On this episode of TCG Design Theory, Jay talks with Mike Taylor, co-creator and project lead of the Animal Kingdom TCG, about designing a game without using traditional combat mechanics.
In the overwhelming majority of trading card games, you’ll often find the game centered around tried and true, but typical, combat mechanics. Is it possible to make a compelling game without classic combat?
Mike walks through the design challenges he and his team went through with trying to create an engaging player experience while filling the gap that the reliable mechanics of a combat system left behind.
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Video Podcast Version — https://youtu.be/X-gRjVXcqw4
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Music Credit: Jazzy Spot by SergeQuadrado
( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )