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Good GMs Podcast - 7 - The Silence Of The Players image

Good GMs Podcast - 7 - The Silence Of The Players

E7 · Good GMs Podcast
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33 Plays7 days ago

Don’t take a quiet player personally. If they're showing up to your table, they want to be there. As a GM, your job isn't to force them into the spotlight, but to figure out why they’re quiet and give them the space to step up when they’re ready. James and Chuckie break down the different flavors of silent players you'll meet at the table:

  • The Unsure Player: Common in convention one-shots. They love the idea of the game but are hit with immediate "deer in the headlights" syndrome when looking at a complex character sheet.
  • The Tired Player: They might just be exhausted after a brutal work week. Give them some grace.
  • The Overshadowed Player: The shy player who tries to speak, but gets drowned out by the louder, more dominant personalities at the table.

The Good GM Toolkit: How to Break the Silence

  • Instead of asking a quiet player what they want to do, ask them to help build the world. Next time they walk into a shop, ask the quiet player to give you one physical or social description of the NPC behind the counter. It builds instant ownership.
  • Give Them a Purpose: In a campaign setting, weave the player's backstory directly into the main plot. James recalls an ETU campaign where a quiet player completely transformed into a party leader after discovering his character’s family lineage of vampire hunters.
  • Roll First, Describe Second: When a quiet player hits a successful roll, step back and ask them, "In your head, tell us what just happened." It hands them the narrative reins and builds massive confidence.
  • Be the Table Moderator: If you see a player physically shrinking because a louder player cut them off, hold up a hand and say, "Hold on a second, let’s hear what Joe was going to say."
  • And way more yapping on this topic

Support the Show: Check out the Good GMs Patreon to help the guys buy a coffee (and maybe a new, less squeaky chair for Chuckie).

Transcript

Episode Introduction

00:00:35
Speaker
Welcome to the Good GM's Podcast. I'm E.E. Morris, and today's episode Silence of the Players. And now, here's Chuck and James.

Hosts Introduction and Episode Setup

00:00:53
Speaker
Ah, yes, it's Friday night and it's time for us to talk about being good GMs. I'm James, your good GM, and I'm joined by my colleague, also a good GM.
00:01:04
Speaker
Chuck E.T., how y'all doing? um They're good. They're good. No, they're not. I can see that one person sitting back and he needs the advice. they're listening to us, they're good. That's the rules. Oh, is that the rules? Who's listener? Who's a good GM? Who's a good GM. Heck yeah.
00:01:22
Speaker
Yes. So what are we doing here tonight, Chuck? Why are we wasting our time? No, I'm kidding. Why

Main Topic: Silent Players

00:01:26
Speaker
are we wasting their time? Oh my gosh. That's even my more word. That's worse. So oh today we're talking about the challenges of silent players.
00:01:36
Speaker
Ooh. Yeah. Oh yeah. the like The immediate energy, energy, energy. Nothing. Nothing. Yeah.
00:01:47
Speaker
And it it's it just, it is. And so... here it is ah and so No, that's a good, it's a good topic. Cause I think we've all, I think we've all had experiences with that where you're running a game, maybe it's a one shot or maybe it's a campaign you've brought someone in who you've not played with before.
00:02:04
Speaker
And there's a player that you just don't know why they keep showing up because they, it seems to you, and especially it's draining you, right? Because you're a GM and you want, you want that feedback. You want that participation. You want to know that what you're doing is right. But when you have one player in particular who doesn't seem to be engaging, is that your fault?
00:02:22
Speaker
Or is that something you can do to to fix the situation? Exactly. and And again, since this is the Good GM's podcast, we'll assume it's not our fault because we are good good GMs. That's right right. So what can we do? So

Why Are Players Silent?

00:02:36
Speaker
let's first, I mean, first things first is let's let's sort of understand what it is we're talking about, right? We're not talking about players who don't want to be there. We're talking about players who maybe don't know you know, why they're there or what they've what they're allowed to do, whether they're they've never role played before, maybe they've never played the system before, or maybe they're just darn shy. Right?
00:02:54
Speaker
Right. Exactly. So you have like the, like how you just said the, the, the player that is just doesn't know what can I do?
00:03:05
Speaker
What can I do? Yeah. The unsure player. And I've seen that a lot. Right. At ah ah the, the, the con, the chaos, the con. For the last five years. Right.
00:03:18
Speaker
um I've seen it both as a player and when I'm running games, I specifically run first time player friendly. Right. Right. And so. And yeah. And I imagine with conventions, especially, you're going to get a lot of people who who maybe want to play role playing games. yeah They love the idea of role playing games, but maybe wherever it is they live or whatever, maybe they don't have that friend group. Maybe they haven't found that online group

Tips for Engaging New Players

00:03:41
Speaker
to play with. And so they're excited about this opportunity, but once they get there, they're like, well, what am I doing?
00:03:47
Speaker
yeah but Instant deer in the headlight look. And it's like, you get to them and they're just, ah and they're grabbing, you mean, a good sign is when they grab the character sheet and,
00:04:01
Speaker
We'll start looking at it like the answer's there. Right. And sometimes it is, and sometimes it's not. Sometimes it's like, I don't know if this is an appropriate, it's like Chinese math, right? It's just like, it's like, I don't understand these, these symbols and characters on here. How am I supposed to figure out what to do? Exactly. And so that that's where it becomes, you know, the, the, the challenge.
00:04:24
Speaker
of, o okay, you know, those players i actually don't mind now. Right. I've got so used to it. let's start with that player. Let's let's do take this piece by piece. So you have a player who is looking at their character sheet upside down.
00:04:38
Speaker
You know, they're they're looking at the dice like, what are these called? You know, and how do you how do you how do you, first of all, I guess, how do you determine if that's what the reason why they're quiet is? Like, how do you figure out what it is that's causing that? Is there ah is there a so a steady, like, is there a system for that or? I found that it's difficult sometimes that they're there and, you know, yeah it's learning to read the table, which can be problematic.
00:05:03
Speaker
yeah Well,

Encouraging Participation Strategies

00:05:04
Speaker
this is what we're trying to do, right? Exactly. We're teaching people. It'd be easy to say, well, you just read the table. king Yeah. Are they looking at their friends? Are they looking at people around them? So even beforehand, before the game starts,
00:05:17
Speaker
is to, you know, ah for me, it's getting the warm-up going. Nice. So I try to throw in the stories something that's, you know, introduce themselves.
00:05:28
Speaker
Right. That kind of gets things going. Okay, introduce themselves, introduce their characters. That way, if they're looking at the character sheet, they're getting a little bit better. Lean on the other players to help. Right. With, okay, hey, you know, oh, no, no, look over here, or look over here.
00:05:43
Speaker
Things like that. And that'll help them get more comfortable. Right. So what if, just just to take even a step further back, i wonder if, so session zero versus like a one shot, right? You're doing a one shot at a convention. That's that's understandable. What if instead of like, you know, I know it takes each into your time, but maybe a good preliminary sort of thing is a quick question before we hand out the character sheets in a sense like, hey guys, thanks so much for playing my game. You know, the character sheets are on the table, but let's just go around real quick. Who here has has never played a game before? Every single time.
00:06:15
Speaker
Yeah. Every single time. wholl hear Who here has played? Who's my experienced players? Who knows what they're doing? Who's confident? Good to know.

Importance of Session Zero

00:06:23
Speaker
I'll lean on you a little. like So get that out of the way. And if it's a session zero, obviously that's the kind of thing you talk about in session zero, which we should actually probably have a session zero. What is that later? But most most I think most GMs know whether it works for their table or not, but we'll get to that. But the point being, let's figure out what what it is before we even get confused at.
00:06:43
Speaker
that way it's like hey so who here's never played before i've never played before are you familiar with the system no okay great it's easy i will i will make sure i guide you with with each step of this of this game to give you your choice of what what it is you're able to do every time when i'm starting the games of the cons um i always touch on uh who has played who has not yeah um not to embarrass anybody but to do just that To let them know that whoever has not played, that I'm here and there's these other players here and they're here.
00:07:18
Speaker
If you have questions, do not be afraid. I i make sure I verbally tell them that. Would you, would you rearge rearrange the seating even? Would you say like, let's say you have two, two people over here that have never played before. And you got your really experienced players sitting over here say, you know, not to center anybody out, but why don't you two switch seats? And then this is going to be your, you know, your buddy for what, who, what to do. If you have a question about how the stats work great, that person's going to be able to whisper that to you and you don't have to stress.
00:07:47
Speaker
Uh, I haven't had to do that. No, I'm just thinking out loud But that could be an option. Yeah. And might also make someone feel more uncomfortable. I don't know. It could. Like that's the problem. It could, which will really quiet them down. Yeah. So yeah. So that, that's, you know, for that player that is unsure of, you know, what they can do just mechanically, then it gets even worse as if you have a player that does know the system But they're not engaging anyway. They're just, and then they're just, they just have that really dumbfounded.
00:08:21
Speaker
So no, I, so I've had, I've had some experience with this. And again, we're talking the campaign versus one shot situations.

Engaging Quiet Players

00:08:28
Speaker
I know I've had it in in one shots and there's not a lot you could do. I ran a game at my ah friendly local gaming store. um You know, a shout out to up North games in Huntsville, Ontario, and,
00:08:40
Speaker
I ran a game of ah the haunting of all things. um And I remember I had one one player character who was who was like he was the detective guy, the the hard, you know, hard boiled, you know, gumshoe. And he just was quiet.
00:08:55
Speaker
and it wasn't until we got into more of the the there's not a lot of combat in that game but there was definitely times where like things were happening no spoilers that you had to react to dodge and fight back and all that stuff where he really started to shine that's there's not much you can do with that but like in my opinion you can try to call on people we that's why we're here is to talk about those ideas but um in a campaign i had a this is probably my my best example is i was running again it seems like we only played two games etu and haunting but trust me we've done more i was running an etu campaign and my uh one of my players was he really wanted to play and i remember he i played with him different games before but he just didn't he would go along with the rest of the group he didn't
00:09:42
Speaker
offer any ideas it would just be like okay so we're gonna go check out the library okay i'll go with you guys oh we're gonna go investigate the the cemetery okay i'll go with you guys but it wasn't until i i realized i i gave him i gave him something i gave his family like he told me his backstory he's like the prince of a small eastern european country and he was here an exchange student sort of thing you know ah and i was like okay so your family you realize like you you know you now have a ghost grandmother who shows up and has told you that your family is a line of vampire hunters and that you know when you you know go back on christmas break there is in the family crypt the family sword that and all of a sudden he's like i have a purpose yes my character has a reason to be here
00:10:27
Speaker
And so he started leading things. Good. No, no. And then seeing that. And so a lot of times that's, that's all it could take yeah is just

Rewarding Inclusive Players

00:10:35
Speaker
give them that little spark. um Not too long ago. My wife's friends.
00:10:42
Speaker
came over and they wanted to play a game. Yeah. i I started the haunting or ETU. Uh, uh, surprise. It was called Cthulhu. Um, and it was dead whites.
00:10:54
Speaker
Okay. Yeah. And, uh, but it was initially, it was that problem where, um, the, uh, the, the wife in the group, uh, she just, uh,
00:11:08
Speaker
Didn't know exactly what she could do in the game. And it took a little while to speak. Ah, okay, here we go. Here we go. ah okay. And after about, you know it took some time. And so for a lot, what I would say for me ah is um be patient.
00:11:27
Speaker
Yeah. Just be patient. And it goes because you never know that person might just have a shit day. And yeah yeah it's it's just the way it is. A long week, maybe whatever. And again, it could be one session or it could be every session and you don't know. yeah But but my um I guess i guess so we've got so we've got just to keep bringing it back to this. So we've got the I don't know what I'm doing here. I don't know what I can do here. Yeah, we've got the I don't know what my role is here yeah and what I'm supposed to be doing here. What if about what about someone who's just shy?
00:12:01
Speaker
Exactly. The one who's been overshadowed. Overshadowed. What if you have a couple of players like say you have a Chuck and a James at your table who never shut up and then you've got someone else who's maybe a little more less, yeah you know, a lot.
00:12:15
Speaker
I see that a lot. I see it in every day in every life, especially when you've got, you know, we we tend to take up more space because of privilege and such. And we won't get into privilege because nobody wants to talk about that. Exactly. No, the fact is we have to allow ourselves room to allow other people room.
00:12:31
Speaker
Right. But not everybody's conscious of that fact. So how do we deal with that? ah I like the carrot over the stick. Yeah. Oh, you don't hit people. Anyway, we'll edit that out. But, ah but no, but but in all sincerity, ah again, when I'm sitting down with new people ah and if there are games that have reward mechanisms in it, like Benny's for Savage Worlds, luck for Call of Cthulhu, you know, et cetera, et cetera. Then I specifically state to everyone at the table, you know, you'll get Benny, you'll get luck.
00:13:09
Speaker
If during a scene you include other players, not, not Boston around, but you include them in the story. So yeah do you you tell them this like in game in front of everybody, or do you find a way to do it subtly so that the other people don't feel like they're bringing the table down? Like you don't want, you don't want the game starts.
00:13:30
Speaker
Okay. Like before the game starts. Oh, so you don't center anybody out. No. tell You tell the whole group this. I love that. Yes. Very beginning. Because that's the hard part, right? like And I would think, and again, in a in ah in a campaign setting, I would want to have those asides. So between games, I might message a player and say, hey, can I talk to you about Joe? um I feel like Joe hasn't had a much opportunity to shine in in this game yet. um Do you think you could try to...
00:13:57
Speaker
you know, make it your personal agenda to, to include him in like planning discussions or like, you know, occasionally instead of coming up with the idea, say, Hey, what do you think? ah You know, Xandar the barbarian, you know, like, yes, yeah, absolutely.
00:14:12
Speaker
Absolutely. Because it is, is because, because I have seen just like the person who not sure what they're going to do the hesitant player, the one who's being overshadowed, once they're comfortable, once they know that the other players there Welcome. Want them there.
00:14:29
Speaker
Yeah. Because that's what it feels like. feels like they're they're not really, you know, they get an idea, they start to talk, and also somebody else. is me on online It's like, okay, I've watched people shrink. Well, yeah. And it's like, in its maybe their idea c maybe their idea would have been better.
00:14:44
Speaker
But because the other person's idea was louder, it got it was like, okay, so we're going to go and we're going sneak in

Drawing in Shy Players with NPCs

00:14:50
Speaker
through the window then. you know like and um and I have. I have had those times where I've held my hand up and said, okay, hold on a second.
00:14:58
Speaker
Yeah. Well, you know, let Joe finish. Yeah. Well, what what were you going to say? And then, theres and you know, even though they're there, so I just try to, you know, let them know, hey no it's okay. What were you going to say? And then that'll bring them back up.
00:15:11
Speaker
And that also lets the other player know that there's room for everybody. Yeah. And technically wasn't your turn. I wasn't to you yet. So take it down. And you, you are the GM and the M stands for master, right? Like the M is the game master, right? the Moderator.
00:15:33
Speaker
Moderator. Sure. Yeah. Yeah, exactly. It felt weird when I said it just now, we all know what it stands for. I saw the look in your face. Yeah. But moderator. The game master. moderator moderator yeah yeah i prefer god uh games operation director okay good yeah you like that one yeah well it's too late to change our show title so there we go but yeah so we can't call ourselves good god podcast no Hold on.
00:16:01
Speaker
Stop thinking about it. Okay, I'll just stop. So yeah, so those are some of the ones I've noticed. That it's just a matter of trying to make sure everyone's feel comfortable. We're just here to play a game. We're here to have a good time.
00:16:16
Speaker
one thing you do that i love One thing you do that I love, and this isn't just something that I would i would say is like, because you're you're really good, and I've definitely, when I play with you, there's definitely players who maybe take a little longer to figure out what they're what they want to do, or and it's not just a matter of like...
00:16:33
Speaker
having a good idea or not because their, their, their idea is good as anyone else's, but they, they might, they might not necessarily be as, as quick on the uptake because they worked a long, hard day and they're, you know, or whatever. So I like what you do is, is you'll ask a question and then you'll say, okay, um who would like to go first? Okay, good, good. Now who's next? And you'll give them the, you'll give each person a chance to speak, but it gives room for that person to have a chance to speak.
00:17:03
Speaker
after. Yes. They don't jump in. You're not immediately calling on them saying like, okay, who's got an idea? Great. That's the idea going to go with. It's okay. So who's, who, who wants to go first?
00:17:13
Speaker
Or you'll also ask questions of them, like, which again, this is a different topic maybe, but it's another way to include everybody is you'll say, okay, so you guys have walked into this, this convenience store. Let's talk about who's working behind the counter. um Joe,
00:17:30
Speaker
what Give me one physical description of the guy behind the counter. Yes. yes um Dave, give me one you know emotion like you know mental. like how does you know Give me one social description. yes Sarah, tell me about yes you know was so some of the best npcs Of course. ah Have come up. what One of the our favorite. It's all about the conversation. It's all about the conversation. That's all about the conversation. That was, ah yeah, Sonny, the convenience store owner. And it started, it really is. I, cause I honestly, I had no idea.
00:18:06
Speaker
No, but not it again, we'll get into, we'll get it. I think I want to do, i definitely want to do an episode about NPCs and how to make them special, but, um but yeah this is a good way asking questions and letting everybody have a chance to speak. Yes. And contribute and put into it. Yeah. And you got that quiet player. And all of a sudden when i come to them, I say, Hey, can, can you, can you give me a social characteristic of this person?
00:18:31
Speaker
Yeah. They give them time to think and then go, Oh, Hey, well, they're, they're kind of quiet. Yeah. Not a problem. Thank you so much. And again, you can see them. Like I've watched players shrink and I've watched them raise up. Yeah.
00:18:45
Speaker
The confidence comes in. it's It's funny. This is a totally off topic example of something, but it, so I was in a play a couple years ago and it was a comedy play. And I noticed that in act one, there wasn't a whole lot of laughs.
00:18:57
Speaker
In act two, they introduced these two characters. They were called the Pigeon Sisters. It was the odd couple for those of you who know what I'm talking about. So the Pigeon Sisters showed up and they were so loud. And as soon as they walked on the stage, they were like, oh ah laughing and crazy. And from that point in the play on, laughter ah abounded.
00:19:14
Speaker
And so I made this idea. i was like, what if what if in the beginning, so the scene opens with us playing poker. What if in the beginning, my character tells a punchline and the whole table laughs?
00:19:27
Speaker
And then we go on with the play. So what does

Theater vs. Game Engagement Analogy

00:19:29
Speaker
that have to do with this? Giving the audience an idea of what they're allowed to do isn't much different than giving a player an opportunity to know what they're allowed to do. How into this are they allowed to get? So by including them early in those little questions about the NPCs, they feel ownership.
00:19:44
Speaker
Yes. And that's what I loved about it. I love when you do that. Like it's, it's one of my favorite things you do. I know I try to sabotage it and I know I'm the guy that's like, give me one physical description. His, his, his right eye is slightly higher because, because, because he doesn't have an ear on that side all yeah or whatever. He only, he, every other sentence, he changes his accent.
00:20:12
Speaker
No, James, you're not getting anymore. because that's when you get to drop into the yes and in or no but. No but. yeah There we go. i I'm a firm believer in that. no but. But as long as you don't have guys like me at your table, that's a great idea. I highly recommend it. So, yeah.
00:20:29
Speaker
so yeah so what other tips What other tips while we're here? like Anything else you can think of to help you know like create spotlight moments. You've got one player's character is the only one who knows how to hotwire a car. Friggin' have that be a thing that has to happen.
00:20:47
Speaker
Yes. yes if If you know it in advance and if those situations can can come up, great. But if you're running a campaign or hell, even a one-shot and somebody just has a good idea or they make a good roll at the table because I don't know, roll playing, but whatever. They make that good roll and everyone gets excited.
00:21:13
Speaker
That's where I take a step back and I tell them Tell us in your head what just happened. Yeah. And then they sit Yeah, you do that. You do that. Paolo, one of the things I really like is is I love um one of my favorite actual plays is called The Film Reroll. And that's what he does too. is is He'll have the person, they'll roll and they'll say like, success by two, which is in GURPS is not a huge success, but it's a success. Give me your success by two persuasion.
00:21:42
Speaker
Like act that out. so tip so And again, they're all actors, so that might not be something you can work at every table, but I love that. Roll first, then describe. Right.
00:21:53
Speaker
Yeah. Right. So that's a good one. Thank you. Right. hi it was good There we go. um But the the I found that when they roll well, and when you tell them in your head, tell us what just happened.
00:22:10
Speaker
yeah then that's so much easier. It's so much easier because they they go, oh, okay. ah How I'm seeing it is like this. yeah

Building Confidence Through Success

00:22:20
Speaker
And they get right up and right out.
00:22:23
Speaker
And the confidence, and they raise up, and their're boom they're boom. Now they're good to go. So you give them a little bit of the the taste of the power that the good GMs have. yeah and also then it gives me a chance to sit back take a drink and relax and now i'm also part of the audience right and it's good yeah it's um fantastic the the some of the notes just want to make sure i've got uh that i'm not missing any of the points that we had was uh lean on other players we talked about use use the world to bring them out um the sword an npc yeah that sword but also what about an npc that favors that player
00:23:00
Speaker
Not necessarily at the at the at the limitation of the other players, but like give that ah give that player a chance to be the face even if

Helping Quiet Players Shine with NPCs

00:23:10
Speaker
like even if they don't feel they they've had the the opportunity before. I'm not saying force them into the position where they feel uncomfortable doing I'm saying like you know when when the when the old when the old lady comes in, the wise old lady comes in and she's and she's like...
00:23:22
Speaker
like she like, you know, gives the, the, the, the loud mouth player, a ah piece of bark to chew on. ands It's jerky, but then turns to the quiet one. And it's like, you have something special about yeah you.
00:23:35
Speaker
Yeah. Yes. Yes. That was an inside joke for those of you who eventually will listen to the. The ledger podcast. Yes. Oh, just wait for Kurt. There it is. There it goes. Spoilers. Yeah. we got We got a ways to go. Yeah. But I, I, I absolutely, absolutely, man. Bring in that NPC because we love video games. A large majority of us do.
00:24:00
Speaker
And we love those quest givers and it makes us feel special. when that person, that NPC is chit-chatting with just that person. And others are there, but you got a little bit of that spotlight.
00:24:13
Speaker
Right. Which, which, which in that scene, I think that scene that I'm referring to worked really well because we had the, the, the doctor's character was dealing with something and he was, and she just said, you and me are going to go for a walk. Yes. I left the other players aside yeah and they they could have said, well I'm going to follow and listen. That's fine. No, it's not about you. We're going to, you know, and I've, I, I included, I included that person and gave them something special. yeah And then all of a sudden that, like, not that that player was having a hard time engaging, but I mean, that's an example where if you have that player at your table, know,
00:24:44
Speaker
let them know that they are special and that their their character has a purpose in the story. Right. Yes, absolutely. Yeah, absolutely. Yeah. Yeah. Anything else? I think, uh, I think we covered a lot of ground. I think we covered a lot because when you start breaking it down, you know, and there's, you know,
00:25:04
Speaker
Not a lot. We

Patience and Table Reading

00:25:05
Speaker
missed him. Sure. And there's a lot of good GMs listening to it. and and Hey, and you know what? If we have, let us know, let us know because we don't get better if we don't see the whole train.
00:25:16
Speaker
he So yeah, let us know. Say, Hey, you guys missed this. Most of this guess examples. say We, you know, You'll have seen it because that's how we learn. That's how so we all learn. And that's what we're doing here. That's why we're good GMs, not perfect GMs. Right. So we're going to be someday with someday, but so let's ah just quickly to say this, like, so,
00:25:35
Speaker
um Big takeaway for me is don't take it personally. If they're coming to your table, they want to play. You just need to figure out why they don't seem to be as engaged. And there's ways to do that by reading their body language. If they're looking at their if they're if they're shrinking versus versus just kind of looking at everybody else like they're confused. If they're if they try to talk and they get overshadowed, like look for those cues and find your way to overcome those in the way we accept some of the ways we've talked about Absolutely. What about you? What about you? Anything particular? Oh, that that's the big That's been the biggest thing for me is is just learning learning that patience. um Learning to read the the table is...
00:26:20
Speaker
oh It's something you learn. it's i I know very few people that can just walk in and just instantaneously know how to you know organize and run a table right now. I know very few people that can do that. It is definitely something that you learn as you go. So just patience.
00:26:40
Speaker
and yeah And, you know, and give them, give them that, give everyone, give everyone that time and give them that little spotlight. You'll, for me, it's always been gratifying to watch it when that person perks up.
00:26:53
Speaker
And yeah, for me, that's always been my favorite part. So Chucky have, have the lamb stopped screaming? now the Have the players stopped screaming? Do you still wake up sometimes?
00:27:08
Speaker
I wake up

Community and Technology Challenges

00:27:10
Speaker
fava beans.
00:27:13
Speaker
So um I would like to welcome everybody who's joined us already. And for those of you who haven't, um come check out our Patreon. um've've It's been drawn to my attention that as old guys like us, some of us don't understand the technology. And so we've had a lot of people apparently click through to our Patreon um and then...
00:27:31
Speaker
they didn't sign up. So why did they go there? Because they probably got confused by the signup process. So my quick, quick tip, uh, for, for joining us on our Patreon, if you don't already is sign up as a Patreon, uh, like sign up for a Patreon account and then it's free and then sign up, sign up for our podcast, uh, through, you know, patreon.com forward slash good GM's podcast, and then sign up there. You can sign up there for free, or you can sign up for one of the tiers that are coming, uh, soon. Um, just if you feel like you like what you're hearing and want to support the, the, the, the good GMs helping other good GMs be good GMs yeah and make complete sentences like that, then exactly. Buy us a coffee, buy us a coffee, right? You know, remember a practice makes good.
00:28:15
Speaker
So if you can't be perfect, be good. Exactly. Y'all have a good one. Bye.
00:28:25
Speaker
Thank you for watching. If you like or dislike what you heard, let us know.

Episode Conclusion

00:28:33
Speaker
If you want to suggest an idea for an episode, ask the host a question, or just tell Chuck and James what you really think of them, join our communities at patreon.com forward slash good GM's podcast, or find us on the usual social media platforms.
00:28:54
Speaker
For now, I'm E.E. Morris, and you're all good GMs.
00:29:12
Speaker
We are so grateful to all of our Patreon supporters. At the gooder level, Weird Candy.
00:29:29
Speaker
Yes, E.E. Morris. I put my own money to back our projects because we're all good GMs.