Transcript
Speaker: this is food this is beans adrian the last of us on hbo season two episode three our review starts now what uh what did you think what did you think of that of that episode episode three Yeah, I mean, you know, it's it's dealing with the aftermath of episode two. Some pretty big stuff happened. um And I think the way this episode played out, um I liked some of it and then I kind of didn't love some of it either, which I'm happy to dive into a little bit more. I think, again, the scenes that follow the video game to a T continue to be the best scenes of the TV show of this season of the TV show, unlike where I felt with the first season
Speaker: everything they deviated whenever they deviated from from the game that that was the best parts. um But again, and this was an emotional episode, you know, I got tears in my eyes watching it kind of play.
Speaker: um And. I thought the pacing of it was pretty great. It felt like a set up episode, and I'm excited to see kind of how the rest of this story is going to unfold and kind of the changes that they might be making.
Speaker: um And I really want to hammer home the point. The casting is phenomenal. I can't I can't, you know, hammer that point home enough. I think that casting of this show is brilliant. I think some of the new characters that they introduce for the show, Gail specifically played by Catherine O'Hara, is a delight.
Speaker: um There's a lot of good in this show. But again, there's there's enough keeping me back ah from actually being in love with it like I loved the first season. um What did you think about this episode, my friend?
Speaker: I thought it was good. It's good. um i think that there was a lot of excellent imagery on the cinematography side. I think they did a great job there. i do agree with you. It's like a recovery episode from the like the big splash of episode two, for sure.
Speaker: And this is it feels like a world building type exercise, ah which is cool. And the the characters have a lot of great chemistry with each other and they feel real. There's ah there's an element of them feeling real. the The relationships feel real between the characters, which I particularly love.
Speaker: I think that. Gabriel Luna is is consistently a standout for me, I don't know what it is. He's got like a when he's not speaking, he's got like he emotes very, very well.
Speaker: And every scene he's in, I'm kind of, I'm captivated. i feel like he's really great. And yeah, it's a, yeah, it was an emotional episode. I thought it was, it was solid.
Speaker: Not a lot we can say again is as the season goes on. We have less and less we can say ah because it was, it kind of could potentially go into spoilers. so But, but yeah, it's ah no, yeah, it's good. It was, it was good.
Speaker: I liked it. I liked it. ive I have a lot to say on the spoilers side of things, but yeah. But yeah. and Anything else you want to add? No, no, I think I mean, I guess if if people listen to my last week's episode um and my opinions on last week's episode, I've honestly actually soured on it more.
Speaker: I'm actually more negative on it than I was last week. So you didn't like episode two. Even more than. Yeah, even more than I than I initially stated. um OK. And yeah, like I think I even mentioned it last week that it might be my least favorite episode of the season. It still is. um But yeah, like the more I've thought about it, the less I like.
Speaker: And yeah, this episode, I think, is a a better episode. um I liked it more. um But again, there's other things that that are holding me back. So, yeah, I'm excited to dive into this a little bit more with you. I'm curious to hear your criticisms of the episode because you've been pretty hot on this season um compared to me.
Speaker: So, yes, this episode, just to note, I guess, is directed by Peter Hoare, who directed some episodes of Doctor Who. He's a little bit lesser known from the other directors we've had. And this one was also written by written by Craig Mazin as well, just like the last two.
Speaker: So Craig Mazin writes basically the first five episodes, unless the source here is wrong. um But actually, interestingly, the next episode, if I'm not mistaken, see where.
Speaker: Yeah, that's interesting. It's Kate Heron, who I'm pretty sure is the director for. thought she was a Loki director. Am I wrong? I don't know. to it When we get there. Yeah, yeah, yeah she's the yeah. She's the executive producer and director of the Loki series, the first season.
Speaker: That's kind of cool. But yeah, Peter Hoare, a little bit lesser known, but he did Doctor Who and and a bunch of other things. It's interesting. Yeah, okay. she says Oh, Chris. Sorry about that.
Speaker: sort Whacked my microphone. Apologies. All right. Now to the spoiler portion of our episode or a closer look episode here. um Let's just jump into spoilers. I'll give it a quick second for the animation to move around and then we could jump in.
Speaker: I'll just start by saying that it was interesting and I'm not going to say anything about this group of people, but there's those woods people, the people in the woods. Just the start of this world is real quick. I thought that the introductory sequence of them and then showing that they had a child and then murdering them,
Speaker: with the child murdered. I thought that that was a very consequential scene in this show, in this episode. And I thought that was really interesting. um I thought that was really cool. I, I, I, I half expected the child to survive, but the child did not.
Speaker: No, let's just say that. So it's interesting in how they, how they went. I feel like that's not a huge part of the episode. That's why i wanted to start with that. Cause I just think it's kind of interesting that how that happened, that,
Speaker: that group of people was interesting in how they have these like religious beliefs and they, they really introduced them. It reminds me of, I always remind me of anything when, when you do character development and then kill somebody, it always reminds me of that Jeff Winger scene in community where he snaps the pencil in half and says, you know, I, it's just like, if I told you this, this pencil's name was Jim and then snapped it in half a little bit in the side of you dies.
Speaker: Yeah. Is it what he is the line. I'm sure I butchered it a little bit, but. Yeah, anyway, that's kind of like that. They introduce these characters and then they instantly kill them. I just thought that that was a pretty interesting way to...
Speaker: Yeah, like I think it's quite impactful to murder a child, ah like in yeah anything, right? Right. And seeing this corpse of this yeah child that we were just introduced to 50 minutes prior.
Speaker: it's It's tough to see. but and it's like a foreshadowing of the dangers ahead, potentially, which is really cool. There's like a, oh, you're all happy after this journey? And here's this dead child.
Speaker: yeah you Should you be happy? That's the question. Yeah, but yeah like as impactful that scene was, and and again, like that final thing, I think it... i and This is going to be a common through line, at least for these first three episodes, where I feel like this show has a serious lack of subtlety that the game had.
Speaker: And everything... i feel like this... ah This episode solidified it for me, but this season of The Last of Us is made for a dumber audience than I feel like the first season was and that the game is written for.
Speaker: I feel like the way that they're over explaining, you know, things, and not only with these fours, people that kind of showed up and them talking about, oh, this profit, blah, blah, blah, blah. blah There's no subtlety there because when this group of people,
Speaker: get introduced in the games. You don't know who they are. They just kind of appear. And then you figure everything out based on context clues. And I understand that this a, this is a show and I understand and like you're not playing the character, but I feel like we could learn with Ellie and,
Speaker: watching the show and her finding these context clues with Dina. And again, I feel like because of that, we're losing a lot of the subtlety that the game had. And it's really, again, I just feel like this is being written for a, a dumber audience. And what really hammers,
Speaker: yeah Again, this point home for me is is when they are having the scene and, you know, it's Ellie like write writes a note because she they they want to send 16 people from Jackson to go after, you know, Abby and crew to get revenge for Joel.
Speaker: And there is a scene where a guy, I think his name is like Carlisle, like stands up and he pretty much just says like on the nose, like revenge is bad and we shouldn't go after them.
Speaker: And that's essentially the running theme throughout the game. But it's never told to you. Like, why do we have to say this so and make it so obvious for the audience? Why can't you let the audience figure that out for themselves?
Speaker: It's not that deep of a message. I don't know. The way the game conveys that message. That's a town council, right? So like the town council meeting, ah guy is standing up and he's saying his piece and that's what he believes in, right Because he believes in morality.
Speaker: it's It's not that crazy that somebody would do that. I'm not saying that it's crazy that someone's doing that. I'm just saying that it's losing its, you know, the subtlety that the game had around that messaging.
Speaker: That messaging is the point of the game. Like that that is what the game is based on. And hammering that down our throats is it it makes it lose its impact. It's the same way of revealing that Abby is, you know, her dad was murdered and that's why she's killing Joel and that she wants to kill Joel. And in the first scene of the first episode, I just think this, this season is, but they do reveal that in the game. It's not like they don't reveal it. Yeah, but do far later. I agree. Like this, this yeah there was like, I think you watched this,
Speaker: too close to playing the game. It seems like to me, like the game is also interesting because like the Abby situation, you play as Abby in the beginning of the game, you are helping her survive. There is nothing more intrinsically immersive in my opinion, for me as an audience. That's why I felt like that episode was darker than I remember the game being.
Speaker: And she's a darker character to start. Because I played as Abby in the very beginning of the game. And i I had to save her life personally. And so as a result, I was connected.
Speaker: So when she kills Joel in the game, I'm like conflicted because I just tried to save her. And that's kind of the aspect here. So you have to do more narratively speaking to be able to make her more relatable and make her make feel human in some capacity.
Speaker: In the case of the town town meeting, I mean, that's not too unrealistic to think that this guy would stand up and do that. He does also doesn't want his his child or whoever it may be to go out as one of the 16 people in that party.
Speaker: So he's got reasonings. And it makes sense. I mean, like we got to yeah this guy he lives in a quiet town that generally they don't get attacked that much by people, I guess. They haven't been attacked too well. I guess they did, but they haven't. Yeah.
Speaker: It's not as drastic. They talk about it. They even mentioned like Raiders, like Mike Cummins stuff. It's not. But if you look at like just human beings, they there is an idea that you could want to forgive. That's not a crazy idea. That didn't feel on the nose to me. It felt like a guy who would say that at a tea at town meeting in regards to sending 16 of their people.
Speaker: hmm. like and a 14 day journey away to go kill people because of revenge. It's not that crazy. And then the fact that he is saying like, it is for revenge. And then she stands up and says, it's not, it's kind of the part is kind of the point. Cause we all believe it's revenge is the audience.
Speaker: I don't know. I don't, and but that's not my issue with this episode. I have issues with it, but that's not it. Yeah, and I get where you're coming from. but again, it's it's when when Gail is shown, Gail literally says like, Ellie's a liar. Like, no, like, I don't believe what she's saying. Like, again, everything has to be over explained to the audience.
Speaker: I'm not but necessarily saying that Gail scene was bad. i actually really liked that scene. I really like Gail in the way Catherine O'Hara and, um, ah Gabriel Luna played off each other was really, really awesome. And and I think they had really good on screen chemistry. And I like Gail as a character. But again, I just feel like this show is.
Speaker: It's dumbing down ah a story and a message that I think was just brilliantly done in in a video game. And again, I've always been a big supporter of people changing, um you know, making an adaptation different.
Speaker: But I guess this one is just a little bit too close to home for me. Like, I just love this game so much. I'm very biased. and It does feel like you're very biased. I got to be real. ah yeah On the perspective, like, like you you kind of want the exact thing, but we're never going to get that ever.
Speaker: And we kind of have to, like... kind of separate ourselves a little bit from that aspect. I think like, I think I don't want the exact so exact thing again. Like I like the changes that they did in the first season quite a bit.
Speaker: I just think these changes are unnecessary and don't, but those are on the nose in the episode three of the last of us season one is incredibly on the nose. The idea of the subtlety you're describing is exactly what that episode doesn't do.
Speaker: It explains to you something that we don't see in the game. That's what they they have been doing that. They have been fleshing it out. That's kind of what they've been doing the whole time, I feel like. no Not necessarily. I feel like that episode in in the first season, they changed that story entirely.
Speaker: And it's a beautiful story. It's well-written. it's It's heartfelt. It's emotional. They didn't change it entirely, to be fair. I just played that the game. It's not that different. It's different, but it's not that different. It's it's pretty it's it's different.
Speaker: It's different in that you don't see it because they the the teach you it in writing. And the way it ends. Yeah. the the way it ends is very different and then also the relationship between specific bill and Frank is totally different as well um because Frank leaves Bill we see enough of the relationship to know that right that's the idea that's the trick that you see a letter that says that like Frank yes writes to Bill that he wants to leave agreed the is different does leave because he can't stand Bill anymore and yeah again they change that entirely but again um talking talking about this episode
Speaker: um Yeah, again, what what are your criticisms? Because that's really the main stuff that that was bothering me. My criticism is a criticism that's funny I'd never thought of until recently. And somebody had told me this when I was in a store at my job.
Speaker: And now I can't stop thinking about it, especially in the context of this episode, which handled it, in my opinion, I think might have been worse than the game. The travel makes no sense here. They travel for 14 days and they're showing these sunny little sunsets and we're traveling. Oh, we're traveling 14 days by horseback. and 14 days is a long journey. You have 14 days of food. do You have 14 days of supplies.
Speaker: You never ran into a single infected person or any other people on this journey. It's so a little strange. It's Jackson, Wyoming to Seattle, Washington. It isn't close. This is a problem, in my opinion.
Speaker: I think that you really should have... That that episode should have been two episodes. the The journey should have... You should have run into something along the way. But I think they didn't want to take away from the point of what the story is about and that like the the aspects of what's in the game. So they kind of just didn't...
Speaker: didn't, didn't do anything with that. They just were like, Oh, we're just traveling. And then we had one night in a tent. It made it seem like they were actually just traveling for like one second at the very least.
Speaker: They should have spread it out and showed a montage that was longer and showed them constantly sleeping in tents and being a little bit stressed out and have a little bit of anxiety because that kind of travel, I think if I was going on horseback in today's world, well, I guess today's world, we have streets and shit, so it'd be hard to go by horseback anywhere. But you know what I'm saying? It would be difficult to make that journey. And it's not like they're galloping anywhere.
Speaker: They're kind of walking the same pace as my like fast walking speed. So it's not that crazy. um it's It's strange. You would think that they would be more have more anxiety. They just seem like they're having a fun old time.
Speaker: And I don't think that that makes a lot of sense, especially in the apocalypse. But... That's my main issue. um Other than that, it does feel like a recovery episode, as we discussed, which is interesting. My favorite thing about this is that it's just showing the absence of Joel. They don't show his face.
Speaker: They don't show a picture. They don't show Tommy's over his body, and they don't show the shot of his face like beat up. They just show Tommy's face. They show Gabriel Luna's. Brilliant. That part is really cool. And I like the absence of Joel aspect, but it just, because it's such a, it feels like such a recovery episode in the setup episode.
Speaker: It's not quite as good as, as the other episodes in this series, like season one or season two from my perspective, but, but yeah, didn't love the travel, travel aspect. It it just doesn't make sense to me.
Speaker: It's a little bit strange. And like for the perspective of pacing that actually kind of ruins the pacing for me. Cause it just doesn't, it, it doesn't add up like the rest of the pacing of the episode made sense, I guess. But, um, that part, no, I didn't like as much for sure. Yeah.
Speaker: But, Oh, that's fair. Yeah. I'm Do you have anything to say about the travel or any of that? No, no. Like I, it's funny because I never thought about that criticism until actually you mentioned it to me like, uh, like a few weeks back when we were talking about the game. Yeah.
Speaker: Um, and yeah, like it is kind of interesting because never a single time did I think about that when I played through the last us part two. We don't live in the United States to be fair. So like we don't look at the geography like frequently, but like and seeing it afterwards on a map, it's like, Oh, it's like 14. It's like over 800 kilometers away. I'm like, Oh, all right.
Speaker: It's got a far to go in the apocalypse, but I'm like, oh you know what they're going to do in the show? They're going to spread it out. And they literally didn't spread it out at all. There was no spreading it out. Like they just like, what are you thinking? That seems like poor planning from my perspective, but and it is interesting. Cause this, this season's only seven episodes. Like yeah it's, it's weird. Like i don't understand why they, they're trying to condense it so much.
Speaker: I feel like you could play around with it more and add more. Yeah, like i so I think I think that's what they should be doing is that they shouldn't be necessarily changing little things from the game that already worked.
Speaker: You should be adding to it. um And that's maybe kind of my my issue with this season as well. That's kind of frustrating to me. Like I want I want more of the world. That's why Gale is a super awesome addition.
Speaker: And I think like this is a fantastic character that's added for the show. one of the best parts of this show, arguably. yeah Yeah, it's So it's they should be doing more of that. it's Yeah, like... So one of the criticisms I have is last episode, I think last episode should have been episode three.
Speaker: I think episode two should have established more of Joel because it's been, ah i kind of said this before, but you had like a two-year gap between the seasons, but you also had a five-year gap inside the actual... world of the the last of us.
Speaker: So like you, you, I don't, this is something that's interesting. We are seeing the, in the trailers for this show for the last of us, you see a whole bunch of shots of, of, of Joel and Ellie things we haven't seen in this season.
Speaker: So presumably they must be doing some kind of flashbacks. I must say one of my pet peeves in modern TV and movies when when we see this and we see this a lot and I see you see this a lot in and actually lost to show. I love,
Speaker: It really bugs me when you kill a character off and then you bring them back in some way through flashbacks. It feels gratuitous. I don't need that. I don't love that.
Speaker: Actually, it's kind of my least favorite thing about the last of us video game. Actually, I don't have dislike the scenes. I don't see them as useful when it breaks up the action and we already, what did the, what it did it inform? And we can't really say because we're going be spoiling, but it doesn't really inform on character development because we've already seen all the character development that could happen with those characters if the character is dead.
Speaker: Now, not always, but oftentimes. So a good example for a character we don't know about is Abby. You were saying it's annoying that they showed, know, she said, oh, you killed my dad.
Speaker: And like, if you show that in flashbacks, that makes sense because we don't know her at all. But we know Joel and Joel doesn't have a future. Because he's dead. So there's no benefit on a character development perspective.
Speaker: And youre you're basically straddling a line when you're doing those kinds of flashbacks because at a certain point, it becomes gratuitous. So this is the question I have is what what are they going do with these flashbacks and how wisely are they going to use them?
Speaker: I would have preferred and I much preferred that they did the dance scene, the New Year's dance in the beginning of the first episode. Thought that was brilliant. Way better. Why would you put that at the end? Makes no sense to me.
Speaker: the The rest of the show... They're going to obviously go back to Joel in some capacity. I don't know how much that's going to do for me personally. And I love that he's not in this episode for one second.
Speaker: Because you it's a vacuum. They created a vacuum of where Joel was. It's emotional vacuum. Great. Those scenes with with Ellie like screaming in the hospital. And like like again, that scene with Tommy.
Speaker: Like... looking over his body and and then saying like, like say, say hello to Sarah or whatever he says. It's just really heartbreaking. Oh, oh, not only that, but the vacuum of the fact that the intro sequence literally they show the, the, at the very end, how they've been showing that weird fungi and then showing two figures.
Speaker: They only show one figure in the intro sequence. Just genius, really smart. Smart play there and really heartbreaking. And my fiance is actually the one who pointed that out. And I was like, that's really smart, like really, really cool. Let's let's let's just double down on making you feel the grief from last episode.
Speaker: but But anyway, or one on ah I little diatribe there if you've got anything to to add. Yeah, no, like I don't necessarily agree. I kind of like flashbacks that add a little bit more context to relationships and everything. I don't think it's necessarily about like Joel's character development as it is the development of like Joel and Ellie's relationship. Or someone else.
Speaker: Sure. the The interesting, I think the show arguably needs those, the the additional context way more than the game did. um Because we actually didn't have as much time with Joel and Ellie together as as we did in, you playing through The Last of Us Part 1 as an example.
Speaker: There's a solution for this. You put it in the in the game. You put it in the in the beginning of the show. Sorry. Why are you... Don't have to do the flashbacks if you spread it out by one more episode. And then that episode three was the your red wedding type situation. Yeah. why Why do it so early? like you I'm okay with you doing some flashbacks, but I want to see some relationship at all.
Speaker: They never talk to each other in two episodes. And then... He's hit by a gulf golf club repeatedly and stabbed in the neck. Like, okay, cool. Like this you want to make it hit home?
Speaker: That's how you make it hit home. You build a relationship a little bit more. You can even do flashbacks in the episodes where he's alive. No problem because he's alive. So the audience doesn't know. you know what I mean? Like you could do it then because you're building the relationship between them in that time.
Speaker: And that's cool. But after he's gone, Well, I mean, we know how much she met he her. I don't know. It's already. i Yeah, I can see where you're coming from. I don't agree with you personally. Like, I don't see it that way. I think it adds like a lot of like depth. What does it add?
Speaker: It pulls on your heartstrings even more because you know the outcome. But we already know it. It's already over. Isn't that just gratuitous? You're just making you feel grief for grief's sake at that point. Yeah, ah but that's okay because it makes you feel emotions. Like I think i think the way, at least again, like the game how the game does it, don't know how the show is going to play it, but when the game does those flashbacks, its those are the saddest parts of the game.
Speaker: And, you know, it really tugs on your heartstrings because you're thinking of what once was and now can never be again. And I think, I don't know, I think those scenes are actually some of the most special scenes in the video game. And I hope they do it just as a show. designed.
Speaker: I agree with that. yeah They're good. I'm not saying they're bad in the video game, but they're just not, that they they they break up the pacing. It feels like a video game-y thing that a lot of developers do is where they break up the pacing by just throwing in like, here, play this character that you've never played before in this side sequence. It it kind of feels like that a little bit.
Speaker: It just not really is, it it doesn't feel like as as pertinent to the plot. It's kind of the kind of the trick. But again, they were smart enough to move the the dance sequence to the beginning.
Speaker: So which is incredibly um informative, like ah very informative and very smart to do that because it informs the rest of the story. But but yeah. Yeah.
Speaker: Yeah. I'm not saying I don't want any flashbacks. I do want them. I just rather see those scenes before because they they missed that opportunity. And I imagine that that's, it just makes the show a little bit weaker. think they were worried about not doing what they did in episode two, like by killing Joel. I think they were concerned that they, I don't know, people knew about it. So they'd have anxiety if they, I'm not sure what the deal was. Like they were, they were kind of rush it. Like let's do rush into it.
Speaker: It's like, no, you don't need to rush into it. You could take your time a little bit more. And then kind of go from there. Even like the aspect of like having the the infected rush the rushed Jackson.
Speaker: It's kind of interesting. Because you kind of didn't... The establishment of the fact that it... The ground network would just like pull in these infected so quickly. I feel like it it could have been maybe taken... They could have taken their time with that a little bit.
Speaker: To kind of impend impend the doom, i suppose. Yeah. Yeah. But but anyway, yeah, we'll see what happens. But yeah, I guess I mean, if you like flashbacks and you like that, you if you want a carbon copy, you're getting getting that a little bit. I'm sure I hope so again i hope so in the trailer.
Speaker: They are thought There are flashbacks. Yeah, but that's not really going to. It's not the thing that people want. i don't think you know mean? It's not deep down what people want to see. Pedro is is like back in time because it's just going to give them more grief. But.
Speaker: But yeah. Yeah, this is a really good episode about grief, essentially, this particular episode. But then I just feel like it goes off the rails a little bit with the travel and they seem like they're rushing it.
Speaker: That's kind of my thing.
Speaker: Yeah, and I mean, yeah, fair enough. I can see where you're coming from there. um It's interesting because I think we both have like fairly different criticisms of this episode and are kind of landing in a similar place. Yeah.
Speaker: But yeah, I think it's I think it's fine. Like it's good. It's good. Yeah, I think I think the season has been good, but nothing else in my my opinion.
Speaker: Hopefully my opinion is going to change. There's four more episodes to go. We'll see how it goes. But yeah, I'm ah I'm not loving this. I'm not loving this. And again, I'm interesting. I've grown to very much.
Speaker: don't want to say dislike episode two. But again, the further I've gotten from it, the more I've stewed on it. um the less I like it. And it's too bad. It's too bad.
Speaker: Have you talked anyone else about it and they agree with you as well? Like to reinforce your opinion or is it just kind of just your opinion? Most people are are very positive. the The people I've spoken to about this are more positive about this.
Speaker: My fiance understands my criticisms. I think she is a little bit more positive on it than than I am. She does agree that the game is better because like she played through it with me. But apart from that, also much different. I mean, it's...
Speaker: it's kind of designed to be a game to be fair. Like it's, it's a game in a very game way, which is good. I mean, it should, it should kind of stand on its own as a unique thing. I feel like, but yeah, I feel like what adaptation is better as a, so is the last of us part one. It's far better as a game, far better.
Speaker: It's also a linear storyline. That's yeah. It's just, that's all it is is. You're playing a linear storyline, but the gameplay is really, really excellent. And it, As you're playing as Joel, you feel immersed in that character and what he's going through, what Ellie's going through. and like it's It's different in in that large way. I don't think the show can ever be as good, ever.
Speaker: There's the audit not a not like not a chance in hell kind of thing. But yeah, okay. Yeah. Like, do you find that you are harder on this though, that because you played part two so recently maybe versus part one before you watched the show? Cause I feel like it feels like it's the same show. Exactly. It's just a continuation of that show. It doesn't feel worse or better than the first season. That's kind of the way I, so I've been looking at it. Like it doesn't like that.
Speaker: If you were were watching them, like, let's say you, you never watched the show. And then in two years you watched it all at once. we'll see it by the end of the season, but it feels like it would just be the same continuation of the show that we've seen.
Speaker: Yeah. I don't know. like, yeah again, I'm going off memory from over two years ago, technically. um But I, I played the first game just before the first season. So I, I actually played the first game closer to the first season then i played the second game to this second yeah season it is also a much more linear game to be fair um it's shorter yes it's half the length um so shorter as well but linear yeah well i mean the second one's kind of linear there's like a couple opener like opening open areas but i get where you're coming from but ultimately linear in the way the plot is told but yeah oh okay sorry i misunderstood but yeah um
Speaker: Yeah, I don't know. I just, yeah, there's something about this season that's just not hitting the mark for me. Again, I understand. I'm very biased, and I'm like, you know, I love i love the second game. Me too. More than I love the first game.
Speaker: too. But yeah, there's something about this season that it just isn't clicking for me, and I feel like it's not as... grounded as the first season was. I might be wrong. Maybe if I rewatch the first season, then then I would be more um inclined to think otherwise. But yeah, for me, I think, yeah, this season feels like it's almost been dumbed down for the audience in comparison to what the game showed.
Speaker: And I think... Yeah, again, it's losing its lack of subtlety in the way it's telling its story. And I'm just not loving it because of that. But um yeah, I can't separate myself from it.
Speaker: I'm getting I'm being straight up with you, man. I can't. I simply cannot. I usually can. But for this, I i just can't. I can't look at it from an outside perspective. Right.
Speaker: So, OK. Interesting. Yeah. So what would you, anything else you got about this or? That's it. That's it. I'm ready to go. rate this as a 3.5 out of five.
Speaker: It's good. Yep. It's good. Yeah. I'm, I'm kind of the same 3.5. Um, I was thinking three, but I think if anything, I would just change last week's episode to a three too late.
Speaker: Yeah. And we do that. So I'm, I've been kind of consistently given this season the 3.5. It's good. That's all I'm really going to give it. Okay, sounds good. That makes us a 7 out of 10.
Speaker: Potatoes, if you want. Yeah. But yeah. Potatoes. Yeah, you got to grow corn. You got to grow corn, Adrian. Yeah, grow corn. That's a quick aside. that That felt like a scene from Parks and Recreation.
Speaker: like like yeah Yeah. that's why and that's why you we we raised turkeys instead of chickens. Or was it the opposite? i don't remember. But yeah, it was good. Yeah, yeah.
Speaker: It's good stuff. I like the town the the town council meeting. thought that was cool. ah Yeah. It was. Oh, I got to stop saying spoilers after we say the scores. oh It's a stupid mistake.
Speaker: I realized. Did we spoil anything there, really? the The town council meeting? Yeah. I guess that's not really a spoil. You're talking about turkeys and chickens. There's not much. So don't worry. that's true. All right. Well, that leaves us at a 7 out of 10. The lowest rated episode for us.
Speaker: ah For The Last of Us, season two, episode three. Or sorry, season two, the lowest rated episode. Okay, Adrian, thank you for joining me. I appreciate you taking the time as always. And I thank you, audience, for joining us.
Speaker: Goodbye. Take care.

