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92: Five Points of Whipped Cream image

92: Five Points of Whipped Cream

S1 E92 · Snap On This!!
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🗣️💬 Finally a meta shakeup? and more…on this week’s Snapisode!! 📺 🎶

For our esteemed listeners’ consideration:

  • 🫰 Weeks in Snap!! 🫰
  • data mines
  • OTA
  • game mode tier rankings!!
  • Secret Homework 🤫: new assignment 📝

Rie's Game

Video version on YouTube.

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Check out the other great shows in the Snap Judgments Network:

  • Snap Decisions
  • Snap Judgments

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Featured decks:

Credits:

  • Cover art by Lauren
  • Snap On This!! Theme by Ben
  • YouTube thumbnail by Lauren’s kid, Reggi
  • Thumbnail portraits by Adam Star

Timestamps:

  • 0:00:00 Our Week in Snap
  • 0:00:19 Brand New Day-tamined Cards
  • 0:43:43 OTA
  • 0:56:55 Game Modes
  • 1:28:21 Next Week's Next Week's Secret Homework
  • 1:29:29 Housekeeping / Closing Remarks
Transcript
00:00:01
Speaker
I'm dying to know, Ben, how was your week in Snap? And keep it snappy.

Ben's Weekly Snap Adventures

00:00:05
Speaker
Oh, well, endeavoring to keep it snappy. ah I don't know. I played some Snap. I played ah the Homework Surfer deck that I've talked about for the past two episodes. It'll be in the show notes. You should check it out. I like it a lot. I think it's pretty

Excitement Over Datamined Cards

00:00:19
Speaker
cool. But mostly I'm excited to talk about datamined cards.
00:00:23
Speaker
that's That's what I'm into. That was very snappy. Okay, let's get into it.
00:00:31
Speaker
You can take the ah the season pass. You just see if I don't. All right. It's the season pass card.

Spider-Man vs. Nightcrawler: Card Mechanics

00:00:37
Speaker
Spider-Man brand new day. ah He's a one, two, and he's movable twice. It's a keyword now. wo After this moves to a location, give one of your other cards there plus one power, even unrevealed ones.
00:00:53
Speaker
So the way I'm looking at this card, it's a one, four, with you know potential for extra upside depending on what you're giving the one power to also seems like just a big old shit on kurt wagner no uh i don't see any reason to play nightcrawler ever again nightcrawler's better on turn six yes it's like thematically fitting though right that spider-man should take out vulture Once and for you. Nightcrawler.
00:01:26
Speaker
Nightcrawler. Oh, Nightcrawler. Sorry, i was thinking about also kind of... I'm sure they'll sell us a new Nightcrawler soon enough. Yeah, sorry, you were talking about... He's also kind of hard hit on Vulture. just assumed what were to say. Well, Vulture never left the ground.
00:01:40
Speaker
but Vulture never took to the skies. Vulture is not. The nightcrawler usually a prio. Oh, you're right, but this is a better prio tool. I'm like, okay, like and now I'm belatedly processing the actual. one for a nightcrawler that moves twice as many times. It's just too good.
00:01:57
Speaker
Yeah, you're right. ah Okay. Yeah. Three specific thoughts on Spider-Man brand new day.
00:02:09
Speaker
Yeah, it's to me, I was thinking looking about this, which is why I probably was and not paying attention as I should have about the movable keyword.

Movable Keyword: Evolution in Snap

00:02:18
Speaker
Why is they're bringing it in.
00:02:20
Speaker
and it's like, oh, this was another reason. One reason I'm like, oh, so cards that target movable cards. So you could have like the more, the more, the more. Now I can't say any characters. We'll see a couple of them. and The two-cost ongoing, you know, that gets points. I guess we already have Hydra Stomper for cards that have moved, but you can now have one for cards that are movable that are in play. But this is another reason. Now they can, like, put limits to, like, how movable a card is. a move a card could be movable one to three times, and it's like...
00:02:51
Speaker
They're breaking down the mechanics in Snap into further subdivisions. And it's like, is that a good thing for the game or not? I haven't had enough time to think about it. To have an opinion. Well, I'm worried because we're already seeing this just like mix up of different mechanics, right? That we haven't liked in new cards that don't feel like they're interesting or different. And they're like, this gives them more ways to do that. But like...
00:03:19
Speaker
Is that bad? Will they misuse it? I

Complexity of Keywords in Games

00:03:22
Speaker
don't know. Yeah. Okay. Those are my thoughts. I think it's one of those things where it's like, it's not inherently bad to start converting things into keywords. It really depends on what they do with that tool.
00:03:32
Speaker
It could be good. It could be bad. I think complexity creep is inevitable. The game is approaching its, you know, fourth year. It's in its fourth year. and And so, like, it's a game that intentionally tries to keep text boxes short. If you want cards to do more complicated things, you're going to have to start creating keywords.
00:03:53
Speaker
um And if you if you didn't know, i think it was the most recent patch. It might have been the one before, i think was the most recent one. They changed a bunch of cards to say movable now. Like Nightcrawler, Jeff, Rocker, Raccoon, and Groot, Vision, D.
00:04:05
Speaker
uh madam webb is movable work that way you know they all are movable now so it's not like this is a it's not like it's a new it's not like spider-man brand new day is our first movable card It's a very intuitive keyword, you know like which is part of the goal of Freak. I think it's probably good just just for simplicity's sake. like It's a lot easier to say the fear than cannot be blocked except by black and or artifact creatures or whatever.
00:04:35
Speaker
you know yeah is This is how Magic the Gathering started. See where it is now. Look at it now. Gaze upon its horror. How many keywords does it have? I have no idea. Like, I don't even know I Oh, shit ton of them. But most of them aren't evergreen. So they, they like, let you forget about them.
00:04:54
Speaker
Yeah. Until they bring them back and then you do need to know them again. So it's, yeah you know, it's a zoo.

Mary Jane: From Comics to Cards

00:05:00
Speaker
i something I like about Spider-Man brand new day and maybe it's a bad thing in light of RIP Nightcrawler but I like that this this looks like a card you could play in anything doesn't have to be a move deck right it could just be a good cards deck like very strong for it and we're fans of movable right like that that let the movable on its own lets you do things it lets you win fill this location without committing to it for example it gives you reach
00:05:28
Speaker
Also think about cards that are triggered by cards that move. Something like Prowler or something. It could package with that in a way that now you have two turns that you could have a card that moved, you know. Absolutely. Prowler stocks go way up.
00:05:45
Speaker
Also, it's not like, it's not like dagger worth moving for this effect, but like, you know, you do get that one little power every time it moves for some, you know, random ass reason, you know, ah an ant maze or whatever, you know.
00:05:58
Speaker
it's not worth oh you're saying around that i think saying even if it's not spider-man moving himself he still does the plus one yeah yeah and even unrevealed cards means that you can do things like give your maverick plus one power on turn three like it yeah it just seems super duper playable that's pretty cool yeah this seems like a really strong card okay re super premium season pass Oh, Mary Jane. and I 3-3, end of turn. Give each of your cards that move this turn plus one power.
00:06:36
Speaker
It's just so funny that Mary Jane would come up because I, you know, i like, just had been thinking and talking about her recently. And at the time, I was like, I can't get into, like... all my complicated feelings towards Mary Jane, the character, but I did, okay, I briefly, because I know there are comic fans out there, maybe you two remember this, Marvel saw the popularity of manga among women, and we're like, let's get, I mean, not respect, like I was reading comics at this time, you know
00:07:12
Speaker
and a woman but like they're like but we have to get the woman in so how can we with manga like one let's get that format which like i can't lie the manga little novel format pretty good you know compared to like a magazine that you have to like physically protect and like it's it's really hard to store a lot of them from personal experience so um But, like, they made a manga and it was called Mary Jane Loves Spider-Man. I didn't read it, of course. You know he didn't read Because it's called Mary Jane Loves Spider-Man. It's all about just Mary Jane pining and, like, oh, the, like...
00:07:52
Speaker
He knows how like hard it is to be a teenager in love with a superhero. like dating a superhero. And it's like, nobody cares about that. It's not the fun part. That's not the fun part. This is like Breaking Bad. This is why everyone hated his wife Skylar because like, no, do the drugs, do the drugs. And she's like, hey Let's not do the drugs. Drugs are bad. And it's like, we know that.
00:08:14
Speaker
We know that. But that's why we're watching TV. Do the drugs. And it's just like, that's what they were asking. They're like, what if we took out all the best parts of superheroing? And that's like, that's, and it's like, that's, maybe you should just like hire a bunch more women. Like, or something. Define our female characters only by their relationship to the lead male. Yeah.
00:08:36
Speaker
um it's just It was like once when I used to get ads, like, like we see you're a gamer girl. you know, here's this like controller that's very pink and like blinged out. like Doesn't that represent you? I'm like, who who is me?
00:08:50
Speaker
Who?
00:08:54
Speaker
What is the person who is sitting in the room deciding what they think will get me? Okay, anyway. Sorry. So, ah you know, mary Mary Jane, she buffs. i ah My problem with her is she she doesn't move, and I don't want to move her. So, like, I don't know.
00:09:18
Speaker
She buffs herself if she moves. Yeah. yeah She doesn't say other cards. She's down to get on the Heimdall slide. I like it. It's buffing. i bet she'll have a ton of like fun variants, to be honest. And it'll be weird, because they could do, like, she's like she's got like the Venom suit now. like She's like been jackpot. It'll be confusing. I kind of hope they keep that Mary Jane separate for a second card. but Yeah, I kind of hope so, too. i think, you know, if if we're handing out multiple cards to, you know, characters...
00:09:51
Speaker
why Why not give Mary Jane a second one since we're so triggered? Let her be a hero. but Okay, I really want to hear what someone else thinks. I talked way too long about

Versatility of Spider-Man Card

00:10:01
Speaker
Mary Jane. I talked way longer about Mary Jane. Also, you know what? i can't I can't say that's not what Mary Jane loves Spider-Man is about because I didn't read that shit either.
00:10:10
Speaker
I was also aware of it. And I'm like, you know, I wonder if the book is actually that simple, but I don't fucking know. I can't correct you because I didn't read it because it didn't look interesting. If that's, if the whole premise is like, that it's like, and it's a new thing, it's like that society failure, like the premise, you know what I mean? Yep, yep.
00:10:31
Speaker
i Couldn't get in the door with either one of us. The card itself seems like another Hydra Stomper. Like, this could put out a lot of power. Right? If you only have Silk and Batroc bouncing around, that's two power a turn, and then on your last turn you have, like, a Heimdall or something like that, that's, Heimdall's, like, six extra power. Like, doesn't seem... How are the diminishing returns, though? The later you need to get her out, and the turn you get her out, you can't move something may ah maybe? I mean, if you put her on Silk or something, but
00:11:01
Speaker
Yeah, you're right. Silk only gets one per turn because even if she moves five times in a turn, she's not getting the plus five at end of turn. Right. And Hydrastomper, you're right, the Hydrastomper is retroactive, but like maybe it's just Mary Jane and Hydrastomper are ah redundant like backup plans for each other. You have both of them in your deck.
00:11:20
Speaker
Is there an end of turn move deck that we don't see yet? I mean, I don't think there is with the cards that have yet been revealed to us, but maybe in the future, end of turn move is ah is a whole thing. Who knows? Maybe she's friends with the

Move Card Synergies and Strategies

00:11:33
Speaker
Twos and Storm.
00:11:35
Speaker
Drax, Avatar of Life, is an end of turn move card. Ooh, there's a bridge card right there. i don't know. i'm I'm excited about this card. I can't tell how good it is because I just looked at it yesterday, but like you know i think it's cool, and I like move cards, and I love cards that invite me to play my old move friends, my Heindal and stuff.
00:11:55
Speaker
ah Pretty cool card. Am I supposed to talk about the next one? or is I'm on Ant May. Lauren's turn. Ant May is another end of turn. 2-3. If you used a movable ability, give a movable card in your hand. Minus one cost and plus two power. We've seen with like Majestic Wingbeat and Mother Ascani that that's a good buff to give out.
00:12:17
Speaker
um she does have to be in like a movable type of deck. like It has to be a card or a deck where you are both keeping movable abilities active on the board and also keeping some in your hand to be absorbing those buffs.
00:12:32
Speaker
But in that very niche specific deck, this seems really strong. um I think the most interesting interaction is probably with Madam Web because Madam Web just gives another card movable every single turn.
00:12:44
Speaker
So you don't necessarily need to be like playing the cards that say movable on them to to still be triggering Aunt May. ah Or Sam Wilson. Sam Wilson is also a movable card now. He gives the shield movable. the shield yeah So I guess those two are like just best friends with Aunt May. Is he pretty good with he considered a movable card or just the shield?
00:13:09
Speaker
He gives the shield movable. the shield Okay, but just the shield is movable. I mean, like, for the purposes of the keyword. You would have to, right, if you only move Sam Wilson, I don't think that would count. Even though he has the word movable on his card, I don't think that would count. Yeah, using his, okay, but the turn he comes out, you're saying he would get the buff because he created the shield?
00:13:34
Speaker
only you use the movable action. Only the shield ever gets the buff. You would have to move the shield, I think. Moving the shield gets Sam a buff, though. Yeah. not the shield. And then Aunt May would give you... Correct.
00:13:48
Speaker
And then if you had Aunt May on the board, she would give another card in your hand, minus one cost, plus two power. But it has to have movable. Okay. And, like, my only issue with this card that... Stegron would get a buff if you moved your opponent's card? Nope.
00:14:01
Speaker
Stegron does not have movable. It's not a movable. Okay, because to really... Really, it it needs to say the keyword, and I just don't know all the cards to say the keyword yet. is what we're yeah The latest game one that you would want to play is Vision.
00:14:17
Speaker
That's, like, the the latest. 4.11 Vision is pretty cool. Yep, uh-huh. But, like, then the fun stops because you don't want to play a movable card on turn six. I mean, maybe you do if you've discounted it, like, a bajillion times and you're just playing it for, like, stats. That's a point. Yeah.
00:14:32
Speaker
but the fun does end at a certain point in the game. But cards that move other your opponent cards are never movable abilities. Movable is the thing that Nightcrawler does where during staging, like during your turn, you can drag the card around. That's movable.
00:14:51
Speaker
You know, I was really hoping when they... in the in the patch when they introduced movable, I was hoping this meant that you could layer it again with ah actual cards being played as as you could back in the day.
00:15:03
Speaker
it was just... Oh, yeah. i better her to dude moves yeah It really gave some depth to, like... Yeah, it did. Oh, that was fun. Oh, well, I have other games that work more like that. It's fine.
00:15:19
Speaker
It makes it easier to read your opponent... Which is good for the like poker nature of the game because you know how the card is going to move. like Yeah.
00:15:32
Speaker
Complexity is a thing that you got to keep at bay. I understand why they did it. I just don't love it. Oh, are we done talking about Aunt May? Yes. Yeah, I'm kind of enjoying having it be an open discussion like that. and i think that that...
00:15:46
Speaker
and yeah you If you have Ant-May thoughts, please. you have another Ant-May The only one is just like, okay, so now they're just making Surge for all the archetypes. Surge for each Surge used to be so good, you would just put her... i would put her You'd just so good. oh Right? She's so good, you would just put her in anything. And now it's like, oh, I'll play this over Surge. It's kind of the thing, and it's two costs. That's true. And probably takes that slot. i probably can't fit both of them in a move deck, you know? You know who I've like had...
00:16:20
Speaker
I've had difficulty letting New Storm into my heart because there's a hidden line of text on that card that says don't play Surge. And that makes me sad because I love sticking Surge in all kinds of decks, especially the same decks that I like to play New Storm. Especially Surfer. Yeah, so so that's been

Current Meta and Mobius Cards

00:16:39
Speaker
like hard for me. So that's why I've been playing so many different Surfer decks so that I can figure out if it's worth it to not play Surge.
00:16:46
Speaker
Have you been seeing Endless Mobius in the game recently? i have just, I have taken out, Sarah, I've taken out all my Mobius, like, cards that Mobius does out of my deck, even Quinjet, because it's just, like, 75% of the decks I run into are running Mobius in the current meta, and it's just, like, pointless for me to include those cards recently. I haven't played in the last, like, day or two, so, and you know.
00:17:15
Speaker
I generally okay wait for Mobius. i just I just wait until he goes away. That's usually my approach. And also a cool thing about Mother Ascani, the card that ah you know I'm most running into Mobius problems with, really the only thing in the deck that I mentioned earlier. is One reason Mobius is everywhere.
00:17:32
Speaker
Yeah, no, for sure. But the thing about Mobius is like if you play him on three, I'm just not going to play Mother Ascani and it'll be fine. I've got other cards to play. But yeah, there is a lot of Mobius around lately. That's why sometimes for surfers, I wait to play Mobius until turn five when I know they're going to drop their Sarah.
00:17:53
Speaker
Pretty crafty. Especially if you're playing Sarah. You know they are. I know Ben Surfer doesn't, but a lot of Surfer play Sarah. I used to play Sarah Surfers, but I don't know. Now I'm ah i' a Hope or a Superior Spider-Man kind of kid.

Tarantula Card Analysis

00:18:10
Speaker
Let's talk Tarantula. The time has come. He's a tuoo End of turn. If you have the highest power among cards in play, give this and two cards in your hand plus one power.
00:18:21
Speaker
Well, it looks like this season has sort of a a buffing theme. It does, it does. I mean, not that the buffing theme ever really goes away from Modern Bubbles. Every season. I'm obsessed with it.
00:18:32
Speaker
That's all they know how to do anymore. um But that's fine. That's fine. It's a fun thing to do. I like making the numbers bigger sometimes a little bit. Maybe not as much as some people, but it's fine. And ah this card seems good, right? like Seems like a strong end-of-turn effect. um It reminds me a lot of Thena, except um giving cards in your hand plus one power, or two cards in your hand plus one power is probably better than predictably...
00:19:02
Speaker
giving it to the same thing every time. um Okay. Yeah. Seems like a strong card. Do you have thoughts? I, okay, tell me what you think. of I had this thought, and I'm curious what you two think about it, is, like, looking at this, like, Tarantula and back at Wilson Fisk and everything, it's like, oh, is this their new way of trying to chase a Pryo deck? They've always wanted to have decks that reward getting Pryo, and they've always been, like, people have hated them. Leader, right? Remember Arrow Leader decks? Mm-hmm. That was a deck that Chase getting prio of the whole game. Yes, Storm. All the decks where it's just like you get prio and you win. And usually those decks would reward you. You would win by shutting down. with you like If you could keep ahead the whole game, you could just shut down. Whatever they did, it didn't matter. or You would shut it down. And this is like a different way. It's like, oh, if you stay ahead the whole game, you can play cards for cheap. If you stay ahead the whole game, you can get more power. Is that is that what this looks like to you?
00:20:01
Speaker
Yeah. it's really It's really weird, though, that That they couldn't find a way to make it useful to just like make priority strong enough on its own, right? I mean, is strong. It's a good thing to have. I think it's interesting when you have to decide if you want to aggressively pursue priority. I think that's like dynamic gameplay where I'm like, well, I know I got to get out ahead of this person so that I can Cosmo their ass or like something like that.
00:20:28
Speaker
I've been doing a lot of that, so that's the example that comes to me. I like it. oh Cosmo and Negasonic are like examples of cards that like they love having Pryo. and Yeah, I think I think it's kind of strange to have like a secondary motivation to get Pryo that doesn't actually like it's not actually related to Pryo at all. It's just that you will happen to have Pryo if you meet this.
00:20:51
Speaker
Yeah, you will likely have Pryo without asking you to get Pryo. Yeah. and but You might not actually have Pryo if you're like stacked one location. No, it's true. Maybe it's a one lane Willy or whatever. I don't know.
00:21:04
Speaker
so Let's do some math on Tarantula. I think he has to proc at least twice to be worth it. At that point, he's a 2-8 if you play every card in your hand that he buffed. Right?
00:21:16
Speaker
If you don't do that, he's only a 2.5. And it's like, why wouldn't you just play like Silk? And Silk's not even the best example of a 2.5. Silk to 2.6! Yes, to 2.6. We needed to say at least once again. i was playing some like ah Silk again recently and I was just like, i don't know.
00:21:35
Speaker
She should be more. yeah so Being Batroc's friend helped her a lot. Were you asking how many end of turns you need to have the highest power among cards in play to like make this worthwhile?
00:21:47
Speaker
Yeah, how much to make Tarantula worth it? I think it's two minimum. It's definitely at least two. yeahp Yeah, it's two minimum and ideally three. And at that point, he's a 2.11 and you're like, yeah, that's not bad. Yeah.
00:21:59
Speaker
Although I feel like with two, it's probably still pretty good. Like a 2.4 that's handed out. Like that's... No, he's a 2.8. I don't know. On the other hand... If you play all the cards in your hand.
00:22:10
Speaker
Yeah, I'm not sure I like this card all that much. I don't know. Maybe I do. I don't know. he's not It's not for me. it's not It's not a me card, and that's okay.
00:22:21
Speaker
Okay. is that Is that all of everyone's thoughts? Yeah. We move to Tombstone. I think that's me. I see. mean sure Okay. ah Tombstone is 4-6. Oh, I remember this one. Okay, how what is he now? On reveal... this what Sorry, he was a 4-6 that was like destroy Miles Morales.
00:22:44
Speaker
Now he has new text. He's actually a 2-3 and Snapfan just hasn't updated the image.

Revamped Tombstone Card

00:22:49
Speaker
Oh, he's a 2-3. see. He's Okay, but the same text that's here?
00:22:55
Speaker
yes. Okay, Tombstone is a 2-3 with on reveal. Destroy your lowest power card at each other location. Oh, remember when this came out? Wasn't he one that was, like, real cheap if, like...
00:23:10
Speaker
yeah He was Miles Morales for destroy. You got a discount if you had destroyed an opponent's car. That's what you meant with Miles. I was like, he killed Miles Morales. I didn't remember that. I That's what I meant for saying. I'm like, that's a terrible part.
00:23:27
Speaker
His previous text discounted him to one. but You had to destroy an opponent's card. So it was like just for Killmocker. That's true. yeah Stature kind of, right? Almost a more analogy. maybe ah but That's a better analogy, yeah. Yeah. um So yeah, this is better than that. Yeah. um Yeah, it destroyed and it destroys cards at two locations, which I can see, so as having played a decent amount of Destroy, you know, X-23 and Wolverine, they're they're just out there going wherever they want all the time. So like, so like being able to, yeah, like take out cards, you know, smaller cards, especially at multiple locations. Awesome.
00:24:11
Speaker
Yeah, I think like it. I think this is kind of a cool design, honestly. I'm a little bit impressed. Yep. I like this a lot. I wish we saw more cards like this. This isn't just boost this card. This is like explicitly interact with your cards in a way that's a little different than we have right now.
00:24:28
Speaker
um it might be too good honestly it's ah it's a very strong ability I think it's going to see play for sure yeah yeah must have for destroy I feel like for sure even in classic destroy I think it can easily replace either death lock or fastball special right just like being being a two and it's targeted it's like those are good things for a destroy card My only thing is, like, is it better than Deathlock or is it different than Deathlock? Because Deathlock is pretty good at Deathlock's job. Deathlock is the worst of the threes. Like, you're almost always picking Venom and Carnage. I mean, would rather have Venom just to, like, keep the stats in circulation than snowballing and stuff.
00:25:09
Speaker
No, when Lorayan targeted him as the weakest player on the team, it's like, yeah, that's the one that's going to get sent to the bench. like I totally agree with that. They're not going to be starting that much longer. Maybe I'm wrong. Deathlock can destroy three cards and Tombstone only destroys two, but Tombstone costs one less.
00:25:28
Speaker
That's meaningful. Right? That means that on turn three, you can play your Deadpool and your Tombstone. And if we play cheaper cards, does that mean that like maybe there are other cards that have been waiting in line to be featured in Destroy Decks? Does this open up room for somebody else to sneak in with Tombstone, do we think?
00:25:52
Speaker
Okay, not sneaking in, but I just feel like we have not mentioned the Nimrod like you know as a like follow-up to Venom ending to Nimrod stuff, you know where you're playing small ways to take it about rather than just like as a Zola or whatever. It's like, oh yeah, I keep forgetting to have the wrong text. This is a two-cost card?
00:26:13
Speaker
So good. And you're right, Ben. Maybe there is another card then that this helps. Does it help Archangel Horseman of Death? That's I was wondering about. Does it bring some other card finally into play for destroy? That's a good question.
00:26:34
Speaker
He helps. I don't know. being able to Being able to kill two two cards in one turn. It's helpful. Having a cheaper energy helps. Also, it's fully targeted. Lowest power, you know what it's going to destroy. It's not destroy a random card.
00:26:50
Speaker
It's really good. yeah I like it a lot. You know who that helps? Weapon X. Oh, I see Weapon X struggle when like accidentally X-23 goes there and you sit there with the turn timer counting down and I just know they're like they're sitting there with like their death lock or carnage. I don't know.
00:27:10
Speaker
kill my weapon x but i want the extra turn from getting lower and they're like it's like i know you're just you're doing your best trying to make weapon and x work when other destroy players just already ditched it so i respect i respect the struggle it's real muse probably helped weapon x quite a bit don't know okay muse i haven't seen it yet i've seen muse i haven't seen muse with weapon x um Yeah, but but that example you're giving where it's like your X-23 or your Wolverine gets on a spot you don't want it to be and doesn't be your weapon X could be your carnage, right? You're like, oh, I don't really want to kill my carnage except for with Venom. That's the only card it's okay to kill him with. Now Tombstone can just like take care of your X-23 that went into the wrong lane.
00:27:55
Speaker
And this card's good. It's cool. You might be right. Maybe it is too good. You you might be right, Lauren. I don't know. Yeah, i mean, I don't know how much they could hit it. Like, they could take it to, like, 2-2 maybe, but... They could take it as low as they want. Take it to 3-1. They could just search, you know? Right?
00:28:12
Speaker
right Don't you think Not 3-power. They're going to move it up to 3-cost, don't you think? I hope they don't, because that kind of, like, muddles That jams up with all the others, yeah. Yeah. but But maybe.
00:28:24
Speaker
maybe ah Boomerang. 2-2. When this returns to your hand, randomly steal four power from cards in your opponent's hand. Activate. Return this to your hand.
00:28:35
Speaker
I absolutely read that as something that... he doesn't have to be the thing that brings you back to your hand, right? Like, you could beast or toxin this, and he would steal an additional four power. That sounds pretty good, but you're paying for him every single time you play him.
00:28:49
Speaker
That is true. So, I think he's kind of mid. Like, he's interesting, but I don't think he's strong enough to revive Bounce. No, but it is a cool design. think Bounce dead?
00:29:00
Speaker
How often do you see Bounce? Oh, yeah, you're right. My old nemesis. Yeah. the delightful sound of like turn of not hearing a turn timer because i'm not waiting on a bounce player to like test out their moves yeah okay yeah i think you really hit the the nail on the head lauren with the the cost thing just paying two every time to randomly steal four power from cards in your opponent's hand also how good is randomly stealing four power from cards in your opponent's hand because i'm not convinced that's Like, I love adding power to cards in my hand, oh but stealing power... Oh, he steals the power. He doesn't afflict them. He steals it. He gets big. yeah Okay, so it's an eight-power swing every time.
00:29:44
Speaker
Okay. If you play Wolverine again, and if they play those negative cards, I just realized for the first time he doesn't steal the four power from a single card. He could steal it from multiple cards. Yeah. It spreads out.
00:29:56
Speaker
does it Does it help for him? Because Bounce didn't lean super heavy into Affliction before, right? s Sable was just something that was part of the one-drops. This could be lean more into like Bounce and then you throw in like a Diamondback at the end and like yeah stuff like that.
00:30:13
Speaker
Yeah, this is a really interesting card. maybe a little too Maybe a little more complicated than they want it to be. but also I like it. I don't know, it just reminds me of a lot of Magic the Gathering cards I like.
00:30:23
Speaker
I like the theme. It's very fun, right? a boomerang, and he like rewards you for bouncing. like that yeah it's It's like low-hanging fruit, but also I think they executed it well. it just like, make him a one cost. It's okay if he only steals three power.
00:30:40
Speaker
yeah We think that's a good idea now, but like what if what if we hop over to the one-cost boomerang timeline and everything's fucked and all the buildings are fucked? Like, no! Send Wolverine! He'll do what's necessary. Okay, sorry. It just feels like that's what always happens. Yeah, do Days of Future Past.
00:30:59
Speaker
hu Okay. You know, okay. You know, like beast is going to discount him to one. Sure. But like, are you, if he's only bouncing himself, how often are you happy playing a four?
00:31:11
Speaker
What is he? A four, six that afflicted your opponent for four. Like, is that, is that a card you'd play? Four, six afflict your opponent's hand for four.
00:31:21
Speaker
I don't know. I mean, wouldn't you rather just play scorpion to three that afflicts your entire opponent's hand? i don't know.
00:31:33
Speaker
He just seems not quite. He seems a little undertuned to me. i Yeah, i have I have some qualms, but also I just just like the design a lot. okay It seems exciting.
00:31:46
Speaker
And I'm not sure I'm ready to render a verdict of good or bad on this card yet. I want to think about it a little harder. Okay, man. This card that is terribly named, please.
00:31:59
Speaker
Oh my god. Scorpion, Spider-Man, brand new day. like what? is Yes, Ben. Six words that don't mean very much. um So many Vans are going to get cut off. Look, he's cut off at the knees.
00:32:14
Speaker
I guess we're going to call him Scorpion, brand new day just for brevity. the soul of wit or so I've had it explained to me. um Yeah, yeah, yeah, yeah. This is a 6-8.
00:32:26
Speaker
So a big ah big one. Oh, it's a big one. um Ongoing. Double the power reductions on all enemy cards. i ah I mean, I think we all knew a card with this text was going to happen eventually. But like, yeah, it's like ah Super Diamondback.
00:32:45
Speaker
Just, ah yeah. Pretty cool. Pretty cool. Is it worth it, though? It feels more exciting of a payoff than Ajax, to be honest. Like, I'm never that excited when I'm playing Ajax. It's always like, yeah, I guess I play my Ajax now. But this is like, you know, like you throw it down and everything is double the negative. Like, that's the kind of satisfying finish you want in a card game, all I'm saying.
00:33:15
Speaker
And it gives you like everything you've earned. Like it's, it's not gonna like, if you've done a massive affliction, it's not going to give you the disappointing diamond back minus two, or you know, like it's really gonna, it's, it just doubles man. And we know that doubling is pretty, pretty cool.
00:33:33
Speaker
i I like that they found an Afflict payoff card that is different from Ajax and Evolved, Abomination, and Diamondback, which all reward you for afflicting as many cards as possible.
00:33:48
Speaker
whereas he is like but but they all only care if you afflicted them for one it's the same if you afflicted them for one as if you afflicted them for 10 where a scorpion brand new day he is going to really punish you for getting hit by fastball special caliban omega sentinel like we have cards that can do a lot of affliction and then scorpion brand new day comes out and doubles it like i don't know if it's big enough six is pretty expensive but I agree with Reed least that it seems like a more exciting Affliction payoff. You know whose name did not even make the list because this card ah has been pretty overlooked for obvious and good reasons?
00:34:27
Speaker
Lasher. is Is this the card that brings Lasher into the spotlight? Drags Lasher towards relevance? like ah I think Lasher's kind of underrated.
00:34:39
Speaker
Yeah, he's he's he's done some stuff occasionally when I've seen him. But yeah, you're right. This is a good one with Lasher. Like every buff that you give to Lasher ends up doubled because of Lasher and then doubled again because of Brand New Day.
00:34:53
Speaker
It's tripled, actually. Yeah. so I just love that it costs six. I like six cost cards kind of a little bit. I don't like to play them all the time, but I like having them around.
00:35:05
Speaker
I think it's good. Also, like those those payoff cards that are five cost, they just kind of annoy me because you know and you got they just don't fit nicely. like This is a nice long Tetris block that you slide in on the the side or whatever and clear four rows. you know i like a six cost finisher that is six yeah five cost finisher is not a finisher that's that that's last turns business you know okay spider sense um okay yeah spider sense it is a skill so it is five cost with no power and it has on reveal give your
00:35:51
Speaker
Characters here plus two power pass one last for each movable card you've played um Okay Like So it's easy It's easy to get there as we found with hydra stomper and silk and stuff And it's free and it doesn't, if it gets to free, no, go ahead. where you You disagree?
00:36:19
Speaker
and ah It's for each movable card you've played. So Sam Wilson's not going to do it. You know, it's not for each move you've made. It's for each. Yeah, okay, you're right. I played Nightcrawler, Jeff, New Spider-Man, Spider-Punk, Rocket and Groot, and then it's free.
00:36:35
Speaker
Okay. like if you're combining it with silk, it's nice that it's something you can play that doesn't take up a spot. So you still have room to move things, but it's doing stuff. You could use it to move silk. So it has an alternate space.
00:36:49
Speaker
My question, Ben, you play the most move. How much web sling do you ever play? no Laughing? Laughing is the answer?
00:37:00
Speaker
Okay. so What do you think then about this? I don't know. it's It's a little bit... what I feel bad for Web Sling. I don't even remember which one it's called. That's that's how much I think about that card. um I think... I don't know. i I'm not very impressed by this card because like under the best of circumstances, it's a 0-6 that cleans up after itself. I do like... You mentioned Silk because like that's like literally what's happening with that card, right? like Her... ah
00:37:33
Speaker
her her, she's got like better spider senses than, than even Spider-Man. Right. And like, she, you know, zooms away to some other like if if you use this to trigger silk that's like uh appropriate and good that's what i think um but i don't think it like are we giving like cards that care about getting more like is is this to be played with captain carter or something or maverick like but how how are we finding room for all these cards in our deck that plays enough movable cards yeah
00:38:05
Speaker
I just like, who is this card for? And I think the answer is no one. You're saying, how do you amplify the plus two? Yep. It's the problem of it. Like, it doesn't move and it doesn't like, yeah. Okay. I mean, a zero six is great if it's actually a zero six, but like, I don't even think this card is going to be a zero six all that often. Yeah. I think it'll be, it'll be one or two most often. It's probably an iron heart most of the time or something.
00:38:31
Speaker
And it has to be the, i think I think you could get down to one or two pretty often. You're putting it in the Aunt May deck where you have lots of movable cards. But you're right that it's still not super big. If it's a 1-6 or 2-6, it might cross the threshold into like playable, but it's not not making a big difference. It's not i don't know it's not something you build around.
00:38:54
Speaker
like it just It just happens to be there when you already have a deck that's full of movable cards. yep um It would be fun to generate if there's ever a location that generates skills or something. you know i can see them doing that.
00:39:09
Speaker
Oh, to get it for free. Sure. yeah i At first when I saw it, I liked it. I was like, oh, Spider-Sense. That's like a real... i mean, i don't know skill is the right word for it as much as innate ability, but like that's a real skill. That's a real Marvel-themed thing. But the theme of text is not very good. It does not it doesn't feel like Spider-Sense at all.
00:39:29
Speaker
now It should make all your cards at the location do a silk. Yeah, it should be like, ah you can only play this at a location you're losing. Move all cards here. That would be such a cool card. Are you kidding me Even if it was expensive.
00:39:44
Speaker
Yeah. Okay. And then finally, last card of next month's season. Nope. July's season. The Sinister Six. 612. Game start. The first six characters you draw are EVIL. All caps. I love this text. After you play them all, merge them into this and add this to the last one's location. Very zombie galacti. Very Dormammu.
00:40:11
Speaker
No, this is way better. None of those cards are like this funny and like fun. This is great. Thematically, I adore this card. Just the first sentence is fantastic.
00:40:25
Speaker
My biggest concern with this card is that it is a character. It's so stupid. I love it. You get four on your own Sinister Six. it's It is fabulous. yeah man It's the Ant-Man. It's the little girl with the, like, he's so ugly.
00:40:41
Speaker
I love him. That's what I'm thinking of this card. It's so ugly. I love it. Like, what the hell is this card? That's a good question. haven't been able to start laughing since I tried to read ahead to be prepared for it. I mean...
00:40:57
Speaker
You're going to win the shit out of one lane. That's exciting. right The payoffs are hard. That's why it's great. The payoffs are really hard. Do you invent this woman with Taskmaster? Wait, no.
00:41:09
Speaker
No, you can't. That's the thing. Taskmaster, Zola, like these are cards that come to mind. it's like Oh, that's how I can like pay off this one giant card I'm making. But what if one of them is evil? right what if What if both of them are evil? Now you can't even do it.
00:41:23
Speaker
But that's why you can't rely on them. They're mercenaries. Okay. This is dumb and I love it. I want to know what Wombat Combat thinks about this card. I'm sure it's so up his alley.
00:41:36
Speaker
um okay so the problem is The card itself is a character. So if it is one of the six first six characters you draw, you have to play the 612. Which really reduces its benefit. you Because it could be one of the first six characters. Like, it could be one of the Sinister Six cards. I hope they change the text to be the first six other characters you draw are evil. And that card is yeah way more playable, way more interesting.
00:42:03
Speaker
Also, you know what would be more interesting? Maybe it should count it as character. It's not a skill. Everything that's not a skill as a character. Rocks and Mjolnir are characters. Okay. I really think it should start in your hand. Are we sure it doesn't start in your hand?
00:42:19
Speaker
it does not ever say that it does. Yeah. There are other game start cards that do not start in your hand, such as Emperor Hulkling. I know, but I feel like this one should. like That's the only way this card like works. and and when And when I say that's the only way this card works, that's like assuming it works at all, even under those circumstances. I think if they change it to first six other characters you draw, I think it's actually a real card.
00:42:45
Speaker
yeah That's a lot in power to get for free. being drawn from a deck and some meta god comes down and just be like you're evil i love that it's all caps it's so freaking good evil is his one and only name we were i refuse this is a four star card four stars
00:43:09
Speaker
definitely cool I can't take it seriously. It's too dumb and I like it. Also, all the variants are great. They're all, you know, six villains on in the artwork.
00:43:22
Speaker
It's cool. They're always so goofy, too. Like, it's kind of their best when they're having good shtick with each other and stuff. Okay. right. Delightful weekend snaps.
00:43:36
Speaker
i i don't think I ask any other questions. I don't ask which one you're most excited for. That's only on rankings. Ratings. Rhi, what do you have for us this week? I mean, how was your week in Snap? And keep it snappy.
00:43:50
Speaker
Okay. i I didn't play. as If you see, I'm sorry. I'm still like i'm still laughing about Sinister Six. But yeah, if you notice contentment radiating from me, it was not due to the state of the game. Hmm.
00:44:05
Speaker
just because I'm replete with birthday. But I didn't play as much of the game. Yeah, thank you people who said happy birthday. Okay.
00:44:17
Speaker
I didn't play as much of the game. And interestingly enough, the reason, a big reason for that, one of the reasons for that, perhaps not the only reason, ah you know, got got the old Nerf hammer today, right? I'm talking about Gambit, Horseman of Death. um He went from, let's just go ahead and clarify here. ah He gained two power from a 3-3 to a 3-5 because now he only just randomly destroys up to three total costs instead of four total costs. So four enemy cards are totally safe.
00:44:58
Speaker
um I had a couple thoughts of about this. One, I know some people will say like this kills the card. I mean, mostly because people would just always say that when a big nerf comes out. Because I don't think it kills the card. What I think it does kill, in a sense, is is a deck that is built solely around Gambit Horsemen of Death.
00:45:20
Speaker
I think it's still a good card and a good tool in that, like... ah Harking back to what Ben said earlier with like what's interesting in card games is not when you build a deck and you just see if it comes together or not based on your draws. It's when you play situationally, which is why I always love playing locations. It's how I win with like stupid decks. It's like it's doing things situationally that that's engaging and that's fun. And I feel like, you know, that's kind of, for me, I think what the new place, hopefully, of Gambit, Horseman of Death will be, is that, sure, they can copy it a bunch of times. When the deck they're playing against, like a Zoo deck, makes sense for that. But there's going to be a lot of times where it's like, he can't take out an Iska now, so like, pshh. You know, like, the fear I have for this card is so much vastly reduced with just the fact he can't take out four costs. You know, you can't take out a drachnop. Because before it was like, it was it was so damaging because it's like, yeah, you take out a morbi you take out your two scaler, you know, whatever. And that hurt really bad. but It's like, not only that, one of the copies would take out your four costs. That was like a huge power that you were winning another way and you just couldn't survive all the ca- casualties are mounting we can't we can't survive this so um so i hope that this represents a good like the bad thing is just like decks built mostly around as many copies of gambit and pulling that off if you can that's where you see magic in decks like the combo is so like this is the combo so we're magicing until we get there and doing what we have to and this is like oh here's another tool that like some decks it would be useful this to be the card you copied
00:47:10
Speaker
among several choice you have made My other thought too is when something that has been like a scourge of of at least a portion of the meta, because I know sometimes at the very highest end they're playing different meta decks, is But it's like, what, you know, what fresh hell will this release? Like, you know, that this was holding back, you know?
00:47:32
Speaker
There's something for sure. um and not that, like, it shouldn't, like, get nerfed, but it's just, like, the balance of the game is that there was definitely some other card that we were going to be seeing if, like, this wasn't holding back, I feel like, because that's, like, the the the level of faith I have in the balance of the game.
00:47:51
Speaker
So ah that's what I fear. um uh you know i okay no we'll before we bring up any other things we want to bring up let let me know what you guys think about gambit please i've got a couple thoughts uh first my first thought is actually thursday's thought uh good friend thursday who is uh very wise about card games he's like why, uh, why'd they got to give him the plus two power? Huh? Couldn't, couldn't a nerf have just been a nerf.
00:48:21
Speaker
And I'm inclined to agree. Cause for me personally, in my lived experience, this is just a gambit buff. He was always destroying three power or three cost of cards against me anyway, because all my cards cost three.
00:48:35
Speaker
So, uh, now, now he's just a three five. And, uh, I mean, I'm sure I won't see as much of him. So in, in that way, the, the nerf is, uh, making my life easier, but, um,
00:48:47
Speaker
Come on, just let him be a 3-3 that destroys Yeah, that's residual effects, though. When he stops being so universally good, i mean, you know what i mean, against everything, then it's like you'll just see him less because now he's only effective against you. will. And it still sucks for you, but you're benefiting.
00:49:04
Speaker
and I wish so many people could recognize residual... benefit but like does he need the plus two power i think a three three gambit that destroys another three cost like the card only costs three it's a three cost that gets rid of another three cost any power at all that it has is like sort of you know fair enough that's the whipped cream baby it doesn't need five points of whipped cream It still does stuff when you when you copy it, right?
00:49:29
Speaker
You can probably get juice out of two, maybe three copies before you run out of cards to destroy on your opponent's you're less optimistic. Okay. So every one that you copy... Well, no, I'm with you that, like, the thing that's, like, all in Horseman Gambit of Death, like, you've played five of them. Like, that is just significantly worse because of this. Because you can't take out fours.
00:49:49
Speaker
um But, like... i think I think most people are going to have six cost of cheap cards that you can take out. Or, you know, like they played a one, two, and a three. Or they played a two and a three. Like, you're going to get value from two gambits still. And the plus two means every gambit copy also gets the plus two.
00:50:07
Speaker
How many low power cards are not, are people rely, it's mostly just like the two cost scalers, right? And some one cost scalers and everything. Other cards are setup cards that if you lose them, they're just building for like. It's not a big deal. for It still kills a Jocasta, still kills a Tuzan, still kills a lot of things. enough well Kills a Maverick, kills, I mean, well, then again, I'm back to talking about my own three costs that I i hate to see destroyed, but.
00:50:33
Speaker
ah there Other people are playing three costs and two costs and stuff. It's not that I want a card nerfed into the ground to the point that it can't be played.
00:50:44
Speaker
don't think that this card should have been designed like this in the first place. Yep.
00:50:51
Speaker
But I think it's probably it's probably a good enough nerf. I just like, I don't like how it feels like SD's over-reliance on data is what is what this card feels like.
00:51:03
Speaker
They're like, its win rates and stuff are fine. Like, okay, but but they're controlling the meta. They're making it so that you can't play too many small card decks, right? You you have to have a plan for dealing with Gambit Horseman of Death because of how popular the card is. It's like, you could argue that they did something right by making a card that people love playing so much.
00:51:24
Speaker
I mean, some people love playing it. I think just just from my own anecdotal experience, the people who love playing Gambit the most are also like the least sporting in their behavior and the most likely to do shitty little emotes at all times a day. That's true. But like I think it's okay to s serve players who want to play toxic things.
00:51:47
Speaker
But you don't want those things to be super strong, right? Like, like mill is a great example of something that's like feels a little toxic. It's not the most fun thing to have happen to you, but also it's not a very strong mechanic in the game. I think it's fine.
00:51:59
Speaker
It's like, let some, let somebody run away and mill your deck if they want to. They're hardly ever going to actually block more than one draw.
00:52:08
Speaker
honestly they even drop the mill stuff they often don't even block a single drop but yeah i don't know i just like yeah i really don't like how how half-hearted this nerf is we're like it is a big hit to the ability but but two power it's it's almost like a parallel balance three five is a bit of a stat line there yeah okay um any thoughts on the others Yeah, if we I just had one really that I wanted to mention. I am like
00:52:40
Speaker
I'm intrigued by Angel. Because recently, before I even heard of this, I put together, I just like had the, like oh I want to do something with Angel. and then it's like, oh you know, a long time ago, I played a Surfer Angel deck that was like Daken, you know, and Killmonger. And like when Nova was a thing people would do. Remember Nova? yeah You never see a Nova that's not from like an Arshem or something anymore. um Yeah, but like stuff like that. And it was super fun.
00:53:13
Speaker
And ah ah so I tried to rebuild a version of that with cards. And it was just like, nope, this isn't it. This isn't what you do with Angel. I mean, maybe still Dekenn, but like not in a surfer way, I think, or at least not what I was doing with it.
00:53:34
Speaker
So don't, it's like, can is is there something that's now doable with Archangel, Horseman of Death? I don't know. i like, i I think the joy of making a giant angel and watching it fly into the field is akin to making a giant M'Baku and letting it jump into the end of the field. And like, that is like a fun thing in the game. and But I don't know what it is. So it's just kind of an open question. Yeah.
00:54:03
Speaker
I mean, if you guys had any ideas for sure, but also like to the ah viewers of like, what why do we do Let's do something with Angel. don't know what it is. He does have a great animation. It's pretty cool.
00:54:18
Speaker
have the cool Jim Lee variant. from Oh, it's less rare now because people can get old bundle variants. I used to be so proud. I'm like, this was from the early days. It was like a gold bundle. I didn't get it. Okay.
00:54:29
Speaker
Well, I have fewer thoughts about the Destroyer buffs than i do about the discard buffs um go for it can we can we talk about those for a quick second you want to play hell cow now no i'm not going to play hell cow now this is the stupidest point of power that's ever been given out i know i say that sort of thing a lot but like wow this this is just nothing this is nothing uh the text is bad um you know who could use a point of power colleen wing give it back give it back This is so stupid.
00:55:01
Speaker
I mean, like, I like the lady Sif going to three six. That's cool. But you know what? Maybe her friend Colleen deserves a seat at the table again. Come on, come on, come on. Two four Colleen. She should be two four. She always should have been two four. This is ridiculous. Don't tease us with hell cow. That's that's nothing. That's nothing. You're just. ah I don't know. It's stupid. No one's going to play hell cow. And we would all like to be playing Colleen wing again, please.
00:55:30
Speaker
Is that it? Yep, that's it. Reasonable. Okay. I expected to hear from Ms. Marvel about you, Bri.
00:55:44
Speaker
I was excited because I was like, oh, I can bust out Ms. Marvel. And now that like Gambit will be nerfed, like I can actually play it. It's the full circle of the story where I started by talking about Gambit taking down my perfect Ms. Marvel alignment, and now Getting buffed in the same nerf as Gambit.
00:56:02
Speaker
kind make Pretty big buff. Plus two. I love when my new I manifest my narrative into real life. Okay. But then I saw, like, I was scrolling somewhere and I saw people getting excited. i think it was probably Reddit. Being like, oh, we're going to play Ms. Marvel again. i'm Like, oh, no, everyone's going to play Ms. Marvel.
00:56:26
Speaker
And that it won't be as unexpected and, you know, and like all the all the things. so you know I think you'll still sneak up on some people. I'm glad other people are enjoying her now, too. It's it's fine.
00:56:40
Speaker
Okay. Awesome. ah mike man speak Awesome, Andy. Andy. No, you just said awesome. Namely, Smiles already thought he was a playable card, now he's even more playable. um wanted to I wanted to talk about game modes, and maybe this is this is ah an unusual segment for us, because we don't usually don't usually do like a tier list-y type thing, but I thought that that would that could be quick framing for talking about game modes, just because there are so many of them now. There are 10, by my count. And that includes...
00:57:17
Speaker
Arena Grande, which was a single-time two-day event and and, like, friendly battle mode. So... Oh, I don't have Conquest on here. That's that's actually really funny. thought Out of all the modes in the game, I didn't have Conquest. You forgot Conquest.
00:57:33
Speaker
Oh, man. I gotta play so much more to get the Jessica Jones variant. ah Time is running out. Ugh. Okay. So... what card I think there has to be some subjectivity to this because there's everybody likes different things about the game modes. But like what is the point of a game mode?
00:57:50
Speaker
And that's something I don't even know what Second Dinner's answer is because i was trying to think about it today. I'm like, is it to get me to play more or is it to get my 800 gold? I am not. like Which one is more important to them? Because those two are directly at odds. If I buy the 800 gold, I get the card and I don't have to play the mode anymore. Yep.
00:58:10
Speaker
So which do you think is more important to them if I'm only going to do one or the other? oh I mean, they've always shown they care most about money. Do they know the to that question? never said it differently. I don't know if they know the answer to that question. i don't think they know the answer to that question either.
00:58:25
Speaker
If they knew the answer, I feel like it would be more apparent to us based on their design decisions. I feel like it would be clear from how the game works. And maybe that is where the ambiguity is coming from. Maybe it's the pull. Maybe it's the pull a lot of different people making decisions. And different people, different parts of it have different goals. Oh, like design by committee over there?
00:58:48
Speaker
Could be. Or maybe maybe they think both goals are good. Like, they like it when people spend gold, and also they like it when people get engaged put hours in. Reasonable. And it's just not the same people who are going to be spending the 800 gold or putting all those hours in. Like, yeah maybe they're trying to accomplish two different things with two different groups of players.
00:59:14
Speaker
And that's a very generous rating. I think they're just a little confused and muddled and they aren't sure what they're up to. I kind of feel like they have been since the beginning. um Kid Omega is an interesting example of this where they charged a lot for the new card and from my understanding they lost a lot of players over that. People still see it as like the big event of like the downturn. hu If you believe there is a downturn I guess.
00:59:40
Speaker
That may have only been amongst engaged players. Or spend less. Yeah, I know players who, like, I stopped spending after Kid Omega. I'm still playing, but I'm i'm not spending. Like, they theyve ruined trust. And you can rebuild trust, but it takes a really long time to do. And I think it's notable that they haven't made a single event nearly that expensive since.
01:00:00
Speaker
So it's like, maybe maybe Second Dinner would like to be able to charge $100 for an event. But they got a little too ambitious and paid for it. oh So I don't know what I think what I'm looking for most in the mode personally is for it to be fun.
01:00:16
Speaker
And it doesn't have to be more fun than ranked because it only lasts for a week or a weekend. Sometimes just playing something different is fun. Okay, I wanted to argue. I'm ready to i want to... I was thinking about ranked, and I want to make my my argument for where I think I should go in the list. Okay, yeah, let's start.
01:00:35
Speaker
So I thought, because I was just like, okay, automatically it's like, what do you most want to play when you're playing Snap? And like I feel like some some people are weird in Sconquest, but mostly it's ranked. It's ladder, right? Ladder is the fun, because that's the fast games, the different decks you're facing. You're not, like, you're in, you're out It's the joy of snaps. So I'm like, that's gotta be the S rank, right? That's the most one. But I feel like, honestly, i would knock it down to A, in my opinion, because of their problems with trying to figure out infinite versus post-infinite and like the drag that's there. It's like they took, yeah go ahead. What if we separate those two?
01:01:19
Speaker
Separate pre-infinite and post-infinite. Okay, I could easily put post-infinite in S. Okay, yes. Let's do it. More or less agreed?
01:01:31
Speaker
Can you do that? I mean, i don't i don't know. like ah What we want out of it. Is post-infinite really that...
01:01:42
Speaker
I mean, i think that the SP thing is like kind of kind of a flawed measure of everything. Like, I don't i don't know. um Like, ranked is fine, but like, i don't I don't know if I'm like shouting from the rooftops, like ranked is perfect. And like, i don't I don't think it's like the pinnacle of a great mode or anything. I don't know. I mean, it's fine. Are there things you like more? Things that you would put in S? Or are you arguing nothing goes in S?
01:02:11
Speaker
Uh, yeah, I don't know if that, I mean, I was recently tier listing some stuff for, um, I can't disclose what I was tier listing, but I was tier listing something on Tavi. And, uh, you know, there were things that I put in S because they were, uh, you know, like sort of, you know, outside, like,
01:02:34
Speaker
Yeah, I feel like S tier kind of means something. and i don't know. i like My personal subjective view is that regular Sanctum Showdown is an S tier game mode, but i don't even think I would try to argue that because like you know there are a lot of players who don't like Sanctum Showdown and stuff. and I don't know. like i we're We're supposed to be a little subjective here, but I don't know there are any S tier game modes. I also think that like maybe for me personally, I think Conquest might be an S tier game mode. I i love Conquest.
01:03:04
Speaker
ah but i'm I'm aware that ah it not it's not an opinion shared by too many players. So like I'm not going to pretend that it's an S tier game mode for everybody. you know like i I think there are some game modes that are like maybe failing at what they're trying to do.
01:03:22
Speaker
and you know i can i can definitely think of some some D tier game modes, but I don't know about these S tier game modes. What would we elevate to that podium? Could I re-argue that we put, we keep ranked together. We consider it one. Cause like, right. Well, how many, we're not splitting the other modes, right? It is the same. It's just. We could split conquest too, but that. I don't think we do. I think we keep it the same. And I think we could probably collectively agree that it's an A mode game. Yeah.
01:03:50
Speaker
if we keep it all together. We should have something in S. We're going in the context of Marvel's Snap. We want a nice bell curve. There may not be anything we all agree with S. think it originally Can something here?
01:04:01
Speaker
Arena Grande, S tier game mode. I do agree with that. What? Arena Grande? Arena Grande. Perfect. Perfect April Fool's game mode. Oh, yeah.
01:04:12
Speaker
It was so good. was better than it had business meeting. It was good. You're right. Let's do that. There we go. And it did have one small twist, which was, I mean, it had some funny jokes like the pass cost two gold, but it also had duplicate cards in the deck. So it was slightly different. It was novel. It was exciting for that reason. Yeah.
01:04:29
Speaker
It was great. I do think I could think the difference with ranked and the tension is between people who want to like keep client and be like, how far can I go? How much can I be like the best and I'll do what it takes to get there or whatever. And then I think like where it's like me and Lauren or someone, it's like, let's prove we're like, you know, grandmasters of chess and then we're good.
01:04:52
Speaker
like You know what I mean? like And then we want to have fun and like try different strategies and play around. and then And it's like the tension between those people want different things out of the mode, you know? And like that's the like and that's where it matters. like To us, like I don't know that we care that much about like SnapPoint. I like don't regularly know what they are. i don't pay attention to it. But I want to hit infinite because that just feels like the marker to be like, yeah, i can play the game. I'm good at it. And it's just like, but it's like, i don't want to put all the time in.
01:05:23
Speaker
but It's like, that's where I'm at. But other people, like, they want that more accurate. They want to, like, be able to, like, be ranked. Like, they don't want it to be a joke, which is not, like, I don't want to term it as, like, these are the people who just care about, like,
01:05:37
Speaker
how they fit, and you know, and it's like, no, it's like you want the system that measures, like, that says how good you are to be, like, kind of accurate, and that's reasonable. But it's just like, ah yeah and that puts a different tension that a whole group of players just don't care as much about.
01:05:54
Speaker
Anyway, just I think that's for Ranked. I'm okay with Ranked being A. Pre-Infinite Ranked is perhaps my least favorite thing about the entire game. Um...
01:06:05
Speaker
But I don't think it's bad for new players, right? Like people who have never been to Infinite. I actually think the pre-Infinite climb is a great way to learn the game. I just, I've hit Infinite 30-something times. I've been playing the game for three and a half years.
01:06:18
Speaker
It's a chore at this point. And currently there's a one-size-fits-all approach. And it it doesn't fit me. So... selfishly, I do not like that game mode. And post infinite is just, it's my unranked mode because there isn't an unranked mode.
01:06:34
Speaker
Um, some people might argue it's proving grounds, but I think proving grounds is way too slow. And so I appreciate that ranked lets me get into a match with a random person and it's over in three to four minutes.
01:06:45
Speaker
Yeah. Okay. Battle mode, I think, is probably actually pretty high up just because it's the only it's the only way we can do community events, but also there's like there's no spectator mode. I know some people don't love the Conquest format.
01:06:58
Speaker
I don't know how many people are playing friendlies for any reason besides tournaments. I guess some streamers do it with their viewers. I think battle mode has all the best parts of Conquest without any of the worst parts of Conquest. Interesting. Okay, so... Really? i think it does its job pretty well.
01:07:15
Speaker
I was going to give it lower. was going to give it to This was your mode to choose to play with people. and it's like it's never been given anything more than just like have a code to connect. I guess it's super important that they have that though. right That allows for the community to organize their own events.
01:07:38
Speaker
Yeah, um it's a good point. It's literally the second mode that was ever added to the game. And it hasn't been touched ever as far as I know.
01:07:48
Speaker
Okay, we do have to give it higher because it's necessary. It's like and people do cool stuff with it. Well, it's necessary but bad. What are we agreeing on? A? Does that feel like a safe place?
01:07:59
Speaker
Yeah, that seems fair. okay I'd be okay with B because I think that they could give it some love. but Yeah, B for battle. Sorry, I shouldn't. Consonants should never be a reason for rankings. C for conquest. Don't listen to me.
01:08:11
Speaker
okay
01:08:14
Speaker
I really do think B is kind of where it belongs because it is important but underdeveloped yeah okay I like it sure Ben loves Conquest Conquest is an A for me because like it is how you show like how you feel like you're a better player. It's how you try and negate some of the ranon em in this randomness to prove who is the better player. And that is so important for a card game to have to feel legitimate as a card game. You know, a game where like the better player wins. And there are times when I'm just not having fun on ladder and I'm just like I would like to play some serious snap for like
01:08:51
Speaker
you know, serious people. hag So we're just trying to, it's way too long. That's why I'm not a fan of it Like there are. Okay. So I'm going to try to keep this brief. I just had a long conversation about conquest last night with Scott and bullseye QWERTY, who has 92 infinity avatars. Like he plays a lot of conquest. Yeah. I think, I think he's ranked number one on snap complete and he's going for a hundred, you know? Um,
01:09:21
Speaker
Anyway, there are things that I like about Conquest. I like the developing with your, like, counter-adapting your opponent, trying to adapt to them before they faster than they adapt to you. I like trying to condition my opponent, like teaching them, oh, this is this is a mistake I'm always going to make, and then critically not making that decision at at the right moment, right? but But they expect me to make that decision.
01:09:42
Speaker
um There are parts that I like, but it is just really slow in a game that's meant to be fast. It's hard. Agree, it's painful. It's necessary, but often painful.
01:09:53
Speaker
Yeah, I would prefer to shove this below ranked somehow. And even if that just means B, that's fine with me. but But Ben seems to think that it's a richer mode than ranked.
01:10:04
Speaker
Yeah, so I think we should even it out to A, because I'm in between the two. I'm fine putting it down at B. I get why people don't like it, and I don't think they're wrong to not like it.
01:10:15
Speaker
The tournament mode, right? They need to they need to like kick out like the conquest and shorten the shorten the climb. Oh, you mean just like being committed for five battles? is that what you're talking

Game Mode Progression and Challenges

01:10:29
Speaker
about? Yeah, sorry. For the for just the progression, for how it works from Proving Grounds to Silver to Gold. And plus, it would help because the mode the more modes they add, the less people are going to be on Conquest. If you have fewer windows where you're like shoveling people in to match, like that's better than like having it separated out in all these tiers in my opinion.
01:10:51
Speaker
point in favor of conquest i don't know if any other mode could be a permanent mode out of the ones that we have m like as much as i love sanctum i don't know if i would love it as a permanent mode agree i mean ah it's all about what the the player base can sustain you know i just yep yeah and you need a place where people are gonna match regardless of their mmr ranking In Infinity Conquest. Right? Where you can... feel like there should be a place where people... You can match into people with, like, 300 CL. Yep. But that's where... If you were someone with 300 CL and you beat people with MMRs way above you in Infinity Conquest, like...
01:11:36
Speaker
What a world. You should have that. i want that I want that to be able to happen. I guess I don't want people to get pummeled. But the point of it is it's like you beat that many decks and it's wide open and you're not limited based on your performance. And the problem with MMR when people try to game it so that like their climbs are easier. like All of that stuff.
01:11:57
Speaker
I don't know. I could be talked into it. We'll revisit it later. i will note. i would If... if they developed something better. I would rather see them put some work into conquest than ranked. Like I think ranked is in an okay place. I think conquest could use some love.

Critique of Various Game Modes

01:12:12
Speaker
i Diner, which is pretty much just ranked. And for that reason, like it's a mode that I enjoy, but I don't think it's particularly successful at making snap feel different.
01:12:25
Speaker
Nope. So it's like a, it's like a C for me. Diner. Yep.
01:12:34
Speaker
Like, I like the gameplay, but the gameplay just ranked. Right? Like, most of the times you should snap once, you should also snap three times. I would give it a D, and that's not just for literature. No, we'll bring it to C because it wasn't F. No, I feel like F to D is... It's fine. We can leave it at C. Okay.
01:12:52
Speaker
I'm okay with it being D2, because it's like, like I said, it's a fun mode, but it kind of fails to be different. like Yeah, it's not doing anything. The reason people like Diner is because it gives you it's the cheapest shop. Right! That's the true story! It was an F mode! They had to pull it from circulation until they reworked it because it was so hated. And now they guide it to something, it's like, well, it's not as bad as that. And, like, it's it's not as painful to get through. And that doesn't deserve...
01:13:21
Speaker
you know that doesn't deserve a passing grade that's just like oh you you took something and made it less horrible like good job on that i'm so mean today okay actually maybe i'm being as generous with it as i should i really like the unranked or this unsymmetrical asymmetrical that's word i like the asymmetrical snapping do feel like it removes the point of snapping and then i just have to remember to snap three times like all the time and it's annoying It still raises my stakes. I still get better prizes for reading correctly that I'm going to win, but I also get to see the game play out on the last turn because my opponent isn't forced to run away. not remove it to one snap thing? Because that's where it is for me. It's like, would I have snapped here? That part I don't like. That's true. All right, let's leave it where it is. It needs help. High voltage is a bad mode for me, but know I'm especially hard on high voltage versus others.
01:14:14
Speaker
ah but the people i Some people who like it, i they like it just because it's a three-turn game mode. They don't necessarily love the gameplay. It's just like, I can get my missions done fast.
01:14:24
Speaker
It's a Deadpool's Diner kind of like enjoyment. I won't lie. I feel like it is kind of the same. I like it more because oh because it's faster, so it's even less painful to get there.
01:14:35
Speaker
Yeah, I can agree with that. they And it's a break when the meta sucks. Yeah. Any of the game modes? Sorry, yeah, go ahead. I love when they bring high voltage back and there isn't a card gated behind it, so then I can just ignore it and go back about where it is. I don't play the weekend ones either. Also, when they do have a card, I just buy the pass, and then I keep not playing high voltage. It's great.
01:15:01
Speaker
Does high voltage have a pass? I don't think it does. has. Maybe no maybe it hasn't.
01:15:08
Speaker
Anyway. Did you have more on high voltage-ry? And I'm sure it wasn't important. Okay. Overdrive, I think, is awful. Your decisions do not matter. and it takes the best part of high voltage, which is it's fast, and makes it slower.
01:15:25
Speaker
It's four turn high voltage and you get random cards added to your deck. Oh, right. Yeah. Oh, wow. Yeah, that one stinks. Oh, but I play lot of Arishem, so it was it wasn't as bad for me. It is Arishem-y.
01:15:36
Speaker
was just like, okay, yeah, we just and play this brainlessly late at night. But on top of the Arishem-y-ness, it has the random reactor effects that you know what they are, so you can play around them.
01:15:47
Speaker
But they totally changed the game, too. There's a lot of times I'm playing the game late at night where every turn is like I'm seeing the game for the first time and that's like what this mode is like fine for me. It's like that's how I play the game sometimes anyway.
01:16:01
Speaker
Other people don't like that because they don't play the game. Okay. Are arguing high voltage overdrive? I'm arguing it for F. No, it's fine. first It's fine for F. Like if it never came back, I wouldn't have remembered it existed.
01:16:16
Speaker
and we can like high voltage overdrive I'm thinking about it when will it come when will it visit will it call link no already had it out of mine We're on to Sanctum Showdown. This is a mode that I love. I think that of all the modes, it is the most different from Snap, but it still feels snappy and fun.
01:16:37
Speaker
Like, there's still a Snap button. It still does something. um But it's super tactical. Like, yes the turn-to-turn decisions matter in a very different way than they do in Snap.
01:16:50
Speaker
I just love how much better I could be at Sanctum Showdown than I am. Like I could be, I could like, I'm always identifying like, oh, that was a bad play or like, oh, I should have done this. Like the ceiling is so much higher than my current skill level at Sanctum Showdown.
01:17:05
Speaker
still, still seem to win a lot. I don't know. It's a, it's it's such a deep game mode. It's like, there's, there's depth to that game mode that there is not to high voltage or to some of the other ones.
01:17:18
Speaker
I just, yeah. Someday, someday I'll get, I'll get properly good at Sanctum Showdown. Let's hear it, Rhi. Oh, I think for me that's all true, but it just, like, I liked it way more at first, and it's gone on. It's like it's just, like, a lot of times it can get longer sometimes.
01:17:38
Speaker
That's not fun. I want, like, the shorter... want shorter games, so I don't know. I agree with you. is most fun the beginning. think should go where... you know, you feel like it, but like, I'm not, I'm not as hype, I think, as you two are on it. I'm like, yeah, it's fun, but like, I don't know.
01:17:56
Speaker
i whole because i feel like you play certain kinds of debt. Like I don't get to play like the variety I play everywhere else, you know? Yeah, and that is a common critique I see of it, is that the meta settles really fast, and you see a lot of the same decks over and over again. And that's true even when I feel like I'm playing a deck that's beating those decks, I still do see low diversity in my opponents. But that's why you're saying you wouldn't want the game mode to be around all the time, because you get tired of playing that deck and you want to play a different deck. Like you had fun building that deck that beats the meta, and now it's like, okay, but i did that though.
01:18:31
Speaker
okay sanctum showdown surge which just ended today as of recording you start with four energy and the scoring is a little bit faster um i actually i like that the off sanctums score faster but i do not like starting with four energy that yeah i feel like that congealed the deck or the meta even faster wow the first three hours were so much fun Yeah. yeah this is This is like... still It's still better than high voltage for me, so it's like a C or a D. I would give it... I'm fine with a C. It was like at least easier to get through, but I did not play after I maxed out. I like bought the pass because it was like a rain variant, which I appreciate. so
01:19:14
Speaker
um so But once I maxed it out and it wasn't like I was going to get drops of charms anymore, it was like, I'm done. Yeah. I had a really good run at the beginning and then people started playing strong boring decks and I did not do so well. I got out with a winning record, but I just bought the pass and got the card, you know?
01:19:35
Speaker
Cause I was not having- lot more than I said I was going to. but kind of just because it wasn't ranked and I appreciated that break. There's, there isn't a deck that's vibing with me right now. So when I just wanted to do like snap while I'm doing TV or snap while I'm waiting for the laundry or whatever, that was like, it was a good mode to just turn to.
01:19:55
Speaker
Um, but I might've even been playing high voltage in that situation. and I don't like high voltage. Uh, grand arena. I love grand arena. You start with two energy and there are two cards that you always, always draw. They always start in your hand, which means you can build around those cards. And I think those two twists are super fun.
01:20:17
Speaker
And then, of course, you get ah you get to have the like the identity of of your deck. you You get to choose a champion and the skill that comes with that champion. And you get to see your opponent's champion, too, which I think is an interesting twist on the mode. You get to kind of know what they're playing before they play a single card.
01:20:35
Speaker
i would I would give this an S or an A, personally. I'm fine with giving it an A. Yeah, I'm fine with that, too. It's very much Hearthstone mode of, like, you know, like, you have the... Yeah, you know what their hero power is and all that crap. um Yeah, I do like it. It has, like, balance problems like they all do, but, like, it feels fixable. Like, it doesn't feel baked into the format.
01:21:02
Speaker
It's a lot of fun, I agree. I very often often get the pass, but I do think it's like interesting to see it come around with new champions and stuff. And like, I, even though I don't always engage with it, i think it's cool that they do it. You know, I like seeing it around.
01:21:18
Speaker
actually wish they would do more champions more. Like, I feel like every arena should be four new champions, four old champions. And maybe they scale that up eventually as they build up their roster. But, you know, recently we got... oh We've had some grand arenas that don't introduce any new champions. And then, like, most recently we got one. We got Ghost Rider. And then the Datamines had one for Ms. Marvel.
01:21:38
Speaker
um So she'll be coming. Yeah. Yeah. ah They've tried pre-cons only with that, and that's okay, but then it like becomes really clear really fast which one's the best one. but one is yeah and Something that I appreciate about Customs is that is they let they let you counter the meta, but the pre-cons are still there for like new and returning players to have access to decks that are pretty good.
01:22:02
Speaker
One more, Team Clash. I know a lot of the things I said nice about hi about Grand Arena could possibly be argued for Team Clash, but I actually don't really like it. I think there's too many cards to learn, right? It's six new for every single team. And the number one thing I don't like about it is missions force me to play.
01:22:25
Speaker
a high a high variety of decks. like I'd be fine if they made me play every deck a little bit, but like sometimes I'm spending most of my tickets on a deck I don't want to play. Yeah, you're right. that is That is exactly what's wrong with it. I wish they would just get it down to where it was just the ability for the team and there was like no new cards to learn. It's enough to think about having a synergy between cards that didn't previously um for me so yeah I agree I think it's it's definitely lower than Grand Arena and I think that's what I hate most about is that yeah i just like I'm not going to learn all these cards for this short time mode yeah I think it may be a few too many cards to learn i like at first when it first came around I was like I'm not learning all these cards but then like before I knew it I sort of did learn all those cards yeah you do
01:23:22
Speaker
And I think there's a lot of cool stuff about it. like It is interesting, and I liked you know building my own like version of Avengers or whatever. like or hey yeah i wasn't It's never come around where I've been excited to build a deck for every team, though. And it does stink that they make you play every team. But like it's cool. It's doing some some stuff that the others aren't.
01:23:48
Speaker
And mean, it's actually something people ask for. They want that to be like in the core game. And I'm kind of glad that it's not. I'm kind of glad that it's not too. And I think this is a good place to like, leave that idea and like, let, let people who like that idea play with that idea in team clash.
01:24:05
Speaker
It doesn't have snapping, right? Um, my memory does not deceive me. i no snapping I would like it better if it had snapping. Um, I think it's cool though. And like, I'm rooting for it. I don't think I can give it lower than a B.
01:24:19
Speaker
Okay. B is where we have battle and conquest. You think it's on tier on? I know you're higher on conquest on the rest. It's doing a different thing than those more i'll bu conquest up to the bottom of a, how does that feel to you?
01:24:33
Speaker
How did does that feel to you too? Wait, where, where are we moving conquest conquest to the bottom of a, Oh, you know, we could move it to see. I wouldn't be like upset about it. I'm like so not invested mostly with like there are modes that I like that I know that other people don't like. And like we can put them as low as we want. It's just like it's fine. i just I don't. It won't hurt my feelings at all. I dislike Team Clash a lot more than I dislike Conquest. That's really interesting. i thought you felt like the opposite way about it.
01:25:00
Speaker
not As much as I like Grand Arena and I feel like Grand Arena and Team Clash seem similar, i really don't like Team Clash. And the missions thing is like... yeah but go ahead. Oh, no, go. Like, are saying about missions?
01:25:13
Speaker
I think the missions are a double-edged sword. I don't like that it forces me to use so much diversity, but it does mean my opponents are using high diversity, and that's more interesting. True, that's good. And so I don't know what the middle ground is. I think it might just be dial back the missions. So there's still some force diversity, but I get to spend most of my tickets on my favorite team.
01:25:34
Speaker
Also, let us collect a few more missions. m Yeah, yes. Agreed. um Economy is a different thing, maybe. was just trying to leave that out of it as much as I can.
01:25:47
Speaker
Yeah, it's but that's a part of it, right? It's a part of what the mode does well or badly. um think we leave everything where it is, but we move Team Clash to C instead of B. Feels better. okay That's my vote.
01:26:02
Speaker
Yeah. you don't have to I also like Conquest and B, but but if you two, I know you two both Conquest. Conquest can be b That's fine. I'm into it because, like I said, it's long. I hate that the mode that, like, I feel like I need to play is, like, so long. Like, I have to, like, all right, all right, I'm doing a Conquest. I'm doing a Conquest game. Not, like, oh, I'm just doing a staff. And it's, like, it's that kind of that, like, oh, where I'm going to watch, I don't want to sit and watch a movie, but I'll play, like,
01:26:34
Speaker
30 episodes of a television show you know like it's that thing and it's like don't make me watch a movie when i don't want to feel like watching it because what if the movie sucks and then i have to be there for the whole movie or like lose stuff maybe or it's like if your attention dips for five minutes that's so much more expensive in a conquest game than it is a chain of ranked games exactly uh or even 20 seconds
01:27:02
Speaker
Conquest has some good stuff. Coming back feels great in Conquest. Conquest and Sanctum Showdown, I think that's something that those two modes have that none of the other modes achieve, is you can come back from being quite far behind and still win, and that feels cool. Yeah, it does.
01:27:18
Speaker
ah Okay. So, acknowledging this is all super subjective, and also this is like, this is already three people with different opinions merged together, but this is what what

Game Mode Rankings and Teasers

01:27:27
Speaker
we ended up with. The best mode in the entire game, S tier, Arena Grande.
01:27:31
Speaker
A, Ranked, Sanctum Showdown, Grand Arena. B, Battle and Conquest Mode. C, Team Clash and Sanctum Showdown Surge. D, High Voltage and Deadpool's Diner. Again, I think Diner plays fine, but it just kind of fails to do what it what it means to do. And F, the worst mode in the game, High Voltage Overdrive. I feel really good about this list, actually.
01:27:53
Speaker
You do? Okay. Thanks for talking about game modes. Yeah, maybe I exerted too much power on it, but thanks for talking about game modes. I think it looks great to me. I'm just like, it can't be that much in agreement with my tastes. My tastes are wrong. You and I have very similar tastes, except you can tolerate conquest better than I can.
01:28:14
Speaker
Maybe you value the snap more than I do. I don't mind that Grand Arena doesn't have snaps. um Okay. Well, we have secret homework next week. Ben, are you prepared to assign it?
01:28:28
Speaker
You know, I had a couple of thoughts. They're both so good. Wait, we're doing season rankings next week. Never mind. Hold it for another week. Nope, nope, nope. I felt terrible last week. I was like, I could be giving people extra time to do the secret homework if they wanted to play along at home or you even for my ah my co-hosts.
01:28:48
Speaker
But actually, I'm giving myself extra time. Here's the secret homework. Not next week, the week after that. You gotta brace yourselves and bring your best judgment and decision making because that's right.
01:29:06
Speaker
It's back. Zombie Richard Reads presents Snap Your Own Adventure Chapter 2. all you have to do is bring yourselves. You don't have to do any preparation. Easy homework.
01:29:19
Speaker
Yep, yep. yeah We'll be choosing our own adventures and it'll be great. I hope. That sounds super fun.
01:29:29
Speaker
Okay. ah If you like what you heard and surely you did or you wouldn't have to listen to us for the last 90 minutes, do all the interacting stuff. Feed the algorithm.
01:29:40
Speaker
Feed us.
01:29:43
Speaker
we We read the comments.
01:29:46
Speaker
never managed to say that in a convincing way but it's true we are in there replying to the comments hitting like and heart on it it happens it really does um we share them amongst ourselves sometimes uh if you want to hear our rankings for june season that will be next week same snap time same snap channel
01:30:13
Speaker
we did it We did it once again. 92 times. Yeah. We didn't do too bad. We did datamines and we only went like half an hour.
01:30:25
Speaker
think the tier list was the thing that took the... I mean, did it take longer? Probably not longer than datamines. don't know. But it's okay. Hopefully it's okay. I'm sorry if it wasn't.
01:30:37
Speaker
Anyway. Anybody have a quick outro thought? Hmm.
01:30:43
Speaker
can probably conjure one i've been reading dungeon crawler carl oh you are we'll have to a secret homework where we discussed i was reminded i was reminded by last week's episode that the eighth book had just come out and i've been listening to it at the store yeah yeah how far along are you in about halfway through i am also about halfway through oh my gosh i've noticed I've noticed some editing issues. This is the paperback I got. I'm like, y'all couldn't have corrected this between the hardcover and the paperback? Oh, really? There's a where Princess Donut was devastated to learn of something. And I'm like, I'm pretty sure she was devastated.
01:31:25
Speaker
But missing a couple letters there. And then a couple other things like that. There was a part where Carl sneaked. And I'm like, Sneaked is correct. It is correct, isn't it weird?
01:31:37
Speaker
Isn't it weird? I feel like I hear more people say Snuck, but Sneaked is correct. Snuck might also be correct at this point because of how many people say it. don't know.
01:31:50
Speaker
feel like I mostly see Snuck in print. I feel like Sneaked is weird. There was a time where Snuck was wrong.
01:31:59
Speaker
How many hundreds of years ago? Probably just decades. I think like 50. I don't know. I don't know. I wasn't around back then.