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ZZT Adventure Games

Quest Quest
Quest Quest

200 plays · Aug 18, 2026

It's just a hoarse voiced Ben this week as he discusses the homegrown worlds of ZZT and Megazeux.  Game discussion begins around 19:30. Play Burger Joint: https://museumofzzt.com/file/view/burgerj/ Play Eggplant Adventure: https://www.digitalmzx.com/show.php?id=309 Play Bernard the Bard: https://www.digitalmzx.com/show.php?id=1 Quest Quest podcast is Ben Vigeant and Jess Morrissette. Editing by Ben Vigeant Show art by Kevin "WilcoWeb" Wallace   Watch us on Twitch! Ben: https://www.twitch.tv/ps_garak Jess: https://www.twitch.tv/decafjedi Give us a review, they help people find this show! Unless you hated it, in which case, don't.   Talk with us on Discord! https://discord.gg/ve9fqjgPp2

Transcript

Speaker: It is Quest Quest, the adventure game podcast. I'm Ben, I am solo this week with a hoarse voice.

Speaker: Terrible. I am, uh, yesterday was, uh, I celebrated my birthday, so you can't be mad at me. I'm just a birthday boy.

Speaker: can't be mad at the birthday boy with a scratchy voice ah yesterday I celebrated my birthday and I have the the scratchy voice of being in a loud place in having alcohol for the like more alcohol than I normally have ah in a while.

Speaker: And so, ah what that does for me and for many others is give me a voice that just goes up like this a little bit.

Speaker: Hmm. So my apologies. You're going to have to, going have to deal with that.

Speaker: I hope you're having a great day today. ae I do you want to talk about one of the gifts that I received for my birthday. I received Match Game 101,

Speaker: a a history book of the game show Match Game, specifically focused on the seventy s stuff.

Speaker: but with with some discussion of some of the spinoffs and and later versions. But I have to say, you know, there has to be, like, I opened up a ah random page last night, and there was like three pages on,

Speaker: like the the guy that came up with the set design with the shag carpet and stuff like that. and And generally, i would think that this would be the least interesting thing possible either myself or most people, but I was enthralled. I was enthralled to read about

Speaker: the, uh, the concepts used in the creation of a board of a board game of a game show set.

Speaker: It is an iconic set. I will say so for, for the birthday party, i realized was having it at, uh, a friend's, uh,

Speaker: billiard place that has several, uh, pinball machines, Chicago billiard cafe. fear you're ever here, it's a lovely place. And, uh,

Speaker: I realized that morning that I didn't have any, any sort of sweets.

Speaker: Uh, I'm not, I'm not a birthday cake person. ah Like it it has to be a pretty good cake. And generally, birthday cake is is poor. And I've had great birthday cakes, but generally, you know, when I think of birthday cake, I think of ah like people using cake mix or the generic sheet cake at your grocery store.

Speaker: And I know that some people like that birthday cake is a flavor.

Speaker: But. I ah

Speaker: i don't I won't fuck with that. I know that I could have walked into the grocery store to get cake that no one will eat. And then it would be mine. Just take this.

Speaker: I'd purchase it at the store to carry it to this place to bring it back to my home to where it would just sit in the fridge until it was disposed. It would just essentially be ferrying around a like a a baked good.

Speaker: ah Which.

Speaker: You know, that might be interesting for it. But i don't I don't believe that that just doesn't seem like particularly good usage of money or anything.

Speaker: ah So yesterday morning, I was like, I'm just going to make chocolate chip cookies and bring them to this party. And you want to know what?

Speaker: People fucking love chocolate chip cookies. That's a here's, here's a little bit of, of a life advice from someone. It's just gotten a little bit older.

Speaker: Someone that's gone to potlucks. Like, uh, I've gone to, to many Thanksgiving potlucks.

Speaker: And I, and I love making sweets. I love making pies. I'm okay on making cakes. I don't really, i But I've made a lot of large-scale sweets that I've brought into ah events or potlucks or Thanksgivings or whatever.

Speaker: Usually I come back with most of them. Because a lot of people, ah slice of cake, a slice of anything, is too much.

Speaker: It's too much. But they will go for... And eat more if you provide a cookie or something broken up or that has the option of being broken.

Speaker: ah so So here's my little pro tip for you. you're in the business of making sweets or bringing sweets, break them up. Cookie size, I think even a cupcake is too much for for some people.

Speaker: I know you're you're listening and you're you're probably thinking, i I love cupcakes. I don't know what he's talking about.

Speaker: But but the the fact is that I did not return home with any cookies. The most basic cookie, the king of cookies, chocolate chip cookie.

Speaker: I've made much more sophisticated and complicated cookies in my life.

Speaker: you know, like I've soaked, ah like I've soaked fruit and balsamic vinegar and then made that into double chocolate cookies with walnuts or something like that.

Speaker: That was wonderful. But you want to know what? It's a little too complicated for for people. if you're If you're entertaining a ah large group of people, people are going to fuck up a pile of chocolate chip cookies.

Speaker: That's my advice to you. And now it's time for the the most exciting part. The time that I ask myself, what have I been playing?

Speaker: Well, I'm playing a variety of things lately, but I want to talk a little bit about.

Speaker: If you're listening to this, you're probably familiar with the Steam Machine.

Speaker: A small computer designed with the idea of bringing the Steam console experience to the the TV. If you want something a little more st strong than your Steam Deck.

Speaker: Now, I know that there's some of you who are gonna say, well... Just, uh... Just use, Moonlight or whatever. or Steam Link to stream from your PC to your Steam Deck to your television.

Speaker: I'm sorry to say I've never gotten that work working to my satisfaction. I appreciate, i appreciate your advice. comes from a good place and I, and I respect that.

Speaker: But, the fact remains, every fucking time I do it, it, it, it isn't, I don't like it. i don't care for it. I don't care for the quality.

Speaker: understand I understand. look in the the options and I see all sorts of options.

Speaker: which I could probably monkey with. But that's too much.

Speaker: So the Steam Machine, of course, is as you know, because of the state of the stupid world we live in, is absurdly expensive for the amount of computer that you're getting.

Speaker: you know there's There's just a part of me that that wants that.

Speaker: but I don't wanna spend 1200 or whatever.

Speaker: So, I realized recently that I have an old, like a six or seven year old ah gaming laptop

Speaker: that was pretty top of the line when I purchased it many years ago, is no longer.

Speaker: and had just been gathering dust. And I looked at what it has, and I was like, holy shit, this is about... It's not too far off from a steam machine.

Speaker: So, I looked, and this is, again, where where're someone who's very helpful listening to this says, well, then, do you install Bazite on it?

Speaker: And Bazite, if you're unfamiliar, is a

Speaker: a Linux build, which is a kind of designed to to provide a SteamOS-like experience that prioritizes gaming if you're making something like this.

Speaker: And to this I say, once again, that's far too complicated for me, and it has an NVIDIA card. um Because apparently NVIDIA drivers for Linux aren't very good. i am not particularly technical. So if you're if you're spitting mad at what I'm saying right now, if you're saying Ben doesn't know what he's talking about, well, my sincere apologies.

Speaker: i So instead what I did was i spent a day uninstalling everything from that laptop, which I don't know if you've ever tried to uninstall the Adobe Creative Suite. Here's here's a fun thing about ah like an Adobe product, like Photoshop or whatever, is that it runs through Adobe Creative Suite

Speaker: And you cannot uninstall the those programs independently. It has to be done through Adobe Creative Suite.

Speaker: And if you are turning on your laptop for the first time in many years, you've been logged out of Adobe Creative Suite.

Speaker: And you think, well, that shouldn't be a problem. Doesn't really matter. It's, ah you're not going to use these, so why do you need to be logged in? Surely there's a way uninstall these without tracking down an old Adobe login so you can delete the program that requires the login.

Speaker: but unfortunately, that's not the case. And so uninstalled everything in the Adobe Creative Suite.

Speaker: And then, ah and then, uh, when I tried to uninstall the Adobe Creative Suite, it refused to let me do it. And I had to go to Adobe's website and download a special program that uninstalls the Adobe Creative Suite.

Speaker: So, and you might be listening to this and saying like, Ben, that sounds not only frustrating, but really boring. But the fact is, is that unfortunately the way that my brain works, I was like, Ooh, Oh, i'm I'm getting things done. I'm cleaning things up.

Speaker: So, uh, I having uninstalled the Adobe creative suite and a whole bunch of other shit, pretty much cleared off everything from this laptop other than windows and steam.

Speaker: Uh, then i ah went in and like, I saw somebody like, I, uh, like saw a YouTube video that suggested this, but, um, I went and

Speaker: uh, set it up in steam that when, ah windows boots, it not only automatically opens steam first, but then we'll immediately go into big picture mode.

Speaker: And it takes like a couple seconds, but it does drop you right in after that. Um, and, i So i've I've been trying to see how I feel. I have it all set up.

Speaker: I have my laptop now HDMI'd up to my my TV. I've been doing this for like the last week or so. And it's good and it's bad. It's good because... um It is like, you know, I'm playing like Baldur's Gate 3 it looks great and it plays very smoothly. Though one of the annoying things about this laptop is that it's one of those stupid fucking things where it has a solid state.

Speaker: that is where the OS lives and then just, you know, a junkie hard drive where everything else, where you put your data. and So Baldur's Gate 3 doesn't especially love that, but it's playable.

Speaker: um But ah one of the... ah Like everything looks good. And when it's kind of a seamless experience, it's excellent.

Speaker: But when something like there is a launcher between the game and Steam, it all kind of falls apart.

Speaker: And I have to stand up and walk over to the touchpad of my laptop and and maneuver over there. And i have a Steam controller, so one would think maybe i would be able to better manipulate that, but it doesn't really play well with things that aren't directly in in Steam. It gets starts like, I'll hit the Steam button and I'll hear the overlay sound effect chime go off and nothing happen.

Speaker: So I understand that

Speaker: and everything's not talking to each other correctly. So there is some amount of standing up and using the the touchpad, or I guess eventually I'll just find my USB mouse.

Speaker: But, you know, i don't, that's what the point of this is, is that I don't use a USB mouse. So I'm going to continue tinkering with it.

Speaker: um But, You know, i I have this sincere feeling that the fun of this is just going to be setting it up, and then I'm just not going to use it that much.

Speaker: Like, I am generally more interested in those setup projects than actually using it at its completion. It's just like, okay. Okay.

Speaker: Yeah, I got this to work and I fixed all the the various little snags. So what's the next thing to do?

Speaker: So that's why I've been playing. We have an email. We have a great email, but I'm going to save that for when when Jess is here next week.

Speaker: You know, I don't want to I don't want to burn anything. Your beautiful email. And if you want to send us an email, shoot us an email a questque podcast at at gmail.com.

Speaker: But yeah, now I will jump into what ah what I'll be talking about today. This will probably be ah shorter episode.

Speaker: But ah I wanted to talk about, let's let's place ourselves in the late nineties, unless you're driving a car or or doing something that requires,

Speaker: ah you know, heavy your attention. Yeah. I want you to close your eyes and transport yourself to the late nineties internet.

Speaker: And so it's the late nineties internet and you're a weird late nineties nerd or the early aughts.

Speaker: And you love, ah adventure games, but the situation is, is not ideal for that. Number one,

Speaker: They are rapidly diminishing as a commercial prospect. So you can't go down to EB games. You can't go to the electronics boutique.

Speaker: You're seeing them start to get pushed off the shelves. And you go up to the guy and you're like, what adventure games do you have? And he goes, well, we have this game called Fable.

Speaker: And then he says to you, not the Xbox game. And you go, oh, okay. Because Fable, the point and click adventure game.

Speaker: And you go is it any good? and he goes, i have not played it. And then you you purchase it and you go home and you play it. And it is not very good.

Speaker: And then since you're, you know, 13, that's ah one of the three or four game purchases that you're making for the year.

Speaker: So you are now stuck. So what do you do? ah If you were me, you you scoured the the internet for freeware games.

Speaker: And when I say the late 90s, I'm encompassing the the early thousands as well. And the good news for that was that then as now, you could find really beautiful and strange games made by your fellow weird teenagers

Speaker: in rudimentary game creation systems.

Speaker: And i we'll probably at one point in the the near future talk about AGS, which, you know, in the early 2000s led to an explosion of these amateur ah adventure games made by MS Paint and a lot of ambition.

Speaker: But I'm i'm going to to call to something... that is even more rudimentary,

Speaker: which is ZZT game made in 1991.

Speaker: It came out January 1991, which is of surprising because you look ninety ninety one

Speaker: came out in january of ninety ninety one which kind of surprising because if you look at it it looks like it's much older it is using the ASCII character set

Speaker: uh it was uh programmed and designed by this uh gentleman and let's see here uh Tim Sweeney who my understanding is that he did this and Jill of the Jungle

Speaker: which was a lot of fun at the time and then moved on to, you know, got out of the games business. um But ZZT is an ASCII, an ASCII game, much like your dwarves fortress.

Speaker: And ah the shareware version came with a ah ah game world where so you have like the little smiley tile image from the ASCII character set.

Speaker: You move them around with the arrow keys and you can shoot by pushing the shift button in a direction. And there are rudimentary like ah ah there are moving tiles and blocks around puzzles.

Speaker: i But mostly it's like shooting gallery. There's there's monsters that you shoot at. ah Mild puzzling. um And.

Speaker: You know, ah like a little cute text and stuff. And. The the share where game comes with one world, you can ah register it and get a couple more.

Speaker: worlds the shareware world was called the town of ZZT town of ZZT.

Speaker: Uh, the thing is

Speaker: that, uh, the shareware version, they didn't even need to buy the game came with a world editor.

Speaker: uh, You could, ah it even allowed you to do basic programming in the world editor.

Speaker: And from there, they were off to the races. And so the game worlds that were created in like the, the commercial, the designed by Tim's easy T we're, we're very straightforward. You're a guy, you have to get keys, you open up doors, uh, like, you know, kind of, you know, very basic game stuff. Um,

Speaker: Uh, you get a key, open up a, you get the red key, open the red door, you get the purple key, open the purple door. yeah you, you shoot these monsters. People figured out that with the basic programming available to them in ZZT, as well as various other ways that you could break open the program.

Speaker: That it was a much more, it had a lot more capability than that type of basic game that it had.

Speaker: And so over the 90s and then like especially as like websites, you know, opened up. So like...

Speaker: I'm sure that like ah BBS is traded ZZT worlds. This is not something I'm as familiar with, but I'm absolutely sure they did. But big explosion with websites.

Speaker: And ah so. and a ZZT world is just a couple kilobytes.

Speaker: and So if you're me and it's the end of the nineties, the start of the two thousands, you want to, ah play a game and you can't download stuff very quickly. There's this whole big, exciting world of ZZT games.

Speaker: You can go online today and ah play most, if not all, ZZT games if you just go to museumofzzt.com. That's where I went to play a ah game to prepare for this.

Speaker: um i would recommend also reading Ananthropy's book on ZZT, which is, I haven't read it in a while, but

Speaker: pretty uh i really enjoyed it when i did what i love about zzt is that the the you have this scene explode and all of these games and all of this creativity especially from like i'm going to assume that the people making a lot of them at the time anyway We're,

Speaker: i you know, were we're also teenagers or or younger people.

Speaker: And the the the games, you know, they they have such ambition and excited, oh my God, I get to make a game.

Speaker: Creativity to them. A sense that like you know that you have when you're a kid you like you know you're playing on the nes or whatever and you're like i want to make a game and then you then you discover that that is possible but it requires a lot of work but zzt kind of shortcuts it a little bit you have a very basic

Speaker: and simple a level creator that affords you a lot of creativity, like space for for narrative. i You could have characters, ah their flags, ah like programming flags, so you can ah create a couple like state state changes.

Speaker: um And then all of a sudden now you have something where you can take the incredible ambition of a small child in the imagination and, and create really cool typo filled buggy weird games.

Speaker: And I'm going to lump in here after ZZT,

Speaker: came something called... ah now I've never heard anyone say this. So I might be saying it wrong.

Speaker: Megazooks. Mega. And then Z-E-U-X. Megazooks.

Speaker: Megazooks is... i one of the more prominent ZZT creators, as I understand it, i um she built a more advanced ASCII tile-based game

Speaker: ah with a world creator that you could play ah mod file music, And you can ah have scrolling worlds and you can have an inventory, which I'm going to come back to that.

Speaker: And can have all this stuff

Speaker: with it. The very first ah ah Megazooks came out in 94. And the...

Speaker: and the final version and now I'm just looking at the Megazooks wiki.

Speaker: um i The designer of Megazooks, she created her final version of it.

Speaker: It looks like in 1996.

Speaker: But scrolling down here, it looks like, you know, people have forked it and done all sorts of crazy stuff with it. And like broken it apart and done all sorts of really, you know, crazy things with the code.

Speaker: But anyway, so I wanted to talk quickly today about two games, maybe three, maybe four, maybe five, probably two games ah for this.

Speaker: The first game I want to talk about is a game for ZZT that you can play right now. And it's called Burger Joint.

Speaker: Now, you're going to ask, why are you talking about this on the Adventure Game podcast, comma, Quest Quest?

Speaker: Well, why what it is is that this is an adventure game. And that's what I was looking for. As a kid, I was looking for it's like, where can I find adventure games?

Speaker: And eventually that h each would be scratched by AGS games. And of course, at that time also, there was a very mature developed

Speaker: interactive fiction scene. But I don't know if you've ever played a lot of those games, but they're really fucking hard.

Speaker: the the those text adventures. I'm never going to figure out curses.

Speaker: It's not happening. um But you know, I said that I'm out missed. So there you go. um So Burger Joint ah came out in 1998.

Speaker: and And I remember playing it around its time of creation. I remember downloading and playing it. And obviously it made so much an impression on me that I'm still talking about it on my podcast today.

Speaker: Nearly 30 years later, Jesus. Anyway, but it's a game that ah has a strong entertaining narrative and puzzles.

Speaker: And if you look at the ah the credits, it specifically thanks Jordan Mechner for ah The Last Express, which the designer says provided lot of inspiration for the game.

Speaker: So, you know, that's kind of nuts, right? Like this, ah this ASCII tile game ah that's inspired by, that's inspired by the last Express.

Speaker: It's set the first fast food restaurant in in the 50s. This goofy comedy. What it is is that you're Johnny. It's the first day at a fast food restaurant.

Speaker: And you have to ah solve a bunch of, it's an extremely linear game. It is, you have to do these actions in the in the order that the game asks you to do them in the correct amount of time, or you die. It's pretty short.

Speaker: um But it has a very weighty sense of humor. in that kind of 90s way of everyone was, ah everyone was mad and McDonald's in the late 90s and early which is really funny because just seems like people just aren't, aren't as much anymore.

Speaker: um And i' I'll read a little bit of the the text in the game. The fast food restaurant is the brainchild of renowned local drunkard Ronald A. McDougall.

Speaker: Here customers are served greasy portions of heart attack inducing junk food. Unlike ah other restaurants, these monstrosities are served promptly with little delay unless the cashier is an incompetent adult who will soon be fired.

Speaker: Over the course of this first day, you have to deal with a food critic, annoying children, ah a bully hiding ah ah multiple bodies and more.

Speaker: And it's just so charming. i there's There's a couple things that I find really charming about. One is is that I find it very entertaining and very funny in the the way that that paragraph I read to you, it it's a very kind of nostalgic story.

Speaker: a type of it's like oh the greasy portions of heart attack inducing junk food I don't know that feels very fast food nation is about to come out doesn't it um and also i i love the rough hewn handmade nature of games like this where you're playing it as an outsider and especially now 30 years later there's inscrutable references to like forum in jokes

Speaker: that someone might find frustrating or off-putting but i find delightful i love playing a game and having an inscrutable forum in joke that if you were to track down the person who developed the game now, they'd be like, I've I've no fucking clue what you're talking about.

Speaker: Uh, I want to note that, uh, that the, this was also made, it was by one guy. it was developed by one guy, but who is part of a,

Speaker: a game company, which is another wonderful thing I love in all of these games. Like, they have game companies groups. And their website was on Zoom, X-O-O-M, members.zoom slash whatever.

Speaker: And nothing... Delights me more than than seeing those old ah yeah URLs. Then that ah designer

Speaker: asks if you could register the game, which is to say send his AOL email address a note that says that you downloaded played it But it has a note, I'll be away for most of July 1998.

Speaker: so You can email them now is what I'm saying. But I think for for a game that

Speaker: what would be unforgivable sins, it feels it's kind of in some ways a dragon's lair, isn't it? where it's like, all right, like it's, it's supremely linear. You just have to do this thing at the right time. You have to do this thing.

Speaker: But it's that there's this story and light puzzle solving. It's like, Oh no, this guy is, uh, is threatening the fast food restaurant.

Speaker: and he'll take a bribe, but you don't believe him. How do you bribe him, but also make sure he doesn't speak, ah say anything about you? love that. I loved, and at the time, i was just like, oh, it's it's it's like an adventure.

Speaker: There's characters, people I can talk to.

Speaker: So, Burger Joint, check it out, Museum of zz t

Speaker: i I'll note also on and I haven't played these extensively, so I'm not going to, but on the Museum of ZZT, you're going to also find people doing their version of classic Sierra games.

Speaker: There is a Quest for Glory.

Speaker: a game for ZZT that you can find on there. There's two King's Quests.

Speaker: um Let's see. Is there a police quest?

Speaker: Not only is there, there's a police quest.

Speaker: Then there is

Speaker: someone made

Speaker: a uh oh it looks all right so this i see it's a it's a parody okay i'm less concerned now this was also made in 2024 uh

Speaker: and it is labeled parody of uh daryl f gates police quest so you can check that out someone also did

Speaker: A Mystery Science ZZT... Mystery Science ZZT Theater 3000 of Police Quest. I'm going to assume of that first Police Quest 1 game.

Speaker: Gonna have to check that out. I don't know. i've

Speaker: I've never played any any game like that on ZZT, but I do know that that was a thing that would happen with interactive fiction games.

Speaker: don't know if anyone's doing that anymore, but I remember like playing... when I was kind of exploring iff games a long time ago, i found ah on the IFDB, like somebody made like a ah mystery science theater making fun of ah a ah poorly made IF game, text adventure, where it was just that game, but they wrote,

Speaker: You know, i think it was Mike. I don't think it was Joel. It was like Mike and the bots making fun of this text adventure game. I mean, and that makes sense, right? Because that was also a very thriving, a thriving,

Speaker: um like fan fiction thing was writing mystery science theaters of and riffing on ah fan fictions that you didn't like.

Speaker: So I'm going to have to check out Mystery Science ZZT Theater.

Speaker: ZZ, like, so it uses the T in theater, but then it puts an H in front of theater. They typoed it.

Speaker: There's no ratings for this on the ah um the Museum of ZZT, so I can't tell you how it is.

Speaker: Anyway, um so now I'm going talk a little bit about ah couple games I played on the Megazooks, on the Megazooks, as if it was a console, on on the Megazooks.

Speaker: I played this was another game that I remember playing shortly after it came out being amazed by this game called eggplant adventure chapter one.

Speaker: I don't think any further chapters ever came out. i And this was incredible to me for a couple reasons. This had inventory.

Speaker: which a lot Megazooks games had if they were doing like kind of a adventure type thing was they would have inventory. You would pick up items and you could do like basic puzzles with them.

Speaker: ah You could use them on other options like or other objects in the the world. And i was like, wow, this is like like a real game. Whereas in Burger Joint, you don't have that option.

Speaker: You're just kind of walking up to items in in the the burger restaurant and interacting with them. And if you can do a special action with it, it will tell you.

Speaker: But ah with Megazooks, you could do that. Eggplant Adventure is a game where...

Speaker: ah you're, uh, in a world where everyone's obsessed with eggplants.

Speaker: Uh, you know, I'm, I'm, I'm trying so hard. It feels like, you know, the, the emoji joke of it. It's just far too easy. I'm a, I'm a better man, you know, better man than that.

Speaker: um And ah your parents have gone to the eggplant convention. And an evil, ah like, I think it's his name is like Dr. Eggle, threatened everyone at the convention, and then he blew it up, and so your parents are probably dead.

Speaker: And in the game, ah so now you have to find Dr. Eggle and avenge your parents.

Speaker: And what's really wonderful about the game and why I really enjoyed it, it's first it has like, it's music, which is very cool. ZZT, you can only get internal speaker beeps and boops.

Speaker: This is music. they They put a lot of work into the custom tiles. And so when you enter a door in this, it does like, it's set in a near future. So it does like a swinging open door thing.

Speaker: And unfortunately, that's still very like this, you know, Jetsons type door thing, which I find very impressive.

Speaker: But I mean, really, what's like the fun of it? is for me that like there's dialogue and inventory puzzles and ah like, you know, there's a part where you're walking around a police station and going through files, going through files in a police station to find important information.

Speaker: That's, that's adventure game shit. right there. That is what an adventure game is all about. i As you get towards the the end of chapter one, it throws you in a couple like kind of generic like ZZT slash Megazooks.

Speaker: um

Speaker: like action scenes, which all suck.

Speaker: Aren't very fun. But for that moment, it's pretty cool. I'm also going to have a call out here to another one I loved at the time called Bernard the Bard. And what's really wonderful about Bernard the Bard is that they, the the guy who designed it,

Speaker: worked really hard to to make it like kind of a dynamic world. You, you, you know, as was all the Vogue of the 90s, you could interact with so many things, do so many annoying things. This is also true in eggplant adventure. You can stick your fingers into any electronic socket and be electrocuted.

Speaker: and Bernard the Bard, you can... always open up your inventory and splash yourself with, uh, your, water filled fake flower.

Speaker: um and, uh, you know, that also makes me think of especially adventure games of the time and games of that time. Like you, you think about like so much of, uh, uh, Duke Nukem,

Speaker: 3D is about like, oh my God, you can flush the toilet. Let me tell you, so many of these games, you can flush the toilet.

Speaker: We were very interested. We were very concerned about that at the time. We all had to flush the toilet. It was very important

Speaker: that that you flush the toilet. But anyway, i invite you to go to the Museum of ZZT or if you're interested in a Megazooks game, if go to digitalmzx.com.

Speaker: You can play all these games in a browser. It's not very hard. I'm going to issue a blanket card.

Speaker: Content warning. These are games made by teenagers in the late nineties.

Speaker: So, you know, there's probably like, someone's probably going to like, there, there might be, ah like harsh language that you would find a teenager in the late nineties using.

Speaker: So just be prepared, uh, potentially for that. You know, and i love I love this. This is, you know, the the kind of fan fan stuff that, you know, you got to come something like Megazooks ZZT for.

Speaker: Looking at, I'm looking at their top downloaded games at this moment.

Speaker: And here we go. Here's one. From 2012, it's called Commander Keen colon Heroes Lost.

Speaker: Billy Blaze, eight-year-old genius, diligent working diligently in his backyard clubhouse, has created an interstellar starship from old soup cans, rubber, cement, and plastic tubing.

Speaker: While his folks are out on the town and the babysitter is falling asleep, Billy travels into his backyard workshop, dons his brother's football helmet, and transforms into Commander Keen, Defender of Earth.

Speaker: Miss ship the Bean with Bacon mega rocket. Keen dispenses galactic justice with an iron hand. But that was 20 years ago.

Speaker: So. We're going to go. Do you want. Edgy depressed older commander Keen. We got you. I don't want to make fun. This might be great.

Speaker: It's highly rated. It's recommended. It's in their gold collection. um But that's why you come to these fan sites so you can get the edgy Commander Keen that we've all been waiting for.

Speaker: So thank you so much for joining us. This has been Quest Quest, the adventure game podcast. We'll be back, Jess and i next week. Send us an email, questquestpodcast at gmail.com. You can also rate and review us. It helps people find and the podcast.

Speaker: We always appreciate it when you do. And then be sure to join us next week when we discuss Space Quest War.

Speaker: So, you know, i

Speaker: i never really got that far and in Space Quest four ah because I got killed by that guy, that that guy that pointed at you, the spooky guy that was wandering around.

Speaker: And so I wonder, for any of you, out there in the podcast land. Were you terrified by that guy? Let us know.

Speaker: QuestQuestPodcasts at gmail.com.

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