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C3 Episode 63 Pilgrimages & Infestation Chapter Nine image

C3 Episode 63 Pilgrimages & Infestation Chapter Nine

Eberron Renewed
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Nyx unleashes chaos behind the door.

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Transcript

Strategy and Planning for Hellhound Encounter

00:00:00
Speaker
Let me pull
00:00:08
Speaker
up the Hellhounds. I've got the summoned ones if you want.
00:00:19
Speaker
Yeah.
00:00:25
Speaker
let me pull up the hell hounds i've got the summoned ones if you want yeah if its Its main feature is it has a breath weapon. That is the main feature that I chose it for for this purpose. Gotcha.
00:00:36
Speaker
If Selena is also there, can I instead ready my focus? Sure. I don't have to do the work. Yeah, Grubb has things under control. Yeah. He's entertaining him with Shadda. He's good. oh A real storyteller.
00:00:54
Speaker
He really is.
00:00:57
Speaker
Where did he come from? We found him in the manor. In the secret crawlspace. Zouk is not supposed to anybody. anyone who Just accepted.
00:01:11
Speaker
He's there. you want roll anything here? Go ahead and roll its savage bite attack. Or a

Combat Tactics and Hellhound Reanimation

00:01:17
Speaker
fiery breath. Okay, that's a 19 versus physical defense. It deals 8 fire damage.
00:01:24
Speaker
Go and roll how many enemies it hits. It's one b three right That is goingnna be three. Okay. And it's a special, the fire breath is special trigger C. What's that mean?
00:01:40
Speaker
ah So, oh, okay. So the Savage, you can't choose to do the Fiery Breath. I see. When you get a natural even hit or miss, then you can make the Fiery Breath attack as a free action. So you have to roll your Savage Bite.
00:01:53
Speaker
Savage Bite is, with a natural even roll, is 21. So it's six damage. Yeah. It will bite. the dwarf i'll say if that's an option yeah and then do three nearby enemies in a group eight fire damage so six damage to the dwarf eight damage to three nearby okay and then at the end of its turn it takes 3d6 damage that's all right yes so it has taken great roll took 10 damage so it's down to 48
00:02:26
Speaker
Okay. Rather than... Sure. Just going back and forth. I'm going to say that the Hellhound, before it inevitably gets killed by the overwhelming numbers game around it, it takes all of the zombies... Oh, go ahead.
00:02:40
Speaker
It is relevant that when it is reduced to zero hit points, it reanimates at half hit points. Okay. And it would normally be hostile to me, but it can't get to me. So it's just hostile. Gotcha. So it gets to go another half, halfway around. Okay. Okay.
00:02:56
Speaker
It also explodes. Unfortunately, no, that'd be cool. But so i'm going to say that all the zombies get got by the hellhound. Was there a big like crate of weapons in the room?
00:03:09
Speaker
No, you actually saw it It looked like a forge. Oh, like cool. looked like the forgery. Sweet. Sorry, you if you said that, I apologize. I didn't catch that. I did not. I did not see that. that was good You were just going to ask about the people in it. No, you're right. You're right. I did. I did. We're going turn around and go out of this house.
00:03:26
Speaker
All but one of the lizard folk are killed. Nyx will stand on the other side of the door with her weapon drawn and Steadic has, go tell them this is the forge. Guys! Yeah, one lizard folk is left up. The sage is at 30 or half hit points and all the zombies are taken out. cool as soon as ah As soon as I hear a... Well, as soon as I feel the thing cease to be in the room, I'm assuming everybody's back.
00:03:50
Speaker
Is the dog gone? It's everyone. Nix's dog is going crazy.

Team Coordination and Combat with Lizardfolk

00:03:54
Speaker
Did you really say this? Now you can hear. It's a big echoey chamber.
00:04:02
Speaker
I, Nick summoned a hellhound. You know how she summons demons all the time? Yeah. He's my privilege to mischief to make sure Olney's an expert whisperer. As soon as, as soon as everyone's coming down, there's just the sounds of chaos on the other side and Nick's just has a hand up sure and waits for it to go quiet.
00:04:18
Speaker
And then says, now we can go in. So the the hellhound's like dead, dead? Yeah. Is it still in there? oh Yeah. Yeah. It only, it only gets to go around twice basically. Oh, okay.
00:04:29
Speaker
Okay. So you are sliding the door open? Whoever does, Nyx is going through to kill things. I will slide it open so that Nyx can't... Nyx rushes through. Cool. Initiative. Or maybe... you out for Yeah, we'll see who goes through. It's not gonna be me. It's not gonna be me. It won't be I... Selina.
00:04:49
Speaker
Fifteen. Kaz. Ocho. Valk. Nine. Nyx. Thirteen. oh were it We should start working on with one-two punches.
00:05:01
Speaker
yeah I mean, i still have to talk to you about you being an old man. like It's a whole like a whole chunk of conversation I've just avoided. Yeah, we have lots. So much to catch up on.
00:05:12
Speaker
I just want to be left alone. But I'm cursed with this knowledge. Okay, the initiative order is Selina, Selina, Dimitri, Selina gets to go twice. heavilyly Yeah. Selina, Dimitri, Nick, then the Sage, then Valk, think ca then Kaz, then the Lizard.
00:05:27
Speaker
That ain't enough. So, Selena, you're a first. now while we're While we're stacking up on this door, Nyx will say, if we cannot kill a lizard, lizardfolk is and ever and inherently plural, and I don't know how to singularize it. we should If we cannot kill one of the lizardfolk, that might be good.
00:05:51
Speaker
Okay. Fine. Okay. So the door slides open. You see the lizard the lizard folk and the sage kind of standing over the... Does the hellhound corpse disappear? Yeah, it would just it would just be gone. They're like gesturing in an empty spot. The room looks like it was on fire. And there are just corpses. Yeah, burning corpses everywhere.
00:06:11
Speaker
And they both look and see you all sliding the door open. Okay, I will mark the sage with the sigil of blood. And then I will also... Run up and attack it ok with... Let's do white flame bleed again. Okay. Natural 20. Yes. So what's the normal damage?
00:06:32
Speaker
Weapon plus intelligence. What's your weapon damage? Hold on, I know this. three d eight Okay, so 24 plus your intelligence modifier plus another 3d8. Okay. 40... 43.
00:06:45
Speaker
Okay. forty forty three Okay. Is it still alive? Selina, describe how you killed this sage. Amazing.
00:06:57
Speaker
i okay the blade catches fire because it's white flame blade, and then I just slice his head off. Nice. Love it. That was quick.
00:07:07
Speaker
mr Ideal. Dimitri steps in behind Selina, hearing what Nyx said before they entered and raises his wand and points it at the lizardfolk.
00:07:22
Speaker
Blast him. Just kills him. Sticks his tongue out his neck. good I start blasting. oh Plus 45. With the sleep spell in this system, you roll 3d20 plus 45 to determine the number of hit points you get to get. Why? know Well, because it's a third level spell. Sure, the hit points inflate so quickly in the system.
00:07:42
Speaker
So yeah, Dimitri points his wand at the lizardfolk, and the lizardfolk just like falls falls over asleep. Okay. Nick steps in and looks very satisfied in the tactical way we did that. oh Well done, everyone.
00:07:54
Speaker
And now, as you all are not worried about killing everything in here, you look around, and you see immediately to your left as you step in, you see what would be recognizable as a smelting oven.
00:08:08
Speaker
a But it is not... full of any heating element to melt down ore. It is full of eggs ah that appear to be lizardfolk eggs.
00:08:20
Speaker
Oh, okay. But you see markings on the outside shells that are similar to the markings that you've seen on the walls and on the staffs that these dwarfs mages have used um that Once again, at this smaller scale, almost kind of like on the staves, the, the writing, it doesn't look this way when it's blown up in a wall, but it almost looks like if you were to dip an insect's legs in ink and have it walk across something, that's like the, the nature of the script. So there's something and Valk just Zoriath mad, like as soon as the secret door opens,
00:08:58
Speaker
It's like

Investigation of the Forge and Mystical Findings

00:08:59
Speaker
when you walk into a retail store that has those like heater-like things to keep the cold air out that just blast you in the face. It's like that when opens. Unironically, I was thinking of that. It's like when you walk into JCPenney. Yeah, it was just crazy. But it's like that, but madness hitting it in the face. To the...
00:09:17
Speaker
Right. As you walk in, you see a station that has molds on it that once again are like inscribed with this Zoriat magic.
00:09:28
Speaker
Um, and yeah, I mean, more investigation can give you insight into how they work, but that's what you see there on the far right wall. but They're like, they're like molds for casting. Like that, that's what, that would be what they are normally used for. Yes. You see the forge itself.
00:09:46
Speaker
The forge is not full of any heating implements or anything, though. um In fact, you see well blackness and darkness when you look at the forge inside of it.
00:09:58
Speaker
And then on the far wall, you see a water basin that is also filled with eggs. Are these lizard folk eggs or bug eggs? Lizard folk eggs. And then as you all step into the room on the same wall that you step through the secret door, you see another door leading back the way you came.
00:10:16
Speaker
Like if that makes sense. And then there's another door on the far wall, right by the water basin. And you all can take a quick rest if you want. Someone secured lizard folk. Nyx is going straight for the eggs that are in the kiln because I will take fire damage. He is getting those out of the kiln. They're not going to hatch and come alive as Soryat, Mad, and lizard folk while we're in here. so So there's no heat in them. They are just like they've been stuck in there. So you can i lift them out. Okay.
00:10:44
Speaker
I'm tempted to smash them against the wall, but I'm not entirely sure what. Can we safely destroy these? She looks over at Valk. Valk staring into the abyss of the forge. Don't let Valk go near my forge. A lot's busy tying up a lizard skull. So, what... Maybe... No, don't tie up Valk. That's not right. How someone would feel the heat of the fire of a forge, you're feeling the Zoriat energy, like, blasting you in the face off of this forge.
00:11:10
Speaker
I am going to physically interpose myself and gingerly and respectfully lay my hands on Valk's shoulders and look up into his eyes.
00:11:22
Speaker
Valk? Why are you judging Because the last time we were in the presence of powerful Zoriat magic, you made potentially hazardous decision, and this seems worse.
00:11:35
Speaker
Are you all right? i think so. And you're not going to go touch that. Can I promise that? I appreciate that that's honest. Hearing that, like, hey, can you come help me tie up this lizard guy? Dimitri, can you help him tie up the lizard guy? I'd really like for you to help me tie of this lizard guy's up.
00:11:56
Speaker
Dimitri, can you help him tie the loser?
00:12:00
Speaker
i actually am tying up the loser guy just fine. Yeah, yeah I know. I know you know. Vau, could you take one of these... Could you come out one into the passage and look at one of these eggs and tell me whether they're safe to destroy?
00:12:14
Speaker
Maybe? I don't know i'm just... This does not want to restrain Valk. Next, what nixta also really doesn't want to risk what will happen if Valk sticks her hand in that thing. Really, Valk? Should not so now stick your hand in the pizza oven. You... So, Kaz, do you look at Dimitri at any point when kat when Valk is saying Dimitri help him? Yeah, I think so.
00:12:34
Speaker
You see that Dimitri has eyes locked on Valk and Dimitri's wand is like in his hand. In a, if I have to, I will kind of posture, you think?
00:12:45
Speaker
Like, I mean, if that's too much for me to glean, you get a sense that if if Valk does something, like Dimitri is ready to cast a spell. Okay, Valk. Not ready to tell Nyx that, because Nyx will just see Dimitri with a wand and a threat.
00:13:01
Speaker
It's true, because that's what it is. It's a contingency threat. it's Nyx is one of those. Something he's really good at. He's been alive this long yeah I think that Kaz truly believes this. So he will like try to get to reach his attention. It's like,
00:13:19
Speaker
It'll be all right. And Dimitri just kind of nods. Is that inky darkness, the same inky darkness that happens whenever I try to scribble in and remember Zoria? It's very similar, yeah. If anybody else would like to give me a check on the forge to see what like what is going on with it, you're more than welcome to. I can try.
00:13:41
Speaker
An arcade training. I'll roll. Natural one. Right. You don't know why Nyx is freaking out. Like, it's probably fine. Like... I totally forgot where we are and what we're doing, apparently. from a reasonable distance, kind of try to understand what's happening with the forge. Yeah.
00:14:04
Speaker
Without touching it. Yeah. If youll if you will consent to Nyx holding onto your wrist, we can walk over there and look real close at it. Like, Nyx wants to investigate this. That's not what we touched.
00:14:16
Speaker
Nyx doesn't want to touch Mal. That's a 12. Well, plus Zoriath. Yeah, Yeah, I mean, with 16, and given that you are Zoriath-touched, this forge is now a, like, demiportal to Zoriath, in the sense that, like, specifically to a ah domain of Zoriath, but only those already attuned to Zoriath can pass through it.
00:14:46
Speaker
oh Oh, it's so bad. Do you say that? what Yeah. Who's got the compass? You have the compass. I gave you the compass.
00:14:59
Speaker
You didn't want to hold the compass. Keep one hand on Valk's arm. I'll get it. Reach into the into the satchel and takes out the compass.
00:15:11
Speaker
Shoot, Valk is usually the one who sets the compass. We're going to turn this off now, right? We're going to shut this down so that nothing comes out of there.
00:15:23
Speaker
do I hear the bug lady? You hear the faint chattering of bugs? Have you all stepped closer to it? No. so Please set this to Zoriat, and I'll go over and set it off.
00:15:34
Speaker
They're preset. Then please stay here. i will stay there. I walk over and set this down by the forge. Okay.
00:15:45
Speaker
Selena will walk closer to Val. Kaz is poised ready to tackle. Like, he's got the the lizard. Kaz, bring those eggs over here. Kaz goes and gets the eggs. He's a little conflicted about this, but hows it has to be done. So, like... I don't know if it's going to destroy them, but it'll very, listen, if, if erasing the Zoriat on them also destroys them, that's sad, but necessary.
00:16:06
Speaker
But my options are I can smash them against the wall. No. Yeah. Or we can try this. I get it. I get it. There are like four dozen eggs. So Dimitri starts helping carry. He's not going to stand there and watch Kaz carry. I'm just juggling 48. I got this. Don't worry about it. I only got a whole two at a time. Yeah.
00:16:23
Speaker
The eggs over here. Nick sets the the the mine on the floor. And as you all are carrying the eggs over, you all hear rustling as the lizard folk, tied up now, but wakes up and starts like screeching at you all in a language don't understand as you're carrying the eggs.
00:16:39
Speaker
yeah Okay. Are the eggs over here? Yep. Push. Push. Yeah, a wave of arcane energy emanates out and Valk, your mind quiets as the forge just turns into an empty stone forge and the magical energy erupts through the eggs and you, they don't like shatter or anything, but all the markings on them like go away um and they just sit there as eggs.
00:17:07
Speaker
Would anyone like to try to communicate with our...

Lizardfolk Perspective and Conflict Resolution

00:17:13
Speaker
Nyx gets up and walks over to the lizard vault. Do you speak? Can you speak to me?
00:17:18
Speaker
Some words. What they were doing to those eggs would have made them... Would have made the the children not like you.
00:17:34
Speaker
Better. No. Stronger. Perhaps, but mad, insane. They would have harmed your people. Weapons they've been selling you are a lie.
00:17:47
Speaker
They are weapons, but they will drive you mad and your people will not be who they are anymore if they continue to use them.
00:17:59
Speaker
That is why we want new soldier. Use weapons. Only certain warriors use new weapons.
00:18:11
Speaker
Sacrifice.
00:18:19
Speaker
What is your... What is the aim of your warband right now? What are you trying to accomplish with these weapons? killed new folk because they are new or because they are doing something strangers attack we attack back if strangers were to stop attacking you would that be enough strangers leave leave home
00:18:51
Speaker
Is the place the strangers are currently living home? Once was. I see. Not my tribe. Other tribe killed. Right.
00:19:03
Speaker
And the strangers are trying to take your hold or the strangers are pursuing your hold, seeking after dragon shards and other... Too many words. No, understand.
00:19:16
Speaker
Are the strangers attacking your clan hold? They are getting close. Are they coming to your clan hold or are they coming for things in the ground?
00:19:28
Speaker
Both. They build buildings and also dig. What if they paid for the privilege to dig? This isn't good at this. i She's just here.
00:19:45
Speaker
So, I'm free to interrupt. yeah I am soldier, not... Talker. Was a talker here? I talked to any gestures at the sage's body. see. Why... Why did your tribe not send a speaker to this? Sacrifice.
00:20:06
Speaker
You're a sacrifice. I was used... I was going to use weapon. Ah. And you brought the eggs. I see. You may kill me now. Oh... well have to put you too fine a point on it. I already knew that.
00:20:24
Speaker
Trying to decide whether that destin needs to happen. I will die at home. Why? Say... You failed. Sacrifice. You haven't touched one of these weapons.
00:20:36
Speaker
I have been chosen. Sacrifice to who? My people.
00:20:42
Speaker
Not a deity? Or a god? Or... No. So even if you never touch one of these weapons, because you were chosen to touch one of these weapons, you still have to die? I i did wrong.
00:20:54
Speaker
Talk or say must go. Could you go somewhere else? is He looks at you with a look of like, yeah if you were to have said, could you not just fly into the clouds and look there? like yeah yeah That's one way to handle a criminal.
00:21:12
Speaker
Assumed. Alleged. I'm definitely convicted whether it sounds like it. Okay. Whether rightly or not. Who knows? So. Yes. I'm just going to say it.
00:21:23
Speaker
We have completed the contract. That's what I was thinking. We... thought the goal was to figure out what was... We would still have to check in on the lizard folk to make sure that they're no longer...
00:21:39
Speaker
That the rest of them aren't mutating. We know what was causing it. Yeah, you stopped the production of the weapons. The weapons can't be used anymore. Well, the weapons can't be produced anymore. Well... We're not hired to negotiate an end to this conflict.
00:21:53
Speaker
Is it negotiation if it's gentrification? was about to I'm not saying i like what's happening. I'm all for stopping colonizers, but I don't know that that's in our wheelhouse. If someone has a suggestion, I'll hear it.
00:22:05
Speaker
Other than... That was Jeff talking. I feel about colonizers, unfortunately. and Given his station. If anyone has a better idea other than going back and trying to kill all the path... Finders? Drivers. I'm not saying I called it.
00:22:23
Speaker
They're made a little bit suspicious. I think that would be a conversation to attempt to have. We could certainly do that. But me I don't foresee that they would stop.
00:22:35
Speaker
And there's no point in negotiations. What would their money, that money wouldn't matter to the lizard folk if all they want is to keep their land.
00:22:48
Speaker
The path drivers did tell you, once again, coming from them, that they have negotiated with other tribes of like a more cooperative path forward. It's just the Duskwing tribe was too violent for them.
00:23:01
Speaker
Now, whether or not they were being totally truthful with the information, whether or not lizard folk is being totally truthful with the information. Since Dix can't currently solve this in her mind, while she does, I would like to just take a look around the forge and see whether there's anything... without absolutely what's touching the
00:23:19
Speaker
nextter's rounded back his life I have a forge at home. I want to know whether there's anything uncontaminated that I can take home that would be useful. Sure. I mean, like the molds, basically the markings and taking a closer examination at them, Nick's shows that like basically you could put their designs where you could put an existing like sword or weapon in them.
00:23:40
Speaker
And then you clasp the mold around it, stick it into the Zoriat demiplane and it comes back. remolded as right one of these chitinous bug weapons.
00:23:53
Speaker
Unfortunately, all the tools in here have been repurposed for the production of these crazy weapons. Now, that's not to say this couldn't like serve as a template that like Hendrix or someone or even Nyx could look at to figure out could we make Shabrath forged weapons? That's what I was going to ask yeah without asking out loud,
00:24:14
Speaker
Does Nyx think she could realign some of these things? If nothing else, you could use it as a schema almost to build something else with the appropriate runes that you would want for a different plane. Is any of it...
00:24:29
Speaker
like reasonably carryable out of here it would be like carrying it under your arm like okay but yeah i was being polite i'm sorry please go ahead was there anything like the actual connection and the pathway to zori it was gone but any of the markings that caused that There are some markings in the bottom of the forge that are similar to the hive script that you've been seeing. Anything that ah like that, Valk would have written down or attempted to write down. Okay. While that conversation was out. Yeah. You could even take, like, I'm sure you would have, like, parchment and, like... Yeah, he's got his book....coal chalk or something to, like, take an imprint of it, like, even. So, yeah.
00:25:09
Speaker
You could do that. Just feverishly, well, before people start paying attention. I am checking the sage... on the ground now. Last time, fruit fruitful. Sure. cool stuff of the last And if there is any... I mean, it's weird. He's dressed identically. Identical staff. Yeah. That's a bone box.
00:25:29
Speaker
And also, looking for... an I mean, Kaz just may not be getting it. Neither does Jeff. In this case, any sort source of currency or payment for these weapons? We are cash for at the old lighthouse. we You spot...
00:25:47
Speaker
Yeah, you you spot a bag on his hip that as you open it, it is like, it's not currency, but it is a bag full of small dragon shards. Yes.
00:26:02
Speaker
Yes. Nyx will take a couple of tools and mold and that kind of thing just to okay examine. I've got shards in my bag.
00:26:13
Speaker
So what are we with the lizard folk? I don't really want to leave the eggs here. I don't know what will happen to them. I don't know if they'll try to do something. I don't know if all the dwarves are suddenly sane again now that we've shut off this connection.
00:26:27
Speaker
But we're we're not under the impression that if we let this this guy go, he will take the eggs back to his home and raise them as lizard folk. if He probably would return and then yeah has to be killed. Will at least return them? Yeah. yeah That's fair.
00:26:39
Speaker
there There is a cart that they brought the eggs in, so... I'm concerned with the proliferation of the lizard folk. Sure, yeah. no longer Like, great, guys. Go forth. Valk, you, like, just to Nyx's point about if all the dwarves are same because you've shut this off, you're taking the imprints of these markings that were that are fresh in the stone. So it says the pilgrimage came here and created this forge. This forge did not cause the pilgrims to go mad, if that makes sense.
00:27:08
Speaker
Yeah. cloth the So if there are any other dwarves out there that were part of this pilgrimage, you all have seen a lot of dwarf zombies, though. Like, this was a sizable troop that came up here. Are you done examining things? Is there anything else Zoriat-related that I can get my hands Nothing in this room, no.
00:27:27
Speaker
You see the two doors, but they're both shut. Is it like a sledgehammer? What? Is there like a sledgehammer in here? There is a forge hammer. I'm to start breaking things ah so that if they know how to do it again, yeah, it's not useful to them.
00:27:42
Speaker
pick car I don't know. Load the eggs up to give him his cart back. yeah And he's on his own. Sure. so if he's willing to, I mean, he was willing to come here. Well, he came here planning to die.
00:27:57
Speaker
Right. If he goes back to save potential lives of these eggs...
00:28:05
Speaker
then maybe it's a noble last act. He's not going with us, so tied up in the cave. Even offering him safe harbor at our home would not seem like something he'd want anyway.
00:28:23
Speaker
I forgot about a feature of this fort. One of the walls is collapsed, and there's like a path going. like like like This is where they entered from, the lizard. Sure. Cool. Nice. smooth up Path out.
00:28:35
Speaker
Yep. Then once Nyx has wrecked things sufficiently, she will help finish loading the cart and say Lizervoak, will you return these to your tribe before you do whatever you feel you must for honor's sake? Can do.
00:28:52
Speaker
All right then. Thank you. on I can persuade you not to need to die. There's not much you can do for your tribe when you are dead. But I don't know how to persuade you of that, so... Not my decision.
00:29:07
Speaker
It could be you aren't actually required to stay there and let them kill you. Lurkund just kind of nods and shrugs and begins loading the eggs up into the cart. When the people who are like you decide that you don't deserve to be anymore, they stop being your people.
00:29:26
Speaker
Give me a persuasion check, or a charisma-based check with... It's charisma. that's We can't keep collecting these NPCs. not imposing that we collectized
00:29:39
Speaker
collect them. 4 23. 23. He just kind of like listens to you talk as he's like getting the eggs ready for transport, nodding. Also, you have a very large manor with a ton of rooms. You could start collecting NPCs. Recruitment is part of your mandate. Well, it's...
00:29:56
Speaker
I was just grabbing people. If he's if he's got a he's got a useful skill to us, he'd come up. And we don't know what sort of bad he did. That's fair. yeah i'm not I'm not saying we have not learned anything about him that says this is a great recruit for the for the lighthouse. I was just addressing we got to stop collecting NPCs. You've collected one so far. no We need a stronger vetted collection of PCs.
00:30:19
Speaker
He was friend shaped. He was funny? Yeah. Oh no, he was great. and Yeah. Okay, so the lizardfolk starts pushing the cart up the the stony path, and you can hear the sounds of the jungle coming into the the room.
00:30:34
Speaker
What's our best path home? We have cleared away, theoretically, back, but we have to pass through that weird... did Not addressing this publicly, because Dimitri is here.
00:30:47
Speaker
i Would we know are that we're close to the bunker or is that closer to the horn of the... oh Oh, right. You, looking at your map, like, well, you don't really have a good sense because you went through a weird... But it was a close to the clan hold. It was on top of each other. Like, the the mark that they put for... So it's up there....the bunker and where your your destination was was together. Cool. Next turn. So, you were about to... Oh, no, I just said okay.
00:31:12
Speaker
so Sounds like we've finished our necessary association with... I asked Dimitri. You're going to waft that? you Well, I will continue to investigate the temple if you are done here. Get best of luck.
00:31:25
Speaker
I'm just partially... Would do you... Wait a minute. I don't have to ask you, literally. Wait, going to my shard, is the bunker above or below? Is it further down? Oh boy, that's a real good question. Or... Is it closer to the surface? Be careful about how you answer this question.
00:31:48
Speaker
Are you pulling out your shard to reference it? It's on the same level you are. Okay, so we don't need Dimitri. Dimitri can leave. Well, it's down here in this complex. Well, the same level, but yeah when I asked lower in elevation. So if he was going to go lower into the... so so our concern I mean, there are two doors that have gone unexampled. Like, Dimitri intends to like turn this place up. He's probably going to stumble upon it anyway.
00:32:11
Speaker
always That's what I'm deserved about. I did not say in front of him. where're We're talking. click Leave Dimitri out of this. give me a bubble Also, dubious that this conversation can happen with without Dimitri hearing him. I'm talking to my friends and Phillip and Mia and my wife. that was mike It's okay to do that. I know it's not quite as table-talky as Genesis, but I feel like this is alright. Dimitri is going to. yeah he's If he's... If Val told us...
00:32:40
Speaker
You wouldn't have it because not talking about Demetri.

Exploration and Risks of Hidden Areas

00:32:43
Speaker
What? Graub has taken Demetri off and is doing another puppet show. Demetri's not a puppy. I'm a grown man. Like, Selena has pulled Demetri away.
00:32:55
Speaker
So I said, let's get out of here. do we go I think Var's going to just chime. I think it would be fruitful if we also continued to examine this place. Also, just because you were the one that clocked at Kaz, as soon as the portal got dissipated by the compass, Dimitri put his wand away.
00:33:12
Speaker
Okay. Sit. Here's the one. Does he have any questions about the compass? Because we won't answer them, just so you know. that He's seen something like that. I mean, he he watched. Like, he noted what what happened. um Well, there are two doors to be examined, so... should Are we still exploring together in case we come across another group of insane cultist dwarves that want to kill us? Or are we splitting up at this point? The dwarves are still...
00:33:41
Speaker
either Evil. Yeah. still yeah yeah Yes. because theyve Agreed. We fell across the bunker. It all just looks old. We don't have to make a big deal out of it until Dimitri is a professor. he's old job So he says. No, I can confirm. It's kind of professor. She's like...
00:34:09
Speaker
The class he's currently teaching is be the crew on my party yacht. Right. That's the extra curriculum. He got tenure about 15 years ago and really stopped taking it. When you live gnome years, 10 years, no time at all, this is the sailing section of the adventuring elective.
00:34:30
Speaker
You've got to learn rigging stuff. And breakfast breakfast buffet. yes he body It's Home skills. Hospitality is an important skill. Amen, brother. That's what I teach. I agree with that.
00:34:49
Speaker
Dimitri and Jeff are the same. maybe We both have a weird boat. Okay. We both like Madison. I will give him that. So, which way are we go going, gang? I mean, back out. Two unexplored doors. I think so. he's He's not going to not look at them. And if we bow things that they're on the same level, we're going to all run into it.
00:35:10
Speaker
This feels inevitable. And we don't want him to go off on his own and get there first before we do. We just need to use the door. They have information about it that we don't. Does one door look nicer than the other door? Let's get us back on to exiting through the doors. We'd like to make an inside check against Eric and pick the right door. Does one of the doors have the same star on it that we see on the map? One of the doors, the one by the water basin, has a lot more foot traffic clearly on the ground like people having gone through it.
00:35:39
Speaker
The one on the same wall as you all came through has very little foot traffic. In fact, it looks like probably somebody checked it out and then nobody has gone through it again.
00:35:50
Speaker
yeah right. I would like to go to the one that doesn't have a lot of traffic in it. Okay. Just to make sure. was going to say, does the does the shard indicate directionally which way we would want to go since they're on up on different walls?
00:36:06
Speaker
No, because it's like a map of like... Fuck up. A three-dimensional map of Warcraft's little kid. It's not like a homing... It doesn't vibrate harder. Let's check it. Yeah, yeah. um It could. That's magic. sure You're not wrong. You won't. I just don't need to make up into this game.
00:36:20
Speaker
Okay, so the door... So Valk begins to go towards that door. Dimitri joins because... Dimitri has been forced to lead this group for a while now, so he's assuming that that hasn't changed, that he needs to be, like, head of the exploring party ah in case something explodes.
00:36:36
Speaker
So you all open the door, and you see a pathway that leads straight down. It's like a ramp that, like, it's ah it's a soft decline, though. But...
00:36:50
Speaker
You see a circular room at the end with a console in the center and a small shard sitting. Oh, wow. It's right here. All right. Oh, wow. Weird. What's this?
00:37:01
Speaker
How strange. And you see... Stay in the other room. So we'd let him leave and then opened this door... Creature, you should go see what's in the other door. This looks like nothing. This looks very old and interesting.
00:37:18
Speaker
All is boring. Get out of here. This guy. All right. Well... All right. go So you all see there are a few benches with like tinkers tools and things like that on it that once again, this whole room is covered in dust. It looks like if the pilgrims came in here, they like gave a cursory glance around and went, this is not useful to our mission or endeavor. um And so they left it.
00:37:45
Speaker
Everyone can give me a wisdom check, though. With relevant backgrounds related to like. insight, like understanding people.
00:37:56
Speaker
Understanding. Daughter of Diploma? diplomat Yeah. Okay. Nope. Well, I got a natural 20. thanks. So... have six. I have six. I got a 31. That's 12. I'm trying to talk to Dimitri. I'll be nine because of level. um Selena, you... I'm just for the sake of it. Selena, you, like, looking at what's down here, there are a lot of arcane implements down here, and it seems like this was, like, almost a private workshop off of the forge.
00:38:24
Speaker
And if you were trying to, like, do stuff that related to the arcane and planes, there are things down here that could have been corrupted in some way. it It's almost as if the pilgrims were discouraged from meddling in this.
00:38:39
Speaker
And... Interesting. Once again, with a 31, since Valk has been hearing the voice of a weird bug lady that... and Hot bug lady. get it around And also Two things can be true Yes yeah We are go to honor and not mutually exclusive Brother But like these pilgrims are obviously doing stuff At the behest of the bug lady So it's not hard to put two and two together That perhaps the bug lady Discouraged them from she has a name and I've just completely erased it
00:39:12
Speaker
I mean, I know her name also, but I verbalized her name. So yeah, that like, it's like they were discouraged from going down here, it seems like. Okay, okay. Does Selena say that out loud?
00:39:23
Speaker
Yes.
00:39:25
Speaker
Dimitri just nods along as he continues to walk down the ramp. and There is a crystal sitting on the center console near the space that it gets inserted. Grub. Yeah, Grub pops his head back. Looks up at you and like points at it and like...
00:39:39
Speaker
I think I look at everybody and I'm like, are we doing this right now? We don't have to activate. You just need to grab it. Do we have any way to activate it away from here?
00:39:50
Speaker
You haven't found one. don't know. I did not know about So, I mean, we could do that. We just have to then try to get rid of Dimitri. I mean, oh like, you're looking at Grub and Grub is like, am I going do it? Dimitri has eyes. He sees a crystal sitting on a console near a thing that it clearly slots into. So, like...
00:40:08
Speaker
would we be able to exchange the information of the shard for Kaz? Like, as a person? We literally already made a deal over Kaz.
00:40:21
Speaker
i would I feel like I would rather them have some vague information of from a shard in a bunker than them reporting about everything. Well, we don't have the information yet. Maybe it's corrupted.
00:40:34
Speaker
Let the raccoon go for it. Let him have some fun. Okay, Grubb. You heard him. Or you're buzzed. Oh, that was Philip. Oh, yeah. Grub heard Philip. And we'll find out. Grub breaks the fourth wall. it Yeah. Grub's our Deadpool.
00:40:49
Speaker
and we'll find out what it says next time. Thank you for listening to Eberron Renewed. My brain broke on the actual. Eric. Eric. Eric. Me, Eric. ah If you want to be part of the conversation starting this episode, you can join our Discord, the link to which is in the description of this podcast, the show notes, as it were. That's our YouTube channel, youtube.com slash the Geek Pantheon. If you want to financially support the show, you can do so over there.
00:41:09
Speaker
Philip. On YouTube and Spotify, you can find Tales from the Laughing Tree, where we have another actual play called Blades and Banners. It's Pirates and Eberron, and Eric's one of them. Indeed. We also have a Patreon, patreon.com slash you with the Pantheon. If you want to financially support the show, you can do so over there. Thank you all so much for listening. I've been your Game Master, Eric. I'm Mia. I'm Philip. I'm Madison. I'm Jill. We'll see you next time.