Speaker
I think it's still a good card and a good tool in that, like... ah Harking back to what Ben said earlier with like what's interesting in card games is not when you build a deck and you just see if it comes together or not based on your draws. It's when you play situationally, which is why I always love playing locations. It's how I win with like stupid decks. It's like it's doing things situationally that that's engaging and that's fun. And I feel like, you know, that's kind of, for me, I think what the new place, hopefully, of Gambit, Horseman of Death will be, is that, sure, they can copy it a bunch of times. When the deck they're playing against, like a Zoo deck, makes sense for that. But there's going to be a lot of times where it's like, he can't take out an Iska now, so like, pshh. You know, like, the fear I have for this card is so much vastly reduced with just the fact he can't take out four costs. You know, you can't take out a drachnop. Because before it was like, it was it was so damaging because it's like, yeah, you take out a morbi you take out your two scaler, you know, whatever. And that hurt really bad. but It's like, not only that, one of the copies would take out your four costs. That was like a huge power that you were winning another way and you just couldn't survive all the ca- casualties are mounting we can't we can't survive this so um so i hope that this represents a good like the bad thing is just like decks built mostly around as many copies of gambit and pulling that off if you can that's where you see magic in decks like the combo is so like this is the combo so we're magicing until we get there and doing what we have to and this is like oh here's another tool that like some decks it would be useful this to be the card you copied