Transcript
Biggs: Hello and welcome back to another unknown podcast. It's me, your medical hologram Biggs, and I have with me, as always, Captain Truthiness.
Biggs: Um... Oh, better than you did.
Truthiness: doing, Megs?
Biggs: Uh... better than better than you did
Truthiness: Yeah, it was fine. It was fine. It was fine. but We're all fine here.
Biggs: Uh, victory is life, so, uh, mm-hmm, yeah.
Truthiness: I'm very much dead.
Truthiness: hi So welcome into our first podcast as we go through the starting campaign for Into the Unknown. If you haven't checked us out on the YouTube channel, please do so. We are going to be going live every other week.
Truthiness: playing through that. And last week we did our first, uh, first scenario beyond the halls of the prophets. Um, Biggs is playing dominion for the campaign. Um, or I'm sorry, I'm playing dominion.
Truthiness: Biggs is playing federation, uh, for this campaign. Um, and the first one didn't go great for me.
Biggs: it know It went great. I think i think things went excellent.
Truthiness: You know what? You know, when you when you. OK, so basically everything that could go right for Biggs went right for Biggs.
Biggs: We were even right up to the complication.
Truthiness: So I feel like we were I feel like we're fairly even through the overture.
Biggs: Yeah.
Biggs: we were we were even right up to the complication um
Truthiness: With the exception that you and those stupid freaking anomaly tokens. So there's a hazard table. was interesting in this game. um Basically, 1 through 3 was a modern nebula, 4 through 5 was a fluctuating star, ah very bad.
Truthiness: 6 through 8 was a strange relic.
Biggs: Not good. Not good. that The nebula is okay.
Truthiness: Strange relic, which was very good, especially since you test on science.
Biggs: But...
Truthiness: Well, Biggs ran over three anomalies, and all three of them were strange relics. All of them.
Biggs: Every...
Truthiness: He managed to find all of them.
Biggs: there there were three There were three anomalies on my side of the board to begin with. um One I ran directly over. One, ah no two I ran directly over, and one I launched a probe into, and every single one of them was a strange relic.
Truthiness: Every single one. So advantage tokens all over the place.
Biggs: I would like to point out that you are the one who shuffled and put out the anomaly tokens.
Truthiness: hey This is lies and slander. Lies and think i think the but like I was actively avoiding them. That's just kind of a general habit. Looking at this chart again, I probably shouldn't have.
Truthiness: But at the same time, we then flipped them over at the end of the game just because we were curious. And the fluctuating stars were on my side. All of them.
Biggs: directly in front of your starting ships, but you which you successfully did avoid.
Truthiness: Yes, yes. So very... Yes, yes. but So good thing I did, but just... Oh. So it really, more anything, like I think that swung and swung the the influence to your side massively.
Truthiness: Because you get to move the influence marker twice on the success, and there was just no combat. back
Biggs: Yeah, I bottomed out the influence marker on my side, and then it just never was coming back to you.
Truthiness: Twice.
Truthiness: Twice. hi No, I moved it slightly. um moved it slightly, and then you found another one.
Biggs: who
Biggs: And I succeeded every single test, because it's a difficulty too, science plus biology. it's
Truthiness: Yeah. Um...
Biggs: And I had Federation ships.
Truthiness: Yeah, yeah. And i think i i I think I may have misplayed my Battlecruiser. I really needed to do more preparation research on where my ship should have gone. um Because I feel like I should have kind stayed concentrated in that closer ah star system.
Truthiness: i Like that the one to the right, or my right, your left, that that large 13-inch system too. Like I feel like I should
Biggs: the one the one that's ah The one that isn't just a quarter of the pie.
Truthiness: Yeah.
Biggs: The one that's half a pie.
Truthiness: Yeah. So I started by going to the one closest to mine with the battle cruiser. Then I zigged over to that one and then I finished the overture all the way in the one on your side. I should have gone from three to one to two so that both of my ships were in that single system um at the end of the overture looking back at it. Cause I, I, yeah, I was caught badly out of position with that battle cruiser.
Truthiness: um And man, your roles were, Oh, they were smoking me. um
Biggs: My rolls were hot enough when they needed to be. And then it became it became pretty apparent that I was going to win.
Truthiness: Yeah. mean Yeah, you were you were definitely going to win. um You weren't going win by like crushing me levels. um But this is again, i didn't really do the research on the scenario before we started or what it meant for the campaign.
Biggs: but
Truthiness: um I went into, well, this is how I win mode. um So, Biggs, when we hit to the to the ah complication, um the mission actions for Federation Secure Evidence really, really sting for that that Dominion ah ah directive. um Because you were banking them on your ships with your successes, so I wasn't falling behind officially so that I could just go hostile.
Truthiness: um That really... Oh, that was painful.
Biggs: who And that threw you completely for a loop because you were counting on being able to you were counting on being able to go hostile and secure some victory points that way if I was winning.
Truthiness: Yeah.
Truthiness: Yeah. Yeah. I really needed to. Well, and especially when I was so badly out of position and I realized it had to flip the complication. I really did need to do that. I was like, i I think I'm going to have to go hostile at some point to try and salvage things, stop you from scoring those victory tokens on those ships, especially when you got that double critical success and got two on the enterprise for one of them.
Truthiness: um I really, really, really needed to get a victory point for disabling a ship or destroying, I think is the only thing I get it for. I really needed to get
Biggs: Mm-hmm. And at the very least, stripping those victory tokens from that ship that I had banked on it.
Truthiness: yeah Yeah, exactly. Exactly. So I really stung, but I think the thing that screwed me the most is I had turned around the Battlecruiser, it was ready to warp toward the Defiant bring its weapons to bear, um and I had to do a Polaron Cascade to claim the objective near me.
Truthiness: No big deal. Difficulty 3, and I got to use my Op stat, which is 5, plus Ordnance for the officer leading it, and then I got to reroll Weapons Power. You know, I'm rolling six freaking dice and I get to re-roll three of them.
Truthiness: You think this is in the bag? No. No, no, no, no, no. Blue dice are the are are the fickle bastards of this game. i
Biggs: but
Truthiness: I rolled, what, one success on the first roll? one
Biggs: and then you And then you re-rolled the second one, I believe.
Truthiness: Yeah, I got two. I got two on all of that. So I think, honestly, that is what actually cost me the game after I thought about it, because I then had to use another officer to activate and get that second action to to claim that objective, which cost me the ability to either fire during ah during the, my god, priority phase with the Battlecruiser,
Truthiness: or impulse to follow the Defiant ah because, you know, it turns six, looks like I'm going to lose. What i do? I'm going to try and blow up the Defiant. So instead of starting with the Jem'Hard Fighter, which would have been in the standby phase, which would have been better, um I basically started with the Battlecruiser because it had the best success at doing damage. And yeah, then the Defiant warped with its standby action. After I shot with my standby action, the Jem'Hard Fighter is left without anything.
Truthiness: um If I had had that one more priority action, the Battlecruiser could have shot a priority action and the fighter could have fired with the first standby. Womp womp.
Biggs: Womp womp.
Truthiness: Because Defiant ended up on what? Two-haul?
Biggs: Yeah, the Defiant limped away with just two hull left and um many parts of it a smoldering wreck.
Truthiness: You know what's funny? I think actually Pierce hurt me there.
Biggs: Yeah, because Pierce pierce did...
Truthiness: Because...
Biggs: you you definitely overdid the damage to the Defiant. And Pierce meant that there was less energy that I had to spend to shields.
Truthiness: energy yeah so i think i could have if i i think you
Biggs: not that Not that I wouldn't have had three ah energy left to go to warp.
Truthiness: you actually wouldn't have you would have only had two if you had had to spend two more chills yeah yeah i you know i didn't check his pierce optional is it or is it just something that happens
Biggs: Oh, yeah, if you did if you had no Pierce on on it at all.
Biggs: That is... That is a good question.
Truthiness: Damn, you may resolve. May resolve. Ah! God! So, yeah, now I know, and yeah. Yeah.
Biggs: hu
Truthiness: Yeah. yeah Oh, man. That hurts. That hurts so much.
Biggs: Good to know.
Truthiness: Oh. oh my God. So Defiant got away at warp. um Yeah, note to self, never, ever, ever, ever use Pierce again. Not really, but, you know, it might it might not be a bad idea.
Truthiness: Okay. All right. Well.
Biggs: there's There's a time and place for Pierce.
Truthiness: Yeah.
Biggs: um And that time is that is you've got them dead to rights and you are pouring the pain.
Truthiness: Yeah. That was not it. and but That was not it.
Truthiness: And they've got a lot of shields up. And they're regenerating a lot of shields.
Biggs: i mean, heck, if you would if you had cracked a warp core or something where like all of my personnel would be knocked unconscious if they tried to go to warp, maybe that would have worked but out better.
Biggs: Mm-hmm.
Truthiness: Yeah. I think Cracked Warp Core is the only thing I didn't do to that damn ship.
Biggs: I mean, it had It had two...
Truthiness: It
Biggs: it had two ah
Truthiness: had two of the three aft damage. It had two of the three aft damage cards. And though Cracked Warp Core was not one of them. Ugh. Oh, my God. Now it's going to kill me.
Truthiness: Pierce. Pierce. Pierce. Don't use Pierce. Noted. Okay. It's optional. It says May. Lessons learned.
Truthiness: All right. Well, um so, yeah. The final score after me taking taking ah two negative victory tokens for shooting him, ah shooting Biggs first, was 7-3.
Truthiness: So, Biggs gets an Mosea for... And yeah, I also should have checked the after action port on how you get ah the strategic points for the campaign. ah Because I only got one.
Biggs: Yep. And there really aren't any good, like, what are those things called? Strategic goals for you to do on that first mission.
Truthiness: Now, now most of them are teams and, you know,
Biggs: Teams and capturing officers and...
Truthiness: Yeah.
Biggs: Mm-hmm.
Truthiness: Use glib. You didn't have a hail.
Biggs: Yeah.
Truthiness: um ah suppose it could have rammed you to just able to destroy, but if that had ever come up, but yeah.
Biggs: Yeah.
Biggs: The good news is that there will be ways for you to do that.
Truthiness: yeah Yeah. So I get whole, yeah.
Biggs: now now on the other hand Now, on the other hand, there are many Federation strategic goals that I could complete and in fact did complete.
Truthiness: Yeah.
Truthiness: How many s SPs did you get out of this stinking thing?
Biggs: Yeah.
Truthiness: Because you get, what, two for the major victory, get one for the the planetary scan, one for the strategic relics, one for the secured evidence.
Biggs: who
Biggs: yeah Yeah, so um yeah I checked all my boxes, so that's 3 SP,
Truthiness: ah
Biggs: um plus the bonuses below of plus 2, plus I checked the Launch 2 Probe Projectile Units box for an additional 1, plus I checked the Exposed 3 Anomalies box for an additional 2,
Truthiness: Plus two.
Truthiness: to five six
Truthiness: seven eight
Biggs: And then I also activated my comp faction's complication for an additional three.
Biggs: So...
Truthiness: got a lot of things to to just that you can do. It's okay. It's okay. We'll be fine. We'll be fine. We'll be fine. How does the score of the campaign work again?
Biggs: it's ah
Truthiness: is it just and MOV? I forget.
Biggs: So... So, yeah, the good news is that the the the score... is, um the score is, i believe it's four to four to one.
Truthiness: Four to nothing. Four to one?
Biggs: ah yeah. Four to one.
Truthiness: on two.
Biggs: yeah i got a major victory.
Truthiness: Okay.
Biggs: So I get four CP, you get one CP. We only get zero if it's a mutual loss.
Truthiness: o
Truthiness: Okay. Alright, well, I'm only behind by three then. You got a lot of strategic points, but i only needed one to gain Weyoun, so I'm gonna do that since like can that's now unlocked.
Biggs: Mm-hmm.
Truthiness: Oh, wait. yeah oh on Never mind. I didn't expose a strange relic.
Truthiness: Never mind. I get nothing.
Biggs: i feel I almost feel like you need a you need a bonus strategic point just to like...
Truthiness: ah
Truthiness: but if
Biggs: I feel like... Because you can't even... the way it's The way things are, you don't even get your um you don't even get your h q response.
Biggs: So at the start of task force creation, increase your core points by five. You don't even, like, you don't even have any additional guys to add. So I think we might just have to, and think we just have to,
Truthiness: Oops. It'll be fine. It'll be fine. move fine No, no, no.
Biggs: like
Truthiness: break We're going to suck it up and do this, Biggs. We're going to this the right way. I'm going to read the scenario before we play it this time.
Biggs: yes
Truthiness: Can you tell i did all of my testing in normal incidents? I'm listening.
Biggs: i'm glad to I'm glad to show you this for the first time.
Truthiness: um
Biggs: I have definitely learned a couple lessons from my campaign as to what the Federation can get away with as opposed to, you know, in the campaign.
Truthiness: Yeah, yeah, yeah. Yeah.
Biggs: And, yeah, I ah definitely entered this this mission with,
Truthiness: Yeah.
Biggs: um with some with some side objectives that I knew I wanted to accomplish and...
Truthiness: yeah
Truthiness: Yeah, I should have paid attention to those. I would have been much more aggressive at the anomalies, just, you know, hell or high water. i didn't pay attention to the chart all that much. So, you know, lessons learned, whatever. um I never really felt out of the game entirely. I really do think, you know just that one role is honestly the difference between, you know, a major...
Truthiness: victory for you. And I think would have been, in yeah, I think it would have been just essentially as high, which I mean, that's, that's kind of, like games like that.
Biggs: Probably a stalemate.
Truthiness: I like where, you know, you're, you're, it comes down to a few key things here and there. Um, and especially engaged all the way through the end of the game. It's not just blown away and the last turns pointless. Um, we were fighting, we were competing all the way up to the end, which, which was fun.
Truthiness: Um, Yeah, and even the scenario, it really didn't feel tilted away from me. you know The bombardment, or not of environment the the cascade, that, on the face of it, is really easy for the Dominion to do.
Biggs: The Peleron Cascade.
Truthiness: Yeah.
Biggs: It shouldn't have been an issue.
Truthiness: It should not have been hard. Should not have been hard. I was rolling six dice, one of them black, and ah re-rolling weapons of power. That should have been a gimme. um And it just wasn't to me.
Truthiness: Oh, well.
Biggs: Aless.
Truthiness: Alas, indeed. hu What you gonna do? But yeah, I think I had a slight misplay with the Battlecruiser. I think I could have snatched two objectives right away in that that system two had I, you know, done my picked to my proper path through the the overture.
Truthiness: And then I could have sent both of my ships at like that middle one or something like that to try and, you know, compete over that one or we're both rushing for that bath corner one or something like that.
Truthiness: Uh, um, this one did not feel particularly out of my reach.
Biggs: Yeah.
Truthiness: Um, like next week. Um, I am, I am not looking forward to, I'm not looking forward to this one.
Biggs: Don't worry too much about next week.
Truthiness: Hmm.
Biggs: So here's, here's what you, here's what you need to know about next week and something that, uh,
Truthiness: Hmm.
Biggs: something that I did not realize on my first playthrough. Mission 2 Allies of Inconvenience. The mission is set up for us to be working together.
Truthiness: Lame. Yeah.
Biggs: I know, very lame. It's essentially us against the board, but we're also competing because though the way the scoring is written
Truthiness: yeah
Biggs: Yes, we both need to avoid a mutual loss, which is bad.
Biggs: But even if we succeed, even if we defeat the rogue Jem'Hadar that we're going to be up against, one of us is going to come out on top.
Biggs: One of us is going to be the senior partner
Truthiness: and I'm just sad that I'm not going to have Weyoun along with me that can you know so that he can get evaporated.
Biggs: you've got some You've got some Vorta supervisors who can glib their way around.
Truthiness: No, it's just not the same without Weyoun.
Biggs: Oh.
Truthiness: Weyoun 4 dies in literally this mission, damn it.
Truthiness: ah
Biggs: whoa
Truthiness: by By his own Geminar, which just is just great. That's an excellent as excellent episode. Probably one of the better one one of the best ones for understanding the Dominion, the Geminar, adding backstory. It's a great one.
Truthiness: I think it's the first time we... I do believe that's the first time we meet Weyoun, one of the many, many characters played by the man.
Biggs: You
Truthiness: ah Okay, so yeah, if you haven't seen the mission that we're talking about, it's i like Allies of Inconvenience. The whole idea is yeah the whole... um The whole Gemitar rebels have you know found an Iconian civilization.
Truthiness: ah Teleporter allowed to be transported across the galaxy. and you Dominion and the Federation have to work together to shut it down. um It has a mutual loss s losew and condition or mutual loss condition for both complications.
Truthiness: um The Overture ain't half bad. It's um you know just a mission accident searching for the Gateway. It's an op stat. That's perfectly fine for the Dominion. ah Difficulty 3, you can add mechanics.
Truthiness: So I don't foresee a terribly hard time with that. What I'm not loving seeing is that both the complications have science.
Biggs: Well, the good news, one of them one of them is not a science that you're going to be using.
Truthiness: Why Dominion...
Biggs: Because you can just, yeah ah the Dominion complication, yes, the Federation complication is hot garbo for the Dominion.
Truthiness: Yeah. Yeah.
Truthiness: Oh, God, why?
Biggs: um But even still, even still like when I was doing this mission as the Dominion in my previous campaign, um I was winning.
Biggs: And I was winning by a considerable margin with the Federation complication coming up. I was still winning. It was... still winning like
Biggs: it it was
Biggs: Completing the... the, uh... coordinate the final assault. Like, if my opponent had actually coordinated a final assault with me, I would have won.
Biggs: Uh...
Truthiness: yeah Usual loss.
Biggs: But he didn't.
Truthiness: Ugh.
Biggs: The Federation didn't want to answer my hails.
Truthiness: and
Biggs: It was very rude.
Truthiness: Very rude. Yeah. So, I mean, at least I got secure the site. That's fine. And even honestly, the science test on my complication isn't too bad. It's only difficulty two. ah But yeah, um that stupid Science 4 nonsense for your complication.
Truthiness: What? What? What? Why? Why? Why so mean?
Biggs: ah the It's mean because we're with that one, we are very, very much working together. like even Even the Federation will have trouble with that four science stat
Truthiness: Yeah.
Biggs: um because it's a team unit that has to test the science stat. So it's not even like I'm getting the Constellation class to do it.
Biggs: It's gotta be ah team on the ground with my mechanic hoping that enough of your guys are backing me up to actually test, to actually scour the site.
Truthiness: Yeah, fair enough.
Truthiness: Yeah.
Biggs: And the Dominion, for the for the dominion with With a two science stat and ah decent mechanics, if I've got a unit on scene, you can still you can still scour the site pretty effectively.
Biggs: With that in mind, it's that it's the coordinating the final assault that will be the challenge. Or, you know, the Dominion complication will happen and it'll be...
Biggs: ah different set of fun.
Truthiness: Yeah. It should be fun. So what's um my ships are didn't even have the paint scratched and none of my officers in jeopardy. How does the whole defiant being a two whole thing impact your stuff?
Biggs: So I was able to repair two hull from it.
Truthiness: and Okay.
Biggs: So that means it's, it will start the next game on four hull. Um,
Truthiness: Does it have a crew step down?
Biggs: It does not... So I believe it starts with full crew because i was able to use triage to heal my crew.
Truthiness: Okay.
Biggs: So the hold is low, but the crew is fine.
Truthiness: Okay, and four is not too bad with the Defiant. um
Biggs: have
Truthiness: Yeah.
Biggs: it's not It's not the end of the world. Even if I take damage, I'm just going like one... but I think Defiant goes 4 to 3 as a color change, so not the end of the world if I take some damage.
Truthiness: Yeah.
Truthiness: Yeah, i do I do like my odds if we get into a shooting match next game, though, because you're bringing a Constellation and a Wounded Defiant. So if it goes to my complication...
Biggs: Yes, which which means if we hit your complication, it's going to be your two fighters versus... Yeah. Yeah.
Truthiness: I'll try and get to that Constellation blind spot.
Truthiness: Oh, but hey, you know what? Who knows? ah We got anything else talk about tonight?
Biggs: ah Well, we could we could talk about the first online tournament that is happening, which just by the time you're hearing this, maybe even the first game will have been played um because
Truthiness: Yeah, let's do it.
Biggs: The pods for the Unknown World Cup have been set, and we've got ourselves 12 players competing to clear the pod phase and make it onto the Swiss phase.
Truthiness: Yeah, you've set up your scenarios. I looked at mine already, and i'm I'm salivating a little bit that I have hostile teams on two of my three.
Biggs: Ho-ho!
Truthiness: But I'm really not looking at my last one. Distress call where I have to test breaking science with the minion. Oh,
Biggs: against the one Against the one Federation player.
Truthiness: oh God, is it against him? Please tell me it's not against him.
Biggs: Yep. A a and d that's you and That's you and the only Federation guy.
Truthiness: oh come on. You did this on purpose. You did this on purpose.
Biggs: i literally i literally randomly pulled for each one.
Truthiness: Regged. Regged.
Truthiness: Regged.
Biggs: um The only concession that I made is that i before I randomly pulled by the time I was getting to like, um, the B and C by the time I was getting to the lower ones, i pulled all the overtures and situations that had already been been used for those players to make sure that each game would be unique.
Biggs: So you, you do see to show the flags, but you'll notice it's A and C and B and D playing, not, uh,
Truthiness: Yeah, i'm looking at I'm looking at the situation in Hostile Raiders. I'm kind of thinking that I should lean into to that that situation ah just because, you know, keep the influence heading my way to be able to pick my complication.
Biggs: who
Truthiness: um And there's some stuff I can get some victory tokens in on that too. Like there's the Distress Beakshin.
Biggs: Yeah.
Truthiness: If it's a one or two, um i can find Survivors in an escape pod and get a victory token that way. um
Biggs: you
Truthiness: But yeah, the I do not, do not,
Biggs: You can really... you can also go um
Biggs: really um I believe Distress Call is pretty good odds for having a very aggressive um complication.
Biggs: Because I think the Distress Call is a battle.
Truthiness: Yeah, I haven't looked at the study yet. No, Detrush calls a study.
Biggs: Oh, never mind.
Truthiness: Show the flag is is a battle.
Biggs: Crud.
Biggs: Crud.
Truthiness: Yeah, have to take look and and see what there is. All All I know is you rigged it against me.
Biggs: Hmm. Hmm.
Truthiness: Man, your random your random generator failed you so bad in some of this.
Biggs: my random generator was literally me shuffling the cards and dealing them out.
Truthiness: Yeah, oh man, because you got three Federation, one Dominion, three Dominion, one Federation, one Dominion, three Federation.
Biggs: Oh yeah. that That randomness was basically, uh, when I initially did the, okay. So a little peek behind the hood, uh, I did cheat a tad because the very first time that I did it to try and, um, cause I did it to try and get people in similar time zones.
Truthiness: boy.
Biggs: Um, the very first time that I did it, I got Dominion, Dominion, Dominion, Dominion dominion for Pod Enterprise and I was like, no, no, I can't.
Truthiness: Oh, boy.
Truthiness: No, no, we can't do that.
Biggs: I can't do that.
Truthiness: ah geez.
Biggs: So one of one of them got randomly pulled out and thrown into Podsaritas and one of the Podsaritas Federation Central Time Zone people got pulled out and thrown into Pod Enterprise.
Truthiness: Got to hold into...
Truthiness: ah Yeah, that's good. That's good.
Biggs: So at least at least the Dominion has one Federation person to beat up on. ah
Truthiness: That you gave distress call to. You freaking monster.
Biggs: oh
Truthiness: a Should be a good time. i think my first game is going be on Saturday. And then...
Biggs: i would I would like to point that I locked who the players... I locked the order of the players before I generated... the overtures and situations.
Biggs: So.
Truthiness: get the all Armada old crew because I get Minty and Kravak and Loki all of whom I have played in some way shape or form in the past so it should be a good time yeah
Biggs: oh
Biggs: A good crew. I get last minute entry GP um and two folks that I don't know from Europe.
Truthiness: yeah
Truthiness: good times of course
Biggs: And then our i had to i had to make the West Coast one, the Cerritos. um And how could they not be?
Truthiness: ah How could it not be?
Biggs: not as Not as familiar with the people in this crew. So it'll be interesting to see who comes out of that. And just remember, more than more than two people can come out of a pod.
Biggs: It's not based on who scores the most points.
Truthiness: Yeah.
Biggs: You just have to get to 10 by hook or by crook.
Truthiness: Yeah. I like that. Especially how small we're doing this one this year. It's only 12 people. yeah That's nice. I like that. um you
Biggs: I think that's the way to do it because this game can encourage this game can encourage cooperation.
Truthiness: It's more in the...
Truthiness: Spirit of the game.
Truthiness: Yeah. Yeah. I think it's more in line with the spirit of the game for sure. It definitely, has there's plenty of mutual losses in there. You want to encourage people getting, you know, some points out of something, especially how you've done the, the, the point allocate the tournament point allocations for mutual loss versus not all that.
Biggs: And there's a way to like, there is a way on a mutual loss for like, if you are just absolutely annihilating ah a mutual loss, there is a way based on the the score that we've set up to come out with the equivalent of a stalemate.
Truthiness: Yeah.
Biggs: um Because if you're winning by like five points and your opponent decides not to play ball and forces a mutual loss or just,
Truthiness: Yeah.
Biggs: bad stuff happens.
Truthiness: Yeah.
Biggs: We should get some points out of that.
Truthiness: yeah Yeah, i like I like the chart you came up with. ah I think it's going to work very well.
Biggs: we'll We'll see. We'll see.
Truthiness: um
Biggs: the This is, again, this is the first real event. So we'll see if the MOV chart makes sense, if that needs to be adjusted somehow.
Biggs: um Maybe make it so that the MOVs scale up They can't really be scaled down much. ah And yeah, maybe it'll turn out great.
Truthiness: Yeah, we'll definitely see how it goes. ah yeah We'll see. And I think Nova Open is planning on doing an in-person event this year. That happens Labor Day every year. like My friend Eric is running both that and the Armada events. So I think he's looking to maybe do kind of a similar thing where he's going to kind of do a trial run for how you know events should go.
Truthiness: maybe at that point, maybe we'll have the Klingons, supposedly. The Q3, yeah.
Biggs: Won't that be nice? Q3 could be, could be, uh, that Labor Day is certainly in the middle of Q3.
Truthiness: Yeah, could be. We'll see. Yeah, we'll definitely see if the Klingons definitely see if the Klingons managed to make their debut.
Truthiness: I greeted Biggs with that one tonight.
Biggs: Uh, well, I think that, uh, that's going to be a short one today, but,
Truthiness: Yeah, I think so. We'll probably have more to talk about as we, you know, the next next mission looks like lot more involved. We get more of the, you know, the the campaign's designed to add more elements to just, you know, it's intended to be a learning campaign. So next week we could get to add teams and, you we've got all the directives in play this time.
Truthiness: So we'll definitely have a lot more to talk about, I suspect. So yeah, until next time, have a good night.

