Introduction and Episode Setup
00:00:00
Speaker
My tactics were flawless, and yet my forces lie decimated. Because you left your beastman exposed to his chaos dwarf. Prepare Knave to f- Call me Knave again. up!
00:00:13
Speaker
Level up your fun. Tune up! Your quest has now begun. Tune up! We'll show you how it's done.
Hosts Introduce Themselves and Gen Con Excitement
00:00:43
Speaker
Well, friends, we are back for another episode of Tabletop Tune Up. My name is Ben Dyer. I'm here with my co-host, Mark Lehman. Hey, everybody. How are we doing today? think they're probably doing great because you know what happened on Sunday, Mark?
00:00:57
Speaker
What was that? Gen Con released its event schedule. So everybody is shopping for all those convention games that they're going to want to go try out. oh o we You know, Ben, we had some fun in years past at some of the one-shot conventions.
00:01:13
Speaker
Yeah. Yeah, we did all kinds of, I think we did a couple different conventions. We did this more than once, didn't we? We've done it a few times. Yeah. And um we have played some convention games.
00:01:27
Speaker
You actually ran some convention games, right? Yeah, once upon a time, when I was living, i think in Chicago, didn't have a lot of spare money to get to the convention. ah There's a deal where if you run games, if you run a certain number of games, they'll spot you your convention badge.
00:01:43
Speaker
Now, that doesn't pay for... travel expenses, hotel, anything like that. But hey, they didn't check to see if these were good games. They just said if you ran a game. That's right. But i mean we're going try to help you out today, though.
00:01:56
Speaker
Oh, OK. I'm segwaying this one.
Convention Game Tips and Experiences
00:01:59
Speaker
Well done. We're going to try to help you out today with your one shots, your convention games, so that when you go to these conventions for your a free ticket to Gen Con, you don't go completely unprepared.
00:02:13
Speaker
Right. That's right. We're interested in convention games, but also I think we want to include in this category like one shot games or short games, maybe like one to three sessions. Essentially, things that are short, they're not like intended to be big, long campaigns. And so you've got to have a different kind of way of thinking about how you're going to put this together.
00:02:34
Speaker
Yeah. And these are often games that we're going to be you know, you're running in a public place oftentimes at a game shop, you know, obviously a convention hall is loud and rowdy. So there are all sorts of things to consider when running these games.
00:02:48
Speaker
um So let's, let's kind of get into this. Yeah. Ben, what is it about these ah convention games other than the free ticket? what What's kind of gratifying about this?
00:02:58
Speaker
Yeah, no, they they are a different kind of animal. um And speaking of one shots or short games, the first thing I think is great about these is that they let you try out a game without committing to long term.
00:03:10
Speaker
Yeah. but you but If you've got people that are like super into D and d they might not want to do a lot of other stuff, but you can try things out maybe sometimes if, if you keep it short. When we went, we didn't play anything we had ever been familiar with. we We tried everything new because we wanted to try out new systems and this is the place to do it. Like, I don't know these games. It might take me a long time to get up to speed on the rules.
00:03:34
Speaker
Yeah. But if somebody's graciously going to host a game for maybe in the three-hour investment, hey, I'm in. Yeah. I definitely, when I go to conventions, if I'm playing a game, I definitely want to play something that is just not in my usual wheelhouse, um both to experiment and discover new games, but also um just because i want to actually see how these games are when you're not reading them out of a book.
00:03:59
Speaker
Yeah. So I think that's a really great ah opportunity. Also, you know, for your home groups, if you've got like a long running campaign and you're between big story arcs or maybe somebody's absent and maybe maybe people are just a little burnt out, you need to kind of switch gears for a minute.
00:04:15
Speaker
It's a great opportunity to do a short game. Yeah, sometimes the absent thing is something that happens a lot where you maybe got a big group of people, one person can't make it, and somebody says, hey, I can do a one-shot next week, everybody's in.
00:04:28
Speaker
That's great. Make it happen. But another thing too is like I ran a lot of ah not convention games, but they were learn-to-play games. This was ah at a local club that we would people would come in, had never played Dungeons & Dragons before,
00:04:45
Speaker
And it was a social thing. And so that was kind of fun. Just had that community you could kind of build from. Yes. That's one of the I found when I was running those those types of
Building Community and Game Accessibility
00:04:56
Speaker
You know, something else that's coming up too, besides Gen Con, before Gen Con, is Free RPG Day. I think it's on June 21st. And so there may be an opportunity if you're working with your local friendly neighborhood game store to run a game for them. And who knows, maybe you can get some swag they'll make you deal on a book you've been saving up for.
00:05:15
Speaker
That's a great idea. you know what? There's all sorts of people who want to play games. So if you do run a game, invite some noobs, you know, bring them in. We need more people in the hobby. so well And that gets to a really neat point, too, is if you want to run a familiar game, I mean, you should be probably running, if you're going to run a convention game, you want to run a familiar game.
00:05:34
Speaker
One that you know, one that you can execute, one that you're comfortable, you know, editing and working through. We'll talk about how to execute that game in a little bit. But one of the things that's neat about running ah a well-known game is if it's a game that maybe doesn't get as much representation as you'd like, this is a way for you to build the community and to find that group maybe that wants to try this out with you.
00:05:54
Speaker
That is true. And you know, when all else fails, Ben, go get those free convention tickets. Well, and let's come to the important part. That's right. um You know, what's great is that most conventions will do this. I've been to big conventions and small conventions, and they've all got kind of like a GM your way to a ticket kind of ah a deal. So um it's not a bad way to go.
00:06:13
Speaker
ah right. Well, what do you want to go when you go to these things? Cause you've actually ran them at conventions. What you come prepared with, do you bring pre-generated characters or do you, what do you, how do you organize them to make characters?
00:06:27
Speaker
Yeah, boy, there's, there's a lot here, right? So with a short games like this, especially with one shots and convention games where you're probably not playing with your regular group.
00:06:38
Speaker
um I would say, You need to have a really tight plan. And part of having a tight plan is knowing the characters are going to play in this game intimately. Now, there are such things as organized play. If you're playing D&D or Pathfinder, there's other systems that have organized play leagues.
00:06:54
Speaker
And in those cases, there's going to be sort of specific requirements for what kind of characters people can bring into an organized play game. But if you're basically running your own game and it's going to be this one four hour block at a convention or an evening at a game store, then you probably want to make pre-generated characters because that means you know everything about them. You built them specifically for the encounters and the moments you've got in your campaign.
00:07:22
Speaker
And. The players aren't going to be here for the long haul. They don't know maybe how this game works, so they might not be ready to build characters in a system that they're not familiar with. So it gives you a way to kind of isolate a whole lot of uncertainties and variables that that if you had people try to make characters and then play a game, who knows?
Character Creation and Player Engagement
00:07:44
Speaker
Then I do want to give one little caveat. of Maybe it's advice for if you're running these games. As a player, um leave a leave enough empty on the character sheet that they can kind of fill in some stuff on their own Absolutely. That could be character names, maybe a few little character quirks and traits.
00:08:03
Speaker
Don't flesh them out so much that they don't have anything any and anything to bring of their own. Yeah, and kind of a so related point here, right? um When we're saying, the way I think of it is just with the phrase, don't overbuild the characters.
00:08:16
Speaker
So don't give them like a three page backstory. They're gonna be used for one evening. um Keep their capabilities and all of their little tricks and things like that, the things that the character can do, keep those pretty straightforward.
00:08:31
Speaker
And take advantage of the tropes of the genre, right? If you're going to play a pulp game for an evening, you better believe if somebody signed up for a pulp game, somebody's going to want to play that intrepid archaeologist. Someone's going to want to play the dashing aviator.
00:08:44
Speaker
You know, there's a whole bunch of these characters that everybody kind of knows who they are and what they can do. And gosh, if you throw a whip onto the archaeologist, everybody's going to know exactly how that's supposed to work and what you use it for. So make the characters easy to get into in terms of their capabilities.
00:08:57
Speaker
no Now, I ran, i didn't run convention games, so I didn't really run into that as much. But I did run weekly, you know, learn to play games. And I did ask that people come with the character.
00:09:08
Speaker
And i would often, so you know, apply a link to D&D Beyond. I just say, hey, make a first level character. I didn't really care what it was. It could have been anything. The reason why I did it that way is because they were specifically playing Dungeons and Dragons.
00:09:24
Speaker
yeah And one of the things that makes that game magical is building your character. And I didn't really want to get in the way of that. um Did it have some issues with maybe some skills not being covered? Yeah, sure.
00:09:37
Speaker
But it was a one shot. I'm not going to sweat it. Yeah, that's a good note. I'll say too, there's other games that character generation might actually be pretty darn fast. you and I've been playing this ah broken compass game. And you remember a character generation for that was pretty fast.
00:09:51
Speaker
It was yeah pick a couple tags, write all your stuff down, choose a couple keywords, You could even speed some of this up by like maybe even having maybe making a card game out of it where you flip a card over and you pick one of the three and you start assembling it and now you've got a deck, which is your character. There's ways you can simplify character creation. or um i did have a game where I was we're playing an all-barred musical kind of thing.
00:10:18
Speaker
yeah You could literally just lay cards out with the instruments and say, what what instrument do you want to play? You turn it over and that's your character. That's fantastic. There's ways you can shortcut this. I think of it almost like user experience design, like the way people put together
Showcasing Games and Handling Challenges
00:10:31
Speaker
websites and stuff.
00:10:31
Speaker
So you've got some idea about how you want to you know maybe have some pre-gens or shortcutted character creation. And now we're like getting into like crafting a story for a convention.
00:10:43
Speaker
What are we trying to do here? like what What has our goal been? Yeah, I mean, you could have a few different kind of goals, right? Depending on how you want to present the game to either your group or to the convention in the description,
00:10:55
Speaker
um And you'll find this if you look at convention catalogs, they'll say, hey, this is an intro game where you're going to learn to play the game. Or you'll see people say, hey, this is a crazy, fun, you know, romp.
00:11:06
Speaker
Don't be too serious. Or you'll see other people say, plan for a significant adventure or whatever. Yeah, and this is a little different. You know, this convention is a little different than, say, the kind of scenario we played, we we mentioned earlier about like, hey we're doing a filler for a game session with your friends. Like, we don't we can kind of get past a lot of the um what the goal is. We already know what it is. We're having a one-shot because you just want to have fun for a night when we we can't play our main campaign. and So your goal at a convention might be to to teach somebody a game, right?
00:11:40
Speaker
It could be that it could be again, kind of like the beer and pretzels fun. It could be, you know, other kinds of things as well. Just a regular straight ahead version of that game. um One thing I think would be smart to do, and I like this as a point you made earlier when were sort of putting our notes together, is build the kind of story that showcases what this game is about. you know If you're going to have a cyberpunk game, make sure there's some cybernetics, make sure there's some betrayal, you know make sure there's some tech.
00:12:09
Speaker
Have some fun with that. Have some big moments. um Not meaning necessarily big in the sense of long, but just really try to bring out what that game's about. emphasize that game. What makes that game great? So if you're playing a pulp game, really ham up the pulpiness to it.
00:12:22
Speaker
ah Go a little overboard because you got to kind of hit these marks for one shot. You don't have a lot of time. Yeah. Well, and speaking of hitting the marks, think about how long of a block you've got. In different conventions, you might have different size blocks, or if you're doing this maybe at a local game store, if you're doing this on a regular game night that you have, you'll know if you've got Three, four, five, six hours, maybe whatever. Gen Con, almost all of our games are three hour blocks. Is that right? They're four hour blocks. yeah Four hour blocks. It's possible do less. The thing is we won the game in three hours. So, you know. what Yeah. ah We won. Yeah.
00:12:57
Speaker
Well, so that's the thing is figure out what kind of size your game block is. If it's going to be four or six or three or whatever it might be. And then you need to know enough about the game system you're running that you know about how long it takes you, not everybody, but you specifically to get through a certain number of encounters. Like how many encounters would fit into that space?
00:13:17
Speaker
And then you need to build your story to fit that number and stay really focused on that. Okay. So thinking about that time and the limited time you have, you want to like craft out these moments and and these, this, this story, you want to fit that story into that time block.
00:13:35
Speaker
So just have some about that big showstoppers. It doesn't mean everything has to be combat encounters or everything's got to be one or another, like build the kind of story you'd usually build, but you may have to just actually have smaller ambitions.
00:13:47
Speaker
I was going say, you just can't afford to have like an intro that's dragging out because you got, you want to start big and just keep going. Yeah, that's right. You better move fast. But also think about how not to make something so big that it becomes unwieldy or that it's going to go to strange places. So for example, if you're going to do a mystery, a lot of times players really dawdle and have to kind of wander around in a mystery kind of story. So like, if you're going to do a mystery, have those clues ready and put it on rails.
00:14:16
Speaker
If you're going to do an action sort of story, like make sure that the action is explosive and amazing and it can be resolved pretty quickly. Yeah.
00:14:26
Speaker
I think a mystery would be, well, east from the conventions I've been to, that would be incredibly difficult because the noise level at these places sometimes can be, you don't, you don't, you don't really understand until you're there.
00:14:41
Speaker
It's like a background engine, you know, going off behind you and it's always there. Yeah. um So you if you're lucky, you can get some rooms off to the side where it's a little bit more manageable, but on the main floor, whoo,
00:14:55
Speaker
Yeah, it can be something. The other thing, in addition to building a story with big moments that's really memorable, is build important moments or contributions for each character. Make sure every player that plays that game has at least one moment where their character can shine and they do something really interesting.
00:15:09
Speaker
This is really easy to do if you're using pregens because, after all, you'll know what all those characters' capabilities are. You can actually craft encounters and and challenges for the particular characters that are going to be in that group.
00:15:22
Speaker
Yeah. No, that's ah that's a great point. And you know you want to do this at a regular table as well. But at a convention, you want to show players what those characters can do, given the system that you're trying to showcase for them.
00:15:38
Speaker
So let's actually talk about time for a moment because that's the other part that goes into how you're planning the story out. So time management is the big thing when you're doing these games. And the first best thing I could tell you about time management is keep a clock nearby or visible, whether it's your phone or a watch or heck, just get a timer and bring that with you. But whatever it is, you want to have a clock nearby so that you're always kind of keeping an eye on it and you're always planning for encounters to kind of finish on time.
00:16:08
Speaker
So if you have four encounters you've got four hours, maybe the first two encounters will be done in the first hour. Maybe you know the second encounter will take 90 minutes and the third encounter will take 90 minutes and there you go, there's your four hours, right?
00:16:21
Speaker
Yeah, and if you're kind of getting close to that time, just dip into your GM toolbox and figure out ways to kind of wrap things up for that encounter. Maybe you're in an encounter. This is maybe where the remaining creatures flee, you know.
00:16:35
Speaker
And maybe somebody drops a spell and you give it a little extra oomph just to kind of wrap up that encounter and say, okay, we got to move on because we're we're limited on time. you know yeah You don't necessarily need to say that. You don't really want to pretend as though the time is not there.
00:16:49
Speaker
But just move that game along in all the ways and the the tricks and traits that you have as a GM to keep it moving along. Well, and that's another good point about actually designing the story is as you're designing the story and crafting that beforehand, like create little trap doors for yourself. Like if we're running behind at this point, I can just omit that stuff over there or I can make this a ah skill challenge that we'll just do. i don't have to kind of go into the actual role playing of that thing, you know?
00:17:16
Speaker
So yeah, by making those little trap doors, you've given yourself precious moments and that's what you need is you need time in this game.
Maintaining Energy and Managing Diverse Groups
00:17:24
Speaker
Yeah. You're also going to have to read the room when you're there though.
00:17:27
Speaker
So your players that you're playing with, you've never played with them before. If it's a convention game, obviously if it's your local house game you have, um but like if it's a game store, you might not have. So yeah,
00:17:37
Speaker
so You know, you don't know maybe sometimes whether the players are going to be overly cautious or what you're goingnna need to do. So have ready some tricks to help move things forward. ah And then the other thing I would say is when you're not sure whether or not you should make a cut, if you're in the middle of it,
00:17:56
Speaker
Err on the side of giving yourself more time in the late game because if you can't extend that time, then, you know, there's nowhere to go, right? You've got to leave yourself plenty of room to get that that later stuff done if things are taking and more time than you thought.
00:18:11
Speaker
All right. And and i guys, as I'll tell you one thing about conventions. They're a lot of fun. They're exhausting. You're there late. your Maybe if you're of an age, you might be having some levations, having a good time. And you know you might be very, very tired the next day.
00:18:30
Speaker
If you're of a certain age, you might be especially tired the next day. so So you're going to need rest because you've got to have energy for these things. You cannot go into these games, you know, tired, be draggled. You know, this, as you say, Ben, this is a sprint, not a marathon.
00:18:48
Speaker
Yeah, yeah, that's exactly right. And the thing about convention games is... To keep that pace going, to land that thing on time, players feed off your energy. So if you're like, hey, let's go, let's do it. What are you going to They're going to pick that up and they're going to get moving. And if you feel like you're kind of just sitting back waiting for them to kind of move the story along and you're just kind of, yeah, you know if your energy flags and you're kind of just waiting. Like they're they're going to read that too. And then they're going to slow down.
00:19:14
Speaker
So energy and keeping your energy up is a really important part of success here. What are some of the big differences, that one shot that you've seen? So here's some other stuff that think are interesting. When you're playing with strangers in a convention game or with a the local game store,
00:19:30
Speaker
Remember that you're going to have random players and you're not playing at home probably. going have limited materials. So whatever you can bring with you and you could design a really amazing adventure and then realize that that means you've got six maps and 50 miniatures and 12 books. And that's going to be just a pain. So yeah, you don't have your whole field advantage there.
00:19:51
Speaker
That's right. Do yourself a favor and make something that's got maybe one or two maps. You can do a couple of things with theater of the mind. Maybe you don't need lots of miniatures. You just need like, i don't know, a dozen or something easy.
00:20:02
Speaker
Hey, one thing i do, we didn't really talk about this, but this is something we should have brought up, but I'm going to bring it up because this happened quite a bit. at A lot of the one shots and stuff are ran.
00:20:13
Speaker
yeah First of all you have very diverse age ranges. You could have older older players, you get younger players. Sometimes you have people with their kids as well. yeah So you have children oftentimes at these games. So you know Think about that. like like Be upfront. Say, maybe this game isn't for you know kids to be here if you're not comfortable with that at the table. but yeah But do keep in mind, sometimes people bring their children and they want to play too.
00:20:39
Speaker
So be prepared for that if you're not ready for it. Yeah, that's a good point. you know When you're playing with strangers, you're going to play with strangers from all walks of life. You're going to play with strangers from different generations. You might find that sitting down at your table as somebody who's been playing the same system you're about to run a game in,
00:20:56
Speaker
And they've been doing it for many years more than you have. And you might find that they're sitting down at the same table with somebody who's brand new and doesn't know how this all works. You're going have to serve and entertain both of their needs simultaneously. And so that can be challenging too. So if your NPC, Karnak, the cursor is spewing out all sorts of F-bombs, and you all of a sudden realize that there's kids at the table, well...
00:21:21
Speaker
Maybe you didn't design that game very well for for random, quote, random people. So think about your content as well. um Interesting. So at these kind of games, you're going to have random players. you're going to have limited access to materials.
00:21:34
Speaker
It also kind of matters what kind of convention you're going to. so RPG conventions like Gen Con might be a little bit different from board game conventions like Origins. And there's other conventions. There's like the local conventions you might have in town. There's a couple here in Denver, for example.
00:21:50
Speaker
So the crowd's going to be different according to what you're doing. and Just calibrate your expectations accordingly. Show up ahead of time. i would be at your table like easily 15 minutes ahead.
00:22:03
Speaker
yeah And you want to have time to set up comfortably, to welcome the players that are coming to your table, and to really host them the way that you'd want to be hosted. Bring extra material, too. Like, if you're making pre-gen characters, make a stack of the same character, because sometimes people want to take them home with them as kind of a token from the convention. Don't just have one, you know, character sheet.
00:22:25
Speaker
You want them to go home with them. Really true. If you can do practice run with your local group. One way to figure out timing and to prepare for this thing is to get your local friends and sit down and run the game, figure out if you're.
00:22:39
Speaker
maybe an encounter short or an encounter long. You also get valuable feedback of what they liked and what they didn't like.
Game Management and Player Experience
00:22:45
Speaker
They could maybe tell you, hey, you got to punch that villain up a little bit or this and that. What a great way to... That puzzle was too obscure. 100%, yeah.
00:22:56
Speaker
So that's a great good idea, man. Wonderful. One other quick thing about conventions is they often will let you define how many players can join that game. um Some players out there, some GMs are very liberal and they're going to say, I'm happy with eight players in my table.
00:23:14
Speaker
Friends, don't have that many players. I mean, for any game, really. What are you thinking? But no, seriously, like to keep it manageable at a convention. Don't try to you know invite people just because it's a con. You probably will have people show up to your game when you've got a full table and go, oh, hey, can I join too?
00:23:32
Speaker
And they're looking for a game and you'll want to say yes, but friends, need to be stony hearted. Yeah. You might even have people looky-looing and just watching and that's okay. Yeah, yeah, that's right.
00:23:43
Speaker
So some great stuff here. What what else do you have? Last thing here, the golden rule is run the game you'd want to play in at a convention. Focus on that core gameplay. Give people that experience that if they've never played it before, then this is their chance to try this thing out in its best and most authentic form. Yeah. And it's also really important that you're having fun.
00:24:05
Speaker
At the end of the day, your enjoyment of this story you're telling or your game, even if you've told it, you know, five or six times in a convention, have fun with it, man. It's, it's, if you're having a good time, it's going to spread to them.
00:24:21
Speaker
They're to have a good time. I think so. And it's such a charge, you know, doing convention games, doing one shots because of the high stakes, because you've got to really have high energy and you're, you're delivering this for strangers.
00:24:33
Speaker
It can be a really, really great experience. It's like nothing else in our hobby. All right. Well, I hope you guys who are going to conventions, hope you have a great time, Adam. Right now we got ourselves a tune up. Ah!
00:24:50
Speaker
Ben, you dropped this tune up, didn't you? ah You know, I actually saw this on a message board and somebody asked a question for a lot of GMs and I thought it
Reflecting on Past Experiences and Flexibility
00:25:01
Speaker
was a great question. So I thought we would appropriate it here.
00:25:04
Speaker
Mark, question for you is, if you could give your past self advice about GMing, what would it be? Oh boy. That is a big one. I hadn't really thought about it until you ans asked it right now. I thought it would be an easy one, but this is not, this is a challenge, man. I don't know.
00:25:20
Speaker
don't have to pick just one thing. i would say, and this is something it took me too long to learn. Let things go. oh yeah. Like let the little things go. Don't get swept up in your stories so much that you can't let them get swept up in their character. Yeah.
00:25:37
Speaker
If I'm asking people and changing their character because of something I want for the story, then it's my story. It's not their story. Right.
00:25:47
Speaker
Let them have fun and explore that character. Yeah. i I think I would say something very similar, and maybe I can kind of put a little variation on it, but just it's okay if the thing you were intending doesn't come off if the player's at a good time.
00:26:04
Speaker
And, you know, if you had certain kind of goals, I remember when I was very early on, I was like, well, my job as a GM is to challenge the players. yeah And so if the players were clever and they, you know, one shot at my villain or they, you know, bypassed a challenge or something like that.
00:26:20
Speaker
I'd try to figure out a way as a GM to kind of cheese it and really put them back in that box. And yeah it was not a good practice. That was something that made people unhappy with that game. I want to give the audience just a really good example what you just said right there. Uh-oh. Is this something I did once? No.
00:26:38
Speaker
100% young Ben would have tried to force them into ah scenario. But this last we had a game session just last week where – Here's the GM. I know the GM had this this whole idea that he was going to have this Indiana Jones kind of scene where the the players are in this pit and the villain was going to take what was theirs and run off to the city with it. We were supposed to follow them.
00:27:05
Speaker
Right. That was the design. Plan A, let's call it. Yeah, well, that plan went out the window when the players outsmarted the GM. Well, we're going to say we did. you know that's Listen, if you choose to think that, that's fine.
00:27:18
Speaker
We reversed the situation where we ended up being the people out of the pit. And now... and young Ben would have said, oh no, I can't let that happen because I need this chase scene.
00:27:30
Speaker
Well, we did have a chase scene. It was just them chasing us without instead of us chasing them. And it was just as fun. Yeah, that was a great time. Yeah. So that's a great example of how ah old Ben has succeeded where young Ben would have failed. Well, you know, we grow eventually, friends.
Closing and Future Engagement
00:27:50
Speaker
Well, um I guess our our next advice we're going to give to everybody is to tune in next week or in two weeks. We're going to drop in another exciting episode of Tabletop Tune Up.
00:28:02
Speaker
And until then, friends, keep those dice rolling.
00:28:57
Speaker
Tune up, level up your fun. Tune up, your quest has now begun. Tune up, we'll show you
00:29:45
Speaker
Level up your fun. Tune up. Your quest has now begun. Tune up.
00:29:59
Speaker
Tune up. Tune up. Tune up. Tune up.
00:30:12
Speaker
Come get your tune up. It's time for your tune-up.
00:30:27
Speaker
Come get your tune-up. It's time for your tune-up. Your game needs a tune-up.