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Smells Like Potential

The BIG Unknown
The BIG Unknown

98 plays · Jan 24, 2025

Fleets Assemble! Biggs and Truthi finally get to every nerd's favorite pre-game activity: fleet building. 

Transcript

Biggs: Hello and welcome back to the Blissfully Ignored Gaming's Unknown Podcast. It's me, your emergency medical hologram, Biggs.

Biggs: And with me, as always, is our intrepid captain, the captain, captain, captain.

Truthiness: Nappin? Cappin? Cappin? Nappin? Cappin? God damn it, I'll have that boiler quote pulled up.

Biggs: ah Truthiness. What's up?

Truthiness: What's going on, man? How you been?

Biggs: Oh, it's good right up until I flubbed the open.

Truthiness: No, you just did a Boimler. It's okay. yeah

Biggs: Oh, ah yeah, I think we did.

Truthiness: ah We had something to talk about tonight, right?

Biggs: um We're talking about the best part of any spaceship game. No, not putting things on the table. The thinking about it beforehand, the fleet building.

Truthiness: Yeah, yeah we took ah ah we ah we had a hard time coming up with a quote to use for an audio byte for this one. Because we just there's tons of you know team coming together ones.

Truthiness: I actually thought about Avengers Assemble.

Biggs: Avengers Assemble.

Truthiness: And I thought about that one too. um And then in a bit of completely unrelated news to Star Trek, um are Star Wars Armada's final update dropped today.

Truthiness: And I was typing back and forth with our our a fellow big content creator geek. And um I'm talking about this CIS squad heavy fleet that I'm working together. And I end with a quote from Ted Lasso ah that I went, oh my God, that's it.

Biggs: That's the one.

Truthiness: There you go. Smells like potential.

Biggs: That's it. That's the one.

Truthiness: And it was, it was rather funny to watch him, uh, try and follow along. Cause I'm just talking about Star Wars, Star Wars, Star Wars. And I just say, wait, that's it. That's the name. No whatsoever.

Truthiness: He's like yeah the fleet name. No, the podcast. Come on, follow my insanity.

Biggs: Well, anyone that's followed Blissfully Ignoring Gaming for any amount of time knows that we love ourselves some Ted Lasso.

Truthiness: Of course he's he's the best.

Truthiness: Ah, all right. So shall we get into it?

Biggs: Yes, yes we shall.

Truthiness: I'll never stop with this lovely, lovely audio bite. All right. We're going to actually do this now. So today we're going to talk about ah technically what is called task force creation, I believe in the rules.

Truthiness: Um, but you know, we call it fleet building colloquially. Uh, and I think, um, the really interesting thing here are, I think that deviates significantly from a lot of mini games is you don't actually make the fleet.

Truthiness: until you know what the scenario is. that's That's quite a bit different than what I'm used to walking into. like You might go into a tournament and like for 40K and other similar games with ah with a scenario pack, but you don't necessarily know which ones are going to get picked. um This one, you know the mission and get to select your crew and your task force of ships going into the mission, you know fully aware, fully cognizant.

Truthiness: I know it's something that I'm not sure they can implement in an eventual matched play, organized play setting, but I'm excited to see if they can.

Biggs: probably not easily just because of the the i'm the time and decision paralysis that you'd be dealing with.

Truthiness: Right, but what if that's part of the competitive environment as you are rewarded for thinking on your feet and evaluating and knowing your crew and your available options and you're able to adjust on the fly?

Truthiness: like What if that's part of it? like i It's a pipe dream. I'm probably in the minority for finding that exciting, but it's definitely something potentially there that I think is is something that could be mined to be very unique about this game.

Biggs: Hmm.

Biggs: Possibly. Or there's there's steps in the process where you could um where you could kind of freeze things and say, this is where you're forming the task force for a specific event.

Truthiness: Yeah.

Biggs: And then this is going to be your task force for that event. And further on from that, your task, ah you know different things will change.

Biggs: And i'll I'll go into where that is as we go on.

Truthiness: Yeah. Yeah, and they've got tons of design space. They could make like a matched play mission deck that are yeah scenarios that are more friendly to faster play um and matched play, don't have things like mutual losses. I'd really love if they came up with faction -specific complications that just play into a faction's character and strengths.

Truthiness: May really make that overture influence matter a lot but this is all stuff down the road that Honestly probably won't even happen um just things that I would love to see happen um from an organized place perspective and and I guess we should copy I hear we're Talking mainly from that match play mode.

Biggs: Mm -hmm Yeah

Truthiness: We're not really talking campaign mode here. A lot of the stuff does carry over, it's all very similar in how you construct things, but we're not really talking campaign right now. As usual, we're kind of staying in that single game night match play kind of outlook.

Biggs: Yeah.

Biggs: Right. So that brings us to here I am. I'm showing up at game night. We really haven't been getting a campaign going. It's just some random other guy that that shows up. what How do we get things started? What do we do?

Truthiness: All right, so we've already decided match play mode, um which means we go into game mode selection. That's number one on the tech, the game setup list. Yay. We did that. So then we select mission. You can do this either by mutually agreeing or you can, you can randomize it.

Truthiness: Um, I'm a big fan of just completely randomizing the overture. Just, you know, that way, you know, they don't have to agree on anything. You just shuffle it up to something new. You know, you're going to get some repayability out of, out of this quite a bit.

Truthiness: Um, so.

Biggs: Well, you've got you've got seven, what is it, seven total overtures with five um five different,

Biggs: what's that next thing called? the the Not the complication, but yeah, the situation.

Truthiness: Oh, the ha the situation, the hazard, yeah. Yeah, and then you've got how many complications that go into this as well?

Biggs: So, ah eight, I believe.

Truthiness: Yeah, so and then yeah you're gonna generate the scenario, you're gonna, um you know in which case you'll you know have also generated the complications that you know about in your hand ah based on the scenario. So you'll have a general idea of what you're walking into and then,

Truthiness: That's when you get to select your fleets. So this is where you choose your ships and your units. And you've got this is where you have to go up into the task force selection, which is a little higher up in the rule book.

Truthiness: So that's when you first start with choosing directives. Yay. There's only one of each right now, which how they have this written is interesting. It looks to me there's going to

Biggs: Mm hmm. Like there could be other directives you could choose from.

Truthiness: Yeah, yeah, which is another thing I think they could add in for like organized match play um is you have additional objectives that might be more combat ah forgiving, like, you know, I don't know, Klingons eventually get something fun or whatever. um So once you choose directives, which are set for you right now, you then choose your core officers. You wanna go over what that means?

Biggs: ah Yes. so choosing when you're going to choose your core officers that you use the point value that's on the backside of the officer, the the committed side. Now, I think the standard way of playing is going to be with 50 core points that lets you choose a variety of of good officers as well as

Biggs: um your more generics and lets you kind of make ah reserve um some extra points for your upgrade cards and your maybe some extra defiance when you're going to when you're going to play the Use Flex Points bit at the end.

Truthiness: Yeah, so it's also, did you mention that you yeah have to choose exactly five?

Biggs: Oh, no, I did not. So you have to choose exactly five and there has to be um three of them have to fit a specific role.

Truthiness: Yeah, you have to use it.

Biggs: The specific roles that you have to choose from are you have to choose a command liaison. You have to choose a chief of operations.

Biggs: and you have to choose a head of science. And then the remaining two are called your specialists and they can do anything you want them to.

Truthiness: Yeah. Yeah. And that's, so what what do you generally look for in those roles? Like if I remember correctly, command liaison tends to match up with the Commodore, right?

Biggs: Yeah, your command liaison is probably but does not have to be the Commodore.

Truthiness: Yeah.

Biggs: um the There is a bit further on where it says your command liaison has to be and in the captain's chair of a ship, but it doesn't necessarily have to be the Commodore of your fleet.

Truthiness: Okay. Are you finding, are you finding any specific traits or values you generally like out of that command lazy on?

Biggs: um I would say what you want out of a command liaison is going to be somebody who is going to want to be sitting in that captain's chair.

Biggs: ah

Truthiness: So what probably social skills like the top tier one that led the little person with the inside the window. Um, do you find any much technical or field craft?

Biggs: Probably, you want at least a little bit of text so that you can go to warp.

Truthiness: Yeah, I think that's pretty consistently cost all of them, isn't it?

Biggs: ah Security not as necessary, although if you're picking out someone who you're intending to be your Commodore as well,

Biggs: You really want a well -rounder, someone who's going to be able to effectively hop into whatever chair you need them to be in and make it so.

Truthiness: Yeah.

Truthiness: Yeah. I mean, we might as well talk about the Commodore now. Like, um, I think I have it further down in the outline, but, um, this feels like a good place to talk about, you know, what the Commodore can do from that flagship chair and why you want something well -rounded.

Biggs: Mm -hmm.

Truthiness: So do you want to talk about what the Commodore can do?

Biggs: Yeah, so the Commodore can, when the Commodore uses,

Biggs: back it up, what the Commodore does is you can ah commit them, select any unit in comms range and have that unit perform

Truthiness: Yeah.

Biggs: in action as though the Commodore was sitting at a station on that unit.

Truthiness: Yeah, so it's kind of nice to be able to, you're literally commanding another ship that you're not on to go do an action. Something we should mention is you have to have the command role, even though they don't have to be in the command liaison slot, um and they must be your highest ranking eligible officer. So while you can put them in that specialist slot, like if you have say Picard and Cisco,

Truthiness: in the same task force, Picard has to be the Commodore. um You can choose when you're tied, ah but otherwise it goes to the highest rank.

Biggs: this This also means that it's entirely possible that you could accidentally wind up with a line officer as your Commodore if you accidentally take a bunch of ah Ensign's chiefs and lieutenants for your Federation.

Truthiness: Yes, that is...

Truthiness: Yeah, you could whoopsie daisy right into that one Hey, hey don't be knocking lower decks Look he's a zero point generic.

Biggs: ah oops Oops, your reliable commander is now um the Commodore.

Biggs: I don't know if a commander qualifies as lower decks at this point, but.

Truthiness: He counts his lower decks. He might be in charge of the lower decks, but he's still lower decks I

Biggs: Well, anyway, that's the that's the Commodore. So really, you're looking for your command liaison. You're looking for a potential Commodore candidate, um someone who's going to be able to fill in anywhere, someone who's got a good spread of skills, someone who's going to be as comfortable jumping to warp as they are.

Biggs: um doing emergency repairs as they are um telling a team to that lacks an officer to shoot another team really quickly right now.

Truthiness: Yeah. I feel like this is also a good, your your main source of like diplomacy if a, you know, for like your hails, which can be fairly important and a bunch of missions that yeah require diplomacy.

Biggs: Mm hmm.

Truthiness: I feel like this is the main one you can get that skill in.

Biggs: Exactly. Especially for the Dominion.

Truthiness: Yeah, yeah, and well, yeah, you can get in a lot of different places for the Federation, I suppose, but yeah, it's definitely where the minion tends to need it. um Okay, so what about that chief of operations?

Biggs: a Chief of Operations um is more along the lines of your ah security ah personnel. You're looking for someone who is going to be leading your teams on the ground or maybe ah maybe giving ordinance to your ships in orbit.

Truthiness: Yeah, so you just your primary shooter almost

Biggs: Mm hmm. You're you're Worf, your guy who's going to be um getting beat up so that everybody else knows how serious the problem is.

Truthiness: yeah and I feel like this is also some of the fieldcraft missions This is where your your main fieldcraft guy like yeah the away missions guy feels like this slot um I wonder if Do we have Riker yet?

Truthiness: I can't remember

Biggs: We do not have Riker yet.

Truthiness: OK, I'm going to shut my mouth then.

Biggs: I wouldn't even know what Riker would look like in this game because he's not in the game yet.

Truthiness: I'm going to just back right off of that comment, and we're going to pretend like it didn't happen.

Biggs: Yes. Moving onward.

Truthiness: Yeah, so Chief Obziad, I think Worf in particular is a good example of somebody who's both good at

Biggs: if

Truthiness: at field craft type away missions, as well as you know he's really good in that ordinance slot. I think he is one of those exemplars that's good at both. I feel like a lot of the ah the ops officers, the ops eligible officers are either one or the other.

Truthiness: They're either good at field craft or good to ordinance and not generally both.

Biggs: Unless you're, ah unless you're Talak Talan menacing third.

Truthiness: Unless you're Moog and you have, yeah ah but but man, I kapla on wharf. It's so good.

Truthiness: It's so good. I love that keyword. I'm so excited to see more of it, because you know, klayans are going to have it. like It's got to be there.

Biggs: I mean, are there going to be any Klingons that don't?

Truthiness: That's a good question.

Biggs: I think that's like a core Klingon mechanic. like ah almost like Almost like glib is for the Dominion.

Truthiness: ah yeah for the vorta in particular yeah yeah i mean we'll see um but yeah it definitely feels it feels right it feels very right like to do something awesome to get better um all right so head of science

Biggs: Head of Science. Now this is where it gets tricky because you're scientists that are out there. um This one's the the most rare one that you have to choose from. And you're looking at either getting a scientist that is high on like medical stuff or like like your biology or you're looking at.

Biggs: um

Biggs: I don't even I don't even know what else, but like that there's only so many selections for science officer, and some of them are very high ranked ah characters.

Truthiness: Yeah, they're pretty limited. um Just looking over, just looking over my Federation correct collection real quick, like you got Dax Bashir and, um my God, Picard can do it too.

Biggs: you

Biggs: Picard. And then you've got the redoubtable engineer and scholarly doctor as generics. That's it. That's five choices.

Truthiness: Yeah, and I'm actually kind of so surprised surprised not to see O 'Brien in that.

Biggs: um it's It's Yeah, he can only be operations or a specialist.

Truthiness: you are I mean, i do suppose he is I do suppose he is a chief of operations.

Biggs: So you would expect it. But

Truthiness: and

Biggs: you're here's the Here's the thing, it gets even worse with the Dominion. yours Your science officers are a founder, the female changeling,

Biggs: Henok Sanctimonious Minister, and Karima Researcher. those are Those are it. That's it. You got to take one of them.

Truthiness: Yeah, I think like I tend to default to the researcher to be honest.

Biggs: I mean, the researcher is just probably an auto -include just for that mechanical skill.

Truthiness: Yeah.

Biggs: but But yeah, if you're not taking the researcher, what are you doing? Are you taking a changeling of some sort as the scientist?

Truthiness: Oh, are you taking two changelings?

Biggs: and Mm hmm.

Truthiness: Because they are generic.

Biggs: And then, yeah, and then who's who's your commander? And oh, dear God, now you've got to protect two changelings.

Truthiness: Changely. Oh, right. Yeah, that's ooh.

Biggs: Two founders to protect.

Truthiness: Don't don't explode.

Biggs: Mm hmm.

Truthiness: Okay, and then I guess we're getting into the specialist. So that's more or less where you just start covering down.

Biggs: Mm hmm.

Truthiness: Excuse me on anything you don't have so far.

Biggs: Cover your weaknesses or play to your strengths.

Truthiness: Yep. Yep. I think this is where you, like the minion will see like second Gemadar officers constantly. Um, and you know, maybe you take an extra founder cause man, they are useful even if you have to protect them.

Biggs: And relatively inexpensive for the...

Truthiness: Yeah, they're pretty cheap for January. So we're we're getting ahead of ourselves for a later episode. But um yeah, the special is just really where you, I feel like that's where you can really play to the scenario more than anything.

Biggs: yeah

Truthiness: Like you've got an odd keyword that's not really universally seen everywhere. And like, oh, hey, Dex has one that works there. Or I but You use her special rule to try and um you know, she she gets that extra expertise dice um For tests. She doesn't have skills in um Which is nifty And yeah you know an extra weapons officer one of the things I think you really got to think about is how you're gonna split those officers and I feel like that's where your specialists really come in like I don't know about you, but I Think I prefer to have like

Truthiness: Well, we're getting ahead of ourselves here, but I think when you've got three ships, I like to have weapons officers dedicated to every ship just so they can use that extra ordinance dice.

Biggs: Mm hmm.

Truthiness: That's, I don't know.

Biggs: Well, only if you're going to be shooting, what if you're what if your plan is peaceful exploration, then maybe you'd want

Truthiness: Biggs, you are fired from playing Dominion ever again. how How are you letting Loki play the Federation and you're playing the Dominion?

Biggs: see

Truthiness: What is wrong with you?

Biggs: I'm just holding off until my Klingons arrive.

Truthiness: Victory is life. Come on. Embrace the Klingon. Go to the next best thing.

Biggs: ah Besides, he he seemed like he wanted to play Federation.

Truthiness: ah Okay. Loki, the God of Mischief, wants to be a peace nick.

Biggs: a

Truthiness: Yes, Loki. I'm talking about you. I know you're listening.

Biggs: We know you're listening.

Truthiness: We're watching you.

Truthiness: All right, now that we've creeped out a listener ah sufficiently, I'm sure we'll get teased about this relentlessly.

Biggs: Probably.

Truthiness: What were we talking about?

Biggs: ah we were We were talking about specialists.

Truthiness: Initialists.

Biggs: So yeah, use your specialist for a variety of things. um Maybe start thinking of what else you need on your other ships to make those ships work once you've you know put the generic line officer on them.

Biggs: like Which ships need a second ah ah second officer on them? Which need a third?

Truthiness: Yeah, actually, maybe before we do that, yeah, maybe before we get to that, let's let's talk about the next step in it, because you've now, you've chosen your core officers, then you create your transfer pool.

Biggs: What those officers should be?

Biggs: Yeah.

Truthiness: So that's when you, basically you take any officer who is not part of, or who is not in, yeah.

Biggs: any officer in your collection and that is, that is much further down.

Truthiness: You get to consist of six officers, and it's shuffled. So there's a difference in how you select these, but is that further down? Is that after a determined unit pool?

Truthiness: Okay, so you know first you create it.

Biggs: You, you actually, you actually select ships first and there's a reason, there's a reason for this.

Truthiness: Yeah, okay, that's what I thought.

Biggs: That's not immediately apparent.

Truthiness: Yeah, so next thing, next step is after you've created your transfer officer pool, which we'll get into some ways you can kind of gimmick around that if you have a robust collection um or friends willing to loan you cards.

Truthiness: But the next one is the actual ship selection. So it doesn't give you a core, ah in the core rules, what kind of ships you have to take. It's all scenario dependent, but they're all the same.

Biggs: Fortunately, you don't have to think too hard because the current scenarios only have one thing and that's one capital ship and two of something else.

Truthiness: Yeah, two mediums or smalls is how I like to call them. mean I think scout ship and support ship are the technical terms.

Biggs: ah there's There's actually three different

Truthiness: There's another one. It's like the specialist.

Biggs: There's three different ones that one that we haven't even seen yet. Yeah, but it's a yes scout escort and specialist.

Truthiness: Specialist. Yeah.

Biggs: I could be wrong.

Truthiness: No, scalp, support, and specialist.

Biggs: I'm i'm just.

Biggs: Scout support and specialist.

Truthiness: Yeah.

Biggs: I want to say. I want to say the constellation is a support ship.

Truthiness: Correct. And the defiant is the scout ship.

Biggs: And.

Biggs: And so is the Jampadar Fighter.

Truthiness: Yep.

Biggs: And we don't have any specialist chips yet.

Truthiness: Yeah. So Dominion. Yay. Congratulations. You're taking a battle cruiser and two Jammin are fighters. Your decision making is done.

Biggs: Yay!

Truthiness: The Federation can, especially if you are say someone who happens to have a demo kit, you can have a little more flexibility here because you actually can choose between two constellations, two defiance, or a defiant constellation as your support ships.

Biggs: Mm -hmm. So if you have a second core set or stole the stars demo kit You can ah Well, I definitely didn't so there's no need to there's no need to worry about any such things I

Truthiness: You know your store was identified in an earlier podcast, right? Well, that's good.

Truthiness: Okay, excellent.

Truthiness: So yeah, we're here is a ship selection. This will get a lot more interesting as we get more ships in here, because I think they've already confirmed some of the ships for the next wave, right? Like I think there's more Federation ships coming.

Biggs: I think I read somewhere that there is going to be more Federation ships in the Klingon expansion whenever that shows up.

Truthiness: Yeah, so I yeah, so the Federation will start to get spoiled for choice. I'm sure there's a billion freaking Federation ships and lore anyway, so it's that's inevitable. um But this will get more interesting, I think, is the game gets bigger, um especially as we get into sway, which we actually currently don't know how it works.

Biggs: Don't know the rules about

Truthiness: um It says ah not something relevant to the core set, and it will be in the living rules document. So ah waiting on that living rules document.

Biggs: But there is something there is something in there about ah using Sway to select ships.

Truthiness: Yeah.

Biggs: So there's there's something in there.

Truthiness: Yeah, so um I'm be curious to see how many like joint Klingon Federation strike forces you have. I have almost no doubt there'll be like Cardassian and Dominion and you'll need officers with Sway to get one or the other.

Biggs: Mm -hmm.

Truthiness: and That feels pretty inevitable too.

Biggs: that feels That feels reasonable.

Truthiness: So. Yeah. So what are we, what are we looking for in, I guess our current crop ships with the Federation? Cause you know, dominion is dominion. They're going to do what they do right now. Um, but like, what, what are you looking at between the defiant and the constellation?

Biggs: So you've got you've got really three options. ah The Defiant costs three points. The Constellation refunds you three points. So if you have two core sets,

Biggs: your options are as follows. um Breaking even with a Defiant and a Constellation. Making sure you have six points left over out of your core points to spend for two Defiants. And then the final option is getting yourself a lot of FlexPoints by choosing two Constellations.

Biggs: Note, you cannot spend 56 core points on officers and then try to make up the fact that you overspent by taking constellation classes. It's not allowed.

Truthiness: No, good thing you have flex points.

Biggs: Good thing you have flex points.

Truthiness: Yeah, so yeah, that's an excellent point is you can't go over 50 on your core officers before anything because the fleet selection is next after those points are allocated. So you basically spend your 50 and then you get refunded six from the constellation to spend on your flex points and your equipment.

Truthiness: So flex officers, I think that's probably the next thing to talk about.

Biggs: Yeah, that is that is the next thing. So in this match style game, what you do is you take your transfer pool officers, you shuffle them, you select two of them at random, and you now have the opportunity to pay for them out of your flex points, because all your core points have converted over into flex points.

Biggs: And they cost a combined amount equal to the social security and technical skills on that officer, which is weird, which is weird.

Truthiness: Yeah. So instead of the points that are, yeah. So instead of the points that are printed, you're totaling up their highest values in those different skill levels. Uh, so like the example here in the rule book in front of me, Miles O 'Brien may cost 12 points, but if he's a flex officer.

Truthiness: He's got one in the social one in in the tactical or one in the option tactical and one in and three in the technical um So one plus one plus three is five so you get you could get O 'Brien at a very very significant discount of seven points Yes

Biggs: You want to know the best discount? Uh, the best discount that you can get is the female changeling goes from 10 points down to three.

Truthiness: Oh, that's nice.

Biggs: That is a, that is a spicy seven point savings.

Truthiness: Oh, who's the winner?

Biggs: And that's your runner up because the true best, the true best winner is if Jean -Luc Picard decides to show up on deep space nine for the day.

Truthiness: ha

Biggs: which is 14 points down to six, giving you a eight point savings.

Truthiness: Yeah, that's pretty good. Oh, he's so good though. I have a, such a hard time putting him in the transfer pool and, and hoping for that one in three chance he pops up.

Biggs: ah Yeah, and though the worst, so the other problem that you run into is that even if you're buying them for their flex cost, they don't just,

Biggs: come in for free. They replace your line officer on one of your ships.

Truthiness: Yeah. Yeah. So bye bye reliable commander. Hello, Miles O 'Brien.

Biggs: Which I'd say is an ah a ah modest upgrade.

Truthiness: Yeah, yeah and and I think the nice part here is that you know it keeps activation it keeps activation counts less of an issue, which is always a problem in alternating activation games is you know somebody gets more activations, they try and juice their list to have more ah because just more getting to do last and then first is a big deal in a lot of alternating activation games. So they can very tightly control the activation counts in this game, which is Good, very good in my opinion.

Truthiness: But yeah, it makes for some not great investments on the reliable, like chain trading out your generic officer. um But you get some excellent trades in some cases, like I think.

Biggs: Some ways to specialize instead of ah instead of being an all rounder.

Truthiness: Yeah.

Biggs: The Dominion, especially the board of supervisors are fine, but they can be better.

Truthiness: They're very good at handing out Catcher So White.

Biggs: Mm -hmm. But they can be better is my point.

Truthiness: Yeah.

Truthiness: Without a doubt. All right. So once you've done your transfer officers, you go over to whatever points are left for your equipment. So this is where you'll want to have the whole, Oh, sorry. We forgot to talk about how to goose the transfer officers.

Truthiness: If you have one that you absolutely positively have to have, you could theoretically stack this entire deck with one generic.

Biggs: Yes.

Biggs: Mm hmm.

Truthiness: ah You got to find six copies of them, but you could do it.

Biggs: That is that is a lot of copies of the ah that's that's a lot of copies of the core set.

Truthiness: Just a bit.

Biggs: But oh, boy, if you um if you I don't know, let's say you just really love that for to diplomat and you want.

Truthiness: Yeah, for cheaper.

Biggs: A lot of for to diplomats. um just find six copies of the vorta diplomat and your vorta supervisor's guaranteed to be better.

Truthiness: Mm. All right, so back to equipment.

Biggs: well ah well well in in the future ah In a future couple of episodes, we'll talk about who we'd goose up like that.

Truthiness: Yeah. Yeah. Oh, I think that's our next episode. No, we're not spraying a spill of that one, though. OK, so equipment selection. I feel like this is mainly just going to come down to missions know i I'm not in love with like things like escape pods, but I could also see this is where like the titles come in.

Truthiness: Like if you like the enterprise, this is where you select your your enterprise title. um Yeah, it's all part of the same spend flex points. You got equipment, you then go down to auxiliary units.

Truthiness: So if you wanted those runabouts instead of the mark, the mark four shuttle or mark six shuttles, this is where you buy them here. And yeah, it comes.

Biggs: get those quantum torpedoes on the Jem 'Hadar fighters.

Truthiness: Exactly, exactly. And that's it's a spicy upgrade that's tempting, very tempting. Especially since I feel like the Dominion tends to have more points left over than the Federation does.

Biggs: Yes, just looking at just looking at core points cost, um there is no way out of a 50 core point buy that you can fill up all 50 core points just taking officers that are available to you. The most expensive way you can do it is do dupe

Truthiness: Oh, Metaclon and like four founders.

Biggs: Yeah, basically.

Truthiness: Oh, wait, a Metaclon.

Biggs: um Yeah, ah you you get 46. You get to 46 points. So even if you choose the most expensive options, you're ah you've got four points left over.

Truthiness: Wait, hold on. A Metaclon. Yeah. 48.

Truthiness: 48. So Metaclon. Female Changeling, that gets you to 21. Founder, which gets you to 30. And then two more founders. So 48.

Biggs: who am i Who am I missing?

Truthiness: Ometiclon.

Biggs: A Mediclon, yeah, a Mediclon, female changeling, and but founder, founder, founder, that gets you, that gets you, oh yeah, that does get you to 48.

Truthiness: Female Changeling. And then three founders.

Biggs: How did I wind up, what did I type in wrong to get me to, what did I do wrong to get me to 46?

Truthiness: Bad math, bigs, bad math.

Truthiness: Well, I mean, do we want to talk life and why you're on a podcast with some random nerd in the middle of the night.

Biggs: Hmm, how did I,

Truthiness: Are we talking very, okay.

Biggs: How did I get to 46? I must have i mustve clicked on ah mustve clicked on a seven -pointer or something.

Truthiness: Yeah, whatever. Um, so what are the, what are some of the other considerations you would have in making your fleet, bringing, bring your team together?

Biggs: Oh, well.

Biggs: oh so yeah um The big question is, how are we going to split our officers between the ships?

Biggs: and that it more importantly like which ships are making teams and which officers do we want to attach to those teams will also determine where we how we want to split the officers between the ships so every ship is going to have at least a line officer on it but you've got your other five officers to spread around doesn't make much sense to have you know, six crammed onto one ship and just one on the other two. So, you know, do you go, do you go two, two and four? Do you go three, three, two?

Truthiness: Yeah, I ask you to really come down to preference more anything like how you like to do your ships. Like I feel like um when I played Dominion, I really like to go 422 so that, you know, you get your one named and one generic on each of the fighters and then you kind of have the bulk of your your officers on that that battle cruiser, since that's going to be your main objective ship anyway.

Biggs: Mm hmm.

Biggs: Heck, you might even want to go 521 and just have one of those ah one of those ships just be a less effective trailing ship.

Truthiness: yeah Yeah Yeah, just use the generic to do you have to sign officer sir to every ship? I think it's just the one Yeah Yeah, that's true.

Biggs: ah I don't believe so. You've got your line officer and that's good enough.

Truthiness: And that's right because if you get reinforcements That's what you get anyway is just you know ship with line officers So you use the line officer to navigate into position and then you use the standby to shoot weapons if you need to and I may think a little too combat heavy.

Truthiness: Cause yeah, you got to cover like a range of complications on this stuff. Like I feel like that's also a big part of a fleet of roster building and and task force creation. And why it's, I think it'd be really interesting to see how they do matched play in kind of like organized play fashion.

Truthiness: Uh, because I feel like so much of the task force creation.

Biggs: Yeah, being able to being able to identify the potential complications is going to be a huge advantage when it comes to finalizing your list building.

Truthiness: Yeah. Yeah. Yeah. want to And yeah I think it would really make the, the influence in the overture but big deal. Like, you know, Federation comes rolling in stacked up with science officers and you're like, Oh God, they're going to scan me to death. Dear God. No, not their complication. I need to shoot things.

Biggs: Please, please God, let there be let there be at least one ground thing for me to land my teams

Biggs: oh

Truthiness: Yep.

Biggs: Yep.

Truthiness: All right. I think that concludes it for tonight.

Biggs: Yeah, we this we talked about this a little longer than I thought we were going to.

Truthiness: Yeah. Yeah.

Biggs: but

Truthiness: Decent episode. Decent episode. All right, folks. Join us next week or actually probably in two weeks at this point because, yeah, Biggs is going on vacation to some place a little warmer than where we are right now.

Biggs: Two weeks. Oh, yeah.

Truthiness: Um, and when we come back, we'll finally begin to full on roster discussions, starting with the dominion where victory is life.

Biggs: yeah

Biggs: And more and more importantly, the we'll start talking about the lower decks.

Truthiness: Finally, get our segment going.

Biggs: We've been waiting.

Truthiness: All right, man. Have a good night.

Biggs: You too, take care.

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