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S3 Ep262: D-Pain, Get in the Mecha! image

S3 Ep262: D-Pain, Get in the Mecha!

S3 E262 · Soapstone
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77 Plays2 years ago
Join Dave, Jake, and special guest Ian as they talk about the PR issues around Steam aliases, Destiny 2, Bungie's upcoming Marathon game, Lies of P, mecha games and anime, advertisement desperation, and more in this week's episode!
 
Intro:
  • Lightfall OST - Battle Ready
Outro:
  • Lightfall OST - Oneirophobia
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Transcript

Introductions and Humorous Name Emphasis

00:00:40
Speaker
How's it going everyone? Welcome to another episode of Soapstone. My name is Jake. I'm joined by my co-host as always, Dave. How's it going tonight, Dave? It's going great because I am joined by my friend as always, Ian! Hey, thanks for having me, guys. That's a very neutral and non-offensive, like, intro after being called out as Ian. Like that. I was like, I've never heard anyone stress your name like that and it sounded weird.
00:01:07
Speaker
Oh no, it was actually pretty familiar. My mother always used to refer to me in a very similar tone of voice. I actually found it very eerie to hear it coming out of Dave.

Steam Alias Anecdotes and Gaming Communities

00:01:15
Speaker
Yeah, I've been meaning to tell you this I'm your mom That's the subversion I will say I think I have you in my phone or on discord or something But I will commonly refer to you as just Ian Ian, but like like it said aggressively like Ian right
00:01:38
Speaker
It's a it's just a call-out efficiency really right go down to one syllable into two Yeah, we don't need somebody so that's why I'm I'm Dave and not David. That's why Jake's Jake instead of Jacobi thee or something like yeah, it's just easier to have it short It's actually funny you say that because every time I pull up my steam I realized that I've only renamed one person in steam. It's Jake and
00:02:03
Speaker
I changed his Steam name to Jacoby something like 10 years ago and I couldn't even tell you how to undo it if I had to. Yeah. I have dang near everyone aliased in Steam because we had like land party events. People would change their names all the time and I actually realized so
00:02:25
Speaker
Actually, I don't know if I should say that. Maybe. I'm going to say it anyways. Who cares? As long as it's not personal information, I think it's not personal information. We have this thing again, like most of our friend group, I think are mostly pretty liberal. This is important backstory because we had like a TF2 game where we were kind of going back and forth, like making fun of Democrats. And at one point my steam name
00:02:50
Speaker
Again, this is really bad out of context was a Dem is just a worst pedo. And I realize, like, again, I vote Democrat, so they're my people. It's OK. We can use that word. No. But I realized that I didn't want that on my alias list forever, because Steam will show you if you look at someone's like aliases had in the past. And at some point, they actually added the ability to clear it. And there was a disclaimer like,
00:03:20
Speaker
Hey, if you clear this, I mean some people might not be able to find you and I'm like, okay immediately Well, I thought was a wholesome once like it's like I've been playing dota 2 for a very long time I remember I
00:03:36
Speaker
At some point, I like got in with like a community and whatever. It's almost like people who I play with like early on, I didn't play for like a very long time. Just kind of other people kind of falling into the group and whatnot. But there's one time where like we were on Discord kind of like reminiscing about some older days of Dota and some people we used to play with.
00:03:56
Speaker
And then somebody who like I play with frequently realize that I was the person from like five years ago, but I just had a different steam name.

LAN Parties and Humorous In-Game Names

00:04:05
Speaker
They're like, that was you. I'm like, yeah. So it can happen where you kind of get lost in the sauce. There are people who like I don't have alias. I don't know who they are. I added them at some point. Maybe they were like a work thing or like a friend of a friend. And now I'm just like, I just don't play games with that person.
00:04:28
Speaker
Go ahead. The only story I can think of of like aliasing on Steam, I think you might have, both of you might have been there. This was ACM. I couldn't even tell you what year of college. I just remember we were having a small LAN party where we put aimbots on our computers, played CSGO, and all changed our name to Gary Oak.
00:04:53
Speaker
And then just let the computer shoot people to death and make them angry with burner accounts. Yeah. It might not have even been CSGO actually. It might have been pre-CSGO. Yeah, I'm almost wondering what would have been that like modern warfare 4 or something like Call of Duty 4. I thought it was counter-stray, but I could be wrong. Military shooters are definitely not my thing.
00:05:18
Speaker
Yeah, and this was probably before my time. I don't know why I'm chiming in here because I don't remember this at all. Oh, I distinctly remember Zach at least. Yeah. I mean, Zach rotated out more before I got involved with ACM.
00:05:34
Speaker
But yeah, it's I think Steam has two features for that They have both like full aliases where you rename someone and then you can also tag someone and I do have a couple people tagged and Again, they're basically Dota people that I like I never talked to again and I added someone as a friend after a game Dave's pointing to themself. It's not actually Dave, but I
00:05:56
Speaker
I have tagged it to this day. Whatever his name is, it changes. Whatever. I see that. But he's tagged as nice guy. Good mid. And that is what the Internet experience in MOBAS boils down to. What is your utility to me? Well, it's a good man. It's friendly stone. Nice for some polite conversation about the weather and what's what's happening.
00:06:25
Speaker
And also if you need an early ganker, he's good for that in the end. I wanted to go on record here, that in the event of my untimely death before Jake, that I want whatever Jake has listed for me as my steam alias to be what is on my tombstone. Gotcha. Are you doing that blind? You don't know what it is currently. Oh, I have no idea. I just have confidence in

Communication in Games via Name Syllables

00:06:47
Speaker
him. Gotcha. So I actually have you as Ian Prime, which is not the worst alias.
00:06:54
Speaker
This is so much better than anything that normally would have been on it. My last name's nothing. It's because I know two Ian's and so I needed to differentiate. This is the primary. I approve of leading the Autobots and I will lead with victory and nobility.
00:07:13
Speaker
Yeah. Speaking of the Autobots. Okay, you go ahead. I'll save, I'm gonna save my segue. Speaking of the Autobots deferred, I'll throw that in later in the episode and then jump up. So, Dave was asking you, what is his name in your Steam? I think he's just Dave. Most people have, well I don't know multiple Dave's on Steam.
00:07:37
Speaker
Editor, can you put in a sound effect of me taking off my headset and fucking off? Thank you. I'll just mute you, everything you say for the rest of the episode. Ian, we need to pretend that he's not saying anything. It's just Dave.
00:07:52
Speaker
It's very uh, it's a good call out. There's actually there's there's some theory to that though, right? Like in a small group game I think single syllable call outs are nice because you can be like dave Rushby, whatever the crap. I don't know why I picked counter strike Probably because we don't play games with call outs But I think in a larger group game two syllables is better Because that can help it like identify like hey
00:08:19
Speaker
Did I mishear that? Would they say some other word? No, it's correct. This is specifically for me. Right, it's a built-in error correction. This is part of optimizing the fun out. When we've done anything with Destiny 2, people come up with the dumbest stuff for what should be very simple. And I'm always amused by that. And then immediately frustrated. But initially amused.
00:08:44
Speaker
Oh no, speaking of destiny, so I know you don't have the latest dungeon access because you didn't pony up the bungee fun bucks. We did talk about it on the podcast though.
00:08:59
Speaker
And it is too much money for a single pass. It's like 20 bucks. Oh, yeah. Just for the dungeon. But what I was getting into was that Jake and I did it with our friend Landon. And you it's funny that you mentioned dumb destiny call outs because guess what? This dungeon has them. So there's Jake looking up someone's infographic they made years ago about how to
00:09:26
Speaker
I guess universally identify some of these symbols and we're sitting here trying to remember it while we have it on the other monitor.

Game Tutorials and Onboarding Complexity

00:09:33
Speaker
And it's me who can't do two things at once and Landon who can do two things at once, but not if one of those things is reading. So it all went down from there.
00:09:45
Speaker
It was, it was kind of a, I mean, there's different tiers of how bad the symbol call us are in destiny. Last wish is the worst. Oh my God. Intentionally bad design. Everything's some variation of fish or dragon or whatever. It's like, and you would meet with a different group and it's like, no, no, it's not infinity fish. That's eight fish, obviously, or like whatever the crap.
00:10:09
Speaker
We abandoned all of that for the callouts on this one. They were literally numbered. This is symbol one Regardless of what it looks like it doesn't matter you're not interpreting this like it's an inkblot a Rorschach test that's symbol three I don't care if it has honest to God numeral for four on it It is listed as number seven in the list and you will refer to it as thus
00:10:32
Speaker
Uh-huh. That would boggle my brain so much. Because any time you have, so even from a coding standpoint, if you have an enumeration of something or IDs that map to something else, if I just say, oh, they have access level ID 2, you're like, what does 2 mean? So you now have to immediately look to something else. And so the name alone doesn't help. Because now you still have to cross reference to 2 on the other monitor.
00:11:03
Speaker
I think friendly names are better, but this was also a dungeon. It wasn't a raid. So we'll say that and then like the next raid that comes out is gonna use the same symbols and we'll be like, okay, we're screwed. But I think despite what Ian said, taking the time to look it up and just saying, oh, this is number three or number two on a side monitor or something, that's fine. Sorry, console peasants. Our approach is not for you.
00:11:30
Speaker
Yeah, that's one of the reasons why I keep suggesting Destiny to my buddy Scotty. And he's a new PC gamer, and I'm like, hey, Scott, let's play Destiny sometime. And then I recognize all the things that I use to play Destiny that make it a playable experience, such as DIMM on the other monitor, and Discord on the other monitor, and all the other utilities on other monitors, and I'm like, oh, I don't think Scott's gonna have much help with this with this single-ass monitor.
00:11:58
Speaker
Mm-hmm, and then having to go through all the tutorial stuff aha all of the tutorial stuff It's not I don't think it's as bad now because they changed it and this is like the chosen of the traveler tutorial thing I did it actually because I I had one fragment that I couldn't unlock and I was like why can I not unlock this so I like went back and did the entire tutorial to try to get it and
00:12:24
Speaker
And I think I did. I think that was literally the reason, like, I think that's how I got it. But that was not supposed to be necessary. Other people could apparently just unlock it whenever they wanted with money. But I had to do the whole tutorial to get it. It was fine. It's better than it used to be. And it's not like, for what it was, the Red War. I don't miss those days. Yeah. See, I'm the opposite. I miss all the old content. I'm kind of, it's a bummer that they vaulted it, but
00:12:52
Speaker
I kind of get it. The game's barely holding on anymore. They kind of have a it's a trick from also the perspective of bringing players into the game, right? Because it's a difference in ideology. If you were to contrast this to something like Final Fantasy 14, which is like.
00:13:09
Speaker
You start at the same spot today as basically the people who started the game as soon as it launched as A Realm Reborn, and you have to go through all of the content and all of the expansions to get to the areas towards the end, unless you literally buy a skip.
00:13:26
Speaker
like yeah literally skip all the quests but if you're doing that you're literally not playing the game so it's kind of not the point um and then destiny was like well the red wars technically already happened so we're putting people through the past unless people are like oh like time travelers as part of their power set maybe we should change it which makes sense why can't they just have it be kind of
00:13:50
Speaker
I guess all sections are open. I say sections like it's just broken out that way. But basically, like if you were to start Final Fantasy 14 now, you could do the current content. I mean, depending on how it's leveled, is it scaled at all or like balance per thing? Or is it like, oh, that's a level 70 thing? That's the other factor is an area. Here's the level 70 area. OK. And dungeons only level down. So right. That makes sense.
00:14:21
Speaker
You'll sink down to be appropriate for the dungeon. I think that was my big problem with Final Fantasies because I jumped into it when Shadowbringers came out? Yes, that's correct. Yeah, I remember because I was like you need to play this expansion and you were like right before that and you were pushing through one that kind of sucked. I think it was Stormblood.
00:14:44
Speaker
as the podcast topic becomes less and less perceivable to everyone listening. Long story short, after sprinting through six years of Final Fantasy content to get to the exciting expansion that everyone told me I had to play, I stopped playing as I got to it.
00:15:07
Speaker
You gotta watch this show, man. You gotta watch it. Season 7, mind-blowing. First six seasons, kinda rough. But season 7, once you have the backstory, oh my god. Instead of the three episode test, it's the three season test.
00:15:22
Speaker
Yeah, it's hard to have somebody buy-in that much because it's a fucking time commitment. It's a lot easier if you have people who are like, oh, I'll also level up a character with you and go through all that stuff with you. But if it's like, hey, you should play this game, buy yourself for 40 hours and then come talk to me. It's like, eh. And 40 hours is like a small buy-in in a massive boat. I know. That's like, that's easy stuff. That's not terrible. That's a week or two.
00:15:52
Speaker
They literally had at one point, they changed the early, the Realm Reborn quest line because it was so boring. I remember that. Do you remember any particular quest that stood out as like the most tedious thing? If not, I have one. I'm going to suggest one though. I just remember because of course they made the change after I crossed over that hump and I was in later content.
00:16:17
Speaker
Uh-huh. The really repetitive task that I remember they took out because it was so egregious was like, go get a bucket, go to the well, fill the bucket, take the bucket of water somewhere else, go back to the well with the bucket. It was like, this is an MMO design nonsense. And they're like,
00:16:36
Speaker
Yeah, no, we're not going to do that. And then they also changed a like gateway dungeon that was really long so that it didn't take a full group of people anymore. But well, you know what they say about gateway dungeons? Mm hmm. Just leads to more dungeons. It's true. We can't talk about Diablo.
00:16:59
Speaker
But Ian can't jump in that conversation. I have the Diablo. All I know about Diablo is Deckard Kane. Literally the only thing I know about Diablo is Deckard Kane. And just his name? Yeah, they are the same person. Diablo is Deckard Kane. Oh, shoot. I'm on the ball. I knew more than I thought. Yeah.
00:17:22
Speaker
But no, we mentioned beforehand in part of our initial discussion that there were some other Bungie news that came out recently. We obviously had our impressions for

Destiny and Marathon Announcements and Speculations

00:17:33
Speaker
it came out of the PlayStation. I think we mentioned Marathon dropped, but what were your impressions of the Bungie announcements and how you feel things are going? I mean, if we're talking like the Destiny stuff, they released a trailer for the final shape.
00:17:49
Speaker
are not even really a trailer, I guess it was a trailer, but with a tagline to come view their show in August sometime when you're gonna do their big, I guess you're gonna say year in advance of what's going on. And you know, that's exciting, it gets me hyped as someone that plays a lot of Destiny. It was a good job of keeping it on top of my mind, doing the marketing thing, right? Right.
00:18:14
Speaker
It does feel like they hit their, hey, we had a bad expansion slam on the emergency button to gain player engagement again. But I'm actually more excited for Marathon, I think. Really? Well, I think that the Destiny well has run dry with my friends. And I don't think I could pull any more people to this well any harder. But if it's a new IP, I could be like, hey, guys, this is new Bungie stuff, not the old Bungie stuff. Come try this.
00:18:42
Speaker
And I might be able to catch a few more people. So outside of name alone, what kind of catches your interest about the the marathon trailer or what they've released about it so far? For me, at least artistically, it was beautiful. I mean, agreed. I'm always on the hunt for any games like the older I get, the more I care about art style and aesthetic. Like it just seems to me that a lot of games are looking real similar to each other nowadays.
00:19:13
Speaker
So, anytime I see something with, like, a gimmick or, you know, an art style that I really like. Of course, now that I'm trying to think about it, I'm unable to. Tunic, actually, in the last few months. Tunic was fantastic, recommended to me by my friend David Brown. But, I played the hell out of Tunic.
00:19:37
Speaker
and enjoyed it because of its art style, primarily. And Marathon, the trailer at least, looked fantastic with big pop-out colors and the such. You know what it reminded me of? Two touchstone games, I think. The first is basically Mirror's Edge, because like the high contrast colors. And then the other thought I had was like, this looks kind of like a realistic splatoon. You know what? Yeah, I see. With the paint everywhere.
00:20:06
Speaker
I mean, there were a lot of pain aspects to it. I like anything that is that stylized versus when they go for that militaristic realism, everything sounds like drab. You can still make it look good, but it doesn't stand out in the same way. Yeah, I was raised in kind of a
00:20:29
Speaker
How do I put this? My mom was terrified of guns and didn't like the military. So I wasn't allowed to enjoy guns or military things. I remember distinctly having to convince her to let me buy Super Smash Brothers. And when she asked me if there's a gun in it, I'm like, there's a ray gun. And that was almost a no go. Wow. I was like, yeah, Fox and Cloud is a gun. Is it a real gun? No, mom.
00:20:54
Speaker
Energy gun shoots pew pews. I don't know. So I guess that my tastes were shaped around that so military shooters never appealed to me. I don't think I ever played more than 20 minutes of a Call of Duty game. And the 20 minutes I do remember playing, I was losing really bad and not having fun.
00:21:17
Speaker
I think that there's one experience for Call of Duty that I pretty much recommend to people, and it's very, very specific. So much that I don't actually recommend it to people. And it was the co-op mission in Modern Warfare 4, where you had two players, they were co-op missions, with one person on the ground making their way across this farmland area to extraction, and the other person was in an AC 130,
00:21:43
Speaker
with either black hot or white hot toggleable vision. And you were just obliterating everybody along the path. Glorious fun for the person in the AC-130. But that doesn't have much to do with like an actual shooter. It's just a power trip. It's like, do you remember any of those games that had like tower defense segments where you got to be the tower and you had to mow down all the enemies and defend the civilian? Yeah.
00:22:12
Speaker
Oh, well, one of us gets to play as the gun and the other person gets to be the civilian. Uh-huh. It's kind of also like fear. The fourth game? Third game. I can't remember. Whichever one you had least speak in the name. One of them you play as co-op also. One of the guys plays as point man, who can do bullet time. And the other guy gets psychic powers, can possess people and make them explode and stuff. And it's like...
00:22:38
Speaker
Yeah. Jake let me play the psychic man for that one. He's like, we should play for your three. I'm like, tell me about it. And he's like, you'll play the fun character. I've already played through this. I'm like, OK. And to be fair, psychic powers is kind of cool. Yeah. Yeah. Back to marathon, though, for a second. I know we drift sometimes in the podcast. How do both of you guys feel? I guess I'll start with Dave and then go to Ian, since you jumped first, Ian. How do you feel about the fact it's an extraction shooter? Because we do know that's the genre.
00:23:09
Speaker
Shit. I don't. So at least for how marathons been described to me and for like what I've seen from Mandalore's videos over the years, it really has like a core theming identity for like you're a solo person trying to rectify this larger situation with like, you know,
00:23:33
Speaker
grave stakes at hand and then it's like AI Yeah, like things are going on like it has an actual deep interesting story and they're like Okay, so you and your buddies go in like I played extraction shooters like this And like they're fine, but I'm really skeptical about how they're going to tie that in with marathon Make it interesting. I think they said from one of the trailers are like
00:23:58
Speaker
And people kind of figure out how to unlock the next area. And I'm like, OK, so it's like a seasonal thing where you don't really plan out anything after the first one. And then you're like, oh, we'll get to the second one. Oh, somebody found the magical berry. Nice. You've unlocked level two. But it's a weird thing where you have all of these players kind of simultaneously experiencing story either weekly or seasonally or however they release it versus here's your standalone game.
00:24:27
Speaker
So you're thinking that there's going to be like a dissonance or a disconnect between like this is the story that marathon trying to tell because it's got the lore, it's got the all the events, all the parts of the story versus well, me and the boys just loaded in and now we're going to go around shooting people and blowing up cars for 20 minutes because we don't have anything better to do. Kind of. Yeah. But you're also like injecting more players than just a one. Mm hmm.
00:24:58
Speaker
Yeah. I would say it's interesting. I mean, Bungie at least seems to have gotten a seasonal model they like, the Destiny. I didn't even think that they might be trying to do something like that with Marathon, but now that you brought it up, it seems inevitable that what makes them money on one platform, they're going to port to the other one. I'm interested to see if it's going to flop or if they're going to make it fly.
00:25:27
Speaker
Yeah, I think like my take on it is I agree with all of pretty much all of your guys's points That's it. That's my take. No You guys you guys can't see on the video, but we're standing in a triangle perfectly and just holding each other's hands. It's great. Uh-huh. Yeah
00:25:46
Speaker
Why did I think you were going to say we were holding him at gunpoint? We had one guest disagree with us once. They're not a guest anymore. In some way, it's kind of cynical. Well, one, I'm not a huge fan of the fact that it's live service because Marathon was basically Doom for Max. That's the easiest way to describe it. It was Doom for Max, but it had a story.
00:26:10
Speaker
There you go. And so that's a big shift. But the other thing is like...
00:26:18
Speaker
I mean, it's almost an upside, and this is the cynical part. Like, Bungie kind of does the periodic storytelling thing already for Destiny. And so this isn't a big shift for them to say like, hey, foreground is going to be gameplay, background, we're going to be dropping little hints and mysteries and stuff like that. And we're not going to really be giving you the answers for what's going on in Tau Ceti, which is the system that takes place.
00:26:43
Speaker
So they might be a little bit better suited for that. The other upside is Destiny has really good gunplay. Um, so as an extraction shooter, they might actually be able to complete compete with like war zone, which is the other one I played more recently. Um, and I'm also just way more interested in sci-fi than modern military for the same reasons. Ian's mom discouraged it. So yeah, I got to keep those guns out of, you know, young minds. Mm hmm.
00:27:14
Speaker
But if this was a single player or like a co-op type game, I mean, I would probably appreciate it a little bit more.

FromSoft Games: Comparisons and Experiences

00:27:22
Speaker
That might not be true, though. I don't play that many shooters. So who's to say? I think it's interesting that Destiny and Bungie, by association, has decided to try and avoid the problem they run into over the last 10 years in Destiny of how do we balance PvP and PvE
00:27:41
Speaker
And they're like, you know what? We're gonna run head straight into this problem and make an extraction shooter that involves elements of both at the same time. Let them fight it out, meh.
00:27:53
Speaker
Yeah, yeah. It is kind of, I do hope not too much of this is flavor of the month, right? Because sometimes I know this happens in game development where someone's like, we have a great idea for a really cool game. And then a producer or someone is like, make it live service or make it the genre, right? It's got to be an MMO. It's got to have zombies in it. It's got to, you know, whatever. And that can kind of distort the vision. I hope that's not the case.
00:28:22
Speaker
But Marathon is so old. Like, I was three years old, I think, when the first Marathon game came out, that I suspect they might have had time to work through some of those creative differences before they actually came back to it.
00:28:39
Speaker
Like this was before they worked on Bungie and the Destiny game name was first mentioned in the final line of the final game of the marathon series. Oh, I didn't know. Yeah.
00:28:54
Speaker
I think it's I think it basically without any context, you guys can go look it up, but it's just like you are our destiny or something like that. And then many, many years past, they released Destiny. But Bungie loves to do that. They're just they put a little poisonous like art or term or something like that in one of their other games and they're like coming back to this.
00:29:17
Speaker
Not only that, I'm pretty sure Bungie shares the same sort of vocabulary strategy that Square Enix uses for the Kingdom Hearts game. They have a word cloud of basically a bunch of different words that they like to use, and then they just throw darts at it every time they need a noun. Yeah, something about memories and friends and the darkness. Oh wait, light. Darkness is love. Hold on, this sounds like a different game.
00:29:46
Speaker
Yeah, they do that. But we'll see, I guess it could have a much worse first impression. I'll put it at least that way. So the fact that they use justice in the trailer makes me interested to watch another trailer. They get they just want to listen to justice. It's a good song. It's so good.
00:30:10
Speaker
I think we already talked about this a couple weeks back but like when I was watching John Wick 4 and then they had Justice, come on, I'm like, are they just popping off now? They're in everything again. But I'm happy for them. I hope they're getting more royalties on songs that are now I guess decently old. Yeah, I think
00:30:33
Speaker
I think I think they probably are. Anything else? I mean, there's been a lot of game shows and announcements and things like that. Anything else that came out that you guys were really interested in? Maybe we could discuss or cover, find conflicting viewpoints, break the break the triangle. I'm going to throw Ian under the bus real quick, because I want to know his opinion, or at least let's say first impressions on the trailer for Lies of P.
00:31:01
Speaker
I was actually... Wow, we really do share one brain cell because I was going to bring up... Well, Dave and I was watching the show and we saw the trailer for The Lies of B. I think it looks good. I'm excited for it. I've seen people call it Bloodborne at home. We've got Bloodborne at home. This is Bloodborne at home. But considering we're not getting any more Bloodborne, I'll take Bloodborne at home.
00:31:27
Speaker
It's definitely nailed art style and visual, which are, like I said earlier, two of my favorite things. What do you think? I see Dave grimacing at me. I was just trying to yawn in a comedic fashion. I think it looks good from what they've shown in trailers. I think it will do better than the French one. And if you're saying the French one, exactly. It didn't land that well.
00:31:59
Speaker
I think it was called Something Steel. There's like a French Revolution, also a bit animatronic. Yeah, I know what you're talking about. It's not like Steel Rising or anything like that. It's completely different. There's too many games with the name steel in them. Blue Steel.
00:32:18
Speaker
But yeah, it looks good. I played a little bit of the demo because that came out when they showed the trailer. I wasn't overly impressed by it at this point, but it also is still early. So they do have time to tweak and change things. But I'm hearing good things as far as reviews go. Because if I ever hop on like Twitch or YouTube, people are like, this is the best game ever. At least that's what their tagline says.
00:32:46
Speaker
I mean, I downloaded the demo, I didn't get around to playing it yet. What kind of things weren't you dealing with in the demo, like technical problems, or do you think gameplay decisions? Nothing technical from my end. I wasn't entirely sold on the movement. Granted, I did pick like your heavier starting weapon.
00:33:09
Speaker
It didn't feel super smooth for me to like, you know how you can like cancel certain animations or like, oh, these are when I get frames to do another action or role or reposition or take a health item and stuff like that. It just didn't feel super cohesive. Also, I want to preface, I didn't spend too much time in it, maybe about 40 minutes. So very much just first impressions.
00:33:33
Speaker
So it felt kind of clunky to me at least but maybe I just need to get more of a feel for that flow. I will say getting into Bloodborne at the time when I did definitely was an adjustment compared to growing up on Dark Souls. Oh man.
00:33:49
Speaker
But that's that's because Bloodborne actually handles like what you're describing, like not having the ability to cancel out and things like that. Bloodborne nails that. And that's the reason some people play Bloodborne and they cannot play Souls games is because Bloodborne lets you cancel out of like dang near everything. And that's why it feels so fast. I mean, that's the case with the big FromSoft franchises, excluding the giant mech one now.
00:34:15
Speaker
It's like if you lock someone who loves Dark Souls someone that loves Bloodborne and someone that loves Sekiro in the room together They're gonna argue with each other over which one feels better because they're all just so radically different Which is crazy right like reviewers are like oh, it's the Dark Souls like game or whatever and we have a podcast Admittedly, maybe Dark Souls related in some ways and we're just like these are completely different games. What are you talking about?
00:34:43
Speaker
When I got Sekiro, I banged my head on the opening segment for like two hours. Like, it was an embarrassing amount of time. Like, journalist plays cuphead levels of frustration as I just keep dying to the same person because I'm like, I'll just block everything. And the game's like, no, you're not. You're going to die that way. You're going to play the game we want you to play or you're going to return it on Steam.
00:35:09
Speaker
And then you realize the game actually continues if Genichiro catches your arm off and you're like, ah, oops, I shouldn't have reset so many times. Man, I do really need to play through Sekiro again. The game's great. It's amazing. Although since we've kind of pivoted on the FromSoft thing, how are people feeling about any of the Armored Core news coming out? I'm not up to date if there's been more news since the official trailer they did.
00:35:40
Speaker
for fires of Rubicon. I will say it looks interesting. I mean, visually just amazing. No way my computer will be able to run that shit until I upgrade my graphics card.

Nostalgia for Mech Games and Armored Core

00:35:53
Speaker
Maybe I get on PS4. I doubt they have it. But I watched a lot of body stuff about playing through the older games and some of the lore and I'm kind of like interested now.
00:36:07
Speaker
mainly for like the mech customization. I guess kind of treating that like builds and Dark Souls and just experimenting for like something I really have no basis or context for. But yeah, maybe it could be something I'd be into. I will say watching some older gameplay though, it doesn't feel like my bag. Didn't you like or play, was it Shogo?
00:36:33
Speaker
show go I like for nostalgia purposes only it is it is comedic as hell and I stand by that I don't think it's a good
00:36:50
Speaker
So Shogo is an old, I think CD-ROM FPS made by Monolith Games. It is very old and polygonal and janky. The opening is like, it's a Japanese like anime song. All the voice lines between the characters are kind of funny or janky.
00:37:18
Speaker
Yeah, it's just a lot of like weird stuff. Some of it's fun, like you do get to do some mech stuff, you do do some guy on the ground. There's a level with a cat you have to rescue, which is fun, but that is optional.
00:37:33
Speaker
It just, it has a lot of good meme content in it. And if you ever find it on Steam for cheap, check it out. It's entertaining, but I would not say it's good. I think that's a trap. I'm pretty sure it's always cheap on Steam. I think it's basically just telling everyone to buy the game. It's probably like five bucks.
00:37:54
Speaker
Just I don't actually I'll have the here's where the controversy comes in. Here's what everybody clash. I don't recommend people play it, but do listen to the the intro because it literally is an anime intro. It literally is just a song of people singing. It's so dumb. I mean, I'm certainly going to look it up now. I'm very curious. Yeah. Cue up the trailer for for after this. It's entertaining. Game is $10 for anybody who was listening and didn't want to look it up real time. I've done it for you. $10.
00:38:24
Speaker
So, the same default price as Bioshock. So, consider one of those first. Can you really compare the two? They're both classics. All of the greats. Bioshock. Dishonored. Shogo. It's up there. It flows off the tongue. Everyone knows that.
00:38:45
Speaker
I will say for Armored Core though, I'm going to continue to just graft content off of Vadi's body for end of the show Vadi video. Because I saw his most recent one where he did an extended breakdown of the gameplay.
00:39:01
Speaker
And it looks very like if you're specifically into Dark Souls because it's Dark Souls, you probably won't like this game aesthetically. It actually reminds me a lot of like near automata and like color palette and like fighting against automatons and stuff like that. I don't expect the story is going to be like near, but.
00:39:24
Speaker
It wouldn't be. Yes. So I will say from Vadi's not most recent video, which I think you're referring to, but the one where he kind of went back through a bunch of the literally all of the older ones, they actually do have some interesting story elements that I would not have expected just looking at the box art for them to kind of delve into.
00:39:46
Speaker
So, I do think it will be closer to a near automata type story where they actually do hit some heavier subjects, like the perils of war, et cetera, stuff like that. Why is nobody doing pro-war stuff anymore, guys? It's so weird.
00:40:05
Speaker
But yeah, the gameplay wise, it looks kind of like a boss fight simulator in some ways. It's also got like big open areas where your mech decisions decide how you're going to traverse them. And because of that, I actually think you'll probably be able to run it on your computer unless they screw it up. It didn't look actually crazy high res again around the graphical fidelity of Nier, which wasn't really pushing the boundaries of modern PC hardware.
00:40:31
Speaker
But yeah, I mean, it looked good, but it is also a genre that almost doesn't exist in the Western space. Like we don't really have mecha games and mecha warrior isn't even the same type of game. So. Yeah, we'll see how it does, I guess. Yeah, I was trying to think what was the last like mecha type game I've played. And the only thing I'm coming up with was when we all got Demon X Machina to give that a shot and played it for all of a day and a half.
00:41:02
Speaker
yeah yeah i when people were playing that i was like i'm i'm excited that you guys have the hype going on here but i don't know if it has the longevity which is character growth for me because i'm usually on the opposite side where i'm like hype manning something that is it's right next to the precipice like i'm just gonna grab everybody and then jump off the cliff and never play the game again
00:41:28
Speaker
But yeah, it looks better than that. It's going to be higher production value than some of the cheapy Steam type games for that. I mean, I'm excited you think about FromSoft. They haven't really missed in recent history. I can't think of unless they release something in between the Souls games. When did when did two come out?
00:42:03
Speaker
But no, they've so I think if you look at the Dark Souls or Souls-like track, they have consistently built upon what they've had and been like, oh, this works, so let's try out something else. And then Eldering, which we've talked about for a million times and I will never stop.
00:42:12
Speaker
Are you talking about Dark Souls 2? That doesn't sound right. You must be talking about Armored Core 2, notoriously panned by the community.
00:42:24
Speaker
They combined so many elements of the things that worked well in their games. Like, oh, we played around some verticality. Oh, we can actually do stuff with that. Make a a jump button, but other things beyond just that. But I don't think they're going to forget everything that they've learned for their games history. And even just for the armored core series itself, I guarantee you it has improved a lot from where it started.
00:42:56
Speaker
So I'm expecting it to be at least a good game, even if it's not a game specifically for me. Yeah. You mentioned when it came out, so I pulled it up just to look at, like, what have FromSoft been doing the last 10 years? Dark Souls 2? Oh, it's 2014. But everything since that? I mean, we're talking Scholar of the First Sin, Bloodborne, a Monster Hunter Diary game with Capcom. I didn't even know about that. I'm not familiar with that one.
00:43:25
Speaker
But then we're just talking Dark Souls 3, Dark Souls Remastered. Sekiro, Elden Ring, and now Armored Core. They've got a string of hits. The team they've got there is solid, so whatever they do, I think it's gonna be quality. And like Dave said, whether or not it's my cup of tea is in the air, but we'll figure it out.
00:43:48
Speaker
I will say the mech combat also looks very action packed and cool. In the extreme case, if you've got two light frames that are not heavy armored and a sword in the left hand and extra boosters and stuff, it looks very much like those anime space battles where people are just flying around clashing and stuff like that.
00:44:09
Speaker
But they may be countered by someone with tank treads on the ground and like high impact artillery or something like that. So it looked pretty cool. It also had a stagger system kind of similar to Sekiro. I think they were the one, Jake, who taught me the mnemonic between, like, as someone who hasn't played any of the previous games in either the Armored Core or the Mech Warrior series, how to differentiate them at a glance.
00:44:35
Speaker
And it's like, oh yeah, Armored Core has laser swords. And I'm like, oh, okay, I can remember that. Uh-huh, yeah. Mechwarrior is not a very exciting series right now either, so you don't have to pay that much attention to it.
00:44:49
Speaker
Metcroyer is closer to, I don't want to say more realistic, but less less anime. Was that safe? They're pretty much they're they're pretty much walking tanks instead of like ninjas. Right. Like Japan went like giant robot ninjas and Metcroyer was much more like, well, if we had to have a mobile walking tank with altering capacity and weapons strapped to it, what would it look like? And that's what they came up with. But.
00:45:19
Speaker
Yeah, higher hopes for Armored Core than the Mechwarrior series right now. But again, we're a little bit from soft fanboys, I think, safe to say. And they proved with Elvin Ring that they can kind of jump away from some of the Dark Souls formula or inject some other ideas into it and not have their fanbase immediately vaporize. So I think they're probably going to do a similar thing with Armored Core where they're like, hey, all right, that was our license.
00:45:49
Speaker
to make something that does not remake Dark Souls. And that, I mean, that can only really be good because they should have more freedom to do what they want to do. Yeah. Also, Miyazaki has been involved in some of the more recent armored core games. So that's not like it's his first foray in it. Right. Not his first Rodeo. No. Ooh, now you got to think about Rodeo.
00:46:16
Speaker
Now, you got me thinking about Titanfall,

Anime Discussions and Preferences

00:46:19
Speaker
which I'm very sad is being pretty well. So Rodeo was you got points for that. If you jumped on someone else's Titan as a pilot, you could rip a power core out of it.
00:46:31
Speaker
and that would remove the shields from the Titan. If you did it again, you did a bunch of damage to it, but you had to be a psychopath to basically wall run and jump and try to get attached to this giant mech that will instant kill you if it shoots you with any of its weapons.
00:46:51
Speaker
Or punches you. Just turns you into a splat. So that's where my mind went with rodeo. I'm sad Titanfall's not around as much anymore. I mean, at least you tied it to mechs. Yeah.
00:47:07
Speaker
Also, advice for Miyazaki, I know he listens to the podcast. When we call in the armored cores, they should basically fall from orbit. Titanfall did that, and it is the coolest intro you can possibly have. People talk about the superhero landing, mechs having that and falling through orbit, far better. I mean, I think it's pretty well established. Any sort of like orbital dropping
00:47:37
Speaker
infantry or military force or technology is always going to be exciting. Like, I know Marvel did it at least two or three times. Um, Halo did it. ODSTs. Oh yeah, mm-hmm. Uh, Starcraft did it. The Raynor and his drop pods. Probably still one of my favorite, like, co-op commander things for Starcraft 2 is just, hey,
00:48:05
Speaker
I don't have to migrate my army around the map. I just literally spawn them from orbit. It's like, you know, when like a protagonist kind of like walks into a back alley and there's like somebody around like a burning trash can and like, hey buddy, what are you doing here? And like some other people get up from like, you know, they're up like a little flight of stairs that can like jump down. It's like that, but in a much grander scale.
00:48:32
Speaker
If you want to exactly live out in a video game, what Dave just described, you can just play the new Deus Ex games, Deus Ex games, with the Icarus Landing system and just annihilate a bunch of homeless people with cluster bombs. The thing is, you're right. I didn't think you were going to move on to homeless people. You're like, oh, yeah, the Icarus Landing. I'm like, oh, I do remember that. And then crush all those homeless people. What?
00:48:57
Speaker
Yeah, that was a... It's a emergency. Jake doesn't play neutral is what he's saying. Adam, do you want to go in guns blazing or do you want to approach a non-lethaly? I didn't ask for this, I'm going to kill them all.
00:49:13
Speaker
The Gep gun is always a silent take to him. Yeah. People are always talking about mechs these days with everything that's coming out, but nobody really talks about the Tex. How do you guys feel about Texas as a state? Oh, Tex. Oh, this is a trap. Tex, Tex, Mex. That's where my job is going. So you say Tex, Mex, and all I could imagine is like,
00:49:43
Speaker
This is gonna sound awful because it's an amalgamation of different flashing images in my head, but like a giant Gundam in the shape of like a steer skull with the big horns. And then just like Tex-Mex food. Like there's some burro in there with walks and chips. And I'm pretty sure I'm remembering something from old G Gundam.
00:50:10
Speaker
Yeah. I mean, I would, I would definitely eat food out of a sombrero, especially if it was guac. That was the other thing that Japanese mechs kind of did. I mean, Power Rangers to a lesser extent, but also the whole idea. It's like, Oh yeah. Omicron is a planet or something like that. You're like, yeah, the robot is just a big thing. Right. Um, and you can slot them together and sell them as toys. Um, so.
00:50:36
Speaker
Yeah. Do you have somebody stand out mech animes? I know this is opening a can of worms, but I could take another five and evaluate this answer. I don't need to evaluate. I'm pretty sure Dave knows what he opened up here. Uh, Gurren Lagann is still my favorite anime of all time bar none. Uh, no competition. So I will always, uh, try and sell that to whomever is listening.
00:51:05
Speaker
Probably the most fun anime I've ever watched, but also giant fighting robots never cease to amaze me. Mm-hmm. Megas XLR, huge. It's not an anime, it's a cartoon. Do you say Megas XLR or Megas XLR? Yes. I don't know what you said. I know what the distinction is here.
00:51:30
Speaker
Uh-huh. Megas. M-E-G-A-S. X-L-R. Yeah. Okay. Because it did sound like you said like... Sex. Sex. L-R. I was like... I don't think I'm familiar with this. Have you guys tried... I know you guys have had sex, but have you tried Megasex with like the left and right? Oh my god. Huge, huge change in the game.
00:51:57
Speaker
But no, that was, I think it was WV, like a Saturday morning cartoon type thing. It's entertaining. My big one, I mean, I'm not gonna ever say Gurren the Khan's bad, it is amazing. But my favorite mech anime that I mentally will jump to is Aldnoa Zero. Season one.
00:52:22
Speaker
But like that was always very hype. And like they did have actually like dropping out a space type shit as well. I want to acknowledge the first episode was good. I've seen it. I actually like that. But I want to specifically acknowledge that in the notes here, I'm keeping track so I can put them to the podcast description later. And I typed mech anime and I was like, no, no, people are going to get after me for that. And then mecha asterisk after it because there's a big difference.

Game Trailers and Industry Expectations

00:53:02
Speaker
Soapstonepodcast.gmail.com to complain. We should use that as the alternative right now. Just go straight into it. Also, Ian, is it more convenient if I Venmo you now or later for the plug? In our own podcast. In our own podcast. Yeah. That's what we should do. Have you guys seen products like that where I mean, this is a stupid question. It's a rhetorical question. I think about it.
00:53:18
Speaker
That's it, that was my derailment.
00:53:30
Speaker
But people fill their own advertising space with advertising for their own channel. I can think of an example immediately for that. Gamer's Nexus does PC hardware and stuff. And their advertisement space be like, this episode brought to you by us. Here is where you can buy our hot plate or something, or a t-shirt or something like that.
00:53:53
Speaker
I always thought that was really funny, but it would be the like epitome of desperation if we didn't check out our podcast that you're now listening to. We don't have any other products. It's just to drive engagement from the people who are already here. Don't leave is basically Oh no. What I was thinking of, uh, when Dave said that he was going to have any money for dropping the email addresses, like, huh?
00:54:21
Speaker
I could just put down that email address any time a company asks me for my email and get away with it as long as I don't have to ever go there. It's like, oh, going to get a haircut. Yeah, could you give us your email address? Soapstonepodcast.gmail.com. Are you sure that's you? Kind of, kind of, yeah. I already filter out a lot or a fair amount of spam.
00:54:46
Speaker
But periodically we get we get letters and things like that and I say letters like we're PBS I guess I don't know there was an eight-year-old girl who wrote in The handwriting was very difficult to read because she's eight But she said some very nice things about which jrpg she would like us to cover in the future Right, so I told her to fuck right off We're not doing that
00:55:11
Speaker
You know, I was very convinced. This was a true story. I was looking at you in the face and I'm like, this is a sincere man. So, Ian, I think you already know this about me, but I'll say it for the audience's sake. I will commit to a lie if I think it's funny. Like, I love having a bit go on where it's, at the end of the day, it doesn't really actually hurt anybody.
00:55:35
Speaker
But if somebody missed here, he's like, oh, did you say that you lost a toe? I'm like, yeah. I miss it. But what are you going to do? And just leave it sit forever. It's great.
00:55:49
Speaker
It's kind of the fake war wounds story thing, right? It's like you injure yourself a little bit and it's like, oh, yeah, that was nom. Like, how old are you? Yeah, 30. I went there well after the conflict was largely reconciled. I had a vacation. I tripped. It wasn't. Uh huh. Yeah.
00:56:10
Speaker
Well, we've got time for about one or two other significant topics for one very significant topic. Is there anything else that's happened or something? If you don't want to suggest a mech anime, that's fine. I don't. I'll go zero. There you go. Just kidding. Uh, Code Geass. There you go. That's the other one I was going to say. I actually, I didn't think I had an answer until I realized that people were like leaning in like, say the thing Bart. Um,
00:56:39
Speaker
But yeah, that one's good. That's probably my favorite anime still. I always want to recommend Code Geass to like my non-anime friends and I'm like, all the mech scenes are awesome. All the war scenes are awesome. All the Machiavellian stuff is awesome. But then I'd have to explain all the slice of life, high school anime nonsense to them. Yeah. It's just not worth the time. I'll stick with the weebs for this one. Mm hmm.
00:57:05
Speaker
What's this music I hear? That means there's going to be fanservice very shortly. We tend to skip over these parts and not talk about it when we go over episode reviews, but whatever.
00:57:16
Speaker
There needs to be more fan cuts for, but what I want as a service is, and it's blatant copyright infringement. I'll acknowledge that up front, but I want like a trusted, doesn't have to be a YouTube team, but team of people online that are just like, we are just gonna condense this anime to the good parts where it still makes sense and you get the best part of the anime, but we're taking out all of the filler.
00:57:43
Speaker
That's what I want to exist. I want that as a service, and I provide money to them, thereby depriving the original creators. It's a very specific desire. There's probably a team that already does that, but no one's heard from them ever since they started trying to do it to One Piece. Oof. It's a long show. There's a thousand episodes. It's... I'm not gonna even comment. It's not worth my time. Did anybody see the trailer for the new Fable?
00:58:13
Speaker
Oh yeah, I did. Very excited. It was real time. Okay. So I don't think they really, they showed a little bit of gameplay technically. They just didn't have like a HUD. You can tell at which point it is.
00:58:32
Speaker
And actually had to confirm because apparently I'm in a discord with somebody who works with them. No actual spoilers. They can keep their job. But I will say the trailer now looked good because I haven't seen anything about Fable in a such a long time. So I go ahead.
00:58:54
Speaker
You can jump in a second here. I didn't know a lot about this. I actually missed this so I did a search for Fable trailer and the top thing was fable for trailer flooded with dislikes I'm curious where that goes, but also there was an image and I posted the image in discord for you guys right now and This is hilarious to me. I have no context on what fable for is beyond this image and
00:59:20
Speaker
But it is essentially a person wearing a corset. I guess a guy wearing a corset for some reason in this case. I don't know. Not a guy. It's not a guy? No. OK. Not a guy. I believe what you are interpreting as beard is just shadow in the shot. OK. All right. That's what I saw. So clarification made. And then what appears to be a sandwich or something like that? Yes. And they look very silly. Yeah, no explanation on the sandwich.
00:59:48
Speaker
Hopefully the intent was this would be humorous, but it's a hot take.
01:00:07
Speaker
Is Peter Molyneux still involved, I assume? No, not at all, I don't believe. Oh, that explains it. I think this is looking glass games, I want to say. It's definitely not Lion's Head, because Lion's Head got shuttered down after Table 3. And Peter Molyneux was dust in the wind just after Table 3, so I think this is a whole new team.
01:00:35
Speaker
Gotcha, okay
01:00:37
Speaker
Um, yeah. Well, I wonder why it was super disliked then. I could kind of understand if he was involved because most of the negative aspects of fable, he kind of was one of the early corporation faces to borrow a cyberpunk term where people just throw the hate at like one person.

Closing Remarks and Future Topics

01:00:57
Speaker
Like Todd Howard is for Bethesda. Um, he did that for, uh, for fable. Um, so I guess they found something else to redirect towards.
01:01:07
Speaker
I feel like that should be Todd Howard's business card. Todd Howard, Bethesda corporate scapegoat. Yeah. I mean, it's useful to have them. Blizzard has one for pretty much like, or had one for pretty much all of their teams. Except Diablo. They're just like, we won't be able, the person will die. The scapegoat will be sacrificed. We will not be able to use the goat. I don't think that position exists right now.
01:01:35
Speaker
Here's a question for Jake because I know what Dave's answer is going to be. We won't get that on record. Dave and I were watching some of the game trailers and the shows together looking for specific games. Is there anything that's been announced or you think is going to be announced that you're waiting for that hasn't gotten a trailer recently?
01:01:57
Speaker
Oh, I mean, the easy answer, which is probably Dave's answer as well, is Silksong. That's mine as well. Excluding that, I actually don't know. It feels like things are pretty much moving. I guess maybe something from BioWare. No, because they announced that there's going to be another Dragon Age. Yeah, I mean, they're in production of it.
01:02:26
Speaker
And Arcane is recovering, I'm going to say, from their bleed out state right now. So the people I would usually track kind of, they're accounted for in some amount of health, like some degree to some degree of health. They're at least in the room. And, you know, obviously Bethesda has Starfield coming up, which I'm like, I'm starting to get a little bit hyped for. I need to re I need to reel it in. That damn Todd Howard.
01:02:55
Speaker
I know a buddy of mine was very very excited and then let down because at the end of the one show they're like this RPG has redefined the genre with its cast of characters and dedication to storytelling and he's like this is it it's Elder Scrolls 6 and I'm like they have not released Starfield yet they are not gonna release anything for Elder Scrolls yet because you know they're gonna have DLC for Starfield like it's
01:03:26
Speaker
Bethesda. Yes. And he was all sorts of upset with him. Do you remember what the game was? Final Fantasy. Seven specifically. It's the second part. Yeah.
01:03:41
Speaker
I'm still waiting until Seven just finished and then I can play it. And then everybody's like, hey, do you want to play the full game? It's 200 bucks. Because it's still, we had an entire episode on Seven. We don't need to unpack that entire can of worms. But I didn't like it when Telltale was like,
01:04:01
Speaker
Buy this season of the story or like this episode of the story and then come back and buy it later Like I didn't do that. I waited till it was all out and then I bought it when it was on sale Because that sucks. I don't want a cliffhanger. Why would I purposefully play an incomplete game? Do not judge me. I know I play early access titles. That's not what I'm talking about But you want your narrative to be complete you do not want stops
01:04:29
Speaker
Yeah, again, this is this is evidence by like, if I'm like, Jake, you got to check out this anime. He's like, is it done? I'm like, well, and he's like, get the fuck out of my face. OK, I mean, I'm very vulgar when it comes down to anime recommendations. He only swears at me. It means he likes you.
01:04:51
Speaker
Ah, okay. This is the playground interaction. The boys will be boys. It's like, oh no, he's kicking rocks at you out of affection because, you know, humans. I once caught Jake dipping Dave's pigtails in ink. Well, as one does. Yeah. I haven't watched the John Wayne movie in such a long time, but I forgot that was even a thing or an era that existed. Mm hmm.
01:05:20
Speaker
We got battles. It was a different time. John Wayne, I think, lived in that time for his entire life, if I remember correctly. Not a great person. Yes. Definitely not the best person. Yeah. But you know who is the best person? Ian, for coming on as our special guest for this episode. Thank you once again for coming on.
01:05:47
Speaker
Thank you. It's always an honor to get a discord message saying, are you available on this day? And do you want to be a part of it? Uh-huh. I appreciate you turning down the, uh, the tenor of the desperation in such message where it's just like, please God, we've asked four people and no one wants to be on. You don't call a man out on his desperation. You let him silently stew in it. Uh-huh.
01:06:13
Speaker
But no, it is good. Always glad to have you on. Um, uh, if you guys have suggestions for other famous people, much like Ian, that, uh, you think we should invite onto the episode, um, you can send those suggestions into soapstone podcast at gmail.com. Also, we have a long list. It's going to take a while to get there, but facebook.com slash soapstone podcast. And as always, we'll see you in the next one for Peter Molyneux. Have a good night. Have a good night.