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Tabletop Tune Up Reviews: Palladium Games image

Tabletop Tune Up Reviews: Palladium Games

S1 E42 ยท Tabletop Tune Up
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In this episode, Mark and Ben discuss the first and still much loved series of games published by Palladium Games. Their entry point to the system was the comic book-inspired Teenage Mutant Ninja Turtles and Other Strangeness, and that led to titles in other genres that used the same system: Heroes Unlimited, Ninjas and Superspies, Beyond the Supernatural, and Palladium's runaway bestseller, Rifts. This was a series of games with fantastic highs and unfortunate lows, and whether you run any of these games for your group or not, we hope you'll put at least one of their games on your shelf soon.

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Transcript

Introduction to Chardy McDennis

00:00:00
Speaker
Wait, guys, I know what we can do. You do?
00:00:07
Speaker
Let's play Chardy McDennis. Yes. No. No. No. Yes. Yes. Yes.
00:00:14
Speaker
what's chary mcdennis chary mcdenis is an awesome board game that we came up with many years ago on a day much like today ah sounds like fun
00:00:31
Speaker
deal it's only a game just a game a war Tune up, level up your fun.
00:00:43
Speaker
Tune up, your quest has now begun. Tune up, we'll show you how it's done. Tune up, tune up, tune up, tune up.

Overview of Palladium Books Discussion

00:01:03
Speaker
All right, friends, we are back for another episode of Tabletop Tune-Up. This is your host, Ben Dyer, with my buddy, Mark Lehman. Hello, everybody. And this week, we're going to mix it up a little bit. We're going to do something different, really different, in fact. See, normally, Mark and I get together. We do some notes ahead of time. We give you guys kind of like a kind of a presentation of our thoughts and experiences. We've got a pretty solid structure.
00:01:27
Speaker
This time, we're going to do something a little bit more conversational. And we thought this would be a good way to break into a different kind of segment. This episode of Tabletop Tune Up, we are going to spend our time doing a review a review of a line of games actually not just one game but in other cases when we do these reviews we might just review a single game but from a specific publisher in this case it's gonna be the first game i ever played it's palladium books they have all kinds of different games uh the first one i played was teenage mutant ninja turtles another strangeness when they had the license to the original eastman and laird comic was that your first two mark
00:02:05
Speaker
Yeah.

Discovering Palladium Through TMNT

00:02:06
Speaker
ah Well, Roadhogs, I think might've been my first one, which was based off the TMNT and other strangeness. But yeah, I think those were my, that might've been my introduction to role-playing games.
00:02:19
Speaker
Yeah. And so unlike a lot of people who came into D&D first, I started with Palladium games and then- real quick, Ben. Yeah. It should be noted. I don't know. i think it was the same with your house, but with my house, we were not allowed to play Dungeons and Dragons. That's true.
00:02:35
Speaker
Yeah, there was the satanic panic going on during that era. And boy, I tell you, you could summon demons with that game. And my parents were not about that. So we had to summon up some Teenage Mutant Ninja Turtles.
00:02:51
Speaker
Yeah. Yeah. You know, mutant sewer rats, they're cool. So, yeah, no, that was that's for real. I mean, we were children of the 80s, and that was something that didn't go over well in certain quarters. So, yeah, this was it. And so my first games were like Teenage Mutant Ninja Turtles, Heroes Unlimited, yeah which was their superhero offering.
00:03:11
Speaker
Ninjas and Super Spies, which was... Yeah, right up there. Their super spy action movie offering, which is really amazing. And all of these had the same system essentially to them. They all had the same attributes, the same roles.
00:03:23
Speaker
And this is one of the early entrants in the kind of megaverse concept, right? So you could take this game system, and if you knew how it worked in TMNT, you also knew the rudiments of how it worked in Heroes Unlimited. Yeah.

Palladium's Combat System Excitement

00:03:38
Speaker
Yeah, honestly, it was it was the system that was the selling point for this game and what made this game both wonderful and horrible.
00:03:49
Speaker
Yeah, well, and it's not the most famous of their offerings, right? The one that went bonkers was Rift's. Yeah, and honestly, that always perplexed me because it was the one game that we never could really get any sort of traction with.
00:04:05
Speaker
we We couldn't get a game consistently, but we could with Ninja Super Spies. We could with TMNT, but with Rifts, it was a one and done.
00:04:18
Speaker
gave it a shot. you know It just, for whatever reason, didn't work for us. Yeah, I've got some thoughts about that. So maybe what we can do, maybe we can get it do to do Yeah, go ahead. Let's start with what we loved about That's where I was going, yeah. Yeah, let's start with why we fell in love with Playteam games.
00:04:36
Speaker
Well, it sounds like you've got something on the tip of your tongue. Mark, what was it you loved about Playteam? And let's be ah broad about this. So it could be TMNT or Heroes or Ninjas or any of those games.
00:04:47
Speaker
i I'll tell you what it was. Their combat system had one of the most exciting things I've ever experienced at a table to this day, to be honest, yeah which was the strike, parry, dodge.
00:05:01
Speaker
Okay. So for the uninformed or who haven't played Palladium, how's that work? So if you were making an attack, let's say you were a sword wielder making your attack on somebody, you had an option of either dodging it, which means just stepping out of the way completely.
00:05:16
Speaker
You're just going to avoid the whole thing altogether. Right. So if you're attacking me and I'm defending, you roll your strike roll and there's a, it's a D20 roll and like on a four or less, or sorry, on a four or more, I think you hit, right?
00:05:30
Speaker
Something like that, yeah. And then if you hit, but if you do, that doesn't mean you've hit yet, right? Because then I can roll to defend and my options are, as you say, strike, parry, or dodge. Now, some things um obviously could not be parried. That would be a hail of gunfire.

Challenges and Charm of Rifts

00:05:45
Speaker
But you sure as hell could dodge it. And so it was really exciting having this competition back forth back and forth. you know a sword has swung at you.
00:05:56
Speaker
You parry it this round. The next round, it's coming at you and you're dodging it. It was very exciting. There's no doubt about it. there was It was a different... experiencing like Dungeons and Dragons where it's always on the person rolling the dice, whether you hit or dear miss.
00:06:11
Speaker
Yeah. That was not the case. You could have a great role and followed up and even even a greater parry. And that was that feeling of like one upmanship. I don't think can be topped.
00:06:23
Speaker
Yeah, that competition in that very immediate way is really something. i did I do have the rules in front of me here for Heroes Unlimited, actually, and it is a roll of a five or better. So about a 75% chance just on a basic D20, which is kind of generous, I think.
00:06:39
Speaker
Yeah, but when you throw in the idea that everybody's going trying to counter it with the Dodger Perry. Mm-hmm. you know, it, it starts to make sense. Now, I don't think this game, i don't think that one of their offerings never really quite got its due. And that was their fantasy game.
00:06:55
Speaker
um Did you ever play the play team fantasy game? I did not. Well, i'm trying to remember if if I did, I might've played it like once. I think this system shined incredibly well with their fantasy offering because you had the classic D&D with, you know, strike, parry, dodge metric, and it worked really well.
00:07:15
Speaker
Yeah. I think when... things start getting derailed with that whole system is when you start expanding it beyond into the sci-fi era with riffs and that's maybe we can get into that a little bit later but why maybe why we think riffs is a bit of a failure even though it's so freaking cool looking i mean here's the thing it's Failure is going to be a qualified term because they sold a ton of books.
00:07:40
Speaker
Oh, yeah. And people love it. Yeah. And I will say what what well I always loved and I always respected was that really cool setting that Riffs had. For those who don't know what it was, it was like...
00:07:52
Speaker
It's like you took everything you loved about sci-fi and fantasy and superheroes and you threw it in a stew and you stirred it up and made this amazing stew out of it.
00:08:06
Speaker
Yeah. And you wanted that stew bad. It looked so tasty. Yeah. Yeah. Well, this maybe this is a good way to get to the things that I think Palladium did

Creative Writing and Art in Palladium

00:08:15
Speaker
really well. People tend to complain about the Palladium games systems and not without some justice. We'll talk about that in a little bit. But um the thing that I think kept people buying these books was just this incredible imagination that was in all of the concepts.
00:08:32
Speaker
It was really well written up. It was really imaginative and it had great art to go with it. The Rift's art, the art that was in TMNT was from the original Eastman Laird comics, which was really inspiring.
00:08:45
Speaker
And keep in mind at the time it was, was it first edition kind of the end of first edition of D and d of D and D and and D D and is first edition artwork was not, I'm sorry. It was not the greatest.
00:08:58
Speaker
Yeah. And I think Jeff D, who was a D&D artist, I think he peaked in Palladium Games. He had some fantastic drawings in Heroes Unlimited.
00:09:11
Speaker
um So I think that the artwork was really electrifying. Yeah. When we're talking about... These things being really well written up and really imaginative.
00:09:21
Speaker
Let's talk about like a couple of our favorite classes just from even across all the different kind of games we could play. One of the coolest characters you could ever play when I was growing up and playing these games in their first run was like a Cyber Knight.
00:09:35
Speaker
Here you are in rifts. It's this post-apocalyptic landscape, but you know what? You're a hero. You are cybernetically augmented. You have psionic powers. And one of those powers is to summon a mega damaging sword that you can just always have. Like you can just bring it out of your mind, I guess.
00:09:54
Speaker
And what a neat way to envision this amazing character, right? The write-up they had for it was great. The art was great. Kevin Long, Kevin Long, who did that artwork for a lot of that stuff.
00:10:06
Speaker
He really was. and Kevin Long's artwork is amazing. I don't know where he is now, but um there was so much imaginative material to then bring into your games. And so when you were playing those games, you thought to yourself, I know just what this character looks like. I know just where they are.
00:10:21
Speaker
know just the kind of vibe they're supposed to have. And you were excited to play that. Mark, what were some of your favorite Palladium classes? You know, the classes were not as big of a draw for me than it was for everybody. Because I, i again, i was not a big fan of riffs playing it.
00:10:39
Speaker
I drooled over that book many hours. I created umpteen characters with that book. Did I play it very often? Not really. However, what I liked a lot was ah Teenage Mutant Ninja Turtles and Other Strangeness.
00:10:53
Speaker
I liked the different animals, the species that they had in that were so cool. And you could design them from the bottom up. And to me, that was like a class. i mean Yeah, so to talk about that for a moment. Because this was this was a super creative thing, friends. If you can't find a copy of the original TMNT and Other Strangeness book, like go pick it out.
00:11:11
Speaker
And Mark, how did they do the mutations and the animals and

TMNT's Unique Character Creation

00:11:15
Speaker
all that kind of stuff? What was the basic idea? Well, first of all, you could pick ah among any animal that you could have almost imagine.
00:11:21
Speaker
And you could create ah essentially and mutated version of that animal. And they used to think, I think it was called BioE. Is that right? That's right. Yeah. And it was an acronym.
00:11:33
Speaker
was like biological energy. something Something of that nature. yeah But you would have these points and you would spend them. And as you spend them, your you're either size grew or diminished based on if you were a small creature or a large creature.
00:11:49
Speaker
So that the general idea was that you were going to somehow end up somewhere in the realm of three and a half to seven feet tall in general. Yeah. You were going to be in that category. You're going to start to take on human proportions. Yeah.
00:12:03
Speaker
But you had to buy things and you had to make make choices. and You had to like, boy if I spent five more BioE, I could get you know right this special ability and Yeah, this it's like this mutational energy that gave you a budget to make you more or less functional as a humanoid.
00:12:18
Speaker
yeah So you might have partial hands or you might be not quite upright or kind of walking around on all fours. It's hard to tell. But then some of the animal's special characteristics, like having claws or if you were a skunk, being able to spray people. These things were all things that you paid for the ability to use as a character.
00:12:37
Speaker
And they were all traits that animals had in the wild. like Yeah. Like they would have things like, ah I think an alligator got a burst of speed, which they're known to kind of have this quick burst where they attack. And ah cheetahs, of course, had great land speed and porcupines had quills.
00:12:54
Speaker
think that was my first character was a porcupine. Okay. Mine, I don't remember what my first one was. My favorite one was a triceratops. Oh, so dinosaurs.
00:13:05
Speaker
Yes. Yeah, it was a dinosaur. I think they had add-on book later, which included dinosaurs. Transdimensional TMNT. Oh, God, it was so good.
00:13:17
Speaker
And I think it was ah Lawson, I think was the artist. I can't remember his first name. might have been Kevin Lawson or or something of that nature. He was an artist that used to draw on the turn Teenage Mutant Ninja Turtles, kind of in their second generation when Eastman and Laird started bringing in other artists.
00:13:36
Speaker
In any case, he did a lot of the drawings for that trans-dimensional. And again, it was knocking it out of the ballpark. Amazing book. Yeah, there's a whole line of those Teenage Mutant Ninja Turtles series books that are really fun and inventive. One thing that was kind of fun about these books too is i get like there you can't take the garage aesthetic out of these books.
00:13:59
Speaker
They look like, in some sense, they look like they're made by people in their basement using all the best printing tools they could. There was a real like... hands-on feeling when you looked at these books.
00:14:11
Speaker
And that was like love. Like these people were working hard to make a great product and it looked great, but there was a definitely a kind of a a little bit of a jankiness to which I, to this day kind of enjoy.
00:14:24
Speaker
Yeah, it's this is the age of pre-digital publishing. So everything you're seeing is like actual written type scripts. And actually with some of the books, I think you can see corrections. You know there's a little bit of a difference in some part of the page and the text that's on it. You're like, I think that's where they like literally laid over a little scrap of paper that had some new writing on it. I had one that one of my versions, I think it was in the second edition of TMNT. I had actual paper that was glued on over The actual paper. So there was like two sheets of paper, one glued on top of the other. Oh, wow. Because they they did some sort of corrections with some pretty controversial, like mental psychosis type things you can get with your character that was pretty offensive in today's standards. But back then it was it was offensive too. Yeah.
00:15:14
Speaker
so they So they just covered it over with like a strip of paper. God bless them. Oh, boy. Well, maybe this is a good moment to sort of turn over to the things that didn't work so well about TMNT and the other Palladium books. so when when people complain about this series of books, the Palladium system in general, like what what are they not like?
00:15:35
Speaker
I can tell you what I didn't like right off, like early on and what makes me not want to play it now. And it's not anything to do with the system, which I think is, it's still wonderful.
00:15:45
Speaker
Like I have no problem with the strike, parry, dodge. I think it's to this day, I think it's one of the best systems I've seen for handling combat. However, the lack of GM support is,
00:15:58
Speaker
it's just It's just not there. there's There's very little. And the amount of work you have to do to create encounters and create creatures in which you want to have people fight against was almost a game ah deal breaker.
00:16:14
Speaker
Yeah, it's certainly the case that they did publish later, I think, for Heroes Unlimited, like a GM's guide, and it has some kinds of things in it. but Years late. I agree. That's right. Yeah. um I will say this. I do think that their system was one that rewarded a lot of min-maxing and rewarded a lot of interesting kind of bonus stacking and And the more kind of powerful the system could be because you were playing like a superheroes game, like Heroes Unlimited, you're playing Rifts.
00:16:41
Speaker
And every book in Rifts, like there was power creep. And so the characters got more and more bonkers. All of that stuff, I think, contributed to a thing where, you know, the game could really quickly get out of control.
00:16:52
Speaker
those Those early books still shine, guys. i agree. Because they're kind of balanced in a way that they they were maybe just it's just, they just were. They were kind of, the power creep hadn't gotten into it.
00:17:05
Speaker
But as Ben says, when you start dealing with all these different superpowers and things that get really kind of out there as far as high-powered abilities, low-powered abilities, yeah, as Ben, you said, they they begin to creep in.
00:17:20
Speaker
One of the other things too is that um I think in Ninja and Super Spies especially, but somewhat in Heroes Unlimited, there's a lot of skill ah creep as well. There's a lot of like, there's like so many skills in Ninja and Super Spies.
00:17:31
Speaker
You could come out of character generation after spending a couple hours, like writing them all down, figuring out all the bonuses. And it could be a lot. and And most of the time, you're not going to use all of those skills. It's more a representation of things your character knows.
00:17:45
Speaker
And I think what's interesting is that you look at later systems and what they would do is they resolve that with like a background. They'd say, well, this is your background and this is where you came from. And so as a result, you can do these things, but that's generally enough.

Palladium's GM and Balance Challenges

00:17:58
Speaker
But their backgrounds, there one of the things they included in their game was education level or where you got your education from. and it was all randomized. You would roll on a D100 and that's what you got.
00:18:12
Speaker
yeah And I'll tell you what, the discrepancy between your you know bachelor's degree and your doctorate in Ninja Superspying
00:18:24
Speaker
were're insurmountable. and like One character's coming out of there was so much more than the other character who rolled low. It was almost like when you're putting a group together, you're like, man, I'm sorry you only got your GED. I'm like...
00:18:42
Speaker
Well, that's ah that's another point. And i this is an interesting thing because this is one of those things that talk to the Bladium diehards, they'll say, well, look, you're your bug is my feature, right? is There is no effort to balance what the different classes can do.
00:18:56
Speaker
you know Absolutely zero. If you end up in rifts with a glitter boy and somebody has like a street rat that has like no special armor or weapons, like, I'm sorry, that's it. And they're going to say, look, be creative and stuff like that.
00:19:08
Speaker
And this kind of goes to that whole thing I was talking about, GM support or lack thereof. Like you had to balance the fact that you had players that were wildly unbalanced unless you were skilled enough as a GM to recognize like, hey, we need to have some parity here going to have a successful campaign.
00:19:29
Speaker
So there was a lot of front-loaded work the GM had to do even before you even crafted the story. just in the character creation process. Yeah. So involved. Well, so there's some challenges with respect to balance. Um, there's some challenges. I think there's some challenges in the, in the nitty gritty of some of the combat system elements.
00:19:50
Speaker
Um, so for example, if you had characters who had more attacks, I could make a character that had five attacks. You can make a character that had three and you and I could trade attack, attack, attack, and then I'd get two free attacks after that. And that to me always seemed like, a Not well supported conceptually. I'll just say that.
00:20:09
Speaker
yeah So,

Nostalgia vs. System Flaws in Palladium

00:20:10
Speaker
but let's do this. I want to kind of end on a, maybe a slight positive note or or at least a kind of a final judgment. So when you think about Platinum games, what's your kind of final vote? Do you, do you give it a thumbs up and you'd recommend, would you recommend with conditions or would you say, nope, stay away from this one?
00:20:27
Speaker
Ben, I got serious love for playing games and a lot of it is nostalgia. I'm not going to lie. yeah I'm running on nostalgia fumes. I had a lot of fun playing that game and i have good memories of it.
00:20:40
Speaker
And I do think there's, for other people, there could be good memories to be had there. I will say that some later stuff I'm not a big fan of, but that's okay. I don't have to be. I still have all my ninjas and so super spies books.
00:20:53
Speaker
I have my TMNT books. I could run a game of that and I would be satisfied. So will I go back to it? Maybe not, but it's a fun experience, particularly that TMNT.
00:21:08
Speaker
Like if you haven't played it, if you get your hands on those books, you'll have a good time. Yeah, I think they did a reprint of it later. So there may actually be a few more of those out there. And of course, friends, we've talked about Gen Con. If you're headed to Gen Con this summer, you can probably find a copy or two at the book dealers that are there.
00:21:24
Speaker
ah My vote would be ah enjoy with conditions. I don't think it's the best game to bring somebody who's never played a role-playing game before to bring them into a Platinum game. um I do think that people who are a little more experienced and ready to be kind of flexible with the game's assumptions are going to have a better time.
00:21:42
Speaker
i certainly think that whether or not you decide to play it, these are great books to own, read, look at the art, um get inspired and really explore and enjoy. and um I do think that the best versions of these games are not the ones that are the most bonkers because Mark, you and i played ah ah sequence of games um that were in some cases years apart We use their beyond the supernatural system, which we haven't mentioned, but that's a kind of supernatural horror game.
00:22:12
Speaker
And we played a ah kind of ah an investigation group. And because we were all very low powered, all the monsters got a lot more scary. And it was a very fun horror experience.
00:22:23
Speaker
Yeah. i I mean, these games can be used in all sorts of ways and you can have fun with them. I just want to also mention one thing, Ben. I ran a game for ah kids, like their very first gaming experience.
00:22:37
Speaker
And I chose TMNT. Oh, okay. So you did bring new players in. I did. And what I did is i had them pick a character. I pick an animal. And then I let them pick an animal and we made characters based on the animal that they loved.
00:22:50
Speaker
It was a very fun experience for them to come in. they i think they might've gone on to other games that were easier to run for them, but it was a really fun way to bring kids into a game where they got to play that animal that they've always been like obsessing about as children. Right.
00:23:05
Speaker
That's fantastic. I want to play an elephant. Okay. like Here we go So like thumbs up, like we conditionally, conditionally thumbs up. Be smart about it. Read the book first as always. See if it fits your crew. right.

Gaming Convention Tips and Tricks

00:23:24
Speaker
For this week's tune up segment, we are getting ready for convention season.
00:23:29
Speaker
And some people go to local conventions in town. If you live in a town that has one, a lot of towns do. Other times you travel for some of the big conventions like Gen Con or Origins or other games like that. Dragon Con, I think, is popular too.
00:23:41
Speaker
Mark, ah what were some of the first conventions you ever visited? I mean, I've been to conventions a good part of my life, but mostly Comic Cons. right. A lot less gaming conventions. In fact, the first gaming convention I went to was Gen Con, and that was with you.
00:23:59
Speaker
didn't Didn't we do Games Fair back Spokane? Yeah.
00:24:03
Speaker
Yeah, you know what we did? forgot about that. You dragged me into that Star Wars game. and It was god-awful.
00:24:12
Speaker
I love that when your memory recovers, the first thing you think of is, this is what you did to me. Yeah, I remember, like, I think I just got up and left the table. I was so bored. I just was like, I'm out of here.
00:24:27
Speaker
Yep. Don't do that, you guys. That's rude. i was young. was a dick. Yeah. Oh, boy. Well, so I think that's our way into this week's tune up segment request. ah We wanted to answer a question that was, hey, any tips for convention going this year?
00:24:47
Speaker
So, Mark, as you said, we have done Gen Con and we've done some other ones. What are some of your tips for how to get the most out of these experiences and things to definitely do or not do when you go?
00:24:58
Speaker
Well, first of all, figure out what experience you want to have. um Are you a collector of artwork? If you're a collector of artwork, come prepared. Bring something you could put the artwork in. you know Are you a collector of dice?
00:25:12
Speaker
Figure out your budget. um Make sure you have something, a backpack or something to carry stuff in. um But figure out what you want to get out of your game convention. Do you want to play games?
00:25:24
Speaker
Do you want to just look at new products? Try to map out what you want to do and company come prepared to do that. And that means come with ah you know comfortable shoes, come with the right kind of stuff to carry things with.
00:25:39
Speaker
That's one thing I didn't do my first time around. I did not have a way to bring back that artwork. i ended I ended up getting a pizza box. And putting the artwork in a pizza box and carrying it around at Gen Con.
00:25:53
Speaker
Wow. Well, I think that's a good kind of note. I mean, there's just to kind of get acquainted with what to expect. If you've never been to one of these conventions, at a big convention like Gen Con or Origins, what you're likely to find, you're likely to find a lot of events going on that are games that you might want to play.
00:26:10
Speaker
You'll also find that there's usually kind of a trade room or a dealer's room, something where vendors who sell things, ah games or art or whatever it might be, they're gonna all sort of be collected there.
00:26:22
Speaker
And you know you see this in Comic Cons too, but it's beyond that, you might have panels or discussions or other kinds of games. There's a lot of things there could be. the The trick is kind of, as you say, Mark, knowing what you're gonna go there for.
00:26:36
Speaker
Making space for yourself to be human, to give yourself time to get from place to place, to get a meal, to carry away the great loot that you're going to buy when you're there.

Etiquette at Gaming Conventions

00:26:48
Speaker
And then, you know, it's funny that you talk about having gotten up and left a game. You're going to probably try out games. I, when I go, I want to go try out games. I don't normally get to play. And so when you do that though, like you're, I've, I've gotten up from games to and left. And, and usually that's something where you probably should have a good reason. Like, of course you can always get out and go when you need to go. But I, I feel kind of bad about it. If I've signed up, usually you'll pay some money to sit there at that table and play that game.
00:27:16
Speaker
It's really disrespectful to all the other players who are sitting at the table putting in the the time. yeah and And my God, the GM, it's just super disrespectful.
00:27:26
Speaker
So like, don't joke about it. I joke about it in the beginning, but I was young and stupid. Don't do it. Yeah. Life happens, right? But you're there to have fun, play the game, give them a chance to try it out.
00:27:41
Speaker
And at the end of the day, you know, if you don't like it, that's fine. But it's the best place I can think of to be experimental with the games you want to play. One thing I did for my convention is particularly with the Comic-Cons is I'm a big i'm big, big buyer of like, I like to buy artwork that I hang around my walls and stuff, you know, just kind of, I just, I just love artwork.
00:28:04
Speaker
Do you have a favorite piece? Oh yeah, I have many. Brahm is one of my favorite. I got a great Brahm painting of the White Wolf. Gerald Brahm. but The White Wolf is Elric, right?
00:28:15
Speaker
Yeah, yeah. And I got a Lee Weeks picture of the thing. Well, not my favorite comic artist. This picture of the thing is amazing. Yeah. And it is on my wall.
00:28:27
Speaker
It captures all blue eyes there. Yeah, yeah. One thing i I like to do is I like to scope things out for a few days. I don't buy anything. I wait for the last day to buy stuff. couple of reasons why. i don't like carrying this stuff around. Yep.
00:28:41
Speaker
And number two is oftentimes convention goers are trying to get out of there and they're trying to get rid of as much as they can to make less weight for them to carry back home.
00:28:52
Speaker
Your dealers want to go home with empty boxes, not full boxes. Yes. You will find better deals on the last day. You might miss out on a few things that you saw and you wanted to get because they all they've been sold out.
00:29:05
Speaker
However, again, you find better deals on the last day.

Convention Shopping Strategies

00:29:09
Speaker
Now that's particularly true of Comic-Cons. I'd have to see if that's true Gen Con too, but... Oh, it's it's true of Gen Con.
00:29:16
Speaker
Yeah? Okay. I experimented with that. i Particularly with the artwork. um I will say with some of the the dice, you if there's dice you really like that are really hot, they're going to be gone.
00:29:27
Speaker
Yeah. so So pick those up. One dice goblin to another. Yeah. Good. And to your point about ah storage space, right? a lot of people, if they're going to go to Gen Con, they're going to be flying there.
00:29:39
Speaker
sure you got enough room in your bag to take all that stuff home. All right, well, I think that wraps up our tune-up segment for today and our review of the Palladium System games as well. We will see you in a couple weeks and we'll have another tabletop tune-up for you then.
00:29:52
Speaker
Until then, keep those dice rolling. Tune up, level up your fun. Tune up, your quest has now begun.
00:30:07
Speaker
Tune up, we'll show you how it's done here Tune up, tune up,
00:30:28
Speaker
Tune up, tune up, level up your fun Tune up, your quest has now begun Tune up, we'll show you how it's done Tune up, tune up, tune up, tune up
00:30:57
Speaker
Tune up, tune up, level up your fun Tune up, your quest has now begun Tune up, we'll show you how it's done Tune up, tune up, tune up, tune up
00:31:25
Speaker
Come and get your tune-up, it's time for your tune-up, your game needs a tune-up. Come and get your tune-up, it's time for your tune-up, your game needs a tune-up. Tune up, tune up, tune up. tune up Come get your tune up, it's time for your tune up, your game needs a tune up. Come get your tune up, it's time for your tune up, your game needs a tune up.
00:31:49
Speaker
Tune up, tune up, tune up, tune up, tune up, tune up.