
George Primavera joins us this week. He’s a Dungeon Master and storyteller whose work spans live performance, immersive storytelling, and tabletop games, including projects like Realm, Hero Club, and his work with Smosh vs. Dread. He builds worlds and shapes stories in real time with other people.
The conversation moves from what we’re into right now into a deeper look at how stories actually get made.
This week’s Intos:
George brings:
• Survivor
George talks about why Survivor still works, how the structure of the game creates natural storytelling, and why watching people navigate alliances, strategy, and pressure is endlessly compelling.
From there, the conversation shifts into George’s work as a Dungeon Master and storyteller.
We get into how he builds worlds, how he guides stories without controlling them, and what it means to create something collaboratively in real time. It becomes a deeper conversation about structure, improvisation, and why some stories feel alive while others don’t.
We also talk about:
• Why games like Survivor create compelling narratives
• The balance between control and discovery
• How structure shapes creativity
• Building worlds people can step into
• What makes a story feel real
So… what are you into right now?
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