Speaker
so I feel like there's there is some room for growth, but you're going to get a lot of complaints from your fan base, and that's just kind of the thing. I think that that's a hole that Pokemon's stuck in right now, of like, we want to try something different. We made the Legends game, we have this whole new battle system, and everyone's like, I hate this, make it better, and they're like we're trying different things guys come on exactly and like the graphics are bad and it's like i gotta figure out what game y'all actually like and then i'll make the graphics better right it's like i can't do that until i figure out what kind of game you like but you want the same game but you also want a different that's kind of the curse yeah exactly once you have a series a franchise whatever it is that gets that Exactly. once Once it gets big enough, then you have a really difficult balance where everybody is going to want different things from it. And so it needs to be the same, but different, but better, but more creative, but more nostalgic. It's it's it's impossible to really strike that balance. So there's less and less room the more you grow like that to really experiment.