On this episode of TCG Design Theory, Jay talks to Alex Miller, lead designer of Genesis: Battle of Champions TCG.
An often overlooked area in trading card games is movement and positioning. There are usually zones on the playing field, but rarely do we see games that allow you to move your cards as if they're on a board.
Perhaps the reason few games attempt to use card movement is because it adds too much complexity. Or perhaps movement mechanics in trading card games have yet to really be explored. Either way, there's no doubt that it offers TCG creators many possibilities when it comes to fun and fresh designs.
Find Genesis: Battle of Champions—
https://www.genesisbattleofchampions.com
Genesis: BoC on Twitter:
https://twitter.com/genesisboc
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Music Credit: Jazzy Spot by SergeQuadrado
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