Transcript
Biggs: ah Hello and welcome back to another episode of the unknown. into the unknown. The unknown podcast.
Truthiness: Unknown podcast. Come on, man.
Biggs: We're very unknown.
Truthiness: We may be a little tired tonight.
Biggs: So this one, uh, this one, we might not be, uh, doing what we wanted to be doing, which was playing our, uh, third mission.
Truthiness: Yes.
Biggs: of the intro missions, but...
Truthiness: Yes, yes. Sorry about that. we we We had big plans to do live and then here we are an hour past when we were supposed to start.
Truthiness: I've got the kids doing soccer five freaking days a week and you're coming off of a lot of shifts, right?
Biggs: Yeah, and I'm only going to be night shift this week.
Truthiness: Yeah.
Biggs: So three in a row.
Truthiness: Oh, that transition's brutal.
Biggs: And then I transition back into day shift with only 24 hours off.
Truthiness: So, yeah. um Yeah. Yeah. And unfortunately, we're not going to be able to record next week. So we figured it would just be better to bigs to throw together a quick outline.
Biggs: Slop you out some content.
Truthiness: Content slop.
Biggs: Some content from the content slop trough.
Truthiness: Content. Content for the content god.
Biggs: All right.
Truthiness: What's the fuck?
Biggs: So, it as you probably know, I'm your emergency medical hologram Biggs, and I have with me today, as always, Captain Truthiness.
Truthiness: Hola. All right, so what are we talking about today?
Biggs: Anyway, our slop our content slop from the content trough is going to be um planning out the complication.
Biggs: Now, I know what you're saying. Biggs, truthiness, you already spent multiple episodes on list building, on deep dives into the ah overtures and complications and situations. and why why are we talking about this again?
Truthiness: Because we've played more games and we know stuff.
Biggs: because Because we've played more games, because we have more experience, Because maybe you have played more games and have more experience, and we're going to do more of a, well, let's be honest, it's not going to be advanced, but it's going to be more of an intermediate look out at how things are instead of just the evergreen overview.
Truthiness: Yeah, so I think looking through your outline here real quick, your general idea is how to bring everything together. Like, you know your heroatures, you know your complications, you know the flow of the game.
Truthiness: There's some additional stuff I think Biggs has identified that we're going talk about that's just how you bring all of that together, how you set yourself up for the transition, because I think that's...
Biggs: Setting yourself up for success, especially in setting yourself up for success once the complication rolls around.
Truthiness: Yeah, because I think that the complication flip is my favorite part of this game. And like getting either your complication, knowing what's coming and setting yourself up for it can be a really like a lot of these complications score way more points than the overtures.
Truthiness: um So.
Biggs: But some of them don't.
Truthiness: But some of them don't.
Biggs: Like, for example, just to pull one out of nowhere, Race for Knowledge. that one That one, there are not a lot of points on the table.
Truthiness: Whereas what's the the one that currently has the scoring record? Because it doesn't put a... What is that one?
Biggs: cloak and Cloak and Dagger can get...
Truthiness: Yeah, because it doesn't put any flags down, so everybody and their mother just kind of sits over, object to point and barbs the ever-level yell out of
Biggs: Mm-hmm.
Biggs: I mean, heck, and ah inscrutable entity can be farmed for an ungodly number of points, too. There's there's so many ways to score too many points in some of these.
Truthiness: Okay, so...
Biggs: But...
Truthiness: yeah yeah Now that I've distracted us wonderfully...
Biggs: Mm-hmm. So that's what we're going to be talking about, but let's, let's kind of pull back from that key point in the game and talk about how you bring it all together, how you, how you bring this plan to fruition.
Biggs: And it all comes down to, again, building that task force at the beginning of the game. Now, If you're playing a pickup game, if you're... yeah Or even if you're playing the learn-to-play scenarios, the the um the missions for the...
Biggs: ah What's the word I'm looking for? Truthiness. Truthiness. Truthiness.
Truthiness: I don't know. but you thinking about a Beazoid over here?
Biggs: I'm thinking of the the the campaign. That's what I'm thinking of. The campaign. if you're If you're playing the missions for the campaign, you get to build your task force after you know what your overture and your situation are.
Biggs: And if you're if you're playing a pickup game, you also know what your complication is going to be.
Biggs: So you have, at that point, you know, based on the overture, based on the situation, based on your directives,
Truthiness: Yeah.
Biggs: what your ways to score in those first three rounds are going to be. um And that will help you.
Biggs: First off, that helps you with list building so that you can bring officers that will help you carry out the plan to score during those first three rounds.
Truthiness: Mm-mm.
Biggs: You can focus on taking, if you're the Federation, taking the right ships or flexing in officers or upgrades that help you facilitate that plan.
Biggs: but you do still have to be looking ahead those complications.
Truthiness: I would almost say like a lot of that, what device you're giving here is very Federation-focused in general. like The Federation is the more flexible faction, has officers that can accomplish all those missions. There's just some missions that I don't care what officer you bring for the Dominion, you're not going to be good at.
Truthiness: And I feel like their...
Biggs: Mm-hmm.
Truthiness: What is it? The combat ah directive? I feel like that very much is something they... are good at keeping in their back pocket. Like, I i found more in a couple missions where I just um just didn't even bother.
Biggs: me
Truthiness: Like, I i dare...
Biggs: I mean, that can be that can be part of it. That can be your path to scoring points, but you've got to you've got to go into the game having an idea of where are my points coming from.
Truthiness: Your officer selection? Yeah.
Truthiness: Yeah.
Biggs: um for the For the Dominion, it may be a good idea to go into that complication keeping your score close or even already having that two points, being two points behind so that you can get hostile as quickly as possible to get you a way to score those points.
Truthiness: yeah now you can if you and if you keep your ships together honestly you can one turn pretty much any ship the federation is going to bring like i don't know if you're going to bring down a galaxy that fast but ah a a constellation no no but a constellation you can you can pick off a constellation with relativities um but like if like i feel like
Biggs: A defiant, even a defiant's not going to hold up too well against concentrated fire.
Truthiness: That's my my play with Dominion most times is i feel like I am concentrating less and less on overshare objectives, um kind of keeping my focus on complications. So if a scenario has objectives that are just just not going to work for me, like I'm not testing a difficulty three science as Dominion. It's just I'm not going to keep up.
Truthiness: It's just not going to happen. um I like to keep everything together. um take advantage of the Federation tendency to like to spread because man, the Federation loves putting random crap on the board all over the place.
Truthiness: um
Biggs: Oh my goodness. ah If you go on to the official um the official Star Trek Into the Unknown Discord and take a look at in the 2025 World Cup um thread, they' there is the most Federation of Federation games.
Truthiness: How much crap did you two have on the board?
Biggs: we had um He had all six of his probes out. I had three probes and a shuttle.
Truthiness: Oh dear lord, yeah. Oh good god.
Biggs: it was
Truthiness: And there's three constellation class ships on this in this picture.
Biggs: There are three Constellation-class ships on the board. um One Defiant, because I was worried I might have to go hostile at one point. And not a single person fired in anger.
Truthiness: Oh this picture is this picture's ridiculous. Oh you dirty hippies.
Biggs: and not a single person and not a single person fired in anger
Truthiness: Oh god. be Be more Star Trek right now. Yeah, I just feel like i feel like that's my play that's more successful as Dominion.
Biggs: Mm-hmm.
Truthiness: like Even in a mirror match, um' I like playing the cagey, I'm going to build my influence if I've got the complication I want, and we're going to play my game when it flips. And in the meantime...
Truthiness: you want to score some points, I'm going to make you pay for it. ah So like, I'm, I'm just often as soon as like, even as early as turn one, I'm just taking my time, you know, just changing alert dials or something like that, doing kind of the minimums and just waiting to see where other ships go.
Truthiness: And then I'm moving all of my ships in one place.
Biggs: And I...
Truthiness: I'm going to keep them all together.
Biggs: And I will say... i will say that even as Federation, that isn't a terrible idea. Your galaxy shouldn't necessarily be warping in on turn one.
Truthiness: Battle Ball it?
Biggs: It should be...
Truthiness: No.
Biggs: It should be addressing the fleet. You should be setting yourself up for a splashy turn two. or maybe even just a splashy turn three.
Truthiness: Yeah. Well, and that's actually what I like to set up is like, I'm, i am, I will happily just ignore objectives on turn one and two and just kind of, just kind of see if I can stall things out until the other player passes and then try and try and jump something.
Truthiness: Cause you can, man, you can, you can, if you can knock something out, before the overture turn or before the complication flips, man, that's that's a huge advantage.
Biggs: Now you're playing now you're playing with house money.
Truthiness: um like Even even if well, and even if the combat objective flips back to peaceful, like you're now a ship and probably some officers down on the other side the table and it's yeah and hopefully you've spent your time worrying about influence and not objectives you can't pass.
Truthiness: Um, and you it's to your advantage. Hopefully sometimes the complication deck, you just don't want to, it just gives you the the bottom of the barrel and you're just like, okay, you know what?
Truthiness: I'm not even bothering. Nope. No influence.
Biggs: Well, I actually want to talk about that because there are some situations um where you may actually want to play to get your opponent's objective.
Truthiness: I don't care.
Truthiness: Yeah, especially since we're in such limited decks. It's not terribly hard to figure out what your opponent might have. Like, you... Like...
Biggs: I crunched the numbers.
Truthiness: Ooh-hoo-hoo. Ho-ho-ho-ho.
Biggs: I crunched the numbers. um the the one where you're The two that you're least likely to know what your opponent has is Battle Mystery and Politics Threat, where there are six complications between them.
Truthiness: Okay. Okay.
Truthiness: Okay. Yeah. So there'll be two that neither of you even have a choice at.
Biggs: Mm-hmm. Yeah, two two that no one even bothered to drew ah to draw. But on the other hand, if you ever decide that you want to try playing a three-player game and you know make up rules for that, ah those would be the ones that you'd have to do.
Truthiness: Hmm.
Truthiness: yeah
Biggs: Because it'd give everyone an option to have a complication. Okay. Battle Intrigue, Politics Mystery, and Study Intrigue have five potential options.
Biggs: So once you have your the two that you get to choose from, you can have a pretty good idea what the remaining three are and kind of narrow down based on what your opponent is doing.
Biggs: You might be able to guess what their complication might be. But the ones that you will definitely be able to figure out if you have an idea of what the complications are is your battle threat.
Biggs: your politics intrigue, your study threat, and your study mystery all only had...
Truthiness: Yeah. you'll Yeah.
Biggs: There's only four to go through with them.
Truthiness: So you'll know exactly what's in your opponent's hand. You won't know what they discard, but you'll know what their choices are.
Biggs: Mm-hmm. But you can guess... You can often guess pretty easily what they what they're planning on taking.
Truthiness: Yeah.
Truthiness: Yeah. Just got to remember.
Biggs: Because you know what... You know what... If you've been paying attention to... the potential complications. If you've been studying the complications, you know which one you want to draw.
Biggs: You know which one you don't want to draw. And you can be sure that your opponent's probably taking whatever you don't want, unless it's some kind of weird mirror match.
Truthiness: Yeah. Yeah. But even then, a lot of the complications give advantage to the player that flipped it. um So it's.
Biggs: I mean, there is the there is the tie that the tie goes to the player that flipped it to to begin with.
Truthiness: Yeah, yeah.
Biggs: Mm-hmm.
Truthiness: Well, there's a few placement things as well, where it's, you know, just starts with that person as well and they get to place more. So. Yeah.
Biggs: Mm-hmm.
Truthiness: so like
Biggs: My personal favorite one that benefits the player that flips it is um Tactical Extraction.
Truthiness: yeah
Biggs: I love that one. Oh, I love it so much.
Truthiness: yeah it's a fun one. It's It's certainly a fun one.
Biggs: But, mm-hmm.
Truthiness: i would, you know, I think we've talked about this elsewhere, but or while we're on talking about, you know, complications and planning, i would really love to see, um like, yeah we've got incident missions right now.
Truthiness: um One thing that I think I'd love to see I don't know what you call it, like, call it, you know, Sector battle or.
Truthiness: yeah I don't know. Or basically organized play. Type overtures. Like that's the category of them. That way you have your own subset. Of complications. And I want those complications.
Truthiness: To be faction specific. Like I want to be able to. Basically walk into a tournament. And I have my two choices. From. Let's say there's there's five.
Truthiness: five ah faction complications for perfection or four, whatever the hell it is.
Biggs: Mm-hmm.
Truthiness: And you just walk in to an organized play event and you've got two selected that you want to, that you have built your fleet around and takes a little bit of the randomness out, lets you,
Truthiness: kind of build to your strengths a little bit more. ah Because one of the things that that can be kind of irritating is you you get your two complications and they're both just terrible for you.
Biggs: and
Truthiness: You have no interest whatsoever in in playing them. um and And I think there's some real potential there to just have some some flavorable things that really benefit the faction that flips the complication.
Biggs: I will say, the that's not a bad idea, having like a faction-specific complication that can get shuffled into the deck when it's your turn to pull.
Biggs: Maybe that might be an idea.
Truthiness: you've got, good that's saying, you've already got a good bones that you don't, you can create a different type of scenario.
Biggs: Mm-hmm.
Truthiness: It doesn't have to be incident missions.
Biggs: Yeah. Mm-hmm.
Truthiness: It can be, you know, whatever you want to call these. I'm sure people who are more imaginative than I am can come up with something really good. And then you you know, have the, you basically, instead of battle, threat, politics, intrigue, the label is that organized play label and, know,
Biggs: Mm-hmm.
Truthiness: the complications are yours faction ones. um yeah Because it's it would be really easy to make that. And the bones are there.
Biggs: Mm-hmm.
Truthiness: And that's it's kind of the thing the thing i've kind of love about this system is the bones, once you get past the initial complication.
Biggs: Mm-hmm. Heck, heck with with ah with some if with some... Even some minor organized play support, those could even be...
Biggs: like cards that are handed out at the beginning of that organized play game.
Truthiness: Yeah.
Biggs: Like, okay, here's your, here's your new complications to play with.
Truthiness: yeah Yeah, I'd absolutely love to see that. It would be so fun. and They've got so much room to work with because the bones are just so good um to to start with. like They put a lot of time and effort in
Biggs: And you can feel like, like even with just the base game, this game sings. Yeah.
Truthiness: It really does. It really does. And it's part of you what I'm loving so far is that variability to play. like Even with just these limited sets of overtures and complications and situations, I don't think I've played the same game twice.
Truthiness: like It's different every single time. like There's just some variability that makes it makes it intriguing this time. you know Even if I've played Cloak and Dagger ah bunch of times on the complication, you know there's probably a different situation that's added some ridiculous obstacle in the way that's just made life that much harder.
Biggs: Well, you've got
Truthiness: Yeah.
Biggs: Well, you've got 30 potential combinations of overtures and situations.
Truthiness: Yeah. yeah And you're not going to get it, even if it's in your deck and you want to play it.
Biggs: Mm-hmm. Mm-hmm.
Truthiness: Like you got to vie for the influence. And sometimes it's just not going to work out for you. And you got to react to what the other side of the table is doing. Okay.
Biggs: But speaking speaking of that, there is something to be said about planning and setting yourself up for round three, being able to be, but even if you don't know, especially if you know which complication, because it's going to be your complication, you know, what's coming.
Truthiness: okay
Biggs: You want to be ready for it. um And you can spend, you can spend that last round being ready for that complication to flip, having the right teams already created,
Biggs: having your ships in a position where they'll be able to pounce on whatever new objectives come up, or if you're Dominion, having your ships in a position where they're going to be able to easily hail your opponent since you're down two points and start shooting again.
Biggs: But... But... but
Truthiness: Yeah, man, that's exactly how Minty and I as game one is. ah I think I flipped the the directive, the combat directive of him on turn two. Maybe it was three. And essentially, I didn't quite kill it.
Truthiness: This stupid constellation survived on one hull, but it took a critical that I was able to place in his engineering.
Biggs: Oh
Truthiness: So it couldn't recover energy. It was just dead in the water. um but it then got saved by the complication flipping back to peaceful.
Truthiness: So it got a it got a full turn of reprieve, just kind of sitting there with these poor officers just going, gotta fix it, man.
Biggs: oh no.
Biggs: but
Truthiness: We gotta fix it. Oh God, we're going to die. And then, you know, bottom four complication flips, you know, and I just shove a torpedo its way and blow up, but it still sat there. Just like, I'm still here. I'm still alive.
Truthiness: um not dead yet. That was, man, I had a great, that was another Cloak and Dyer game. But yeah, Minty, I think so far Minty's, I think got, Minty Punch in the World Cup has, I think, one of the best beats on this game I've seen yet. um he yeah he's He's always commenting on this podcast about something we got wrong in the nicest possible way.
Biggs: i will I will say that in our in our game i in our game with him, i learned more than a few rules that I had gotten wrong or or just had glossed over and didn't quite understand.
Truthiness: Well, it got wrong. Yeah.
Biggs: But conversely ah conversely, we also discovered that his understanding of one of the rules was incomplete. So
Truthiness: Yeah, and that's something that you find at the edges of this. Because, again, very complicated game to learn up front, but once you get into the flow of it, you start finding those little things and fixing them.
Truthiness: It's really any game that kind of happens, but I do feel like because the complication in this game is so front-loaded on the player, um it it creates grid great it creates great design space for the designers living on.
Biggs: and i feel like we're I feel like I'm finally starting to get there where like everything is finally finally starting to click you know
Truthiness: Yeah, and that over that that high complication creates a lot of design space later on for the designers. that they've got I love it when you can create a base of the game that you don't have to keep adding more rules with each wave to keep things interesting. You're able to tweak with the base and give things its own flavor. um This is something I think Star Wars Armada did really well um because...
Truthiness: You didn't need to add a whole bunch of rules because you had so much variability in that nav chart. You could mess with arcs quite a bit. You could mess with dice allocations, with range, um just through the sheer, that not um through the the the native parts of the game.
Truthiness: And I think that's another thing. like You can see the lessons that Gerns and Brooks have taken from their other games and how to you know keep something going for a long time without needing a bottom-up rebuild.
Biggs: Yeah, this this is definitely a game that has been that has been built. you You can see that a foundation has been put in place for other things to come in later.
Biggs: already plays tight and already it already plays really tight and and fun But you can see where there's so much more that is ready to be snapped in, like almost like the first module of an International Space Station.
Truthiness: Yeah.
Truthiness: Yeah.
Truthiness: Dude, it's right out of the box, too.
Biggs: know there's no module that's going to
Truthiness: Like, it is just straight out of the box. It's ready to go. it's tons of fun. like I, yeah, I no notes. yeah I just wish that I had no notes on the game. I just really wish this game was available everywhere.
Truthiness: Cause man, God, the, the overseas distribution is killing us. Uh, like,
Biggs: Oh yeah, yeah.
Truthiness: Yeah, because i don't think I don't think they're expecting it until in Germany.
Biggs: Yeah.
Truthiness: I think the Germans are saying like the summer, maybe it was spring. Brits are still don't have it in hand. i think there's some Brits that just freaking caved and and bought it from the U.S. and got it shipped.
Truthiness: And how that beats organized shipping companies, i don't know. But here we are.
Biggs: yeah i don't I don't pretend to be an expert on international shipping, but...
Truthiness: Let's get Colin Looney on here. He can tell us all about yeah about logistics. ah my favorite My favorite jarhead.
Biggs: you know that's I hate to say that's not the worst idea for a future episode idea that I've ever heard of.
Truthiness: yeah Get our our our marine buddy that used to be a logistics captain on here and explain to us what in the actual F is going on with the international shit.
Biggs: yeah
Biggs: Oh, logistics is logistics is difficult.
Truthiness: Oh, man.
Truthiness: Logistics wins wars. and It's hard. It's so hard. don't. Oh, God. i do some complicated things at work, but you throw logistics in front of me. My eyes just glaze over.
Biggs: Well, um, I think on that note, you folks have wasted a perfectly good, uh, better part of 30 minutes listening to us ramble about stuff.
Truthiness: Hey, I can ramble some more.
Biggs: Um,
Truthiness: Have you seen any of the... ah but I just got back from Adepticon last week. um from It was ended last week.
Biggs: Oh, yeah, yeah, yeah, yeah.
Truthiness: Yeah. um I don't know if you...
Biggs: tell us about Tell us about those ah first look at those models for the Klingons.
Truthiness: Yeah. So... um they had an interesting little treat for us. And if you're on the discord and saw crab box pictures, they had, they had the fortune the bread of prey out.
Truthiness: um And once again, i've I've said this elsewhere, but it, the Vortia is a medium base. It's not a capital ship foot stomp, which is going to, I think it tells us where they're going with the click. They're intending to go with the Klingon faction.
Truthiness: um I think you'll see a Navar, uh, like i have i can't you know say for certain i haven't seen anything but um i think anybody who knows the klingon faction from the lore background i think we ah can i expect a nangvar at some point in the near future um but models look great uh bird of prey wings move um and they had an extra treat for us they had an extra treat for us a
Biggs: Oh, so cool.
Truthiness: cloaking or decloaking bird of prey it looks funky and i don't know if it's like gonna be a a like an event prize or something they're sneaking i don't know what it is uh but they had a depticon it looked nifty as all i'll get out um so yeah jump on let me see if i can find this on the discord i'm crab box the one that posted the picture um
Biggs: I bet it's in either... Is it an intelligence brief, I'm guessing?
Truthiness: Yeah, I mean, he posted a lot of stuff during Adepticon. ah So I have no... I have no idea where you put it.
Truthiness: I'm sure it's somewhere. know it's somewhere in the Discord. i remember seeing the picture because I didn't get a chance to go see it until the next day. um it It looks empty. What else else do we have? So yeah, DeptCon, and then there there was um plenty of demo games going on downstairs. They had ah all a full starter set out, so this wasn't your traditional or the the the preview kits. It wasn't the Defiant and the Jemadar cruisers or Jemadar fighters that we have been seeing from the past year.
Truthiness: They had full-on core set intro game, like that first game of the... campaign and they had demos out on the first floor of the Bard Center um and i I was playing Heresy the first day i saw quite a few demo games going on people looked like they were enjoying it um yeah and the ships the models just look great ah attracts plenty of good attention those tables every time I walked by they were they were hopping so hopefully you know more people catch on oh
Biggs: Very cool. Hopefully they do. And if you do catch on, the best way to learn how to play is to listen to us.
Truthiness: Yeah, look at it listen to our evergreen shows.
Biggs: here Here I am advertising, advertising, advertising to listen to us on our own podcast.
Truthiness: like we We made them just for you.
Biggs: ah What, 13 episodes in?
Truthiness: yeah right.
Biggs: the
Truthiness: What else we got? I think I saw Gerns and Brooks drop in the Discord. they The f FAQ is written and heading to layout ah as of, I believe, when was that?
Biggs: ah Yeah, excited for that. i'm sure we'll be I'm sure we'll have an episode dedicated to just talking about that when it comes out.
Truthiness: yeah Yeah, definitely. ah Yeah, that was a two days ago. Gerns chined in to say that it was their top priority over the last month. um And they've been they've been pulling questions from all over. ah Board Games Arena, I think they were, or whatever the forum is.
Truthiness: um And then um then the Discord as well. Just grabbing as many FAQs as they can. I've been also trying to, you know, slide extra questions I thought needed attention on the download to them.
Truthiness: So I love working with these guys. They're super great devs. So um i'm I'm hoping they get the space because I know everybody's really worried about not that we want to get political here, but everyone's a wee bit worried about the game, and the board game industry right now.
Truthiness: um
Biggs: just ah Just a skosh. It's not a good time to be producing board game components.
Truthiness: Yeah, so especially given the struggles we've obviously seen with this game and logistics, ah hopefully the baby doesn't get killed in in the cradle. Because, man, again, were the reason we we're ragging on how much fun we're having in this game is that we want it to see be successful. We want it to continue. like It's not a selfish thing. like We want this podcast to blow up and make us YouTube billionaires. Yeah.
Biggs: I mean, we've always... For Armada, we were horse famous, but we're not going to be we're not going to be anything more than horse famous, even if this even if this game does well.
Truthiness: exactly exactly i mean we're we're doing this because we're having fun and because we're we're liking the game like this is costing me money we're not making money off of this uh because it's just fun to sit here and talk to bigs and talk to y'all about you know what we're enjoying about this game um yeah i mean i what do you think the next wave's gonna be um i i
Biggs: I'm i'm hoping for um' hoping for Cardassians and Romulans, but we will see.
Truthiness: i think what might be kardassians and klingons like i'm wondering how long they'll leave that klingon capital ship void like it feels like that's something that should be addressed sooner rather than later and then like the dominion could use a little fleshing out too and the kardassians are kind of a perfect way to do that like do you remember what
Biggs: Yeah, it could be Dominion Cardassian.
Truthiness: you mean klingon klingon kardassian
Biggs: i would give you That would give you some options. I mean, heck, we still don't know what ah we still don't know what Sway does.
Truthiness: No, we still don't.
Biggs: And it could be it could wind up that the design um the design is like here are several main factions and you take a sub-faction and then that sub-faction has sway into the other factions and you kind of have two blo two blobs that aren't completely separate but overlap a little bit and who knows?
Truthiness: Yeah.
Truthiness: Yeah, it's the one thing we don't know.
Truthiness: Yeah. yeah
Biggs: Who knows?
Truthiness: Yeah. We got check the living rule, the living rules document, which, um, oops, that, that doesn't exist yet.
Biggs: Mm-hmm.
Truthiness: So it'll be interesting to see. um You know, I think I've seen Minty speculating. Maybe it'll, you know, allow the Klingons, like, to since they don't have a capital in the the box they're coming in, maybe that's how they get a capital for incident missions in the time being is just through Sway.
Truthiness: Maybe they bring ah bring a galaxy along with them and, and you know, it's ah you know a galaxy and a couple birds of prey tag teaming or a galaxy and two vorges.
Truthiness: Ooh, ooh, ooh, ooh.
Biggs: oh ah
Truthiness: That's some beef.
Biggs: o
Truthiness: That's some beefy looking chips.
Truthiness: ah All right. I think we blather on enough for one night, unless you have something else you want to tell these fun people listening.
Biggs: ah Nope. have ah Get out there, put some put some plastic on the tabletop and have fun. It's only going to get better from here.
Truthiness: I'm not hitting random things on the soundboard. Nope.
Truthiness: All right. Y'all have a good night.
Biggs: Later.

