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Mezzanotte Podcast #2 feat. Pedro TQM of AdWorld

Mezzanotte
Mezzanotte

107 plays · Feb 26, 2024

Second episode featuring artist & musician Pedro TQM 

Transcript

Speaker: It's an after. Pedro. Hello. How are you doing today? Today is a great day. I hope everyone's listening is having a great day as well. Nice. We're trying to, doing their best. Yeah, that's true. What else is up? What else is up? Great podcast. Amazing. That was Pedro.

Speaker: What else is up? I am in New York in the moment, doing some things here and there. What about you? I'm in Greece, actually, where I live. From New Jersey, like close to New York, actually. So when did you go to Greece? I was a choice for years, actually. But like, I go back and forth to see my mom in New Jersey. And then I'm here.

Speaker: You should come here and visit. It would be fun to hang. I should definitely go to Greece. Are you kidding? Oh, I was telling Neatworth. I don't know if that's like your buddy, but that is my buddy. I figured it was your buddy. Like he's helped us do a lot of dev stuff and he's awesome. And he tried to go to Greece. He was saying he was going to come a while ago, but I'm not sure anymore. He is a really good musician and he like tours a lot.

Speaker: yeah i see that he's i feel like it would really i see him doing it at some point i listen to his solo music his um his piano recordings the jazzy stuff it's really cool yeah you're a musician too though right we are all musicians in that world which is a funny thing to be to all be and you're a digital artist or an artist i don't know why i said digital before it i yeah i think

Speaker: I would describe myself as an artist. Ultimately, I, I dabble in many mediums. But yeah. And I do digital art. Like, I feel like that's what people, some people know me for. I feel people know me for different things, I guess. No, that's true. I mean, like, I came into the knowledge of your work from Adworld.

Speaker: And I feel like you're still doing stuff with Adworld, a bunch of different projects, right? Since the first one. Yeah. Yeah. We've done, we've done, um, I guess what else have we done with that? We've like, I've worked with them in a lot of things in like music and art and video. I feel like we work very well together, all of us.

Speaker: And you also did something for Remilia with Fumo, right? So I did the Fumo. I designed the doll and made the video for it. And then I made the NFTs that come with it. Yeah, that's awesome. I love that stuff. I love all the stuff that you do. Thank you. I guess I was going to just ask you simple questions. Where do you think your inspiration comes from when you started making

Speaker: kind of like the digital NFT work that you do with Adworld? I think that I've drawn, I've drawn all my life. And wow, I wonder how I can say this in like the funnest way. I just feel like I've drawn all my life and it's

Speaker: If you see my work since I was young it just sort of makes sense where I got to. It feels like a very personal journey to a certain degree. There's inspiration from everywhere from like cartoons to just like folk art that I grew up around. I drew wrestlers like Mexican wrestlers. I'm not Mexican but

Speaker: I grew up in Mexico and I drew wrestlers for a really long time, just a lot of drawing. And then I think that the whole, somebody posted how in general just sort of like randomization, it's just super interesting as an artist.

Speaker: So like the NFT format that I feel like a lot of artists were like against just really attracted me. The idea of making massive amounts of work that then I sort of like lose control over the final product. And then I feel like the coolest thing about Oddworld is that like

Speaker: I do get to make, like when we do randomization, um, you know, just like destiny gets to make the art, but I love from that world that people got to make the art. And it's just really interesting to see people do these very absurd combinations that I could never have imagined. And it's amazing to see at work and also to see at break. It's something that I find exciting about the work.

Speaker: And it inspires me to keep doing it. I want to keep making these things constantly. When you say break, can you describe that a little bit more? Because that's cool to me. I think break is like, when I say break, what do I mean? I think that an image,

Speaker: or like in this case I guess an NST or a character as just specifically speaking with characters in that world like when it works it's like when you know like I just made like a yellow shirt and like a green face and I never imagined them together and then all of a sudden like somebody picks this perfect combination where the thing works it feels like I think because a lot of my uh imagination is sort of like

Speaker: comes like loosely from video games loosely from cartoons like everything has this like in my mind everything has this like uncanny thing of like this could have been sonic or like this could have been mario it's like sort of like loosely based from this pop culture video game stuff that we grew up with it's cool when they work in the sense that like randomly somebody makes a character that you feel like a lot of familiarity towards and then when it breaks it's like you know when the when

Speaker: It just sort of looks insane. It just looks too absurd. Who would make this? This is ugly. So I like both of those situations where it feels like this was already made and it has existed for eternity. And I like the moments where you're like, nobody would make this. This is terrible. But somehow that's cool in its own way. That's cool.

Speaker: No, I completely understand that with the references and stuff like that. Loose pop references and just these things that other people can identify with in a loose way, but then it's not exactly that also. It's its own thing. That's really special. And yeah, I do think that that is interesting about your work that,

Speaker: There's like this, there's something that ties it together, all the different things I've seen, but each thing I've seen also is really uniquely stands on its own, in its own collection, you know? Like most recent ERC 404, like the... APN, I love APN, I'm obsessed. I really like the way that looks, those images. I'm obsessed, so I think that that is an NFT. I feel like that is very much like with being

Speaker: We've been in, we've been on the NFT space for a while. I mean, you and I for sure. And we've been on this like super micro niche part of the NFT space. And there's like, I have an obsession with that scene. I have an obsession with the image of the milady, you know. I think that

Speaker: Apeen when I did art world I was outside of the NFT world to a certain degree I was against that maybe to a certain degree. I feel like The apes like the classic sort of apes just like look too ugly to me. I was just like what the fuck is this shit? but then I think that I sort of started falling in love with like With the aesthetic of the whole thing and like

Speaker: sort of how like, I guess I really like the work that people around that scene were doing. So I'm going sort of away from the thought, but definitely like I like APN is very inspired by our scene and it's really trying to be a lot more cohesive as an image than Adworld is. So while Adworld sort of

Speaker: I'm excited about the moments that it breaks and the moments that it like, there's clipping and the moments where like, you know, there's like this runness to it that I think is really cool. I think APN was like me and Frank. And just everyone in the team just sort of really trying to make like this really, really cute monkey. Yeah. With sort of Powerpuff Girl eyes.

Speaker: I, we got it from a model. There's this model from a, sort of like a Polly Pocket light, Polly Pocket like video game that had this little monkey. And we were like, we were like, okay, these eyes are so cute. And we were, I think that in that world, while everything is like, sort of like every character, every face is different in this one, you know, we were trying to make like this one universal face.

Speaker: I think also with the hope that like right now we're we're working on a video game. So I think we're thinking a lot of the lessons that I learned at world is such like a technical project. The fact that you can like create it and it's on chain and the fucking I don't there's so many elements to that project. I feel like

Speaker: One of the lessons that I applied to these monkeys was if we have a more singular face, then it's easier to animate them and put them in VR. I feel like the Adworld characters are very art, very fine art. And these little monkeys are a lot more design. And I'm really excited about them and about the things we have planned to work with them and do with these little monkeys.

Speaker: Yeah, definitely I see the difference. I'm just looking now, but also, yeah, like between Adworld and, and Aepin, like the Aepin, the Powerpuff Eyes really does stand out actually. Like those are really cool. But it's its own thing because it's its own, like it's its own character that you can do. Do you make them in a similar way or is it like totally different?

Speaker: No, it's a very similar process It's I would even say it's sort of the same process I think that what's different is that like after you know at world has I Should know this number but I don't has a fuckton of assets, you know, that's a lot of work So I feel like now I've just gotten a lot better at like making I've also working with Fang on Fumo and

Speaker: He, he was really smart and something that I really got from him in that project is like this, like, um, he just curated things a lot and he was not afraid of simplifying in a way that I think my work or our work with Adworld is sort of known to be like very maximalist. And like, I wanted things to break to a certain degree.

Speaker: And then Fumo was so contained. And I guess I found that exciting when I started randomizing things for it. And I was just like, wow, all of these characters like really have this personality that is born really instantly from these like relatively contained choices. So I think that APEN also sort of like a bit of the lessons from Fumo.

Speaker: And then, you know, the energy and the color of that world. And then also just like, I feel like there's a lot of like crypto language that is playful in the scene, like swag coin or mug or like ape in like or DMT shout out. Shout out all those people. I consider like friends and people in the space, you know, like

Speaker: But it also has that meme language to it, which is part of the whole mess and energy of the scene. You're sort of like making a meme. The meme has a value that you can measure. I don't know, just interesting things about the world that we are working on, we're building.

Speaker: Yeah, and I think that the cool thing about your work, that it's 3D rendered, or that it's rendered, I don't know what the program is, it doesn't matter. It's blended. It's blended. It's rendered, it's not illustrated. It has a three -dimensional aesthetic feel that makes it stand out from a 2D backdrop. So you can really see that in the Fumo, because, like, Maladies are 2D,

Speaker: You know, and this kind of makes it kind of come out at you more in this way. Like it's a physical character that like you could, like a toy that you could like play with, you know? And yeah, there's a similar aspect of that in all of your work, especially ad world, um, because it's like, they're moving and they're like walking towards you, you know? Yeah.

Speaker: So I really feel like, yeah, it's cool. And then the APEN thing to me is like kind of, it's unique compared to the rest of your stuff. Yeah, APEN is a lot more collaborative too. I think I would really want to shout out GFSurvivor who, when we started, didn't know how to animate.

Speaker: or do Blender has now become like one of the main artists, if not the main artists, especially like in the last season, I was doing work for, I did that thing for Remilia and then I did some work for this artist that I'm really, I can't say who it is, but when it comes out, it's gonna be cool. But I guess I was working on those things and then Frank has really taken over a lot of like,

Speaker: the animation part of it and he's really good and I have I don't think I'm a good animator it's something that I want to get better at and I'm really impressed at Frank's likes he's like innately good at it I find amazing Frank is GF survivor GF survivor yeah okay okay that's cool yeah I mean I

Speaker: Yeah, it's really nice. I mean, can you tell us any more about the video game that you're doing or any upcoming things or? Um, so the video game that we're doing is this video game that we've, and it's funny, like I was going through my, I love arena. Do you have you ever used arena? Yeah, for sure. Um, we actually like came up with a pin like a while ago and it's like, we wanted to make, we wanted to make something with like the characters from ape escape. Have you played that video game?

Speaker: No, I'm gonna look it up. Ape Escape is like a PS2. I think it's PS2. I honestly haven't even played it. About these little apes that like escape. And they're very beautiful. And it's just something that we wanted to make a while ago. And there's this video game idea that we've been sort of messing around with for a while.

Speaker: We're excited about it. I feel like our biggest like, or at least mine, just because everyone in the team has different things that they want to do. I'm interested in like making things that are not necessarily like only crypto. So I think that I want to make a really, really good phone game. Oh, like a handheld game, like a portable game for phone. Yeah, for the phone. And I would love it if it was like, I think that

Speaker: To me, the only way that crypto can work, or actually that's very big of me to say, there's a lot of ways that crypto can work, but in my mind, it would just be cool to have things that are like, you don't have to, where you can opt into crypto or learn about crypto through it instead of having it to be sort of stuck in the blockchain for sure.

Speaker: And I would just love to do something very mainstream for a phone. It's what we're trying to do. Just very little information, but I'm trying to shut up more. I feel like my year, the past year for me has been a lot of just working. And I like it. I like that a lot.

Speaker: Yeah, it seems like you're really busy doing a lot of different stuff. I mean, that's always good in general. You know what I mean? It's good to, I think like the more that you grind on what you're doing, the better everything ultimately is. Like if you're happy doing it, then you enjoy it, you know? And it's a creative process. It's cool. I love the creative process.

Speaker: I love make it jump around like you don't I don't know where your base doesn't it doesn't really matter like it's funny cuz doing these I've done this is my third one but like doing these some people don't want to tell you where they are obviously because that's part of crypto which I like also but like I feel like maybe it's like more exciting for you to jump around than be in the same place I don't know I jump around every once in a while I do like having my

Speaker: I got really into apartment. Have you heard of a part of mental magazine? It's just a magazine that shows cool apartments. Yeah, I know that one for sure. I feel like I've been really excited about my house lately. I just want my house. I like just bought some I bought some prints from a friend that takes really pretty photos of flowers. I don't know. I like to jump around, but I'm excited to go back home soon. And

Speaker: I love working and I love making things. I wish I was more, I guess I'm really glad and thank you for hitting me up because the more that like, I feel like the more that I've worked, the less that I like to engage with like people's opinions of the project or even with like, I have a hard time engaging with people that are engaging with the projects that I'm making. I feel like,

Speaker: I don't know. I have to learn maybe to get better at that. But, um, you know, the practice, the art part of my life has feel very fruitful and meditative. And I just feel like I have this bigger, longer goal where if I go too much into Twitter, I just get confused. If that makes any sense. What am I doing? What are the people like it? Do people not like it? Like,

Speaker: this is actually, I don't know, I go into like, if I start thinking about that, instead of like, what's like, just drawing things or like, look, I don't know. No, of course, I think that it's like, yeah, like, the way I think about this is that it's like, for me, like, one of the reasons I wanted to start asking people what was up in this format is because I think that like,

Speaker: I've met a lot of people that are of art that I like through this process. And it's like kind of cool to showcase that in a way or like kind of remind people of this stuff that at least I like personally, because it's really all about the art in this in this way. And I feel like the cool thing about the internet is that people can see the art. And a lot of people can see it or a small amount of people can see it doesn't necessarily matter. But it's like it kind of has this vibe where you walk into like a

Speaker: like thrift store and you see all this stuff and you decide what you like or something like it's like this weird kind of chaotic thing you know like the timeline in this way but like I'm not really like a trader I don't think about things in terms of that it's like more for me it's like

Speaker: about when you see something that really speaks to you that's beautiful, it's awesome. It's precious and it inspires me and anyone else I hope to be inspired in some way. If they make something or if they don't, the art really speaks to people. I think that that's the most important thing. I think that the people can get tied up too much in all the other aspects of the NFT that

Speaker: Aren't that as aren't as important to me in a way like I think that like it's it's sort of like its own form of art in a weird way but I Think that it can also be anything else. It doesn't have to just be crypto related. Like you said, it's art, you know Yeah, definitely. I think I think a lot of things I think that

Speaker: I guess, you know, ultimately like crypto, you know, and an NFT is a crypto thing. So I guess, you know, there's art in many, there's art in many contexts that you can engage with. To a certain degree, it's like interesting to have art that is so transparently connected to its value. And the value is so transparent.

Speaker: is not the practice of the art world. You know what I mean? A painter is just really expensive behind closed doors. You just have a sense that because a painter is in a museum, he's really expensive, or they are really expensive. But in crypto, you have this value that's changing dramatically over small periods of time. I find that

Speaker: like it's sort of like really connected to the art. I am inspired by the world, its state, America, just how big, just how much, you know, I think about, I think a lot about money and I think that the art in itself, I don't think it talks about money as much as it's like engaged in it very transparently.

Speaker: I find that very contemporary, if anything, not to say interesting. So does that make sense? Yeah, it does a lot. It totally makes sense. I think that I would describe my work at times to have casino aesthetics. I think that somehow how I grew up, like that's

Speaker: It's just inevitable. I think that I wonder if I live in the 70s, I would be doing what I'm doing now. I'd like to be present in today. And I like what I make a lot. At the same time, I think crypto is something that I'm script or money, capitalism. I'm just saying sort of big words, but it's just things that I'm like dealing with in the work, if not

Speaker: only in the work just in my day to day. Yeah. Yeah. I mean, it's all intertwined. It's true. It's very intertwined. It's crazy. Yeah. It's like, I don't know. It's like.

Speaker: Yeah, it's true. It's true. But like, I personally, yeah, I mean, it always sounds cheesy. But I feel like it's like, when you go with your instinct of what you like, and you, you know, you seem to be like, embodying like your, your influences and what's going on in your mind and all those things. And when you

Speaker: stick to your instinct about what you like and go with it. And it's this natural thing. Like, I feel like that's the most powerful thing in the in a way. Because like, I've experienced the opposite where it's like, the instinct was like, No, I didn't, I didn't, it didn't feel natural. And that never, that never goes well. You know, when we saw a certain piece that you were doing the instinct didn't feel natural. Exactly. Yeah. Oh, yeah. Yeah. And like, that was when you got to follow the God

Speaker: What? You got to follow the God. I know it's crazy. It's something that I always hard but it's something that I think about in every decision in life now, not just artistically like it's, it's like a weird thing where it's like, it's important. Yeah, it's it's like you got to make what you like and then it doesn't matter with other people like it. But if you if you like it, then other people will like it too. You know, that's what I think.

Speaker: Yeah, that's I think that's on the first on the very like first like, I feel that way too. I mean, if you ever go to listen to my music, you'll see you sense that it's like they're very much a part of my art that feels it's a layer of personal that maybe and I that's why I do many arts. I'm ultimately like engaging with different parts of myself and engaging in different ways with other people. But yeah, I don't know. Yeah.

Speaker: Do you work like, I'm going to ask like a boring question. I don't know why, but do you work on a computer with blender, like with a cursor with a mouse? Are you using like a tablet? That's not boring. That's nerdy. That's good. I like nerdy questions. But I work on, I work on a PC with a fuck ton of Ram and two monitors. And I work with a cursor. I love to draw on the mousepad. Like I don't use a tablet. I love to either draw on the mousepad on Photoshop.

Speaker: where you put the smoothing really big so that like your lines are very like are literally like computer or I draw a lot of Adworld I don't think I've shown the process of it but like a lot of Adworlds actually draw on ink on paper and ink so it's like I'll make sketches and then I'll ink them and then I'll scan them and then on Photoshop I'll color them so like that's also why like Adworld that points have this like

Speaker: And people are like, oh, this is so digital. This is so PlayStation. But also, like, I feel like people that engage with it for a little longer, it's just like, oh, like, is there's a lot of it that's like painted, like literally painted. And then I put it on 3D. I love sort of like going like super mixed media with my work.

Speaker: There's one thing there's one trade on a pen that is really funny where it's like the Avalos is trades That's like ape in a blanket a pin like a bed ape in space or whatever I actually don't think I said any of the ones that existed but there's one that's like ape in

Speaker: I don't know if it's aping bed or aping a blanket and it's like it's literally my bed. Me and Frank were like for two hours trying to make this like pattern to go on this bed sheet that we sculpted in 3D and everything looked so stupid and I was like fuck it and I just like went jump on my bed and like took photos of it.

Speaker: and put it on the 3D texture, and it looks amazing. So I feel like my work has a lot of that, at least in the technical side. I like to be impulsive. I like to be creating at every moment that I'm creating. I think it's a big part of my ethos. I like to be creative. I had a drawing teacher that said that the definition of creativity was like,

Speaker: It was like the moment you were being creative, the moment in between you started drawing and the moment where you stop, where you finish the drawing, that was like your spur of creativity. And like the more time that there's in between, the more creative you're being, like the more that you're like iterating on an idea. And it's obviously, I don't even think it's that deep, but it's just something that I like, I really like to think about when making art.

Speaker: is that a lot of people have an idea and then it becomes a chore. It's like, oh, I have this idea. Now I have to make it. And it's like the process of creativity lasted the five seconds that they came up with that idea. And then there's these chores that they're doing to finish that idea. But I like my creativity to be as expansive as the process of making it itself. So I guess that's, I don't even know how I got there.

Speaker: I like to use a lot of mediums so that that can happen. Yeah. And were you doing like Blender 3D stuff like before Adworld? So probably for like a year before that, I did a lot of After Effects my whole life. And Premiere, so like a lot of video stuff. And then I learned 3D and Adworld. It's probably like my first big 3D project.

Speaker: So there's a lot of the first... Something very beautiful about Adworld is that you can see the process between me learning 3D to me becoming... I don't want to say a master of 3D, but I'm definitely a person that has modeled for a long time.

Speaker: Um, so, you know, you can really see the model sort of like grow and become more complex and stuff. And also me working with people like there's this guy named Millie who has helped me a lot in, in most of my projects. Um, he's, he makes beautiful models. He made the, the milady stuff that appears in art world. Millie made, he's such a talented artist. Um,

Speaker: So in that world, you can also see that process of me learning to create something and then me making that thing be accessible to more people on a team to be able to iterate on. And those are scary tasks. Those are difficult things to make happen. To let go of power.

Speaker: in your work and stuff. That's really difficult to do. And the fact that you're collaborating with other people and it becomes this cohesive thing is really impressive to me because I feel like it's hard to find people, first of all, that have the same excitement than you.

Speaker: in things, for me at least. It is hard. And then when you have this alignment and you can work, it's really beautiful because I feel like multiple people doing things for a greater good of something works really well when it does work. Yeah, definitely. I've worked in a lot of collective settings. I think it's one of the most exciting things of crypto to me is that

Speaker: Um, the arts are generally hard. The arts are not funded in America, first of all. So what do you like, you know, that's a problem. And I think that, I mean, I feel like little metal months is like being really like adamant about that, that they want to bring artists to Solana. You know, I think that's not interesting. Like if you can sort of start creating collectives that are funded,

Speaker: art collectives that are funded where you sort of like the funding is not like one private person but it's like a collective group of people that like like the thing and then they have a stake on it um you know that's pretty cool to me yeah and then that that can be like sort of independent or like decentralized um i've been part of things i was part of a film collective in miami

Speaker: for a while and that film collective fell through because the funding fell through because it was centralized with a grant system. So you sort of like, you know, crypto is an option that's alternative to that. And I think that makes it something that I would consider if I was an artist. I would consider it. I would check it out.

Speaker: But yeah, sure. No, no, that makes perfect sense. No, I understand that. I think it's like the collaboration, the fact that it's sort of this big community of people that are all hoping

Speaker: not hoping but they're all in it together for whatever reason and they're all swirling there. There's this chaos that's magical about that. I kind of feel like when I first got into it, it was because of Malady and they made the internet, the timeline fun in this chaotic way that was really collaborative in a way. People copying each other's posts and all this stuff and sharing weird art and memes and all of that stuff to me.

Speaker: is the fun part of the internet that's creative, that is inspiring, you know, and like, I think it was a beautiful time for sure. Yeah, it's weird. It's like, I'm not gonna say it's different now at all. But I'm gonna say that it's like, it's still there. There's always still stuff that's still there. I think it's, I don't like to be like, that's over. That's done. Because I don't think that at all in general. But and I'm like, not that type of person. I think that like, it's like a

Speaker: we're moving all in time together in this world. And it's like, there's, yeah, there's like, people are drawn to certain things aesthetically because of certain reasons. And it's, it's like a destiny type of thing or whatever. It's like, also it's just like a simple type of thing. Like your work speaks to a lot of people that, you know, and like, I don't even know if you, do you think about that at all? Or do you just think about like what you're making?

Speaker: You know what, I think that, I think it's something that I, you'd be surprised how little I think about it in the sense that like, I really care about it. Therefore, I've disengaged from it. And I think I've been, I think I'm a

Speaker: I think it's negative of me to disengage. I feel like people will DM me sometimes and I just want answer. And it's not be mean, mean or anything. It's just that like I have a hard time engaging with it because I don't even know why. It's just the I think there's things from crypto that I don't like. I think that

Speaker: It's stressful to me to feel like I owe people something at times. I think there's like this sort of unspoken thing in crypto where like, I know there's people that engage with my work because narratively they think it's a good investment and they're not necessarily engaging with the emotional realm of it. I think that I've learned to disengage with that because to a certain degree I'm eating from it. So I don't, so I, you know,

Speaker: I know that I'm giving people the best work that I've ever made at every point because I am extremely engaged with my craft. I don't know if you like baby Tron. He has this line where he says, they asked me what I do it for and I do it for the game. And I truly do it for the game. I love

Speaker: 3D modeling, I fell in love with NFTs to a certain degree. I want to make the best one. I want to make the latest one. I want to make the funniest one, the most beautiful one. I don't, and not in the competition sense, but like in the competition with myself, I want to be, I want to design the best one I can. And I feel like, and I feel like that's the game that I'm playing. And then if I'm playing that game with other people as well,

Speaker: it gets complicated because then then it's not what I think which is what I can truly is what I can emotionally engage with and then if I'm engaging with like what everyone thinks about it then I don't know you know there's moments where I feel like nobody saw anything there's moments where like people will hit me up and be like oh my god I made this whole thing I know I've inspired people to make whole NFTs and those people

Speaker: Are doing well for themselves because they saw ad world and they were just like wait like this shit is like Like there's a way to make this interesting Um, and I know because people have told me but I try not to engage even with that Yeah But that's very personal. I think that ad world would be a lot more successful if I was like more vocal online But

Speaker: I have a hard time with it in the most genuine human way that I can be honest with right now is that I just don't enjoy. I just don't enjoy like being online like that. You're more IRL. A little bit. I have like, I have like a lot of friends that I like. A lot of friends I like like to go play soccer or like I like to like

Speaker: go drink coffee like my days to days are like I work a lot day to day but also like I always looking forward to like walk around and like I don't know I also engage like Instagram stupidly in a stupid way I feel like so I don't want to put the front that I'm like just touching grass all day and like drawing all day but you know I try I try to not be online when I can

Speaker: That's good. There's nothing wrong. There's nothing wrong about that. I think there's nothing wrong about that. But I think that there's an acknowledgement that there's this scene, there's this expectation that lurks in the world where we make art, where it's just like, well, this now has to go up magically because you're constantly telling people, hey,

Speaker: look at all of these ideas for this video game or look at all the way that I made these drawings. For example, I feel like that's very contemporary. People engage with artists because they enjoy the process in which they make their art. There's a lot of 3D artists that are maybe

Speaker: I don't like to make hierarchies or anything. There's a lot of other visual artists that give you a lot of that. That part of my life is so personal to me. I really don't enjoy sharing it. I don't think it would be better if I did because I would hate it, but I think it would help

Speaker: me, maybe help us. But I don't know. I think there's other I think the work is strong. And I trust that that's the final true truth, the work being good and it's speaking for itself. For sure. What's the most important for me?

Speaker: Yeah, I mean, and then you just have to be yourself and what you want to do, basically. And then it's good to be expressive in some ways where you, like, yeah, it's like, there's no, there's no right answer to anything really in this way. But, um, do you want to say anything at the end? Well, this should definitely be the end. I like, you know, it's funny. I like every time that somebody wants to talk to me on my work, I'm like, I'm going to be Matt mysterious and cool. And like, I'm going to say just like five things, but.

Speaker: I love to ramble. So anybody that got to the end, thank you. Hit me up. I won't answer because I'm scared of interacting online, but maybe I will. I have made some friends here and there. We've made, we've made some friendships. So I do exist. I am around for sure. You know, buy AP and fuck it. Like engage with my art. It's a good idea. Cause it's going to get even more, you know, it's going to, it's the best one. Fuck it. Why not?

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