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C1 Ep. 145 The Nightmare’s Dusking Chapter One image

C1 Ep. 145 The Nightmare’s Dusking Chapter One

E147 · Eberron Renewed
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280 Plays5 years ago

The end of the road rapidly approaches as Booyah, Beric, Dex, and Bhimaani find themselves in the heart of Dal Quor. Only one question remains, once they initiate the turning of Dal Quor will they be able to hold the line long enough?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Charles Compton, Richard Cree, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Rebekah Miller, Eðvarð Arnór Sigurðsson, Michael Clark, and Dustin Troupe.

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Transcript

Introduction and Sponsorship

00:00:00
Speaker
The following episode is brought to you by the generous donations of Elizabeth Clark, Darryl Delaney, Ryan Royce, Darren Katska, Irene Villarito, Laura Pickron, Devious Poptart, Natasha Rallerson, Richard Cree, The Cam Family, Charles Compton, Dustin Troop, Rebecca Miller, Edvard Arnoff, Michael Clark, and David Scrams, along with all of our generous patrons.
00:00:32
Speaker
D20 radio, your gamer's role.

Podcast and Campaign Introduction

00:00:50
Speaker
Hello and welcome to Everon Renewed, a D&D 5th edition actual play podcast set in the Everon campaign setting. I'm your dungeon master, Eric. I'm Philip. I'm Randy. I'm Jeff. And welcome to another episode.

Previous Session Recap

00:00:59
Speaker
Gentlemen, what happened last time? We fought a big guy. Big monster. An astral dreadnought. Big ol' big ol' boy. Absolutely slow. Big boy. Yes. We were happily able to land on his back and fight him as in a rodeo rather than be swallowed by him or

Mission Strategy Discussion

00:01:20
Speaker
Yes. Have our magic disabled by him or any of the other terrible things that might have occurred. But we we did defeat him and the episode ended with us
00:01:30
Speaker
where we need to be heading towards the uh that we have insight now the giant machine that we are tasked with destroying and the last thing that we were told was bamani saying once we touch it they'll all know and it is like super duper on so girlfriend it is so on
00:01:52
Speaker
All right, so yeah, you all are within sight of the of the Eldritch machine that you've heard so much about.

Preparing for Battle

00:02:02
Speaker
Like I said, there's a courtyard, kind of a circular courtyard that it's sitting in the center of from the edge of the buildings where you have a reasonable amount of cover. I would say it's about
00:02:20
Speaker
50 feet, like 50 foot radius is the size of the courtyard. So 100 feet across total.
00:02:29
Speaker
Alright, before we go, and Barak gets them all, and he's going to grasp Coming Dusk, and I'm going to use all three of my castings of False Life on Dex, Booyah, and Bamani. So each of you is going to get False Life cast on you, which means... Randy, would you roll that d4? I don't have one out. I almost never did one.
00:02:57
Speaker
I got one. Okay. Hey. Nice. Uh, okay. So that's eight loss. So you all get 28 temporary hit points. Wow. I am a, I'm a tank right now. Yeah. I mean, but they'll go away before your regular hit points. Um, okay. So,
00:03:25
Speaker
Yeah, Bhimani is gripping the spear and just kind of looking to you all for your word. Booyah goes to Beric and reaches up and touches him. And Booyah, touch friend, give endurance like bear. What happens with this?
00:03:55
Speaker
2d6 now will these hit will these temporary stack on top I don't have him so I'll give them to you guys yeah so that's you have 10 temporary hit points awesome and you have advantage on Constitution checks nice okay and I think he wanted to do something else too
00:04:22
Speaker
Dex smiles at what a good team we've become and recognizes he can do nothing to help us.

Character Level-Ups

00:04:28
Speaker
Nothing you can do in this situation. Magic's so weird, guys. Oh, hey, we leveled up. So would we like to real quick go around and share what we got? Because I know Jeff is real excited about this. Yeah, let's go and share level up info and all that fun stuff. OK, I'll go first. Yeah. So.
00:04:47
Speaker
I have reached fighter level 5, and so yes, yes, I agree. And so here we are, the last session that I will ever be Dex, and I finally get to attack twice on a turn. Nice. Welcome to the club, buddy. Hit the air horn. Ribbon ribbon.
00:05:07
Speaker
I as it turned out have been playing a level down for some amount of time. Yeah So I got two warlock levels. So at level 10 warlock I so level 10 ability for a hex blade I Find kind of cheap Because it basically means that the target of my hex blades curse when they hit me with an attack I get to roll a d6 and our four better actually they missed and
00:05:34
Speaker
And I think I'm on record as not liking that kind of ability so I talked to Eric about it He was cool with it and we swapped it out for the ability from the undying patron Which is much more flavorful though probably not as relevant to what we're about to do which is the bear no longer needs to breathe eat drink or sleep and Also incidentally if he survives this he will now age at one tenth the normal speed. I
00:05:58
Speaker
Flavor over utility in the final session is the most Philip thing that I can think of. And then for my 11th level, I got my first Mystic Arcanum, which is I get a sixth level spell that I can use once a day and doesn't cost me one of my spell slots. So I got that and I have Investiture of Flame. So that was it. Wonderful. I took eighth level in Cleric and took toughness for some hit points.
00:06:29
Speaker
So, okay. Good choice. Went up there and also at eighth level, I have, what is it called? Divine Strike, which does an extra 1d8 points of damage on a, one time in a turn on a hit. And the spell I took, Booyah goes over to his other friend, Dex, and touches him on the arm.
00:06:58
Speaker
Booyan no decks move fast, move quick.
00:07:03
Speaker
And boy, I want to move better. So now, even though difficult terrain doesn't affect you, I don't believe it's still not. And spells or other magical effects cannot reduce your speed at all or cause you to be paralyzed or restrained. And you can also spend five feet of movement to automatically escape from non-magical restraints. So glad that this is. So if you're grappled,
00:07:32
Speaker
If you're grappled, you can just get out of it. Just be not grappled? Just be not grappled. That's awesome. You automatically escape. Eat it, Eric.
00:07:42
Speaker
I wasn't planning on trying to trip you up anyway. Boy, y'all want friend, be safe. And for my DM leveling. I got this nice. Three times per session, I get to just crit. I got this nice. You do have a knife. That wasn't fun for me. Come on. OK. Swing swords around safely. So yeah. I do it professionally. That's true. Not that kind of sword, though. What are you here for?
00:08:11
Speaker
What are we doing today? What are we doing? Well, thanks for listening to the episode. We're going to see you next time. OK, so we can see our destination. You can see it like across the courtyard. There's nothing between us and just to recap, basically, you've been told the destiny arms basically need to make some level of contact with the eldritch machine to where the energy from the stones can be bypassed into them or into the machine, which hopefully will cause it to overload.
00:08:40
Speaker
Um, you don't really have any clear indication of how long this is going to take or, uh, what happens if the weapons get ripped out of the machine, um, after you've made contact, anything like that. So, um, so yeah, that's what you got. Let's do it. I mean, I suppose.
00:09:05
Speaker
We can just, I agree, let's do it.

Investigating the Eldritch Machine

00:09:08
Speaker
But I think we need to go up there and find a spot that each of us feels like our weapon could gain some purchase, and we need to do it simultaneously, right? Because we don't know how quickly they can get here. There's definitely some people who are going to be here immediately after. Right. Everyone give me either perception, investigation, or insight. All right, Laura. I let her die. Pretty good. Three ones.
00:09:32
Speaker
Lord's dice got me a 20. You said perception was on the table? Yes. 37? Is that good?
00:09:40
Speaker
22. 22. And mine's a 29. Whatever. You stop making all roles so much. So what you all note from your amazing roles, it's nothing particularly special, so don't get too happy. This guy can make it pretty special. For being the central city of Dao Kor, it's kind of a ghost town. You guessed when you came into this sphere,
00:10:10
Speaker
Um, I mean, the, the total sphere you would guess is two or three times the size of like the surface area of storm reach. Like this is a big capital and you haven't seen anybody. Like you haven't had to try and avoid anybody. Um, nothing. Um, Hey, can you.
00:10:32
Speaker
Can you sense anything that we can't see I mean My my ability was to since where the weapons where I can't But I mean looking through my With my vision do I know it's magic everywhere. So okay. Yeah, it's from from my perspective. It's all magic. She's like a disco ball Yeah, it's it's just various. I'm just navigating by various brightnesses But yeah
00:11:02
Speaker
So what you can further glean from the super good role that Dex had. Dex, you kind of put the pieces together since you got over a 30, I'll say. It actually sends almost a chill down your spine.
00:11:20
Speaker
because you realize they sent everybody. So, yeah. In that case, I would like to look around and I'll rope my eye as well. Do you see any kind of like planer gates or anything? Some place that we might see when they start coming back here, like Bhimani says they will. Bhimani, you see anything here? Anything looks like where we might expect them to come from? I didn't see anything on the way here, so.
00:11:50
Speaker
Yeah, just Booyah sense a gate anywhere. Yeah, because you would know you sense points around the the plane that kind of match up with where the obelisks would be. So basically they would travel back through the portals that those obelisks created Booyah see many points come back by the guys. Yeah. You see at least.
00:12:16
Speaker
Seven. So major points of exit from this plane. Give me an arcana check. What arcana? Nine.
00:12:37
Speaker
That would be a 10. Okay. So yeah, you just, you sense planar gates, like all over the place. So yeah. Well, no sense worried about it if there's so many of them then I guess. Yeah. Can I use my 20 for something? Oh yes. What would you like to use your 24? I would happily take suggestions too, boys. Um, when we start,
00:13:02
Speaker
putting our weapons into this thing. Am I understanding correctly? We're going to put our weapons in this and they're going to stay there and we're going to have to defend. Yeah. Yeah. For a certain amount of time. That would be your assumption. Howard, if you have balloons, baby. Could maybe we delay the inevitable by around. Around to prepare. Sure, I'll manifest it in a certain way, but.
00:13:29
Speaker
Yes, you will. You will get essentially in 40 turns a surprise around where you get to do something before imminent threat. That sound good, guys? Yeah, that's great. Yeah, awesome. So.
00:13:44
Speaker
We arrive at the machine and I would like to give it a once over

Confronting the Machine

00:13:50
Speaker
to see if there's places that I mean I'm assuming we're not gonna smash these into the machine and that's how we get them to connect like there's is there like nooks crannies we lean it up against it I mean I was gonna look to see since he's kind of familiar with these types of things yeah
00:14:06
Speaker
to see if there look to be like optimum spots, maybe to. So, yeah, it's fine. You both can give me investigation.
00:14:21
Speaker
While they are investigating, Barrick knows he's not really helpful in this, so he sort of steps over and he's going to just create bonfire on the ground in front of him and just create a little silver fire on the ground and just sort of stand nervously around it.
00:14:41
Speaker
Okay, so Dex, Booyah, you're both looking it over. Booyah, you think you see some spots that might work. And there's kind of a faint orangey glow around it. Seems to be some kind of protective shielding. Dex, with what was yours? 34? 34. Okay. Yeah. With your really high roll, you realize you see some of the Kyber crystals that have been inserted in this thing.
00:15:08
Speaker
um they're starting to get some wear on them it seems like they're similar to what you learned about the obelisk of this thing burns up kyber crystals cards i think is what you mean kyber shards dragon shards um the star wars behind me i would like to uh take those out and turn and make a lightsaber real quick um that would be useful jeff in 1977 a movie came out called
00:15:31
Speaker
Look, which I actually saw in 1977, my dad. So you see the Kyber Dragon Shards. Who didn't? They're starting to get some wear and tear. So you actually think, especially with the more pointed objects, you might be able to...
00:15:48
Speaker
shove them into the slots and cause the dragon shard to shatter and that would be a great, since that's what it's drawing energy from, that would be a great point to like start siphoning energy into it. So even the mall kind of has like spikes and stuff to where you could probably. Right. So that's three of the four of them, right? All four of them. Yeah, because the other three are all bladed. Yeah. Yeah.
00:16:12
Speaker
Kind of is. It's got a head. It's got a... The point with the sharpie bit, right into the glowy thing. Stop me if I'm going too fast. Okay, so yeah, that's what he got.
00:16:29
Speaker
All right, I say to them, hey, everybody, look around. See how this one here is looking kind of brittle? Let's all look around, find another one like this, and just jam what you got right in there on the kind of... On the most Dex plan ever. That's the plan. Yeah, I know. I love it. It's the goal on the kind of Eberron 3. I don't know. So Barak turns back around from the fire and gets out the... He has the sword and comes over.
00:16:58
Speaker
I assume with the gear abilities, you have no trouble finding. Yeah, I assume I can find, but what from his description I can find. Yeah. So this might be the last thing we do together. Yeah. I wouldn't say good.
00:17:34
Speaker
You two are the closest friends I've had. In my life. And, um... If this is the end, then... Well, it's uh... It's good company to end it. We have no other company, no better way. We fight, good fight.
00:18:06
Speaker
Yeah, I told you guys already I'd die for you, so I guess I may as well die with you, but I'll save anything else I might have to say for when this is over.
00:18:24
Speaker
We have to get out of here really fast, which seems likely, right? I will probably have to do it by casting a spell that you would in theory have a right to resist. Please don't get more. However. Hey, the money. You mentioned that we know that it was working when you died and all the other Corey kind of stopped wanting to kill us, right?
00:18:54
Speaker
Yes. What? What do we know about how long we've got to get back where we need to go? Do we have any, do you have any idea? Nothing like this has never been done before. Of course. I know that based on my time in Cauvert and the nature of the
00:19:21
Speaker
the entity from which we gained this energy for the stones. Whatever explosion comes from siphoning this power into the machine is going to be powerful. I will do my best to let you know, as I feel as I feel myself begin to fade, that it's time to go.
00:19:49
Speaker
But it may be instant. Um, there may not be a chance for me to give you warning. So thank you for giving me a way to save my people. And I genuinely hope that I'm the, I'm the only one to not make it out of here.
00:20:16
Speaker
Well, thank you for your inevitable sacrifice. I mean, I can't put into words knowing, I'm thriving on hope right now for myself or surviving on it, but rest assured that if any of the three of us do make it home that we'll make your sacrifice and contribution as well known as we have the ability to. Yeah, I think for you and one inside you,
00:20:47
Speaker
Sure. Both make big sacrifice. Thank you. Well. One. Two. Eberron three. Eberron three.

Enemies Emerge

00:21:08
Speaker
All right, so each of you stabs your respective weapon into the Eldritch machine and you see the the orange dome surrounding it, although it seemed to be magical in nature, it shatters and kind of dissipates as it explodes out and you see the stones begin to glow brightly. This seems to trigger
00:21:32
Speaker
Uh, some kind of, uh, Booyah, you, you realize like now, like when you were trying to really hone in through that arcana check on the different planar gates, uh, there were two that were being magically obscured from you. Um, and you see, he points this out as it happens on opposite ends of the courtyard.
00:21:53
Speaker
Uh, for you two and Booyah kind of, but you two instantly recognize you see a point that starts to tear upwards of inky shadowy light and a circle forms and you recognize it to be something from the plane of my bar. So I need initiative. Oh yeah.
00:22:18
Speaker
Give me just one second to get my people written down. This heavy dice is working for me. That is an actual 20. Working for Eric, too. Eric, stop. Here, use this. Wait, where's that pink one? That sucks. I've never rolled above a 10 on that pink one. God, I tried to have a little bit of meat. What could be coming from a bar?
00:22:48
Speaker
What could be coming from a bar? I'm not out of brothers. Oh, aren't you? No. Is that a good look? You're all out of brothers. Yeah, I'm pretty sure you're out of brothers. Not out of parents, though. Wow. Well, guess what? Eric hasn't made you depressed yet.
00:23:13
Speaker
I'm going to keep trying. Here comes doula. Oh, oh, no. Oh, Draconis has switched sides. I did it. Yes. Um, Barrick, what do you got? I got an 18. Dex. 34. I rolled 18. Yeah. 14. 14 and bamani. Going back to basics.
00:23:41
Speaker
you know, where you throw me. It's like, I know exactly what that means. I mean, I could do that. That's the hand of force thing I was able to do. Oh yeah, that's wild. Yeah. Although I used that and we haven't had a short rest. So I actually don't think I can do that again. Yeah, I cannot do that again. Nevermind. Okay. Um, Dex, you are up first.
00:24:03
Speaker
What's coming through? Well, remember, you have the round to prepare anything that you want to do. I mean, the only thing I have to prepare is draw another weapon. I don't have spells and stuff. I guess just for the sake of doing it, I'll up my Ioonstone up. And boy, this feels final. You never gave me the...
00:24:29
Speaker
The pieces of the mall thing that I'm missing what those the mall is shoved in the machine right now. Yeah, that's right. Can't use it. Yeah, nevermind Back to back the old no constitution day All reliable Okay, so nothing else that you want to do
00:24:49
Speaker
No, I'm just ready to do some things. Okay. Then next up in the initiative order I believe is Barak. Barak goes back to the bonfire he created and kneels down and as he does, he will for the first time in quite some time summon Erebus as a weapon.
00:25:09
Speaker
And not speaking internally, but looking into the fire, he reaches a hand into the fire and says, Be with me one last time, and I will cast Investiture of Flame, and the flames run up Barak's arm and over his entire body. And then he stands up with the sword.
00:25:40
Speaker
Hey, you pulled that dagger was super cool. Booyah, what do you got? Um, Booyah puts one hand just kind of up in the air a little bit and Booyah call guardian who help protect and this large spectral guardian appears and hovers. Um,
00:26:07
Speaker
right around where we are it covers 30 feet how wide is this obelisk thing that we're the the machine yeah the machine oh it's um 10 feet across okay so it's gonna cover us and about 30 feet around the machine is it centered on the machine um yes so what is it what and any
00:26:31
Speaker
Preacher hostile to me that moves into a space within, actually moves to a space within 10 feet for the first time on a turn must succeed on a dexterity saving throw. If they don't they take 20 radiant damage or half as much on a failed save.
00:26:49
Speaker
the Guardian vanishes after it does 60 points of damage. Okay. That was going to be my follow-up. For a minute there. I'm still into it. Okay. It lasts for eight hours. Still does 60,000 points of damage. All right. Now, I know that I said you all will get a full round
00:27:11
Speaker
But for the benefit of Dex having something to do, now that you've gone Booyah, any creatures that were going to act after you, I'm going to go ahead and let them have their turn, just so we can get some people in the mix. Because Bamani is just readying herself. She's got her weapons out, her fists and feet. The reedgers would like to feel special also, thank you. It looks like a gleaming sword with a shield.
00:27:41
Speaker
Awesome. Nice. Okay, so yeah, Bhimani just kind of steals herself. And next up, after Bhimani's turn, well actually, after Booyah's turn. So you see a inky set of hands reach out onto both sides of the portal and tear it open. And you see this very kind of,
00:28:11
Speaker
like skinny, like it looks like a shadow, but it's a different shape. It's like thinner and like the way it moves, it's a lot quicker and it seems to be wielding two shadowy daggers as it begins to sprint towards you, just letting out this like ring wraith like scream.
00:28:37
Speaker
and then from the portal behind you you see you hear a as like a large leg comes out of the portal and kind of ducking and exiting you see this like winged demonic looking shadowy creature
00:28:58
Speaker
Step out still medium-sized but definitely like larger like then then your average medium-sized creature and you see another one of those demonic looking things Stepping out of the portal in front of you. So you have two demonic things and one kind of shifty looking guy And they are all going to rush the the Smaller shadowy guy runs 40 feet

Battle with Shadowy Figures

00:29:24
Speaker
straight at you. So he's within 10 feet. So he needs to make that dexterity saving throw
00:29:35
Speaker
17 is the DC. He passes. So he takes half damage, so 10 points of radiant damage. And since he's vulnerable to radiant damage, he takes the full 20. Darn.
00:29:53
Speaker
But he's not dead, so whatever. The demons can't make it there yet, so they rushed 30 feet towards you. Actually, that would be within 20 feet. So yeah, they both need to make their dexterity saving throws. One succeeds, one fails, so. And they are both 20 and 40.
00:30:25
Speaker
Yeah, this rule. But that would also be the end of the creature, right? Yes. So actually, the second one only takes 20 points because it can only deal 60 points of damage.
00:30:37
Speaker
So they fight through and you see the shield dissipate as the radiant energy flows over them. So now you've got one within 10 feet of you and two within 20 feet of you. And now it's your turn. That means I can fireball all three of them. Well, two are in front of you, one's behind you. Oh, OK. Sorry, you're right. Yeah, well, I can fireball two of them. You can. Gonna. DC 16. Wait, proficiency is a part of this? Equation for running a DC? Yes. DC 17.
00:31:08
Speaker
DC 17. The skinny guy passes natural one for the demons. Okay, so not terrible. And Randy, correct me if I'm wrong. That was 60 points total damage, not 60 points on a single. No, it's total. Not total. Okay, just making sure. Delta total of 60 damage. Yeah. Okay, so the one that failed takes 44 points of fire damage, the other takes 22.
00:31:39
Speaker
Wait, which one failed, the skinny shifty guy? No, he succeeded. Okay, he takes 22, the other one takes 44. Okay. And for my second action, my extra attack.
00:31:52
Speaker
I'm not to me. It only works if you use the attack action. Yeah, that's not considered an attack. It's considered a spell. Yeah. Yep. I didn't see this. I didn't know spells weren't attacks. Yeah, I can't. I can't cast a spell and then hit. Yeah. Okay. Sure. Seems like I attacked him. I don't know. Take it up with Gary, I guess. But yeah, apologies.
00:32:17
Speaker
Next time, next time though, you'll get him. Okay, anything else you would like to do with the bonus? No, I'm done, I guess. I'm just gonna stay here and wait for him to hit me with his shadow dagger.
00:32:30
Speaker
OK, so on the next. So you all hear more screechy screams from the portals behind you and two of the shadow classics run out in front of you and two more run out from behind.
00:32:47
Speaker
um and they have a speed of 40 so yeah they're gonna rush into within 10 feet of me so they can't quite um make it there but yeah they're rushing in um and then just behind them uh you heal you hear um instead of a screechy style scream
00:33:10
Speaker
It's a screechy howl as one in front and one behind. Two shadow mastiffs come barreling by the dog on one last night. Are these are these classified as fiends or? You know, I'm not sure that we've ever discovered that. What what their class, what kind of creature they're classified as are they fiends? They are undead undead. That's what it is.
00:33:45
Speaker
OK, so we're not dead, right? Yeah, but probably not these guys. Yeah, they're they're running out screeching howling. The Mastiffs have a speed of 40. So they're up there. So just the two kind of demonic things are 10 feet behind lumbering towards you as all these creatures are rushing in.
00:34:13
Speaker
The, um, now, Bear's turn. How many of them can I get into a five foot wide line? Um, I would, I would let you get, if you aimed right in front of you, a, the, the skinny guy, one shadow and a shadow demon all in one line. Okay. Uh, well it's only 15 feet long. So does that get them all? Yeah. Okay. Oh no.
00:34:42
Speaker
No, because the demon is 20 feet away. Okay, so the other two.
00:34:47
Speaker
Alright, so Barak steps over, wreathed in silvery fire, reaches back and just thrusts one of his hands out, and this line of fire just races along the ground straight ahead of him. I need the two that I can get to make a dexterity saving throw. And I am going to use the ability of coming dust to change this to radiant damage. Of course you are. Of course I am.
00:35:16
Speaker
And what was the saving time? Dexterity. So the skinny guy... What was the DC? That is a perfectly valid question and I think it is 17. 17? Okay. The shadow passes, the skinny guy does not. Awesome. So that is...
00:35:45
Speaker
A total of 27 radiant damage, halved to 13 for whoever passed. And then it's radiant, so doubled. So 26 and 54. Okay. It's going to go down.
00:36:11
Speaker
So the shadow that you hit just explodes in shadowy energy. The skinnier guy looks really bad off but is not quite down yet.
00:36:29
Speaker
kind of say a silent prayer to himself calling on the silver flame, silver flame to put text in a bad thing way. They need to make a wisdom saving throws. Who? Anything that's undead. In what range? In all ranges. I think they can see. Yeah, they can see or hear my weight within 30 feet of me.
00:36:53
Speaker
I mean, still they're all within 30 feet, but I thought surely not anything undead that can see or hear me within 30. What's the DC? 17. OK, skinny guy failed. Hold on. Let me get you everybody, though. We did 17. OK, first master fails, second master fails.
00:37:22
Speaker
Fail. Pass. One of the shadows passed. He's not going to be happy. He passed. Fail. Pass. One of the demons passed and fail. Okay, so one shadow and one demon succeeded. The ones that failed are all turned. Okay.
00:37:42
Speaker
So they spend its turns trying to move as far away from me as they can. They cannot willingly move into a space within 30 feet of me, and they cannot take reactions. They can only take the dash action to try to escape from an effect that prevents it moving. If there's nowhere to move, they can only dodge. And for how long? A minute.
00:38:07
Speaker
Although, do they get another save? Does not say any more saves. Turn for one minute or until it takes any damage. And if their challenge rating is one or lower, they're instantly destroyed. Wait, is that the case? I can't imagine for all of them. No, maybe the shadows. All but one of the shadows is dead. Yes!
00:38:39
Speaker
Booyah Cleric, Booyah Silverflame, Booyah Read Good Book. Please describe what just happened. Yeah, yeah, yeah. Really paint us a word picture. Oh yeah, well Booyah sees all these evil creatures and he's just so...
00:38:54
Speaker
taken aback by the evil in front of him, that he begins to pray to the silver flame. You know, Booyah, call silver flame, please turn back dead. Booyah need help, friend need help. We try save world, please help. And then, freak some out, man, and then start kurken. Freaks him out, man. Protect Booyah and Booyah friend.
00:39:19
Speaker
awesome okay just awesome who's left who's left facing listen this is the first way there's one shadow left okay two demons two doggies and the skinny guy they all aren't running one demon and what the one shadow that lived are still coming at you okay okay everything else is running okay
00:39:45
Speaker
OK, well, I guess I'll take my turn. So you don't have to. The skinny guy turns around and beats feet and takes off away from you all. The money is going to rush up to the one of the dogs that are both dogs are running. So the one shadow that did not get destroyed. She is going to run up and try to punch. So.
00:40:16
Speaker
That's a miss, so she's... That die is not doing well. Where's my imbalanced one that rolls 20s all the time? There you are, hold a grin. Okay, so yeah, she misses. So now we are on to the demon. So one of the demons turns around, runs away. The other one steps up to, I mean, gotta be Booyah.
00:40:47
Speaker
Why pick on the littlest guy? Yeah, the little guy who can't do anything at all. Undead have disadvantage on attack rolls against me, by the way. Whatever, I just rolled a natural one so it doesn't matter.
00:41:06
Speaker
I fear we're going to get overconfident before the next guy shows up. Okay, so he misses. He tries to slash at you with his claws and gets nothing but air. So it is now Dex's turn. He's running away. He's running away. He's running away. Demon. I'm going to step up to him with my ribbon weave. I'm going...
00:41:35
Speaker
I'm going to attack him twice. Yes. First one is a 28. 28, that's a hit. And second one is... You have pack tactics from your wolves. Wait, is the demon within five feet of anybody? No. Oh, I haven't made it up yet. Oh, I'm sorry. I thought that was what attacked you.
00:42:02
Speaker
Oh, it is. Yeah. And I have advantage. That's what I was saying. Yeah. That'll do it. Then 27. I still have advantage on that. It's spectacular. Yep. I just thought I wouldn't forget it. I wrote down advantage wolf. So yeah, they're both hitting then. They're an advantage wolf. First one does. 33 points of damage. Second one.
00:42:34
Speaker
No, he's super dead. Well, in that case, I shouldn't have used both attacks on him. Dang it. I said it on one at a time. But I went ahead and did it. He hit him so hard. He described slaying with ribbon weave. Yeah. It's been so wild. I know. So the ribbon weave... You know, it's Dex's favorite thing to do to these shadows. You just come down from the top and watch them just wisp away from top to bottom as he cleaves through them. He loves it. It's his favorite thing. Him and Shadowlight. I've never called it that, but that is its names.
00:43:04
Speaker
And he feels reinvigorated, came through the the planer gate that started it all to finish it all with his weapon, his best friends. And he did that thing the first time that was really cool with the fire. And now Dex is feeling really, really good. And I think I'm going to
00:43:32
Speaker
The other guy that still hasn't run away. I'd just like to use whatever movement I've got to get the other shadow. Yeah. Right up. Right up. They're probably all just in all right now. And they're probably all just trying to escape. You get to come back in a few rounds. All right. So it is now. Shadow's turn. So you just ran up to the shadow. So it is going to try to hit you. You've got great timing.
00:44:03
Speaker
14. No. OK, then that is a miss. Dodge it, stupid shadow fists. It is now, since there's only one shadow left, the dogs turn. So the dogs are going to rush up. One is going to. They're running away. Oh yeah, they're both running away. Definitely still within 30 feet of booty up. So yeah, they take off running. Beric.
00:44:31
Speaker
So, have we cleared one of the gates? What do you mean? Things were rushing through both gates. The gates are still open. Right, but I mean, is one of them clear of things right now? I mean, they all kind of ran in the middle and then scattered when Booyah did that, so there's nothing directly in front of the...
00:44:49
Speaker
There's only one shadow, Beric feels like his friends have this, so he turns his attention to one of the empty gates. And again, Grasp's coming desk, and I will cast Guardian of Faith. Right in front of one of the gates.
00:45:06
Speaker
This is the one that looks like the big Nightwalker from Mordenkainen's. This gigantic shadowy horned figure just appears in front of one of the gates and glowers at it.
00:45:25
Speaker
OK. So it's like it's like Tom at the mouthful just waiting. I dare you to come out. So that that thing reacts when anything gets within range of it. Correct. Yes. OK. It is now Booyah's turn. I say it was a shadow left. Yep. He's going to mark it. Fire planar justice.
00:45:58
Speaker
Yeah. That's a 15. So that's going to be... I forgot to say it was sharpshooting. Oh well. 28. Hit. The tragedy that you forgot to say you were sharpshooting. You're only going to do 50 points of damage instead of 60. No. 19 points of damage. Divine strike.
00:46:26
Speaker
Oh, I forgot. I got that little tool too. Plus six more. To see the numbers on your dice and the number you say out loud is just an exercise in cognitive dissonance.
00:46:40
Speaker
the shadow explodes. So yeah. So everything else is running away right now for the next minute or until they take damage. So we chase these guys around or do we wait and see what comes out of them? We should stay here. We're here. We're here to do this regardless. You're right. You're right. You're right. Okay. So yeah. Second question. Do we come a little too hard at this first set of guys? Cause I'm feeling it's going to get tougher.
00:47:06
Speaker
So you have the skinny guy running away, one of the demons that's still up, and the two dogs running away. Is there time to do anything? No, we're still in initiative order.
00:47:21
Speaker
The skinny guy continues to run away.

Arrival of the Tentacled Quarry

00:47:25
Speaker
He's outside of 30 feet, though, so he just can't move within 30 feet, if you correct. So they don't have to continue sprinting in the other direction. It's not like when Dex gets hit with things. It must spend its turns trying to move as far away from you as it can. OK. And it can't willingly move to a space within 30 feet.
00:47:50
Speaker
Okay, so they continue to run. Okay. Vamani's turn. Vamani kind of looks to you all and if we attack one, then that's the only one that is broken. So we could just pick them off one by one.
00:48:22
Speaker
but we gotta say this true. I mean here's the thing. Y'all know that I can chase one down, take it out, and get back here if they start coming out of these portals again. If you want to, I'm inclined to stay close. We don't know how long this is gonna take. It does seem smarter. Very well, but man, if they turn around and start heading back to us when there's already six more guys here. Boy, I'll turn again.
00:48:52
Speaker
Okay, Booyah, turn again. Okay, we got to try. We got to try. If it gets around to my turn before anything else comes out, I will try Eldritch Blasting at one of them running away because I have 120 foot range with that. Okay, just one second. I'm not wasting my last slot. Yeah, the lightning bolt. Don't. One dude.
00:49:17
Speaker
Okay, so after the Bhimani takes your lead, hunkers down, the last demon takes off running in the other direction. Then Booyah, you sense in the back of your mind, one of the nearby planar gates just got used.
00:49:44
Speaker
And you see you all Booyah, you turn because you know the direction of what just happened and you see one of the blue tentacled quarry flying over the tops of the buildings and it it's booking it. So it gets to within. I mean, it's just near the edge of the building, so about 60 feet away from you. We are see Corey come. Dex, it's your turn.
00:50:17
Speaker
I Can I hold my action until it gets in range You can delay your action. Yeah. Okay. I would like to do that. Okay Barrett We see the core coming towards us yes, it's about 60 feet away I will
00:50:38
Speaker
I'm going to use Guiding Bolt from Coming Dusk. So Barak grasps Coming Dusk, gathers energy in his hand, and launches it out straight at the oncoming quarry.
00:51:05
Speaker
Uh, 14, 14 zoom misses. Um, we're pretty squishy dudes. Yeah. Okay. But it flies. So yeah, your guiding bolt shoots through the air and this thing kind of does a barrel roll out of the way of it as it continues, uh, barreling towards all of you. Um, so now.
00:51:32
Speaker
not get a d20 to roll for me to save my bacon. Booyah reaches into a pouch and pulls out a combination of some powdered silver and iron. Walks over to Dex and touches him on the side and Booyah wish protect friend Dex from bad thing happen.
00:51:59
Speaker
Castes his spell and you have protection from evil now Not be possessed Good cuz again and and evil things have disadvantage on a taxi. Yes You can't be charmed brighten or possessed I'm always so scared when when you two starts to cast something. Yeah Think about last time that happened. I mean you lost the ability to be a bear bear It was not the last time blows the powder onto your arm and it disappeared
00:52:27
Speaker
Okay, nice into your face. Okay, it is bonus action to mark the query. The blue blue query that's coming at us.
00:52:40
Speaker
Okay. Um, that guy's still running, but Moni's turn. Um, she can't do anything from this range to the quarry. Um, the demon continues to run. That's how many rounds, three rounds, I think since they got turned. So three more rounds until they can come back. Um, no, no, it works. Seven, seven more rounds. Um, and now
00:53:09
Speaker
The demon runs away. So the blue quarry continues its movement towards all of you. And Booyah. I already went, thank you. Oh, okay. Booyah, give me a wisdom saving curl.
00:53:43
Speaker
But you're good at those, right? Well, not historically. Not so great. Well, I wonder what's about to happen. Oh, no.
00:54:07
Speaker
You take 22 points of psychic damage. Oh. As you just feel this like probe into your mind explode and it's like somebody just shoved a spike through your forehead and just hurts you. Yes. And that was from a wisdom. Yep. I'm going to die. Booyah something. Booyah head get out. Booyah. Um.
00:54:31
Speaker
And you all also see now they're within, you see them turn a corner. You see two of the scorpion-esque Cory around the corner. I like that that's the way for it. Towards you all, sprinting down the street. So it is background to decks.
00:54:56
Speaker
Oh, and this thing moved, uh, within 20 feet. So it's coming down. Okay. The, the tentacle one. If I take five, five feet worth of walking, I'll be within Rangers at angles and height making an issue. Uh, no, I'll step towards the blue guy and with my ribbon weave, I will miss him, but I will try again. Hey, wait, no, he's not with here. Anybody. I don't get advantage.
00:55:27
Speaker
Second try the 15th. Nope. OK, it is now. We're on the fourth round now, so shadows are all dead. The dogs run away. Barricature turn. OK, so dude is coming towards us.
00:55:56
Speaker
And he's I'm sorry. You said he was how far away? 20 feet away from the center of the courtyard. Okay, then I will I'll just as with Texas as Dexter I'll step forward just a little bit once again gather the fiery energy into my hand and launch another line of flame at him Okay, so a dexterity saving throw a forehand. Oh
00:56:26
Speaker
18. So he takes... 9 points of damage. Nope. 8. 8 points of damage. Alright. Umm... Booyah. Corey, Aberration? Yes. Good. Remember, going to Sharpshoot at the Corey that just got into his skull. 27. Yes.
00:56:59
Speaker
That's 34 points of damage. 34 points, okay. And second shot, same thing. That's a crit. Are you kidding me? Is that what that symbol is? No, that's a seven. It is really similar to the symbol on the twin. But that's a seven.
00:57:23
Speaker
Yeah, it's got a line through it like it really is if these lines touched it would be the same symbol That's gonna be 15 15 that's a mess. Well And that is it for Booyah's turn, okay The skinny guy runs the money is going to
00:57:52
Speaker
Okay, she's going to force so she looks at the quarry that's flying in and she pulls a fist back and like charges it and you see air begin to swirl around it and she takes a step forward and punches the air out in front of her. So this guy means to me. That's a Hadouken, right? Can we just call it now? Sure. What's that mean in red? What's Hadouken? Air punch.
00:58:17
Speaker
we're simple people like we see them so this guy failed so he's going to take 3d 10 bludgeoning damage nice
00:58:38
Speaker
So 11 points of damage and it is knocked back 20 feet and falls prone on the ground. So this thing just like backflips through the air from the force and like scatters on the courtyard. And Bamani resumes her stance between the quarry and the machine. And it is now. Demon runs, so.
00:59:07
Speaker
The the quarry gathers itself, stands back up and begins to take off across the courtyard towards. Towards Booyah, because we all know what we're doing here. Booyah, I need a charisma saving throw. Oh boy. And now eight, eight, eight.
00:59:36
Speaker
the quarry disappears of course it does um i couldn't get that what's that one spell it's like
00:59:43
Speaker
the spell evil, you wouldn't be able to use it on yourself in this situation anyway. Okay, so yeah, Booyah.

Cliffhanger Ending

00:59:55
Speaker
Okay, that's that Quarry's turn. The two other scorpion runs continue to skitter into the courtyard. They managed to get within
01:00:15
Speaker
Let me just get within 50 feet of you all. And there's nothing really they can do from that range. So. That's their turn. Well, they'll yeah, they'll stop there. OK, now it comes back around to decks.
01:00:38
Speaker
swing at this blue squiggly thing again. The blue squiggly thing's gone. Oh, the blue squiggly thing's in him, that's right. So, okay, you have to, oh crap, fine. Who's nearby? The two shadow things are 50 feet away, or no, the two scorpion things. The shadows are in the buildings at this point. They're gonna arrive back on the scene at your most dire hour, like after this wears off and they finally get back.
01:01:06
Speaker
Um, because this is the fifth round since they've been turned. So why you think about that?
01:01:15
Speaker
End of episode. Okay. Oh my gosh. Thank you all so much for listening. If you want to be part of the conversation, head on over to the Facebook group, The Geek Pantheon. We're also on Twitter and Instagram at The Geek Pantheon. We also have a Patreon. If you like what we do and would like to join our amazing Patreon community, consider heading on over to patreon.com slash The Geek Pantheon to check it out, check out all of our tiers and hop onto our Discord and get to know everybody.
01:01:43
Speaker
and we're also probably part of the d20 radio podcasting network. If you head on over to d20radio.com you'll find the best little gaming blog on the interwebs and if you head on over to the podcast tab you will find all kinds of awesome shows including the forge podcast which is all about the genesis role-playing game system specifically focusing on the foundry content fan-made content and jeff did all the voice drops for it so of that
01:02:11
Speaker
So, yeah, thank you all so much for listening. Once again, I'm your dungeon master, Eric. I'm Philip. I'm Randy. I'm Jeff. We'll see you next time.