Transcript
Speaker: if beast in beauty and the beast had not succeeded in getting his dream girl and just became a meth addict as a way of coping that's pretty much that's pretty much it he hit the he hit the drugs and the sauce pretty hard and uh he just just just really took on a group of of like-minded beasts and uh pulled up in a cave
Speaker: Yeah, pretty much.
Speaker: And he's got a giant hammer and a bad attitude.
Speaker: And you've got to shoot him in the head with a magnum.
Speaker: You're listening to the Pixel Lit Podcast.
Speaker: I am your co-host, Phil the Conquistador.
Speaker: This week, we're doing things a little bit differently.
Speaker: Since we finished up Resident Evil The Umbrella Conspiracy, we thought it might be fun to talk a little bit about our experiences with the new game Resident Evil Village.
Speaker: So sit down, relax, let's get on with the show.
Speaker: So for those who don't know and just heads up, this is going to be spoilers.
Speaker: There's going to we're not going to talk around spoilers in this episode.
Speaker: Yeah, if you haven't played the game or if you've got a problem with spoilers, now's now's your time.
Speaker: Now's the time to jump off the stream of the audio stream that we call podcasts.
Speaker: Yes.
Speaker: Portable on demand, as I believe pod actually stands for.
Speaker: Is that really what it stands for?
Speaker: I don't know.
Speaker: I saw somebody, you know, somebody said that the other day and I'm like,
Speaker: It's like, that sounds about right.
Speaker: And it's probably- You've got me rapt attention.
Speaker: You're like, that's obviously what it stands for.
Speaker: I'm like, oh my God, really?
Speaker: I didn't know that.
Speaker: I don't know.
Speaker: I don't know.
Speaker: I'm back to be full of shit.
Speaker: I don't know.
Speaker: Somebody- I'm looking it up.
Speaker: Fuck it.
Speaker: Somebody on fucking Twitter said that.
Speaker: And I'm like, you know, that makes sense.
Speaker: And that's my like- What does the podcast mean?
Speaker: Portable on demand.
Speaker: There we go.
Speaker: There it is.
Speaker: There it is.
Speaker: And that's what our listeners come to us for.
Speaker: They come to us for the love of literature, obviously, the love of games, and the fact that every episode, they're going to learn something.
Speaker: Sometimes it's something that leaves them uncomfortable and sad.
Speaker: But today, it was what pod and podcast stands for.
Speaker: So there you go.
Speaker: There it is.
Speaker: You know, we could probably call it early.
Speaker: Yeah.
Speaker: It was kind of an awkward episode, but at least it was short.
Speaker: It was great.
Speaker: Yeah.
Speaker: So Resident Evil Village comes onto the scene.
Speaker: I guess the trailers for it started last year.
Speaker: If I recall correctly, it was actually the initial trailers came out along with the PlayStation 5 trailers.
Speaker: It's clearly not a PlayStation 5 exclusive, but I think that's when they were rolling out.
Speaker: I think you're right.
Speaker: There was some sort of sizzle reel kind of thing that came out at that time.
Speaker: And of course, the thing that caught everybody's attention was the nine foot, six inch tall Lady Dimitrisk, who, um, mommy.
Speaker: Yeah.
Speaker: Became God.
Speaker: Became the, uh, a geek stereotype, but sweet mother of God.
Speaker: Uh,
Speaker: Kevin will tell you guys, for those of you who don't know me, I have a thing for women who are above average height, if you will.
Speaker: Yes, he does like a tall woman.
Speaker: I like a woman who is not a shrimp.
Speaker: Let's put it that way.
Speaker: And she popped up and was like, well, this is going to keep me occupied for a while.
Speaker: Capcom knew what it was doing.
Speaker: Capcom knew what it was doing.
Speaker: Apparently they didn't, though.
Speaker: It feels like the designer.
Speaker: People are like...
Speaker: asking all these questions about her and it kind of feels like he got caught off guard like i don't unless he's just playing coy i don't know he has to be playing coy because because lady lady dimitrisk uh she is nine feet six inches tall which if you reverse those numbers you know lol and with
Speaker: triple Q cup boobs and yeah and she's shapely and buxom and all that stuff and she became pretty much the focal point of the internet for the past year or so and continuing on post release of Resident Evil Village she's still pretty much the focal point of people's infatuation with the game and
Speaker: Yeah, I think what's interesting about this is, for me, I think Lady Dimitrescu brought us to the show, basically, but everything else kept us.
Speaker: Yeah.
Speaker: Because for those of you who haven't played, she's the first boss, basically.
Speaker: Yeah.
Speaker: So the majority of the game, she is not in.
Speaker: And I found that to be a good thing, honestly.
Speaker: Right.
Speaker: Because the game is so varied.
Speaker: It goes... I think that's... I mean, you told me when you were ahead of me.
Speaker: You started playing this game before I did.
Speaker: And you told me, and I think this is still one of the best explanations of the game that I've heard so far, is basically Capcom kind of threw the zombie thing
Speaker: not out the door, but basically said, we want to do, what did you say?
Speaker: We want to do classic movie monsters.
Speaker: Yeah, it's like universal horror.
Speaker: That's what it was, universal horror.
Speaker: It meets Resident Evil.
Speaker: And I think another metaphor I used is like, it's basically like a, you know, when you get an appetizer platter and it has all the different types of appetizers on it.
Speaker: Right.
Speaker: It's a smorgasbord.
Speaker: That's pretty much what this game is.
Speaker: Yeah, it's a smorgasbord of different types of horror.
Speaker: And yet somehow they all kind of seamlessly flow from one into the other.
Speaker: Yeah.
Speaker: There's no... So much of it goes in one direction and then another and then another.
Speaker: And it's flawless in its execution.
Speaker: It doesn't feel herky-jerky to me.
Speaker: It...
Speaker: it was just smooth.
Speaker: The transitions, it was wonderful.
Speaker: So one of the things that I noticed, so, so if, if you play the game, great.
Speaker: If you have no intention of playing, here's just kind of like a rundown of what happens.
Speaker: It picks up three years after Resident Evil seven and Ethan and Mia have, they've had a daughter and they have moved to the Romanian countryside.
Speaker: They never specifically say Romania, uh,
Speaker: But it's clearly Romania.
Speaker: It's clearly in the Transylvania region because of the mountains and the wooded areas and all that stuff, all that fun stuff.
Speaker: So they move to Romania to get away from everything.
Speaker: And the game starts with seemingly Chris Redfield coming in and killing Mia.
Speaker: And it just kind of starts this whole chain of events that leads to Ethan stumbling into basically like this lost village buried deep in the valley of some countryside that doesn't seem like it's had contact with the outside world for like 100 years.
Speaker: No.
Speaker: Yeah.
Speaker: Carrier pigeons are still popular in this place.
Speaker: Yeah.
Speaker: And he has to find his daughter who has seemingly been kidnapped by some sort of monsters.
Speaker: And yeah, one thing leads to another and he ends up, as you said, the first area of the game is Castle Dimitrisque, which is where Lady Dimitrisque is kind of like
Speaker: She's the boss, so you have to fight through her daughters, her three daughters, who are actually just... Each of them are a swarm of stinging insects that takes human form.
Speaker: Right.
Speaker: That's that's the really fascinating thing about them is that the more you read about them and the more you think about it, it's like they're not actually people.
Speaker: No, they're just they're they're they're literal.
Speaker: They are a hive mind of insects that takes the form of a woman in order to trap people.
Speaker: Right, right.
Speaker: And it's, yeah, it's, I refer to them as the Fly Girls.
Speaker: Yeah.
Speaker: I like, I think that was, yeah, that was for the people who lived through the 80s in a sentient sort of way.
Speaker: But they, yeah, right off the bat, you start out in, yeah, a classic gothic vampire tale, basically.
Speaker: And by the way, while you're on your way to this place, you're in a village filled with great werewolves.
Speaker: Just these werewolves that are just, they're fucking shit up.
Speaker: Here's the thing.
Speaker: I am kind of over the werewolf thing.
Speaker: I'm a huge vampire nerd.
Speaker: I love vampires.
Speaker: I like werewolves too.
Speaker: I like monsters.
Speaker: But werewolves, it's been a while since I've seen a werewolf design that actually scared me.
Speaker: And they did it, man.
Speaker: These werewolves, they're kind of zombie-ish in a way to kind of get you, I guess, acclimated.
Speaker: Okay, we're in a Resident Evil game, you know?
Speaker: Right, right.
Speaker: But they're distinctly wolves, and they've got these alpha wolves who
Speaker: with insane eyes that scare the snot out of me.
Speaker: They were, oh, yeah.
Speaker: They're so much faster than any zombie.
Speaker: They duck, they dodge.
Speaker: They shoot flaming arrows.
Speaker: They shoot flaming arrows.
Speaker: They use weapons.
Speaker: They use weapons.
Speaker: So, yeah, they have a lot going on.
Speaker: So that's the first enemy you run into as you're trying to make your way through this village.
Speaker: You end up being, I guess, you're more or less captured by probably one of the greatest characters ever in a Resident Evil game.
Speaker: You don't know his name yet.
Speaker: You're basically captured by the Resident Evil version of Magneto.
Speaker: Yeah.
Speaker: and uh through some trial and tribulations and then you end up in castle uh dimitrisk uh where you fight through her daughters um the castle is pretty much your classic resident evil yeah it's a great introduction to the game because yeah it's the big old mansion basically
Speaker: with a bunch of puzzles and the occasional, Oh God, here comes the gigantic monster that's going to tear me to shred.
Speaker: So I got to run, run, run, run.
Speaker: You know, it's, it'll be very familiar to people who have played resident evil.
Speaker: Exactly.
Speaker: Yeah.
Speaker: Yeah.
Speaker: It's a nice, it's a nice starter.
Speaker: It's a nice appetizer for what's to come.
Speaker: Yeah.
Speaker: Yeah, Lady Dimitrisque is, she's not actually a tall buxom woman.
Speaker: She becomes a grotesque monster that wants to eat your flesh after you stab her with a mythical knife that disappears.
Speaker: You never see the knife again.
Speaker: Never see it again.
Speaker: It falls into the ravine and Ethan basically is like, well, I guess that's it for this knife.
Speaker: But I gotta tell you, though, you know, if I had a nickel for every single time I stabbed an ex and she turned into a nightmare abomination that chased me around a castle and tried to murder me, I'd have like 15, 20 cents.
Speaker: We've all been there.
Speaker: We've all had that.
Speaker: It's been a handful of times for everybody.
Speaker: So, yeah, basically the first quarter of the game, they do a really good job of kind of, you know, acclimating you back into Resident Evil.
Speaker: Here's, you know, the
Speaker: in the castle anyway, in the castle Dimitrescu.
Speaker: She's got these zombies that serve her, and so they're slow, shambling hordes and that kind of thing.
Speaker: So it's very familiar.
Speaker: And that's where that... And then they just kind of... The next level, if you will... They just kind of say, fuck you.
Speaker: Yeah, Capcom decided that you had too much shit in your body.
Speaker: and decided that they were going to scare it out of you.
Speaker: They were going to make you void all of it.
Speaker: Oh my good lord.
Speaker: I believe that you end up at this old mansion in the next... There are the four lords of this village, and the second one is Beneviento, I believe is the name.
Speaker: Yeah, Beneviento.
Speaker: And this entire area, there is no shooting.
Speaker: They take your weapons away.
Speaker: There's no...
Speaker: It's all puzzles and
Speaker: horror and I believe it was the scariest moment in Resident Evil history I have to believe that I agree oh my god you know so we went from werewolves then we went into vampires and now we've got ghosts basically we've got good old ghost story on our hands by the time we get to House Beneviento right before we get to House Beneviento though we oh god yes how can I forget
Speaker: Quite possibly the greatest mission parameter change of all time.
Speaker: Oh my God.
Speaker: You find this yellow flask after you beat Lady D and you take it and you find the Duke and Ethan, who had been led to believe by the Duke that Rose was in the castle.
Speaker: Rose wasn't in there.
Speaker: I just found this stupid jar.
Speaker: And the Duke goes something like, why, Mr. Winters, you're holding your daughter in your hands.
Speaker: First off, that was a pretty solid impression of the dimmer.
Speaker: And then he points out that in the jar, you kind of like... Clean the jar off?
Speaker: Yeah, you clean it off, and it says rosemary on it, and then it says head.
Speaker: We've got our head in a jar.
Speaker: got your kid's fucking head in a jar.
Speaker: I look over at my fiance.
Speaker: She's not a... She pointed out, she said, I did not know much about horror, period, before we started seeing each other.
Speaker: So, she's not a gamer.
Speaker: She's not a horror person.
Speaker: We find out that our kid's head is in this jar, and I look over at her, and she just jaw on the floor.
Speaker: We had to take a break.
Speaker: laughter
Speaker: And then, as Kevin pointed out, the greatest mission, because now your job is to get the pieces of your daughter.
Speaker: And what does it say, Kevin?
Speaker: Find Rose, one out of four.
Speaker: One out of four.
Speaker: It's just like the most grim black humor.
Speaker: It's just breathtaking.
Speaker: Oh, boy.
Speaker: It's just breathtaking.
Speaker: It stays with you.
Speaker: It is.
Speaker: It is so boldly.
Speaker: There's nothing subtle about it.
Speaker: It is.
Speaker: It is a big old fat man telling you that you are holding your daughter's head in a jar.
Speaker: Amazing.
Speaker: Just amazing.
Speaker: And it's just, yeah, go ahead.
Speaker: No, it's like, this is, we've barely gotten through the game.
Speaker: Like it's, it's, you're, you're,
Speaker: Again, we're a quarter in and, and like they've thrown so much shit at you.
Speaker: And then you find out that you're collecting pieces of your kid.
Speaker: So theoretically you'll put her back together.
Speaker: Like she's a broken toy.
Speaker: And it's like, just like, okay, well, what the hell else can they throw at me?
Speaker: And then they show you.
Speaker: Yeah, then they lead you down the path to House Beneviento.
Speaker: So of the four lords, the Duke had basically just introduced, he gave you a whole spiel.
Speaker: Basically, there's four lords.
Speaker: You already killed Lady Dimitrescu.
Speaker: Of the four that are left, there's Donna Beneviento.
Speaker: There's Moreau and then there's there's Heisenberg.
Speaker: And up next is is Donna Beneviento, the doll maker.
Speaker: And we're like, well, this is OK.
Speaker: Dolls, the doll maker.
Speaker: Fantastic.
Speaker: This is going to be great.
Speaker: That's going to be spooky.
Speaker: So as Phil already mentioned, yeah, they take your weapons away.
Speaker: They don't physically take them away at first.
Speaker: It's just that there's nothing to shoot at the very beginning.
Speaker: You're just digging through this house.
Speaker: You're just walking around.
Speaker: It's spooky.
Speaker: Nothing's really happening.
Speaker: It would actually be an amazing short-term rental.
Speaker: It would be... Like, the house is beautiful, and it's overlooking a waterfall.
Speaker: I mean, come on.
Speaker: Oh, yeah, you're right on this beautiful one.
Speaker: Yeah, it's gorgeous.
Speaker: I actually took a screen cap of it, and I was like, well, that's my house.
Speaker: I'm going to move there.
Speaker: And, yeah.
Speaker: Yeah.
Speaker: So you get inside.
Speaker: It seems like there's nothing going on.
Speaker: You're walking around the house and you go downstairs.
Speaker: Doesn't seem like there's still anything going on for a little bit as you walk around the basement until you find you find what appears to be the second flask.
Speaker: Yes.
Speaker: But it's not.
Speaker: It's an illusion.
Speaker: And a doll, a tiny little doll mocks you.
Speaker: Yeah.
Speaker: A little bitty doll, which is horrifying.
Speaker: It's horrifying.
Speaker: She's a horrifying little doll.
Speaker: Oh, God.
Speaker: Oh, God.
Speaker: So it just becomes basically solving a puzzle using a wooden model of Mia's dead body for clues.
Speaker: Oh, yeah.
Speaker: You find this mannequin that's supposed to occur.
Speaker: It's a mannequin, yeah.
Speaker: And you've got to take it apart and look through it.
Speaker: And there are little items to be found in it.
Speaker: And...
Speaker: you know, clues to the puzzles to be solved.
Speaker: It's, it actually, it's really unnerving and unsettling.
Speaker: Yeah.
Speaker: They play with the dark a lot.
Speaker: They, they, they play with what you're seeing, you know, there's something off in the distance walking and then it disappears.
Speaker: And,
Speaker: And it just keeps you on edge.
Speaker: And it's all puzzles at that point.
Speaker: And my God, I was happy for a little while.
Speaker: For a little while, you were happy.
Speaker: For a little while, I was like, this is the best.
Speaker: This is what I love about Resident Evil.
Speaker: It's atmosphere and the puzzles and spookiness.
Speaker: And you don't need to shoot zombies to scare me.
Speaker: This is terrific.
Speaker: And the tree was happy.
Speaker: Meanwhile.
Speaker: Meanwhile.
Speaker: you don't realize it's kind of like the frog on a hot plate.
Speaker: Yeah.
Speaker: Oh, in the boiling water.
Speaker: Yes, the frog in the boiling water.
Speaker: You don't really realize the water has started to boil yet.
Speaker: No, you do not.
Speaker: So you solve all the puzzles, the litany of puzzles.
Speaker: We don't have to necessarily go into them because there's like four or five.
Speaker: We wouldn't want to take the fun away from you.
Speaker: We're so good.
Speaker: You end up going down into a well because there's... Because why not?
Speaker: Because why not?
Speaker: Why not?
Speaker: There's a lot of very subtle references to a lot of different horror films in these games.
Speaker: And House Beneviento references... Simultaneously, it references P.T., the famous Konami demo for Silent Hill.
Speaker: It's kind of a P.T.
Speaker: reference, but it also...
Speaker: It's like a little bit part shining.
Speaker: The house is very decorated.
Speaker: It's very evocative of like a very old, like mid-century decorations.
Speaker: 100%.
Speaker: And then you see an old grainy film and you have to go down into a well, which is very, brings back memories of the ring, of Ringu.
Speaker: Yeah.
Speaker: And the movie you watch has the well in it.
Speaker: It's all like the hairs on the back of your neck are just kind of tingling.
Speaker: But here's the thing, is that nothing has really happened yet.
Speaker: You've been down here for about maybe a half an hour at this point.
Speaker: Your mileage may vary on how long it takes you to solve these puzzles.
Speaker: Right.
Speaker: And there's been no failure state.
Speaker: There's been no failure state.
Speaker: There's no failure state.
Speaker: There's nothing there.
Speaker: And so at this point, right before I go down into the well, I happen to go past a cabinet.
Speaker: And I was like, oh, I didn't open it.
Speaker: So I open it.
Speaker: There's nothing in there.
Speaker: And then I realized I could walk into it.
Speaker: And I turned around and I closed the door behind me.
Speaker: And at that point, I was like, well, why can I hide inside the cabinet?
Speaker: Why am I why is this a mechanic currently?
Speaker: Why is this a mechanic in the game?
Speaker: This has never been a mechanic in Resident Evil games.
Speaker: Nope.
Speaker: Why is this right now a mechanic?
Speaker: For me, it was the bed you could hide under.
Speaker: Yes.
Speaker: My fiance didn't know at first why when I could hide, when I realized that there was a hide option for under the bed that I went, oh, God damn it.
Speaker: I got a chill down the back of my spot.
Speaker: So, you know, you go down into the well, you pick up a key and suddenly there's just this crack of wood.
Speaker: And you hear off in the distance a baby crying.
Speaker: And there is nothing more unsettling than what is clearly a baby crying out in pain, in want.
Speaker: Agony.
Speaker: Agony.
Speaker: You get back upstairs.
Speaker: The sound design is miraculously scary.
Speaker: It is just so well done.
Speaker: It is chef's kiss beautiful in the worst possible way, but also the best.
Speaker: Right.
Speaker: Right, exactly.
Speaker: Phil, what is it that you end up... You go down the hallway, you make a right, on your way back to the elevator, and what is it... What did you see in your eye?
Speaker: How did you experience this moment?
Speaker: Well, it was nothing less than...
Speaker: the greatest single argument for pro-choice movements around the world.
Speaker: It's this horrible, sliding, crawling fetus beast.
Speaker: with horrible shrieking cries, a gaping ribbed mouth and throat, and it's coming toward you so very slowly.
Speaker: It's coming for you.
Speaker: It is coming for you.
Speaker: And I screamed.
Speaker: I mean, to tell you that I screamed when I saw this thing and my fiance screamed and our cat screamed.
Speaker: Everybody screamed.
Speaker: And it was just, it was absolutely, it's grotesque.
Speaker: If you're not going to play this game, if you're listening because you're like, hey, listen, I'm not a horror fan, but I would like to hear what you guys thought about it and that sort of thing.
Speaker: If you think you've got the stomach for it, just Google Resident Evil Village baby.
Speaker: Just look for the baby.
Speaker: And it's... It is really revolting.
Speaker: I'm a gross man.
Speaker: I've mentioned before, I like monsters.
Speaker: I have always liked monsters.
Speaker: I like the grossness of them.
Speaker: I like putrid, pussy, blistered things that can scare me.
Speaker: I'm into that.
Speaker: I don't know why, but I am.
Speaker: And this thing turned my stomach.
Speaker: It was unfortunate.
Speaker: And I was just like, I'm like, I have like a shiver going down my spine just now thinking, just talking about it in the abstract.
Speaker: Yeah.
Speaker: It was absolutely the scariest thing.
Speaker: And that begins the alien isolation portion of House Beneviento.
Speaker: Yes.
Speaker: Oh my God.
Speaker: And it's just, yeah, and you do, now any of you who've played Alien Isolation, which is my favorite horror game, officially.
Speaker: I love that game.
Speaker: And, yeah, did you go into the closet?
Speaker: Did you hide under the bed?
Speaker: Where'd you hide?
Speaker: So I only hid once, and it was under the bed.
Speaker: Okay.
Speaker: I did the same thing.
Speaker: I did the same thing.
Speaker: And, and me and my fiance thought about it and she, uh, she said, I think you made the right decision.
Speaker: And I said, what do you mean?
Speaker: She goes hiding under the bed.
Speaker: That was the right thing to do.
Speaker: And I said, well, what, what, what, what I don't, I don't understand.
Speaker: She said, because when you were under the bed,
Speaker: It crawled around the bed and we had to see its underbelly and its horrible legs and stuff.
Speaker: Yeah.
Speaker: But if you had hidden in the closet, we would have had to stare that thing in the face.
Speaker: Yes.
Speaker: While it lost the scent and left you alone.
Speaker: And I hadn't even thought about that.
Speaker: And what's funny is I so what ended up happening when I when I got to that point, I hid under the bed.
Speaker: And as soon as it was past the bed, I got out from under the bed and I just booked it.
Speaker: Yeah.
Speaker: Booked it back to the elevator.
Speaker: And here's the thing is like the second half of House Beneviento is is like.
Speaker: After that, it's just like, it was almost like a letdown.
Speaker: It was still like fine.
Speaker: It was like, okay, the second half is basically becomes a glorified game of hide and seek, except with killer dolls.
Speaker: But after that first half, you're just like, I don't, I don't care about like, as long as it's not that I'm fine.
Speaker: And that was kind of like the rest of the game.
Speaker: That was kind of like the rest of the game for me is like, yeah,
Speaker: I became Arnold from Predator because everything after that was, if it bleeds, I can kill it.
Speaker: Right, right, exactly.
Speaker: No, we literally, because we've been playing this game in chapters, basically.
Speaker: When we got past Lady Dimitrescu, she and I beat it in like four more bites, so to speak.
Speaker: We sat down, we play until we beat a boss.
Speaker: move on, you know, and take a break.
Speaker: And after Beneviento, we both, it was, I'm not exaggerating, not fucking with you.
Speaker: We, we got out of my office and we went out and sat on the porch and it was still light outside.
Speaker: And we stroked the cat and kind of stared into the middle distance.
Speaker: We were so upset.
Speaker: And I said, well, I said, the good news, I think, is that because we got far enough that we got our weapons back and I knew we were.
Speaker: I said, I don't think that this game can scare us any more than that.
Speaker: I think that's about as scared as we can get in this game.
Speaker: And I was correct, but it didn't.
Speaker: It didn't, but it's still made for a, it was still fun, but my God, that was the part where they were just like, we are going to scare the shit out of you.
Speaker: Yeah, they really loaded up the fear, the fear in House Beneviento.
Speaker: Everything else, like there was tension in other parts and the tension was more about- And surprises and jumps.
Speaker: And surprises and stuff.
Speaker: Yeah, yeah.
Speaker: But nothing, nothing would ever remotely approach it.
Speaker: And I think they probably knew that.
Speaker: They follow up House Beneviento with Moreau, who's basically the sad sack of the four lords.
Speaker: Oh, he's so sad.
Speaker: And what's hilarious about that is in the beginning of the game, you see all of the lords together.
Speaker: With Mother Miranda, by the way, who we haven't mentioned yet.
Speaker: Right.
Speaker: Who's like the lord of the lords.
Speaker: She's clearly the one in charge.
Speaker: Villagers you meet talk about, like...
Speaker: you know, kind of treating her as like this God within the area.
Speaker: But Moreau is this horrible, shrunken, lumpen thing.
Speaker: And that was the one that scared me the most.
Speaker: Just looking at the rogues gallery.
Speaker: But he, yeah, you're right.
Speaker: He's just a kind of sad, sad guy.
Speaker: He's very lonely.
Speaker: You always feel bad for him.
Speaker: Yeah.
Speaker: Yeah, he's lonely and just...
Speaker: you know, clearly not happy with what he looks like.
Speaker: Of the four Lords, Moreau is the only one where you basically, if you had, if Ethan hadn't stopped to make fun of him, he could have just walked in, gotten the flask and walked out.
Speaker: Right.
Speaker: Probably, probably.
Speaker: If Ethan would have just kept his goddamn mouth shut.
Speaker: You walk in there, Moreau's sitting there watching TV, throwing up.
Speaker: I'm not joking.
Speaker: That's what he's doing.
Speaker: He's just sitting there vomiting and watching TV.
Speaker: And there's another flask with your baby's ears or some damn thing.
Speaker: And you're like, okay, great.
Speaker: I'll grab her ears.
Speaker: And you get the flask.
Speaker: And he's begging you, please, don't take that away.
Speaker: They're going to punish me.
Speaker: Like this really sad Quasimodo kind of thing.
Speaker: Yeah.
Speaker: Which is clearly part of the inspiration for him.
Speaker: Right.
Speaker: The old, you know, Hunchback of Notre Dame kind of things back when they treated that as a horror thing.
Speaker: Right.
Speaker: And I don't remember what he says, but Ethan just just tosses some shade his way.
Speaker: Just like just makes fun of him.
Speaker: And that pisses Moreau enough off that he's like, OK, I wasn't going to be a boss, but now I'm going to be a boss.
Speaker: Right.
Speaker: Moreau is just like, oh, man.
Speaker: And Ethan's like, you suck.
Speaker: Yeah.
Speaker: Fuck you.
Speaker: Ugly.
Speaker: He's like.
Speaker: Yeah.
Speaker: I'm gonna do something about it.
Speaker: So if- And then, well, what's funny is like, he's, I'm gonna do something about it.
Speaker: And then he like makes some like slime stuff grow.
Speaker: And then when you're leaving, you hear Moreau in the back room, like, no, no, wait, don't come back.
Speaker: Right, right.
Speaker: Oh yeah.
Speaker: Even then he's like, oh, come on.
Speaker: Like,
Speaker: we could have talked this over, right?
Speaker: I didn't know that.
Speaker: I didn't mean it.
Speaker: You know, it's just so pitiful.
Speaker: And so if Lady Dimitrescu is vampires, if Beneviento is...
Speaker: is ghosts and haunted houses and stuff like that.
Speaker: Moreau is like quasi-HP Lovecraftian, fishy, hunchback of Notre Dame kind of- He's the shadow over Innsmouth meets hunchback of Notre Dame.
Speaker: Right, right.
Speaker: He's just, and with a little less of the existential dread, let's face facts.
Speaker: But, yeah.
Speaker: Well, really the only one facing the existential dread in it is Murrow himself.
Speaker: Yeah, that's true.
Speaker: He does have the existential dread, but he's keeping it all to himself.
Speaker: Poor guy.
Speaker: Yeah.
Speaker: Yeah, and so you make your way.
Speaker: He's in the mines and out on this dock area.
Speaker: Now, this was fun.
Speaker: I gotta tell you, as far as a level following up, the tense, pants-shittingly horrifying baby monster...
Speaker: haunted house.
Speaker: If you were going to follow that up with any of these, it would have, they, they did it beautifully because it was, this level is fun.
Speaker: It's scary.
Speaker: It still makes you jump, but man, is it fun?
Speaker: Yeah.
Speaker: It, you know, it's like, uh, you have, you have to deal with, with the lycanthropes a little bit.
Speaker: Um, as you're, you're fighting your way through, um, you get a, you get a nice little lore dump in the middle of it.
Speaker: Um, yeah.
Speaker: Uh, via Chris, Chris and his team.
Speaker: They kind of give you a little bit, a smidgen more information.
Speaker: You still don't understand why Chris killed Mia, but that gets interrupted by Moreau.
Speaker: They're really drip feeding it.
Speaker: And then you have basically like a puzzle platformer.
Speaker: level to deal with.
Speaker: It's like, while this giant, giant mutated fish that is Moreau is swimming around, you just have a puzzle.
Speaker: It's like a platform puzzle that you have to fight to get your way through.
Speaker: You're in this flooded area and you've got to shove boxes here and shoot down boxes there and just basically make your way across this lake from one side to another.
Speaker: to turn on these mills to get this puzzle going.
Speaker: And then you have a boss fight.
Speaker: But it's just, I tell you, we were cheering.
Speaker: Like, you'll come to the edge, knock these boxes into the water.
Speaker: Okay, now I can cross over.
Speaker: And as soon as you start to cross over, here comes the giant billion-eyed fish monster who'll swallow you up if you don't jump back.
Speaker: And we're laughing and cheering and screaming and hooting and hollering.
Speaker: It was perfect.
Speaker: That was the other thing that I was kind of Lovecraftian about.
Speaker: It was like he was covered in eyes, which is... Yes.
Speaker: I mean, that's classic.
Speaker: I mean... That's classic.
Speaker: Yeah.
Speaker: So, yeah, and then you have a little fight with him.
Speaker: It's not the most... In the canon of Resident Evil fights, it's nothing special.
Speaker: No, but, you know, it's... Taking cover.
Speaker: It's...
Speaker: Right.
Speaker: It's not a nail biter, but it's it's one of those things that's like, I think we needed this at this point.
Speaker: You know, you needed a little bit of a break that you can all take a breath and cheer and scream and have a lot of fun.
Speaker: And then we can get back into a little more grim, dark sense of rights.
Speaker: Yes.
Speaker: Which is provided plenty by by Heisenberg.
Speaker: I mean, he really blends the grim dark, but also the really, really dark humor aspects of horror together.
Speaker: Oh, yes.
Speaker: Yeah.
Speaker: So Heisenberg, like before you get to Heisenberg's level, there's kind of like a mini boss level that is squeezed in there.
Speaker: Basically, it's...
Speaker: Yeah, like you've seen these lycanthropes all over the place and it's like Heisenberg's like, yeah, well, I'm not even going to let you into my factory until you go deal with the fucking lycanthropes.
Speaker: So he tells you to go to the stronghold and you have to fight your way through all.
Speaker: It is a massive, massive fight.
Speaker: There are just dozens and dozens of these werewolves that you have to.
Speaker: Crazy.
Speaker: It is crazy.
Speaker: It is the most intense action sequence outside of something that comes right after Heisenberg.
Speaker: It is the second most intense action sequence in the game.
Speaker: And it pretty much uses up all of your ammunition.
Speaker: Oh, God, yeah.
Speaker: Oh, my gosh.
Speaker: Because there's no getting around it.
Speaker: You know, it's like in Resident Evil's gone by, the advice that anybody who has never played a Resident Evil...
Speaker: that that you're going to start with is don't feel the need to shoot everything you know not at least in the old ones in resident evil 2 3 you know those those are the ones that i was the most familiar with coming up and and there's just no need to shoot everything you ammo is scarce you gotta get by that is not the case in this you have got to shoot yes you've got to shoot you got to kill and the the level you know it builds up uh up into a showdown with the
Speaker: big bad alpha dude um alpha werewolf um that was introduced at the very beginning of the game and he he just takes a lot of a lot of uh a lot of bullets if you've had the chance to and i can't remember is did you did you have the magnum at this point
Speaker: I did.
Speaker: And thank goodness for that.
Speaker: Uh, that was a, you know, first off, that's a sexy gun.
Speaker: That's, I don't, that's a sexy damn gun.
Speaker: It's like black and gold and it's called the Wolfsbane.
Speaker: Yeah.
Speaker: Gorgeous.
Speaker: Absolutely gorgeous.
Speaker: And, and, and, uh,
Speaker: You can upgrade it to a longer barrel.
Speaker: And when you do that in Latin off on the side of it says, I will be done.
Speaker: I had to look that up.
Speaker: It's like, oh God.
Speaker: It's like on one hand, I'm kind of ashamed.
Speaker: And on the other hand, I'm like, oh, this is hot.
Speaker: This is a cool weapon.
Speaker: Oh,
Speaker: Alright, I'm living my fantasy.
Speaker: This is like, it's like something that you would put into a vampire masquerade campaign.
Speaker: Right.
Speaker: Super, just super dark.
Speaker: Oh, it's beautiful.
Speaker: But yeah, so you gotta take him out.
Speaker: And I gotta, the only way I could describe this alpha wolf, werewolf guy is if...
Speaker: if beast in beauty and the beast had not succeeded in getting his dream girl and just became a meth addict as a way of coping.
Speaker: That's pretty much, that's pretty much it.
Speaker: He hit the, he hit the drugs and the sauce pretty hard and he just, just, just really took on a group of, of like-minded beasts and a hold up in a cave.
Speaker: Yeah, pretty much.
Speaker: And he's got a giant hammer and a bad attitude.
Speaker: And you've got to shoot him in the head with a magnum.
Speaker: Repeatedly.
Speaker: Repeatedly.
Speaker: As often as you possibly can.
Speaker: And it works out.
Speaker: It works out.
Speaker: But yeah, it's unreal.
Speaker: It is a wild fight.
Speaker: So what did you think of Heisenberg's factory when you got there?
Speaker: I didn't.
Speaker: I gotta tell you, Heisenberg was the only one that confused me at first.
Speaker: Sure.
Speaker: Because I'm a writer, you know, and as you are, and you know what we do, we look for themes.
Speaker: You know, you're looking for, your brain is kind of tuned into it.
Speaker: And so I'm like, okay, Kevin was right, we're going through.
Speaker: the universal monsters here.
Speaker: And the only one that didn't fit at first was Heisenberg because your only experience with him, he's, he's this wisecracking, um, he's got a voice like a radio announcer and he can, you know, and he can control metal like magneto.
Speaker: Right.
Speaker: And, uh, and that's his thing.
Speaker: And I'm like, what the fuck?
Speaker: fuck is this?
Speaker: How does that fit into the whole equation?
Speaker: And so I get, you know, you get to the factory and he's talking to you over the loudspeaker, you know, being a real smart ass and all that stuff.
Speaker: And and I'm like, he's like a smart ass superhero.
Speaker: I don't I don't know how this fits into the horror theater.
Speaker: And then you start to see that in the factory, he hates Mother Miranda.
Speaker: They've all been all the Lords have been given their powers by Mother Miranda.
Speaker: Right.
Speaker: And he hates her because he's not a man anymore, like in the sense that he doesn't have any freedom.
Speaker: She's basically controlling his life.
Speaker: And so he is literally building an army of robot zombies
Speaker: to fight Mother Miranda and kill her.
Speaker: And it's not far into the factory that you go, holy shit, this is Frankenstein.
Speaker: It is Frankenstein.
Speaker: He's the mad scientist.
Speaker: And it all clicked into place.
Speaker: It was just...
Speaker: Again, just he is Frankenstein.
Speaker: He's Frankenstein.
Speaker: If, if, if Dr. Frankenstein was a shock jock radio, radio DJ, if, if, if Frankenstein sold brain pills or something like that for info or worse, then yeah, yeah.
Speaker: That's my favorite.
Speaker: He has my, like some of my favorite line reads of the entire game.
Speaker: Where, like, there's the monster down in the hole when he's just talking to Ethan.
Speaker: And the monster keeps making noise.
Speaker: And Heisenberg just goes over the hole.
Speaker: And he's like, shut your fucking hole.
Speaker: Yeah.
Speaker: Exactly.
Speaker: Oh yeah, and he's got these wonderful notes.
Speaker: He's got these, you find all these notes of his where he talks, where he's explaining what he's doing and his experiments and stuff.
Speaker: And this is just, it's an unforgettable enemy.
Speaker: He's built this zombie thing that he basically took a prop engine from a plane and
Speaker: and adhered it to this thing's upper torso.
Speaker: It has no head.
Speaker: And he points out that it has no arms because it cut its own arms off because it's an idiot.
Speaker: And and and he he deems the whole thing a massive failure, just an absolute failure.
Speaker: And but he still keeps him around.
Speaker: Still keeps him around.
Speaker: And that's just... And you have to deal with him later.
Speaker: That's your problem.
Speaker: That becomes your problem.
Speaker: Yeah, because he couldn't take care of his stupid science project.
Speaker: It's now your issue.
Speaker: And I mean, it's... Yeah, it is the most eccentric, campy, and over-the-top moment in the whole game.
Speaker: It's like...
Speaker: It's the Resident Evil that I think a lot of people fondly remember.
Speaker: Yeah.
Speaker: You know, with like Resident Evil 4 and the camp and the silliness of it all.
Speaker: And he's got that in space.
Speaker: I think one of the best things about the character too is how stunningly self-aware he is.
Speaker: Right.
Speaker: There's something... A lot of campy Resident Evil villains are like... They're not really self-aware of the fact that they're monsters or whatever.
Speaker: Like...
Speaker: Heisenberg is like, he's as self-aware as the audience.
Speaker: He is like, he is basically, he is a part of it.
Speaker: He's like, listen, man, we're going to take you, we're going to get your daughter back and we're going to blow this mother Miranda up.
Speaker: And you know, he's well-written when, when me, the player is like, you know, he's making some decent points.
Speaker: I was I was it's a good thing that this isn't one of those games that lets you make choices because he was talking.
Speaker: He was like, dude, we're going to take out Mother Miranda, your kid.
Speaker: I'm going to your kids going to help us because she's powerful.
Speaker: They keep implying how powerful your daughter is.
Speaker: You know, that's the whole reason they stole her.
Speaker: And he's like, but we're going to work together on this and get rid of Mother Miranda and we can do it.
Speaker: And he says it in a far more snarky, insane way.
Speaker: Right.
Speaker: But yeah, when you think about it, I'm like,
Speaker: oh all right who who could say no to help from a guy who controls electromagnetic magnetic waves like yeah i was someone you want on your side it was like if this is a choose your own adventure novel i'm turning to the yes page at this point but ethan ethan being the smart ass that he is um always ethan is always talking himself into more fights he never he never successfully talks himself out of a fight
Speaker: No, he really does.
Speaker: Ethan basically responds, Ethan responds, go fuck yourself.
Speaker: Right.
Speaker: And I got to tell you, I know this is coming from me, but Ethan's got a big damn mouth.
Speaker: He does.
Speaker: And he's just going to go, shut up.
Speaker: We could be home.
Speaker: We could be done with this.
Speaker: What's wrong with you?
Speaker: We could have had this all wrapped up by dinnertime, Ethan.
Speaker: Absolutely.
Speaker: You could have your kids stitched together in no time.
Speaker: Everything's going to be fine.
Speaker: Just shut your mouth for five seconds, Ethan.
Speaker: That's kind of his only characteristic.
Speaker: Ethan doesn't have much in the way of character.
Speaker: He doesn't have much else going on.
Speaker: No, not until the very end do you get much about Ethan.
Speaker: So, um, but yeah, you, you, you fight, you eventually fight Heisenberg.
Speaker: He turns into a big ass fucking monster.
Speaker: Um, yeah, it's like a metal kaiju.
Speaker: It becomes, yeah, it becomes a metal kaiju.
Speaker: Uh, right before that, you finally get Chris explaining everything.
Speaker: Um, Chris basically tells you,
Speaker: He kind of breaks it down for you and gives you a tank to fight Heisenberg with basically a non-magnetic alloy.
Speaker: I don't know where Chris got it from.
Speaker: With a chainsaw on one end and a fucking machine gun on the other and a missile launcher.
Speaker: And you're like, okay, this is the...
Speaker: This is the Resident Evil I was ready for.
Speaker: The best thing about Chris is like, you never actually stop and wonder like, how the fuck long has Chris been sitting down in the basement of Heisenberg's factory?
Speaker: Nope.
Speaker: It's just, here he is.
Speaker: This is what happens next.
Speaker: They're like clearly long enough to build a tank.
Speaker: Right.
Speaker: Right.
Speaker: Like, oh, he's, he's a, you know, I get, he's a, he's a resourceful one, that Chris.
Speaker: He's, he's, he's a, so you, yeah, he figured it out.
Speaker: You fight, you fight and kill Heisenberg.
Speaker: He's, he's got some really fun, funny one-liners.
Speaker: I forget, is it, is Heisenberg or Mother Miranda?
Speaker: I'm just gonna say, cause I think it's an amazing one-liner.
Speaker: It might've been Mother Miranda where they call Chris that boulder punching idiot.
Speaker: Oh, crud.
Speaker: What?
Speaker: I forgot all about that.
Speaker: I think that was Heisenberg actually.
Speaker: It's towards the end of the game.
Speaker: It's amazing.
Speaker: Chris Redfield, that boulder punching idiot.
Speaker: That's right.
Speaker: Oh my God.
Speaker: Yeah.
Speaker: Again, to your point, they're very self-aware of this game.
Speaker: For those who don't know, it's making fun of the ending of Resident Evil 5, in which Chris basically punches a boulder over a cliff.
Speaker: Just the most over-the-top moment.
Speaker: But yeah, you take out the Kaiju metal thing and Chris gives you your background and basically tells you that he didn't kill your wife, Mia.
Speaker: He killed.
Speaker: Oh, he didn't kill.
Speaker: He shot Mother Miranda, who is so infected with the mold, basically, that she can transform herself into any one, anything.
Speaker: Right.
Speaker: So she's been posing.
Speaker: She was posing as Mia.
Speaker: Yeah.
Speaker: Because she wanted to steal your kid.
Speaker: Yep.
Speaker: Who has untold power.
Speaker: Untold power.
Speaker: And we're never actually told what the power is.
Speaker: No, we really aren't.
Speaker: It's never revealed.
Speaker: So then we get a segment with Chris because Ethan is basically left for dead.
Speaker: Ethan is killed by mother Miranda after defeating Heisenberg.
Speaker: She rips his heart out, literally.
Speaker: She Temple of Dooms in the game.
Speaker: The game.
Speaker: Yeah, literally.
Speaker: Yeah.
Speaker: Basically we jump right over.
Speaker: We jump right over to Chris and you get the superhero action sequence.
Speaker: And this is also a great sequence demonstrating why Chris and probably any of the older protagonists can't really be main characters anymore.
Speaker: Right.
Speaker: Like, they are too good and too familiar with this shit, you know?
Speaker: He's too much of a badass, too well-armed.
Speaker: He's too much... He's too well-armed, too much of a badass.
Speaker: He basically takes down...
Speaker: during this sequence you kill wave after wave after wave of lichen i mean and i gotta tell you it's good therapy it's really good therapy for everything you've been dealing with it is it is just it's just oh chris chris has this machine chris has this machine gun with like a three round controlled burst just pops the head of
Speaker: of basically any liking.
Speaker: It's like as powerful as the magnum that Ethan has.
Speaker: And he's just like these tight little controlled bursts and you're just taking them down.
Speaker: You're just mowing them down.
Speaker: It feels really cathartic.
Speaker: It feels so good.
Speaker: It really does.
Speaker: It feels great.
Speaker: It's not quite like Alien Isolation where you're completely helpless or anything like that.
Speaker: But you are not
Speaker: You are not a member of Starz.
Speaker: You are just a guy who happens to be able to fit his hand back on after it's cut off.
Speaker: Yeah, yeah.
Speaker: Also, one of the greatest moments in Resident Evil history.
Speaker: Just to jump back, Ethan gets his right hand cut off this time.
Speaker: um and it's like it's like basically like a an anime cut where it like it happens and then there's a delay and his the hand just like falls off his arm yeah and there's another delay and then ethan grabs the stump and says ah shit yeah oh man another hand oh geez
Speaker: And then with some green herb juice, he glues it back on and everything's fine.
Speaker: None the worse for wear.
Speaker: The shirt still looks like shit, but the rest of it's okay.
Speaker: So the game comes to it...
Speaker: Game comes to an end with the revelation that Ethan has, and the big twist, basically, is that Ethan has been dead the entire time.
Speaker: He's been dead since the Resident Evil 7.
Speaker: He's been dead since the beginning of Resident Evil 7 when Jack Baker basically punches him out.
Speaker: He killed him.
Speaker: Yeah.
Speaker: yeah he hits him with a shovel or something yeah it's like and it's it's it becomes it makes it super clear like they they're basically talking to the player at this point like you didn't think it was weird that he that you were able to like take all of these hits and survive yeah that you could put your put your uh hand back on and da da da
Speaker: It's kind of a kind of a playful sort of, you know, would you kindly kind of moment in a way.
Speaker: Yeah.
Speaker: So Ethan is is actually a being made completely of the mold that had been introduced in seven and is, again, basically the main cause of everything in eight.
Speaker: You kind of find out that Mother Miranda has been is this being that can control the mold.
Speaker: and that the center of the mold is located underneath this village.
Speaker: And that Miranda had found it and kind of like figured out how to control it, you know, 100 years ago or something like that.
Speaker: And she actually inspired, they actually mentioned that she was the inspiration for, I believe, Oswald Spencer to found Umbrella.
Speaker: They knew each other and she had shared her work with the mold with him and he's like, oh, this is fascinating.
Speaker: And that's when he went off to find the progenitor virus, which eventually, you know, is what kicks everything off for Umbrella.
Speaker: Which I think was a really nice touch.
Speaker: Yeah, it really dovetails everything back together.
Speaker: Like, oh yes, this mold thing is not a one-off.
Speaker: It actually is related.
Speaker: It's related, but it's not the same, but it is.
Speaker: Yeah, yeah.
Speaker: It's connected.
Speaker: So yeah, basically the rest of the game kind of happens pretty quickly.
Speaker: Chris finds out that Mia is still alive and being kept in a prison underneath in the, like basically where the mold center is.
Speaker: Can't wait for that DLC.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Ethan wakes back up.
Speaker: Ethan wakes up Sans Heart.
Speaker: Yeah, yeah.
Speaker: Let's wait until this guy wakes up.
Speaker: Boom, there he is.
Speaker: He's fine.
Speaker: There he is.
Speaker: And then there's the big bad evil boss showdown with Mother Miranda.
Speaker: It was fine.
Speaker: It wasn't like the most...
Speaker: No.
Speaker: Intriguing fight.
Speaker: Like I felt the least of all the villains, I felt the least about Mother Miranda.
Speaker: Like I didn't really care that much about her.
Speaker: Well, by the time it got, I was really intrigued by her at first because she's got this classic six, six winged angel kind of thing going on.
Speaker: I think that's really neat.
Speaker: And I was looking forward to that.
Speaker: And, um, but yeah, you're, they, they didn't really give you much about her beyond that until the very, very end.
Speaker: And by that time I was just kind of like, okay, let's, let's take this bitch out.
Speaker: We're done.
Speaker: Let's wrap it up.
Speaker: Right.
Speaker: Right.
Speaker: And, and you do so with aplomb.
Speaker: I think it took me two times to beat her.
Speaker: She was the only one that she's the only boss.
Speaker: It took me multiple times to kill.
Speaker: Yeah, yeah, it was it was something about I think I I kind of figured out my ammo pattern for her.
Speaker: It was like, all right, when am I going to use my shotgun?
Speaker: When am I going to use the magnum to polish her off?
Speaker: You know, stuff like that.
Speaker: It was it was it was basic.
Speaker: It was the throwback to basic Resident Evil like ammo conservation kind of boss fight.
Speaker: Yeah.
Speaker: So, and that's it.
Speaker: That's the end of the game.
Speaker: Like, there's not much else but a cutscene after that.
Speaker: Yeah, you get a little button that tells you a little bit about, gives you more ideas of where the next game's gonna go, which I thought was pretty cool.
Speaker: Yeah.
Speaker: Yeah.
Speaker: So, yeah.
Speaker: I mean, what did you think, Kevin?
Speaker: I don't know if it's not obvious by now, but overall, what did you think of Resident Evil Village?
Speaker: I really, really liked it.
Speaker: It was... It's one of those games where it's... It ran the risk of being really disjointed, but it wasn't.
Speaker: Like, the way it was put together, they had a... There was a really big risk where it would just feel completely disjointed, and I think that it was... It's a miracle...
Speaker: Well, not a miracle, just a lot of talent and planning that they managed to pull it off.
Speaker: It managed to work out and everything felt in its own Resident Evil way.
Speaker: Everything felt earned.
Speaker: It wasn't like it wasn't like it's not like a, you know, it's not the the the best writing in the world, but it is very competent writing.
Speaker: And it everything dovetailed together in a way that I would be like, yeah, that's fine.
Speaker: Yeah, it all it all made sense.
Speaker: It worked.
Speaker: Yeah.
Speaker: Yeah.
Speaker: No, I couldn't agree more.
Speaker: I thought it was really strong.
Speaker: I thought it was more of it was like more of the stuff that you wanted in your Resident Evil game.
Speaker: with enough surprises and shifts.
Speaker: Like, for example, the fact that clearly the designers are sick of zombies.
Speaker: Clearly.
Speaker: You know?
Speaker: And the villains were great.
Speaker: The bosses were great.
Speaker: It was just... It was a fun damn time.
Speaker: And I'm definitely going to play it again.
Speaker: Yeah.
Speaker: I've got to find all the goats.
Speaker: I've got to break all the goats.
Speaker: Yeah, I'm halfway through my second playthrough.
Speaker: Nice.
Speaker: I actually just beat Moreau again this afternoon.
Speaker: Oh, nice.
Speaker: No, I'm desperately trying to.
Speaker: I have such a backlog.
Speaker: I've been doing this thing lately where I have I have a ton of Warhammer miniatures that I need to paint.
Speaker: I've got a bunch of books I need to read.
Speaker: And I've got a bunch of computer games that I need to play.
Speaker: And I'm just doing this thing where I'm not, I'm not getting a new book until I've read like 10 books.
Speaker: I'm not buying a new model until I've painted like 10 models.
Speaker: And I'm trying to do that with video games too.
Speaker: Uh, yeah, that makes sense.
Speaker: So I, I, I, I don't remember if I shared this on, on an episode or not, but I, I,
Speaker: when it was coming out, I it was like the Thursday before the Friday that this game was coming out.
Speaker: And I went to Emily, my fiance, and they said, I'm just so frustrated because I haven't I haven't played or beaten enough games to justify buying this yet.
Speaker: And Emily just looks at me.
Speaker: She goes, just buy the fucking game.
Speaker: It's all you've been talking about.
Speaker: Buy the game.
Speaker: I went, okay, and I bought the game.
Speaker: And so I've beaten it now.
Speaker: I'm like, okay, back on track.
Speaker: Let's play Middle Earth.
Speaker: Let's finish that one off, you know?
Speaker: Yeah, yeah.
Speaker: Finish off some other things.
Speaker: Yeah, that's a good rule of thumb.
Speaker: I'm trying, you know, we're planning a wedding and trying to get, and she's, she recently started a new career.
Speaker: She's, she just became a, she is a baker.
Speaker: She is, she's working for a local bakery.
Speaker: That's amazing.
Speaker: It's awesome.
Speaker: She's an amazing baker.
Speaker: This is something she's wanted for a long time.
Speaker: I'm really proud of her.
Speaker: But like, you know, we're, she's, she's starting a new career path.
Speaker: We're planning a wedding.
Speaker: You know, we don't, I don't, I don't want to spend money that I don't got.
Speaker: Yeah.
Speaker: So totally, totally get it.
Speaker: Yeah.
Speaker: And so that's, that's what I'm aiming for it.
Speaker: And you know what?
Speaker: I'll be honest.
Speaker: It's working so far.
Speaker: So good.
Speaker: So that's awesome.
Speaker: That's awesome.
Speaker: Yeah.
Speaker: Life is good.
Speaker: As long as there are video games and books based on them, then we'll be happy.
Speaker: Yeah.
Speaker: And we'll, we'll be happy and we'll be here on Pixel Lit talking about them.
Speaker: That was good.
Speaker: That was really good.
Speaker: I'm really proud of you, Kevin.
Speaker: That was good.
Speaker: Thank you.
Speaker: Thank you.
Speaker: Take care, everyone.
Speaker: Bye, guys.
Speaker: Thank you for listening to the Pixel Lit Podcast.
Speaker: If you want to follow us or let us know about what our next book should be, please make sure you check us out at Instagram and Twitter at Pixel Lit Pod or check out our website at Pixelit.info.




