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S2 Ep78: Bloodborne image

S2 Ep78: Bloodborne

S2 E78 · Soapstone
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Full Spoilers: Bloodborne

Join Dave and Jake as they work towards completing the Soulsborne series with a fan favorite...Bloodborne!

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Transcript
00:00:00
Speaker
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Intro and Food Banter

00:00:31
Speaker
how's it going everyone welcome to another episode of self stone my name is jake i'm joined by my co-host as always dave how's it going tonight dave i'm sated ah my thirst has been quenched what about satiated
00:00:45
Speaker
Yes. Both of those are seated and satiated. I'm also that. Anything that starts with S and ends with aided. Hmm. I am sedated. Sedated, yeah. Now I'm going to be seated. I am seated, that's correct. It also applies.
00:01:04
Speaker
Anyways, I'm slated to record this podcast. Gotcha. I'm going to use that as a segue to get off that. Thank you for the food, by the way. We had some delicious tacos, some chips, and I think the term is guacamole. Is that how I say that right? Guacamole. It's really good.
00:01:28
Speaker
So, you know, get yourself that. Tweet yourself. Live by me in order from that place. Thanks. Yeah.

Introducing Bloodborne and Initial Impressions

00:01:34
Speaker
But yeah, coming off that, I'm ready to talk about tonight's episode, which is Bloodborne.
00:01:43
Speaker
Oh, I thought it was something else. Yeah. Uh, snap. Shit. So Bloodborne's been on the list, I suppose, for a while. We knew it was going to happen eventually. Yeah. I mean, we've talked about pretty much every other Souls game. Dark Souls 3 is coming. Don't worry about it. Yeah. Or everything else from FromSoft in that space, pretty much. I don't think we're ever going to do Demon Souls.
00:02:04
Speaker
No. But Bloodborne has been on my radar for a very long time. I just haven't gotten around to going back to it. Yeah. Because initially when it came out, I was like, I don't have a PS4. Then I got one. I was like, all right, I'll try it out. And I was like, get my ass kicked. And then it took me like three years to go back to it.
00:02:25
Speaker
Yeah, I picked it up when I got a PS4 as well. I obviously got my PS4 after you did. You had it for a while first. It's like a composer. I know, right. But at the time I was playing things like Monster Hunter World, eventually like Spider-Man and Horizon Zero Dawn. I had made a character on Bloodborne. I was like, make sure the disc works at least right. But I had not put the time into it. I knew what it would require because it was like a full from soft game.

Gameplay Mechanics: Aggression and Exploration

00:02:54
Speaker
Yeah, but it plays really nice. I gotta say it's definitely more aggressive than standard Dark Souls. Yeah. Where pretty much every Dark Souls playthrough I've had initially is the full sword and board. Right. Where I go just a meaty boy who
00:03:11
Speaker
If he does get punished, even though he's a Z targeting and strafing, he'll be okay. This is full go in and dash around, which was nice. Nice change of pace. If Bloodborne was looking at Dark Souls, it'd be like sword and board, more like sword and board.
00:03:32
Speaker
So what Jake did there is actually... Yeah, that is probably one of the biggest changes to the formula is the decision to go super aggressive. So this was coming after chronologically in the Soulsborne series. Also, the reason it needs to be called the Soulsborne series at this point was after Dark Souls 2, but before Dark Souls 3.
00:03:59
Speaker
And it really it really shows that They were willing to kind of like adapt to the console market like a little bit more now Admittedly Dark Souls is it's come out for everything, right? But if I think about like I
00:04:14
Speaker
something I really would want to play on a console with a big screen and all of this

Graphics and Environmental Design

00:04:19
Speaker
going on. Like, I feel like Bloodborne is that I have no evidence to this point. And I realize I'm kind of backing myself into a mental corner. All right. I'll let you continue. Right. Yeah. But like the ability to turn the gamma up on the screen. No, it's like, uh, like I get why people appreciate Bloodborne, even if they weren't fans of the whole Dark Souls series. Um, and I think it's just more approachable as a game, which is interesting because it is so much faster.
00:04:45
Speaker
Well, yeah, I think if you go back to like more legacy Dark Souls, Deep in Souls, Dark Souls 2, everything looks and feels kind of janky in comparison. Whereas Bloodborne really fits in the PS4 space for how smooth it is. The graphics are really nice as far as how it conveys everything in the world. Right. And how it hides everything in the world.
00:05:09
Speaker
One of my biggest praises for Bloodborne. I know I've mentioned it too many times. Even before the podcast. So there might be an area that's very misty. They like to obscure things from you. And they have all these like lit candles, which are like mostly melted up these things of steps. Yeah. So you just see like these little flickers of light. Cool. Candles and mist. I gotcha. Some of those move because they're not candles. They're the eyes of a bird that's just laying down in the mist.
00:05:39
Speaker
You freaking crows and things. Yeah, but they do things where it just becomes like a natural camouflage where I'm always like Where is the corner actually ends? What's going on? There's keeps you on your toes There's a lot of levels that have like statues all over the place that look like they any one of them could be an enemy, right? I'm glad that weapon durability is so high because a lot of times where I will just attack random things Yeah, is it a secret door? Is it an enemy?
00:06:07
Speaker
That's one thing, though, like for all of its mist and obscurity, and it's definitely a much darker color palette overall.

Atmosphere and Storytelling

00:06:14
Speaker
This is kind of the this is the like Cthulhu mythos slash Victorian vampire story of this whole series, but.
00:06:29
Speaker
Definitely had some are always gonna say they don't actually have Illusory walls at all or at least I didn't see any they don't have any in the main part of the game Yeah, I think that one exists in a chalice dungeon. Yeah And they did it I guess for shits and giggles. Yeah, I thought there might be for the longest time Yeah, but then I never saw anything. So I'm like, okay, maybe there actually isn't I
00:06:53
Speaker
i kind of like that too so like i played i didn't re-up uh psn for this so i was playing solo but i know i know listeners jeez calm down settle down calm down everyone we're the ones running the podcast here now uh
00:07:11
Speaker
It's nice to not have to rely on messages to learn some of that stuff or be like, Oh, do I have to check every single wall? Uh, no, if there's no door there, there's no interaction there, then it's, it's nothing for the most part. There's like a couple, there's a part you can break a window to like move to a new area, but it's in a upper, upper cathedral ward. Um, yeah.
00:07:37
Speaker
But for the most part, you can tell where enemies are and things. They still hide things. They'll put bodies around corners and back in nooks and things. They always will. Yeah, every time you see a body on the ground, I'm like, did I already kill that? I better kill that. Yeah.
00:07:55
Speaker
But it's got a, it's got a much darker aesthetic in many ways. Part of that is because there's not usually, if at all, like a sun. It's always like sunset, nighttime, middle of fucking night. As you progress through the game and things get more spoopy.
00:08:13
Speaker
yeah yeah sunset nighttime and then like the nightmare the nightmare proper uh which is really cool because like they don't none of the other uh souls games really do something like that or there's this world state that's progressing like as the game moves forward so the triggers in this case are like when you beat bosses
00:08:33
Speaker
Um certain key keynote bosses exactly. Uh, the world will transition and that'll impact things like oh are there um in like you never really see npc's out and about there's one location you can like
00:08:48
Speaker
tell them people in their homes to go where it's safe in Cathedral Ward. But there will be little incense lanterns outside of people's houses, like these light red lanterns. And if you ever see that light red lantern, you know there's a person there.
00:09:04
Speaker
you know like if you run up to the door you'll be able to interact with them which is really cool because of like just a little bit of training like mental training you're just like gotcha immediate identification and i love it when games do that without outright telling you anything but if the night progresses too long if he goes into nightmare and there's still all these people out that you haven't saved or like sent back
00:09:25
Speaker
They all die like they're all gone. Yeah and I think I saved one old lady and sent her to Cathedral Ward because a lot of other people have triggers we have to either fetch a specific item for them or Kill a certain enemy and be like it's safe to go this way, but people die a fuck done Yes, because the night is dark and full of terrors. Yeah, that is that is from this year Definitely a blood-borne quote. Yeah
00:09:55
Speaker
But it's really unique because a lot of the enemies start out humanoid Mm-hmm, but are kind of slightly transformed into beasts right other ones are they're hairier than you like a little bit. Hey I'm a fuzzy boy
00:10:11
Speaker
But then they do have like these kind of standard monsters like a giant pig right the crow enemies I was mentioning but then The further you go into the game and as the game progresses you're like, I don't know what that is. Yeah But I don't like I hate it. I hate it so much
00:10:29
Speaker
This game like it starts off and it could fit into like a vampire story. It's like it's it fits in the gothic heart exactly Yeah, but like as you progress it becomes more and more and more like Cthulhu mythos Yeah, like a hundred percent like the first enemy you encounter so you have your opening cutscene and you get your your blood transfusion and
00:10:55
Speaker
And you wake up and head downstairs and there's a Basically like a werewolf or something like a giant wolf And that's your you're probably gonna die to this enemy at this point in the game because you have no weapons, right? So you karate chop it to death? Yeah, or you run it run out of there.
00:11:14
Speaker
Yeah, or die and like is it just died? I tried to fight it got some damage on it It even has a half health bar, which is

Combat Mechanics and Strategies

00:11:21
Speaker
kind of funny. They're just like we'll let you try But yeah, if you die there you'll wake up in the hunter's dream which is the hub world yeah, basically the hub world and The point you always go back to whenever you use lamps that are hidden like around the world Not necessarily hidden through your bonfires
00:11:21
Speaker
Oh
00:11:46
Speaker
And it's actually like I'm gonna have probably not met that many gripes with the game but this is one of my grapes is that I Didn't like there was no way to reset an area without returning to the hunters dream first short of using
00:12:02
Speaker
You're saying they're like in Dark Souls you could you go back to rest the bonfire and you'd see the enemy five who would be like I'm back Yeah, I have a reappeared and before the listeners write in I realize there's an item that allows you to reawaken a lamp It's like brave hunters mark. I think it's the same thing as the the bone the homeward bone homeward bone. Yeah But I cost money not all of us were born rich so think about others
00:12:29
Speaker
The other part is if you ever want to go between areas you always have to go back to the hunter's dream Before you go to that other area
00:12:35
Speaker
Oh, yeah. Because a lot of times I'd be like, um, well, I'm going to explore around here for a specific item or path. I want to explore. Okay. I want to go over here. Yeah. Have to go back. Might as well stop by the shop, see if I can upgrade anything as far as weapons. Uh, talk to the little messengers who are throughout all of the lamps and shops. They're like these like little skeleton doors kind of. Yeah. Um, but apparently you can give them items. I couldn't figure out how.
00:13:03
Speaker
Yeah, I didn't figure that out either. Yeah, but I saw like little hats and ribbons and stuff that they would wear and like that seems like the cutest thing ever. Yeah, they start out like pretty creepy, but they become mascots really quickly.
00:13:15
Speaker
But in the hub world itself of the hundreds dream, uh, they're nice enough to sell you items such as blood vials, which are your way to get health back. Oh yeah. Uh, and quicksilver bullets, which is ammo for your, whatever your left-handed weapon is. I never bought those though. No. Um, because you can actually get the blood vials and quicksilver bullets from enemies over time. I did buy the vials. I didn't buy the bullets. Yeah. You don't.
00:13:43
Speaker
I didn't really go through that game using weapons. Sorry, using the rage weapon. I was just pissed. I'll talk them down. Diplomacy all the way. Speech check 100. Don't kill me, please. It wasn't until I got the cannon weapon, which was like a giant. It's a fucking cannon. It's a cannon. It does a lot of damage, but it takes more than half of my clip to fire it. So I would use it once in a boss fight and then go back to slapping.
00:14:12
Speaker
Yeah, but to talk about the weapons A good deal of the weapons are trick weapons. Mm-hmm. Meaning they have two forms So you have your base form which is quicker and shorter range. Yeah, but then you also have like the the penis
00:14:29
Speaker
It's much like a penis in many ways. First I do small quick strikes and then I extend it. But obviously you're doing more damage when it's in its extended form and you have more range. Stop smiling.
00:14:50
Speaker
But for me, it was hard to keep extended the whole time. Because it was hard for me to react to boss movements. So mainly I went through the whole game with the saw spear, which is pretty much like the axe. But I'd go in, get some slaps, and then I'd dash away and reset my positioning.
00:15:12
Speaker
Mm-hmm. Whereas if I use the whole ranged form I would get in a slap as I'm going to do the animation the second one I've already been hit three times. I'm like, yeah But it's really cool because you can also interlace some quick slaps into trains You can extend the weapon during your attack animation. Yeah to kind of interweave that but I again suck I Went back to my Dark Souls and one strats of like hit move out of way of being hit
00:15:38
Speaker
Yeah, there is a I had a different experience with the transform weapon. So my first was the Actually, I don't even remember what my first was because I swapped it out really quickly Like the threaded cane the axe and the other one that nobody does I think I had the saw very briefly as soon as I found like another weapon I picked it up because it was the Kirk hammer I found that I was like, all right, this is this is my life now. I
00:16:02
Speaker
So its primary form is just like a silver sword. Pretty standard sword moveset. And its secondary form is the sword goes into the handle of the axe, or not the axe, the hammer. And now you've got a giant hammer. So if you've played Monster Hunter World, you know, this is fine with me. Structurally though, I can never envision how that works.
00:16:24
Speaker
Like think of a sword, right? It goes to a point and it's like no this will sustain most of the weight of the hammer portion like it's like maybe if the the sword extended like all the way into the hammer it does so like the the blade is completely obscured if The weight is on the hilt of the sword. There's a chance that
00:16:46
Speaker
There's a chance it could maybe work. The thing I don't see it working anyway whatsoever is if there's any weight or striking pressure against the sides of the blade, which I assume would be the case and would invalidate the weapon.
00:17:00
Speaker
The TLDR is Dave can't suspend his disbelief in a game that involves monsters. But I did use both forms of the weapon a lot because there was a massive difference for that weapon. Like if you're using the hammer form, your attacks are much slower, but they have crazy amounts of stagger. And it's a two-handed weapon if you transform it.
00:17:23
Speaker
Not all of them are but this one is uh, so you can't use your gun um, but your l2 attack is replaced with a um Kind of like a horizontal sweep. Is that like your weapon art? Yeah, it would be the equivalent of basically like a weapon art There's no cost to it in bloodborne because they're just like be anime But if I chain together light attacks
00:17:50
Speaker
it would basically stagger most enemies I encountered. So after I learned their moveset and I knew that I could get in one hit, I could deplete my entire stamina bar, just doing damage to them, stun locking them, back out and do it again, and that was pretty good.
00:18:07
Speaker
That seems solid. The the R2 was also like pull the hammer back behind you and just like charge charge charge charge smash like you are playing Monster Hunter. That's your full work on the railroad. Yeah and if you could hit a boss or something with that a lot of the times you could stagger them and open them up for like a visceral attack. And is that like a
00:18:31
Speaker
the equivalent being in dark souls where like you've broken their guard yeah their points right yeah yeah same deal um and the visceral attacks in bloodborne are like they're legit they're really cool they are anime but they're really cool did you ever put your your hand up the pig's ass
00:18:48
Speaker
Didn't do that, but I did visceral attack a pig from behind Okay, cuz like every time I've seen that animation happen. Yeah, there's a lot of visual attacks You kind of like go in with your hands and I'm the weapon it's kind of like rip out What would be the equivalent of like their heart or whatever guts are there? Yeah, it's just the animation and the noise is not actually
00:19:08
Speaker
But for the pig, from behind, it was always just in the butt. Right. I'm going to clarify for the audience, none of this was probably animated with an actual butt. It's like, is that a one-up to the black mirror? Yeah, no. Initial attacks do feel really good. You could also stagger enemies with the projectile weapons, right? Yeah, that would be your parry equivalent to Dark Souls. But only some moves are parryable, just like Dark Souls.
00:19:35
Speaker
Well, like I said, I didn't figure out a lot of this stuff, so I would not get hit and then hit. Yeah. I mean, it's still it's pretty good strategy across the series. But yeah, a lot of times if an enemy uses like a charge up attack or they dive at you or they do something that would leave them kind of flat footed, you can kind of shoot them out of the sky. I use the Blunderbuss as the.
00:19:57
Speaker
I use that a lot too. Which gave you pretty good spread. So you didn't have to be as accurate as with the pistol. You're more likely to stagger them. And then they would recoil. They had their poise broken like you mentioned in Dark Souls. You could run up and R1 to perform the visceral attack. It's really good against bosses because it does so much damage. So much damage.
00:20:25
Speaker
Because bosses always have a good deal of health as their bosses And when you hit them you're still getting damage in yeah, but it feels like chip damage compared to That was a noticeable chunk of damage
00:20:38
Speaker
Yeah, and you mentioned you mentioned chip damage, which like probably matters more in. And this is like one of the big differences between Dark Souls and Bloodborne is in Dark Souls, you almost always have a shield or you just don't get hit, but it's really common to run through with a shield and a weapon.
00:20:58
Speaker
And you'll just try to block as much incoming damage as you can You don't have to focus on dodging like complete opposite and blood-borne Try to dodge as much as you possibly can but if you get hit like Attack them back. Yeah, because you have that little
00:21:16
Speaker
section of like recoverable health. Um, there are some like fighting games that will do that as well. Where it's just, if it times out, they're like, well, you didn't want it back. So you lost it. Yeah. Um, but it is nice if you get punished by something, but there was, it was a longer animation. You can get some hits in. She's not like, Oh, I got hit. Run behind some scenery inject self with health. Yeah. Yeah. Which is the Dark Souls way. Drink your sunny D.
00:21:43
Speaker
Yeah, but it keeps you in the fight, which is nice But there are times where I would get hit by something i'm like We're not chancing that and I would book it and be like antidote potion another potion.

Boss Fights: Strategies and Comparisons

00:21:55
Speaker
It does really reward uh Even even some sometimes I think more than dark souls in both cases like boss fights large enemy fights It's about knowing what the enemy can do and like working around it
00:22:07
Speaker
But in Bloodborne, you mentioned, you know, running away and to heal, there's always the option you can rally instead. So you're like, if you know that they committed heavily to that move or you know their move set and you're now in like a blind spot to them or something like that, just unload, like use your fastest weapon and just like slice and slice and slice and slice and get back all of the damage they did to you. Yeah.
00:22:32
Speaker
which feels great and it also gets blood all over the place which is like maybe maybe more than is reasonable that happens in Bloodborne
00:22:43
Speaker
No, it's it's good. It's real good. I think the main time I figured that out and really utilized it was against Vicar Amelia. Yeah. Who is this nice nun at a church who turns into this giant beast with a lot of bandages coming off her. True anime fashion blindfold too, right? Like she has stuff over her eyes.
00:23:04
Speaker
Yeah, because blindfold chicks are hot. Especially if they're giant werewolves. I didn't know I'd take that back.
00:23:13
Speaker
But a lot of her animations can be like quick sweep claw attacks, but she also is clutching a rock or something. Oh, it's a pendant, the pendant. Yeah. Yeah. But she has her hands kind of balled up around it and a point like she kind of goes up and like, you see like the big animations coming down and she'll like slam on the ground and there's a decent amount of area damage around that. Yeah.
00:23:37
Speaker
So meanwhile, if you're smart like me, you're like getting the fuck out of the way of that. You go behind and maybe you got clipped by a claw attack earlier. Yeah. You can just beat on the blind spot or where they're not going to be able to react as fast. And now I've just repeated everything you said.
00:23:52
Speaker
Yeah, well, no, I mean it's it's a standard like approach to a lot of these beast fights like especially the legs those will be Uh weaker or they'll have their own kind of like health pools. So if they you do enough damage Um, it'll like knock them to the ground then you can go up and attack the face. Yeah, I got a lot of visceral attack opportunities from Just hitting the same spot on bosses and it wasn't by my own design
00:24:20
Speaker
I hear piping. It wasn't by my own design and ingenuity. It was just that was the spot where I felt I could get in attacks without being punished. And then I found out that fact after the fact. I was like, oh, hey. What if I went back and I like just had soft bagpipes, like just right there in the episode, just really kind of quiet? And you're like, wait. Oh, piping. Ah, yes, the moors. Ah, yes, the Scots are back from war.
00:24:49
Speaker
Yeah, I feel like the boss fights are some of the most iconic moments in Dark Souls, much like all of this whole series.
00:24:59
Speaker
Yeah, but there are definitely some throwaway bosses throughout the solo series you're like Yeah, yeah, particularly too. I'll defend too on a lot of ground that I know well Okay, even going back to one ceaseless discharge is like a weird type of thing right everyone hates the That fourth lord soul with uh, you're fighting a tree and lost isolith. Oh, yeah, everybody hates that curse right would yeah
00:25:24
Speaker
Wait, no, I'm thinking two. Isolith. Isolith, yeah. You're thinking of three. Yeah, I'm thinking of three. I'm thinking of three. People also hate that boss. Yes. But... Crap. What is the name of that?
00:25:36
Speaker
I can't even remember. Witches of Izalith? Yeah, it's something like that. There's a reason that we've blocked out our memory of it. It's so bad we're not even going to talk about it. In Bloodborne, I found that most of the bosses were quite good, actually. They were pretty enjoyable to fight against.
00:25:54
Speaker
And some of the early bosses really set the tone for that like for me So like two two bosses you encounter earlier the the cleric beast and father gas coin I think I'm pretty sure I thought father gas coin first really yeah, cuz I saw the monsters the wolves on the bridge I was like
00:26:15
Speaker
No So I did a fight father gas coin who's like We haven't really talked about much the story because we don't do that here No, we don't but he's like succumbing to the beast curse and he was a hunter who was out hunting beasts But he's yeah, he's slowly you are also a hunter who's hunting these? Yes, which which means you have cool weapons. Mm-hmm but you also have an amount of beast blood and
00:26:43
Speaker
To be able to fight on par with the beasts But you're essentially protecting other people because beasts are evil and they're killing shit Yeah, there's a lot of things derived from blood in this game. They'd live up to the name entirely Yeah
00:26:58
Speaker
Um, but, uh, father gas coin is you fight him in a, um, cemetery. Yeah. And like the headstones are all like destructible to his attacks. He just like goes to town on a lot of it. Um, there are some, I think that can't be broken. You can kind of just hide behind him and pray. Yeah, which was a great idea. Um, but then he also has a blunder bus. Whenever I go to heal, he'd be like, nah, what if he didn't though? Um, and then like midway through the fight, he'll transform into his full beast form.
00:27:29
Speaker
Much like the books, I think.
00:27:32
Speaker
Beauty and the Beast. I never should have taken that rose. I was going for Animorphs, but that's what I was doing. But you can actually talk to his daughter who will have you go out to look for him. My mother went out too, but she forgot to bring the music box. It's always useful when he forgets us. You're like, okay, that's a weird thing to say, but sure, I'll take your box. Music box. Yes.
00:28:03
Speaker
Yes, and if you use the music box in the fight it will stun him he'll recoil and kind of like clutch his head a certain number of times you use it I think Which is really cool. I really like like this sort of
00:28:26
Speaker
So initially my first hurdle was the cleric beast when I very initially played the game. And the only reason I was fighting the cleric beast is because I heard you had to beat it.
00:28:36
Speaker
To get a certain weapon or progress certain part of story and then later my next hurdle was gas going because He would just kick my ass. I didn't know the timing or pacing. Mm-hmm I just really roughen it but then I got past him and I was like, okay. I
00:28:53
Speaker
Smooth sailing here on out. I'll never fuck up again Then there's like the next boss fight. Yeah, that was that was how the game was for me, too I was like really the health bar showing up right brave hunters mark out Anytime I see an area. It's like a little bit too open. I'm like something's going down Yeah, this is why I don't go into like any type of field you're right suspicious, right? Any type of stadium? Mm-hmm. No. Thank you ducking behind benches at the food court I
00:29:21
Speaker
Where's the fog? But I really did like Gascoigne's fight because he's one of the few people who you can face who's humanoid and a hunter. Yeah. So he'll be alternating like, hey, here's a melee attack, here's a ranged attack.
00:29:37
Speaker
because a lot of the ones are more like cleric beasts where it's hey I'm a giant beast type I'm very aggressive yeah I might have easier to read animations or if it's the blood starving beast it's impossible to see what's going on oh yeah I just know that I'm poisoned and scared yeah that's pretty accurate for that fight too
00:29:54
Speaker
Yeah, they they do a good job with it. I think in dark souls you could basically separate the fights into like monsters and knights and in this one you could separate the fights into like beasts and hunters and uh Guess going gives you tastable. He's yeah hunter in the first phase and beast in the second. He's not the fastest like there are other um There's a hunter of hunters. You can find the crow lady. I can't remember her name, but nobody cares
00:30:19
Speaker
She's not a boss. No, no, she can't fight her as she is a character in the game But she like part of her little side quest is she hunts hunters that are Going crazy that are actually losing it and you can assist her in those fights so one of them actually happens in the cemetery where you fight gas coin and Man, am I bad at fighting hunters?

NPC Interactions and Story Outcomes

00:30:39
Speaker
That's that's the takeaway like I'm glad I didn't have online Because these guys kick my butt continually
00:30:48
Speaker
Yeah, the guy who you actually help her fight kill is the one I did accidentally Yeah, he was actually a friend of gas coins and he heard that gas coin had passed So he went to go visit him, but I guess that also drove him crazy. Yeah, and then the hundred of hundreds is like
00:31:04
Speaker
And you're dead. Yeah, it's like this this whole series also like isn't knowing knowing knowing it's not What's after age? I was gonna say it's not Like tragedy is not foreign to the series or like sad storylines and things like that But surprise man blood-borne just has like all of them. Oh
00:31:24
Speaker
Almost everybody dies basically by the end. Most of them tragically. Like the little girl who gives you the music box. Her story is you either send her to the clinic and fake you Sefka like performs experiments. That one does happen.
00:31:44
Speaker
Does if you yeah, yeah Because I think you sent her in yours, right? No, you sent her to I told her her that her both of her parents were dead and she got sad So she didn't leave the house. Gotcha. Okay, her sister apparently also shows up at one point too. Really? And yeah, well like go crazy depending. Oh, she kills herself depending on what happens the little girl But anyways, if you tell the little girl to go to the The Cathedral Ward
00:32:10
Speaker
Mm-hmm. She gets eaten by a giant like all the way. Yeah on the way there And you only know that from like the item that's dropped if you go back through that area after that event has transpired Mm-hmm. It's not like there she goes. Yeah To see it. No, it's not like a cutscene. You stand there and she runs up But yeah, you get the messenger ribbon from the pig afterwards So that's sad and like that pretty much is just continued. Yeah, that's really par for the course. Oh
00:32:39
Speaker
It's dark. It's a dark game. But, you know, you can spread some light by using a torch, which makes a resurgence. What kind of segue was that? People aren't expecting that one. Also, you know, available in Dark Souls, but it's always less effective when I use the torch than when enemies use the torch. I don't know what that says about me, but
00:33:05
Speaker
They have better animations for it because the only animation I've seen that you can have for the torch is like a light poke forward like Yeah, you get away. I tried to use it against beasts and they're just like Now I'm gonna kill you
00:33:18
Speaker
If you hit them with it, like if you dodge the side and then hit them, they do a decent amount of recoil as they're essentially being set on fire. Right. Which, you know, as opposed to being slashed, which NBD happens all the time. You can just do a couple slashes of your own gear health back again.
00:33:36
Speaker
But I didn't use the torch a lot throughout the game because range weapons are not used for a whole lot of damage And I wasn't utilizing the the parry with stagger or parry at all So I'd go in for light and then I would slap some things and run away. I don't even use the torches animation It's just I can see where I'm going. I can see if I want to kill or not get killed by yeah, I
00:34:00
Speaker
I think I think one thing the torch actually did for me is there's there's a couple areas in the game that are really dark You know surprise surprise and As far as theming and bloodborne like So much of the game just is just like hey You don't belong here there's stuff and rituals and monsters and things and you shouldn't be here like they just hammer that home with like what you're running across and seeing and
00:34:32
Speaker
Going through old Yharnam on the way to the Bloodstar of beast. Yeah, there is the the part with the like the praying Were they undead? What were they? Which part of old Yharnam? So it's after under under You're going through avoiding the gunfire. Oh
00:34:54
Speaker
Yeah, right And you can fight him He's like a hunter if you don't and you get past a certain other point in the game You can come back and actually talk to him when he's peaceful. Apparently he's like, how'd you get over? Yeah, this doesn't make any sense But behind him there's a giant like Cathedral. Yes with a bunch of monstrous people in it They're like worshiping something and there's a creature kind of like hung up in the middle of the Cathedral and
00:35:20
Speaker
Yeah, it's a big beast. That's like strung up from the ceiling. Yeah, which because I played that Dark Souls. I'm like Cautiously like certain But it's super creepy like you hear them chanting as you approach it and gets louder and louder and Yeah Yeah, the whole game's a full of spoops. Mm-hmm. Everything is
00:35:46
Speaker
You basically find out later that it's people that have transformed into these beasts and have kind of lost their sanity. So you put them out of their misery so they don't kill other people or you more specifically.
00:36:01
Speaker
The game doesn't hide it that much though like the first uh, like the first main area outside of the clinic you wake up in there's like A gang patrolling the streets basically looking for beasts and they were all pretty hairy like a little suspiciously hairy and then like a large pyre with a werewolf looking creature Being burned surrounded by townsfolk and you're like you're all real hairy And people call you a beast when they attack you yeah, yeah
00:36:30
Speaker
But I think part of it is they know that you are an outsider and you are aggressing. Because a lot of the human items will say, away, away. Yeah. And they see you as the threat. To be fair, I'm a badass. Yeah, right.
00:36:49
Speaker
It's not like you're minding your own business and they started like that you they're like this guy's trying to like ruin our lives Yeah, they see you as a foreigner to yarn him and the the this is the night of the hunt. What are you doing out here? Yeah Yeah, no, it's It's freaking great. I don't know where I was going with that. I think like the the aesthetic really like I Love a lot of the encounters you experience throughout

Level Design and Thematic Elements

00:37:16
Speaker
the game. This is a large jump ahead, but I
00:37:18
Speaker
Well, hold on, are we talking encounters as far as level design level design? Yeah, because there's some really cool places that you can go. One of them is the places you'll call the other places will go. So this is a large jump ahead, but it was memorable to me. But the the nightmare of menses. Yeah. And like I fucking hate the one thing that you might be mentioning.
00:37:42
Speaker
Yeah, so there's, uh, the monsters here are cool because they, uh, are pretty humanoid, but they have like their head turned to the side and then their mouth opens sideways alike.
00:37:58
Speaker
Like if it was a vertical mouth versus a horizontal? Yes, exactly. A vertical mouth instead of horizontal. But their eyes, you know, they're on the side of their head. It's like, it's weird. And there's other really cool designs there. Like the pigs there have like a head covered in eyes, which is...
00:38:16
Speaker
Uh-huh, but in particular, I think, you know, where I'm coming from, there's a mechanic in this area where there's a large building with like a bridge ahead of you. And if you're in the open, it flashes orange and you start getting stabbed by invisible, like knives, which for the most part, don't do damage to you or it doesn't seem like it. But it builds your frenzy meter, which is basically
00:38:43
Speaker
it's um bleeding equivalent yeah it's like and in particular in bloodborne it's your ability to like deal with paracausal effects things like screwing with reality because it takes massive hits whenever monstrosities are doing things to you
00:39:01
Speaker
Yeah, but it's whenever you're in the open. So if you take cover behind a rock, the light goes away, the frenzy stops building, and you can kind of move from cover to cover after the frenzy drops.
00:39:15
Speaker
Um, which is already really cool. You're like, what is up there? Right? Like it's about the questions. What's up there? Uh, but so to hammer in how cool it is, the enemies are afflicted by the eyes, like whatever's up there as well. So if you're behind cover, but you bait enemies into the open, it like flashes orange and their health starts dropping.
00:39:35
Speaker
fast yeah there's lots of time to run through the area and i because i just didn't want to fight and get caught in that but something else we move around and i would just get free souls essential blood echoes yeah because i'm like that guy's dead
00:39:52
Speaker
It's really cool and like Fromsoft's really good with environmental storytelling. Like all of the enemies you meet their neutral positions before you like, aggress them or whatever. They're all hiding behind rocks or they're behind cover in some way. It's really cool. Did you ever find what is up there? I did. I dropped it. It's like the, it's like the mind of Mensis or something like that.
00:40:18
Speaker
It's something I I looked it up later, but I didn't see like a name for it Well, essentially
00:40:27
Speaker
From what I've researched, it's supposed to be like the nightmare version of the doll. Oh, Oh, you mean the, the, the monsters out there. Yeah. Yeah. Yeah. Which as soon as like you see them, your friends, you just start spiking crazy high.

Insight Mechanics and Gameplay Impact

00:40:42
Speaker
Yeah. Um, but if you look at the actual character model, um, it's the exact same outfit as the doll, which is your.
00:40:52
Speaker
What's the equivalent? Emerald Herald. Yeah. Where you can cash in things to level up character. Yeah. But like down to a T it's like, this is the same thing. Yeah. But as you're in the nightmare, it's supposed to be like the nightmare corrupted version. Yeah. They have like a huge head, like full of all of these eyes and.
00:41:13
Speaker
Extra arms and teeth they have they have a mechanic for similar to the the Dark Souls 3 Like prison wardens where that when they see you your health goes down Except in this case when they see you your frenzy builds and it builds fast like and it does a lot of damage So it's really dangerous to be around them Definitely is gonna mention in the nightmare of menses in the early parts before you can get up to that bridge
00:41:41
Speaker
You have to go through a building of sorts. Yeah. Inside the building is a decently open room. You can see like 20 spiders suspended from the ceiling. Yeah. And no matter how old I get, no matter what the game is, I fucking hate spiders in games and it makes me
00:42:02
Speaker
Get a little bit of that nervous sweat stuff going. Yeah, where I just need like to get flustered and I just like have to like dash through the area Thankfully the giant spider can't follow you through the doorway. Yeah, the downside is the rest can So I ran back out the entrance and like got to the the entrance to the cathedral place I'm just like hope you guys like coming through one at a time and start hacking away with the great sword. Yeah That's what I did too. I was like, let's conga line this shit one at a time
00:42:32
Speaker
Yeah, the problem is the big spider has like lunge attacks that go through the walls and stuff. So you got to be careful with that one I just avoided that like the plague. Yeah, it was it was pretty bad That whole area just made it created to make me very uncomfortable. Also the the big thing the lantern
00:42:50
Speaker
is a giant like ascendant mind of menses basically it's like completely covered in eyes and if you get past all of those doll creatures i think they're called winter lanterns that doesn't make any sense doll creatures
00:43:06
Speaker
There's a switch you can pull and chains drop and the thing covered in eyes falls through a hole down to a lower level and you deactivate the lantern effect for the whole map, which is awesome.
00:43:22
Speaker
I might have hit that lever indirectly and not realize that because I had already opened the shortcut to go forward. So you never need to go back. It's optional. Yeah. The whole thing's optional. There's like a cut scene for it and whatnot too. I was like, I have no idea what's happening right now, but as it turns out, that could be a theme for many things that occur in that game. Um,
00:43:44
Speaker
Yeah, a lot of it for me was just exploration. I didn't really look up anything unless I was like, I seriously don't know how to progress forward. Um, I just look like, where do I go after here? And they'll say, check this spot. I'm like, Oh, okay. Yeah. Small stuff like that. And like.
00:44:01
Speaker
One mechanic I do want to talk about is like we mentioned blood echoes that your your souls equivalent your souls currency and level up and everything but insight is the other and Insight is super cool. Like this is something that they never replicated like Dark Souls 3 and
00:44:18
Speaker
And usually it's something you kind of only see in Cthulhu-esque games or whatever, but basically it's a stat that indicates how much knowledge your character has of the beyond. And because of what's actually going on in Bloodborne, it impacts a lot of things.
00:44:36
Speaker
Yeah. So the very first thing I think it impacts is the doll and the hunter's dream. The very first time you go there, she's sitting down and not moving. Yeah, just a doll. But as soon as you get at least one insight, she's standing up and like, we'll move around from place to place. A little bit weird. Yeah, it's really cool.
00:44:55
Speaker
If you go back down to zero, though, it doesn't exist. There is a boss fight where if you have any insight, it will summon in these otherworldly ghosts to attack you. Yeah. Like the witch fight. Mad spirits. Yeah. But if you have no insight, they don't summon anything and you can just go and it's like the easiest boss fight in the world. Yeah. I didn't know that until I like saw it later. Also, there is a creature in the game
00:45:26
Speaker
called an amygdala, which is huge and terrifying. They are invisible to you until the nightmare events trigger, unless you have enough insight in which case you realize they're fucking everywhere. They're like gigantic spider demons.
00:45:44
Speaker
Yeah, they're absolutely crazy. And the game has like a really cool interaction for the first one, which is like right outside Cathedral Ward near the the lamp, where if there's an item on a body you can run and collect. And when you do that, you might see like a blue light ahead of you that like moves toward you. I kind of dodged out of the way of it because I'm like,
00:46:09
Speaker
No blue lights in my neighborhood. I'm not dealing with that. I understand. But if it touches you, you get pulled into the air. You gain insight, I think, and it afflicts you with frenzy. I'm pretty sure you die. Yeah, you immediately die. And what you find out later is if your insight gets to, I believe, 40, which is pretty high.
00:46:35
Speaker
Um, you can see that it's actually one of the amygdala's up there, like on the wall of the building you're spawning in. Like you can just see it when you run outside and you're like, Oh, okay. But it comes down and it grabs you with its hand. Um, and if you can see it, then it actually transitions you to, um, the DLC. Yeah. That's how it started.
00:47:02
Speaker
Okay, so cuz I was thinking of the one that you actually have to do for story progression really a key item so it doesn't Kill you it transports you to That area. Oh, maybe I'm confusing those then because you have to get the tonsil from a patches. Oh, yeah Yeah, and then you go back you get picked up by the amygdala and you get transported to the other dimension. Gotcha. I
00:47:25
Speaker
Yeah, there's there's a couple of them and they do different interesting things. One of them has a laser Yeah, that was some breath of the wild bullshit right there. Yeah Oh man, but I I always I don't know who started that it probably some anime. I'm just gonna say akira Yeah, probably right the original the first anime like the laser gets drawn up And then the explosions happen afterwards. Yeah, that's cool. Yeah. No, that's a really cool
00:47:53
Speaker
Mechanic that they literally never use again. It's just there on that one and most the other ones actually like ignore you or don't attack you There's really only two. I think they interact with you. Yeah, there's one that turns its head away when you get close I'm like, what does that mean? Are you sure? Yeah Because it's like it's clinging to the side of a building and there's like a railway and
00:48:14
Speaker
or railway, a walkway across the side of the building that comes really close to it. So you would theoretically be able to get really close to its head. But as you walk past, it just turns. It was like, hmm, no, not this.
00:48:28
Speaker
Really interesting. The other mechanics for insight is you need to spend it to co-op. Anytime you summon in somebody, it costs you one insight. And then you can spend it with the messengers to buy powerful items like the buff bolt or fire buffs or pieces of gear. Specifically like boss gear.
00:48:51
Speaker
Yeah. So if you beat Gasco and you want his set, you can buy that with insight. Yeah. Otherwise standard equipment you get, you can just pay blood echoes to the other messengers at a different font. Yeah.
00:49:05
Speaker
Um, and the other thing is it has some impacts on gameplay. So like in the vicar Amelia fight, if you have high enough insight, uh, you can hear her talk throughout the fight. Apparently. I don't know what she says cause I was freaking dumb, but, uh, you can hear her talk. Um, and there's these like church priests that have like rods. They like to stab at you and cut you up with size and do all this other nonsense.
00:49:31
Speaker
Um, and if your insight is high enough, all of those weapons get buffs. They just have, that's why the size glow is because they've got the buff on them. It's like they say knowledge is power for my enemies apparently. Yeah, but it's really cool. I like it. And it also made me feel every time I co-op, I was like, am I dropping myself below an insight threshold? Am I going to miss something later? Cause my going back to being super dumb.
00:49:58
Speaker
I don't know. It's something I definitely want to replay through at a point.

Chalice Dungeons and Optional Areas

00:50:02
Speaker
Maybe try a different build. See if I can explore some other areas and learn some things. Yeah. Because what I did is a very linear play through. I didn't really get to get to. I chose not to be the chalice dungeons. Because in comparison to the overworld, they're pretty boring.
00:50:20
Speaker
Because I really like the design and going through and set pieces of the actual Bloodborne game. Like when you got to the forest, that was some cool shit. When you went to Cainhurst Castle and everything was frozen over and they had like these blood sucking leech monsters, which are way a level higher than I was. They just did a lot of cool stuff with it as they have with other games. And I really enjoyed exploring those sections.
00:50:48
Speaker
Did you find a breedus at all, daughter of the cosmos? Cause she is optional. I think she's part of chalice dungeon. I mean, like, well, I thought her, um, she's an upper cathedral ward, which is an entirely optional area. Um, is that pass where you would get the load wigs?
00:51:09
Speaker
It's if you, if you start at the, um, cathedral ward lamp, and then you go right to like the healing church, you go up the elevator to the healing church, or you can drop down to like, I think old Yarnham or something like that. Um, if you make it through all of that and keep climbing the tower instead of going inside of it, uh, there's a locked door at the top. Yeah. I never actually went back to unlock that door. Yeah. That's up upper cathedral ward.
00:51:38
Speaker
Um, but, uh, there's two fights up there. There's, uh, I think it's emissary from beyond or something like that, which is like, there's a bunch of like little mushroom people, kind of similar to the little mushroom people from Dark Souls one, actually.
00:51:54
Speaker
Are they mushroom people or are they like me seeks their me seeks? Yeah. Yeah. I know what you mean. They're kind of just like Space aliens. Yeah, that's what they look like and they're in this like garden and then the boss health bar shows up it's like emissary from beyond or whatever and You can like start killing these little me seeks me seeks and The health bar doesn't move
00:52:19
Speaker
and you're like, huh, and they keep spawning around you and you're like, my weapon has only so much durability. But if you look beyond, you can find one that's not like coming at you to attack. It's kind of just getting close and kind of like watching. He looks the same as everybody else, but he's not attacking you.
00:52:36
Speaker
You're like, hmm, the rats fight from. Exactly. Yeah. It's, it's pretty much the same. Uh, but if you wail on him enough, like you hit him, the health bar starts going down and going, gotcha. This is the guy. Get him, get him hurt a bit. And then he transforms into a giant one and starts taking swipes at you while all the little ones are also like trying to pile in on you.
00:52:57
Speaker
uh and that's a fight yeah um but uh i don't know it feels hilarious to beat these these mushrooms um then there's the lamp and you're like great area done because there's nowhere else to go unless you look through a window there's like a stained glass window next to you and you can be like huh it kind of looks like there's stuff beyond there like a room or something
00:53:21
Speaker
You can attack it to break the window and jump down. Yeah, it's like semi-hidden. It took me a minute to figure it out.
00:53:29
Speaker
But long story short, down the hallway, and fight Ibritis, daughter of the cosmos, which is literally an eldritch horror. And then she doesn't attack you until you attack her first. And even when you re-engage the fight after she's kicked your butt, she doesn't attack you till you get close. And you're like, am I the baddie?
00:53:57
Speaker
Interesting. Is this Cthulhu thing the good guy? That can't be right. It might just be like a defensive thing where it's not trying to aggress and start shit.
00:54:11
Speaker
I need to go back and do some of these optional fights because I actually missed a good deal. She's kind of a pain. I'm not gonna lie. She has like tentacles that she swings around the arena and none of that's happy. It's all a lot of damage. That's a lot of damage. I gotta say for everything I did, my favorite fight was
00:54:36
Speaker
Not, not the host of the dream. Right. It was the worst fight. Yeah. It just wasn't fun. It wasn't like it was hard, but I loved, loved, loved, loved a Mergo's wet nurse. Yes. So for those who haven't played it or to reawaken the boners of those who have, you go to

Significant Boss Fights and Their Impact

00:54:58
Speaker
the circular arena. So you know, shit's going down. Yeah. There's like a little.
00:55:03
Speaker
Stroller yeah in the middle and you hear like a baby crying which is creepy because the rest of the fucking game. Yeah You can also hear that through the area. Yeah, if you're if your insides high enough you can hear the baby This is lucky my inside low no crying children, please
00:55:20
Speaker
Uh, so you go up there, um, and as your character approaches in the cinematic, uh, something fucking drops from the sky and just encapsulates a good section of that area. Yeah. Including the stroller looking thing.
00:55:33
Speaker
Yeah, and it like has these giant wings and it's cloaked and then It like slowly unfurls and you like see like the wings you see there's not really a head. Yeah, but there's kind of like a Free-floating hood that moves. Yeah, and then it pulls out its arms where it has like six and they all have big fucking swords. Yeah. Oh Yeah
00:55:56
Speaker
But the whole set of animations for Murgos Wetners and the effects of when it transitions into like the darkness and it'll appear out of nowhere, but the blades are glowing. That whole fight felt so cool. I still got mass kicked a little bit, but it was the most enjoyable for me to play against.
00:56:16
Speaker
It's also a really fair fight to a point. It's one where all fights, learning the mechanics and the movesets and everything, gives you a much better chance.
00:56:28
Speaker
It's the most bloodborne like fight because basically the strategy is get behind the boss because even though Mergo's wet nurse like when she's swinging these sizes around she'll like hit behind her some it'll do some chip damage to you but you're just standing behind her wailing on her as fast as possible so any of that chip damage gets healed but due to the rally mechanic and you can do like serious damage to this boss but then she starts to cheat and everything gets interesting
00:57:00
Speaker
Yeah, um It's really cool though Also, I think you killed the baby. I'm not a hundred percent sure but essentially encapsulates it So the other thing is like after you beat that fight like you see like the health bar goes away and it's like uh Then it doesn't say anything normally say like pray slaughtered. Oh, it does actually say pray slaughtered then there's a there's a pause and
00:57:25
Speaker
Other way, from what I recall anyway. Yeah, I think we recall it two different ways, but yeah. So the way I'm remembering, I could be wrong, is after you deplete the health bar, it's still kind of like blacked out and like you're in the second phase of the boss fight and you hear the baby crying for like a good like 20 seconds and it stops. And then it says praise slaughtered and the lights come back on, you're like,
00:57:53
Speaker
Yeah, I'm gonna I'm gonna say the way I remember and then I want our listeners to write it and tell us which way is correct That's your homework. We're gonna watch this right now. Yeah, I know right So you beat the boss the baby actually starts to almost sound happy for a minute instead of crying I have no explanation for that whatsoever But price slaughtered shows up as soon as you beat Margo's wet nurse you hear the baby then it gets silent and then nightmare slain Shows up on the screen
00:58:22
Speaker
And that's the only time short of the optional end boss that nightmare slain shows up outside the DLC.
00:58:33
Speaker
I'm pretty sure I'm pretty sure I'm right on this one. Could be. But it's the, it's the implications of what's happening is like, again, not going to get into the lore, but basically Cthulhu things, things can ascend and become great ones. And the baby is an infant great one that's being protected by Margo's wet nurse.
00:58:56
Speaker
and because she's like taking it like into herself to defend it in the boss fight when you kill her you kill it as well kill the baby as well and it's a great one so it says nightmare slain instead of prey slaughtered for it because for some reason they didn't want you sure you're killing a baby I don't know exactly why you know

Tragic Themes and Lasting Value of Bloodborne

00:59:16
Speaker
FromSoft has actually done this multiple times though because in Dark Souls 3 there's the dragon looking thing like half dragon who fights with a baby in his arm until you do too much damage to him then he slams it against the ground and rages at you yes yeah I can't remember the name of that fight for whatever reason I can't remember either but you guys know what we're talking about you dedicated fans of the series we appreciate that
00:59:44
Speaker
Talk about it Oh, right. Yeah, we haven't even covered that game. Yeah. No, that's uh, we're saving it. No one here knows what we're talking about. No, but yeah Bloodborne's good though. I would say I'm really is um, even today it holds up really well It's not like you have to give it a pass or like run it with like a certain type of ds fix. Yeah, right. Yes, right Or I guess it'd be bb fix
01:00:11
Speaker
Yeah, I know Dave usually does this but if anyone out there is interested in the game You can pick it up on Amazon for 20 bucks game of the year edition super cheap right now easy peasy Yeah, and it will always hold a lot of value at $20
01:00:30
Speaker
I don't know. It's just, it's really good. Musically, it did not stand out to me as much compared to some of the other FromSoft titles. You know, what's really kind of sad a little bit is, um, I agree with you a hundred percent. The track that stood out to me the most is the cleric beast fight. Cause there's like chanting and yelling and nonsense and stuff going on in that fight. And it sounds really cool. Like go listen to that after you guys are done listening to our ASMR podcast.
01:01:02
Speaker
Please. Like, full mouth effects. But yeah, other than that, I didn't really catch any tracks. No. People can correct us in the comments. Also fun little fact. So the Hunter logo that you see throughout the game, it's not always super prominent, but obviously because of FromSoft's inspiration from

Influences and Symbolism

01:01:28
Speaker
Berserk. Okay.
01:01:29
Speaker
Oh, it's like pretty much the same thing. It's the berserk symbol. Well, it's a slightly varied version of the berserk symbol. But I think in the context of bloodborne, it's supposed to be like a man who's being hung upside down from his legs and his arms are going to outstretched and he's being bled out. That's interesting. But if we go back to the berserk logo itself, that's actually a variation of the caduceus.
01:01:59
Speaker
Would you call me? Caduceus is the the staff with the two snakes move it around. That's usually used in like a initial old school, like medical context. Yeah, yeah. I got you. I for some reason have always said Caduceus and I'm pretty sure you're right. And I've always the only reason I say Caduceus is I think Neil Brennan has a joke about it credit to whoever else if it was somebody else and not Neil Brennan. Yeah. But he's like.
01:02:27
Speaker
Take it was you it's me. I made this joke The region is called a kadoosh hiss Is because like you hit somebody on the head with it, which is the kadoosh and the snakes sold it away, which is the hiss kadoosh That's a good joke. It's definitely not no bread. I know I think about it. It was definitely you know that you can't escape that one You know what else you can't escape the outro to the episode I

Conclusion and Feedback

01:02:52
Speaker
Yeah, so The theme and then if you guys want to reach out to us you can feel free to send back in to us feedback At the email address
01:03:07
Speaker
Podcast suggestion. Better episodes. We don't get those. Yeah. Podcast.com. No, we don't own that. Soapstonepodcast.gmail.com or join the discussion on Facebook at facebook.com slash soapstone podcast, where we post these. Yeah. And the strong. Let's close it out. Yeah. Thank you every for listening and have a good night. See you in the next one.