Transcript
Speaker: Thanks for tuning in to loser kid pinball podcast.
Speaker: I am Josh Rupp with me, my co-captain as always, Scott Larson.
Speaker: And we've done this already once or twice.
Speaker: Did I say it was episode one 44?
Speaker: Uh, you did now.
Speaker: So that's great.
Speaker: Perfect.
Speaker: Scott, we have a special guest on today.
Speaker: That's going to talk about his most recent game and, uh, about the new code that just dropped.
Speaker: If you're going to buy this game, where are you going to get it?
Speaker: I'll contact Zach and Nicole mini at flipping out pinball.
Speaker: Uh, they can definitely get you hooked up with the jaws of your choice.
Speaker: and see what they have.
Speaker: I know I personally just ordered a black and white Godzilla that I'm putting at my friend's house.
Speaker: And so I'm really looking forward to seeing that in person.
Speaker: So if you want to get your pinball needs, just go ahead and contact Zach and Nicole Manny at Flipping Out Pinball.
Speaker: Awesome.
Speaker: Well, we have the legendary Keith Elwin on with us today, and you've dropped quite the juicy little mode on this Jaws game called Jaws the Revenge.
Speaker: Where did this even come from?
Speaker: This is pretty epic, in my opinion.
Speaker: I love 8-bit.
Speaker: I love the nostalgia, so this is right in my wheelhouse.
Speaker: Whoa, where to start?
Speaker: So this was born out of my...
Speaker: ADHD towards pinball.
Speaker: As you can see, I love older games.
Speaker: Yeah.
Speaker: I think they're, you know, they're great for, you know, playing with people, you know, playing a quick game.
Speaker: And so when I was making Godzilla, I was like, man, I love Godzilla, but I don't always have like a half an hour or 20 minutes to dedicate to playing a game.
Speaker: Sometimes I just want to play a really quick game, which is why I have so many older games in my collection.
Speaker: So it was kind of born out of that where I was just like, you know, it'd be fun just to have, you know, an existing play field with a totally different rule set, a much simplified rule set.
Speaker: So that was an idea I had towards the end of the Godzilla.
Speaker: And then when we were talking about doing Jaws, I was like,
Speaker: oh, I want to make a simple rule set, you know, probably not going to get many assets, so, you know, this will be perfect.
Speaker: And then Jody's like, here, and he dumps all these assets on me.
Speaker: So I'm like, okay, so I've got to make a lot of modes to use up all these assets.
Speaker: So, you know, I kind of just, all right, whatever, you know, I'll make a simpler game later.
Speaker: And then when, you know, Bond 60, it actually kind of came out right after I started Jaws and
Speaker: you know, the response is like, oh, this is great.
Speaker: I mean, I could play a game in 10 minutes.
Speaker: They have a lot of fun.
Speaker: So then I just got thinking, what if I just make an entirely different rule set on the same, you know, based on the same play field, using different assets, you know, just its own thing.
Speaker: And that's how it was born.
Speaker: Nice.
Speaker: Now, did you grow up?
Speaker: So I, I grew up playing Nintendo and this feels like a classic Nintendo Entertainment System game.
Speaker: Is that kind of what you're going for here?
Speaker: Yeah, I mean, I used to, there was a circuit city down the street from where I grew up and I used to ride my bike down there and they had a Mike Tyson punch out, you know, on display mode.
Speaker: So you can play, it was like two and a half minutes or something.
Speaker: You can play it.
Speaker: I would go down every day, hang out there, play that, you know, finally bought my own Nintendo and yeah, I had pretty much every Nintendo product since, but yeah, it was definitely inspired by my childhood.
Speaker: Nice.
Speaker: I will say it seems like with Mike Tyson's Punch-Out, when I first saw this mode, it totally reminded me, at least the vibe, of the training.
Speaker: You know, when he's going from the circuit and he's running.
Speaker: Yeah, one of my favorite games was Contra 3, so I pretty much just took that intro and rewrote it for Sharks.
Speaker: Nice.
Speaker: That is awesome.
Speaker: Yeah, if you're a Contra 3 fan, you probably recognize the, let's attack aggressively.
Speaker: That's straight from Contra.
Speaker: Okay, is there a way of doing the up, up, down, down, left, right, left, right, BA code?
Speaker: Because that would be awesome if you can get 30 guys on there.
Speaker: Yeah, infinite power up.
Speaker: Yeah, you can.
Speaker: you never lose health.
Speaker: You just get to go right through the game.
Speaker: God.
Speaker: Yes.
Speaker: Yeah.
Speaker: Oh my goodness.
Speaker: I got it.
Speaker: I don't know if you can confirm or deny, but the invincibility song reminds me of rally X from Atari.
Speaker: Is that, is that where that came from?
Speaker: Or is, is that different?
Speaker: I have no idea.
Speaker: I, um, I say, Hey, Jerry Thompson, I need, you know, I need some power of his things.
Speaker: And he sent me a few different, um, things that he bought.
Speaker: And I was like this one.
Speaker: And, uh, yeah, I don't know exactly where, uh,
Speaker: uh it came from or uh you know but it it sounded it had a very uh i thought very mario vibe so yes it's kind of what i went with it's kind of what i was looking for so yeah and it sounds great it sounds perfect because it's like you're just intensely in this game and all of a sudden it's like boom you know you're you've leveled up and you've got you've got some power now yeah we got all the rgbs like you know cypene rainbow colors and it's like yeah it's like oh this song's perfect
Speaker: Well, I've got to ask too.
Speaker: So I was listening to Triple Drain a couple days ago, and Joel asked a question on there.
Speaker: And I figured, well, I'll ask you and see if you can answer this.
Speaker: But how do these concepts get greenlit?
Speaker: Like, in other words, these games don't have modes like these.
Speaker: So what was the thing that convinced the higher-ups to say, yeah, we're willing to invest in a project on this?
Speaker: Oh, you just, I mean, there was no convincing.
Speaker: I just, hey, I have this cool idea.
Speaker: So my pitch was, Johns is, you know, it's a very dark game.
Speaker: It's a very serious game.
Speaker: Obviously it has little sprinkle elements of humor with, you know, Quint singing, dancing, being drunk or whatever, but all in all, it's a very serious game.
Speaker: And I remember early in development, Elizabeth was like, man, this game's so dark.
Speaker: Can't, you know, can't the swimmers ever win?
Speaker: And I was like, well, no, because we can't modify the assets to make that happen.
Speaker: So that's kind of when I got the idea.
Speaker: It's like, well, you know, if we make our own
Speaker: you know, little eight bit things, we can do whatever we want, because, you know, they don't look like anything.
Speaker: So, you know, we're not using anyone's property to do anything else.
Speaker: And so that's kind of why it's its own little standalone mode and not built into the game.
Speaker: But that's how that started.
Speaker: And it like I said, I just
Speaker: I pitched that early on and then when the game was released, I think George made a video saying, you know, turn the tides and play as the shark.
Speaker: At the time, I had no idea what we were doing.
Speaker: That's how last minute this thing was all cobbled together.
Speaker: I was like, yeah, I have this idea.
Speaker: I'm going to play as a shark and it's going to be goofy and stupid.
Speaker: And, you know, it's going to be action button base.
Speaker: So it was just, I just wanted something to become total opposite of the main play where lighthearted, dumb, and you're not doing stuff you would normally do in a pinball machine, which is, you know, constantly having to hit the action button while juggling, you know, multiple balls.
Speaker: Oh, I love there's a purpose to hitting the action button.
Speaker: Like,
Speaker: It just made me chuckle.
Speaker: I'm playing this and I'm like, Tealus is going to hate this mode.
Speaker: That's what I was just wondering.
Speaker: What's Jeff going to say?
Speaker: Yeah, I think he's boycotting it.
Speaker: You're going to have an action button mode champion or something like that now?
Speaker: Those chomps, yeah.
Speaker: I think he's just going to wear a strap on a hand to his belly button so it just goes up and down and just hits it all the time.
Speaker: Well, it is fun to like trap up and use your chin or belly or whatever.
Speaker: Yeah.
Speaker: Well, I love it because my son loves this game.
Speaker: We're never getting rid of Jaws.
Speaker: It's his favorite.
Speaker: He's now into sharks.
Speaker: He wears shark something every day to school.
Speaker: It is what it is.
Speaker: And so the other day when this code came out, I'm like, buddy, you hit the action button.
Speaker: So I guess I was kind of cheating.
Speaker: I don't know.
Speaker: So I'm playing the game, and he's chomping.
Speaker: He's like, yeah.
Speaker: He was way into it.
Speaker: He's just – let's eat these people.
Speaker: That's a team-up mode, Josh.
Speaker: Team-up.
Speaker: Exactly.
Speaker: Yeah.
Speaker: He was giddy.
Speaker: Yeah, that's definitely a team of fun.
Speaker: I know Josh, I mean, Jack and Kyle were joking about that on the stream.
Speaker: It's like, you hit the action button for me.
Speaker: You know, it's kind of like a co-op.
Speaker: All you do is chomp and I'll swim to different beaches.
Speaker: How's that?
Speaker: Yep.
Speaker: Actually, this is a really good way, though.
Speaker: There's a lot of games, as you said, there's a lot of your games that tend to be a little longer playing.
Speaker: And basically repurposing the existing game that you have so you can have, like, a party mode or a challenge mode or things like that that you can do with four buddies really quickly.
Speaker: It's like, hey, you know, in some ways you do, you know, like a speedrun or a competition or who can get the most points in two minutes or whatever, like unlimited balls, something like that.
Speaker: And so...
Speaker: it seems like a smart way to transition toward the next phase of pinball because a lot of us have run out of space in our downstairs.
Speaker: And, you know, so if we have different ways of playing the games, then that's actually a great option.
Speaker: And you guys already started that with, you know, the, you know, you can jump to, you know, jump to a mode or, you know, the escape from Nublar, you know, things like that.
Speaker: And so this is a great way of continuing expanding the asset that you already have.
Speaker: Yeah, this is I wanted to gear this towards multiplayer.
Speaker: So, you know, the mode cost shark teeth to play, but only player one gets charged.
Speaker: So if you want to play with your buddies, they don't even need to log in.
Speaker: They can, you know, they can join a four player game with just, you know, as long as one of you is logged on and charged teeth, the rest, you know,
Speaker: is free.
Speaker: Well, it's nice too, because it costs less teeth too.
Speaker: It's only 10 teeth versus 20.
Speaker: Yeah.
Speaker: So this mode took way longer to come out than we'd hoped.
Speaker: We'd hoped to have this pretty close to launch.
Speaker: So kind of make up for that.
Speaker: We decided to just reduce across the board the number of shark teeth.
Speaker: You don't want to frustrate people who
Speaker: you know, spent all their shark teeth playing, you know, the video mode because that was all they had.
Speaker: And so that was a decision we made.
Speaker: They had tons of problems with the shark during the movie, but in addition to it, they actually had like an earlier jump scare.
Speaker: And when they were testing the testing the video in audiences, they actually found that when he jumps out of the, uh, out of the ocean to get the, uh, you know, get the chum that he's, he's putting in, it actually became like a less of an impact.
Speaker: when they had the earlier one.
Speaker: And so they took that out, but it's, it, it, it's an interesting thing about, you know, building a, building a scary movie.
Speaker: It's like, you have to, you have to time it so it can't just, everything's a jump scare.
Speaker: Yeah.
Speaker: Yeah, like in Jaws 2, the entire time you're following the shark.
Speaker: Yeah.
Speaker: And I actually think it's a solid movie, but it's just more online what we expect from a action monster movie rather than Jaws 1, which I think is more of a buddy, intense, bonding movie for its time, which was a great movie for its time, for sure.
Speaker: But I think if he made that today, probably, you know, people wouldn't have the patience for it.
Speaker: But, you know, like Jaws 2, which is kind of just action, action, action.
Speaker: You're seeing the shark.
Speaker: That's probably more of a modern movie.
Speaker: I actually like Jaws 2 even more than Jaws 1 just because it was a little different.
Speaker: And also it was him convincing that, hey, there is another one out there.
Speaker: And people were just kind of blowing him off.
Speaker: So that was that was an interesting tidbit for the movie.
Speaker: And of course you have kids in danger.
Speaker: So, you know, I think a few kids got eaten.
Speaker: So that's always good.
Speaker: And helicopters got eaten.
Speaker: I mean, come on.
Speaker: I just knew I had to do something with that scene.
Speaker: So I was, oh man, that was just so epic.
Speaker: Does the shark bite the cable at all in your game?
Speaker: We have the assets.
Speaker: So we still have three more modules coming.
Speaker: So for sure you'll see everything you're expecting to see.
Speaker: That includes fighting cables, slapping widows, you know, everything that you think should be in the game will be in the game.
Speaker: What about the terrible underwater scene when, you know, Jaws comes and breaks through the glass?
Speaker: I can't remember which one that was.
Speaker: You're just like, really?
Speaker: Jaws 3, yeah.
Speaker: We took all the Jaws 3 assets and threw them into our little...
Speaker: kind of the challenge modes, not the challenge modes, but when you replay a mode, we threw them in there just to use them.
Speaker: I was going to say, I've seen it, but yeah, you have to complete all the modes once, and then when you go back through, you see them again.
Speaker: Yeah, I had no other use for those other than, you know, hey, check it out.
Speaker: Here's some assets.
Speaker: So I'm going to ask the question again, because I'm assuming, because this is saying take two, so I'm just going to ask the question again.
Speaker: So Keith, you guys revealed a new mode today called The Shark is Broken.
Speaker: Where did this mode come from?
Speaker: Yeah, where did it come from?
Speaker: Is it exclusive just to the topper, or is this going to be added to the game later as well?
Speaker: It is exclusive to the topper.
Speaker: It's its own standalone challenge mode.
Speaker: And I put Elizabeth Gieske in charge of this mode and one of her favorite things about reading up about Jaws and the lore of Jaws is all the trouble they had filming this.
Speaker: And so her idea was like, hey, wouldn't it be cool if instead of being in the movie or being the shark, here's this third take, you're on the movie set and you're trying to get this thing to work.
Speaker: Her imagination just kind of ran from there.
Speaker: And so you'll see they're trying to record, but this is a black screen with static.
Speaker: So they get the shark moving and then all of a sudden the assets start working.
Speaker: So yeah, it's kind of a brilliant take on a different view that I don't think has been done before.
Speaker: No, I agree.
Speaker: It's way cool.
Speaker: And I love how when she's getting these little glitches, as you guys were revealing in the stream today, it was like, oh, I ran across this bug, so I decided to put it in this mode.
Speaker: I just found that out on the stream.
Speaker: I almost complimented her, right?
Speaker: It's a really good glitchy effect you put there.
Speaker: She's like, oh, thanks.
Speaker: And then on the stream, she's like, yeah, that was an actual bug, but I liked it so much, I just kept it in there.
Speaker: It's like the pop bumper flipping the mini flipper.
Speaker: It's like, yeah, I'll throw that in there as well.
Speaker: That really messes with your mind.
Speaker: It's like, wait, what?
Speaker: I didn't.
Speaker: Wait, I can't do this.
Speaker: What?
Speaker: Yeah.
Speaker: People try to time it out and everything.
Speaker: How do I use this to my advantage?
Speaker: Yeah.
Speaker: Okay.
Speaker: Speaking of the jaws, the little mechanical thing, you know, at Universal Studios when, you know, back in the 80s, they have the ride where you go through and jaws comes out of the water.
Speaker: If you remember back in the day, so Jason Bateman.
Speaker: If you know the actor, he was on silver spoons and they filmed on that lot and they actually had to go talk to him because there's like, Hey, um, when you guys are on break, you and Ricky Schroeder go down and you're like playing in the pond with the shark coming out.
Speaker: And it kind of ruins the ride for people because they're seeing two kids just swimming around and the shark jumps up and like, Oh, okay.
Speaker: Okay.
Speaker: Yeah, I remember the original iteration of that ride.
Speaker: They called him Carrot Tooth because he had such goofy teeth.
Speaker: There was actually a Columbo episode too where they filmed there.
Speaker: Yeah, that's awesome.
Speaker: Okay, one thing I was noticing in the stream is there's a one-handed mode.
Speaker: So is this just activated when you hold the center button or do you have to start from the beginning?
Speaker: Yeah, when you press start, if you hold down the action button, you enter the one-handed mode.
Speaker: I believe it's 5x scoring.
Speaker: And in order to flip, you have to be holding down the action button.
Speaker: So right flipper or left flipper, if it senses both flippers, you just tilt out.
Speaker: Oh, so you always have to.
Speaker: So, okay.
Speaker: So you can't really swap unless you're doing the whole Indiana Jones idle swap thing.
Speaker: You can't put your gut on the action button and use both flippers.
Speaker: It'll sense that.
Speaker: Yeah.
Speaker: So long as you're not holding the center button, because there was like multi balls you went into as well.
Speaker: Once you get the shark working, which means it brings up to 100%, then it restores power to both flippers and you play as normal.
Speaker: And then once that multi ball lands, you enter back and the shark is broken again.
Speaker: And then you got to do the repairs.
Speaker: That's the percentage you see on there as you're making shots until you get to 100 again.
Speaker: Are you also going to have a mode where you can't trap up, where if you hold the flipper, it just flips and then goes all the way back down?
Speaker: No, but I told her she should do a mode where you have to use the action button to flip the upper flippers.
Speaker: Oh.
Speaker: So will you get to the Shark is Broken through the startup menu, or will you encounter in the game with the topper?
Speaker: No, it's strictly a challenge mode.
Speaker: So you enter the menu.
Speaker: If you have the topper connected, it'll show up.
Speaker: If you don't have the topper connected, you won't say anything.
Speaker: So you don't have to be online or anything.
Speaker: It just has to have the topper connected.
Speaker: Gotcha.
Speaker: Okay, cool.
Speaker: Okay.
Speaker: When JAWS was pitched, so here's the question.
Speaker: I know there's lots of ways that themes come about.
Speaker: Were you in a meeting where they said, these are the potential licenses, and you said, I want JAWS, or did you come to them and say, I really want to do JAWS?
Speaker: I was given a couple choices, and I chose JAWS.
Speaker: Okay.
Speaker: And honestly, I was a little worried because I wasn't sure.
Speaker: how well it would work as a theme because like I said, it is so dark.
Speaker: It is so, you know, kind of gritty and it's more of a buddy movie than it is like an action movie.
Speaker: But the more I studied it, the more I was like, you know, there's a game here.
Speaker: And so I threw my hat in the ring and said, yeah, I raised my hand for this one and the rest is history.
Speaker: So when you're choosing a game, like, what, I guess, what elements go into you selecting to say, yes, I think this can be a pinball machine?
Speaker: Well, in this case, the really appealing thing is this theme has never been done.
Speaker: And there's very few water-themed games.
Speaker: There's very few, you know.
Speaker: Shark games, you know, it sounds stupid to say, but I can't think of any other shark related pinball machine.
Speaker: So that was, you know, a huge thing for me.
Speaker: It's like, you know, I, you know, I don't always want to do something that's already been done a hundred times.
Speaker: It's nice to take a fresh take on a fresh license.
Speaker: That was the number one thing.
Speaker: And then of course we'll just like, well, what next do we make around this?
Speaker: And, you know, we just talked about, I kind of wanted, you know,
Speaker: the playfields and ocean, that's kind of a given.
Speaker: I want to have a shark under it and then the boat on top of it.
Speaker: And that's how the whole design started.
Speaker: Well, and credit to Michael Bernard.
Speaker: I mean, the artwork on this is amazing.
Speaker: Like it's not like, it's not busy, but it still fills the space while filling like it, like that it is full.
Speaker: You know what I'm saying?
Speaker: I mean, looking at like Deadpool and looking at Godzilla, it's very packed.
Speaker: Like Jeremy Packer does a fantastic job with that.
Speaker: But Michael Bernard was able to,
Speaker: make it feel like an ocean but not feel like make it feel barren so yeah yeah yeah we had a lot of conversations i was you know this is obviously gonna be a lot of water but i think at the bottom of the play field we can probably do something unique and then the top half of the play field with a shark fin and the shark are you know it's gonna be water i don't know we can do some variants on the plastics and stuff but you know i actually really like the artwork on this so
Speaker: And I think there was a limitation of, well, there's not much you can draw because we're in the ocean.
Speaker: But, you know, it works.
Speaker: So I can't remember if Scott asked this earlier or not, but how close are we to 1.0 and what's preventing it from being at 1.0?
Speaker: Well, we just spent a boatload of time making this 8-bit mode.
Speaker: So if you guys haven't noticed, there hasn't been many updates lately, and that's why.
Speaker: And up until two weeks ago, it was awful.
Speaker: So you can ask anyone who played the beta, they were just like, yeah, this is all right.
Speaker: Because normally the way we do it is like we'll implement the rules and we'll add the assets later.
Speaker: Well, this was backwards because we had all these 8-bit animations.
Speaker: We also needed 8-bit UI, 8-bit background screen, all this stuff that went into the standalone mode that we had to put in before we can even start on the rules.
Speaker: So when we first just got it functional and we put it on beta here at Stern, everyone was like, no.
Speaker: oh yeah, this looks cool, but man, it's boring.
Speaker: I was like, yeah, we know.
Speaker: It'll get there.
Speaker: And even like a week, up to a week before the stream, before we got all the rules in, like the multiball progression stuff, the little bonus game in there and everything.
Speaker: Yeah, it was very just, oh, this is all I do forever?
Speaker: And it's like, yeah, we'll get there.
Speaker: Don't worry.
Speaker: And then sure enough, the 11th hour, we got everything in.
Speaker: We were trying to get in.
Speaker: We're still missing a couple of things, but it'll be in the next release.
Speaker: Okay, so walk me through the mode.
Speaker: I did see the stream, but for people who haven't seen the stream, describe what the mode is and how you actually, because there's different lanes that you choose and how you eat things.
Speaker: So walk me through the mode.
Speaker: So the idea of the mode is, word gets back to the sharks that Bruce has been killed, and they are mad.
Speaker: And they are so mad that they are teaming up the Mako, Thresher, Tiger, Hammerhead,
Speaker: and they're led by the great wife.
Speaker: He was like, hey, Bruce was killed.
Speaker: Let's go get revenge on these bounty hunters.
Speaker: They're all hanging out in Amity.
Speaker: Let's just go get their attention.
Speaker: Let's just start wreaking havoc.
Speaker: So you start off.
Speaker: It's just a normal day.
Speaker: You have five shots, the main shots of the game.
Speaker: They all represent a beach.
Speaker: These are all labeled on the play field themselves.
Speaker: So you start off
Speaker: at the pond and there's already a swimmer there.
Speaker: So as soon as you launch, you'll see the action button start flashing.
Speaker: He's like, oh, there's a swimmer there.
Speaker: So you start hitting the action button and you'll start chomping on the beach goer until you chomp them enough to make them perish.
Speaker: And then for every, you know, every shot you hit, you move to that beach.
Speaker: So if I shoot the middle ramp, I move them to the north beach.
Speaker: I shoot the right ramp, I move them to the east beach.
Speaker: So wherever you see, you know, swimmers, and you see these on the inserts too, the beachgoers, you also see boats, which are represented by the color arrows.
Speaker: The mode lights are used to show you the position of the shark that shows you where you are.
Speaker: And if you see the beach closed, that means there's a police boat on that beach and there's no swimmers to be eaten.
Speaker: So you have to destroy that police boat to open that beach back up.
Speaker: So you're just kind of swimming around, you're going to different beaches, you're chomping on beach goers, you're destroying boats.
Speaker: Well, the more you do that, the bigger bounty you build.
Speaker: And once you get a big enough bounty, then you start attracting bounty hunters.
Speaker: And this is a completely different stage.
Speaker: So after your bounty reaches a certain level, you'll get this whole timer warning, hey, bounty hunters are coming after you.
Speaker: So we enter this stage where it's a showdown versus the bounty hunter.
Speaker: So now you're in a stage where there's these roving green shots, you have the green shots,
Speaker: Ideally, if you combo them, they do twice as much damage.
Speaker: But you can also just shoot the boat itself, Ben Gardner's boat in the middle.
Speaker: And you're just, you know, working down their health until you can finally destroy them.
Speaker: And the higher rank you are, which is, you know, Mako Thresher, Hammerhead Tiger, Great White, the bigger rank you are, the more bounty boats that will come after you.
Speaker: And you also have things like power-ups.
Speaker: If you knock down the drops or in the pro, if you complete the stand-ups, it'll light one of the shark tower targets that roves around.
Speaker: When you hit this, you're now invincible.
Speaker: Not only are you invincible, but you get like one chomp kills.
Speaker: So in the case of the bounty hunter, when you're invincible, you don't take any damage, and each green arrow you hit or the bow does double damage.
Speaker: Okay, nice.
Speaker: So it's definitely beneficial to go after that.
Speaker: You're just kind of making your way through.
Speaker: You're just wreaking havoc on Amity.
Speaker: Your ultimate goal is to get your bounty level up to $10,000 to lure Quint out after you.
Speaker: So Quint's the boss level.
Speaker: Quint will be the final boss.
Speaker: It's not in yet.
Speaker: He should be in soon.
Speaker: But we kind of made it artificially hard, so you should probably, it's really hard just to get your brownie to 10,000.
Speaker: But once we get Quinn in there, we'll dial down the difficulty a little bit and give you a chance.
Speaker: Yeah, I think I got to level four, which is four balls.
Speaker: And every time you drain, you lose health.
Speaker: Yeah.
Speaker: Yeah, and I think I was only at like 3,500 or 4,000 on bounty.
Speaker: I was like, how are you going to do this at like six balls?
Speaker: It's like impossible.
Speaker: Well, one of the, you know,
Speaker: One of the key things is knowing when you have to panic and when you have time.
Speaker: So you have to reach a certain amount of kills before the bounty hunters are triggered.
Speaker: So it'll tell you, it'll say bounty and you'll see a little number there.
Speaker: That's how many more people you can kill before the bounty hunters start coming after you.
Speaker: So you can actually play a little bit strategic, like if it's a two ball, multi ball, you can trap up.
Speaker: You're not in any hurry at this point.
Speaker: And you can hit the chum bucket to add beachgoers.
Speaker: If you hit the ramp on the upper playfield, that maxes out all the beaches for all beachgoers.
Speaker: So that's something you really want to do.
Speaker: And then once you have everything set up, then you can start shooting shots and just chomping away.
Speaker: And then that'll get you a lot of kills and get your bounty up really fast.
Speaker: How do you get health back?
Speaker: Because I was noticing like you obviously you take damage and stuff.
Speaker: The things that give health back are the... If he rolls over the mini flipper lane and you shoot the harpoon gate, that gives you health back.
Speaker: If you destroy any type of boat, that'll give you health back.
Speaker: And if you graduate to the next level of shark, you get all your health back.
Speaker: Okay.
Speaker: And also the real unimperplate field, that'll give you some health back.
Speaker: Okay.
Speaker: Yeah, this game... To get rid of barrels, you have to kill the bounty hunters.
Speaker: And we might have power-ups do it, too.
Speaker: We'll see.
Speaker: Okay.
Speaker: This game, if you guys haven't tried this yet, seriously, if you don't own a Jaws, get out there, play it at an arcade, just get linked up with it, because this is a really, really fun mode.
Speaker: It's all I'm playing on Jaws right now is this mode.
Speaker: It's insanely cool.
Speaker: Yeah, it's weird to play the normal game.
Speaker: I'm like, oh, I don't really use the action button.
Speaker: Yeah.
Speaker: Can you get beyond six balls?
Speaker: Six is how many are in the game?
Speaker: Yeah.
Speaker: So anything past stage six will still be six balls.
Speaker: Okay.
Speaker: But you should
Speaker: I think even now, I think the match you can get to is stage 7 without reaching 10,000 bounties.
Speaker: When Quint does get in the game, that's where you'll be at.
Speaker: The Pro and the Premium both have 6 balls?
Speaker: Yeah.
Speaker: The only thing you're missing on the Pro is it's probably a little bit harder to light the power up because the drops you can sweep.
Speaker: In the upper playfield, you can't do the power blow to the bounty hunter, so if
Speaker: During the bounty phase, if you shoot the ramp on the upper play field, it'll take the bounty hunter down to 1% no matter where he is.
Speaker: And the real...
Speaker: will heal you during the main play.
Speaker: So you're missing out on a couple features.
Speaker: The radio target and the life ring target will also add to your kill streak multiplier, which is, you know, to reach each kill you make without draining, we'll keep building that multiplier.
Speaker: So it's everyone you eat is, I think it's 250 points times the multiplier.
Speaker: So you can get that up to like 20 or 30.
Speaker: You can get some crazy values out of there.
Speaker: So are you going to stick a timer in this mode?
Speaker: So that way Carl D'Angelo can do like a,
Speaker: another pin quest or whatever he calls it.
Speaker: And, uh, and we, we can all attack this challenge and see who can do it the fastest.
Speaker: Yeah.
Speaker: Oh yeah, we could, uh, there's no timers in it now.
Speaker: Uh, just like there's a timer that kicks in when you've, you know, when you attract a bounty hunter,
Speaker: Yeah.
Speaker: But you can take your time to be in any stage.
Speaker: Obviously, ball one, there's only one ball in play.
Speaker: You can really set up.
Speaker: You know, you get the chum bucket.
Speaker: You can light up all the beach goers.
Speaker: Kind of set yourself up.
Speaker: But once you get two balls in play, that's a lot harder to do.
Speaker: I agree.
Speaker: I just, I really liked how Carl was doing.
Speaker: Like we did, what was Avengers?
Speaker: It was a Black Order multi-ball.
Speaker: And it was whoever could complete it the fastest or the least amount of shots or whatever it was.
Speaker: So, yeah.
Speaker: I always like those little concepts that he's been doing with these.
Speaker: You could do a limited number of flips like you did on Avengers 2.
Speaker: So you only have a hundred flips.
Speaker: Really hard not to do that in this game because I've done it two games in a row and I was like, I don't want to do a third game in a row.
Speaker: Of course, as soon as you release this code, Carl's messaging me, hey, I can't get to Quinn.
Speaker: You're like, man, you got there already?
Speaker: I thought I made it hard enough that, you know, mortals wouldn't be able to easily get there, but, uh, well, there he is.
Speaker: Carl's in more than mortal.
Speaker: Yeah.
Speaker: So good crime.
Speaker: If, if everyone's going to do it, it's going to be Carl.
Speaker: Yeah, of course.
Speaker: Yeah.
Speaker: Don't worry.
Speaker: It'll be in, it'll be in.
Speaker: He's like, I'm, I'm bored.
Speaker: I've already beat the main game multiple times and now I've beat the side side mode.
Speaker: I need you to put more in.
Speaker: Yeah.
Speaker: So we're making a chain, a couple of changes.
Speaker: Um,
Speaker: So right now, Shark Alley, we call it the little bonus game you play after every even level.
Speaker: It seemed a little easy, so we changed a couple of cards.
Speaker: So we put like bathing suits on sharks and shark pins on bathers just to throw people off a little bit.
Speaker: You know, honestly, the thing, what I look for is if the legs are dangling down, because obviously sharks aren't going to have those.
Speaker: So maybe if you have like a swimmer more plateaued than sitting.
Speaker: Yeah, we're working on it.
Speaker: Like, you know, the shark fin hoax swimmer, we put that in there.
Speaker: Okay.
Speaker: Just so if you see the fin and you hit that, oh, no, that's not a shark.
Speaker: Yeah, we're just trying to mess with people because, you know, this mode is goofy, stupid.
Speaker: It's just what it is.
Speaker: The first time.
Speaker: Yeah, the first time I was like, 6 out of 10, I really messed up.
Speaker: But the second time, I had it down pat.
Speaker: So, yeah, you're going to have to mess with us.
Speaker: Yeah, we're going to boost the difficulty every time you play it, too.
Speaker: So, like, the first time, it's going to stay the same.
Speaker: But then that timer is going to reduce 100 milliseconds.
Speaker: So, you have almost no time to pick it out.
Speaker: So, that'll be tough.
Speaker: Well, it's definitely awesome.
Speaker: I love this concept.
Speaker: I want to see more of this going forward.
Speaker: This is just, I think this is, it's perfect.
Speaker: And I love that you did the 8-bit.
Speaker: I know that like in Foo Fighters, there was the bot frenzy, which is 8-bit.
Speaker: That was amazing.
Speaker: I think people are craving 8-bit and maybe, I don't know, that's just me, but I'm really, I'm here for it and it's amazing.
Speaker: I love it.
Speaker: What people don't realize it's a lot of work to make something look 8-bit.
Speaker: I kind of helped with the art of animations on this.
Speaker: And those guys gave me a bunch of artwork and I animated a lot of it, but there's some things I had to create myself.
Speaker: And it's just like, man, this is a pain trying to go into Photoshop.
Speaker: Okay, now make this look crappy.
Speaker: It's a lot of work.
Speaker: I had a special pixel brush I had to make.
Speaker: It's so much more work than people probably realize.
Speaker: And then...
Speaker: Some of the stuff I said is after effects.
Speaker: I just gave Rick individual frames as PNG files.
Speaker: That way it's really choppy.
Speaker: It looks something you would see like 8-bit.
Speaker: Here's a little pop-up window with a crappy animation of a guy slam dunking.
Speaker: That was kind of our baseline to how this was done.
Speaker: Or like you said, Punch-Out.
Speaker: I think it's just two frames they play over and over.
Speaker: It's just like, yeah, this is an 8-bit animation.
Speaker: It looks terrible, but people love it.
Speaker: I love it.
Speaker: It's very sentimental.
Speaker: So I don't know if you can confirm or deny, but the ape animation of you at the very end, you're wearing a hat.
Speaker: Is that a Stern Jamal hat or is that a loser kid hat?
Speaker: I don't even know who made that or why.
Speaker: It's an awesome hat.
Speaker: I will say that.
Speaker: It looks, whatever it is, it is great.
Speaker: It looks great.
Speaker: Fantastic.
Speaker: I guess one of the artists just grabbed something from Facebook.
Speaker: I don't know.
Speaker: The first time I saw that, I was like, huh.
Speaker: Joel's like, it's Loser Kid.
Speaker: I'm like, I don't know.
Speaker: It's a little.
Speaker: It might be.
Speaker: You know what?
Speaker: I'm just going to go with it.
Speaker: I'm just going to go with it.
Speaker: We're claiming it.
Speaker: Yeah.
Speaker: Yeah.
Speaker: See, I wore the white one today for you.
Speaker: Perfect.
Speaker: Yeah.
Speaker: That's a good looking one.
Speaker: So we joked one time that – so Bond, Gomez's Bond, you know, the drop targets in front, how they have the little like Japanese symbol or whatever it is.
Speaker: With the line through it.
Speaker: Yeah.
Speaker: We drew a line through it and there are little eyes and stuff.
Speaker: We're like, look, Loser Kid's on Bond.
Speaker: Loser Kid.
Speaker: People still come up to us like, we can't believe they put you in bond.
Speaker: I was like, yeah, yeah.
Speaker: The licensor made an exception for us.
Speaker: Yes, just for us.
Speaker: Those guys are awesome.
Speaker: Yes, we heard all about that.
Speaker: The licensors were very forthcoming with all of their products.
Speaker: Oh, ninja shoes.
Speaker: That's all I can think of now.
Speaker: No, it's ninja booties.
Speaker: Ninja booties.
Speaker: Ninja booties.
Speaker: Booty, booty, booty.
Speaker: All right, Keith, we have you on.
Speaker: I've got to ask because we're probably about midway to your next game, I assume.
Speaker: Are we going to see your next game in 2025?
Speaker: I can either confirm nor deny that.
Speaker: Okay.
Speaker: Okay.
Speaker: But it will be coming out.
Speaker: So, okay.
Speaker: Okay.
Speaker: I have another game.
Speaker: Yes.
Speaker: Okay.
Speaker: You have, you have been teasing.
Speaker: I'm pretty sure that it has at least more than one flipper.
Speaker: So now it's one footer.
Speaker: Actually it's one foot.
Speaker: Wow.
Speaker: Yeah.
Speaker: Screw Italian bottom.
Speaker: Yeah, exactly.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Okay, that would be a challenge, actually.
Speaker: A one-flipper game.
Speaker: It's all action buttons.
Speaker: I know at least one one-flipper game.
Speaker: It was an old EM.
Speaker: There was one flipper on the right side.
Speaker: The other side was a pop bumper or something.
Speaker: I was like, wow, this is weird.
Speaker: And both flipper buttons activated the same flipper.
Speaker: That would certainly be interesting.
Speaker: That is weird.
Speaker: Can we ask how many flippers are going to be on your next game?
Speaker: You can ask.
Speaker: Four.
Speaker: Four.
Speaker: Okay.
Speaker: Nice.
Speaker: I'm a big fan of multi-flipper games.
Speaker: Same.
Speaker: Well, I think some of your best games have had four flippers.
Speaker: Well, I guess Godzilla's the king, so, I mean, that's why I had three flippers.
Speaker: I got Iron Maiden over my shoulder here, so.
Speaker: Yeah.
Speaker: I will say this is probably my favorite layout, so.
Speaker: Nice.
Speaker: Really?
Speaker: Stay tuned.
Speaker: Okay.
Speaker: Okay.
Speaker: Okay.
Speaker: What's your favorite released layout so far?
Speaker: Avengers.
Speaker: Avengers?
Speaker: Okay.
Speaker: That is a great layout.
Speaker: It flows beautifully.
Speaker: I think that game is very underrated.
Speaker: I think it has the longest ball paths.
Speaker: Like legitimately.
Speaker: Like the way the balls just circle around and it gives that feeling of motion.
Speaker: But it doesn't feel too frenetic.
Speaker: Like you can still hit shots, but the ball has definitely...
Speaker: I would say unique ball paths which have not been on any game.
Speaker: So I, yeah, I. And Bond 60, I designed a game in like two weeks and it's one of my favorite shooting games too.
Speaker: Yeah.
Speaker: I think, I think when I, I guess the crunch, it seems to be, you know, I don't overthink things.
Speaker: I was like, I, you know, this needs to work first time.
Speaker: And both those games didn't really get much revision from the initial Whitewood.
Speaker: And Bond 60th is great.
Speaker: Actually, the first time I played it was when we came up there in May for the media thing.
Speaker: And that was, it really is a great game.
Speaker: Thanks.
Speaker: I mean, obviously, softer and everything.
Speaker: But I just kind of, you know, I know George was getting crushed with, you know, getting his Cornerstone game out.
Speaker: And he's like, oh, yeah, we're going to do a simple single level play field.
Speaker: And I was like, hey, if you need help, you know, I'll do it for you.
Speaker: And then, uh, yeah, a couple of weeks later, he's like, you know what?
Speaker: It's yours.
Speaker: So, uh, kind of pause what I was doing and, um, you know, knock that out.
Speaker: And that the first whitewood, you know, we shot, I was like, wow, hardly anything needs to change on this.
Speaker: So, uh, I got lucky.
Speaker: Uh, don't, that doesn't happen too often when you make a whitewood and every, every shot is just does exactly what you think it does.
Speaker: Cause it's usually, you know, I got to move this, I'm going to move that change this angle, change that angle, realign the flippers.
Speaker: So it kind of worked out, thank goodness, because I didn't have a whole lot of time to do it.
Speaker: When you're designing a game, shots are different if you trap up or you're hitting them at velocity, if it's coming down.
Speaker: So how do you adjust for that?
Speaker: And do you intentionally say, well, this shot here, you probably really need to trap up versus, no, this one, you really need to have some ball speed so you can hit that angle.
Speaker: Well, so if you notice in JAWS, I have the ramp feeds feeding really close to the flipper.
Speaker: And that's one of the reasons because I didn't want the ball flying down the in lane because then that, you know, trying to shoot the ball at the middle off of that is going to be almost impossible.
Speaker: So I do the late in lane feeds.
Speaker: Angle the flipper, the flipper angles higher, the resting position angle is a little higher.
Speaker: Uh, jaws is the highest angled one I've done.
Speaker: So that should be friendly towards the middle of the play field and make kind of the edge shots a little harder, but there are no real edge shots and jaws like the Rosanna iron maiden or a Jurassic park.
Speaker: Hmm.
Speaker: I do notice that just the way the flippers are positioned, it certainly affects the game.
Speaker: I'm actually one of the few people who have not adjusted my Attack from Mars flippers.
Speaker: So it's right next to Medieval Madness.
Speaker: So, you know, it's a very similar shot profile.
Speaker: However, when you jump from one to another, if you have the drop flippers, which Attack from Mars does have, it really does mess with your timing and your mind, unless you're a much better player than I am anyway.
Speaker: Yeah, that drives me crazy if I go to a tournament and play a game that's supposed to have dropped flippers and they align it with the inline because Steve Ritchie told him to.
Speaker: That was the funniest thing I ever I do some tournament I played and I was like, well, Steve Ritchie said all his flippers are aligned.
Speaker: It's like, yeah, that's Steve.
Speaker: But it depends on, you know, the game designer trust us, each one of us.
Speaker: you know, goes through and figures out what angle to put those at a default before we ship.
Speaker: If you move them up, it really, it really does script a lot of stuff.
Speaker: Like if you drop the flippers on jaws, good luck shooting, you know, anything up the middle.
Speaker: Yeah.
Speaker: So I have one question.
Speaker: I don't know if you can confirm or deny this one either.
Speaker: One of these again.
Speaker: Yes.
Speaker: One of these again.
Speaker: Okay.
Speaker: Gomez has named you king of the monsters since the licenses you've been dealt.
Speaker: I'll deal with monsters, or the vast majority of them.
Speaker: Will your next game stay in that lane, or are you going to stray to new territory?
Speaker: Both.
Speaker: Ooh.
Speaker: All right.
Speaker: That's a good tidbit.
Speaker: It's a hybrid.
Speaker: It's E.T., everyone.
Speaker: It's E.T.
Speaker: Okay, ET, okay, seriously?
Speaker: Just Google all the crap they sold for ET.
Speaker: There's zero chance they would be selling any of that now.
Speaker: I could not, like, all the, let's just say there's a lot of very interesting looking swag that people bought that were ET related that I'm like, I don't know if, I think someone would crusade against that nowadays.
Speaker: Has anyone caught ET in, when he plays the shark?
Speaker: Oh.
Speaker: I didn't know you could.
Speaker: Man, I have to look for that.
Speaker: That's awesome.
Speaker: What would be great is if E.T.
Speaker: were in the basket and riding in front of the moon and the shark jumped up and grabbed him and just made him disappear.
Speaker: That'd be awesome.
Speaker: Yeah.
Speaker: I should say there's an E.T.
Speaker: Easter egg in there somewhere.
Speaker: Okay.
Speaker: There's also E.T.
Speaker: in whatever, which one of the Star Wars when they're at the Senate.
Speaker: Did you guys realize that?
Speaker: There's like an Easter egg in the Galactic Center.
Speaker: There's like a whole bunch of E.T.
Speaker: 's down there.
Speaker: Yeah.
Speaker: Yeah.
Speaker: They're from one of the galaxies or whatever.
Speaker: Yeah.
Speaker: I wouldn't be surprised.
Speaker: Go ahead.
Speaker: I was just saying I wouldn't be surprised if it's like when like Mark Silk is talking like his little dude because it shows a whole bunch of different alien races there.
Speaker: I don't know if that movie holds up.
Speaker: I haven't seen it in so long.
Speaker: E.T.?
Speaker: Yeah.
Speaker: I don't think it does.
Speaker: I think I remember more from Mac and me than I do E.T.
Speaker: I remember seeing it.
Speaker: I remember seeing it as a kid and the first time you see it, you know, everybody, you know, everybody's emotional and it's really a thing.
Speaker: And I think they re-released it a year later.
Speaker: And so I was a year older and we went and we're like, oh, we want to see it.
Speaker: And I didn't, it didn't hit at all.
Speaker: Like everybody in the audience was like, okay, well that happened because back in the eighties when we didn't have a VHS, uh, you know, cause everything was so expensive back in the eighties, you'd buy a movie for like 70 bucks, which if you consider that was like 300 bucks.
Speaker: So that's why everyone like recorded, uh, had a whole bunch of pirated, uh, recordings of, of movies, but, um, they would do these things.
Speaker: They would re like, I think star Wars was re-released into the theaters like six times.
Speaker: And of course we went every time, but that was just, it's, it's really interesting growing up now versus then that kids don't understand.
Speaker: Kids do not get that.
Speaker: The, the amount of depravity that we had to, to suffer through a lot of boredom.
Speaker: Kids aren't bored now.
Speaker: My kids have never been bored in their life, but I think, I think most of my childhood was boredom.
Speaker: But you know what?
Speaker: When I was a kid, I would take hammer nails, rubber bands and go make a play film.
Speaker: And that's, you know,
Speaker: My childhood was spent either building things or tearing things apart to see how they worked.
Speaker: Nice.
Speaker: And everything was put together with like a Phillips head screwdriver.
Speaker: So I think every toy that I ever had, I took apart and saw how it worked and then put it back together.
Speaker: And there was usually some extra pieces that I never figured out where they were.
Speaker: Just like when you shop a game at it.
Speaker: All these extra pieces.
Speaker: Yeah.
Speaker: Well, awesome, Keith.
Speaker: We appreciate you coming on.
Speaker: Scott, do you have any other questions before we let Keith go?
Speaker: Let's see.
Speaker: Let me think about that because we did go through most of our questions.
Speaker: Yeah, we went through all of our questions.
Speaker: Okay.
Speaker: I do want to know what is the hardest shot on any of your games for you to hit?
Speaker: The M target on Bond 60s.
Speaker: Oh, okay.
Speaker: Yeah, no, that's a, that actually is, it's one of those high, like it's a time shot.
Speaker: And so you, you have to hit it at the right time.
Speaker: So you can't just take a whole bunch of shots.
Speaker: Absolutely.
Speaker: To further illustrate my point of flipper alignment.
Speaker: I think that shot's at the exact same position as the, the far right ramp on Jurassic park.
Speaker: But since these flippers are aligned much higher, that shot becomes way harder.
Speaker: Mm-hmm.
Speaker: But yeah, that's what I wanted.
Speaker: I wanted to show you're not going to shoot very, very often.
Speaker: But when you do it, it's, you know, it's worth 3000 points or whatever.
Speaker: Yep.
Speaker: Yeah.
Speaker: Okay.
Speaker: Hardest shot.
Speaker: Now I want to know the, the shock that you love hitting the most.
Speaker: It's gotta be the, uh, Oh, shot on the Jurassic park.
Speaker: Cause it's so hard, but when you hit it, it's just so satisfying.
Speaker: I would argue the smart missile too, because I get that about every, you know, every three, three out of 20 times.
Speaker: But when you hit it, you, you feel like an, you know, the amazing player there.
Speaker: That's one of those shots where you look at it.
Speaker: That's not possible.
Speaker: That's not possible.
Speaker: And then you hit it.
Speaker: Huh?
Speaker: Yeah.
Speaker: How'd that work?
Speaker: Yeah.
Speaker: That shouldn't work.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Um, but yeah, there's great rewards to that.
Speaker: So nice.
Speaker: All right.
Speaker: Cool.
Speaker: That's great.
Speaker: Thanks again for coming on.
Speaker: That was awesome.
Speaker: Always fun hearing...
Speaker: hearing the behind the scenes.
Speaker: And also I do love just the little ways you guys at Stern are implementing playing games.
Speaker: And so there are different ways of doing things and it's, it's kind of like a party mode, you know, it's like, Hey, come over and play pinball as opposed to watch me play a game for 30 minutes.
Speaker: It's like, Hey, we got three minutes each.
Speaker: My, my party game is a Beatles because it's so hard.
Speaker: Like, like it's, it's like, okay, we we've been playing these games.
Speaker: Now we're going to finish up on Beatles cause we just get crushed.
Speaker: So you can see behind me all the games that are in my office, all these classics.
Speaker: 5.30, 6 o'clock when everyone's done working, they all come here and they all play these old games because, you know, you can play together, play quick, you're done, you're in and out.
Speaker: So, yeah, there's something if we can bring back together playing, you know, playing as a group.
Speaker: playing as friends, playing against your friends, you know, just social game of pinball that we all remember from back then.
Speaker: I think it's important to try to bring that back.
Speaker: And I think you should do a Contra pinball machine where you go through each of the releases, like the original, the super Contra, Contra three.
Speaker: And yeah.
Speaker: I mean, does Mode 7 effects from back then?
Speaker: Yeah.
Speaker: That game was awesome.
Speaker: I got to know then.
Speaker: If Stern got a Legend of Zelda license, would you fight for that license?
Speaker: Or do you think someone else would be more inclined to do it at Stern?
Speaker: I love Zelda.
Speaker: I think I've played pretty much all of them that weren't just exclusive on Game Boy or...
Speaker: Some of those mid-releases in the early 2000s, late 90s.
Speaker: But yeah, pretty much every major Zelda game I've played through.
Speaker: I did all the early ones.
Speaker: Once they got to where my son, he plays, he's gone through Breath of the Wild so many times and Tears of the Kingdom.
Speaker: But he's like, hey, dad, you need to play this.
Speaker: And so I spend like two hours figuring out, okay, this is what I do.
Speaker: And then I get busy for like two weeks and I get back on and I realize there needs to be like a reorientation mode when you get back on a game to say, okay, this is how you play it again.
Speaker: It's been a while.
Speaker: Yeah.
Speaker: You want a refresher?
Speaker: Hey, you're hitting the wrong buttons.
Speaker: Would you like to go through the orientation again?
Speaker: I mean, that's a beauty when you walk up to Frogger or something.
Speaker: You don't have to remember where you left.
Speaker: Yeah.
Speaker: No, no, no.
Speaker: Absolutely.
Speaker: Yep.
Speaker: Yep.
Speaker: Yep.
Speaker: Well, awesome.
Speaker: Thank you, Keith, for coming on.
Speaker: Before we wrap this up, if you love pinball and you love Nintendo like us, check out my shirt.
Speaker: Pinball.
Speaker: It says pinball and it's in the old retro NES font.
Speaker: You can get this at silverballswag.com right now, along with our Loser Kids swag, besides the hats.
Speaker: If you want a hat, I have posted it on Facebook.
Speaker: We're going to be doing a run here soon because Expo is a month away, a month and a half away.
Speaker: So if you want a Loser Kid hat, go on Facebook, Instagram, whatever your favorite social is, and you can sign up there so we can get you a hat.
Speaker: um oh get the jersey the jersey is awesome the hockey jersey looks good i i can't wait for my hockey jersey to show up um last but not least we have content creator of the episode we want to shout out wormhole pinball if you haven't been checking out their stuff they're doing great jobs with the interviews and kind of showcasing what the uh what pinball has to offer and they're doing on youtube so give that give that a check so
Speaker: Scott, you got anything for us before I do our whole spiel?
Speaker: You know, I'm really excited for Expo.
Speaker: So please, if you guys are interested, go and sign up for Expo.
Speaker: I'm still trying to get time off, but I know Josh is going to be there and I'm pretty sure Keith is going to be there.
Speaker: So I'll be there.
Speaker: You're going to, you have to challenge him to a bond 60th game and see if you can beat him.
Speaker: I love that.
Speaker: So fun.
Speaker: I want to play a game, man.
Speaker: He would have to play one armed.
Speaker: There's no way.
Speaker: All right.
Speaker: Deal.
Speaker: One arm challenge.
Speaker: Deal.
Speaker: Deal.
Speaker: If you can beat Keith at a one-arm challenge of Bond 68th, we will get you a hat.
Speaker: How about that?
Speaker: Absolutely.
Speaker: The winner.
Speaker: We might be.
Speaker: Yes.
Speaker: Yes.
Speaker: Keith might not show up to Expo after the second day.
Speaker: I love, I freaking love that game.
Speaker: I'll play it all day long.
Speaker: If you want to get a hold of us, we are loser kid pinball podcast at gmail.com.
Speaker: You can also get a hold of us on all the socials, all at loser kid pinball.
Speaker: If you want some of our swag, like I said, loser kid pinball, uh, sorry, silver ball, swag, swag slash loser kid.
Speaker: And you know, all this shenanigans.
Speaker: If you want to watch us on YouTube, we're on YouTube now with Scott and I got new cameras.
Speaker: So we look a little, we don't look prettier, but we, you can see more definition.
Speaker: Our ugliness is in high def now.
Speaker: Yes, yes it is.
Speaker: So, all right.
Speaker: See you maybe next week.
Speaker: See you in one or two weeks.
Speaker: Thank you.






