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those little details can allow you to tell stories by connecting some of those details. Oh, you know, the person had a fancy hat. right they were see They were here, and you're like, that's Francesca. right right She wears a fancy hat. you know There's neat things you can do with speech. We talked a little bit last week about finding your character's voice. um You know what's a neat example of this? If you go back and read Tad Williams' The Dragonbone Chair, there's a character in there who's, is he a dwarf? Not really. he's some kind of other species. It's a fantasy story. but It's like Danny DeVito. i don't know what he is I'm not really sure. But here's what's cool about it, right? He's always talking in like, I am doing this, you know, we are now walking and to doing the thing and we are thinking, you know, that was the way he would talk. Very distinctive kind of character in that case. Yeah. Think about all the senses too. It could just be that they smell bad. All the things about these, you know, making them memorable is to serve the story is to make the details of your story memorable, but also like they give you avenues to tell a bigger story if, if they're successful, if people like them. So let's talk about like what makes the players like them. Cause that's been, I don't know what the heck makes them like them. Well, this is this is a really kind of important thing, right? Is that when when these things hit with the players, then if you didn't have a lot of detail in these characters and you didn't really know much about them, you're going to need to learn fast because the characters are going on to continue to interact with these non-player characters. And so you're going to want to be ready to thicken up their story and thicken up their stuff. But let's talk about why it is that