Transcript
Speaker: You know what else is I started printing out a, can you guess what this is?
Speaker: What's that?
Speaker: No.
Speaker: So it's, it's the torso of a stay puffed marshmallow man.
Speaker: I started 3d printing it.
Speaker: Oh, I see.
Speaker: Okay.
Speaker: Okay.
Speaker: I see his little sailor thing.
Speaker: I would print out the tie and I would glue it in here.
Speaker: Yeah.
Speaker: Yeah.
Speaker: The problem is he's, he's such a thick boy.
Speaker: Oh yeah.
Speaker: Here's the two parts to the torso that I ran out of the filament.
Speaker: Oh,
Speaker: on the back half so like i got came back in in the morning for the second half of the film and it's just like wasn't finished look at this guy it's just like it's just the grid it left exposed there's almost like i kind of almost want you to put a speaker in there and make yourself a stay puff marshmallow uh you know bluetooth speaker oh that would be cool take take a take a mistake and turn it into art my friend
Speaker: Yeah.
Speaker: I mean, look, so I think the back like would like also come out a bit further like this when it was printed.
Speaker: And then, you know, there's like I have all the pieces.
Speaker: I have all the files to print it.
Speaker: It's just that.
Speaker: Right.
Speaker: This is like I was like, well, that was the last of my matte white.
Speaker: So I might I might print it with in with glow in the dark.
Speaker: Mm hmm.
Speaker: Oh, that could be fun.
Speaker: Filament just to see, you know, I think that could be cool.
Speaker: Yeah, that could be real fun.
Speaker: But yeah, the grid is always kind of like cool looking.
Speaker: This is what's inside of like 3D printed things.
Speaker: That's really cool.
Speaker: That's that's like beehive shit.
Speaker: Yeah, there's also one where it's like gyroids, where it's like these circles that just go like in and in and in.
Speaker: It's like real Uzumaki type shit.
Speaker: Oh, yeah, absolutely.
Speaker: And it just keeps it structurally sound, I guess.
Speaker: Yeah, exactly.
Speaker: And eyeballs go right into the skull.
Speaker: Right into the skull.
Speaker: Right into the skull.
Speaker: You know what else is right into the skull?
Speaker: What's that?
Speaker: Hey there, everybody.
Speaker: Welcome back to Pixelate.
Speaker: My name is Kevin.
Speaker: With me, as always, is Phil on today's show.
Speaker: We're finishing the FNAF.
Speaker: I mean, like, we're really finishing it.
Speaker: Like, this whole series.
Speaker: There's no more FNAF after this.
Speaker: No, there are, but we're not going to read those ones because they look stupid.
Speaker: Like, this one wasn't ostensibly aimed at, like, children children.
Speaker: The other ones seem to be so not...
Speaker: Maybe maybe we'll do a live event and we need something.
Speaker: Yeah, we'll do a live.
Speaker: Maybe maybe there will be a live event in the future.
Speaker: Am I promising anything?
Speaker: Absolutely not.
Speaker: We don't have the money to do a live event, but, you know, it's one day.
Speaker: It's one day.
Speaker: It's our goal.
Speaker: That's what that is.
Speaker: That is like on our like bucket list of things we'd like to do with this show to eventually, you know, have live events and stuff like that.
Speaker: patreon.com slash pixel.
Speaker: That's the website to go to.
Speaker: If you want to really join the pixel lit community, there's two places to go.
Speaker: And the first one is patreon.com slash pixel at pod.
Speaker: And you go there and right at the top, there's a pin message.
Speaker: It's welcoming you.
Speaker: It's beckoning you onto the page.
Speaker: And you can join as a free member after you've been beckoned.
Speaker: into the website, patreon.com.
Speaker: You go ahead, you make that free membership, and then you're in.
Speaker: You're in like Flint.
Speaker: But then there's paid tiers.
Speaker: There's $1, which gets you book reviews from Phil.
Speaker: There's $5, which gets you the bonus content where we review, where we record.
Speaker: Words are hard today.
Speaker: Things get said.
Speaker: Things are happening.
Speaker: We record them before the episode.
Speaker: Today, there's a spicy one.
Speaker: We got into leftist politics today.
Speaker: If there's ever an episode that you up your tier just to listen to the first part of it.
Speaker: Just to listen to the bonus part.
Speaker: This would be the one.
Speaker: This would be the one.
Speaker: Well, it wasn't just leftist ranting.
Speaker: It was old men on the internet ranting as well.
Speaker: Old men on the internet ranting.
Speaker: Yeah.
Speaker: So there's that.
Speaker: And $10, $10 a month gets your name shouted out in every episode.
Speaker: To that end, Jesus loves you.
Speaker: Kyle Seaman, Ruthless Mudder, Middle of Things, Sigma Sal, Chut Beaks, Dummy Thick, and Friendly Friend.
Speaker: Thank you so much for being a friend.
Speaker: Patreon.com slash PixelitPod.
Speaker: Do it today.
Speaker: Hello.
Speaker: Love that.
Speaker: Love that for us.
Speaker: I really love Chut Beaks, Dummy Thick, that username.
Speaker: That is...
Speaker: Anything you guys can do to add if you're if you're joining up with us and you don't have a brand that you would like to hear spoken on the show or something, which I totally get.
Speaker: The more you can think of insane things for Kevin to have to say out loud on the podcast, I think I think we're all going to be the better for it.
Speaker: And let me tell you, the bar is, is it low or is it high?
Speaker: I guess it would be high for me, for you are not going to clear the bar on making me not say it.
Speaker: Oh, yeah.
Speaker: No, it's, it's, it'll be, it'll be fun, but.
Speaker: It'll be fun.
Speaker: Yeah.
Speaker: So, yeah.
Speaker: So we're, we're finishing it.
Speaker: Anything you feel, anything you got before we dive into it?
Speaker: No, no.
Speaker: Let's put the body in the marsh.
Speaker: Let's put the body in the marsh.
Speaker: Dump a body in the marsh.
Speaker: OK, so we pick back up at Chapter 11.
Speaker: Charlie and John have agreed to go back to the house in the ghost town in the silver town, and they know that there's something under there.
Speaker: There's something in there that they have to find something.
Speaker: You know, this is the part of the game where you're just digging for clues.
Speaker: We have a really horrifying, yet I found I couldn't help but chuckle moment where it was just like, yeah, Aunt Jen is still dead over there.
Speaker: Let's just eyes straight ahead.
Speaker: Let's just move right on.
Speaker: Let's just keep on going.
Speaker: And yeah, yeah.
Speaker: So I thought that was morbidly funny.
Speaker: They start looking through boxes.
Speaker: They find clothes and like just old nostalgic clothes.
Speaker: you know, kind of tokens of her childhood.
Speaker: They do find a letter that was written to Jen from Henry.
Speaker: Basically, it's just all about his regrets in how he raised Charlie and he neglected her and he made these horrible things.
Speaker: And he implies he talks about the
Speaker: the four, these four closets and the first three closets, you can just the stuff that I made in those first three closets, you can just shut the door on those.
Speaker: But the fourth closet should be sealed and buried.
Speaker: And they're neither of them really fully sure exactly what he's getting at there.
Speaker: But we do get our title of the book.
Speaker: So fourth closet, fourth closet.
Speaker: So they find a bunch of drawings and notes of the the Elobot, the Elorobot, and we get kind of an existential moment there.
Speaker: They think that they that somebody's outside.
Speaker: They see someone out in the window.
Speaker: They try to see.
Speaker: We get your classic FNAF moment where Charlie kind of peeks through the crack in the door and there's another eye just staring straight back at her.
Speaker: And who do you think it was?
Speaker: It's not Charlie.
Speaker: It is not Charlie.
Speaker: Not Charlie.
Speaker: Big shocker.
Speaker: So chapter 12, we get Marla and Carlton who are like this last third of the book is really them going, we're still here, man.
Speaker: Like we're in the book.
Speaker: I swear to God.
Speaker: This is their last ditch effort to get a better than supporting actor character in here.
Speaker: And this is this is their only opportunity.
Speaker: So they've made it to the pizzeria.
Speaker: And Colton pulls his like 10th level road bullshit and pulls out lockpicks.
Speaker: It's so stupid.
Speaker: And I kind of love it.
Speaker: Carlton.
Speaker: I mean, the guy has put no points into charisma.
Speaker: He's he's the type of guy who who charisma is the dump stat, but he keeps trying charisma checks.
Speaker: You know, anyway, exactly.
Speaker: Doing it anyway.
Speaker: Doing it anyway.
Speaker: So he does have a funny comment in there where she says, are those even legal?
Speaker: And he goes, they're illegal to use.
Speaker: Now get out of my way so I can use that.
Speaker: Pretty good line.
Speaker: They make their way in and they find what looks like three kids on the monkey bars and they turn out to be creepy, crawly animatronic clowns.
Speaker: This is a this is a genuinely spooky moment.
Speaker: They cannot see them, though, because of the earpieces, which they forget.
Speaker: They think they're about to get slaughtered or something, but they can't see them.
Speaker: They're both wearing the invisibility earpieces, if you will.
Speaker: But they do.
Speaker: encounter a clown that seems to notice them momentarily, but it kind of like fades and like leaves them feeling uncomfortable.
Speaker: Right.
Speaker: Cut to a mirror room maze.
Speaker: They we get the mirror room scene where Marla points out that she is really good at mazes.
Speaker: And because she solved this maze, this haystack maze when they were kids faster than anyone else, to which Carlton points out that that was because you climbed over the goddamn hail bays.
Speaker: And she's like, oh, yeah, right.
Speaker: OK.
Speaker: She goes, oh, yeah, no, I'm really bad at mazes.
Speaker: No, I'm actually bad at mazes.
Speaker: Great.
Speaker: It reminded me of that scene in Mean Girls where I'm really good at math.
Speaker: Actually, I'm really good at math.
Speaker: You're bad at math.
Speaker: You're
Speaker: You're kind of bad at math.
Speaker: Yeah.
Speaker: Yeah.
Speaker: That's exactly what it is.
Speaker: And and we get a bear animatronic, a Freddy coming by with his creepy speaker where he's like, I can see you.
Speaker: I'm coming to see you.
Speaker: I'm getting closer.
Speaker: Right.
Speaker: And he can, you can tell that he's on like a higher level there where like his power level is a little higher.
Speaker: So like he can kind of sense them.
Speaker: Yeah.
Speaker: So they're, they're like trying to get away from him.
Speaker: If you listen to the audio book, the, the narrator does a bang up job making this robot voice creepy as fuck.
Speaker: It's weird.
Speaker: It's really weird.
Speaker: I was like, I don't know how she's doing this for me.
Speaker: It's really weird.
Speaker: Yeah, it's like this weird, like Yogi Bear from hell kind of thing.
Speaker: So they're trying to escape from.
Speaker: And then the callback, the conclusion to the joke of I'm good at mazes comes when Marla helps Carlton escape by just smashing their way through.
Speaker: Yeah.
Speaker: the mirrors and she's like, see, I told you I'm good at mazes, um, which is valuable.
Speaker: Yeah.
Speaker: But that's actually, that's actually pretty good.
Speaker: That's like, you know, there was a setup and there, there was, there was a punchline to that.
Speaker: I feel like in, in a lot of media nowadays, it would have just been like left at like, oh yeah, I'm bad at mazes.
Speaker: It would have been a quip and that would have been the end of it instead of a set instead of like an actual punchline to that set up.
Speaker: It paid off in a practical way.
Speaker: No, I totally agree.
Speaker: It's a good joke.
Speaker: All right.
Speaker: Chapter 13, we cut to Jess and the missing children.
Speaker: We they the door where there's to the the little prison cell, I guess, that they're in gets thrown open and they deal with a foxy puppet that's covered in tentacles and has a weird human like second head.
Speaker: It's a fucking nightmare.
Speaker: It was literally the scene from The Thing when the guy, the doctor, gets his arms bitten off, and then the monster goes up onto the ceiling, and it's like...
Speaker: Yeah, it's like climbing.
Speaker: Yeah.
Speaker: It's a real you got to be fucking kidding me moment for it.
Speaker: I mean, Jessica.
Speaker: Yeah, Jessica really should have said you got to be fucked.
Speaker: If this was another book, it would have been a thing reference right there.
Speaker: Yes.
Speaker: it absolutely would have been.
Speaker: And, and, and we would have enjoyed it.
Speaker: Uh, and, and, and the older brothers and sisters of the kids reading this book would have been like, come on here, I'll show you this movie.
Speaker: Um, and their lives have been changed forever.
Speaker: Forever.
Speaker: So, uh, the, the monster's trying to grab one of the little girls there, they're dragging it away.
Speaker: And I guess, and it, and it runs off.
Speaker: It's so sad because they're focused on this one little girl that, that they ultimately save from the monster.
Speaker: And then they realize, Oh, while we were focusing on the little girl, it ran off with one of the boys.
Speaker: Okay.
Speaker: Shit.
Speaker: Great.
Speaker: Just great.
Speaker: Um,
Speaker: Carlton and Marla find them.
Speaker: Carlton gives Jessica his earpiece.
Speaker: We have a weird moment arguing about the cleanliness of her wearing an earpiece that was just in his ear.
Speaker: It's like, bitch, what are you doing?
Speaker: Like, it goes on for like sentences of just like, should I be wearing this?
Speaker: Like, this has been in your ear, though.
Speaker: It's like, I think we're a
Speaker: past all that.
Speaker: We are beyond the bodily fluid conversation.
Speaker: Yeah.
Speaker: If this, if I had hidden this in my prison wallet, you'd be putting it in your goddamn ear.
Speaker: Uh, is, are your wax fluid?
Speaker: Yes or no?
Speaker: Or is it a solid or is it one of what's that?
Speaker: It starts as a fluid and then it goos.
Speaker: Yeah.
Speaker: Uh, if I, if I may use goo as a, as a verb,
Speaker: Yeah, I guess goo is between liquid and solid.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Okay.
Speaker: Anyway, carry on.
Speaker: Yeah.
Speaker: So he says, I'm going to go and look for the boy.
Speaker: You two escort the kids out.
Speaker: You know, like the robots won't be able to see.
Speaker: They'll be able to see the kids, but they won't be able to see you.
Speaker: That's the best advantage we can give you, which is totally fair.
Speaker: If this were a video game, I feel like the dynamic would be
Speaker: switching the earpiece between different party members at different times, uh, or something, but instead they just run, uh, from the two headed foxy bot.
Speaker: Um, so, uh, yeah.
Speaker: So we get, hold on.
Speaker: Yeah.
Speaker: Jess gets, uh, separated from the rest of the group, uh, running from this thing.
Speaker: Uh, they start, they, they notice that they, they get attacked by the crawling baby things, uh, which are horrible.
Speaker: Probably my least favorite, uh,
Speaker: Oh, no, no, no, no.
Speaker: Didn't like that.
Speaker: Uh, uh, uh, Kira does a really good job of, of describing them like, like literal ankle biters.
Speaker: Like they're just, just horrible little things.
Speaker: And so how do they handle it?
Speaker: They, they toss them, they toss them, uh, uh, there's a ball pit and they toss them into the ball pit.
Speaker: Uh, and, and, uh, and, and it's kind of hilarious.
Speaker: Um,
Speaker: So Jessica keeps running.
Speaker: She makes her way up into this kind of catwalk situation.
Speaker: The vaults and the vaults vents and Foxy pulls a Pennywise at the end of it by just doing full spider kind of mode.
Speaker: Full spider mode.
Speaker: Full spider mode chasing around.
Speaker: We get a really cool moment where she's passing through an area where all she can see are these.
Speaker: It's black, except she can see like dozens of shining eyes like looking at her.
Speaker: It's just the it's the baby eyes, isn't it?
Speaker: Yeah.
Speaker: Yeah.
Speaker: It's don't like it.
Speaker: It's good.
Speaker: Fuck.
Speaker: It's like it's very effective.
Speaker: Yeah.
Speaker: So she lures the foxy to this netting that's above the ball pit.
Speaker: And the spider fox beast thingy gets caught up in the netting and falls into the ball pit where it is eaten.
Speaker: By the babies.
Speaker: No, no loyalty among murderous animatronics, as it turns out.
Speaker: It turns out that these babies are just basically piranhas.
Speaker: Yeah.
Speaker: And she just watches it slowly sink as it's just getting consumed.
Speaker: It's freaking wild.
Speaker: So she catches back up with Marla and all them and they escape.
Speaker: What is this?
Speaker: Look at this.
Speaker: Look at where my hair is going.
Speaker: The hair is working.
Speaker: It's just a pompadour.
Speaker: Now I look like Corky from Waiting for Guffman.
Speaker: There we go.
Speaker: That's fine.
Speaker: Waiting for Guffman, for those of you who don't know.
Speaker: Is a seminal piece of mockumentary comedy.
Speaker: Directed by Jamie Lee Curtis's husband.
Speaker: who's an absolute frigging genius.
Speaker: That's right.
Speaker: It's Christopher Gust and Christopher Gust.
Speaker: Yeah.
Speaker: Yep.
Speaker: He, he, he, he, he directs it stars in it.
Speaker: We got all, all the classics.
Speaker: It's really good.
Speaker: I think that was, I think that was Parker Posey's first big thing too.
Speaker: Oh yeah.
Speaker: So they all, they all, anyway, they all escape.
Speaker: Jessica and Marlon, the kids, they all they run.
Speaker: We cut back to Carlton, who has found this weird play area.
Speaker: It's like because it's a brand new restaurant and he can't help but notice that the floors and stuff are like really scuffed up.
Speaker: And I for context, I imagined that opening scene in No Country for Old Men.
Speaker: where Anton sugar chokes out the cop while they're on the floor.
Speaker: And after it's all done, the floor is just covered in black scuff marks from the guy's boots.
Speaker: So, yeah.
Speaker: Yeah.
Speaker: So the implications are pretty awful.
Speaker: Um,
Speaker: Freddy finds him and chases him into this merry-go-round room.
Speaker: It's like a tilt-a-whirl kind of merry-go-round sort of situation.
Speaker: It's tilted, and he gets to the controls, and this is another total video game moment, pretty cool, where...
Speaker: Freddie comes through and just at the right moment, he turns the tilt-a-whirl, tilt-a-whirl merry-go-round thing on and Freddie gets caught up in the machinery and shredded and just absolutely devastated.
Speaker: Takes him out.
Speaker: So fair play to Carlton.
Speaker: Yeah.
Speaker: We cut to chapter 14.
Speaker: We've got our Charlie and not Charlie standoff.
Speaker: We get a really interesting moment when Charlie she's noticed she's kind of thrown by how much not Charlie looks like her.
Speaker: But she also observes in a way very similar to the way some other people have that she doesn't quite look like her.
Speaker: And she says she looks like the way she wished that she looked.
Speaker: Mm hmm.
Speaker: Which is really interesting foreshadowing.
Speaker: Yeah.
Speaker: And it's and so we get the face off.
Speaker: We get all the shit that you expected.
Speaker: Not Charlie hates her because she has this life that she wishes she had.
Speaker: And she said she tells her father wants us to come home.
Speaker: which is like it becomes clear it's Afton and and fucking John is like absolutely not.
Speaker: And he tries to hit her with a lead pipe or something.
Speaker: I forget what it is, but he tries to hit her with something and she like kisses him.
Speaker: She like she just like fucking smooches it right on.
Speaker: Yeah, it throws him off.
Speaker: Well, it does.
Speaker: It's the actual physical version of the metaphor of being kissed by a pretty girl.
Speaker: He passes out.
Speaker: It's some kind of sonic attack.
Speaker: And it and it makes him it knocks him on his ass.
Speaker: And she just starts kicking his ass.
Speaker: She just starts like just beating him up and.
Speaker: kicking him and throwing him around and stuff like that.
Speaker: And, and basically is threatening to just like, Hey, do you want me to just fucking kill our boyfriend here?
Speaker: I will take him out unless you want to go and talk.
Speaker: And Charlie's like, all right, fine, fine.
Speaker: We'll, we'll talk.
Speaker: I, the amount of violence that,
Speaker: that he, that she inflicts onto him.
Speaker: Yeah.
Speaker: And a couple of pages is staggering.
Speaker: Yeah.
Speaker: Like my man, my man at the very least has a concussion, probably some sort of TBI traumatic brain injury.
Speaker: Absolutely.
Speaker: Like it's, it's just like, you know,
Speaker: Backhanded, forehanded, up, down, thrown in the wall, tripped back down.
Speaker: She's kicking him in the ribs while he's down.
Speaker: Like, yeah, he's just he's he's fucked.
Speaker: Like he's fucked.
Speaker: He's got to have lost it.
Speaker: She doesn't mention, but I'm going to say he lost a couple of teeth in this exchange.
Speaker: He must have.
Speaker: There's no way around it.
Speaker: So we get a brief moment cutting back to Carlton, who is looking for this kid.
Speaker: And we get an so we get this brief moment.
Speaker: We get a little insight into Carlton's motivations here.
Speaker: He's still thinking of his friend, Michael, him and Charlie's like childhood friend, Michael, who was one of the kids that was killed.
Speaker: And he's like about ready to give up at this point.
Speaker: He's getting really frustrated.
Speaker: this kind of came out of nowhere for me.
Speaker: This kind of like, I was like, okay, now we're going to actually give Carlton a little more gravitas, which is fine, but I feel like we should have involved him a little sooner.
Speaker: Whatever.
Speaker: We'll move on.
Speaker: We cut back to the not Charlie chat off.
Speaker: I'm not Charlie.
Speaker: Ask me anything.
Speaker: And so she demands of her, you know, what makes you so special?
Speaker: And she starts like sharing memories with her.
Speaker: Right.
Speaker: Really, really weird.
Speaker: It's really dreamy and strange.
Speaker: Right.
Speaker: Yeah.
Speaker: Yeah.
Speaker: It takes a turn into suddenly we're in a very like uncomfortable, surreal, like, like Charlie, the real Charlie, quote unquote, real Charlie foreshadowing that I said, real Charlie is like, but no, that's my memory.
Speaker: And she's like, that's not your memory either.
Speaker: That's my memory.
Speaker: Like, and then she'd be like, here's this memory.
Speaker: And there she's like, no, that's my memory.
Speaker: And she's like, no, that came from a video camera.
Speaker: Like she tells her at one point, she says, look down.
Speaker: And she looks down and instead of her feet, she sees a camera tripod.
Speaker: Yeah.
Speaker: It's really surreal and kind of cool, like in a way that a kind of cool, weird in a way that this series hasn't been up till now.
Speaker: Yeah, it really suddenly we're like, we're Blade Runner maxing right here.
Speaker: Really?
Speaker: That's a great way of looking at it.
Speaker: Absolutely.
Speaker: So long story short, too late.
Speaker: By the way, not Charlie says, I'm Elizabeth.
Speaker: You call me Elizabeth.
Speaker: That's my name.
Speaker: So Elizabeth basically guides her through.
Speaker: It's like guided therapy, like hypnotherapy, guiding her through like a traumatic moment.
Speaker: And basically, we find out that there were that Henry lost.
Speaker: Charlie, the real Charlie's dead, real Charlie's dead has been dead for a long time.
Speaker: Yeah.
Speaker: And in his grief, he created four Charlie bots, one that was like a baby, one that was a child, one that was a teen.
Speaker: And he was working on a fourth one that would become like the woman Charlie.
Speaker: Yeah.
Speaker: Yeah.
Speaker: But the problem with making the fourth one is as he was making it, he filled it full of his own rage.
Speaker: At that point, he was too angry.
Speaker: He had lost.
Speaker: The first three were made with grief and the fourth one was made with rage.
Speaker: Exactly.
Speaker: So guess which one not Charlie is?
Speaker: Yes.
Speaker: Yeah.
Speaker: So not Charlie is the physical form of that fourth robot.
Speaker: Yeah.
Speaker: But the adult.
Speaker: That is not the that that not Charlie, as we said, Elizabeth.
Speaker: is the soul of William Afton's daughter has been jammed inside of it.
Speaker: So basically, the body was made for Charlie to inhabit, but William Afton put his daughter into this body, and between her own memories and Charlie's memories that are conflicting with hers, and the fact that...
Speaker: her essence, she was imbued with the rage of her, of the creator who had lost his mind while making her.
Speaker: She is just, uh, mad.
Speaker: She is peak.
Speaker: She is a replicant who has seen through to the other side of her nature and is just killing everybody involved with creating her.
Speaker: Basically.
Speaker: Yeah.
Speaker: She's furious at one point.
Speaker: She even might be jumping ahead, but at one point it's, it's a great line.
Speaker: She says how she actually, she says, I just, I think I hate you more than I love father.
Speaker: You know, like she, which is, which tells you a lot about where she is.
Speaker: It's, it's fantastic.
Speaker: We briefly cut back to Carlton again.
Speaker: He finds the little boy and wants to save him, but the little boy is, he's asking him to also save Carlton.
Speaker: this per this thing.
Speaker: There's this mass that's on a table and it is just this huge broken, twisted animatronic.
Speaker: Um, and who wheels in, but creepy guy Afton, uh, just, just wheels his way in and starts just being creepy.
Speaker: Just like narrating the creep factor of the whole situation talking about, well, yes, it's, uh, it's like talking about his inner monologue in the process of creating these things.
Speaker: Um,
Speaker: Suddenly, Carl, when he gets closer to these, these, this, this mass of tangle of animatronics, he can hear Michael's voice.
Speaker: And he realizes that these are the original FNAF animatronics and the souls, the five children that were murdered for them are still inside of it, including Michael.
Speaker: So, which is, yeah.
Speaker: like the, the level of fucked upness with the, the idea of, uh, these souls being bound to these intimate, inanimate objects, even though they have been, the object has been melted and twisted into this.
Speaker: And now the souls are mixed and merged with each other into one.
Speaker: It's like, it's, it's troubling on an existential level that, uh,
Speaker: That usually you only get into with like, like dark fantasy stuff with like, you know, revenants and, um, and, uh, I think the word I've, I could have sworn the word revenant is actually used at some point.
Speaker: Um, did they?
Speaker: I mean, they might have.
Speaker: I can't remember.
Speaker: It would be appropriate.
Speaker: It would be appropriate.
Speaker: Yeah.
Speaker: But it is, it is a, or a necromancer, phylacteries, you know, all that shit.
Speaker: It's all that shit.
Speaker: Yeah.
Speaker: It is literally all that shit is, is mixed in here.
Speaker: Yeah, it's dark.
Speaker: It's really dark.
Speaker: It's clever writing, and it's really, really dark.
Speaker: And so Carlton reacts to this, you know,
Speaker: moment in the way I think most people would.
Speaker: He grabs a lead pipe and tries to beat Afton about the head.
Speaker: He literally says, you know what?
Speaker: I think I have the moral high ground here and goes to just crack Afton's head open.
Speaker: Yeah.
Speaker: It's, it's, it's, it's most, I like Carlton.
Speaker: Absolutely.
Speaker: Good guy.
Speaker: Carlton comes out of it.
Speaker: He's like, he's like, you know what?
Speaker: I think I'm, I think I'm morally obligated to murder you.
Speaker: Right.
Speaker: Yeah.
Speaker: That's, that's fine.
Speaker: Yeah.
Speaker: He has a split second of like, should I do?
Speaker: Yeah.
Speaker: So he, but he is unfortunately grabbed and held in place by, by robot arms.
Speaker: He's, he's tentacled down.
Speaker: Let's say.
Speaker: Yep.
Speaker: Afton while evil guy monologuing draws like this milky substance from the mass of tangled,
Speaker: bodies and into a syringe.
Speaker: And I love it.
Speaker: Even Carlton's like, at some point it's like Carlton knows where this is going.
Speaker: And he's like, Oh, come on, man.
Speaker: And like, and he says, I don't actually know what this is going to do.
Speaker: Boink and injects him with it.
Speaker: And that's how that chapter ends.
Speaker: We go back to the Charlie face off.
Speaker: Elizabeth explains to her that part of the rage comes from like,
Speaker: Her own dad didn't want her.
Speaker: And then Afton, who she gave herself to and was like, like dedicated herself to and said, I'll do anything for this guy.
Speaker: He'll be my he'll he's dad now and I'll dedicate myself to him.
Speaker: And now he even just wants Charlie because and the reason is, is that there's something of Henry inside of her.
Speaker: Right.
Speaker: And they can't quite figure it out.
Speaker: We go back and forth a lot here.
Speaker: Yeah, we're doing a lot of cutting back and forth.
Speaker: A lot of jump cuts here.
Speaker: Carlton finds himself in this liminal space with a young Michael and all the other kids.
Speaker: And this is another really interesting writing moment.
Speaker: You've got these kids and...
Speaker: Michael is drawing a new version of an old picture, which is the five of them with Springtrap with with Bonnie, Bonnie.
Speaker: And and he's trying to draw a new version of it.
Speaker: And it basically implies that he needs to if he can draw them together, they'll all be united because the other kids are running around chasing pictures of themselves that they can't quite catch.
Speaker: what the fuck?
Speaker: Yeah.
Speaker: It's like writing.
Speaker: They can't quite, they're in this state of existence that is permanent, but also they are unaware of the fact that
Speaker: they're teetering between existence and non-existence.
Speaker: Yeah.
Speaker: Yeah.
Speaker: It's, it's Jesus Christ.
Speaker: It's really good.
Speaker: Uh, and it's just, again, really dark.
Speaker: And, um, so, so that happens.
Speaker: Uh, and, and while this is happening, Charlie is luring Elizabeth, basically.
Speaker: She recognizes something about the room that they're in and starts luring her away slowly.
Speaker: And I'm going to do this a little out of order just to, just to,
Speaker: Make it flow a little easier for our audience.
Speaker: Yeah.
Speaker: Basically, she lures her away into this closet to this room and and try.
Speaker: She's like playing the wounded rabbit, basically.
Speaker: And Elizabeth falls for hook, line, sinker.
Speaker: And then comes into this room with her and too late realizes that they're in the room with the suicide machine that Henry made for himself.
Speaker: This very plain mannequin like thing with a giant ass knife that he designed with the only the only thing he designed it to do is to kill himself.
Speaker: Yeah.
Speaker: To to to to atone for his sins of everything that he had done.
Speaker: Right.
Speaker: Which which how extra can you be, man?
Speaker: Take some so extra.
Speaker: Like, come on.
Speaker: He builds a robot just for, and the robot's sole purpose is to, to end him.
Speaker: Right.
Speaker: And it's, you know, it could, I mean, I feel like for that extra level, it should have been, look, it should have looked like the guy from blasphemous.
Speaker: Right.
Speaker: Oh, no, absolutely.
Speaker: It should have been like, yes, there should have been all kinds of just let's just say it.
Speaker: Catholic imagery.
Speaker: Yeah, it was it was.
Speaker: Yeah, it's.
Speaker: And so before Elizabeth can react to this properly, I.
Speaker: Charlie sits it off and the knife goes through both of them.
Speaker: It's good writing.
Speaker: The way we find out is the line is it doesn't describe the knife moving or anything.
Speaker: It says when the knife went through them, it didn't hurt.
Speaker: Like, yeah, that's good writing.
Speaker: It's just good writing.
Speaker: It's good.
Speaker: And, and, and it, yeah.
Speaker: As, as in their last moments, Charlie gives, tries to hand Elizabeth the doll Ella.
Speaker: Yeah.
Speaker: And it's like, like their hands aren't like working right because they've just been skewered with a giant sword basically.
Speaker: Right.
Speaker: And then eventually it's like the last description of what happens to Charlie is like Charlie's head falls forward, unable to pick it back up.
Speaker: And it's like, I was like, holy shit.
Speaker: Yeah.
Speaker: Yeah.
Speaker: It's, it's, it's really good.
Speaker: John finds them and, and, and throws up.
Speaker: He's, he's beside himself.
Speaker: He's like, he's like looking at them and he's like, he's like, wait, that's, that's the not Charlie.
Speaker: Who's this?
Speaker: And then he's like, oh, and then he's like, well, then who's this?
Speaker: Oh, he throws up and he throws up some more and then he leaves and then he leaves.
Speaker: Yeah.
Speaker: I did leave out that there's this, this moment between the two of them where Charlie basically says to her, she says, neither of us should exist.
Speaker: Charlie realizes that what she's told her is the truth, that that that she's just this robot.
Speaker: She shouldn't exist.
Speaker: Neither should Elizabeth.
Speaker: The only proper thing to do is let them both die.
Speaker: Right.
Speaker: So that that's fucking crazy.
Speaker: Yeah.
Speaker: After all of this, Charlie sacrifices herself now.
Speaker: Over in liminal space, Ville with Carlton and the kids, basically Carlton can see the shade version of the room that his unconscious body is in.
Speaker: Right.
Speaker: And Afton is just Afton is just upping the villainy here.
Speaker: He's not like trying to like get away.
Speaker: He's like, oh, well, I've got this this perfectly usable little boy.
Speaker: I've got a perfectly cromulent child here.
Speaker: Yeah.
Speaker: That's exactly it.
Speaker: That I am going to experiment on.
Speaker: Please, please, please make the title of this episode a perfectly crumulent child.
Speaker: Please.
Speaker: I will.
Speaker: I will.
Speaker: Uh, now that we're doing fun titles, it's like, you gotta look, you gotta look out for these things.
Speaker: Um, so, so the kids, they, they work together to kind of like, he's like talking to the kids and learning their memories and stuff.
Speaker: And that, that helps, uh, draw them back into the picture, uh, figuratively and literally.
Speaker: And, um, so finally, eventually he's got the, the, the group all together, uh,
Speaker: Uh, and he finds out that they see spring trap, the bunny as a friend.
Speaker: This, this bunny is, is our friend.
Speaker: It does good things for us.
Speaker: Right.
Speaker: And he starts to see the horrible shit that's going down that Afton is about to, um, take care of this kid.
Speaker: And while he's doing that,
Speaker: The spring trap, not spring trap, the foxy thing with two heads busts in.
Speaker: Yeah.
Speaker: Along with the Freddy Fazbear talker.
Speaker: Right.
Speaker: But they're kind of weak.
Speaker: And you start to realize because he orders one of them to get the boy, bring him to me.
Speaker: Yeah.
Speaker: And it's one of the – like then he – one of the shades of the kids is like, oh, he wants me to go get him something.
Speaker: He wants to bring – he's going to bring us a new friend.
Speaker: And that's when he realizes like, oh –
Speaker: these ghosts are controlling the animatronics.
Speaker: Like this girl is the, is controlling that foxy.
Speaker: Yeah.
Speaker: So yeah.
Speaker: So Carlton is trying to convince them that this is not your friend.
Speaker: This is a bad thing.
Speaker: It's not working because they, they, they've been living this on life, if you will, for a while now.
Speaker: So what he does is he grabs like a red crayon and takes,
Speaker: defaces the picture, uh, that Michael had been working on making, uh, Bonnie into this monster and, and says, see, this is what it actually is.
Speaker: And it actually does trigger their memories.
Speaker: Yeah.
Speaker: It shakes them out of it.
Speaker: Yeah.
Speaker: It shakes them out of it.
Speaker: Uh, uh, so, uh,
Speaker: We get at some and he's like, I just I got to go.
Speaker: You got to let me out so I can go help this kid.
Speaker: Long story short, Carlton comes back to consciousness and the wrecked animatronics, including the horrible biting children things, basically just swarm Afton.
Speaker: Yeah.
Speaker: It's not pleasant.
Speaker: They just tear him apart.
Speaker: Just tear him to shreds.
Speaker: Yeah.
Speaker: And and and then he and that's and then we cut to our.
Speaker: friendly epilogue moment.
Speaker: Yeah.
Speaker: Uh, Carlton's in the hospital.
Speaker: He's in the hospital.
Speaker: Uh, Marla desperate to prove herself to be, uh, worth being in this book, uh, is, is basically setting herself up to be his love interest.
Speaker: Sure.
Speaker: Uh, just to like, cause she's, I'm, I'm, I'm practically a nurse and, and like they, they have a lot of back and forth.
Speaker: They're annoying each other, but they're funny.
Speaker: Uh, that shit.
Speaker: Um, yeah,
Speaker: He wakes up his dad's there and, you know, basically John's even there.
Speaker: Marla's there.
Speaker: Jessica's there and everyone gets up to speed.
Speaker: We find out that Clay says we don't know where Charlie is, but I'm going to look for her.
Speaker: Right.
Speaker: And
Speaker: John ever the mysterious poet says he won't find her and walks out like you're never going to find her.
Speaker: Never going to find her.
Speaker: And he just leaves without saying it doesn't say goodbye.
Speaker: He just fucking leaves.
Speaker: And the final scene is at the cemetery where Charlie had taken him before.
Speaker: Yeah.
Speaker: We see.
Speaker: But they had never reached the gravestones.
Speaker: Exactly.
Speaker: They'd never actually reached the gravestar.
Speaker: He gets to the gravestone and finds Charlie's father's headstone and Charlie's headstone.
Speaker: And I think it was that she was born in 80 and died in 83.
Speaker: Yeah.
Speaker: So she's been dead for a very long time.
Speaker: And and then he a woman in the woods dies.
Speaker: gestures to him and beckons to him.
Speaker: And he runs off with her, which I'm sure is not Charlie.
Speaker: I'm sure it's somebody totally different.
Speaker: Just somebody.
Speaker: The whole ending had this weird vibe of like the epilogue of a 70s or 80s horror film.
Speaker: I'm trying to remember what movie I'm thinking of specifically, if there is one.
Speaker: It's almost like the end of Carrie spoilers, where her mother goes to her, to the graveyard.
Speaker: No, it's her friend.
Speaker: The one of the only survivors.
Speaker: Yeah.
Speaker: Yeah.
Speaker: And then the hand pops out that like, I was actually, yeah.
Speaker: It's like, there's, there's Vaseline on the lens.
Speaker: Everything is a very dreamy, dreamy, like blurred state.
Speaker: And, you know, he just walks off into the woods with this woman.
Speaker: Yeah, I was going to say it has a very 70s, 80s Stephen King ending vibe, kind of a vague, slightly disappointing kind of ending vibe.
Speaker: But it ends.
Speaker: But it's a proper ending, if you ask me.
Speaker: And so and that's it.
Speaker: That is the fourth closet.
Speaker: Kevin, what did you think?
Speaker: It is so much better than the other two, almost to the point where you could have taken the general gist of what happened in the other two and condensed it and added it to this, and just had one book.
Speaker: You know what I mean?
Speaker: Yes, yes.
Speaker: It's so weird.
Speaker: I know we keep saying it, but we have never, I've never seen a series that tilted upward towards the end so much.
Speaker: Yeah.
Speaker: It went to the moon.
Speaker: It went to the goddamn moon.
Speaker: It's so strange.
Speaker: The, the, the book deals with so many weird things involving grief and it's like grief.
Speaker: And, and like you got, you got one level of like, okay, we got Terminator level horror.
Speaker: Like the robots are coming, but then, okay, I see your Terminator and now we're adding in Blade Runner level existential, existentialism dread.
Speaker: With those Terminator robots.
Speaker: Fucking crazy.
Speaker: Then on top of that, we got, okay, but also do androids dream electric sheep?
Speaker: Maybe, but do androids have souls?
Speaker: In this book, they do.
Speaker: They absolutely do.
Speaker: You bet your ass they do.
Speaker: They stole the souls, but they're there.
Speaker: The souls are stolen and they are the animus for which that make the bodies move.
Speaker: And that's the thing about if I go back to the thing with Elizabeth, where she says she remembers before she was Elizabeth when she was just an animatronic filled with rage.
Speaker: And then her soul was imbued into the machine.
Speaker: And not only does she have the memories of being Elizabeth, she has the memories of being Charlie, but she also has the memories of the animatronic sitting in the corner of the workshop and not being finished.
Speaker: Yeah.
Speaker: Yeah.
Speaker: That's some crazy shit.
Speaker: Yeah.
Speaker: Yeah.
Speaker: It's it's it's I'm shocked.
Speaker: I am.
Speaker: I did not expect this.
Speaker: Looking back, there's like some really, really light foreshadowing in the other books.
Speaker: Like now that I think about like they meant they talk about the the the.
Speaker: like the unfinished animatronic in the corner of the workshop and all that stuff.
Speaker: But you didn't, to me, it's like, okay, you didn't really didn't need those first two books.
Speaker: You just needed to.
Speaker: Something happened.
Speaker: Something shifted.
Speaker: There's, there's no question about it in my mind that after the, at least after the first book,
Speaker: Somebody had a come to Jesus moment or coffin or something like that said, you know what?
Speaker: I don't need to be involved anymore and do what thou wilt.
Speaker: I don't I don't know what happened, but something happened between the first and the second book, because the first book is like.
Speaker: pure Scooby-Doo energy and not good Scooby-Doo.
Speaker: Just like, it's just Scooby-Doo and nobody really dies.
Speaker: Really?
Speaker: Um, there's not much going on.
Speaker: The second book, uh, I don't, it's there.
Speaker: There's some weird stuff happening with the spring trap suits, killing people, but yeah.
Speaker: Yeah.
Speaker: Um, this one is like,
Speaker: You know, you got a character who gets eviscerated.
Speaker: Our protagonist from the first two books is not even conscious from most of this book.
Speaker: No.
Speaker: And ends up killing herself.
Speaker: Kind of pretty daring choices, to be completely honest.
Speaker: It's wild.
Speaker: It is.
Speaker: Now, the assumption at the end of the book is that –
Speaker: at the end, the woman is Charlie.
Speaker: Is Charlie inhabiting the adult Charlie body, like ready to go.
Speaker: Right.
Speaker: And also that I just have questions.
Speaker: Like there's, I didn't think about them while I was reading it.
Speaker: It's one of those, it's like those logistical questions.
Speaker: Be like, okay, so the Charlie that.
Speaker: But wait a minute.
Speaker: But wait a minute.
Speaker: Was she bleeding?
Speaker: Did she bleed?
Speaker: does she eat?
Speaker: What's going on here?
Speaker: How is this going to work?
Speaker: Yeah.
Speaker: Like, was she just, was the Charlie we were always following just, she was just an animatronic, but I thought,
Speaker: She didn't need the disc, though, to look like her.
Speaker: I think she was just more like, she was more like a replicant, and the disc thing was needed to make the circus baby thing look like a real person.
Speaker: And they make a point of saying like, there's something different about her.
Speaker: There's something of Henry in her that's that they can't quite put their finger on and all that stuff.
Speaker: So, so that, that kind of is let, that's the rule of cruel kind of thing that just kind of sets it apart in a way.
Speaker: Yeah.
Speaker: That little genesee quoi.
Speaker: Yeah.
Speaker: Yeah, exactly.
Speaker: The, I don't know what, um,
Speaker: I don't know what, but you can use it as kind of a blanket explanation for a lot of this shit.
Speaker: Yeah.
Speaker: So, yeah.
Speaker: So, what the fuck?
Speaker: What the fuck?
Speaker: So, what do you, I mean, your thoughts are, I guess.
Speaker: The same.
Speaker: I mean, it was, I am genuinely shocked.
Speaker: Even after the second one, which we read last year, which made us, which really impressed us.
Speaker: And we went, hey.
Speaker: Yeah, it was like the first two thirds of the second one were good and it ended with kind of like a thud.
Speaker: Kind of thud.
Speaker: And they're like, you know what, though?
Speaker: Good, good effort.
Speaker: Way big improvement.
Speaker: No notes.
Speaker: That's great.
Speaker: Yeah.
Speaker: And but by the time this was over, it actually made me want to look at at her name.
Speaker: Kira Breed Reasley's other work.
Speaker: Yeah.
Speaker: Because just to see like how much of that is her, which I have to imagine it's a lot because Cawthon is not.
Speaker: Yeah.
Speaker: amazing at specifics.
Speaker: He's really good at being vague and making your imagination lose its goddamn shit.
Speaker: Right.
Speaker: But yeah.
Speaker: Yeah.
Speaker: Have you found found other books by her or she has, I think she had her own series, but I, but no, but it's mostly this.
Speaker: Yeah, it's kind of tough to dig it out.
Speaker: That's the problem.
Speaker: When you throw in your league with a franchise as huge as FNAF, your name, it's kind of difficult to peel your name away from it.
Speaker: Right.
Speaker: Especially now in the Google search results, it's kind of like...
Speaker: Well, that's the only thing I can find.
Speaker: Right.
Speaker: So I would love to read more of her work.
Speaker: Kira, if you're listening, you pressed that she's the winner of the we did not like you.
Speaker: And now you wrote one of the best things we've read on the show.
Speaker: Yeah.
Speaker: Award, which I don't I just don't see that being an award anyone else gets to win.
Speaker: I was damn impressed.
Speaker: Damn impressed by this.
Speaker: Damn impressed indeed.
Speaker: Yeah.
Speaker: So that's that for for that's that for FNAF.
Speaker: That's it for FNAF.
Speaker: This is this is the first series we finished on the show.
Speaker: It's wrapped.
Speaker: It's wrapped, baby.
Speaker: And speaking of finishing series is what are we what are we reading next week, Kevin?
Speaker: What are we reading next week?
Speaker: Are we reading Dead Space?
Speaker: We are indeed.
Speaker: Oh boy.
Speaker: And that will, and that will end that one.
Speaker: You know what would be really nice if, if this one is also,
Speaker: A huge improvement over the first one.
Speaker: It would be great.
Speaker: That'd be super fun.
Speaker: I got to find a copy of it because this one is less available.
Speaker: Is there no Kindle version of it?
Speaker: We'll find it.
Speaker: Dead Space Catalyst Kindle.
Speaker: We'll find it.
Speaker: We'll find it.
Speaker: We'll find it.
Speaker: Well, I hope we didn't.
Speaker: Yeah, we'll just cut it out if we can't find this thing.
Speaker: I just read it.
Speaker: This is amazing.
Speaker: Somebody said, does anybody know where you can find the e-book?
Speaker: And somebody posted a link to it and said, here, you won't enjoy reading it, though.
Speaker: I found it.
Speaker: I found it.
Speaker: I found exactly the one you're talking about.
Speaker: Right.
Speaker: Right.
Speaker: God bless you.
Speaker: God bless you.
Speaker: Grab that and move along.
Speaker: How does that have it?
Speaker: Well, now that now that now that that's out of the way, Kevin, I do have one last question to ask you, though.
Speaker: Yeah.
Speaker: What are you playing?
Speaker: Oh, what am I playing?
Speaker: Okay, so it was Steam Next Fest.
Speaker: And I'm always prepping myself to be like, you know what, fucking I'm gonna play games this next fest.
Speaker: I'm gonna get those demos.
Speaker: I'm gonna demo it up.
Speaker: And you know what I do?
Speaker: I never, I don't get any demos.
Speaker: But I will say I did play and beat one demo.
Speaker: And it is, and I saw you played it too.
Speaker: Ah, okay.
Speaker: Tenebris Somnia.
Speaker: Yeah.
Speaker: Yeah.
Speaker: I also played that.
Speaker: I finished that one as well.
Speaker: Yeah.
Speaker: So Tenevers Somnia is, uh, published by new blood and, uh, there are, uh, there's a, I think it's a Brazilian developer is, is the one working on it.
Speaker: Um, I should, I should go to that store page and see what's up.
Speaker: Um, Andres Borgi is the developer, uh,
Speaker: It looks like previous work includes the Black Heart and it's, what is it?
Speaker: Saibot Studios is the other stuff that they've done.
Speaker: And produced, the producer on it though is Eredorf.
Speaker: Yes, yes.
Speaker: Friend of the pod.
Speaker: Friend of the pod, Erdorf.
Speaker: So he is, so he's producing that.
Speaker: I saw Dave Ashrie, the big head honcho at New Blood share it.
Speaker: And I swear I saw the scary game squad play a version of the demo a long time ago.
Speaker: I have to check that.
Speaker: Oh, interesting.
Speaker: Actually, I'm going to check that right now.
Speaker: Game squad.
Speaker: Yeah, they did about a year ago
Speaker: They did like a year ago and yeah, that's interesting.
Speaker: It ended a lot sooner in their playthrough than it did on the demo version that was just published for Steam Next Fest.
Speaker: Because I remember I was like, this seems a little bit familiar.
Speaker: And like, yeah, there's a previously released demo.
Speaker: But the amazing thing about Tenebris Somnia, so it's basically, it's a horror movie.
Speaker: point and click slash survival horror game.
Speaker: It looks like a point and click, right?
Speaker: But it also has survival horror action to it.
Speaker: And the really cool thing are these cut scenes.
Speaker: The cut scenes are live action.
Speaker: And not live action in like the old school FMV kind of way.
Speaker: Like these are really well made.
Speaker: They blow the shit out of every FMV like made in the 90s, right?
Speaker: It's crazy.
Speaker: The production quality and the design of the monsters.
Speaker: Oh, the design is so good.
Speaker: Oh my God.
Speaker: It's so good.
Speaker: Like the first time.
Speaker: So the first scare you get is you're playing this character and she's going to her ex-boyfriend's apartment to figure out what's happened to him.
Speaker: Cause he's just kind of like disappeared.
Speaker: And even though it's her ex, she's like, I should probably investigate.
Speaker: So she goes there and you do all this stuff and you unseal this door in his apartment that has this wax-like substance on it.
Speaker: And as you go to leave the apartment, because he's not there, it cuts to this cut scene of your character, the woman staring into the empty doorway.
Speaker: And then what looks like a woman steps forward and then you see it's like there's two...
Speaker: faces on an elongated head.
Speaker: And it just goes like- Imagine a mirror being put horizontally against a face.
Speaker: Goddamn.
Speaker: It has some neat puzzle.
Speaker: So it's got puzzle stuff.
Speaker: I'm really looking forward to it when it comes out.
Speaker: It also has, I immediately fell in love with the demon chick who gives you her lighter.
Speaker: Oh yeah, well, that's just evidence that you have hot blood running through your veins.
Speaker: She says nothing, she just appears in the elevator at one point.
Speaker: And gives you a very useful item.
Speaker: She has these pale green eyes, and she just gives you a lighter.
Speaker: And she walks out and lingers staring at you and then disappears into the darkness.
Speaker: Imagine shouting after her, are you my girlfriend now?
Speaker: Leaves you wanting more.
Speaker: Absolutely she does.
Speaker: Yeah.
Speaker: And it's good.
Speaker: The demo is probably still available.
Speaker: I don't think people take their stuff down after Next Fest.
Speaker: No, it's probably one of the better demos I've played this year and that's mostly what I've been doing.
Speaker: Yeah.
Speaker: Oh yeah, she's right there on the Steam page.
Speaker: You can see the... You know what it reminded me of?
Speaker: Is a movie that you starred in.
Speaker: it reminded me a little bit of Ressus Air.
Speaker: Oh, sure.
Speaker: Yeah, yeah.
Speaker: It got some Ressus Air vibes.
Speaker: Absolutely.
Speaker: It got some Ressus Air vibes.
Speaker: Yeah.
Speaker: Yeah, yeah.
Speaker: So anyway, there was that.
Speaker: I think I played more UFO 50 stuff.
Speaker: Nice.
Speaker: I beat Grimstone and just started some other stuff.
Speaker: Oh, I also played the demo for The Stone of Madness.
Speaker: Oh, tell me about that.
Speaker: That is the next game from the studio that made from Game Kitchen, the studio that made Blasphemous.
Speaker: Yeah, yeah, yeah.
Speaker: Yeah.
Speaker: The demo needs to be tweaked a little bit more.
Speaker: It's got some really good
Speaker: It's got some really interesting ideas in it.
Speaker: Where, so it's a stealth game and you play this priest who is in a sanitarium run by the church.
Speaker: And it basically, you're trying to escape.
Speaker: You're trying to get escape and like reveal to the world the things that are happening behind the walls.
Speaker: at the sanitarium.
Speaker: So it's a lot of sneaking around and stuff like that, but also there's ghosts in the place and you have to use your priestly powers to like stun the ghosts and sneak by them.
Speaker: It's kind of neat.
Speaker: That's wild.
Speaker: This is a very different style for them.
Speaker: Very different.
Speaker: Actually, what's funny is in terms of animation, it looks very similar to the animated cut scenes in Blasphemous 2.
Speaker: Oh, you're right, actually.
Speaker: That's a good point.
Speaker: It looks similar to that art style.
Speaker: So there was that.
Speaker: I started playing mouthwashing.
Speaker: Oh, I can't wait to play that.
Speaker: Which is just, it's mouth washing is one of those games where, you know, I played it for a bit and I was like, you know what?
Speaker: That's enough.
Speaker: It wasn't for you ultimately?
Speaker: No, I think I'm going to play it more, but it's just like there's something so overwhelmingly unsettling about this game that, you know, was...
Speaker: I was like, all right, I'll circle back around to you.
Speaker: All right.
Speaker: And finally, I went back to conscript and made more progress on that.
Speaker: What's funny is one of the updates added in.
Speaker: I don't think it was like this when I first started playing it.
Speaker: It added in checkpoints.
Speaker: Yes.
Speaker: Well, there are in the version I played, you can choose to play in a checkpoint mode or you can play.
Speaker: I went back and did.
Speaker: So like I started a new game and went into a checkpoint mode because what's funny is I played like an hour and I lost all the progress because I died before I got to a a journal to save.
Speaker: So I was like, I'm.
Speaker: I'm going to do checkpoint mode.
Speaker: That's what I'm in the middle of right now.
Speaker: From now on to kind of, you know, keep going with this.
Speaker: But yeah, it's a good game and it would be a shame to like drop it out of frustration.
Speaker: Yes, exactly.
Speaker: But I will.
Speaker: I'll drop you out of frustration.
Speaker: Don't make me turn this steam store around.
Speaker: I know who I am.
Speaker: I know who I am, son.
Speaker: I know what I'm about.
Speaker: I know what I'm about, son.
Speaker: I'm worried you heard me say I want a lot of checkpoints and bacon.
Speaker: Give me all the checkpoints and bacon you have.
Speaker: That you have.
Speaker: Phil, what are you playing?
Speaker: Um, well, yeah, I played a Tenebrous Somnia.
Speaker: I echo a lot of what you're saying with that one.
Speaker: I, that one kind of feels the storyline feels like eternal sunshine of the spotless mind with demons.
Speaker: Yeah, because you find out early on that the boyfriend tried to have all of his memories, uh, or all of his feelings about his ex-girlfriend removed by demons, by demons, which, uh,
Speaker: Something of an overreaction.
Speaker: Overreaction did not go as he planned.
Speaker: Did not go as he planned.
Speaker: Yeah.
Speaker: That's probably, it's probably my favorite demo I've played this year.
Speaker: Really, really promising.
Speaker: I'm looking forward to playing the full version.
Speaker: I played the demo for a game called Dice-O-Mancer, which it's got an overwhelmingly positive score on Steam.
Speaker: It wasn't really for me.
Speaker: It is a,
Speaker: a fantasy role playing game where it's, you know, deck builder.
Speaker: It's got a very if I don't know if you remember this game, Guild of Dungeoneering.
Speaker: Yes.
Speaker: I never really played Guild of Dungeoneering, but I know what game you're talking about.
Speaker: I played the shit out of that game, and it has a similar vibe, just in terms of being kind of a goofy, fun play on those fantasy tropes and stuff.
Speaker: And there's a deck builder quality to it that actually kind of made me think of fights in tight places and everything like that.
Speaker: It's got this...
Speaker: I think that's a good thing.
Speaker: I think that's a good thing.
Speaker: I think that's a good thing.
Speaker: I think that's a good thing.
Speaker: I think that's a good thing.
Speaker: I think that's a good thing.
Speaker: I think that's a good thing.
Speaker: I was just exhausted by the end of it.
Speaker: But I did play the prologue to the end.
Speaker: And it's I think it's something that a lot of other people are going to like.
Speaker: And based on these scores, it clearly it clearly is.
Speaker: Right.
Speaker: But this wasn't for me.
Speaker: It was just kind of like, OK, and might be that I've just played enough of those games at this point and I need a break.
Speaker: Yeah.
Speaker: And and I finished Homebody.
Speaker: Oh, OK.
Speaker: Finish that.
Speaker: I needed a lot of help.
Speaker: I'm not going to I'm not going to act like I did that one.
Speaker: Yeah, that you did.
Speaker: You had the most moist and flexible brain ever to get your way through that one.
Speaker: Jesus, I'll tell you what.
Speaker: I admire the creators of that game because those puzzles are hard.
Speaker: It is not it is not always the most intuitive.
Speaker: kind of thing.
Speaker: But when I got some help through from walkthroughs and stuff, I always went, oh, OK.
Speaker: Yeah, I was like, oh, yeah, I probably could have solved that, but I wasn't going to.
Speaker: But I wasn't going to.
Speaker: Exactly.
Speaker: I was going to drop it.
Speaker: I'm glad I didn't.
Speaker: Um, it was a very interesting storyline, uh, the metaphors, uh, for it and, and just, uh, uh, I, I'm not going to talk too much about it.
Speaker: I'm going to follow your lead on that because I want people to play this.
Speaker: Um, I feel like, I feel like the, the Halloween sale is going to be coming up soon.
Speaker: And I, I bet you money.
Speaker: It's going to be like 75% off.
Speaker: So do yourself a favor and put it on your wishlist.
Speaker: Uh, it take, it took me about five hours to get through.
Speaker: So it'll probably take
Speaker: you about too.
Speaker: So check it out.
Speaker: It's very unique while also playing into some really interesting old school tropes and survival horror games.
Speaker: Yeah.
Speaker: And it kind of leaves you with when you sighed just now, I was like, by the time the credits roll on it, you're like, whew.
Speaker: Yeah.
Speaker: You've put a lot of yourself into it at that point, and it requires that of you.
Speaker: And I think if you personally also experience it's about it's a game.
Speaker: What it comes down to is it's a game about anxiety.
Speaker: It's a game about anxiety.
Speaker: And if you also experience anxiety in your life, I will tell you, it's not a game that will trigger you.
Speaker: I don't I don't.
Speaker: Well, maybe that's irresponsible to say it might.
Speaker: I personally.
Speaker: was not if you had told me this game is like all about anxiety, I'm like, I don't know if I want to play that, man.
Speaker: Right.
Speaker: Like, don't I have enough of that in life?
Speaker: But it does it very well.
Speaker: And there's a lot of very relatable aspects to it.
Speaker: We talked last week about how you choose certain dialog options that are assertive or straightforward, and she just doesn't listen to you.
Speaker: Yeah, your character just won't do it.
Speaker: No, there's something intensely relatable about that.
Speaker: And so it is it is absolutely worth playing.
Speaker: And how much is it?
Speaker: Is it like 20 bucks?
Speaker: I'll find out real quick.
Speaker: 20 bucks.
Speaker: Yeah, 20 bucks.
Speaker: I do not think I paid more than five for it.
Speaker: They've been really good about putting it on sale.
Speaker: They just want to get it out there.
Speaker: And and I agree with what you said last year, Kevin.
Speaker: There are not enough people talking about this game.
Speaker: It's kind of shocking.
Speaker: Yeah, it only has 535 reviews on Steam.
Speaker: That's kind of shocking, especially when you consider the Game Grumps helped produce this.
Speaker: Yeah, I do think it's hilarious that Aaron Hansen on more than one occasion bitches about just wanting to play the goddamn game.
Speaker: And then he produces a game like this because when you here's the thing, this game is about dying a lot.
Speaker: And when you die, you don't get to just jump right back into playing the game.
Speaker: And I more than once was like,
Speaker: okay.
Speaker: Like, yeah.
Speaker: And there are systems in place in the game where it's like, if it seems like you're not making any progress, there will be like, you'll have like a cut scene of, of something where it's like, yeah.
Speaker: Hey buddy, how you doing?
Speaker: Everything okay.
Speaker: Everything okay.
Speaker: Why don't you go look over in this part of the house?
Speaker: You haven't really looked.
Speaker: Yeah.
Speaker: It's, it's a friendly game.
Speaker: Let's say, um,
Speaker: Absolutely worth a look.
Speaker: I think I think if you like horror games or just or not even horror games, if there were a lot of moments that made me jump, but there were a couple of moments that really creeped me the shit out.
Speaker: Yes.
Speaker: But but even if you just like point and click or puzzle games, this is a challenging game.
Speaker: Yeah, I cannot emphasize that enough.
Speaker: But if you're like me and you have no shame and you're willing to just like play through a game with a walk through to help you along so that you can experience it, then you're in for that.
Speaker: That's also fine.
Speaker: There's a really good there's a really good walkthrough on Steam that I used liberally to get through it.
Speaker: And it's it is it was
Speaker: absolutely worth the time.
Speaker: I really enjoyed it.
Speaker: So yeah, that's, that's, that's, that's what I've been up to.
Speaker: Awesome.
Speaker: Awesome.
Speaker: Well, that'll do it for this episode.
Speaker: Please go ahead and follow us.
Speaker: We're using blue sky more often now because a lot of people left Twitter.
Speaker: So, so head on over to blue sky.
Speaker: You can find us Kevin dot pixel.
Speaker: pod.com is my username.
Speaker: Phil makes monsters is that's yours, right?
Speaker: Uh, blue sky, b sky.com and a pixel at pod.com on blue sky.
Speaker: You can find us all over there.
Speaker: And, uh, otherwise all other other, all other social media, like Instagram is at pixel at pod, uh, go find us there.
Speaker: Thank you so much for listening and have.
Speaker: A good evening.
Speaker: See, I actually came back that time.
Speaker: I came back that time.
Speaker: Sometimes I'd cut the episode out in the middle of it.




