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REV-8 and the Shattered Space Release Date image

REV-8 and the Shattered Space Release Date

S1 E40 · Starfield With Normal People
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1.3k Plays2 months ago

Duane and Michael talk about Shattered Space and the few details we have  and get excited for the release date (It's September 3oth!) They also  talk about driving the new REV-8 Ground vehicle and what it means for  the future of expanding Starfield's universe and how we traverse it.  

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Transcript

Introduction to Rampage American X Podcast

00:00:00
Speaker
Hello everyone, this is Rampage American X and you are listening to Starfield with normal people.
00:00:16
Speaker
Welcome back to a brand new episode of Starfield with normal people. My name is Dwayne and I'm here with my friend

Shattered Space DLC Announcement and Impact

00:00:23
Speaker
Michael. Michael, how are you this week? I am doing great and I am so excited because Shattered Space, the first major, major DLC for Starfield, finally has a date. Yes.
00:00:37
Speaker
very exciting. It happened at Gamescom. It's a September 30th release date. September 30th. Mark it on your calendars. Absolutely. Well, that intro was from our friend Rampage American X. We appreciate him. He's actually one of our legendary ah Patreons. Yeah.
00:00:55
Speaker
Yeah, he's a legendary Patreon member. He's been our friend in the Discord hanging out for forever now. Like, I don't even remember when he joined. but He feels like an OG. He's just always been there. He's an OG. Oh yeah, definitely. um But yeah, I appreciate that intro. Thank you very much.

Gamescom Discussion and Starfield Updates

00:01:11
Speaker
Now, Gamescom, have we talked about this? Why is it not Gamescon, like convention? Gamescom. Com, like pick up the com. I'm trying to page you. yeah I mean, it's in Germany. is it a i'm I'm looking it up right now. What's in a name? What is in a name?
00:01:30
Speaker
So maybe it's Gamescom Con. I don't know about that. In a quick Google search, I don't see the reason why. I would love to know if there's a reason for this. Anyone that wants to hit us up in the comments, please do. um But yes, Gamescom happens actually as of this recording is still happening this week.
00:01:52
Speaker
And on the opening night, we got a honestly, I'm going to say a surprise trailer because Xbox had only mentioned that they were going to ah they were talking about day one, not the opening night beforehand. But no, we got a surprise trailer which showed off the The most anticipated update I think that we've had since absolutely Starfield came out, which was the buggy, the Rev 8. And I have not been this excited after watching a a game trailer in quite some time. I thought the game trailer was executed so well
00:02:33
Speaker
It built up the excitement that we've been anticipating for some type of transportation, some way to get across planets and moons, whatnot, a little bit quicker. Yeah. And boy, did this trailer deliver. I thought it was well paced. I thought it was fun. A little light hearted. It was really fun. I wanted to ask you about it because you're a car guy.
00:02:56
Speaker
Oh, absolutely. I have a lot to talk about. Right. But I think we should save that for our main topic, which we'll get to in just a few minutes. So we'll get to

Xbox Announcements and Game Pass Highlights

00:03:05
Speaker
very shortly. Yes. I have a lot to say about the Rev 8. But before we do that, was there anything else at Gamescom that just cut your eye real quick regarding Xbox stuff? Because I know you're a big Xbox enthusiast and Oh, yeah. Yeah, there's a few games that are coming to Game Pass on day one, which is always a ah welcome surprise when ah whenever we hear about it. um We've been seeing a little bit more about Towerborne, which honestly looks sort of like a it's four player co-op. It almost reminds me like
00:03:40
Speaker
sort of like a Dungeons and Dragons light ah mixed with Castle Crashers. like you know In a weird way, yeah. In a weird way, it reminded me of Castle Crashers.

Shattered Space DLC Speculations and Themes

00:03:52
Speaker
It's because it's four player sort of side scrolling as far as I can tell. But it's just a beautiful looking game. It looks really fun. nice And on top of that, there's a sort of like a post-apocalyptic game from the makers of Sniper Elite. Oh, yes.
00:04:10
Speaker
So yes, this game is called Adamfall. It looks very interesting. it's It's open world and they're calling it a survival, you know, survival action game, but looks very good. ah But hey, if you like Sniper Elite better, they also have one of those coming out. They've got a new game called Sniper Elite Resistance. Great. Very fun. Yeah. Those were the things that sort of caught my eye so far at Gamescom.
00:04:36
Speaker
What was the presentation that Tim Lamb did? Was that at the same event or where was that? Yes. OK. This just happened today as of this recording. Tim Lamb gave an interview regarding Shattered Space. And the funny thing is I just kind of found this hilarious as a longtime Bethesda fan was the interviewer was asking questions about Shattered Space. Right. And Tim Lamb.
00:05:06
Speaker
Hey, I get it. He doesn't want to spoil anything. He doesn't want to reveal too much. And so a lot of the answers were like, well, you're going to meet some new characters. There's going to be new items, new weapons, ah new areas to explore. And I was just thinking, wow. So basically these answers would fit for any project you guys have worked on over the last.
00:05:30
Speaker
20 years. ah Very broad strokes. Let's give the most general answers possible. It's kind of like a political spin. Yeah, yeah. You know, when you ask a politician, know what try to get the yes or no or a hard stance on any issue, and they go into this crazy spin about everything. Just vague. Very vague. But I get it. I mean, he wanted to be a part of the comms con.
00:05:57
Speaker
And he needed to ask rep Bethesda and yet he couldn't give away any pertinent information. So there you have it. Hey, the good thing is this game is just o a little over a month away.
00:06:12
Speaker
We won't be waiting too

Gravity and Gameplay Mechanics in Starfield

00:06:14
Speaker
long. The few details that we were able to glean from ah not only this interview, but some, I guess, at Gamescom, there have been some floor demonstrations of Shattered Space. And where is the information? Because my voice is, oh yeah, it's so, so secretive. Hey.
00:06:37
Speaker
it is It is the Varun, right? The Varun Kai is a very secretive place, so it makes sense that everything would be done behind closed doors. Well, Todd is supposed to call me later, um so i'll I'll ask if we can get a ah demo of Shattered Space, get get give our two cents on it. Oh, man, I would love that.
00:06:58
Speaker
Well, sometimes with these events, ah these closed door things will get more information like in the days after, of course, and then maybe sometimes we get some video, but unclear as of right now. Here's the thing, though, I did hear from one article that I've seen so far, they confirmed something that you and I actually ah speculated on.
00:07:22
Speaker
When we did our trailer breakdown episode, we had speculated that it looked like something had happened to the city, that there was some sort of destruction that happened and and that was sort of a tragedy.
00:07:37
Speaker
Well, there was a confirmation in the article I read, there was basically a rift. So like literally shattered space and I wouldn't say time, but essentially there was a rift that destroyed parts of the city. So exactly what you and I confirmed. In addition to that, that the rifts are happening all over the planet.
00:08:00
Speaker
And it's causing gravitational anomalies, something that also you and I noticed.

Exploration and Creative Gameplay with Rev 8

00:08:07
Speaker
So it was kind of cool to see that confirmation of what we felt was happening when we broke down the trailer. I love that because gravity is such an important part of the game.
00:08:18
Speaker
that if they're going to exploit it in in gameplay in different ways, I love that. I think it's going to be so much more fun. And again, we're seeing that with the new Rev 8, the things that you can do that have to do with gravity and driving that thing around. Yeah. Imagine other things that you can do on foot that are gravity related, you know, kind of like like I was complaining before about how there's just not as many abandoned space stations when it seems like such a cool thing to do is to fight in a zero G environment. Right. I played the game for a hundred hours, maybe 150. And I still haven't done that quest. So I've actually never played in a zero G environment yet. And I have 150 hours in the game.
00:09:03
Speaker
So yeah, that's maybe so crazy. Yeah. Shattered Space DLC will will have a lot more opportunities. And I also think that I think so. Yeah. ah The lore of these riffs and gravity anomalies is kind of a I don't know if you'd call it a trope in science fiction, but definitely things that we've seen in other science fiction movies or. Yeah, just any other. problem Yeah, any other kind of media games, whatever. So it's it's going to be fun to see that.
00:09:32
Speaker
Yeah, it's pretty exciting. and One thing that Tim Lamb touched on, he didn't outright say it, but journalists are starting to say that they're they're pretty sure that shattered space is going to ah lean into a horror aspect, which you and I saw you discussing with um some of our friends in the in the Discord.
00:09:55
Speaker
but Tim Lamb himself said ah before getting into Shattered Space, he said that the the game itself, the the main game, has a feeling of hope. Right. And discovery. And I thought it was interesting because even though he didn't outright say that Shattered Space is not that,
00:10:17
Speaker
i Feel like that's where he was going because he sort of stopped himself and and so I think that it's it's great for the people that have lamented that Starfield is not dark enough It's got some dark spots, but i get I get what people are saying. It sounds like this is going to lean really into the the darkness, so it should be a good time. Yeah, I think they've presented the hope and and optimistic portion of the game, and now it's time for the DLC to give another side to it. It could be, hey, it could be like Empire Strikes Back is like the
00:10:55
Speaker
the middle of the right the trilogy, right? It's kind of like the more melancholy or darker toned of the three original, you know, Star Wars movies. So if we get another DLC, maybe it'll go back to a more optimistic and hopeful style of future or maybe not. I mean, they could continue to look into these different themes.
00:11:15
Speaker
You know, when times are bad and you always have that friend that says, you know, you have to, you have to have the dark to appreciate the light. Well, I guess in Starfield world, you had to have the light to appreciate the dark. There you go. Yep. It leaves us yearning for a little more, a little bit of an edge, which we've said from the beginning. Yeah. Because I think a lot of us come from the fallout universe. Oh yeah. Which is extremely dark.
00:11:40
Speaker
and It's is brutal. yeah So I think it's a refreshing change to to have a more optimistic and and hopeful environment, if you will. They are leaning into a more handcrafted ah world and area for this. So we have touched on this before, but um for anyone new to the podcast and you know yearning for those times of of the um the DLCs that you get from, like you said, Fallout or Skyrim, it sounds like this area will be much more handcrafted for for you to explore in. So that that should be fun. That has been one of the biggest criticisms. I don't necessarily disagree with it again as I was playing last night
00:12:29
Speaker
I was driving the the buggy across the surface and I was running into cool things that I wanted to stop and check out. It's not this vast wasteland that a lot of naysayers paint it to be. However, if we get on the Varum homeworld and there's a ton of handcrafted content, that's going to be awesome too.
00:12:47
Speaker
Yeah, don't get me wrong. like I love both. I love the vast worlds. And then when you get to a ah particular mission that has a unique area, that's great. It's so nice. We talk about going through these different ways of of playing. like I will play the game differently from one week to the next. So this week, you know I might just be exploring. And then after a while, I'm like, eh.
00:13:12
Speaker
Now I want to go back to doing story missions and then I it's like I remember. Oh, yeah, that's right. All this is like handcrafted. This part is unique. So it's nice. It's almost like the the game allows you to get a break from different styles of gameplay yeah depending on how you play it. Should we get into buggy talk? We should, yeah. I want to talk about that. Can I say that the fact that we're referring to it as buggy, and I'm not the first one to do this, but people in our Discord had mentioned buggy. I saw it on YouTube. It's just kind of right funny. I mean, that's that is essentially what it is. um It's kind of like a razor, if you've seen these off-road vehicles that are called razors, just kind of high-powered off-road vehicles with
00:13:54
Speaker
cool off-road tires or whatnot it's more like that it's less of a mooned rover which is kind of what i thought we might get right and more like a a razor but the buggy right nomenclature that's that's funny i don't know it's just very casual and fits i guess um I thought you were going to bring up how people have been enjoying making the joke that Bethesda's new update is really buggy. Yeah, no. I did see someone mention that too. I think some that was the title of a YouTube video, I think. Right, yeah. I mean, I get it. How how can you resist? hu this ah This thing is so much fun. You know, we talked about the different ways to play, right?
00:14:36
Speaker
And so far, I think most people like myself got the update, got the buggy, went to a barren planet, started driving it around, right? But then...
00:14:49
Speaker
I started thinking, man, I still haven't even like tried playing story missions and seeing how this buggy might fit into some of the story sections that are on Open Land.
00:15:04
Speaker
um That's what is like crazy to me is that I haven't even tried that yet. And I'm so excited to get more time with it. um You know, now that the period of testing is over, I've already done the testing. Now I want to play the game for real. But with this new tool, that is a telltale sign of something that is well designed.
00:15:29
Speaker
when so When a new object enters the game that is well-tested, well-designed, makes sense to the game, that opens up all these ideas in your head, right? And you actually just released a video entitled, Starfield's New Rev8 is a Game Changer. yes And in your video, you talk about all the testing that you did, which I found fascinating because you did a lot of things that I never would have thought of. Like you immediately jumped out of the ah New Atlantis star port right into the little lake that's right outside. I was like, oh, he's dead. Yeah. And no, you started floating. I was blown away. I was like, whoa.
00:16:09
Speaker
Let me tell you too, so you don't see this in the video because I record the clips and then I record my voice after, but my son was actually sitting with me watching me play with the the new buggy, the the Rev 8.
00:16:24
Speaker
and Yeah, both of us at the same time thought, oh, here comes the water. It's going to just game over me or respawn or whatever. yep When the car started floating. It was going to be a grand theft auto by city when you yeah go into the water and just immediately get ejected out of the car. and Yeah. Yeah, you live on the beach, but you can't swim. Cool. Got it. The car's tires start floating and and both my son and I were like, what? Like it was just such a fun moment of discovery. So yeah, like I was really shocked by that.
00:17:03
Speaker
Before we get too far into your video, like what what is is it revision eight? What is R.E.V.? Is it an acronym for some for something? I actually don't know if there's any lore behind this or that is a good question. I wonder if it's like literally Bethesda came up with eight versions of this like Land Rover thing. And then this was the one that everybody loved. And it was a revision number eight. And they're like, let's call it the Rev eight.
00:17:31
Speaker
Oh yeah, that could be. that could absolutely that That would make sense to me. It probably has a name. It's like Reconnaissance Electric Vehicle 8. You know, something to that effect.
00:17:44
Speaker
Yeah, ah you know, we have our Discord, and we we come up with these acronyms, um or or not it's not always us, actually, usually it's it's our friends in the Discord who are extremely clever. clever So we come up with Drive and Cribs, and and then now we have Rides. And yeah, our our good friend Zegre rocks. Like, I just, I made the channel, I called it Rides, because that's what the people wanted, and then immediately,
00:18:12
Speaker
i so like It was within minutes he puts RIDES, Rapid Integrated Dirt Exploration System. And I was like, well, there you go. There you go. He's got a knack for that. yeah I think he came up with Suits or one of the other ones. i heard Yes, yes. He came up with Suits. and Absolutely. Don't ask me what that is. but And I think Oliver came up with Drive.
00:18:38
Speaker
i I don't know offhand. I'd have to look it up. yeah Come to our Discord. You tell us when you find out. But but please, someone from Bethesda tell us if REV stands for something? Well, it made me think of that because you said it floats on the on the wheels or the tires, but the tires are like these airless, you know new new tire that we've actually seen in real life where it's like a grid yeah and it takes the impact of Objects and it never goes flat because it's made out of like hard rubber and plastic or whatever I believe they call it a honeycomb tire. Oh, yeah from what I said the honeycomb tire Yeah, I mean I guess it could be buoyant. So it could be that would explain it. Mm-hmm
00:19:19
Speaker
It could be. I think you're right. i'm I'm still on this REV. It's got to be reconnaissance, environment and could be environmental, obviously V stands for vehicle. What do you think? Hit us in the comments. I tried to Google it and I came up with a Bible verse from Revelation 8. I don't think that has anything to do with it. It's all about hellfire and damnation. so That's so funny. I did the same thing. So I wrote, what what does REV8 mean? And then I got Bible verse. And then I wrote, what does it mean, Starfield? And then this is fun. The top result.
00:19:55
Speaker
is our video. I can't believe it. It could be catered to my my searches, but you know. Yep. I love the overall design. And listen, who cares at what it looks like? Kind of. I mean, it's a bonus that it looks cool, in my opinion. Oh, yeah. The best part about it is exactly what you said in the first part of your video, which is hella fun. Or you you said it, what did you say? so It's fun as hell or something? Yeah, it's fun as hell. Speaking of revelation, it's fun as hell.
00:20:27
Speaker
But it is really fun and I feel like this is one of those things that was tested a lot because yeah when you get into vehicles in in video games and a vehicle is not the main focus of the game,
00:20:43
Speaker
You see it usually right away. Like it feels like it was kind of a second thought. This, this feels like it could have been there from the beginning, how it moves around the environment and it doesn't get stuck on stuff. I was shocked. Like I was like, okay, I'm going to get like 10 feet because most planet surfaces, there's no roads. Obviously they're just, you know, rough terrain, rocks, trees, whatever. And you can, you can move around quite easily. I was amazed. you know you said you said games where the vehicle isn't the main focus i would even argue some games where the vehicle is the main focus this this vehicle i don't know man i wasn't expecting a lot i even though i love the game yeah i love the game and i was like cool we're gonna get a rover
00:21:31
Speaker
And it's going to be functional. You can tell it was tested. It feels so polished. Like it's so fun to drive around. it Do I run into things a lot? Yes. Is it my fault? Probably. But that there's rocks and stuff. The forward boost and the up boost takes care of everything, right? Exactly. Yeah, it's not like unlimited boost, so you do have to like strategize how you use it. When you get a good run going and you boost forward and then you boost up and over rocks and you just get a good flow, it's very satisfying.
00:22:09
Speaker
it does feel like a you're right some kind of like snowboarding game or something where if you strategize your jumps and your your forward thrust you can continue on at a good rate of speed so there's like that's a gameplay i keep saying this gameplay element but that is yeah a really fun thing that it turns out right to like be skipping across the surface in this buggy landing and kind of going up on two wheels and doing whatever it's just it's it's almost like it it reminds me of these old atv games that you would get where you would just spend hours like seeing what you could jump over it's so fun
00:22:50
Speaker
yeah yeah i love the design i think it's so well thought out especially the extras the the top mounted laser they didn't have to do that right right right but they knew it would be fun and it is fun And I love it. I don't know if they're ever going to allow upgrades or changes. Oh, yeah. Yeah. It's but it seems to be pretty good. Like I i took out a whole flock of migrating whatever some kind of dinosaur looking thing. Yeah. Yeah. Yeah.
00:23:24
Speaker
it was It was pretty fun. The laser kind of aims itself a little bit, right? Yeah. One thing I'm noticing as well is that the laser, depending on the enemy type, it's not overpowered either. Yes. So it's not an automatic win button for the game. like It doesn't feel like you're going in there with a tank. It feels like a yeah smaller powered, it may be slightly more powerful than whatever laser weapon you might be have equipped, whatever EM weapon, right? Yeah. Speaking of extras, okay, I haven't confirmed this myself, but I was reading today people saying that when you get into the vehicle, your scanning range, if it's, let's say you don't have any upgrades, your scanner is 10 units, apparently this takes it to 30.
00:24:14
Speaker
wow So people are claiming that the the vehicle itself is adding to your scanner range. And if that is true, I mean, what I said in in the video I made yesterday is that it just, it adds, this vehicle adds so much to planet scanning. Like driving around like a safari and just getting a read and surveying the planet. It's so much fun now. The water scanning, remember my story about having a planet like 90% done and then there was a water creature and it was like playing cat and mouse with me it took me an hour that was like the one time that I ran into the barrier of the of the chunk or whatever the the grid of the game yeah was when I was like just following the shoreline looking for more of these creatures because the water happened to be super toxic I couldn't get in it and I needed to scan this animal that would only appear every once in a while but if I had the buggy I could have gone out there and
00:25:13
Speaker
easily killed them and scanned them from far away. It would have been perfect. Your mileage may vary. I'm hearing that the buggy does not protect you from toxic water. Something to be careful about. Okay, good to know. Don't jet pack way out.
00:25:30
Speaker
but dip your toes in. If you're listening, dip your toes first. According to your video too, it's like, it feels like another spacesuit around you is kind of how it reacts, right? Like it has yeah your health meter as the buggy's health meter.
00:25:46
Speaker
Is that right? Yeah, the buggy does add a like 10 to 20% more armor or protection. And that sounds about right to me because if you're in there, it's it's open. It's not going to totally protect you, but yeah, you should get some protection. Yeah, absolutely. Getting back to the design, and it also has the lights, which was one of the first things that I found. I did get it at night.
00:26:14
Speaker
first so immediately turn on the lights I was like yeah this is awesome you know makes sense that they would do that but you know again it it's feels very well thought out and well tested and the physics regarding how it moves about is expected. yeah Again, getting back to like these old ATV games, it's all about control. like If you can time stuff to where you're landing on something that you want to land on, you know the controls are good. right They're not frustrating. yeah They're not like janky. so Kudos to the dev team and kudos to whoever's been working on this thing for the last year to get it to this point.
00:26:55
Speaker
Yeah, I'm glad that you brought up the physics because there are two things I wanted to point out. Number one, the buggy does allow you to sort of like nudge it in one direction or another while you're in the air.
00:27:11
Speaker
Realistically, this doesn't make sense, right? Physics is your you're going that way, that's that's the way you're going. But some of our favorite games, you know, you mentioned snowboarding. Most snowboarding games, you know, those types of things, let you sort of control what direction, you push in a direction, right? So you can do that with the buggy just enough. It doesn't feel unrealistic, but it allows you to sort of get the buggy where you want it to go.

Rev 8's Influence on Starfield Missions and Mods

00:27:40
Speaker
I've been taking photos with the buggy, so I found that sometimes if I'm turned the wrong way,
00:27:47
Speaker
It's a little difficult to like it's not conventional where you back up and go forward. So there's no like reverse It's like whatever direction you're facing you that's the way you go So I found that I would just jump pack up like boost up and then you can sort of turn in the air to to position yourself and that the reason I bring this up also is my second point I think that we have only scratched the surface of seeing people's tricks. This thing has just enough boost that people are going to start doing driving trick shots. Right. And I can't wait for those clips. So much potential with the physics and with this new vehicle to do things like that. I think Red Dead Redemption 2 does it so well with
00:28:44
Speaker
The game is the game and then it has the ability to do surprising things because of all the physics and how things interact with other objects. Right. So it's kind of an endless sandbox. Starfield is getting better at that. Yeah. And if this is a precursor to their design logic, I'm really excited for Shattered Space because yeah it feels more like they're erring on the side of fun versus. Yes.
00:29:12
Speaker
immersion or maybe not immersion necessarily but like realism because of it ah at the beginning it seemed more like this is mankind's future and now maybe they're they're slacking off a little bit on that Idealism right in the in yeah in so in the best way right the best way. It's like let's just have fun Yeah, like people were saying well, why didn't they make a hab? Yeah Which they still could make a hab for your ship to to load the buggy into right? Yeah, that would be really cool But then someone else said well, it's kind of the same reason why they didn't flesh out the landing sequence Not necessarily because they couldn't have figured it out in the engine But probably because it would just get old after the 10 million time like yeah
00:29:56
Speaker
I just want to jump out of my ship and jump in the buggy. I don't need to see the unload animation. Hey, maybe it'd be cool if you do want to see it. but Sure. Yeah. Here's what I want. In Far Cry games, you you get these upgrades over time. One of the upgrades that most Far Cry games have at this point, I know it was in 5, was when you fast travel, you could later unlock the ability to, you can just go to the map, I'm going to fast travel to this point, and then you can choose just beyond the ground already, or do you want to drop from the sky and parachute in?
00:30:36
Speaker
How great would it be if you tell it to drop your buggy? Like, just put me in the buggy, fly overload, drop me on the ground? that Like, that'd be such a fun way to enter ah a new space. That'd be a great mod. And someone who had mentioned drones. Why haven't we seen drones as weapons or yeah you know maybe even a vehicle that's like a drone-style vehicle?
00:31:02
Speaker
but what if a drone dropped your buggy somewhere and you're out there and along comes your drone and drops it off? Yeah, no, that would be super fun. Yeah. There's just, ah, man, there's so much possibilities. Like people got so excited too, because I know a lot of people were saying ah early on, no, you can't do drivable vehicles in a Bethesda game. The engine can't handle it, everyone says.
00:31:26
Speaker
Yeah, obviously it can. And not only that, like people are starting to go, oh, okay. So now, since we've seen it float on water and do pretty well that way, people now realize that there's potential for boats. And you know you had commented about how when I was ah low gravity with the Rev 8 and sort of boosting, boosting, boosting, just floating along, well,
00:31:54
Speaker
I saw someone comment that that opened their mind to the possibility of smaller flying vehicles that fly over the surface. With just this one rover, we've now seen how the engine could potentially handle air travel, water travel as well.
00:32:13
Speaker
Yeah. Now that this code is in the game, of course, we've already seen, I've seen at least two really cool variations of the buggy, right? Just in terms of how it looks, just skins basically in the mods. Yeah. But yep now that this vehicle codes in there, we are going to see so many cool vehicles. Yeah. And why not have a hover? You don't have to do all the wheel physics and stuff. You just hover above the ground, like 20 feet. And yeah, that's it. Yep. Land speeder.
00:32:42
Speaker
the hovering is just you know Just like a fluffy air tire. like that's right Like you said, it's there. It's in the game. And you know you let these modders cook for a little bit. And we're going to see so much coming to the game in the next few weeks. What if enemies had Rev 8s? Yes. And you're doing these battles. You're fighting another an enemy in a ah similar style buggy. Absolutely. and Absolutely. I mean, that it just opens the doors for
00:33:13
Speaker
all these new potential styles of of combat, really. And someone of course said mechs. Everyone wants mechs. I've never yeah really cared all that much about mechs.
00:33:25
Speaker
That's fine, I mean, yeah if if you want it in there, someone's gonna make it, I'm sure. What we've noticed about how the cannon on the the buggy doesn't overpower, like it it you can't take it inside, you still have to get in those tight corners and you're gonna rely on your guns and your melee, but it does show how you could do a mech and have it not be overpowered. you know even Even the game Titanfall, the mechs were awesome, but they weren't you weren't gonna automatically win just because you were in one.
00:33:54
Speaker
right That was so funny when you just drove around New Atlantis. I have not actually done that yet. I'm just running people over and makes yeah getting all the aggro. That was one of the questions was like, man, can you drive this in town? like What's going to happen? and i And that's the other thing is i am I'm impressed with how well it did um because obviously,
00:34:22
Speaker
The game does not want you to drive through town and run over a ton of people. I've seen so many games, they don't do it well. You know when you try to, you play a game where it's not really built into it, where you drive, oh, let me drive through the crowd. And then they just sort of like bump to the left, to the right, to the left, to the right. No one really, you know, um my point is like,
00:34:45
Speaker
Yes, Bethesda doesn't want you to do that. But if you do, oh, man, it looks good. It like in the worst way possible. It looks like GTA. um do Yeah, I was impressed because I was like, OK. They said, you know what? If this is what you want to do, you're going to get a huge bounty. By the way, you might not be allowed back on this planet. But if this is what you want to do, at least it's going to look awesome.
00:35:11
Speaker
I didn't get a chance to test it as as much. It literally came out what late last night. but yeah yesterday Yeah, yesterday evening. yeah Can it be destroyed? What happens if it just kills you and then wherever were you respond? Yeah, as far as I can tell. Can it be destroyed by itself? and No. You get stranded? Okay.
00:35:33
Speaker
Nope, it can't be destroyed. I actually in the video commented that there was flames coming off of it. I had a comment, appreciate this comment by the way, pointing out that the flames were actually, it was me on fire from a weapon.
00:35:51
Speaker
that, you know, incinerates. Incendiary rounds, yeah. Yeah. So I'm glad somebody pointed that out because definitely if you watch the video, it looks like the car is catching fire. Yeah. But but no, that's incendiary rounds. So yeah, no damage, doesn't take fall damage. So like I drove that thing off a cliff, hit the ground, just kept driving. Which is great when you're exploring because you don't want to have to hit that little, you know, safety boost right before you impact the ground to try to mitigate damage. Yeah. Which kind of slows the whole process down and is a little bit of a pain. So just landing and not caring is more fun. Yeah. Again, they aired on the side of of fun. It's so fun. Which I think was the right way to to go.
00:36:35
Speaker
If they do a hardcore survival mode in the future and they want to add damage to the vehicle, I would be for that as an optional you know hardcore mode for people. But um yeah, I agree. This was the way to go. Now, did you see companions? I didn't actually have my companion with me.
00:36:56
Speaker
i didn't I didn't have any companions with me. um I've been hearing some hearing and reading some really funny ah stuff about some of the things that the companions say when they ride with you. If you're playing vanilla, you can only have either it's just whoever your one follower is will get in.
00:37:16
Speaker
But yeah, excited to to do that as well. I don't know, man. I think with this buggy, I'm ready to take my character. Like, I didn't think I was going to be going through the unity for a long time. I think I'm ready again to do New Game Plus, start a brand new game and just start doing all these missions with the buggy. Right.
00:37:38
Speaker
with the Rev-8, obviously it's not gonna factor into a lot of missions that are interior or whatever, but hey, I'm remembering like right off the top of my head, one of the first missions in the Freestar Collective has you going from town across the land to you know where some gang members are. yeah And they're all outdoors. So I'm like, I'm ready to do that mission again, but come in with style flying in.
00:38:08
Speaker
Like a the RC car hitting Mr. Potato Head at the end of Toy Story 1. Right. I wonder if they could ever do like ah a moving style mission where like you have to attack a train and the only way to really oh do it would be to go alongside it with the buggy. I mean that might be asking a lot of the engine. yeah Again, I feel like there's a lot of possibilities. They've shown the rover at the end of the trailer when they gave the the date for Shattered Space. They show the rover in that Varun Kai, which is where Shattered Space takes place. So then I'm like, okay, the rover is a free update for everyone.
00:38:52
Speaker
You know, how early were they designing Shattered Space? Is the rover still gonna be optional like everything else? like You know, like the rover is currently to the main game, it's optional. But to your point, since it was a free update for everyone,
00:39:09
Speaker
Is it going to be like, yeah, required for one of these parts of the of the storyline?

Community Interaction and Future Plans

00:39:15
Speaker
Yeah, I don't know. That would be really cool. If there's a lot more handcrafted content and you're going and treating it more like a ah Skyrim-style gameplay where, oh, go over to this village and then come back and report.
00:39:29
Speaker
So yeah maybe you don't have to have the Rev 8, but it sure makes it more fun and and faster yeah if if you have it there. yeah But if you go to a p POI, you park it outside, it'll remember where it's parked, right? And you come back out. ooh Is it still there? I would think so, but I have not done that yet. I feel like if it didn't, we would hear complaints.
00:39:57
Speaker
Mm-hmm, but I haven't heard anything yet something else. I got a test. Yeah. Yeah, that's lots of yeah That's a great question. Yeah, I hope so I hope so because I do want to get to a point again where I'm playing pretty pretty much like hardcore survival like not using fast travel and you know, it's so much more possible now with the with the Rev 8 because Yeah, now you can rely on it. Oh, speaking of relying on it, can I tell you that people have tested the fact that you can load up with supplies on your person? You can be over encumbered.
00:40:37
Speaker
Jump in the rev 8 and drive that and you know while you're encumbered over encumbered We carrying too much stuff for anyone that isn't old-school Bethesda fan You know how you can't fast travel if you're carrying too much Well, they sat in the rev 8 and then fast travel to their ship or to another location interesting. So Yeah, I saw someone saying, well, that breaks the game. No, think about it. Like, you're loading all that stuff into the car. Right. That, to me, it's like, OK, great. Like, this is a new way. It doesn't ruin the immersion because it it makes sense. Yeah. Yeah. Yeah. To me, it does. So that's exciting. You can go to a POI, clean it out, come out all slow and barely being able to breathe. As long as you can make it to your Rev 8. Yep.
00:41:30
Speaker
Lots of fun stuff there. We're only still in the first year. Great addition. Can't wait to see what the future holds. What do you guys think of the Rev8? Let us know in the comments or join our Discord. Come in to the Rides channel, which is brand new, where we are posting all content related to the vehicles. I mean, again, I've already seen ah a van. I've seen a Jeep looking ah mod available on PC.
00:41:58
Speaker
So the sky's the limit in terms of the skins and the different vehicles that were going to get based on the same buggy, if you will. Yeah. But yeah, we're interested to hear what you think. And if you enjoyed the gameplay or if you found some kind of cool trick that you could do with the buggy, let us know.
00:42:16
Speaker
I would love to do a montage of Rev8 tricks, not just of my own, but like, man, if we can put it out to our Discord community and and the podcast community and start collecting clips of these amazing trick shots with the thing, I will edit that video myself. I would love to. We need a montage. A montage. Absolutely.
00:42:42
Speaker
Well, I do want to just, ah real quick before we close out, thank you to our Patreon subscribers. You help keep the show going. Thank you so much. i We really appreciate it. Definitely. If you are interested in some merch, too, we have a fourth wall page. We'll link it in our description. And Michael, you saw I just picked up a new mousepad that says, Who the F is Dude Mac? And some of you yeah might know that from ah the mysterious save file that some of you have seen and in your in your Starfield game. But yeah, we've got some t-shirts and some other stuff there too if you if you're interested. Yep, that's the question. We all ask ourselves when that save file comes up and and we have no idea what's going on. But yes, if you want to check out our Patreon page, please go ahead. We have our legendaries that we like to thank, which are
00:43:39
Speaker
Zebra Rocks, Griffin, Cherry Bomb RN, Rampage American X, Kidala Hara, Space Cadet 829, Brian, and Bergenstock. So thank you so much to our legendaries, and thank you so much to everyone. We have our our rares and our epics and our normals. Really appreciate all of our normal people. Yeah, and thanks to everyone that listens on Spotify, Apple, and thank you to those watching on YouTube. All links are provided in the show notes below.
00:44:05
Speaker
Extra special thanks for comments and feedback. If you have a comment, suggestion, or an in-game story to share, you can leave a comment on our YouTube page, or like Dwayne said, pop into the Discord and chat with us directly.

Conclusion and Community Engagement

00:44:17
Speaker
Yep, we got a lot of great comments on your Rev8 video too. Absolutely, man. I'm enjoying reading those. Even the naysayers, but I always laugh at those. Yeah, ye absolutely. If you like the show, consider dropping a five-star review on your favorite podcast app. That would help us out.
00:44:33
Speaker
Yes, it would. Thank you for traversing the starfield with us. Make sure you subscribe because we will be back for more. See you.