it's the continuation of the main story we're invested in.
00:48:31
Speaker
I think it's fine. However he wants. I'm in the same boat. I trust Toby for this. Whatever release cadence he wants for it, it's probably fine. For those that have never played any of these though, and they're coming in at the end, and it's just like chapters one through seven, let's go. That's going to be a lot.
00:48:51
Speaker
Yeah. I feel like you literally have to block them out as, Hey, doing chapter one. Okay. Take a break. Then do get some wind new chapter two. Um, yeah, it's good because I have their full games. Yeah. Effectively.
00:49:09
Speaker
Like even though I'm doing Talos 2 right now and like there are little sections that are like broken into chapters. I mean grand there's like different like oh this is a little puzzle area and I can say like oh this is its own box of stuff. The box is now completed I will move on.
00:49:27
Speaker
But also if they have like, hey, starting a new chapter, I'm like, okay, cool. This could also be a natural breaking point to say, okay, I can come back this later and start fresh instead of doing maybe half of a chapter and then coming back in two days and being like, Oh, yeah. It's the rest period. It's really nice. It's good like that. And I think more games should have things kind of built in to just segment out a little bit, not to discourage playing for longer times, but just
00:49:57
Speaker
If you're not sure when a good breaking point is, cause you don't want to miss out on something, being like, okay, this is conclusive enough for the time being. Cool. Oh yeah. It's good to have that, um, breathing room. Exactly. Uh, let's see though.
00:50:18
Speaker
Deltarune, hopefully everybody else gives Deltarune some time. They can give us the benefit of being like, okay, Deltarune's releasing in August or whatever. Nobody else release anything in August. That's pretty much what I need now. Basically like a release embargo.
00:50:36
Speaker
Yes, for other people's games. All the game releases will now be through a single queue. Oh no. We're going to deal with a lot of garbage. Yeah. We have a little bit of rapid fire news as we approach the evening hours of the podcast, the waning hours.
00:51:00
Speaker
We're not ending it or anything, but we're going to end this episode. Some of these I'm going to skip over because I don't care as much in retrospect. One of the big ones, we talk about Bungie and Destiny occasionally. The expansion is getting pushed back. Usually they aim to release those in February.
00:51:18
Speaker
Presumably, this is reported. I don't think it's been officially confirmed, but a bunch of people got laid off, so not surprising. The final shape would be pushed back to June, which is a pretty big, pretty big jump. So for people who don't like catching up with their activities in Destiny, this gives them a lot of time before that last season will rotate out. And you can just do whatever you want to catch up, if you even want to at that point. And then they laid off a bunch of people. Does this surprise you too?
00:51:48
Speaker
No, they really haven't changed their model for a while. Always sucks to have layoffs though, because I mean, that's somebody's actual job.
00:52:02
Speaker
But yeah, I'd also rather them at least have a delay and like realizing that instead of just saying, hey, we're promising it's going to be this and then it not being that. Yeah. Cause that's also just going to kneecap your company a little bit as far as public expectation. If you saw a donkey had a video about a GTA six when it's going to be released. I haven't seen this one.
00:52:26
Speaker
You can describe it. The short version is basically. Pause our podcast. Him having recordings of people talking about like games are coming out or he's like, oh, here's a major game that's released in 2021. And they're like, oh, yeah, we were theorizing about when GTA six is going to come out or like some updates. And then every time if there's like a mentioned date they're targeting, it gets changed or a fan theory is like, OK, so we were wrong and all this stuff.
00:52:52
Speaker
And how it's been like 10 years of like the same type of thing. Well meanwhile like games are actually releasing and like big games too. It was just a funny little, oh, that's interesting type of video. Yeah. Why do people get so excited about unreleased games that may not even release for a long time compared to the really cool stuff that's coming out right now, right? Yeah.
00:53:17
Speaker
What's funny is, like, when you describe that, Bethesda has literally talked about this, and they're terrible at it. But they're like, we would like to announce games very close to when they'll be released. And they only have pulled this off like a couple times that I can recall. They did it with Fallout 4. I think they released it the same year it was announced.
00:53:37
Speaker
But then they do

Destiny's Challenges and Industry Trends

00:53:38
Speaker
stupid stuff like Elder Scrolls 6, which was announced before they even started planning development on the game. They're like, make a trailer, that's all that matters. Elder Scrolls 6. Here's background of a mountain with some trees. Everyone's like, cool.
00:53:55
Speaker
uh-huh well they were either like cool it doesn't matter or their hardcore fans were like cool when do we get it and the reality is it's pointless it's like waiting for cyberpunk for six years or whatever from the first trailer with the mantis blades and then how it dropped off the face of the earth for fucking ever
00:54:15
Speaker
Yeah. Those are obtainable in the game too. You can get the max tech advances please. And that character, I can't remember her name exactly, but she is a, she's a member of max tech. You can talk to her in like a hidden side mission.
00:54:30
Speaker
She got like abducted and brainwashed and turned into max tech. It's cool. It's cool. Cyberpunk lore. I like it, but, um, yeah, don't announce your game until it's close to coming out. That's, that's my thought. People should be able to ride whatever hype is at announcement top point until the game actually releases without you constantly reminding them with advertiser bucks that your game's coming out.
00:54:55
Speaker
Yeah. If you are going to do that with advertiser books, maybe show something. Just a thought. Stop saying the name of the game and nothing else, because it's just like, why? Why would do that? Yeah. But the other element of this story is the early keyway of the final shape wasn't looking good. So that's probably the reason they pushed it back. And this could impact Marathon as well, which is Bungie's other announced extraction shooter.
00:55:23
Speaker
But like, Bungie doesn't seem that healthy in general. They were bought by Sony recently, and it doesn't seem like that's been enough to really help them, so. Hope the best for them. Maybe they'll make another Halo game.
00:55:39
Speaker
Mm-hmm that doesn't seem super likely there's gonna need to be some interesting acquisition decision Microsoft will have to also buy Sony which I don't think they're gonna get away with right after they buy Activision Blizzard
00:55:57
Speaker
They put a master chief, which is the other thing and then they could be good. I don't think he would save that game, but they could. Um, but yeah, that, that went through. I can't recall for you mentioned that in the previous news one. Um, but the, we did that the Microsoft Activision Blizzard acquisition finally went through after some initial monopoly concerns.
00:56:24
Speaker
Yeah, from multiple countries. And then the CEO will change out at the end of the year. I do remember we mentioned that one.
00:56:36
Speaker
There was another one here, Dead Space, recently came to Game Pass, as I believe we may have mentioned, for the remake, so check that one out. Oh, I am playing that as well. I then got distracted by many other games. Remake got amazing reviews, kind of continuing this trend of at least some of the remakes being done, getting really good reviews.
00:57:03
Speaker
And I think we're going to continue to see this. I think last year, or maybe it was this year, but I think it was last year, where this is the year of the remakes. It's ongoing. I think a good remake or remaster should fall under. This is what my brain remembers playing when the game initially came out. Because whatever idea you have in your mind, if you go back and play that game for any given game, you're going to be way off. You're going to be like, oh, these graphics are terrible. This is actually really janky and feels weird to play.
00:57:33
Speaker
But yeah, a good remake or remaster just fits your brain's image of it was immaculate and perfect. And the graphics don't look bad.
00:57:43
Speaker
I love that criteria. That's a really good criteria. The perception of what you had playing the game back in the day. I like that. There was an article I read where the Dead Space 3 producer, whose name is apparently Chuck Beaver, which is very funny. Very funny. Where he said he'd throw away and rewrite the main story of Dead Space 2 and 3 if he could.
00:58:10
Speaker
And I read that and I was like, you should do that. I want to say I'm one of the few who played the entire Dead Space trilogy. There was plenty of people who did, but it goes really off the rails in particular as you approach the ending and to absolute absurdity.
00:58:34
Speaker
And none of it compares with the grounded plot line of Dead Space 1. So my thought is after reading this, they should do this. They should literally just be like, okay, well, we remade Dead Space 1. I think we had a little bit of an audio blip, but I think we're back. Yeah.
00:58:56
Speaker
No, I was agreeing with what you're saying where if the one remaster went so well Yeah, redo two and three as well like fucking Resident Evil is going through everything They're gonna catch up to the game that they just released and be like, oh, here's the revised version of it after like two months Here's Resident Evil 9. Here's Resident Evil 9 remastered. You're like what that came out yesterday. Mm-hmm
00:59:20
Speaker
Yeah, this is a remaster remaster. But like, if they are able to do it well and actually add something to it. Like I haven't played FF seven remake, or whatever the re any any put any word here, re xylophone, recoded, reloaded, re
00:59:47
Speaker
Started re re-uploaded. It's the resound with the The steamroller Oh from Jojo the fighting game. I can't remember what that's from Yeah, Jojo that was right. Jojo's bizarre adventure is as a fighting game though Yes, muda muda muda
01:00:10
Speaker
But yeah, I mean, it's fine to add stuff to it because you want to like fix bugs that were there previously, update graphical fidelity, maybe adjust some gameplay stuff if things were kind of maybe had a very janky layout as far as controls.
01:00:25
Speaker
You just want to modernize the experience. And then also if you want to add other content like, hey, we will actually want to add more stuff about Leon Kennedy. But it didn't kind of make sense. Initially, it makes more sense to kind of shed that light here as like a bonus mission or whatever the fuck it's going to be.
01:00:42
Speaker
F of seven remake I know has definitely gone out of its way to kind of diverge from the initial here's f of sevens plot But maybe it's better for it maybe it's not And if dead space 2 it doesn't have good plot or dead space 3 and they want to improve that I'd say go for it Yeah, it might be better for it I'm not sure the hundred percent agreement
01:01:07
Speaker
I think it would be just because the plug gets so freaking weird. I'm not going to spoil it here, but if you're curious, just look up the ending for Dead Space 3. It's absolutely absurd. Well, listen, I'm still coming off. So I'm going to something else ending. So might have my opinion skewed a little bit. Yes. I was thinking it. I was thinking it. Well, we'll maybe talk about that where some more time when some more time passes as well.

Reviving Classic Games

01:01:38
Speaker
But yeah, there's several other items here. One of these was surprising, so I wanted to mention it. Apparently, Vermintide 2 is still getting updates, which is funny because this is supported by the same team that made and makes and supports Darktide, as far as I know. Which, I don't know how that makes sense, but they released a full new class. They're like, all right, Necromancer class.
01:02:02
Speaker
I mean they might but I mean that games also seem like massive updates. I'm just very I'm very surprised by this at some point I kind of I don't know I'd consider going back and playing it because vermintide was actually in a better state than dark tide was but I'm like to the tide arc, right We came back after the pods but everything else's needs some needed some improvement
01:02:27
Speaker
And then this last one I wanted to end on was, um, uh, Phil Spencer now, you know, head of X-Box and soon to be a head of Activision Blizzard, um, mentioned in an interview that he's open to breaking the seal on forgotten games. Um, if the teams want to go back to them.
01:02:48
Speaker
And I know this means nothing, but I want this to mean everything. I hear this. I'm just like, excellent. Starcraft three. Let's go. Like freaking heroes of the storm. They had a patch recently for some reason that fixed a bunch of bugs. And that game is officially on long-term support. Um, we could get master chief and a mobile. I'm just saying if they didn't put them in smash, he's not going to be lost Vikings.
01:03:16
Speaker
That's true. Yeah, they're done with them. They've had their fun. But we'll see, I guess. I would love to enjoy some of those classic games. Maybe they'll make Diablo 4 one of these days, right? It'll just be like two. I mean, the hope is always there.
01:03:37
Speaker
I'm always super skeptical, especially when teams change around so much. It's hard to replicate the same type of game or experience if you don't have the same team there leading it. It's just like, if I'm looking at a piece of art, I can make some assumptions about how I think it was done and why I think it was made. But my interpretation could be different from the artist's original intentions, right?
01:04:04
Speaker
I might be losing something trying to recreate that work so Bring back Blizzard North from are they still working on Hellgate London and maybe just have them You know do a pass on something just a thought Yeah
01:04:21
Speaker
it is kind of funny you probably hit the nail on the head bring back the developers who made this game or you know the people who who made this you're like okay you mean like abduct them from the myriad of other companies they work for now right like it's not really an option so i guess we'll see what we get and until then
01:04:41
Speaker
We can rely on the indie games, which that's going to be my question. You guys, you guys should send in your recommended indies for us. Obviously, I already talked about the co-op investigative space and the high space. I want specific recommendations there. But if there's other stuff you guys want to recommend, send those in to soapstone podcast at gmail.com. Or you can join the discussion on Facebook and tell us about the social networks that we should join.
01:05:09
Speaker
at facebook.com slash soapstone podcast and as always we'll see you in the next one goodbye
01:05:50
Speaker
you