Zencastr
00:00:00
00:00:01
Speed1x
Format
Share
Embed
Report

Ep. 41 - Putting Some Zest on That

Midlife Scrysis
Midlife Scrysis

16 plays · Aug 16, 2026

In the first of a two episode week, we hit on games we've played plus Zack nerds out over the Mystery Booster Commanders.  Tune in!

Transcript

Speaker: hello Hello, welcome to another episode of Midlife's Crisis. I'm Zach, I'm joined again by Charles. How's it going, Zach? It's going pretty good. we we hope you're all listening out there are going to enjoy this high energy, fun filled episode today.

Speaker: You know, I thought I had a cold open ready, but I don't. It's a magic because I've already forgotten what I was going to say. Well, my daughter had a cold and i wasn't sure if I was going to be open or my eyes were going to be open. It was ah it was tough overnight, but ah she wound up getting some pretty fitful sleep. So here I am.

Speaker: Oh, nice. Because, you know, I i cracked open a cold seltzer this morning to open the podcast with. So, yeah, that makes sense. Love it. but but This is the way you come to the the podcast for a high quality humor here.

Speaker: Do those count as puns? I don't think so. But, yeah you know, I don't think unless they come from the pun region of Ireland, I don't know about puns. OK. All right. The pun region of Ireland. All right. I got to look that up.

Speaker: excellent I think we should probably just get into the games we played before we go any further. Alright. So I have... um We didn't have Friday games last week, did we?

Speaker: No. We were unable to... Yeah, we didn't... Let's see, did we do... no I was out of town ah last weekend.

Speaker: So we didn't do any in-person games. And then we we missed out on our local pod this weekend. so Yeah, so we we got we got Tuesday. At least I have Tuesday, and have anything else plus Tuesday.

Speaker: No, just Tuesday for me. Although I did get to play a heads-up game against another buddy ah on Wednesday. Doesn't really count, but still felt good to see the deck in action. So yeah, but made my Tuesday.

Speaker: What's a heads-up count? ah just I mean, just Commander. we We played it with regular rules. We didn't even do the player one doesn't draw first. We just, you know, played it as if there were four people and there were just two people.

Speaker: Oh, you mean like 1v1 kind of thing? Yeah, yeah, wonderful yeah. Sorry. Yeah, I think we've talked about that before. as like It's kind of like glorified gold fishing where you just get to see what some cards feel like in your hand, but it's like obviously yeah not the same and it's not representative It's funny, one of the games I played, we played two games, I think. And in the first one, i drew Dao Chan Artful Beauty, which was hilarious because it's a card that, it's a red card that taps to let you destroy a creature, but then target opponent destroys a creature of their choice.

Speaker: So it's like, it's the exact card that you can't really play in a 1v1. Yeah. Yeah. So, and of course I had that, i don't know if it was in my opening hand, but I had it pretty early on in the game and I was like, well, this is, this is fitting.

Speaker: Oh, that's funny. I was just looking up Dao Chen and it's like, it started off as a portal street kingdom card. So of course it's like absurdly expensive. Right. And then they got reprinted in this product called commander arsenal, which I've never heard of. And then it got reprinted again, an avatar. What a weird printing like, like series.

Speaker: Yeah. Very interesting. Yeah, I think I heard about it or I learned about it from the Avatar reprint. And then I found that I had a copy of it or one of my local shops had a copy of it. So I picked one up because it sounded interesting.

Speaker: I like the idea of it. I think it's, you know, more... It's the fun time of politics, I think, in Commander. Yeah, I think that card works. I think it works in definitely in a four-person plot because you can politic, but it'll be like, hey, I'll get rid of this problem creature that everybody has, and then I'm going to choose you, and you can't choose one of mine. like you have to be like, you know, or like, you know, who wants destroy a story creature of their choice, but it can't be one of mine kind of thing.

Speaker: Okay, cool. um Do you want to kick us off of first four-person game, or you want me to get it going? Yeah, why don't you why don't you lay this off? Alright, so I guess all this is ah we'll just go in chronological for me, which is fine because probably the most one of the most interesting games I played this week was my first go-around with my newly created Bracket 4 deck.

Speaker: It was my first time making go a Bracket 4 deck. And I was playing with These two gentlemen that are friends that I've played with in the past, they are definitely of the ilk where they will say bracket three, but they couldn't, but those decks are like, they're like pushing up against, they're breaking through the wall into bracket four if they're not bracket four, right? Like they're on the highest end of bracket three you can be. Thanks.

Speaker: I think bracket four, be honest, like, actually, you know what, from for Maelstrom Wanderer, we're going to say bracket four because he has several extra turn spells in there.

Speaker: So he, this one was playing Maelstrom Wanderer, the other one's playing um just a goblin pile, you know, it's not, um it's a Rakdos goblin pile, so it's not a Kranko deck, but it definitely has a variety of combos in it, and it it does go, like, it it wins out of nowhere. I played against it that couple of times, but you know, you think everything's fine, and then he gets, like, two certain goblins on the board, and that's it.

Speaker: And then the other person was playing like a souped up Fantastic Four pre-con. um But, you know, he's like, to play Mealtrow Wonder. And I'm like, yeah, it's bracket four, right? And he's like, no, I think it's bracket three. I'm like, bro, yeah I'm going to play my bracket four. I think yours is a bracket four. he's like, oh,

Speaker: So I pull out my Scythus stack deck. I tried to cram it full of the worst car worst cards I could possibly find. and uh when i say worst party cards i mean like the most like heinous like game stopping gooping up cards and uh unfortunately the way that to give you an overall impression of the game is i i missed like three land drops in a row i was able to like kind of recover a little bit i kind of got on my feet by the end but by that point my opponents had gained too much traction and if you gain traction against assist stack stack stack um

Speaker: Unless there's a board wipe, but the stacks doesn't really work. If you have all the stuff you need. um And now I tell you you can't play that stuff. It doesn't really matter. Right. Right. You kind of have a window at the beginning of the game. Yeah.

Speaker: So the good news is I couldn't, I didn't have the stuff to stop the common player in time. And he is ultimately who, who won But I did on turn three drop because I i missed the land drop on turn two. had to wait till turn three. But on turn three, I dropped Drannith Magistrate.

Speaker: And it's a game changer. It's a one in a white and it says, um, the creature and says your opponents can't cast spells from anywhere other than their hands. And that includes commanders, right?

Speaker: Um, it's like, dropped that and the maelstrom on her deck just kind just looked at me and he goes, well, my whole deck's done now. So I was like, yep. Right. Importantly, it includes commanders and cascades and discovery includes a lot of things. Yeah. Yeah. It's, it's an extremely powerful card. Um,

Speaker: And so he spent the entire game trying to figure out how to deal with a Drannis Magistrate because in a heavily cascade deck, you don't generally run a lot of like spot removal because you don't want to cascade. You don't want to cast your like nine drop into a one, you know, a source of lousia, right? kind of feels bad, right?

Speaker: So he's spending his entire like next like four or five turns trying to deal with this thing. um Eventually he does. And then in my hand, the next turn, he kills it. And then my next turn, i play Vaxing Bobble, which is a one-mana artifact that says whenever our a player casts a spell, if no mana was sent to cast it, counter it.

Speaker: He just looked at me. He's like, you've got to kidding me. I was like, yeah.

Speaker: So yeah, he got completely blown out by the fact, which was kind of nice because it's like, To be honest, like this guy has pub stomped me several times. It was nice to finally have a deck that just kind of was like, no.

Speaker: Just no to your deck. Like I said, I fell behind. I missed the land drops. The goblin player really got going. He eventually comboed out one. But I was happy had to have a good game under my belt with this deck. I think it's on the right track. I think I do need to add more board wipes to this deck.

Speaker: i mean, I might as well put fairwell if we're going be heinous. so um But yeah, that's my stacks game. No other stacks that really came out that were of note.

Speaker: Yeah, didn' i did i did I did get to my win condition at the very end, which is um Primal Order. It's one of my win conditions. It's a 4-mana enchantment. And stirring each player's upkeep Primal Order deals damage equal to that player, and amount of damage equal to the number of non-basic lands they control.

Speaker: And this deck has only two non-basic lands in it. So the idea is to burn my opponents out with their basic lands. But like I said, i got it like on the last like turn or two. so wasn i just yeah not enough time to like grind people out or to you know burn people out.

Speaker: But yeah, that was the first game. Nice. Yeah, I look forward to us choosing on one of our one of our kitchen table pod nights to intentionally play bracket four for one of the games.

Speaker: I've been meaning to kind of tune up Vadrick. He's gotten a lot of new toys. I keep putting cards in the deck box, but not you know actually doing the work of cutting cards to replace them.

Speaker: Um, yeah so yeah, one of these days I would like to be motivated to go ahead and do that and see, you know, how he stacks up against, uh, bracket for, you know, after sets and sets and sets of improvement, I think it'll be a fun exercise. And again, I, I'm, I'm glad that we don't do that every time, but I do think once for a while, it's a nice change up.

Speaker: Yeah, and i mean and and and for the rest of the night I didn't play it again, and the gentleman got to play Maeltron Wanderer again, and his deck definitely did the thing the next time. But it was a good reminder of like, you know, there is a place in Magic for stacks, because like for a deck like Maeltron Wanderer, it's extremely difficult to stop it in normal conventional Magic means. um And I guess let me just, I don't, I don't, you know, I'm just going to read Maelstrom Wanderer because um some people might not be familiar with this commander.

Speaker: Commander been around for a while, but it's a five green, blue, red um legendary creature elemental creatures you control of haste cascade cascade. So the first time you do it, every time you cast Maelstrom Wanderer, you get two cascades off the rip and then all your creatures have haste.

Speaker: You know, and I have my, have a close friend of mine, um who this is his favorite commander, he runs it. It's just an extremely difficult commander to deal with with conventional means because if you kill him, the Maelstrom Wanderer player is usually fine with that because they've got to recast it for Cascades again.

Speaker: if you don't kill him, then all of his creatures haste, right? like So it's like, okay, I can't bounce him, I can't kill him, I can't exile I could like imprison the moon or something like that in But a lot of times the damage is done. the time you cast it down after Wanderer, now that player usually has two big things on the board. And you know and now you're in pound town, right? So it was nice to have like very cheap cards that could stop this this commander without the conventional means of removal or board wipes or something like that. So I think there is a place... Now but now the question is, like would you put any of these... like

Speaker: few stacked pieces in your deck just for this specific occasion? I think the answer is probably no, because there's not enough utility there for the 99% the time you're not playing against mails from deck. But I don't know if I'm advocating for like, like stacks adjacent effects to be put on more utility pieces that you could run in your deck, but I'm not, not arguing for it. Let me put it that way.

Speaker: Yeah. I mean, I think, I think the way you said it at the end is, is I've been thinking of it these days. It's like, Looking for... spot i think of I think it's fair to think of stacks kind of like we used to think of Graveyard Hate, where it's like nobody really wants to run Graveyard Hate. It doesn't feel like... It feels like it's going to be dead in your hand too often to justify it taking up a card slot.

Speaker: But if you can run something else that has incidental Graveyard Hate, it's probably worth it because... ah like Bajookabog, or there's another... There's an MDFC that exiles a player. Bogart Trawler.

Speaker: Bogart Trawler, yeah. ah Dauntless Scrapbot. That's a little... ah colorless ramp that also uh exiles graveyards like those are good because occasionally you're going to run into a deck where it's hard to stop them if you can't deal with a graveyard and in those cases it's gonna feel totally worth it to have you know helen and are tapped but basically keep you from losing a game uh yeah i could see an argument for thinking stacks that way yeah so you know we'll see you we'll see what happens the next time i play it hey

Speaker: I think it needs some tuning. I i kind of resisted putting board wipes in, but I need to put board wipes in um for those times when I'm slow enough. I'm too slow to stop the players from getting ahead and I need to reset and then try and get ahead of them again kind of thing.

Speaker: Yeah, and it's funny because i I think of board wipes kind of in the same way as the stacks, right? It's like that's the other way you deal with the a board that's otherwise out of control in a way that it's difficult to rein back in.

Speaker: And, you know, I think the Commander as a format has been grappling with you know what is the appropriate cadence of board wipes to play and see in you know brackets 2, 3, and 4.

Speaker: I feel like my number is creeping higher. Again, I think asymmetrical board wipes make it feel a little less terrible because it's just it's more like just a win con. But yeah, like in the first game I'm going to talk about, board wipes played a very important part.

Speaker: Here's my thing. Like, side me like and then I not take it to your game. It's like when when I was first really getting into magic, the store I was going to in a different place from where I live now, um it was kind of like a low power metal metal. People didn't really like the board way. There was definitely a mentality of like, I want everybody to do this thing, you know, yada, yada.

Speaker: And I was kind of with it for a long time, but over the last years and years, I've been creeping up on board wipes. Cause I think it came to the realization of like, There are a lot of archetypes out there that are really going to have difficulty doing anything without board wipes because like there are just certain archetypes that take longer to get going than other ones. And if you don't have a way to to slow the game down in an appreciable way, ah you're going to have a very difficult time winning with it.

Speaker: you know A good example with that is like for me, it's it's my Monoblagg Valgovoth deck. right It's a nine mana commander. If I'm not afforded the ability to board wipe, I'm like, I'm probably never going to win with this deck because by turn seven or eight that I'm getting this commander going to be too late. The board's going to full.

Speaker: And then I guess I could hear somebody be like, well, if your archetype is so weak that you have to board wipe in order for you to blow away, you shouldn't. like, no, I don't, I don't get what that meant how to either because I want magic to be a place of variety. I want people to be able to like do creative and and interesting things. And sometimes that does require kind of like a reset button so that I can catch up because I, you know, like if I'm playing my mono black deck, I'm not going to catch up with the Simic guy who's, who's fetching three lands a turn. Right. I don't know. That's not kind of a pitch on board wipes where like, um, yes. And of course I wanted to be asymmetrical, but a lot of times it's just not possible. Like it's, there's not that many asymmetrical board wipes that are actually that good. Yeah.

Speaker: Yeah.

Speaker: yeah Like, I mean, it isn't fun always to see board wipe after board wipe and feel like the game's not progressing because nobody can ever get anything to stick on the board.

Speaker: But at the same time, i don't think it should be the case that the game just gets awarded to whoever gets off to the fastest start. Yeah. And I think especially in a you know, there's so many soul ring signet commander go starts.

Speaker: starts um I feel like nobody, it doesn't make sense to me to not like it when your opponent goes, Sol Ring Signet go, or Sol Ring Signet, Commander go, or whatever, and then wins on turn three, and also not like board wipes. Because one of the ways you answer the really fast, really value-heavy start is with a board wipe.

Speaker: So to me, it's kind of like, I think it's, it has become part of the texture of a game, right? It's like, if you get off to the fast start, that's great, but you need to capitalize on it before somebody wipes the board.

Speaker: And and you know it has become likely that enough player plays the left players play board play enough board wipes that you know just like by turn six or seven, you will likely see somebody's finisher.

Speaker: By turn six or seven, you will also likely see a board wipe. So it just kind of works with the fact that the clock has kind of gotten faster in the game in general. Yeah, and it also like it helps you helps me make become a better player. like I've found myself, especially more in the last like a year or two,

Speaker: where yeah I don't put everything on the board a lot of times anymore. Like, if even if I have the capability of putting another creature down or like putting another enchantment down or whatever, if it's not so critical or not so like instrumental to my game plan, like if I can get to my game plan, this was what I have, even if it may be, maybe it takes a turn longer, I'll leave it in my hand because like it's in preparation for that board life. Like it's like it's part of the strategy of the game of like,

Speaker: If I'm playing Amalia and I already have three creatures on the board that give me life when a creature enters, do I need to put down the fourth one in my hand or can I hold that for the board wipe, right? and that's And I think it's just part of it. I understand you your point of like when when you feel like nothing can stick.

Speaker: And that does happen from time to time. i i Several weeks ago, I had a Val go off game where I just seemed to draw it my board wipes because that's my most board wipe heavy deck. I think there's there's five of them in that deck.

Speaker: and i And I just somehow drew like four of them. look i just kept drawing them and I kept the use cast. Then my opponents kept putting stuff out and I had to keep digging it out.

Speaker: um But yeah, i mean, most of the I feel like that's not really what happens. Most what happens is like one player board wipes and then that player gets ahead and another player board wipes and then another player gets ahead. It's not usually the same person. It's just, you know, um a variety of people. And I kind of like those games, be honest, because it's just like it's very much like Like, who can get ahead and make it stick because everybody ran out of board wipes? Like, it's kind of fun in a way.

Speaker: Yeah, I mean, it's fun. yeah not too dissimilar from a bracket four game, right? I think those games are fun periodically, especially if you kind of know from the player's commander or from playing with someone that it it might be one of those games. Because then there's a big difference between a board wipe heavy game when you are in the mind frame of holding back some of your resources, knowing that it's going to be grindy and, you know, you kind of need to get value along the way because at some point what you have on the board might just disappear versus, you know, you're playing bracket two bracket three game with a deck you're really excited about.

Speaker: And you basically never get to see your cards do their thing because they don't have haste and they just get wiped every other turn, which is also fine. Like that is fine. Magic.

Speaker: I don't like it. I just understand a person being disappointed because that's not the experience they were hoping for. No, for sure. you know, it's sort of like we have record for It's just like we don't want that every game, right? Like whatever it's awesome. it does happen is I find it it can be pretty cool.

Speaker: Yeah. Yeah. Cool. Why don't you tell us about a game you had? Sure. Well, the prelude to this game, speaking of things you don't want to have happen all the time, i was playing two of my. So.

Speaker: Tuesday was the unofficial end of, it was it turned out to be the last day of my Marvel-only phase between the Marvel pre-release and Hobbit pre-release this weekend. So I played to the two last decks, two decks that I had just put together that I think were the last that I was...

Speaker: uh building that i hadn't played i played storm wind rider she's a seleznia uh creatures of flying can't attack you and they can't block creatures you control and whenever you target a creature with a spell it gains flying until end of turn uh so that was the card i played first and i knew going in that one of my opponents at this pod was playing a bruvak deck

Speaker: Bruvac, let me just read the text because I know what it does. but He was doing straight Bruvac, not like... Straight Bruvac. That's brutal. That's fine.

Speaker: It's fine. I'm not spelling it right. because Yeah, I got you. Bruvac, the Grand Delinquent, two and a blue, legendary creature human advisor. If an opponent would mill one or more cards, they mill twice that many cards instead.

Speaker: Right. So game plan was clear. mil, mil, mil, mil. So, ah you know, this was my first game of the shop that night.

Speaker: I got there a little late, so I'm generally happy in that situation just to get in the game as quick as I can. let's Let's shuffle up and play. I got off to an okay start. I think I was able to ramp. I got Storm out on turn... Might have done something else, so even though I ramped, I brought it out on turn four.

Speaker: ah But I swung... with a few flyers at somebody on turn five, I think. And then I lost. Bruvec was out and he cast a mill half your library spell.

Speaker: And that turns into mill your whole library. And then I packed it up. Just kidding. I didn't pack it up. I got ready for game two. But, you know, it it was quick. But, you know, you talked about the goblin player being able to build up a board state where he can went out of nowhere.

Speaker: I like this actually, because this is a case where like, because I knew the deck and I knew the, well, because I had an expectation of what the deck was trying to do. i kind of felt like this was justified. It's like, I don't know, man, like this is kind of like a Voltron game. And you know, I love Voltron.

Speaker: So it's like, look, if the Voltron player gets Colossus hammer and double strike, somebody is going to die. Like that's just, that's, That's what that deck is intending to do. like It would be a little sad, I guess, if they were able to one-shot the whole table on turn five, but you know if you deploy your pieces and you are in a position to knock somebody out on turn five, if I lose the die roll and it's me, you know you just got got.

Speaker: I wasn't even salty about it. I was just like, i mean yeah, you got me. like you I don't know. Ruvak seems more... broken than a voltron because it's you it's just brewback right but did you you just cast brewback and if he keeps it he can just kill you with a sorcery right it's not even like he's going to combat he's not attaching anything to that creature don't know brueck brueck seems more intense than voltron commander because of that just like literally i cast one spell while my commander's out and i kill you like i guess so but because bruvak is expensive

Speaker: And it's a target like it's a creature, right? So it's like it's not like short cut like if that ability on shore Kai, maybe it's yeah maybe it's a little worse because that's an artifact that's hard to interact with. But everybody's got everybody should have some way of dealing with creatures.

Speaker: So it's more a case of like, you know, we were talking about deciding when to deploy the things in your hand. It's like, look, if you feel like you have the ability to.

Speaker: Hold up removal and progress your game plan. and you know that you know at some point somebody's going to get it, and you don't want it to be you, then yeah, maybe you just slow down your game plan and hold up interaction to deal with Bruvac in case it's going to be you, right? Because with that spell on the stack, you can always target Bruvac and get it off the board. So at least you're only milling half your library, and that'll never get you.

Speaker: And then you go on your merry way. Yeah, I have Bruvac, and when I've had milled decks, I've always run them in then the 99. I never wanted to do it i as a commander, because he definitely... And yeah, no shade to this player, but it's definitely like the most like easy mode commander. It's one of the most easy mode commanders.

Speaker: I don't know. I mean, i i don't think of mill as an especially easy to win with archetype. Like it's easy to get one or two players, but. because people dislike it, it's kind of like poison, right? Like you kind of need to get... There aren't many cards that mill half of everybody's library. There are a few.

Speaker: But I think they have black, like Singularity, Rupture from Edge of Eternities, is Blue and Black, Mill, Half of Jimmy, a number of Target Players live libraries. Yeah, i used to know all the... Yeah, Traumatizers. He we probably got to a Traumatizer, I'm guessing.

Speaker: I don't remember what it was. i I tuned out as my as my game life flashed before my eyes. And I i was plotting my revenge. um Yeah, yeah. But yeah, you're right. There's not that many. Like, every card, you know, everybody. Yeah.

Speaker: But again, like, if you can get Bruvac off the board, even with that spell on the stack, you still you still make it. So, I don't know. It it didn't bother me. I wouldn't want to play Bruvac every game, I guess. But, you know, I don't think I would want to play against anything every game. Like, I...

Speaker: i was I was sad. i would have liked to have seen my Storm deck do more, but I was glad I got to play her a little bit and moved on to game two. So game two, I played the Azorius Shang-Chi and the Ten Rings.

Speaker: Oh, yeah, that guy's good. Yeah, he's pretty good. So it it has a light theme. I wanted to win while I had ten cards with ring in their title on the board or the card the Ten Rings from the Marvel set.

Speaker: So let me just read this Shang-Chi right quick. Yeah, he's Yeah, he was one of the ones that were just Like, spoiled. I was like, o Oh, no, I'm yeah i'm sorry.

Speaker: You're thinking of the Black Panther. but Yeah, I'm thinking of Black Panther. They are. This one's not as strong as that, but it's still pretty good. All right, so one white blue, twotu legendary creature, human warrior, hero with first strike. Whenever you draw a card, and put a 1-1 counter on Shang-Chi.

Speaker: ah When the 10th 1-1 counter is put on Shang-Chi, you draw five cards and gain five life. Editor's note, I completely forgot about this, and it came up in the game, and I did not draw the cards or gain a life, but it did not. Oh, man.

Speaker: So I've got a Lila Holographic Assistant deck that when you draw a card, put a counter on target creature. So I'm familiar-ish with this play pattern.

Speaker: But yeah, this is game two. So I kind of had a target on the Bruvac player's head, and the Bruvac player didn't even win that game. Hold on one second, sorry. yeah Yeah, and then for the for the listeners, just so in case everybody... um was wondering, I'm gonna pull up the card I thought he was talking about, and during the fall of Charles, I just for some reason it was in my head that that's what it was. Wow, and I've already forgotten the name of it too. I'm just on fire right now.

Speaker: Oh, it's T'Challa, that's what it Well, apparently if I could spell T'Challa. All right. So the car I was thinking, oh, God. T apostrophe C H. Oh, you're looking for that. Yeah, I was just going to tell the listeners real quick what I was thinking of, which is to King T'Challa, which is one white blue flash whenever player draws their second card, you turn draw a card.

Speaker: which is really good. And then on the back, it's four white and a blue for flash, double strike, prevent all damage that we've done to Black Panther. And whenever Black Panther deals that, coming down to a player, draw card. So he's a really good draw on the front and a good kind of finisher on the back. um But I'll throw it back to you.

Speaker: Yeah. So... I definitely had in mind this game, try to get my revenge on the middle player and the player who won the first game. And I happen to have in hand, I think by turn three or something, two board wipes. So I had one that was, i think, destroy all creatures without a counter on them and one that was wave goodbye, return all creatures without a counter on them to their owner's hands.

Speaker: So I had a few other creatures too, but I knew from early on in the game that this seemed like the type of game where I should just get my commander down. If I could find protection, great.

Speaker: ah But not commit to the board beyond that if possible. And just try to get rid of threats so that it would be easy to hit with my commander. Because I didn't have a lot of evasion in hand. So...

Speaker: I did. i deployed something that untapped my commander, and then I guess I used wave goodbye first, so I just bounced that back to my hand, but I made a big tempo hit. And you know over the course of like three, four, or five turns, my commander's growing. i didn't actually have any additional card draw on board, so he was just getting one counter a turn, but I was able to get enough damage on the mill player that when I cast the destroy board wipe,

Speaker: He played something, i don't know, it might have been one or two turns after that. But he was basically trying to you know develop his board back up, and he just left himself open. And um my commander got pretty big, and i was able to knock him out from accumulated commander damage. so that was great.

Speaker: And then my commander was huge, and I was holding up protection. And I wanted to shout out my card a week this week, which is Rivendell. legendary land and is tapped unless you control a legendary creature taps for blue or you can play one and a blue and tap it to scry two only if you control a legendary creature and i was able to i got rivendell down on turn one or two but i was able to use it three or four turns in a row just to smooth out my draws which turned out to be pretty important because i didn't have card draw on board so the one card per turn i was getting i kind of needed to get the most out of

Speaker: And so I was able to filter into finding the 10 rings, the card, faster than I otherwise would have, and it basically won me the game after that. So the 10 rings. Uh-oh.

Speaker: The 10 rings. It's an artifact, legendary artifact. For 8 mana, your maximum hand size is 10. At the beginning of your end step, if you have fewer than 10 cards in hand, draw cards equal to the difference. Okay.

Speaker: So that's great. I mean, that's always great in any deck. If you can afford to cast it, it's great in this deck because thematically it's great, but also, you know, it made my commander one shotty.

Speaker: So I took out the one player and then he got huge. And then i knocked out another player. And then I drew whisper silk cloak because of course I did, because I was drawing six cards a turn.

Speaker: And then I, had the other guy concede because he didn't have any answers. So yeah, it was a a good get back game. I thought Shang-Chi performed well. To your point, he's not as strong as some of the other commanders, but if you can protect him and if you can kind of accumulate the resources ah to to put together a win player by player, I thought he did a pretty good job of that. so I was pretty happy with that one.

Speaker: I kind of forgot this card existed out of 10 rings. And now I'm thinking about like, If we get to a certain deck, I might put it in there. I have not found a way to get this deck to not run out of cards consistently.

Speaker: maybe Maybe it's worth it. I mean, 8 mana is a lot, but that might be worth it. 8 generic, agenerric yeah But no, I think that's cool. like I think the more I look at him, um the more I'm like, you know what, he's he solid. that that' them When the 10th plus 1 plus 1 is put on, it's pretty solid. Drive, draw 5, get 5. Life.

Speaker: our life um have you considered have you considered having like uh nesting grounds or any way to take plus ones off so you can kind of keep reactivating the uh the tenth one one um synergy oh okay i'm going to spitball here and i want to talk about my next game and then we're going to come back to that chung chi talk here So the other game to talk about is probably the one that features my card of the week. And this was playing my Boros deck, which is the Quintorius from the pre-con.

Speaker: But I made it straight up, so it wasn't like pre-con. Then the modified, I just bought the commander, and then I had most of the pieces um already from various other attempts to do decks similar to this. um But if the listeners at home need some refresher, it's a Quintorius History Chaser. It's two red white.

Speaker: It's a Planeswalker Command. And we're back after some technical difficulty there. So sorry about that, listeners. I'm not sure how it's going to come across on your end. But I was just asking, Charles, if um kind of finishing up on Shang-Chi and the Ten Rings talk, um the the second ability, when the 10th plus one plus one counters are put on Shang-Chi, you draw five cards and gain five life.

Speaker: um Did you put things in the deck to kind of manipulate that at all, like ah like a nesting ground to remove a counter or so you can add it again kind of thing? Oh, no, I didn't. But that would have been smart. just that that that's something I mean, it's kind of like a little bit of a win more because you're if you're getting up to 10 counters on Shang-Chi, you're probably having a good game and you probably maybe don't need to manipulate it like that.

Speaker: But I think that would be very cute of like and getting to 10, activating it, and then in response, pulling a counter off so that when it um when you draw all the five cards, put five one ones on there, it it activates itself again. you know, like I think that'd be kind of cute.

Speaker: Um, yeah, that's interesting. Yeah. I guess as long as you respond. Yeah. when the triggerability is high yeah habit it yeah can do it Yeah. I was just trying to think you, yeah. If you respond to the trigger, each time it goes off, you're always responding to the 10th being put on it. So even if there are more counters pending, right? So you can respond to five and then you respond to the second trigger. Yeah.

Speaker: That'd be pretty cool. Yeah. It's pretty neat. Um, Alright, and then the next... I was just gonna go over, I guess probably the only other game that's worth it for me, which reaches my card the week, which is Quintorrius.

Speaker: um This is my Boros deck, it's the Planeswalker Commander, it's two red-white from the pre-con, but I kind of built this on the ground up because I had most of the pieces, but he just says, whenever one or more cards leave your graveyard, create three-two red and white sphere creature token. um You can plus one to discard a card, and if you do draw two in the middle card...

Speaker: and then negative four spirits you control gain double-stray and vigilance on the turn. And he starts at five validity. He's... um The way this deck tends to go is like, I might make a few spirits. I have not had a situation yet where I've set up a good way of making a lot of spirits.

Speaker: But the spirits are mostly there to try and keep Quinturius alive, or at least keep me alive by jumping. That's mostly what they're there for. I can't imagine i will be in many situations where I'll negative four and get my spirit double-stray and vigilance, but...

Speaker: The actual true commander of this deck is a card that I and i think um every single time I've won with this deck, it is now because of this card. um It is my true card the week. And it is... um it's really good.

Speaker: It's a Cool But Rude from the Teenage Mutant Ninja Turtles set. And it's a one in a red class enchantment. So it's one of those enchantments you level up. And it said on the first level, it says whenever you attack, you may discard a card if you do draw a card.

Speaker: um Fun fact, I completely forget about this step every single time. Like, I almost never remember that I can discard a card and draw a card when I attack. with this Because the only thing the thing I'm really focusing on is level two, ah which is another white and a red. So for a total four mana, I get whenever you discard a card, this class deals two damage each opponent.

Speaker: So this is an exceptionally powerful ability with mass discard effects like wheels and things like that. um And this is definitely the MVP. I mean, most of the games of this deck seem to end on... I have a lot of cards in hand.

Speaker: I have Cool But Rude in the battlefield, and then I play like a Brassus Tunnel Grinder, um and then just do 18 damage to everybody, right? um So I do like this deck. It's not the only way the debt deck can win, but it's the only way the deck has one so far.

Speaker: um so I'm going to keep messing around with it. But Cool But Root, very good card. Yeah, just to echo, Cool But Root is tremendous. And the other thing that's really nice about ah Cool But Root is it works on your end step. So you could also just win by drawing a lot of cards, right? Like if you have...

Speaker: you know you have a hand size is 13 at the end of your turn that's six cards you have to discard just by game mechanics so it's just it works really well um one might think i have thought in the past it's a bummer that you have to level it up but if you can it's kind of i mean it's kind of like a better version of those other cards that maybe don't do anything by themselves and cost a lot of mana but they're very powerful and it's you know like I talked, I think, last week about Alharmert's Archive. like I found a spot to play Alharmert's Archive, which is tough because it doesn't do anything on the way down, but it's really good to have on the board.

Speaker: Coolbert Root is that, but as a finisher, you know we're kind of used to our finishers having um a bit of a higher mana cost. like You don't deploy a finisher in the first turn game. You deploy it when you can finish with it, and Coolbert Root is like the the essence of that. right like um You may not have four mana, but if you have four mana and you have the right tools, you can probably win the game on the spot or you put yourself in a great position to win the game next turn. Like by the time it gets back to you, you'll definitely win and you put that pressure on the table.

Speaker: Yeah. I've, I've won a couple of games with cool, but rude. Um, and I've wished for it in a few games that I might've won, had it been on the board. So yeah, I, I too attest to its power.

Speaker: Yeah. It's a, it's it's a really good. And God forbid they ever put that ability on a commander because that'll be brutal. Um, yeah um Yeah, I think that's the games. Any of the games you wanted to touch on before maybe we do deck on deck or anything like that?

Speaker: No, I think I want to jump to decks on deck and maybe talk about some commanders that are coming down the pike that might be future deck on decks. Okay, yeah, for ah ah for the for a little background on the listeners, I've been completely nerding out about the upcoming set, the Mystery a Booster Commander set. um I do kind of want to get in front of this a little bit and just say that, like, I'm not thrilled with how these commanders being distributed um via the um Mystery Booster boxes that are only going to be available on Secret Lair and at conventions.

Speaker: um I do have a lot of concerns about how expensive these things are going to be. My hope is that they're goingnna print way enough to to one the flood the markets. But we'll see. And I will remain i withdraw or not propose to be furtherly angered by this until we actually see it. Because these things could be printed into the ground and then all that concern could be for nothing, which would be great.

Speaker: um But think we just need to take one and then go back and forth, kind about the cards were most interested in. How's that sound? Sounds good. um So I prototype three of these decks out. I'm going to start with the most powerful of the ones that I've prototyped out. um And that is Grizzlegom.

Speaker: It's Grizzlegom Horloon Hero. This is one of those commanders that definitely has a paragraph on his text box, so bear with me here. ah But he's a 5 red, green legendary creature Minotaur. So he's already got a place my heart. He's a Minotaur.

Speaker: He has the new Rule Breaker theme. And the Rule Breaker theme is like a lot of these commanders will have on their self a way to break one of the core fundamental rules of commander.

Speaker: And in his case, his rule breaker is a deck with this commander can have any land card. So that means any color identity land card can go into his deck. And the reason why is because he has whenever Grizzlegon attacks, you make a 1-1 white soldier creature for each plane you control, draw card for each island you control, each opponent loses one life for each swamp you control, put a 1-1 counter on Grizzlegon for each mountain you control, and you gain one life for each forest you control.

Speaker: um So if I end up making this, um this will be my most expensive deck because the land base is... um the way I did the land base was that every single land, there's no basics in it, and every single land has more than one type on it.

Speaker: So that means all the Triomes are in there, um and then all the dual lands with types, except for duels, like I'm not gonna afford those, but like... um they're on there. And then literally the 80% of the deck is ah is basically the same as my current Tanook Lampfall deck. So I just basically swapped him, swapped the land base, and then changed a few cards and he's there.

Speaker: And when i goldfish this deck, this guy seems broken because it's almost... like the turn i swing with him i'm drawing like five cards and making four tokens he's getting four power i'm gaining much of life and draining everybody like it is a lot that's happening with this guy um that he is seven mana and he has no keywords of his own so it's not really not unbeatable and his stat line is a four four so he's not like you know huge but he will be huge by time he attacks because you'll probably have several mountains on board but

Speaker: um I'm real excited to try this guy out. um It will require me to disassemble my five-color deck to get these lands that I need, um so I will have to pillage several decks to make them kind of come together.

Speaker: But I think he's really cool. yeah and Any thoughts on Grizzledum? Yeah, i agree. Looks pretty cool. um But yeah, what's what what's a commander from this upcoming set that you're interested ah So one that I'm interested in is Boss Uraman, Shadow's Reach.

Speaker: So she is three and black legendary creature, human rogue with shadow. Attacking ninjas and rogues you control have death touch, and whenever one or more ninjas and or rogues you control deal combat damage to a player, create 1-1 black rat rogue creature token.

Speaker: So I think this would be an interesting, I kind of like the rogue type, but I don't yeah personally like card theft so much. So I like the idea that this is kind of a rogue commander that would let you play other rogues and go rogue typal without leaning so heavily into steal the top card of your opponent's library when you hit them.

Speaker: um So I like the idea of an evasive, rogue stack that is trying to do something different uh she could also do ninjas but she's not a ninja herself so um yeah but i also i i also think there are fun things to do with shadow as a keyword so i i kind of think this one looks fine i do i don't think it will be overly powerful um i think you know to do the best stuff that ninjas or rogues for that matter can do you probably need more than mono black um but i do think that she's playable and i i I can see myself building a deck around her if I'm able to get a copy.

Speaker: No, I mean, her and... Yeah, i like I like her ability. I think... I'm glad that they stitched on ninjas just so that you have, you know, a few more to type... or another type will to pull from because I think there's probably some black ninjas that are like, and you're not a rogue, but you're good enough where would want you in a deck like this. um i like it. I'm interested to see that. Yeah.

Speaker: yeah let me uh i'm gonna take a step down in power considerably for my next one because this is the deck where i'm like i mean i don't want to say have more interested in playing actually think they're she's about similar to grizzle gum which is um chira or cheera all in and uh she's three red so mono red which is is really hard for me to get excited for my red commanders so this is the first time in a while that like i've been excited which has like ah a compounding level of excitement for brand like, oh, it's a color identity that I have i have struggled to like get excited for.

Speaker: um So she's kind of worked her way up there a little bit. All right, so another paragraph commander, so listeners have to listen here. But she's legendary creature human rogue. Whenever you discard one or more cards at random, select one or more targets at random, choose one or more modes at random, flip one or more coins, or roll one or more dice put a 1-1 counter on Chira and create a Taptradi token. um So it's pretty straightforward and what she's trying to get you to do when you build a deck is really just find these cards that have random flip or dice roll in them.

Speaker: um And i spent ah I spent a good amount of time actually this week trying to like assemble a workable deck around that. um and I don't know if she's going to have a ah great way to close out the game per se, um but it's a lot of fun because there's several different abilities. i have several different cards in there.

Speaker: um you know Burning Inquiry is probably one of the best cards in there, which is one in a red, Sorcery. Each player draws three cards and discards three cards at random. So this triggers her. it It kind of messes up my hands and my opponents maybe a little bit. Maybe I'll get them to discard like a win count or something like that.

Speaker: um But there's just a lot of effects like that. um There's some coin flip effects, there's some dice roll effects. um And it's it's been a lot of fun, the goldfish. I can't imagine why it's like in person because there's going to be a lot of situations where, you know, I'm going to want things to go a certain way and the randomness just didn't make it go that way and that's fine. um The only thing i did want to, I kind of wanted to call attention to, and this is the kind of ran into, and I'd be interested to see if there's any erratas or anything on it.

Speaker: I don't think they're gonna errata it, but it is a little bit bummer that the way she's worded, there's gonna be a lot of cards that um that like choose your opponent at random.

Speaker: I don't think will work with her um because you're not choosing a target opponent at random. um So that is there's a lot of cards that are left off the table, and I'll give you an example of one that is left off the table. Let let me remember um or no let me this isn't like a choose though This isn't an opponent one, but River Song's Diary is one that I think probably should work in a deck like this, but doesn't. um But it has a triggered ability. It's 3-mana artifact.

Speaker: um Basically, it says, whenever a player casts an instant or sorcery spell from the hand, exile it instead of putting in the graveyard as a result. And it says, at the beginning of your upkeep, there are 4 more cards, exile River Song's Diary. Choose one of them at random.

Speaker: You may cast without paying mana cost. So even though there's clearly a random element and we're choosing something at random, it doesn't trigger any of the things technically in her in her text box.

Speaker: um Because I'm not choosing a target at random. It's not a target card exiled with Riversong's diary, right? It's not that. It's the way Riversong's diary is worded. It's this. Um, so I kind of hope there's like an errata on this. I don't think there will be. I think they worded Jairo probably intentionally the way they did on purpose. Um, but it is a little bit bummer that there's a lot of cards out there that I really wanted to include that I just don't think, um, work with how she'd been worded.

Speaker: yeah it's interesting wording. it It does feel like the wording on the card is very deliberate, and I wonder if there's a reason that they excluded the things they excluded.

Speaker: um But yeah, I mean, this this commander does seem like a lot of fun. I had a ah Will Bladed Frontiers deck that was just about dice rolling, and she just seems like a better, more fun commander for any... like I've seen dice rolling decks, I've seen coin flip decks, I've seen randomist decks. I think you could have any of those kind of...

Speaker: Sub pieces of her ability be the focus of a deck and build around just that um and have a fun make a fun deck out of it and certainly a deck where you find the best ah kind of the best and brightest of each of those subcategories and play them all together with Kira as the lead, I think would be great. She seems like a really fun commander to build around.

Speaker: Yeah, I think I'm still going build it because still think it's stitch fun. um And I really try to buy, like the I try to get the best stuff from each of the things that she synergizes with. Because like being mono-red, I don't think she has enough of any of those end-of-particular things to like focus only on that. like I don't think you can turn her into a coin flip commander win, because i just don't think there's enough mono-red coin flip stuff to like get you over the finish line.

Speaker: um But I did try to pull out the best thing from each thing. like um you know There's some D20, there's ancient coppers in there, right? You roll D20 on that. um you know I got the draw spells that make you make me discard cards at random, which is always fun.

Speaker: um But this is a deck I was mentioning earlier, where I think maybe even the 10 rings would be good in this. Because i have every time I've Goldfished a deck, I've put more card draw in it. I'm at 23 pieces of card advantage in one shape or form.

Speaker: still run out of cards with this deck. It's partly because she does create these treasures, right? Like you do like you do create a fair amount of value even though they're tapped. So i like the 10 rings might go into this deck because i like I just need more ways to draw cards.

Speaker: Yeah, that makes sense. I got another card that discards at random. It's mono red enchantment you may have heard of. Cool but rude. um Yeah, you should throw that in there.

Speaker: I've heard good about it. Yeah, I thought about that, but it does tutor, and I'm like an anti-tutor guy, but yeah, I hear you. I did think about that. i should also put the end stone in there. i don't know why i don't put the end stone in there. That's good.

Speaker: um Alright, do you have another community you want to talk about? Yeah, there was one more that I was interested in. ah This is, I'm not sure if it's Yume or Yumi, but Y-U-M-E, Chronicers Valor, one and a white legendary creature, human druid,

Speaker: The first spell you cast during each of your turns has assist. When you cast that spell, if another player spent mana to cast it, you and that player each draw a card. So assist is as you cast a spell with assist, you may choose another player. They may pay some or all of the generic mana in the spell's cost.

Speaker: And she's a one-two. ah This just seems like a fun, interesting commander. um Assist, I think, is a thing that I've seen from time to time.

Speaker: ah it I think it's you know it's not clear that it's good. It's not clear that it's terrible. um But it's fun to think of a deck built around that idea.

Speaker: What you could do with it if that was the main thing you were trying to do. Or how would you break it if that was the goal of a deck. um And so I think she will lead to a fun ah build process. And I'm curious to see how it would play out.

Speaker: i think i think it I think it's low-key good. like i Maybe i maybe i can't go so far as to say really good, but I think like you think about all the white, especially like I'm just thinking of like the white card draw effects, like your secret rendezvous or your cut of deals.

Speaker: um Hey, you want to draw these three cards, you've got to pay two of the mana for it. and Then you can turn this like cut a deal into a one mana draw three.

Speaker: um I think there's like a lot of things you can do with that. i'm really I'd be really interested to see a Yume deck. um it's it's It's kind of in that interesting position, though, where because there's a choice involved at every step, you can... After the after the thrill of getting that first couple of cards off of it, once your opponents see... If you're in a good position, they will just make the choice that's worse for you, either help you and get a card that they want because they were are trying to stop you or not help you, and then neither of you gets to the card, and then you're just paying more mana for your stuff.

Speaker: um So, I think because a deck built that way, I think does kind of have a ceiling. Yeah. But... Again, i'm I'm curious to see how you play with them. that like You could say the same thing about Ms. Bumbleflower, and she seems fine.

Speaker: So clearly there's a way to win with a deck like that. um I'm curious to see what the play patterns look like with this deck and um you know how it performs given that kind of limitation.

Speaker: i'm I'm interested in it. That's definitely one of the commanders that I'm most hyped about. um i think you can do some cool stuff with that and i don't and i think there's gonna be a lot of situations where you're like well you guys want this board wipe somebody's gonna have to pay four of it right but you can like i think you can bully people into like getting these casts off and then you know if you're doing a one mana board wipe um then that lets you rebuild on the same turn your board wife right we didn't spend your whole turn casting it you know so i think there's i think there's some really cool stuff you can do with that i'm excited to see it

Speaker: Yeah, I guess on the flip side, i don't know that I would ever be bullied into paying four manas worth of a board wipe. Like, I. ah I'm not a big prisoner's dilemma guy. Like, I feel like if you if you show me that you have the tool to deal with something, but you're like, but I'm not going to do it if you don't if you don't pay your fair share.

Speaker: I'm okay going down with the ship to prove a point that you're not going to just try show me that you have the means to handle the problem and say, I'm not going to do it until I do it. Here's another fun one. right. And what about like the legend of Yang Chen? Right. Like, so like, you know, there's a problem on the board.

Speaker: You go to the player that doesn't have the problem you say, look, um, I'm trying to think of a better way to do this, but basically, like you go to the guy who has the problem, right and then you just say, like hey, man, you pay this three generic off of Legend of Yang Chen, and I won't target your stuff, right like or something like that. right like like Where they can choose not to, and then their stuff gets targeted, but it maybe allows that player to spend some mana to save some of their permanence, right or something like that. you know I'm just spitballing little bit.

Speaker: Yeah, there are ways around it. i just again i like Again, I am very excited to see. I will build this deck, so i'm not I'm not throwing cold water on it. I'm just curious to see how, like again, generally speaking, I think it is worse to give your opponents a choice than to have an effect. Maybe that's similarly powered maybe a little weaker where your opponents have no choice and you can build around it consistently. yeah um So the fact that they always get to choose whether to participate or not, I think, ah is a little downside here. And I'm curious to see how it plays out.

Speaker: Yeah, I'm curious. But you can have the conversation before you put the card on the stack, which is good. You know, you can like, hey, I want to cast this card that's going to draw you three and draw me three. um But I will target you only if you pay. That's too generic. Otherwise, I'll target somebody else. Right. Like, you I think I think I think it'll work.

Speaker: um And then real quick, because I know we're coming up on time, I wanted to sneak in. prototyped this other guy, but I'm going to talk about him maybe next week. ah The next card that I think is the coolest and really cool, and i'm definitely gonna probably try and make it my Izzet deck, is Itazora Lingering Wick.

Speaker: I don't know why i put a little zest on the Itazora, but um it's too... was fitting. It was fire. It's too blue-red. Legendary Creature Spirit. and this This is the most paragraphy of paragraphs.

Speaker: At the beginning of your upkeep, exile the top three cards of your library. Each opponent secretly chooses a number zero or greater. Then those numbers are revealed. Choose an opponent with the highest number it at zora if Zora does that much damage to them.

Speaker: Then they may cast a spell from among those cards without paying its mana cost, and then I put a card in my from among them that wasn't cast his way into my hand. So long story short, it isn't is a blind option on a commander because the the three cards come out.

Speaker: Everybody i'm I'm imagining people have a D20 or something thing in their hands and they said to a number, everybody reveals. So people are bidding with their life um what they think the best card of those three is worth.

Speaker: And I love this design. It's like, I think this is so cool. um I'm really interested to see, like, what what does a Jessica's Will count for, right? Like, if Jessica's Will are revealed, you know, what do people think, how much life is Jessica's Will or you know worth? Like, how much life is improvation Improvisation Capstone? How much life is worth all these other spells?

Speaker: Oh, Improvisation Capstone. What a great pull. If your opponent resolves Improvisation Capstone, do they get the copies? They do. Wow. Wow.

Speaker: Yeah, I mean like, and so this, and this, I'm probably, my Izzet deck is mostly set up already for this guy. i'm just going to swap several things. um But I think 80% of the decks will be fine. But like, love this design because it's just like, it's just like, it's almost like a social experiment every turn of like, man, what do people rate these different cards at, right? Like how much life is this worth to them? You know? um So I'm just real excited to play this guy.

Speaker: um And I do plan on, I've already looked on Amazon, I'm gonna buy a set of D40s just for this guy and I'll just hand them out to everybody. So you have your d four that you can set to your life or the amount of life you want to spend and then you just reveal kind of thing.

Speaker: ah Yeah, what do you think of it, Azora? I'm less high on it than you are, although some of the fun rules implications are making me a little more excited about it. I'm definitely excited to see what you do with it.

Speaker: Yeah, I'm excited. i'm I mean, i' the way he's designed, it's it's not like I can do any gotchas, right? Like, I can't be like, after everybody reveals the number, I sneak in a damaged tripler, right? It doesn't work that way, because it's all part of the same paragraph, which means it has to resolve completely through before the stack, um before anything else happens.

Speaker: um So it really is going to be is it good pile? And it's going to be whether or not my opponents get too much value from me before I have a chance to win. Like that's what this stack I think is going to be, which I think is, a i think there's just levels to it. There's there's all sorts of stuff going on.

Speaker: Oh man. um But yeah, I think we're coming up on time, Charles. Did you want to talk about anything else before we wrap it up? There's still more commanders from this set that I want to talk about, but we'll save them for the next step. so I think those are the ones I wanted to talk about. I will take a look at the list and see if any others pop out. But yeah, I think that the set looks cool. I think there's, you know, there's a conversation to have about Rule Breaker and how we feel about it. Maybe we can touch on that next time. But yeah, that's all I had. All right. Well, thanks for joining me again, Charles.

Speaker: My pleasure. Thanks for having me, Zach. All right. You guys have a good rest of the week and we'll talk to you guys next time. Take it easy, everybody.

Speaker

Speaker

Speaker

Speaker

Speaker

Speaker

Speaker

Speaker

Speaker

Speaker

Speaker

Speaker

Speaker

Speaker

Speaker

Speaker

Speaker

Speaker

Recommended