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Metal Gear Solid - Part 1

Pixel Lit
Pixel Lit

90 plays · May 15, 2024

Transcript

Speaker: You know, get into the whole thing and the whole thing and and you know what else we're going to get into.

Speaker: What's that?

Speaker: Hey, everybody.

Speaker: Welcome back to Pixel.

Speaker: My name is Kevin with me as always Phil.

Speaker: And on today's show, we're talking about Metal Gear Solid written by Raymond Benson.

Speaker: That's right.

Speaker: Hideo Kojima's Metal Gear Solid.

Speaker: Uh, the, which was for a while, probably one of my favorite games of all time.

Speaker: Um, is, uh, we're, we're, we're doing it.

Speaker: We're, we're talking about the book based on the game and oh boy.

Speaker: Um, oh boy.

Speaker: Oh boy.

Speaker: Okay.

Speaker: Well, you know, we'll, uh, we'll, uh,

Speaker: Yeah.

Speaker: We don't normally go this long without something we can at least somewhat admire.

Speaker: This has been a rough year for us, is what I'm saying.

Speaker: This has been a run of books.

Speaker: I mean, let's put it this way.

Speaker: The best book this year so far has been, well, there's the Halo book.

Speaker: Yeah, that was great.

Speaker: Maybe I'm being too hard on it.

Speaker: Yeah, a little too hard on 2024.

Speaker: Yeah, a little hard on it.

Speaker: And Sacred and Terrible Air, which, you know, we had critiques of, but at the same time was shooting for a level just, it was...

Speaker: It wasn't playing the same sport.

Speaker: No, no.

Speaker: There was something admirable about it.

Speaker: And when I say it that way, it sounds like I'm being a pretentious dick and maybe I am.

Speaker: But it's just, yeah.

Speaker: It was playing tennis while everybody else is playing pickleball.

Speaker: Yes, yes, very much so.

Speaker: Tennis in France.

Speaker: It's on the Roland Garros.

Speaker: It's on the clay.

Speaker: There's clay at Roland Garros, right?

Speaker: I have to assume.

Speaker: I have to assume.

Speaker: It's the clay.

Speaker: I can't recall.

Speaker: Are you Googling that right now?

Speaker: I'm looking for them.

Speaker: What kind of court the Roland Garros does?

Speaker: I don't even know how to spell that.

Speaker: All right.

Speaker: Roland.

Speaker: Roland Garros.

Speaker: Stay Roland Garros.

Speaker: Yeah, it's Clay.

Speaker: It's Clay.

Speaker: Thank God.

Speaker: Thank God we got that right.

Speaker: The courts are, oh, oh, it's characterized as red clay.

Speaker: The courts are in fact surfaced with white limestone covered with a few millimeters of powdered red brick dust.

Speaker: Wow.

Speaker: Very fancy.

Speaker: Very fancy.

Speaker: Very fancy.

Speaker: I wonder if that gets into people's lungs.

Speaker: It has to, right?

Speaker: Like, of course, don't they spray it down?

Speaker: Oh, yeah, it's probably going to be sprayed down a little bit.

Speaker: So I don't know if that helps all that much, though.

Speaker: It's not powdering everywhere.

Speaker: Right.

Speaker: Right.

Speaker: What we're talking about now, you're solid.

Speaker: All right.

Speaker: So Metal Gear Solid, probably one of my favorite games of all time.

Speaker: And it was it's it's a Hideo Kojima game.

Speaker: It is the third or fourth, depending on how you're counting the Metal Gear games.

Speaker: um, the game in the series.

Speaker: Uh, cause I know, I think there's one that's like not by, uh, Hideo Kojima that you just, that people don't really count on the, on the list.

Speaker: Oh, I didn't know that.

Speaker: Okay.

Speaker: Yeah, there was, um, yeah, there was like one of the Nintendo games was not, was just like put together.

Speaker: Uh, I don't think he has any involvement in it.

Speaker: Um,

Speaker: but I would have to actually research that a little bit more.

Speaker: Who wants that?

Speaker: Who wants that?

Speaker: Anyway, 1998 Metal Gear Solid comes out.

Speaker: It's probably one of the most, like at the time, it's so cinematic.

Speaker: Like you,

Speaker: If you think about like Final Fantasy 7 as a pretty big leap in storytelling with like the pre-rendered backgrounds and all that stuff and how in depth the

Speaker: the story was.

Speaker: So that was 1997.

Speaker: The following year, Metal Gear Solid comes out for the PlayStation and it blows everybody's mind.

Speaker: It's a stealth action game, much like it's actually not that far away from the Nintendo or MSX games.

Speaker: The MSX is like a computer system in Japan.

Speaker: which is what the original games were made for.

Speaker: It's not that far off, except now it's in 3D and you can like make more sense of what's going on on the screen.

Speaker: Well, thank God for that.

Speaker: The main protagonist is Solid Snake.

Speaker: He's voiced by David Hayter.

Speaker: And the goal of the game is you're going to this island in Alaska to fight to get it back from this group called Foxhound that's taking it over.

Speaker: And they're going to shoot a nuclear missile unless they get the remains of Big Boss sent to them.

Speaker: Yeah, that's that's pretty much it.

Speaker: I mean, it's it's spawned like after Metal Gear Solid, this franchise really takes off.

Speaker: You know, you got Metal Gear Solid 2 comes out, you know, a few years later is is is massive.

Speaker: And Metal Gear Solid 3 is probably one of the greatest games of all time.

Speaker: You know, it's it's it there was a whole it was the source of a lot of drama between Kojima and Konami.

Speaker: And since then, you know, they've Metal Gear has been it's shoveled pretty much.

Speaker: And Kojima is off doing his own things with, you know, Norman Reedus.

Speaker: Whatever the fuck this is.

Speaker: Yeah, he's doing Death Stranding 2.

Speaker: He's doing Kojima things.

Speaker: Yeah, he's doing his things.

Speaker: He's doing his things.

Speaker: He's making strand games.

Speaker: What does that mean?

Speaker: I don't.

Speaker: no no i don't think he knows i'm not sure he knows i think he's making it up as he goes along i truly believe that it's it's a word that's for sure i and i he's like really good friends with guillermo del toro and i just want to imagine that that del toro just like nods along

Speaker: I wonder what their common language is, how they're communicating, like what lingua franca they're using to, because it's gotta be.

Speaker: Yeah, Spanish director and a Japanese game dev.

Speaker: When you're trying to translate the surreal insanity that both of them specialize in, you know, honestly, the more I think about it, the more I think that if something got lost in translation, it might actually make it better.

Speaker: Yeah.

Speaker: Make it even more dreamy and nonsensical.

Speaker: Even more dreamy and weird because why not?

Speaker: Why not?

Speaker: It's, you get the, and you know what I like?

Speaker: I like the Japanese developer befriending like a weird round little Western dude.

Speaker: Yeah.

Speaker: Sort of like Miyazaki and George R.R.

Speaker: Martin.

Speaker: Oh yeah, absolutely.

Speaker: For Elden Ring.

Speaker: I love it.

Speaker: I just like to imagine them hanging out in the odd couple theme playing in the background.

Speaker: Just a, just a spherical Westerner.

Speaker: I love it.

Speaker: It means that there's hope for me as speaking as a spherical Westerner.

Speaker: Oh God.

Speaker: Um, so yeah, that's metal gear solid.

Speaker: Uh,

Speaker: You've probably played it.

Speaker: If you haven't played it, you've probably watched somebody play it.

Speaker: If you haven't watched somebody play it, I don't know.

Speaker: You've gotten the references.

Speaker: You've seen the memes.

Speaker: You've heard the references.

Speaker: You've seen the box.

Speaker: You've seen the boxes.

Speaker: Seen the box.

Speaker: You've seen Salad Snake in Smash Brothers.

Speaker: You've listened to your podcasting partner make the, my I'm dummy thick impression on a near episode basis.

Speaker: It's weird.

Speaker: I like, as I'm reading this book, this book feels so weird.

Speaker: so separated from Metal Gear Solid somehow.

Speaker: Yeah.

Speaker: Even though it's pretty much the exact plot.

Speaker: It's like the exact plot, but it somehow still is not.

Speaker: It's like, how is this the exact plot, but not right?

Speaker: This is like, yeah, it's interesting that you say that because Metal Gear Solid has always been like one of my biggest blind spots when it comes to video game stuff.

Speaker: I never played them.

Speaker: I never I played Snake's Revenge as a kid.

Speaker: Like that is that is the extent of it for me.

Speaker: Yeah, that's the fake one.

Speaker: Is that the fake snakes?

Speaker: Snake's Revenge is the fake one, I think.

Speaker: So I'm completely out because I didn't even play the original Metal Gear.

Speaker: I just played Snake's Revenge.

Speaker: I played the second one.

Speaker: So I'm completely out of the loop on this shit.

Speaker: So I went ahead and downloaded

Speaker: the re-release of Metal Gear Solid that they did on Steam and on Switch and everything and refunded it about half an hour later.

Speaker: It's just too old of a game.

Speaker: It doesn't, I'm not, I can't play that anymore.

Speaker: But I got enough out of that simple, it was more like an hour, but a simple hour of kind of

Speaker: playing through it, realizing there wasn't gonna be a tutorial level because you had to, because these are the olden times, and trying to figure it out and, okay, I think I see what's going on here.

Speaker: I did just enough of that to begin this book and go, this doesn't feel right.

Speaker: Like it took almost nothing for me to be like, oh yeah, there's a big disconnect here.

Speaker: Yeah.

Speaker: Yeah, it's it's wild.

Speaker: I'm just looking at Snake's Revenge right now.

Speaker: It's it's just a hilarious story of like Metal Gear was a success.

Speaker: So Konami makes another Metal Gear game called Snake's Revenge for Western audiences.

Speaker: Yeah.

Speaker: Kojima didn't know it was in production until someone told him and he's like, well, I should make my own sequel.

Speaker: And then the actual sequel, Metal Gear 2, Solid Snake, is released only in Japan.

Speaker: I did not know that.

Speaker: Later that same year.

Speaker: I did not know that.

Speaker: Okay.

Speaker: That's very interesting.

Speaker: Okay.

Speaker: I did not know that.

Speaker: I really just... See?

Speaker: That's what I mean.

Speaker: This is just... I think Kojima is kind of...

Speaker: What I know of his work is similar to what I know of anime in the sense that some of it is attractive.

Speaker: Some of you're not going to ignore art, you know, just based on the medium or whatever.

Speaker: But there's something so over the top.

Speaker: about Kojima's work and frankly, most anime for me that I just even I cannot quite fully get in there most of the time.

Speaker: So, yeah, yeah, that's.

Speaker: And you're not exactly a subtle man.

Speaker: No, it tells you a lot.

Speaker: It tells you quite a bit.

Speaker: And once again, there's anime I like and I'm sure there's a Kojima game out there that I would probably enjoy, but

Speaker: He's always been my biggest blind spot when it came to video game designers, and it might just have to remain that way.

Speaker: That's okay.

Speaker: I think that's all right.

Speaker: I can't be expected to know everything.

Speaker: So, Phil, tell me about the author of this book, which is a straight adaptation of Metal Gear Solid, Mr. Raymond Benson.

Speaker: Well, speaking of people who feel like they shouldn't have to know everything, Raymond Benson.

Speaker: actually is best known for his work writing short stories and novelizations and novels within the James Bond universe.

Speaker: In fact, he's written a lot of them.

Speaker: He has written, I think his second work ever was the novelization for Tomorrow Never Dies.

Speaker: And he did, no, I'm sorry, the first thing, the first publication of

Speaker: I can find of his was a James Bond story adventure, a novel, the new the new stuff.

Speaker: It wasn't even an adaptation.

Speaker: And from there they got him to novelize a lot of it, write new stuff, kind of pick up where Ian Fleming left off.

Speaker: Um, and according to what I can find, he's, he's pretty well beloved for it.

Speaker: Uh, James Bond fans like him, uh, you know, it makes you wonder what happened there, but he's just got the one universe in his head.

Speaker: I think, I think that's what it comes down to.

Speaker: And this is his,

Speaker: his, his version of that.

Speaker: So he's done a lot of that stuff.

Speaker: He actually even helped develop the James Bond tabletop role playing game in the eighties, which I was not aware that that existed.

Speaker: So it's just amazing that the James Bond author

Speaker: Like, so, you know, Ian Fleming was writing forever.

Speaker: There's probably, there had to have been a guy in between Ian Fleming and Raymond Benson.

Speaker: I have to believe.

Speaker: Yeah.

Speaker: I have to believe.

Speaker: Yeah.

Speaker: Yeah.

Speaker: I mean, it's, it's so James Bond, I gotta, I'm just like post Fleming novels, uh,

Speaker: Okay.

Speaker: So the first, there was Kingsley Amos who wrote after Ian Fleming continued writing and then it was John Gardner and then yeah, Raymond Benson.

Speaker: So Raymond Benson is the third after Fleming.

Speaker: That's actually far fewer people between the two than I expected.

Speaker: Right.

Speaker: And then currently it's a, it's a guy named Sebastian Falks who is the, is the James Bond author who, well,

Speaker: Yeah, it's kind of impressive.

Speaker: I mean, his his resume is solid.

Speaker: Not only has he done that, he's actually written a lot of music for theater.

Speaker: Sure.

Speaker: Which is not the books, not the not the lyrics.

Speaker: He's written the music for a bunch of plays, including adaptations of Charlotte's Web and Clue and Alice in Wonderland.

Speaker: He's also written for computer games, games sometimes that I totally knew about, like the Ultima games, Ultima Seven, The Black Gate.

Speaker: You know, there was a Goldfinger game he wrote for, which that makes perfect sense.

Speaker: He also wrote for a computer game based on Stephen King's The Mist, which I did not know existed.

Speaker: OK, I'm going to look that up now because I can't believe I didn't do it already.

Speaker: And because it was 1985, this is not a recent, this is not a recent thing.

Speaker: So I have to, yeah, so it's all text.

Speaker: Okay.

Speaker: Okay.

Speaker: It's a text-based.

Speaker: Text-based kind of thing.

Speaker: Okay.

Speaker: Okay.

Speaker: So he basically adapted the mist into a text-based adventure.

Speaker: Pretty much.

Speaker: Pretty much.

Speaker: So did that.

Speaker: Original concept, Stephen King, designer slash writer, Raymond Benson.

Speaker: All right.

Speaker: Yeah.

Speaker: And most relevant for our purposes, he adapted Splinter Cell.

Speaker: He adapted Metal Gear Solid, obviously, and Metal Gear Solid 2.

Speaker: He also adapted Homefront and at least one Hitman book.

Speaker: So he is probably someone we're going to come back to.

Speaker: Yeah.

Speaker: At some point or another.

Speaker: At some point, we're going to we're probably going to end up with more Raymond Benson.

Speaker: And I got to say, like the cover, I mean, it's a solid looking book, you know, it looks good.

Speaker: But you throw the cover art.

Speaker: Who is the who's the cover artist?

Speaker: You throw their cover art on here and it's... Anything would look good.

Speaker: Anything looks good.

Speaker: This is the... Yeah.

Speaker: This is the same person who did Metal Gear Solid 2 because that is some fucking tight artwork.

Speaker: This is the artist for all the Metal Gear stuff.

Speaker: All of them.

Speaker: Okay.

Speaker: Yeah, yeah.

Speaker: That's some freaking tight work.

Speaker: It's beautiful.

Speaker: Yeah, yeah.

Speaker: So, like...

Speaker: You throw that kind of cover on something, it's going to look good.

Speaker: It's going to seem like it's good.

Speaker: You got Raymond Benson on there.

Speaker: It's like, you got that cover.

Speaker: You got Raymond Benson, who's the James Bond guy.

Speaker: Sounds groovy, right?

Speaker: What could go wrong?

Speaker: Yeah.

Speaker: Funny you should say that.

Speaker: I'm glad you asked.

Speaker: I'm glad you asked.

Speaker: But before we get to that, I would like to tell you about a website that Raymond Benson is not on.

Speaker: Thank goodness.

Speaker: We are patreon.com slash pixelipod.

Speaker: I actually don't know if he has a Patreon.

Speaker: Ha ha!

Speaker: Hey Mike, but he's not on ours though.

Speaker: He's not on ours.

Speaker: He's not on our Patreon.

Speaker: Patreon.com slash PixelliftPod.

Speaker: Three tiers, $1, $5, $10.

Speaker: $1 gets you access to Phil's book reviews.

Speaker: which every Monday he throws a little book review out there.

Speaker: Some are great, some are bad.

Speaker: This past, as of this recording, he had a book that he was like, this is garbage.

Speaker: I almost never, here's the thing, I almost never don't finish a book, no matter how bad it is.

Speaker: There's something weirdly blasphemous to me about not finishing a book.

Speaker: I feel icky and disrespectful.

Speaker: And this book,

Speaker: I could not finish.

Speaker: And if you want to find out what it was, just throw us a dollar on Patreon.

Speaker: One dollar.

Speaker: One dollar.

Speaker: One dollar.

Speaker: Five dollars gets you the ad free feed and ten dollars gets you a shout out.

Speaker: in the episode.

Speaker: So to that end, I want to shout out Kyle Seaman, RuthlessMutter, JesusLovesYou, and FriendlyFriends.

Speaker: Thank you for being FriendlyFriends.

Speaker: We love you guys.

Speaker: You can also follow us for free on Patreon just to keep up to date on what's going on.

Speaker: If you follow us for free, you'll get the early access because I post the episodes a little bit early on Patreon.

Speaker: So if you're impatient, follow us for free.

Speaker: Get that early access episode.

Speaker: And there you go.

Speaker: Yeah, why not?

Speaker: Backslash shill over.

Speaker: And that was for you.

Speaker: That was for you, Josh.

Speaker: fucking telling me what kind of slashes I got to use.

Speaker: Oh, it was.

Speaker: Oh, I see.

Speaker: I see where the problem came from.

Speaker: No, no.

Speaker: He's like, ah, you got it.

Speaker: You got to.

Speaker: It's a forward slash.

Speaker: You're like, well, let me tell you, they got to change their names because to me, forward is the beginning and back is the end.

Speaker: So I have always gotten those mixed up.

Speaker: Yeah.

Speaker: Yeah.

Speaker: for you, Josh.

Speaker: Backslash shillover.

Speaker: Anyway, let's put this body in the icy cold marsh in Alaska.

Speaker: Let's do it.

Speaker: Yeah.

Speaker: All right.

Speaker: Starting chapter one.

Speaker: We are introduced to Dr. Clark, also the unnamed president of the United States.

Speaker: Also, General Jim Houseman.

Speaker: And it is set some years ago.

Speaker: And they're watching in an operating theater the birth of a couple of children who are modeled after the genetic material of Big Boss.

Speaker: The material was extracted from Big Boss during his last surgery during the, quote, most recent war, which is a nondescript way of putting it.

Speaker: Look, there's a munchkin behind us.

Speaker: And I got a cat behind me.

Speaker: It's all the small cuties we can handle.

Speaker: There she is.

Speaker: Hey, sugar.

Speaker: All right.

Speaker: All right.

Speaker: Now get out.

Speaker: Get out.

Speaker: So the material was extracted from Big Boss during his last surgery during the most recent war, which is a nondescript way of putting it.

Speaker: How was the material extracted?

Speaker: What material was extracted?

Speaker: Hmm.

Speaker: I don't know.

Speaker: How are they doing it?

Speaker: There's a hint of some of the strange politics behind this project, which is the Les Enfants Terribles project.

Speaker: That's right.

Speaker: I love that choice.

Speaker: That is a choice for a name.

Speaker: I love it.

Speaker: I love it.

Speaker: As the president demands that he be able to pick which one of them becomes, quote, ours.

Speaker: Right.

Speaker: After the president and Hausman leave, Clark scrubs in for the birth and thinks about how she hopes the president forgets that they still have more genetic material that they can use to create more snaky boys.

Speaker: Chapter two.

Speaker: What a great start, by the way.

Speaker: What a great start, by the way.

Speaker: You know, I hope the president forgets.

Speaker: Ooh, yeah.

Speaker: We open with a submersible being shot out of an Ohio class submarine, which I believe is a nuclear sub Ohio class.

Speaker: If I'm not mistaken, we're in the Fox archipelago in Alaska.

Speaker: And in that submersible, none other than Sal and Snake, baby.

Speaker: That's right.

Speaker: He's on a mission and he's all kicked up.

Speaker: You know, he's got that those ass cheeks and they're absolutely they're ready to clap.

Speaker: Just ready for you.

Speaker: We flash back to two days earlier when snake was awoken from his retirement by a bunch of soldiers and Colonel Campbell, who is his old commander.

Speaker: And Campbell's like, I got a mission for you, snake.

Speaker: And snake's done in the most standard, like, like standard eighties, nineties action movie unnecessarily antagonistic way possible.

Speaker: Like, he doesn't get a letter.

Speaker: He doesn't get a phone call.

Speaker: They fucking knock his door down and like break in.

Speaker: They're like, you're going to work for us.

Speaker: Like, OK.

Speaker: Yeah.

Speaker: Come on, Snake.

Speaker: And so he's got a mission for him and they're going to take a helicopter to the SS Discovery, which is Campbell's mobile headquarters.

Speaker: And Snake talks about wanting a hot nurse to check him out.

Speaker: Yeah.

Speaker: Yeah.

Speaker: It just, the weird horniness starts immediately.

Speaker: Immediately.

Speaker: And he doesn't get a hot nurse.

Speaker: He gets a hot doctor.

Speaker: Yeah.

Speaker: Well, and I will say, I will say for the video game, what little I played of it, snake got hornier faster than I expected.

Speaker: Yeah, he did.

Speaker: He did get pretty horny.

Speaker: Yeah.

Speaker: So, okay.

Speaker: He is right into it.

Speaker: Um,

Speaker: We go through the whole briefing.

Speaker: Uh, here's the basics.

Speaker: Fox sound has gone rogue and taken over an old nuclear base and have also captured the head of DARPA and the president of a weapons company named arms tech.

Speaker: Uh, they're supported by an army of genetically modified genome soldiers.

Speaker: Uh, snake support team will include Campbell, uh, weapons expert, weapons expert, Natasha Romanenko, uh,

Speaker: May Ling, the communications officer, and Dr. Hunter, who is the medical advisor on the mission.

Speaker: She was also the medical advisor for Foxhound before Foxhound went rogue.

Speaker: Campbell also mentions that Master Miller, his old survivalist trainer, has agreed to support via the codec as well.

Speaker: And the codec is like the inner ear comm system that they have.

Speaker: They all have weird interactions with Snake, particularly Dr. Hunter, who's like, LOL, maybe I'll let you see me naked.

Speaker: Uh-huh.

Speaker: Uh-huh.

Speaker: Which is in the game.

Speaker: Yeah.

Speaker: But as we've talked about, you don't have to like...

Speaker: You can make it better.

Speaker: Like, even if you want to have that, like, this kind of weird, like, sexual tension between Dr. Hunter and Snake, I think...

Speaker: especially like in the game, you're like, and in the book, it's like, this feels out all that fields, you know, something about it feels a little more egregious in the book than in the game.

Speaker: It's true.

Speaker: There's something, yeah, there's something, maybe it, maybe it's because you and I are old enough to remember when games weren't taken seriously in the slightest.

Speaker: And so something like that kind of went past your radar a little easier.

Speaker: I don't know.

Speaker: It just, but yeah, you're right.

Speaker: There's the identical, uh,

Speaker: phrase still feels weird when you're reading it in a book.

Speaker: Yeah.

Speaker: Yeah.

Speaker: So, um,

Speaker: So Snake's mission is to stop Foxhound, get the two VIPs out, but also if he can save Merrill Silverberg, who happens to be Colonel Campbell's niece.

Speaker: So we're back to present day.

Speaker: Snake is on the dock of the base and he sees a man and duster.

Speaker: He initially thinks it's Revolver Ocelot, but it is in fact Liquid Snake, the leader of the operation, who looks so much like Solid Snake.

Speaker: Chapter.

Speaker: Yeah.

Speaker: So chapter three can be summed up with, oh, Master Miller.

Speaker: He's going to be a character.

Speaker: Whoops.

Speaker: He's dead or captured or whatever.

Speaker: Some dudes take him down.

Speaker: Chapter four.

Speaker: Yeah.

Speaker: Yeah.

Speaker: And I wouldn't have known.

Speaker: You pointed out to me while we were reading.

Speaker: I didn't know this.

Speaker: That's kind of a spoilery territory, isn't it?

Speaker: It is.

Speaker: Yeah.

Speaker: That's a twist in the game is that Master Miller has been taken at was taken out much earlier in the game.

Speaker: And someone is pretending to be Master Miller the entire time that you're talking to Master Miller.

Speaker: Right.

Speaker: So just fuck that, I guess.

Speaker: Fuck that, I guess.

Speaker: I mean, who cares?

Speaker: And by the way, Master Miller, in the book, he has not shown up at all on any Kodak calls.

Speaker: He's already, by the same point in the game, he's already been all over.

Speaker: He's already...

Speaker: By the way, also we're one third of the way into the book, which is somehow only 40 minutes into the game.

Speaker: Yeah.

Speaker: Yeah.

Speaker: For those I watch, it's like not 40 minutes into the game, but like one, it's like the speed at which we're moving is a little, is wildly different.

Speaker: Oh, very much so.

Speaker: Yeah.

Speaker: So anyway, yeah.

Speaker: So chapter four starts and we start with some gear porn about Snake's gun, which is a SOCOM, which is a particular type of gun.

Speaker: But I forget what SOCOM stands for.

Speaker: Do you remember?

Speaker: Oh, I think it's something to do with the seals, but...

Speaker: Anyway, that's it.

Speaker: That's the guy.

Speaker: Special Special Operations Command.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Yeah.

Speaker: OK.

Speaker: Special Ops Command.

Speaker: Got it.

Speaker: Yeah.

Speaker: So Snake takes down a guy and then he takes the dude cigarettes and then he judges the guy's cigarettes because he only smokes nicotine chemical mixtures, which.

Speaker: That's a fucking cigarette, buddy.

Speaker: That's a fucking cigarette.

Speaker: It's like nicotine chemical mixtures as in like not tobacco and but nicotine on top of it.

Speaker: Is that what you're trying to say?

Speaker: Right there.

Speaker: There was a there was an episode.

Speaker: This immediately made me think of an episode of Parks and Rec where they're dealing with like the insufferable hipsters and everything.

Speaker: And they're talking about all the alternate milks like almond milk.

Speaker: And this person's like, no, the next big thing is going to be beef milk.

Speaker: And once he goes, it's fucking milk.

Speaker: You're describing milk.

Speaker: milk.

Speaker: That's immediately what I thought about with this.

Speaker: I was like, Jesus Christ.

Speaker: But wait, the cigarettes that he likes are also somewhat smokeless, which is not a thing.

Speaker: Not really.

Speaker: It's burning.

Speaker: Yeah.

Speaker: I mean, I guess this is futuristic.

Speaker: It's meant to be a thing, but here's the thing.

Speaker: Even if it, even if they are smokers, the former smoker hand, right.

Speaker: Right.

Speaker: Even, yeah.

Speaker: Even, even if these things existed, even if this thing does exist, it's not something most people have because he's a special secret agent with access to Q like technology.

Speaker: So it would be like me having a secret agent,

Speaker: like technology based wine that's actually made out of that's filled with nanobots and like cleans all of the destructive purposes of the alcohol out of my system as I drink it.

Speaker: And I hit someone over the head with a sack full of quarters while they're drinking a regular ass Merlot.

Speaker: And I go, I only drink wine with nanobots in it, bitch.

Speaker: Yeah.

Speaker: Merlot sounds poor.

Speaker: You channel your inner Paul Giamatti to complain about the Merlot.

Speaker: Fuck, trickity fucking Merlot.

Speaker: That's it.

Speaker: It would just be, it's just, what Raymond Benson has done is create a somehow new and even more insufferable version of a hipster.

Speaker: Yeah.

Speaker: You know, so it's impressive.

Speaker: I got to give it to him.

Speaker: Gotta give it to him.

Speaker: This is not a thing in the game.

Speaker: Snake is just a degenerate smoker.

Speaker: He will smoke whatever you give him.

Speaker: Good for him.

Speaker: Good for him.

Speaker: I don't smoke anymore.

Speaker: I still miss it.

Speaker: But I know it's better to not be a smoker.

Speaker: But if you smoke and you like it, good for you.

Speaker: Keep doing it.

Speaker: I don't give a shit.

Speaker: It was just the right choice for me.

Speaker: Good for you.

Speaker: Good for you.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Good for you.

Speaker: You're not going to be one of the, you should stop smoking.

Speaker: You're like, no, you enjoying your moments with your friends.

Speaker: You're enjoying it.

Speaker: Knock yourself out.

Speaker: I don't, I don't, I don't give a shit.

Speaker: I don't give a shit.

Speaker: I'm happy for you.

Speaker: I, they're, they're delicious.

Speaker: All right.

Speaker: They're good.

Speaker: I like them.

Speaker: And that's why I can't have them.

Speaker: but that was my choice.

Speaker: That was my choice.

Speaker: And I'm not going to, I'm not going to push that on anybody else.

Speaker: All right.

Speaker: This episode ended.

Speaker: This episode of pixel is brought to you by lucky strikes.

Speaker: Oh, they're toasted.

Speaker: And they taste better when you're toasted.

Speaker: Um, are lucky strikes still a thing?

Speaker: Oh, sure.

Speaker: Yeah.

Speaker: Okay.

Speaker: Oh yeah.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Uh, they, they were, they were, they were kind of on their way out there and then mad men came in and mad men came in.

Speaker: I think they might be back on their way out again.

Speaker: I don't see them very often.

Speaker: Of course I don't see smokers very often.

Speaker: That is a dying breed now.

Speaker: Yeah.

Speaker: Poor choice of words.

Speaker: Yeah.

Speaker: Or an incredibly appropriate choice.

Speaker: I don't know.

Speaker: Or yeah, they tip your waitresses kids.

Speaker: Yeah, we have fun.

Speaker: We have fun.

Speaker: So anyway, Snake takes cigarettes.

Speaker: Yeah.

Speaker: Dr. Hunter chimes in to mention that the genome soldiers have antifreeze peptides in their blood as well and also have better than normal hearing and vision.

Speaker: The colonel mentions that two F-16s have been scrambled to act as a diversion and Snake takes out a few more guards.

Speaker: One of the lines he says is, Merry Christmas.

Speaker: Oh, yeah.

Speaker: Christmas is early this year.

Speaker: All right.

Speaker: This is the beginning of Steven Seagal levels of shitty one liners.

Speaker: I mean, that's not even a one liner.

Speaker: He had to answer.

Speaker: He had to answer his own.

Speaker: He had to punchline his own joke, basically.

Speaker: Yeah.

Speaker: It's a bad one.

Speaker: My ass cheeks.

Speaker: Who watches Liquid get into a Hind D attack helicopter and fly off to deal with the two F-16s that have been scrambled to act as a diversion.

Speaker: So in the game, when I was clipping, I was clicking through like the scenes in the game that are depicted in the book.

Speaker: One of the things is like Snake has a stranger reaction to the hindee in the game because he's like, so it's like hindee in the book or whatever, you know?

Speaker: Right.

Speaker: And in the game, Snake is like hindee.

Speaker: what's a Russian attack helicopter doing here?

Speaker: Like he's, he's like actually commenting on the fact that this isn't, why is a Russian attack helicopter here at an American base?

Speaker: It's a very specific observation.

Speaker: It's an affair one.

Speaker: And a fair one.

Speaker: Don't get that in the book.

Speaker: We just referenced that it's a hindy.

Speaker: Um,

Speaker: So Campbell informs Snake that Anderson has GPS nanomachines in him, so he should be trackable via the codec.

Speaker: Chapter five.

Speaker: The chapter starts with Snake taking out a bunch of guards through various means, as well as avoiding searchlights and surveillance cameras.

Speaker: He's doing his thing.

Speaker: Natasha chimes in over the codec to tell him that his thermal goggles could help him see mines in the ground.

Speaker: Snake takes out a few more dudes.

Speaker: He throws a chaff grenade at one point.

Speaker: I don't know.

Speaker: He keeps snapping necks.

Speaker: Oh, yeah.

Speaker: After a few more dead bodies, Campbell contacts him to ask him, you know, how you doing, buddy?

Speaker: Yeah.

Speaker: Everything OK?

Speaker: Everything OK?

Speaker: And then Snake sees in the hangar that he's in that there's two Abrams tanks.

Speaker: in the hangar.

Speaker: Uh, then he overhears it.

Speaker: Now an Abrams tank is an American tank, which puts into contrast the hind D attack.

Speaker: Uh, anyway.

Speaker: Okay.

Speaker: It's, it's, it is weird.

Speaker: It is.

Speaker: No, that's, that's genuinely freaking weird.

Speaker: One of the coolest looking tanks of all time, by the way, the Abrams.

Speaker: Yeah.

Speaker: Oh yeah.

Speaker: Frigging cool.

Speaker: Yeah.

Speaker: And the Abrams will come into play later.

Speaker: Um,

Speaker: And then Snake over here is a few guards talking about how there's another intruder in the building that's using stealth and has already killed three guards.

Speaker: And Colonel's like, aren't you?

Speaker: Could they just be talking about you?

Speaker: And Snake's like, well, I've already killed a lot more than three guards.

Speaker: Yeah, but maybe that's all they found, Snake.

Speaker: Maybe.

Speaker: I thought you were supposed to be really good at your job.

Speaker: Come on.

Speaker: Come on.

Speaker: I want to give them credit where credit is due.

Speaker: I've clapped the ass cheeks of more than three guards.

Speaker: Snake, this is a sneaking mission.

Speaker: You should not be clapping ass cheeks.

Speaker: So Snake takes out a few more guards using his silenced SOCOM pistol, hides the bodies, and continues down to the basement.

Speaker: And we're going to continue after this ad break.

Speaker: Ooh.

Speaker: We're back.

Speaker: It's a chapter six and snake arrives in a small cell block area and has to sneak through the vents.

Speaker: May Ling mentions that Donald Anderson signal seems to be nearby.

Speaker: And she also points out Johnny.

Speaker: A low level guard.

Speaker: Yeah.

Speaker: Johnny, you know.

Speaker: Johnny.

Speaker: I felt like he was probably pretty important.

Speaker: Johnny.

Speaker: Johnny.

Speaker: Johnny.

Speaker: It was just.

Speaker: Fucking weird.

Speaker: Weird segment.

Speaker: Yeah.

Speaker: Just felt kind of shoehorned in there.

Speaker: He continues crawling and sees a vent into Merrill's cell and makes a note to come back to get her.

Speaker: And then he drops down into the next cell, which is where Anderson is.

Speaker: Anderson, and Anderson is the DARPA chief.

Speaker: Anderson tells Snake about the torture and all that jazz and what the real point of this facility is.

Speaker: It houses a Metal Gear project called...

Speaker: Metal gear, metal gear.

Speaker: Anderson then lays out all the MacGuffins needed for the next chunk of the story.

Speaker: Oh, it is a waterfall of exposition.

Speaker: It's beautiful.

Speaker: I love it.

Speaker: It's beautiful.

Speaker: I love it.

Speaker: It's folks.

Speaker: We love tremendous.

Speaker: We love it.

Speaker: We love it.

Speaker: Don't we?

Speaker: Don't we folks?

Speaker: Don't we folks?

Speaker: Yeah.

Speaker: So anyway, the keys, the codes, et cetera, et cetera.

Speaker: Anderson also strangely calls the terrorists revolutionaries, which throws Snake off a little bit.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Yeah.

Speaker: I mean, there's that old saying of like the difference between a terrorist and a freedom fighter is whose side you're on.

Speaker: Yeah.

Speaker: And that immediately sends your spidey senses tingling.

Speaker: Yeah.

Speaker: You pick that one up.

Speaker: And you as someone who doesn't know the full Metal Gear Solid story.

Speaker: So you're unaware.

Speaker: You don't know anything, right?

Speaker: Yeah.

Speaker: I know nothing.

Speaker: Okay.

Speaker: So Anderson then dies of a heart attack out of seemingly nowhere.

Speaker: By the way, I forgot to mention Anderson said that the launch codes were extracted from his mind by Psycho Mantis.

Speaker: Pin that.

Speaker: All right.

Speaker: All right.

Speaker: Snake asks Campbell if he's been told everything.

Speaker: And Campbell says, well, no, you're not.

Speaker: You're on a need to know basis.

Speaker: And right now you don't need to know.

Speaker: There's a scuffle on the cell next to next to this one he's in and outcomes a guard.

Speaker: But the clothes look kind of baggy.

Speaker: It's clearly Meryl.

Speaker: She's knocked out Johnny.

Speaker: Johnny's been Johnny's been knocked out.

Speaker: his ass is up in the air as the book points out he just he looks terrible not a good time for Johnny not a good time for Johnny um

Speaker: So, I mean, first there was the crane kick at the All Valley karate tournament to the face.

Speaker: Yeah.

Speaker: Never got the chance to sweep the leg.

Speaker: Never got a chance to sweep the leg.

Speaker: And now he's been crane kicked in the face again after like between between the All Valley tournament and Cobra Kai on Netflix.

Speaker: This is actually what happened to Johnny.

Speaker: uh is he fell in with the genome soldiers yeah uh and he got it got his ass kicked yeah yeah yeah i think i think that much was obvious yeah johnny larks everybody um

Speaker: So Meryl accuses Snake of killing the DARPA chief, but she hesitates shooting him once she thinks that because she thinks that he's liquid because he looks like liquid.

Speaker: Three more soldiers arrive.

Speaker: Do you get it yet?

Speaker: Yeah, I'm following it.

Speaker: Pretty fucking stupid.

Speaker: Yeah, I got it.

Speaker: It's like, we're going to put this scene at the beginning where we about the babies.

Speaker: God, he looks like you, Snake.

Speaker: He could be your brother.

Speaker: He could be my brother.

Speaker: Thanks.

Speaker: Thanks, Frankie.

Speaker: Foreshadowing.

Speaker: Yeah.

Speaker: Then.

Speaker: So.

Speaker: A bunch of soldiers arrive and she hesitates shooting them and she has the safety on and Snake just kills them really quickly.

Speaker: And Meryl's like, ah, all right, follow me.

Speaker: And then she leaves too quickly and she's gone.

Speaker: And then Snake's like, Meryl, wait.

Speaker: And then he gets a psychic vision of Anderson dead in the interrogation chair.

Speaker: And the doctor is like, well, maybe it was to because Psycho Mantis is in the area and it's like some psychic residue.

Speaker: All right.

Speaker: That's fine.

Speaker: But then before the chapter ends, Snake mentions to Campbell that his niece is one wacky babe.

Speaker: I just, I know I shouldn't even ask, but is that in the game?

Speaker: Is that dialogue in there?

Speaker: Uh, no, I don't know.

Speaker: I would have to look.

Speaker: Cause that, that, that's not the snake I imagined.

Speaker: I'm just saying, I don't have a lot of experience, but that was one wacky babe was not one.

Speaker: One.

Speaker: Your, your niece is one wacky babe.

Speaker: Like Casey Kasem on with the countdown on with the countdown.

Speaker: The Ghostbusters dance the night away.

Speaker: That's right.

Speaker: That's right.

Speaker: Oh, rest in peace, you beautiful bastard.

Speaker: Like Zoic Scoob.

Speaker: Yeah.

Speaker: The underappreciated genius behind Shaggy.

Speaker: Yeah, Casey Kasem.

Speaker: Chapter seven, Snake continues on through the base, taking the freight elevator to the armory where he finds a bunch of C4 grenades and so on in a pillbox.

Speaker: And then he blows a hole in a wall and then he kills the two guards that come by to check it out because they're backlit.

Speaker: And they're like, he's like, ah, you idiots, you're backlit.

Speaker: And he shoots them.

Speaker: Yeah.

Speaker: He finds Baker, the president of arms tech, tied up in the middle of the room with C4 strapped to him.

Speaker: He tells Snake not to touch him.

Speaker: And then Revolver Ocelot appears.

Speaker: And Snake talks about like how the the Sioux were defeated at Little Bighorn and they live in peace now.

Speaker: And I'm like, what the fuck, man?

Speaker: What?

Speaker: What?

Speaker: They barely live at all.

Speaker: OK.

Speaker: Come on, man.

Speaker: Ocelot talks about how he met his dad, big boss, back in the 60s, and they had a duel back then.

Speaker: And then they're going to duel again.

Speaker: Ocelot and Snake have a duel while Snake tries to take the gunfight like

Speaker: in the direction away from baker and after several pages of boss fights several pages of them just shooting at each other and missing uh the fight ends with ocelot's hand getting chopped off by a cyborg ninja what it's the coolest part of the fucking book uh action figure cyborg ninja um

Speaker: Ocelot flees, bleeding heavily.

Speaker: Obviously, he no longer has his right hand.

Speaker: Snake tries to attend to Baker, but the cyborg, who has no name, believes that he needs to fight to get out of the agony that he's feeling.

Speaker: Meanwhile, Dr. Hunter clearly knows something more about the cyborg than she's letting on and has a minor panic attack.

Speaker: Mm hmm.

Speaker: Chapter eight, Snake and the Cyborg Ninja fight for several pages.

Speaker: Snake trying to convince him that he's not the enemy.

Speaker: Eventually, the ninja seemingly snaps out of it and then makes an escape.

Speaker: Snake turns to helping President Baker and Baker tells him Merrill's Kodak number and also mentions that he gave up the launch code willingly from torture.

Speaker: But Psycho Mantis could not get it out of him because he has surgical implants in his in his brain that shield him from psychics.

Speaker: this kind of conflicts with what director Anderson said, because Anderson's like, Oh yeah, it's like a mantis just got it out of me.

Speaker: Yeah.

Speaker: So, Hmm.

Speaker: Hmm.

Speaker: Baker says, Baker also talks about how like the Foxhound people.

Speaker: And he's like the, the right hand man is, is decoy octopus and, and all that fun stuff.

Speaker: Yeah.

Speaker: Baker says the ninja is one of Foxhound's secret projects and he's like, go ask Dr. Hunter about it when you get a chance and that you need to go find Otacon, whose real name is Hal Emmerich, and he's the weapon designer for Metal Gear Rex.

Speaker: Baker also gives Snake a data disc to give to Jim Housman.

Speaker: Baker then dies of another sus heart attack, blaming those bastards at the Pentagon.

Speaker: So this...

Speaker: It's wild, okay?

Speaker: Yeah, it is.

Speaker: So this is a book, right?

Speaker: And you would think that it would have more room to explore some of the ideas in the game.

Speaker: Absolutely.

Speaker: In the game, there is an entire chunk cut out right here from the game where Baker and Snake talk about...

Speaker: nuclear proliferation after the end of the Cold War and how that created the Metal Gear program.

Speaker: There is an entire thing about the geopolitics of nuclear weapons and like...

Speaker: you know, capitalism and liberalism and things like that, that are not, I'm not an expert on this game series, but that sounds kind of important.

Speaker: It's a, the, the middle gear game.

Speaker: Yeah.

Speaker: Are there nothing if not, uh,

Speaker: overtly goddamn political about the military industrial complex their entire thing is the entire game series is like a big old anti-military industrial complex game franchise and it's like well we're gonna cut that part out in the adaptation not important yeah

Speaker: I heard someone on a message board say that games are too political nowadays.

Speaker: So I just nowadays.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Give me my stellar blade.

Speaker: Jesus.

Speaker: Hashtag free stellar blade.

Speaker: That poor game.

Speaker: Poor game.

Speaker: I feel bad for the game.

Speaker: I honestly do.

Speaker: It just needs to be freed.

Speaker: I see that like the I have Reddit has been serving me the stellar blade subreddit for some reason.

Speaker: I'm not I'm not in it, but it's just giving it to me on the main and the posts in that subreddit.

Speaker: They make me want to collapse into a singularity with cringe.

Speaker: Like they make, they make like a, it's like a tiny, a tiny black hole opens inside localized only where I am.

Speaker: And I just, I just collapse into it and, and, and vanish.

Speaker: Nobody will know.

Speaker: And I just, I just cringed into a, into a singularity.

Speaker: Yeah.

Speaker: Yeah.

Speaker: It's, uh, I don't know much about the guy.

Speaker: I've looked it over.

Speaker: I've, I've, I've looked over, uh, the argument, uh, if you will.

Speaker: And, uh, and I, it doesn't look like a great game.

Speaker: It doesn't look like a bad game.

Speaker: Uh, but, uh, I can tell you that there is never an instance like this one where the other side doesn't just completely embarrass themselves with the fucking dog they put in the fight.

Speaker: And it's like, this is this is OK.

Speaker: Like, this looks like this looks like a bullet time game.

Speaker: It's seven out of ten.

Speaker: Like, just like, fine.

Speaker: It's OK.

Speaker: Yeah.

Speaker: Metacritic has it an 82 right now.

Speaker: That doesn't look bad, but it deserves a better fan base, I have to say.

Speaker: If your whole thing, if because it's just such a superficial thing to go fucking bug fuck over a game for.

Speaker: I can almost see your pussy like, but it's not.

Speaker: It's not about the boobies.

Speaker: It's about censorship.

Speaker: It's about the principle of the thing.

Speaker: Uh huh.

Speaker: Two very huge principles.

Speaker: Very just big voluptuous principles.

Speaker: Huge tracks of lines.

Speaker: Oh, those poor nerds.

Speaker: I'm just starting to feel sorry for him now.

Speaker: It's not even funny anymore.

Speaker: It's rough.

Speaker: It is.

Speaker: Just... I can't...

Speaker: muster up the same anger.

Speaker: I don't have the anger.

Speaker: I just have the pity.

Speaker: And I just wish they weren't responsible for anything ever in the world.

Speaker: It's like, just take the toys away from them.

Speaker: Or give them their toys and take the keys away from them.

Speaker: Like, okay, you guys can have your little booby games over there.

Speaker: That's the extent of what

Speaker: What they can handle.

Speaker: You're having trouble finding them?

Speaker: I cannot go through.

Speaker: I don't bother.

Speaker: I cannot open steam without being advertised something along this.

Speaker: Some of the most graphic shit I have.

Speaker: I'm not a prude at all.

Speaker: You used to have a series called Phil Plays of Porno.

Speaker: Exactly.

Speaker: And I have never seen this level of sexuality on display in...

Speaker: Video games.

Speaker: It's it's insanity.

Speaker: Like you're having what what censorship are you fucking talking about?

Speaker: Because this is nuts.

Speaker: Oh, it's everywhere, man.

Speaker: Not just with not just with like Ebony and the, you know, the the the, you know, web based games that are just trying to steal your credit card information, like actual legitimate games with teams and gameplay.

Speaker: And they just just so happen to have cocks and balls in them.

Speaker: And aren't we lucky?

Speaker: Okay.

Speaker: Sure.

Speaker: Look, Honey Pop was one of my top games the year it came out.

Speaker: Yeah, it was.

Speaker: I got no problem with this shit.

Speaker: It's just shocking sometimes.

Speaker: That's all.

Speaker: And I also just don't understand where the notion that these games are censored comes from.

Speaker: I truly don't.

Speaker: Yeah.

Speaker: Apparently, they changed one of the outfits to be slightly less revealing, and that's where we are.

Speaker: God is dead.

Speaker: God is dead.

Speaker: We killed him.

Speaker: We killed him.

Speaker: He cringed himself to death.

Speaker: He did.

Speaker: He sure did.

Speaker: He sure did.

Speaker: God looked down and just went, oh, and then died.

Speaker: And that was it.

Speaker: And a celestial being died from.

Speaker: And now I feel bad for God.

Speaker: And that's the most unforgivable thing you guys have ever done.

Speaker: You made me feel sorry for God.

Speaker: You put him, you put Phil into a position that he should never be in.

Speaker: And that's not fair.

Speaker: I'll never forgive, you know, was it Mark Kern, the motherfucker who has been leading these protests?

Speaker: Oh, that schmuck.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Grums.

Speaker: He's been around.

Speaker: He's been around forever.

Speaker: He pops up every now and then.

Speaker: He'll just, he'll some new bullshit thing for him to, to lead the charge on.

Speaker: A game designer who was who is no longer a game designer because he's obsessed with right wing grifting instead of game designing.

Speaker: This is a sad little putz.

Speaker: Just sad.

Speaker: Yeah.

Speaker: Anyway.

Speaker: Anyway, Metal Gear Solid.

Speaker: I guess.

Speaker: Where the fuck were we?

Speaker: Snake yells at the colonel again for not enough information.

Speaker: And the colonel's like, Snake, can you work with my niece?

Speaker: And that's the end of chapter eight.

Speaker: Chapter nine, Snake and Merrill have a heart to heart over the codec.

Speaker: And Merrill tells him everything that she's dug up on the place.

Speaker: That's a civilian owned base owned by arms tech through a dummy corporation.

Speaker: Dummy corporation.

Speaker: The clap of my shareholders.

Speaker: I'm learning the cards.

Speaker: Fuck.

Speaker: The clap of my shareholders is alerting the SEC.

Speaker: I'm so frustrated at how funny that is.

Speaker: God fucking damn it.

Speaker: Oh, for the testing and production of metal gears.

Speaker: And then snake flirts with her because why the fuck not?

Speaker: He's a horny old man because she has model good looks.

Speaker: Also, I think she's only 18.

Speaker: If I recall correctly.

Speaker: Well, in that case, bring it on.

Speaker: She's legal.

Speaker: So it's fine.

Speaker: There's nothing to be questioned there.

Speaker: Yeah.

Speaker: You know, don't censor snake.

Speaker: Mm hmm.

Speaker: they're going to work together, sort of.

Speaker: Snake tells her to stay put.

Speaker: Also, she mentions that she has a key, even though there's supposed to be three keys.

Speaker: And he's like, how'd you get it and keep it?

Speaker: And she's like, well, women have more hiding places than men.

Speaker: And like, I listen to

Speaker: First, I don't know how that would actually work, both from a physiological point of view.

Speaker: Just it's a key card, right?

Speaker: It's not like the key is not like it's not like a key.

Speaker: It's a key card, right?

Speaker: Like like a key card.

Speaker: Like, OK, this is my.

Speaker: OK, this is this is a card, right?

Speaker: But like also imagine it thick, a couple nanometers thicker and like.

Speaker: Way up there.

Speaker: Uh-huh.

Speaker: And I just pray for this poor girl's cervix.

Speaker: I mean, I just, it's just, she's going to get infection.

Speaker: There's a, there's a yeast infection.

Speaker: Uh, there's some sort of, it's, it's not like, okay.

Speaker: Say you get it up there.

Speaker: Yeah.

Speaker: It's, it's not going to be comfortable.

Speaker: No, no.

Speaker: Um,

Speaker: So I don't know what kind of exercises Merrill was doing.

Speaker: I took a long time after reading that, literally just sitting there trying to talk myself into thinking that that isn't what they meant.

Speaker: No, I'm a hundred percent that that's, that is.

Speaker: I came around to reality eventually.

Speaker: What is the one more hiding place that they, that a woman.

Speaker: Yeah.

Speaker: Their sense of insight.

Speaker: I don't know.

Speaker: It's just, I don't, but I just, I couldn't allow myself to live in that world for about 15 minutes.

Speaker: And I came around, I came around to reality, but.

Speaker: I don't feel good.

Speaker: It's not so great.

Speaker: I don't think anyone feels good about that one.

Speaker: I, if I recall correctly, that is in the game as well.

Speaker: That is a real bummer.

Speaker: I got to tell you the stuff that I'm finding out that is, that is actually true to the game.

Speaker: Not making me want to pick up this franchise.

Speaker: Not making me feel like I regret too much.

Speaker: So Snake also notices that one of the Abrams tanks are missing.

Speaker: We get an interlude with Vulcan Raven talking about some mystical bullshit.

Speaker: Is it racist?

Speaker: I don't know.

Speaker: It feels pretty loosey-goosey with the terms Eskimo, Inuit, and Indian.

Speaker: And voodoo.

Speaker: Let's not forget voodoo practitioner.

Speaker: And voodoo practitioner.

Speaker: He's a shaman who practices voodoo.

Speaker: And he's we're going to take 14 different cultures that white people don't know a lot about and just put them all in there.

Speaker: Half American Indian, half Eskimo Inuit.

Speaker: So I looked it up.

Speaker: OK, and all right.

Speaker: A lot of times people use the term Inuit as like the catch all term now as opposed to Eskimo.

Speaker: But the thing is, Eskimo is the catch all term and Inuit is a specific term.

Speaker: And there's there are people who are not Inuit.

Speaker: that you wouldn't.

Speaker: Anyway, there's I'm not an expert.

Speaker: If anyone is an expert on on the first peoples, indigenous peoples of the Alaska, you know, let us know.

Speaker: We'll talk through it.

Speaker: I'm curious.

Speaker: I am not giving this guy the benefit of the benefit of the doubt, regardless of how he's using the term.

Speaker: I mean, I know it's also in the game.

Speaker: There's like, I don't know how hard it hits it in the game, but this guy is talking about a lot.

Speaker: It's a lot.

Speaker: It's a lot.

Speaker: So where'd my notes go?

Speaker: There they are.

Speaker: Gone forever.

Speaker: Well, my nodes put on a cardboard box over their head and I just couldn't see them anymore.

Speaker: Couldn't see them.

Speaker: Yeah, that's, I mean, that's crafty.

Speaker: So Merrill helps Snake open one of the doors to the outside to get to the next building and mailing stops him from accidentally stepping into a laser grid, which would have closed the doors on him and set off a gas trap.

Speaker: Snake ducks ducks and dives his way through the laser grid while Merrill heads off to the storage building against his wishes.

Speaker: Um, chapter 10, a man with a disguised voice calling himself deep throat chimes in and tells him to use his mind detector to spot the claymores.

Speaker: Uh, yeah.

Speaker: Deep throat.

Speaker: Right on.

Speaker: Right on.

Speaker: You know, like people used like deep throat in itself is a meme because of the original.

Speaker: Right.

Speaker: But he chose that name because it was like, um,

Speaker: the movie deep throat would had just come out.

Speaker: Yeah.

Speaker: Yeah.

Speaker: It was, it was kind of like, yeah, it was, it was almost like this weird SEO thing before there was SEO.

Speaker: It was like, this is, this is kind of me disguising myself because it's such a ubiquitous thing right now.

Speaker: It's everywhere.

Speaker: Right.

Speaker: Um,

Speaker: So anyway, Deep Throat is like, use the mind detector.

Speaker: And Snake's like, OK.

Speaker: And Snake makes his way through the mines and then is interrupted by Vulcan Raven and the tank.

Speaker: And he's all like, snakes don't belong in Alaska, which prompted me to Google.

Speaker: There are no snakes in Alaska.

Speaker: Yeah, that's fair.

Speaker: That's fair.

Speaker: That's fine.

Speaker: You know, did your research.

Speaker: Snake, after really getting hit with a shell, remembers Master Miller telling him the story of David and Goliath.

Speaker: Snake throws, he needed to remember Master Miller telling him that story.

Speaker: He just, anyway.

Speaker: Oh, yeah.

Speaker: Oh, yeah.

Speaker: Snake.

Speaker: Snake throws a grenade into the opening of the tank and it kills the two regular genome soldiers who are manning the guns.

Speaker: This pisses off Vulcan Raven.

Speaker: So he hops on the gun and Snake fires Raven.

Speaker: But Raven's ducking and diving.

Speaker: And Raven's keeps unloading with the machine gun on the tank.

Speaker: But the tank machine gun runs out of ammo.

Speaker: Whoops, because there's no one helping Raven anymore because the two genome soldiers are dead.

Speaker: So who's who's feeding the gun?

Speaker: Vulcan?

Speaker: No one.

Speaker: So while Vulcan, Vulcan Raven is fucking around trying to rethread the machine gun.

Speaker: Snake throws a grenade, another grenade into the tank and it blows it the fuck up and snake walks away like a cool guy.

Speaker: Like a cool guy.

Speaker: Yeah.

Speaker: We get another interlude where Liquid is talking to Vulcan Raven after Raven gets out of the wreckage of the tank and Raven's like, I want to go get him.

Speaker: Liquid's like, no, he's mine.

Speaker: Yeah.

Speaker: All right.

Speaker: So what are you thinking so far?

Speaker: It's not great.

Speaker: It's not great.

Speaker: It's not great.

Speaker: But I am pleased to know that there are instances that I thought in my head specifically that weren't great that are at least true to the source material.

Speaker: They're not great in multiple mediums.

Speaker: Yeah, they weren't great to begin with.

Speaker: So there is that.

Speaker: But yeah, at the same time, I also look at the structure of this book and the way he's doing it.

Speaker: And I wonder, where the fuck did you learn how to write?

Speaker: It's completely nonsensical.

Speaker: If this was just a paycheck or something like that, then fine.

Speaker: But there's so many random decisions made that showed just not only a lack of understanding of what

Speaker: He's writing, but on how to present it.

Speaker: Sure.

Speaker: Like the little spoiler thing there at the beginning with Miller.

Speaker: It's so weird.

Speaker: Yeah, it's like, hey, let's just tell the story as linearly as possible.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Like, yes.

Speaker: It like, let's the game did a good job, you know, from what I can see of mixing things up back and forth and, and reveal and all that.

Speaker: And it's like, he took all of that and went, no, no, no, no.

Speaker: Hold on.

Speaker: That goes over here.

Speaker: I'm going to fix it.

Speaker: I am the James Bond man.

Speaker: Right.

Speaker: And I don't understand.

Speaker: It was, it, it should be very straightforward because Hideo Kojima is a very cinematic game maker.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Exceedingly cinematic to, this should be easy as shit.

Speaker: Yeah.

Speaker: This should be relatively easy to turn into something.

Speaker: The other thing is like,

Speaker: How does the author of the James Bond books somehow write an utterly charmless version of Solid Snake?

Speaker: Holy shit, right?

Speaker: How much were they relying on David Hayter's voice acting for Solid Snake?

Speaker: Because stripped of any voice acting,

Speaker: He's he's just he's a dud.

Speaker: He's a sexist, creepy man.

Speaker: Yeah.

Speaker: Like when he says his like flirty lines, it's like, oh, yeah, it's like that meme.

Speaker: Right.

Speaker: Where it's like you see the you see the hot guy talking to a lady and it's like acceptable.

Speaker: And then you see the heavyweight guy talking to the lady and it's like sexual harassment.

Speaker: Right.

Speaker: Right.

Speaker: Right.

Speaker: It's it's it's weird, isn't it?

Speaker: Yeah, just utterly charmless.

Speaker: And like the the humor, both the stakes feel wrong.

Speaker: Mm hmm.

Speaker: The spy craft stuff feels lame.

Speaker: Like the combat encounters are I mean, I mentioned the combat encounters.

Speaker: I don't really go into them that because they're not that interesting.

Speaker: No, no.

Speaker: Even the gear porn is not porny enough.

Speaker: Like we get better gear porn in the Resident Evil books than we do in this.

Speaker: Yeah, they throw out like it's an M1 Abrams tank.

Speaker: It's a SOCOM, you know, pistol, you know, but it kind of ends with that.

Speaker: There's no there's no delivery of any of the sexy details, you know?

Speaker: Yeah.

Speaker: Yeah.

Speaker: For a guy who wrote a like Tom Clancy, because it really makes me wonder.

Speaker: Yeah.

Speaker: Like where what's going on here?

Speaker: Because Tom, let me let me tell you, Tom Clancy was the king of gear porn.

Speaker: Oh, sure.

Speaker: He would spend pages just talking about what a fucking jet could do.

Speaker: It makes me wonder if there isn't a level of because, you know, when you're dealing with people whose code names are liquid snake and, you know, butterfly knife bandicoot and shit like that.

Speaker: It's it.

Speaker: I I have trouble taking it seriously.

Speaker: So maybe maybe there's maybe there's maybe there was that kind of disconnect where he's like, what the fuck is this?

Speaker: And just didn't really feel any need to.

Speaker: Sure.

Speaker: Take it all that seriously.

Speaker: Yeah, I was about to say it does feel a little bit like a Worlds of Power novel for the next grade.

Speaker: And we've already read the Metal Gear Worlds of Power book.

Speaker: Yeah.

Speaker: Justin Halley, the furry.

Speaker: Solid Snake.

Speaker: I had to even check.

Speaker: I had to check.

Speaker: I was like Raymond Benson.

Speaker: I went through the author list of Worlds of Power just to make sure.

Speaker: It wasn't you, was it?

Speaker: Yeah, yeah.

Speaker: I don't blame you.

Speaker: I don't blame you.

Speaker: It's like, did they double dip or something?

Speaker: What's going on?

Speaker: This feels weird.

Speaker: Yeah, why not?

Speaker: They were like, we loved the worlds of power one so much.

Speaker: So much.

Speaker: We'd really love you to continue this epic, epic novelization.

Speaker: Yeah.

Speaker: Yeah.

Speaker: So, all right.

Speaker: Well, that'll be it for that right now.

Speaker: Thank you.

Speaker: I think one thing that I do have on my mind is.

Speaker: Oh.

Speaker: Mm.

Speaker: Clap of my ass cheeks.

Speaker: And we just end it with like twerking.

Speaker: Colonel, what are you playing?

Speaker: I like it.

Speaker: Good.

Speaker: That's good.

Speaker: Nice adaptation there.

Speaker: Very good.

Speaker: Well, I finished Turnip Boy Robs a Bank.

Speaker: Oh, nice.

Speaker: I loved every second of that.

Speaker: That's great.

Speaker: There's still some stuff I could go in there on Unlocked, but I think I got what I needed out of it.

Speaker: It was it was it felt it felt good to play right to the very end.

Speaker: The sense of humor was fantastic.

Speaker: I just I just.

Speaker: very good, simple, uh, funny game.

Speaker: Really enjoyed that.

Speaker: Uh, as I mentioned before, I, I played metal gear solid for about an hour.

Speaker: Uh, and I just, I, it's just, it's not, it's not the game's fault.

Speaker: It's just, it's, uh,

Speaker: Someone was the the games journal, a lot of Pierce was talking about fallout because, you know, the game came out and was asking, like, what, what, what, when should you start with?

Speaker: Like, what do you, does everyone think that you should start with?

Speaker: And someone pointed out, um,

Speaker: definitely start with the first two because it's easier to go forward than it is to go back.

Speaker: And I think, yeah, and that's and that's that's just what this is.

Speaker: It was just an example of me trying to play an old gen game that the likes of which I haven't played before.

Speaker: I don't have any experience with.

Speaker: And I was kind of doomed for failure from the short.

Speaker: Yeah.

Speaker: But so I also played, speaking of retro, I downloaded and played the demo for Contra Operation Galaga, which is the latest Contra game, which it's weird.

Speaker: Because basically it's kind of a remake of the original Contra.

Speaker: Okay.

Speaker: It's got all kinds of new stuff to it.

Speaker: You've got a cast of characters to choose from and special abilities, and you've got the option of doing the one hit kill or you can have a life bar and all that stuff and that you would expect.

Speaker: Right.

Speaker: Right.

Speaker: It never quite rises above an Xbox Live kind of experience for me.

Speaker: It it looks good.

Speaker: It feels OK to play.

Speaker: The music's pretty good.

Speaker: Yeah.

Speaker: So, but it never quite, I put it down after an hour or two of playing it and was like, I think I'd just rather sit down and just play Contra.

Speaker: Right.

Speaker: It didn't quite.

Speaker: Didn't scratch that itch.

Speaker: No, no.

Speaker: So that one I moved on from.

Speaker: And then my wife and I watched all of the Fallout TV show.

Speaker: And so I re-downloaded Fallout 4 and I've been playing that ever since.

Speaker: Nice.

Speaker: And just really enjoying myself.

Speaker: Just building your settlements and... Yeah, building settlements, getting more people into the Minutemen, ignoring my son, and ignoring my son.

Speaker: So...

Speaker: Both levels.

Speaker: He will sit with me.

Speaker: He'll sit in my lap sometimes when I'm playing and he'll watch, you know, and he was there when the opening, it's such a heartbreaking opening.

Speaker: Yeah.

Speaker: And it's like, oh, look, Bobby got shot.

Speaker: And look, you're getting taken away.

Speaker: There you go.

Speaker: You look down, he's just going, oh, shit.

Speaker: It's hilarious.

Speaker: He's a lot of fun.

Speaker: He's a great co-gamer.

Speaker: That's awesome.

Speaker: He's terrific.

Speaker: He's chilling there.

Speaker: What did you think of the Fallout series?

Speaker: Loved it.

Speaker: Good.

Speaker: It is not just.

Speaker: I watched the first two episodes so far and I liked it so far.

Speaker: It doesn't stop, Kevin.

Speaker: Yeah.

Speaker: It from start to finish, not just as an adaptation, but just as a straight up television show.

Speaker: You know, my wife is not a gamer.

Speaker: She has no context for Fallout.

Speaker: None whatsoever.

Speaker: She saw the bobbleheads and went, oh, you've got a couple of those.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Yep.

Speaker: That is that is the extent of it.

Speaker: And she loved it.

Speaker: We had a great time watching it.

Speaker: Great writing, great acting and honestly, just a solid adaptation.

Speaker: But yeah, even if it wasn't one, it doesn't matter.

Speaker: It was just yeah.

Speaker: And the interesting thing is it's a

Speaker: it's the most in the Fallout timeline it's the most recent story.

Speaker: Yes.

Speaker: So it's like it takes place 15 years after Fallout Fallout New Vegas which I want to say is like chronologically New Vegas was the last one in the timeline.

Speaker: I think I'm not sure.

Speaker: I'm not sure.

Speaker: But anyway yeah no that's that's cool.

Speaker: That's good to know.

Speaker: the Easter eggs are, I'll tell you what, I don't give a shit about fan service and Easter eggs or something like that.

Speaker: I did cry out, she said the thing when someone said, a war never changes.

Speaker: Yeah.

Speaker: But there are moments in the television show that,

Speaker: It's not the people, it's the settings.

Speaker: The settings, there are certain places they go to that are so well recreated from the game that it's shocking that I thought I didn't think it would be something that I would remember, but it took me back immediately.

Speaker: Yeah.

Speaker: When we were there and like the Red Rocket gas station and all kinds.

Speaker: It's it's damn impressive.

Speaker: It is a damn good show.

Speaker: Yeah.

Speaker: Keep watching it.

Speaker: Yeah.

Speaker: It's interesting because it's like so it takes place on the West in the West, which is where fallouts one and two took place.

Speaker: One, two and New Vegas are all.

Speaker: Western games where three and four are Eastern Boston and Washington is Washington, Boston and fought 76 is West Virginia.

Speaker: Yeah.

Speaker: So it's an interesting divide as to like where the games that it's kind of neat that they decided to go back West, you know, which is kind of where the whole series started.

Speaker: Yeah, they went back to their origins.

Speaker: I think that was a good choice.

Speaker: By the way, I just thought about it.

Speaker: Wild that Ron Perlman isn't in it anywhere.

Speaker: Not so far.

Speaker: No, no, that's funny.

Speaker: I would hope he comes into season two, maybe, because for those who don't know, the infamous War, War Never Changes line in the first game is Ron Perlman.

Speaker: That opening monologue is Ron Perlman.

Speaker: Yeah.

Speaker: So.

Speaker: He'd make a very good super mutant.

Speaker: He would make a great super mutant.

Speaker: Yeah.

Speaker: I mean, he's getting up there in age, so I don't know if he wants to, you know, fucking put on...

Speaker: that much makeup anymore.

Speaker: I could blame him at that point.

Speaker: He's like, I got, I've got my, my nut paid for.

Speaker: We're good.

Speaker: Just, I made my superhero movies.

Speaker: Yeah.

Speaker: I'm with a lot of makeup, you know, I'm 74.

Speaker: He's been doing a lot of makeup since the goddamn eighties.

Speaker: Yeah.

Speaker: I'm 74 goddamn years old.

Speaker: I don't want to let him, let him rest.

Speaker: He's fine.

Speaker: He's fine.

Speaker: So what have you been playing?

Speaker: Kevin,

Speaker: I have been playing.

Speaker: Okay.

Speaker: So since we last spoke, I played and beat Turnip Boy Commits Tax Evasion.

Speaker: Oh, okay.

Speaker: Okay.

Speaker: How'd you like that?

Speaker: It's a cute little Zelda-like game.

Speaker: I had a good time with it.

Speaker: And it's just hilarious that the only interaction that you can have with any character

Speaker: document in the game is to is to rip it up yes yes um it's like somebody gives you a love letter to deliver uh you just you it's like it's not like you can't like cancel it's like rip up and you rip it up it's the only thing you got

Speaker: Turnip boy.

Speaker: That's the only turnip boy.

Speaker: That's the only thing he's got is rip it up.

Speaker: And then I put in it.

Speaker: Yeah.

Speaker: Sorry.

Speaker: Go ahead.

Speaker: No, no, no.

Speaker: Go ahead.

Speaker: It's just in in Rob's a bank, you constantly anytime you find documents or something like that that you have to keep, they make a point of saying they're laminated.

Speaker: They're laminated.

Speaker: So I did start playing Rob's a bank after I beat because because tax evasion is not a very long game.

Speaker: I mean, you can play you can get deeper.

Speaker: You can play it for longer, but to beat the game, it's not very long.

Speaker: I think it was one sitting basically for for commits tax evasion.

Speaker: But Rob's a bank, which is more of a roguelike.

Speaker: uh as you said it's more enter the gungeon vibes yes um is uh yeah it's fascinating where it's just like every time it's a real document it's like it's laminated it just it just mentions and then you go to and you talk to characters from the first game where it's like yeah i know you uh ripped up my uh

Speaker: love letter last, uh, a few days ago, but you know, I want to thank you anyway.

Speaker: It's amazing.

Speaker: Um, and also like the funny things where it's like, you're talking to this, like the old band lemon or whatever.

Speaker: It's like, I've been alive for eight days and you're like, it's just hilarious.

Speaker: It's amazing.

Speaker: So yeah, Tarnepoy, Rob's Bank, good times.

Speaker: What else have I been playing?

Speaker: Still playing the Thaumaturge.

Speaker: I think I'm almost at the end.

Speaker: I just had a bit of a falling out with Rasputin.

Speaker: So we'll see how that goes.

Speaker: That's usually not great.

Speaker: So yeah, all right.

Speaker: Yeah, it usually doesn't.

Speaker: Good luck to you.

Speaker: Yeah.

Speaker: And today, I know Kat from Pixel Day will be happy to hear.

Speaker: With the announcement that they're coming out with their second game next year, I have decided to start playing Paradise Killer.

Speaker: Oh, OK.

Speaker: OK.

Speaker: So, yeah, the Kaizen Gameworks, who made Paradise Killer, announced today that their second game, Promise Mascot Agency, is coming out next year.

Speaker: What a great name.

Speaker: God damn.

Speaker: So yeah, Paradise Killer is a mystery.

Speaker: It's a mystery game slash visual novel, like social link type game where you have to go and you have to interview all the suspects.

Speaker: You can level up your relationship with all the suspects and you have to go around the island looking for clues and

Speaker: You have a little computer that is like charting all the clues and alibis that you get because you're trying to figure out who murdered the people in charge of this island, which is the 24th island in a chain of islands that are supposed to be paradise.

Speaker: that were created after a war that humanity had with elder gods.

Speaker: And then humanity fought off the elder gods, but then some, the group called the syndicate worshipped one god and was granted power,

Speaker: over their their fate or something like that so they're trying to recreate paradise they were granted immortality so they create these islands and each one eventually has some sort of failure but as they go through the islands

Speaker: of paradise.

Speaker: They are getting closer and closer to perfection.

Speaker: But demons are always trying to corrupt the islands.

Speaker: This.

Speaker: So you get it right?

Speaker: You get the.

Speaker: Yes.

Speaker: Anyway, you play a private.

Speaker: Let's leave it at that.

Speaker: Anyway, the people in charge get murdered and you play a private investigator trying to figure out who murdered them before everybody can move to the 25th island.

Speaker: That's a gorgeous game.

Speaker: All things considered.

Speaker: It's beautiful.

Speaker: I'm just looking at the visuals.

Speaker: It's got great music.

Speaker: It looks really cool.

Speaker: I think you would like it.

Speaker: Okay.

Speaker: Yeah, it's saying that if you enjoyed Golden Idol, you'd like this.

Speaker: And I'm sure as hell liked Golden Idol.

Speaker: So that might be worth a look.

Speaker: Yeah, it's a little mystery game for you.

Speaker: Why not?

Speaker: So Paradise Killer.

Speaker: It's...

Speaker: Weird.

Speaker: But I love it so far.

Speaker: I've put in an hour and I'm just like, wow, this is fucking weird AF.

Speaker: I'm here for it.

Speaker: Don't get me wrong.

Speaker: Right.

Speaker: Right.

Speaker: So yeah, now I'm looking forward to whatever they get.

Speaker: They're doing next.

Speaker: And it's this game called a mascot promise mascot agency.

Speaker: Oh, by the way, everybody in the name, everybody in the game has weird, weird names.

Speaker: Okay.

Speaker: So your character is a character named Lady Love Dies.

Speaker: Okay.

Speaker: Yeah.

Speaker: And yeah, that's kind of the, and everybody's just like got names like that.

Speaker: Right on.

Speaker: Yeah, right on.

Speaker: Yeah.

Speaker: So that's what I've been playing.

Speaker: Nice.

Speaker: Yeah.

Speaker: So that'll do it for tonight's episode.

Speaker: If you can, rate us five stars on iTunes or Apple Podcasts or Spotify or wherever you're listening to this.

Speaker: Give us a thumbs up.

Speaker: You're on YouTube.

Speaker: You know, like hit the bell.

Speaker: Ding that bell, bro.

Speaker: Ding it.

Speaker: Punch it.

Speaker: Ding it.

Speaker: Punch it.

Speaker: Consensual.

Speaker: Pop it.

Speaker: Bop it.

Speaker: Twist it.

Speaker: Bop it.

Speaker: Twist it.

Speaker: Pull it.

Speaker: Yeah, and follow us on Twitter and Facebook and Instagram and Patreon at PixletPod.

Speaker: We're everywhere, everywhere you go at PixletPod.

Speaker: And until next time, have a good night.

Speaker: Bye.

Speaker: Bye.

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