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S1 Ep1: Payday 2 image

S1 Ep1: Payday 2

S1 E1 ยท Soapstone
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81 Plays8 years ago

Join Dave and Jake as they remember how they tried to make it big in the wacky world of Payday 2.

Transcript

Introduction and Podcast Naming

00:00:37
Speaker
Another episode. Oh, another. Yeah. Yeah. This is definitely not the first episode that we'll put on the line. I mean, it could be, but this would be a little fucked up at that point. Just a little bit. But they are all just a little bit. But welcome to the assault cast, an ACL assault cast. That sounds good. What word there sounds good? Do you like the term assault cast? I like the hard G at the end of cast. Cast. Cast.
00:01:06
Speaker
Welcome to castaway Well, but My name is Jake I'm joined by my co-host Dave as always forever recording we made so far Which is technically three. Yeah I'll just what I'll do is I'll
00:01:26
Speaker
I'll get a modulated voice to speak over whatever number you just said with however many podcasts we actually released, which is technically 17. They keep re-uploading episode 2. Why is that? Gotta get that ad revenue. But thank you guys for listening. Today we figured we'd talk about a game we've both played quite a bit if it's in the theme of some of the older games that we've talked about. Payday 2. Yes. Payday 2. Not Payday 1.

Introduction to Payday 2

00:01:55
Speaker
I never played Payday 1, actually. Me either, which is why we're not talking about it. Payday 2, of course, came out. I don't have the exact date, but developed by Overkill. Have they done anything else that we know of? Payday 1. Then no. So yeah, they also made Payday. And Payday 3. Just to be announced as far as the release date.
00:02:24
Speaker
Apparently a Walking Dead game coming out this year. Or if it kills the Walking Dead, interesting. I'll have to talk about that one later. But yeah, so we wanted to talk about Payday 2. Yeah, we both played.
00:02:43
Speaker
Payed it to you quite a bit and not not too recently, but you know you're too back Maybe probably you're too back, but I think we had a good group going and we would just go and Rob banks all sneaky beaky right or just shoot everything I think those were both pretty cathartic the premise of the game was basically you are a
00:03:10
Speaker
a Hyster, a criminal, somebody with traditionally a clown mask, but they did have obviously a lot of other masks, right? And you would pick a map or select a randomly generated map off of a kind of a city overlay.
00:03:27
Speaker
And like a difficulty level and then run through a heist of some sort whether that be loud quiet However, however you wanted to go about it. Yeah certain ones would
00:03:43
Speaker
Essentially we failed a mission on you if you went loud. You had to stay quiet. Our classic, right? Yeah, the classic being Shadow Raid.

Co-op Gameplay and Roles

00:03:52
Speaker
Yeah, we played that to death. I think during the height of it when we had a group, maybe three people, I know we played with four at times, but I think most of the time we had around three.
00:04:07
Speaker
Would have been myself, you, Dan. I think AJ was our other occasional fourth. Phoenix might have had it, I'm not sure. No, we definitely did some with him. And I think a little bit with Mike. Yeah, yeah, that sounds right. We can just keep saying random names. Yeah, my memory will fill in, whatever. False. Jill, we play a lot with Jillian. Yeah, Jillian was a ton of gameplay there.
00:04:33
Speaker
But I remember how ridiculous it was to play that in multiplayer, especially for like the loud missions was kind of just do whatever, as long as you're playing to your role. Like they had to, they have some skill trees. There was a tank role for just I'm going to soak a lot of damage, be up front. Usually when I have a crowd clearing type weapon, like a shotgun or something heavy, like a sniper rifle to clear out some shields, which is a special unit type.
00:05:04
Speaker
You had the engineer, I believe, saying to that effect. Yeah, technician. Which is more specialized in setting up things like C4 if you need to blast through a door quickly or having an efficient drill if you needed to drill through a door. Or the silent, silent augmentation for the drill, right? Yeah. But you don't have the, it works all the time augmentation for the drill, sadly. Nobody has that.
00:05:26
Speaker
It's basically a meme at this point. About the drill breaking at the worst times, drawing attention. So yeah, the three that it started with did look it up was Mastermind, Enforcer, and Technician. Or Mastermind was the one I thought was like thematic. I know Dan liked to play that one.
00:05:46
Speaker
got like a lot more medkits, the ability to tie more people up, civilians. And you got to shout at a lot of people. Like if your teammate was down, you could shout at them to get the fuck up. Yeah, literally. And there was a chance that they would get up. There was no cool that on, so you keep shouting, get the fuck, get the fuck, get the fuck up. Yeah. And they would eventually get up. Override your previous lifeline. Yeah. No, it was pretty great. I think I've tried all of these at some point or another. What's your go to play style?
00:06:16
Speaker
The other one, which I didn't actually mention, was Ghost. I'd pick a lot of points in Ghost pretty early. That sounds sneaky beaky. Yes. I like the stealth ones a lot more than the loud missions, I think, once we had to go quiet. Just because it felt really rewarding to pull it off. I love it when a plan comes together, basically.
00:06:45
Speaker
I think that when we started we all kind of had hybrid builds to a certain extent where like we'll pick a couple essential things up from one like the ability to throw bags further I think from enforcer or technician. Yeah so the utility point in that tree is very necessary. Like the heavier items you had.
00:07:04
Speaker
The less far you're able to throw them and the slower you'd move while carrying them. Golduion or an artifact. Artifact, that's right. From Marrakesh. That'll be a later podcast. We can talk about artifact.
00:07:17
Speaker
Yeah. When we're old and gray. But yeah, we had, um, I think during the height of it for some of the maps that we really had down, they actually eventually nerfed the payouts because the way it basically works is you'll have objectives in that map. And, um, your goal is to accomplish whatever your main objective is. And a lot of times there'll be side objectives. So shadow raid, you had to break into a warehouse, steal a bunch of money, bring all the bags out, throw them in a van.
00:07:46
Speaker
If you got enough, then you could leave, but you could also go for... Yeah, I think it was like 8 out of 12 were required. Yeah, it depended on the difficulty. Then there's the optional objective sometimes, right? Shadow Raid had a good one. Breaking into the vault and stealing, I think it's four pieces of samurai armor. Yeah, and the music changed, right? As soon as you started picking up the samurai armor, there's this...
00:08:11
Speaker
Eastern theme kind of kicks in. It was pretty great. We had players with specific roles also within the actual heist. So some people would, I remember my role there was to run across the roof, jump up to the roof, run across the roof, get to the security room, take out the security guy. And we tried so many, we had tried so many attempts, because if you get caught in Payday, the engine's not very forgiving. It's a little bit floaty.
00:08:41
Speaker
If you're not the host, you could get caught. Yeah, some of the detection seems to go from like, oh, 12 to 100% for three seconds. Yeah. But you did have a bit of a buffer time where if somebody spotted you, you could maybe kill them with a silenced weapon real quick, dispose of the body, make sure nobody else comes across it and freaks out.
00:08:59
Speaker
But yeah, if you fucked up and just shot a gun off without a silenced weapon... Yeah, that's the end of it, right? Like, that's how you troll on Shadowgrade. Or you accidentally

Characters and Progression System

00:09:09
Speaker
throw a grenade. Which was, like, a really easy button to hit. It was, like, one or something ridiculous. I think everybody rebounded that just in case. Yeah. Just in case.
00:09:19
Speaker
I think my role for that was to go up on the roof, following you for a little bit, and jumping off to the side, going around the back. There's one guard out there, assuming you have like the boat drop off. Yeah. I would charge up the money, which is the melee, which is like a lot of cash. You just hit them with it, answer the pager, and then go underground to the sewer, thermal paste the pipes, and then tack from below. Yeah.
00:09:48
Speaker
I think that's basically when the game was the best. When you had dedicated roles and people were just like, I know exactly what I need to do. And then everybody carried that out. You mentioned the pager. That was the limit, right? The reason you couldn't just stealth kill everybody is because whenever you take a guard out, you have to sit there for a moment and answer the pager that goes off because it hit the ground.
00:10:08
Speaker
You have to essentially channel it out for like 10 seconds. Well, it's like, oh no, everything's fine. Thanks. How are you doing? Oh, I got to go. Bye. Some people had really funny responses for that. The characters in the game were really unique. I actually think that, uh, so Holland, Miami's jacket, who obviously I have some affinity to, um, I don't think it was really iconic for him to have the tape recorder. Like I don't think there was any representation of that and anything until paid it. Right.
00:10:36
Speaker
I think that's where that whole thing came from. So Payday kind of contributed to his character image. And I remember some of his pager messages would be something like he would actually answer with a recording from his tape player because that was the only way he communicated, right? That was essentially like
00:10:55
Speaker
A reversed phone call where it's just like, oh no, no, you, we're not calling you, you called me. Like what, how can I help you? Right? Like you've reached our tech support. What do you need help with? I thought that was pretty hilarious. Is there a particular character that you enjoyed playing as or you just like their character?
00:11:13
Speaker
I feel like I got interested in Wolf fairly early on, just because out of the base four, he just seemed fun, a little bit crazy. I think in one of the cutscenes, he takes down a... Wow, I forget the names already. What are the tanky guys?
00:11:32
Speaker
But after they kind of like take him down, he's just on the ground. He just takes a drill to the guy's helmet and kills him that way. Oh, this guy's a little bit fucked up. Yeah, that's not a conventional way. Not only were the characters you played as very, some of them were characters for sure. A lot of them were. Definitely.
00:11:51
Speaker
they were interesting to play as. And the world was completely absurd, too. They fit right in. Like, you would be doing missions for these essentially clients, right? So different, one of them was like a Russian mobster. The guy you all worked for was somebody in a wheelchair, like in a control center, basically. He was directing. I think the guy in the wheelchair was Bane. He was kind of like running submission ops. He did various clients, which kind of determined which regions you'd be doing your missions in.
00:12:21
Speaker
Right. I remember there was the, um, uh, the dentist, I think he came out with the big bank, um, the big bank heist or something like that. Some other ones may be leading up to it, but this is like fresh off of a breaking bed. What's his name? The actor's name. I should know this if I was professional, but.
00:12:41
Speaker
I know he played Gus in Breaking Bad season three or four. You all know who we're talking about. Gus Gustavo? I feel like Gustavo sounds like that could be his name. If not, then it is now.

Game Mechanics and Strategy

00:12:56
Speaker
Yeah, they released a video short actually with him, which I've watched several times just because it's just entertaining. It is high quality.
00:13:08
Speaker
high quality video. And they had the recurring, the main characters are recurring. So they'll keep bringing the actors back that play the original clown mask characters are like Wolf, Dallas, and... Hoxton. Hoxton. Hoxton, right. Yeah. So you had to break out Hoxton at some point and change. John Wick. Yeah. Yes. John Wick was also in it. They had so many promotional characters that came out.
00:13:33
Speaker
and they'd usually have their own skill trees. So like when the game launched there was like four and there was a ridiculous one. It's something crazy.
00:13:42
Speaker
They all still play the same mechanically, just for some of their perk options. Right. And there was a lot of perks by the time we stopped. I think, yeah, that was the last one I saw was Yakuza. They kind of stopped making DLC, I think, or they started slowing down a little bit around the time we stopped playing, but still a lot of character variety and customization.
00:14:08
Speaker
Yeah, the mask would probably be in one of the biggest parts of it. Oh yeah. You could obviously select your weapons and add augmentations onto that for your play stuff. You want more of a laser sight versus an iron sight. If you wanted skin a certain way. If you wanted to put a silencer on it to be more low key. Yeah. To go along with your suit. The weapon customization. But the masks, there's easily, I want to say 200. I believe it. And then you can do different skins and textures for that. Right. Which you would get from your
00:14:38
Speaker
when you completed a heist you'd get like a random reward, right? Yeah, like money, maybe some experience, a mask, a color paint option, a weapon, like weapon mod. Yeah, I think that was most of it. There's just a lot of customization. It was fun to run with a theme too when playing with friends. I remember at one point we were running all Santa masks.
00:15:00
Speaker
And they just had these completely bizarre patterns on them. Yeah. Cause there's like four or five different Santa masks. One's like Mecha Santa. Yeah. Another one, just a standard Santa hat. Another one is an anime girl in a Santa hat or something. Yeah. The anime girl mask was a classic for sure. Yeah. It's a really good game to go squad deep and just run it with friends. And you can kind of call out, Hey, there's a cop over there. And you can point things out and you actually have a layout of where you should go when your timings were doing a stealth mission.
00:15:31
Speaker
Whereas if you just do it with a random, you have to hope that they don't fuck it up randomly. It's true, yeah. The community actually wasn't great for that sometimes. If you were to join just a completely random game. I remember one time, it was a long time back, I joined a pub, Shadow Raid. And I was just like, nah, I know Shadow Raid, I can do this. And the guy, as soon as I joined in, sent a chat message, he was like, just move bags.
00:16:01
Speaker
Uh, like stay in the sewers and move bags, do nothing else or I'll take you basically. I'm just like, started running it and he kicked me. Uh, but the justification for that is he just doesn't trust random players, which was fair. There is sometimes I failed a mission. You have to start over. You don't get any payout. There's no partial credit. Yeah. It is what it is. And sometimes like, if you specifically bought that mission, um, you couldn't restart without like buying the mission again. Yeah. Cause you could buy like a contract.
00:16:31
Speaker
Maybe you have to use some contract money to do missions to then get a better payout than obviously what you paid for the mission. Yeah, but they were fun. There was a lot of stealth missions like that. They would break things out into a whole bunch of different phases a lot of times. So you have to answer a phone, hack the security pad, get the drill. Always going to get the drill mark. Get the drill. And hold off a lot of cops sometimes. Do any of the allowed missions stand out to you?
00:17:01
Speaker
Um, loud missions. Uh, I mean, so fire starter, I think, uh, was the one I started with the, uh, at an airport, the hangers. Um, and you had to break into the back of trucks and then grab weapons. And eventually it was a three day heist. So sometimes it took place over multiple days. It was a three day heist, I believe. Um, day two was FBI office, I believe.
00:17:29
Speaker
Oh, that was a really good mission, yeah. Yeah. And then I think the last day was, um, actually throwing, um, no, I'm confusing that with rats. I can't remember the last day of Firestarter. Rats is a cooking myth. Yes. It was very iconic. It was actually, it was clearly inspired by the Breaking Bad, uh, branches.
00:17:54
Speaker
Yeah, that was the one I was thinking of, rats. You start out in a small house, you have to gather all these fake ingredients that don't actually go into math because that would be bad. Let's just let everyone who plays this game know how to make math.
00:18:09
Speaker
you would get like over your comms, right? You would get a message saying like, Hey, I think it's this ingredient that everybody who's playing could get a different message. Yeah. So you have to communicate and try and coordinate which is the correct one. Cause you'd be wrong, right? Yeah. If you fuck it up, I think like a fire can start in the room.
00:18:30
Speaker
Yeah, it explodes. Yeah.

Customization and Strategy

00:18:32
Speaker
So you have fire on the floor you're trying to protect, and you're usually on the second floor at this point. Maybe you have one or two people on the first, but you're in a small house, and enemies spawn from all around. Yeah, snipers and everything. Yeah. A lot of specials. So besides the default cops, let's talk about some of the specials for people who don't know as much. Snipers, like you said, will have a laser sight, and then they start chipping away at you. Yeah. But you can use the laser sight to trace back to them. You usually have your sniper pick them off.
00:19:00
Speaker
You also got... You had tasers. Tasers were long enough. Oh, fuck tasers. They'd essentially shock you at a medium range, but they keep you stunned and down. You'd have to call for somebody to get one off you. You got the bulldozers, which are just... If you imagine...
00:19:17
Speaker
Starcraft marine. Yeah, it's pretty much that even more like a tubby kind of layers of armor and stuff though then like a faceplate you could shoot through Yeah, I was like the only way to really damage them is to get through the faceplate. You got the official guys cloakers Yeah, I'm just kind of ninja in and then roundhouse kick you and knock you down and then start trash talking That's pretty great
00:19:43
Speaker
We'll start out with local cops depending where you are or get to like a SWAT team. The police detective shows up. Wrong day. And he drops donut. Yeah, they didn't really do much because if you had ammo, you could pretty much mow them down. Yeah. But then you'd have the specials. If you had an efficient build. If they dropped ammo, you're good. Yeah. But like the shields, you couldn't really shoot through the shields unless you had like armor penetrating rounds.
00:20:08
Speaker
So you'd have like a sniper try and specifically shoot through their shield, shoot them in the head, so they wouldn't block damage for other people. That's true. There was a lot of weapon variety kind of. They had like grenade launchers, pistol, shotguns, like you said earlier, sniper rifles.
00:20:25
Speaker
Some weapons were just really, really powerful, but they'd have really limited ammunition. Like I think the Thanatos was the huge freaking sniper. Yeah, you could only have like, I think five shots in a clip and like 30 max rounds. Yeah. And you got like nothing for picking up ammo off of the little ammo boxes. Yeah.
00:20:42
Speaker
Because depending on what weapon you were using, you'd get a different amount of ammo back. And there were some builds, like I really liked my Golden AK. Flashy. Yes. It had low ammo capacity, but it had really efficient returns on pickup. So I could just sustain with that, basically, as long as I could manage to get pickups. Phantom Test was not that. You got nothing back. You had to rely on the support items, like ammo bags.
00:21:11
Speaker
I don't think I did that ever that much. I would usually go full armor, like a nice mowing shotgun for people who got too close and like a mid tier sniper rifle to pick out shields in the distance or snipers who were hurting my friends. Right. Yeah, the, uh, the Iron Man build was definitely really fun. Get like the, the heavy suit imaginable. It's like the reinforced suit or whatever. Yeah. They had, they had a,
00:21:37
Speaker
unique progression system. We talked about a lot of the trees already but basically as you leveled up you go all the way up to 100 and then you could go infamy which gave you like an infamy point and eventually you could get some like discounts basically for the trees. But you also if you've got an infamy you can get infamy tier masks.
00:21:59
Speaker
Which I think would give you a bonus for a certain type of tree, whether you're going tank, stealthy, but all of them look so fucking awesome. There's like a plate doctor. Yeah, I know. Right. It goes to, um, there's one that's like a, like a metal workers helmet. Oh yeah. I don't know how to describe the thing, but it's got a really bad S5. I think the first one you got was just glasses. It was just sunglasses for first Anthony.
00:22:26
Speaker
So you're just like, rather than wearing a mask and like obscuring your face at all, you're just walking and walking in with sunglasses. It was pretty funny. But yeah, the skill trees are cool. You get points as you leveled up, got experience, hair infamy started all over again, a little bit fresh. Pretty, I mean, it was based probably off of like Call of Duty's systems, right? Like same deal basically with Prestige. Yeah.
00:22:54
Speaker
But it was nice, you didn't like cap hit end game and you're like, well, so you can keep playing with friends and you try and stagger the levels a little bit.

Co-op Play Experiences

00:23:06
Speaker
So if you do 20 shadow raids in a row, if you do infamy, you start over at level one, you have somebody who's like 95, you can run a higher experience raid and then you're back at like 35 after one vision, almost instantly, which is really nice.
00:23:23
Speaker
That was pretty crazy. They did have penalties if you tried to run a map too many times consecutively. Maybe it reduced payouts, which we hit a lot with Shadow Raid until they actually nerfed it. I think we started alternating Shadow Raid and like a small diamond heist. We had to take out two guards, a camera, shout at a couple civilians, and then just break all the glass. It was a mission for Vlad to grab a tunera.
00:23:48
Speaker
And if you ran it on like a low difficulty, you could just run up, grab it, and leave. It was really crazy how fast you could run it. I think there's some achievement or something for running that like 30 seconds. It's absolutely insane. They know their audience. There's a diamond story. There's plenty of maps. They released so much DLC with characters, perk decks, maps over the years. There's always the trick kind of that
00:24:15
Speaker
We had some that were more efficient than others, as far as getting money and experience. And some of them were really hard. I remember, like, Art Gallery. Art Gallery was Framing Frame? Right. Yeah, Art Gallery was the day one. Yeah. It's like, we'd get to the end of Framing Frame, like, day three, and get caught and have to redo, like, the whole thing. And it was just, that was pain.
00:24:41
Speaker
Yeah, I think we spent at least two and a half hours consecutively one night, but we were convinced we could pull it off and we're all having fun playing as a group. But you'd always be like, fuck this one person who ruined it for everybody. Yeah. And that person would rotate to be fair. Like sometimes it was one person twice in a row though, then they got crap.
00:25:02
Speaker
You'd switch on somebody to just be spotter, it's like you're not participating anymore. Yeah, you literally, there was a mechanic where you could look through cameras, and if there was enemies or guards in view, it would spot them through walls for everybody else. But the game didn't have any minimum amount of time, you had to look at them. So you just spam the camera? You just spam the button, you're just sitting there. You can't even see through the camera because you're cycling through them so fast. Your only role was to sit there at your computer and hit spacebar as fast as possible.
00:25:30
Speaker
It was not hyper-interactive. But that was pretty rare. There wasn't many missions. We made people do that. Yeah, just a lot of fun, iconic ones. There was the election one. Election day, where you had to hack the voting booths. Yeah. But they were all in crates in a warehouse. So you'd sneak in, get a crowbar, pry them open, get a keycard. That's another one we had.
00:25:57
Speaker
pretty much laid out for like, who does what. Yeah. It's like everybody puts their hands in the middle and break theft. Yes, exactly. Yeah. That was the other advantage to ghost was the ECM, ECM jammers to get through key cards and stuff. Um, well, also if you fucked up a thing and essentially they started calling out for help, you could put down an ECM jammer. And before we had any third party installations on mods, yeah.
00:26:25
Speaker
It was essentially like you'd have 20 seconds with the ECM jammer so that calls didn't go out. Yeah. You'd have somebody essentially like counting out loud so you could drop the other one and like stack them. So you could keep finishing up the mission within the time before you got booted. Yeah, no, it was, it was crazy. I really enjoyed that. Like sometimes just making it out by the skin of your teeth, we definitely did it out of shadow raid. We'd get the minimum, like hit it and then.
00:26:50
Speaker
someone would get caught or something like that. But then we just sprint to the van. Yeah. You see him. 160 seconds. Yeah. All right. Like, all right, Dave, you get the next one, right? Like we'd alternate them off. Then there was the mud mud, the mod Hawkset, which actually added timers that showed you how much longer was on the, the jammers and added a lot of functionality to the game that made it significantly more playable. Yeah. I wish to integrate into the base game. Yeah. Um, I remember the other thing was like, when you're holding
00:27:21
Speaker
the pager to actually pick up the pager. If you accidentally let go of the button, it triggered the alarm. You're just like, oops, fingers flipped or something. And that's it. Maybe you sneezed. That wasn't one that ECM could just break. It was just immediate alarm as soon as you let go of the button if you're answering the pager. You're like, nope, you're out. But yeah, it was fun though. There was a lot of, I think it's fun to get that kind of coordinated co-op experience.
00:27:51
Speaker
And the catharsis of the combat missions after failing until many times on framing frame. Yeah. It's good to be able to rely on a teammate to shoot a guy who's fucking you up or just coordinate who's grabbing bags and who's protecting. Everything about it I've just really enjoyed so far. Yeah.
00:28:13
Speaker
And I know it's a bit of a DLC for, but I have liked a lot of the content they've added, at least as far as missions, some of the cosmetics. You'll get additional weapons as options, usually like melee weapons, which a lot of them, I don't think it matters too much. Because if you're in stealth and you hit somebody with melee, they're not suspecting. If they're unconscious, you're dead.
00:28:35
Speaker
But it was cool. Like I said, the wad of money, right? Like if you, this is an American flag, you could let it, it was literally just the pole. Not sure how you actually carried that one around, but it wasn't, it was impressive. It was definitely a slightly miniaturized, but pretty silly. Yeah. They had concealment. So if you went in stealthy, like sneaky peaking, as you said, um,
00:29:02
Speaker
And things went loud. You had like no armor. You're going to have a bad time if everyone was fit out just for stealth. Yeah. Cause you're in pretty much just a suit. Yes. So you have no armor. Yeah. Two piece suit. It was definitely a game where everything, when it all went according to plan, it felt really, really nice to get everybody out at the end of it. Get your rewards and pat each other on the back rather than yelling at each other when they failed over and over and over again.

DLCs and Additional Content

00:29:31
Speaker
They used a lot of deduction and things like that. You'd have to figure something out that would be dynamic in the highest to keep it from getting too stale. Like election day, you would have to pick a truck to put a bug on. And you had to get other information to narrow down which truck it should be. Yeah. And that was actually cool, because if you picked the wrong one, it actually put you in a loud mission. Yep, different mission for day two. Yeah.
00:30:00
Speaker
which is like, I really like that, I like that adaptiveness. But yeah, they did have a lot of DLC, a lot of missions. They had like, there was the original Nightclub, but there was another one that was like music themed that was added. And sometimes the missions were like a little bit, they took a little bit too long or a little bit too hard for the payout. So we basically like never ran them or we ran them like once. But there was a lot of really fun content there.
00:30:29
Speaker
I like that they wrote up Nightclub. Nightclub had its own music in the Nightclub. But then like as phases start, aka if you have like waves of cops coming in, it would start up this hype music and I don't think there's actually a bad track in the game. There's so much variety for it.
00:30:49
Speaker
This phase is building up and then everything's going to shit. You just have swarms of cops coming in and they're all shooting at you and you're in active combat. And then the music would kind of change again as it was fading out. You had a little bit of downtime to get your shit sorted. Take a breather. Take a breather, grab some medkits, grab some ammo packs.
00:31:12
Speaker
Yeah, the music's ridiculous. We've actually listened to the music outside of the game on many occasions and it comes back up. Yeah, I had the playlist for the whole OSTO many, many a time. Yeah, but yeah, they continue to add maps, music, weapons, characters to the game. Yeah, I think the current model they have is good, where you have a base game with good content, great music, good characters.
00:31:33
Speaker
good weapons, et cetera, et cetera, I'll stop sucking their dick. But the DLC they added for it, it was always a good bonus of content where I usually throw a couple of bucks in. There's something I wanted. Certain ones didn't catch my eyes much, like the barbecue pack. I thought it was amusing, but I was like, I don't really need any of those weapons or masks. That's fine. Yeah. It needs to be a certain level of pragmatic or at least something you would use in gameplay, right? And you still will unlock a lot of stuff from just playing the game. It's true.
00:32:02
Speaker
I like especially some of the custom events masks like for Halloween. Yeah, pretty awesome Like the events of themselves they had some hollow it they had like a Halloween map a Christmas map all those things Do you remember the one where?
00:32:16
Speaker
How to describe this is essentially you were having like some weird lucid dream that went to a prison. There was like a giant ghost or a cloaker. Yeah. And you had to like spin the wheel to see like what other events would happen. Yeah. And you had to go and do all of these things while you had like the cloak would hold up two snipers and they'd start shooting at you. Yeah, you had to take care of them. Yeah, that was completely insane. They don't take it too seriously. I think that.
00:32:41
Speaker
that that is part of the core draws of the game is it just it has its own universe it doesn't have to make sense and that's a lot of fun there's a lot of realism in other games but you don't need it here you don't come with that i don't want to actually shoot cops by any means right good disclaimer we'll put that at the beginning i don't want to shoot cops it's a fun game yeah
00:33:06
Speaker
I'd recommend it. The engine has aged a bit. They are in development. For Payday 3? Yes, for Payday 3. There's no release date announced. But like I said, this is what puts food on their table. For the developers, what you need to do, you need to make money for your business. And hopefully the third one holds up. And we have as much fun with that as we did with Payday 2.
00:33:33
Speaker
That'd be a deal. I honestly wouldn't mind playing first-person shooter games, especially co-op like that. Yeah. So there are times where you want to just kill your friends. Right. There's times where you want to kill with your friends. Right. Yeah. It's definitely a good game though. We played it a lot, like I said, and I think we all logged many hours into that. I played a lot solo. I played with friends. I actually met some friends.
00:33:54
Speaker
on Steam, it's like Steam friends I haven't communicated with in forever, but that was the- But the real friends, I swear. Yeah. It was just a really social time, I think, in gaming. And it's nice to have a game like that. So you can sit down with, plan everything out, and try to be try hard, or blow everything up.

Closing Remarks and Recommendations

00:34:13
Speaker
Let's find out a way. Yeah. Anything else you want to hit regarding Payday 2?
00:34:18
Speaker
Buy the H3H3 DLC pack to support Ethan and Hilo. I know you're a big fan. It's also just entertaining. Yeah. Definitely a big fan. Buy Hotline Miami or whatever you need to get to get the jacket pack. It's also really entertaining.
00:34:36
Speaker
That's definitely good. Though he... jacket won't care as much if you buy the DLC as Ethan and Hila might if you buy those. I appreciate everybody for listening. This has been Jake with the Assaultcast. And Dave, my co-host. I'm also here. He's also here.
00:34:57
Speaker
Hopefully today, like we actually managed to blend the audio really well to those two streams and line them up. I think I think that would be freaking me. Fuck you. They're closing the audio. Now.