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Good GMs Podcast - 2 - Dr. Jameschuck Or: How I Learned To Stop Prepping and Love the Bomb image

Good GMs Podcast - 2 - Dr. Jameschuck Or: How I Learned To Stop Prepping and Love the Bomb

E2 · Good GMs Podcast
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Welcome to the second episode of the Good GMs Podcast! Today, Chuck and James are diving into the messy, sometimes stressful, but always essential world of game prepping. Whether you’re a "read every page" kind of GM or more of a "wing it and hope for the best" type, we’re talking about what works, what doesn't, and how to survive when your players decide to set your notes on fire.

In This Episode:

  • Recent Games: James is running Masks of Nyarlathotep and Kids on Bikes in Pine Hollow, while Chuck plays modern Call of Cthulhu in Las Vegas.
  • Prepping vs. Playing: We compare campaign and one-shot prep, emphasizing the need to know your material.
  • The Railroading Trap: James shares how a Rippers session thrived after he ditched his notes for a player-led hook.
  • Improv Balance: Discussing when to provide structure and when to follow the players.

✨Pro-Tips✨

  1. Index Cards: Use Rob’s method for quick NPC and location tracking.
  2. Player Delegation: Let players help with minor world-building details.
  3. Visuals: Comparing physical props to digital tools like Roll20 or Kanka.

Thanks for listening, and remember—you're all good GMs!

Transcript
00:00:03
Speaker
Good. Good. So good. Good. So very good.

Introduction and Host Backgrounds

00:00:24
Speaker
Welcome to the Good GM's Podcast. I'm E.E. Morris, and today's episode is Dr. James Chuck, or how I learned to stop prepping and love the bomb.
00:00:40
Speaker
And now, here's Chuck and James. Hello, everybody, and welcome back to another wonderful episode of Good GM's Podcast.
00:00:50
Speaker
We are here today in the both cold and warm environments that um I live up here in the the cold, cold north, toasty and warm and down way down south of Michigan.
00:01:01
Speaker
yeah Way down south. Yes, is where my friend Charles is is ah is cooling his toes in a nice, refreshing winter day. Here we are. um So, Chuck, how have you been?

Weekly Routines and Game Session Stories

00:01:16
Speaker
I've been doing good. I've been doing good. It's been busy at work, but that's fine. So yeah I look forward to my by Tuesdays and Wednesdays. Nice. Nice. I don't know if we want to talk about what we do on Tuesdays and Wednesdays. no Oh, not all that. No. Okay. No, that's different. i thought I meant work. No. No, God, no. God, no. no god know I am a car salesman by day.
00:01:37
Speaker
ah No, oh no. No, no. Tuesdays, we have been recording for your run of Mask of Nyarlathotep. Hour. Hour, yes yes. Yes, yes. And then on Wednesday, I run for the Savage Sessions. and What game me of have you guys been playing? ah Right now, Greg is running us through Call of Cthulhu...
00:02:04
Speaker
Oh, I'm a terrible player. no, no, I'm a normal player. I don't remember. Yeah, players remember the rule here is players are the worst. No, I'm kidding. Oh, my God.
00:02:16
Speaker
ah No, it's it's it's a really good modern day Call of Cthulhu. Nice. Something like Lost in the Lights. I believe that's what it's called. good does yeah Takes place in Vegas. And yeah, we' have we've been having a good time with that. That sounds like fun.
00:02:27
Speaker
Sounds like fun. I just finished up my every once in a while Thursday game in in real life with real people. Oh my I know. It's crazy. My friend, who I'd love to get on the show, actually, he's actually ah a really good game prepper. And part of the reason I've picked the topic for tonight, but my my friend Rob has been running us through kids on bikes and we just... We just succeeded in finding Walter Stubbs, the Midnight Ramblers, lost mineshaft vault full of of money. and and Nice. Yeah. So I was able to save my family from having to move to Oak Ridge.
00:03:02
Speaker
You know, we can stay in Pine Hollow, which is where the cool kids live. um You know, but anyway, it was fun. It was a good game and a great session. And if Rob, you ever listened to this, thanks for, thanks for running that, man. Yeah. Thanks for running through it, Rob.

Main Topic Introduction: Game Prepping

00:03:14
Speaker
Yeah. So, so tonight, as I mentioned, I'd like to discuss prepping and whether or not we, we like it or hate it or what, what sort of tips or tricks we can share with our fellow good GMs out there in, in the world.
00:03:28
Speaker
Yeah, let's get some talking going. Yeah. Whether it's between us or if people listen to this and they decide we agree, we disagree. At least, you know, we could get some conversation going about it. Right. Prepping.
00:03:40
Speaker
Yeah. Yeah. And I don't mean like your underground bunker and your your food and your storage of guns. I know you're from Michigan. Oh, ha, ha, ha, Yeah, that's a thing. That's a thing. It is. there's Hold on. I have to get my other notes. That's right. Anyway. No, prepping. It's...
00:04:00
Speaker
I'm not good at it. No, I think you are though. I've played many games with you, man. And I think you're much better at it than you're letting on here. oh It depends what you think. appreciate that. to take that. Well, and let's be fair. Let's let's be fair. it' I guess it comes down to what do we think is important. So maybe maybe we should. Now i have I have show notes and I've already gone way off off script, but it's probably better this way anyway. But maybe that's where we should start is the idea of what what prepping do you do and what prepping do you choose not to do?
00:04:29
Speaker
In the sense that, like, let's say Perfect World, you don't have too much day job and family obligations. What kind of work do you put into your games? And I guess we got to distinguish between campaign prep, session prep, and like one shot prep. Right.

Campaign, Session, and One-Shot Prep Strategies

00:04:42
Speaker
Right.
00:04:42
Speaker
Right. Oh, yeah. My God. Oh, ah you know, it's different when like you hear other podcasts, other people talking about it, and you're not in the hot seat. Right? Like not now here i am like they prepped before the the session. oh but Imagine that. Right. ah So that no, ah for me, for campaigns, it is a lot of one, for God's sakes, read the material.
00:05:06
Speaker
you know, ah for, for me, because I directed, that feels directed. I'm going chapter by chapter. Mass Denial Leather Tip is a very big series of books, man. Get off my back. bag That's, that hu that's a whole other beast right there. Yeah. Like, you know, that's neat. I like this game. I tried once called Call of Cthulhu. Maybe I will do the biggest, most like ambitious campaign ever written.
00:05:28
Speaker
Yeah. That's a fun way to dip your toes in, right? jump Big time. Just jump out of a helicopter into the Atlantic. That's how you learn to swim. That's how we do this. For because I do better as a GM with a like pre-written material. One, because a lot of people, they they can just they just have better ideas. Right. and know And there is literally now decades of written material begging to be played. Right. Like you said, read the material is important because I keep hearing this and I heard this again today. I was watching some ah YouTube channel about about some GM who ran a like a live stream of like what's it called? Pathfinder. And he got five players into a room and the map that they gave that they provided was nowhere near big enough to actually do anything. And that it was like the biggest slog that ever was yeah recorded. and And he's like, take your time, read the material and then change the rules, change Change if necessary. Yes. Right. Yeah, absolutely. Well, because every time I have read a story and that's all, that's how i always go into it first is I read it and I read it like a

Approaches to Running and Adapting Games

00:06:37
Speaker
story. And if I find it interesting, then I'm like, cool, sweet. I'm going to run. I would like to run this for other people. And then after that, cause I'm going to have to change it anyway, because it doesn't fit. Right. Right.
00:06:49
Speaker
at all with the players. I mean, I've taken stories that are whole cloth from other settings and swapped them over to you know, this, of this other setting for whatever reason. Yeah. Well, like I did with the ah Blackguard story for Savage Worlds that I ran as a vampire, the masquerade story. So yeah. So when it comes to prepping, it always boils down like you said earlier, what's important to you.
00:07:15
Speaker
Right. ah Because what you think is important may not always even come up in a session. Yeah. And that also, I mean, it also depends on how you run your sessions too. yeah Like I've, I've changed, I've got an anecdote I'll, I'll get into when it's my chance to tell a story, but I used to run a very episodic, very planned out railroad sort of system. yeah And then realized that the game was more fun for me and my players when I just sort of said,
00:07:44
Speaker
Okay, I know roughly what's going to happen tonight. I've got the big picture painted in the background. Like, if you took a minute to look at my Kanka, you know, World Anvil or whatever, like campaign organizer online of any of my campaigns that I've run, you'll go, holy crap, James, do you have time to

Online vs In-Person Gaming

00:08:01
Speaker
do your day job? But when it comes to the day-to-day game, I'd rather just have an idea of what the players might do and then just let them do it.
00:08:09
Speaker
Because I already have that back painted I already have that that I put the work in pre-campaign So that In the moment I'm able to say, so what are you guys going to do? For a lot of my games, it's usually all virtual. I have only just recently started in real life. Right. Getting back to that. And I've learned that. Thank you, COVID-19. Right. There we go. Yeah. But my my niece has been wanting to get into gaming. And so my sister and brother-in-law have been gracious enough to allow me to you know run games, entertain them for a couple hours. Yeah. Yeah. And I have learned that I've gotten very spoiled with online gaming. because I don't have people like, oh online gaming. that You know what? I use Roll20, but there's a lot of materials on Roll20 that I could just recycle.
00:08:57
Speaker
Right. And it's just become click, drag, click, drag. clear Here we go. Boom. Done. Yeah. And when you go from that to in real life, and now you got physically drag a bunch of stuff.
00:09:08
Speaker
Well, that's right. Yeah, exactly. So i've I've recently learned, oh my, that's fun. And a lot of my prep does come down to the role tourney, the online material. Right. Especially because, you know, you and I both enjoy investigative games.

Character Preparation and Story Development

00:09:26
Speaker
yeah You and I both enjoy. You want to have clues. You want to have something tangible. And I and i like both settings. I like both in-person gaming. for like I'm a very physically creative person. And I have a printer. You make props. I make maps. I've learned. i learned this you know And I think we should we should actually put that to another episode. Yeah. What can we offer our listeners about how to prep physical you know handouts and props? But more moreover, let's let's talk about prepping the game and in a sense that, like, not just the nitty gritty of the maps and the the tokens. let's Let's talk about, like, the the direction of the story and the the characters that we have to bring into the game. Right. For example, I have been preparing... ah Oh, I can't do it. Hold on. what um I got my sentence. It's like, i have a busss I haven't bothered to clean the castle. You see, Teddy lost his job and now there's a ghost haunting a bathroom. So I've been working on that transatlantic accent because I feel like at some point your characters are going to meet up with this other character that I want to have that sort of professional sound from the era where she went to... She's an educated woman, maybe learned how to speak properly at proper boarding schools. But like, that's the kind of prep that I like. Whereas I don't know if you guys are going to go there in tonight's game or if you guys are going to go there in three months. Yeah. But, you know, I'd rather have that idea in my head. I'd rather write that out in advance. But my lesson learned. Here's here's my quick story. you know you've got Because you know how good I am at quick stories. Right. So I was running a game of Rippers for a group of my friends, an in-person game. And Rippers, for those who don't know, is ah is a setting, a a gaslight monster hunting setting for Savage Worlds. um And I was running the game. And I had written two pages of paragraphs on what I expected was going to happen in that night's session because I was very episodic in a very railroady way. But my my players, so the first paragraph was something that I was throwing out as a as a sort of hook for a future game. So one of my characters ran afoul of a witch and A Chinese woman who ran an opium den in the Lyme House District, and she decided to sick the other bad guys, the Irish mob um at the time who were, you know, running prostitution and gambling houses in in the same area. And so she disguised herself to look like this this character, this player character, and went in and burned down a gambling house and killed a bunch of people in ah in ah in a brothel.
00:11:53
Speaker
And then so so now we know that these guys are after my character, my player character. They were going to be sent off to some manor to do a murder mystery and try to recruit a new donor for the rippers turns out that like they they put some sort of like and i can't remember what was some sort of thing is some sort of thing on the on her pillow or or whatever somehow it was like a tip that she was like they were watching her and it was going to stop there and then when she came back from this trip to to northern england or whatever there was going to be more of the story next session No, no, no, no, no. First paragraph of a two page written thing was just this little hook. And God damn, did I have to come up real quickly with every Irish name I could think of? Because where where were these guys? Where were like they decided they were going to follow those leads right off the bat? And they went to it went to, you know, they investigated the the burned down, you know, gambling house. And they they interviewed some of their surviving, you know, bang tails. So all that prep gone.
00:12:53
Speaker
all that prep gone but one of the best games they ever played they ended up having a social conflict in hyde park with the leader and basically they made a deal with him that they were going to kill this witch they were going to be not work for them but do this thing so that they would leave this one character alone and that became the the focus of the next couple sessions and i'm like you know what who cares that was so much fun yeah i had to do a bunch of like you know, quick running around and panting and and hoping I can pull off something, something miraculous. And then as it turns out, they had way more fun than the boring, like, you know, meeting the, the Earl of whatever. And right because good players can do that.
00:13:34
Speaker
yeah good Good players can do that. Sometimes, you know, new players can come in. We're talking good GMs here, though, man. Right, exactly. yeah But you're right gm ah a good GM is only as good as his players. I'm sorry. yeah That's a comment. But I don't disagree with you entirely. You can only do so much with bad players. Exactly.
00:13:53
Speaker
But... Exactly. um I mean, I don't, yeah yeah, I don't think it's, it's hard and fast like that. don no. Well, and we should have episodes about how to draw out those good players. Exactly. And so that was good. That was awesome. You had that, uh, the first game that you played with me, uh, lynched. Yeah. That's a one sheet from Pinnacle.
00:14:13
Speaker
Right. And it was how many sessions? It was so much 12, 12, 12 episodes. Again, remember for, for all dear listeners, uh, Savage sessions is only like when I record, it's only two hours.
00:14:24
Speaker
I try to keep it at two hours. Oh yeah. And so that means while I understand most written materials, I can say, this will take you a night that always translates into that typically means for three sessions to six hours.
00:14:39
Speaker
Yeah. If it's a quote unquote night. So for me, whenever I'm reading material, it's always like, okay, this say when they say, oh this should take you two to three sessions. going, oh shit. Okay. That's take me several weeks.
00:14:51
Speaker
Yeah. Not a problem. But that helps my pace and it helps me with my prep. oh And so, but that was good because it's just a framework. And that's what I've learned is that it's framework.
00:15:03
Speaker
When I was running as ah as a high schooler, when I was running Vampire the Masquerade, that was all damn near improv. It was just, okay, I got basic idea.
00:15:15
Speaker
What are you guys doing? And then help be roll. And then i would hold on to elements. and half-ass build something here and there. And now that I'm actually trying to connect everything that I run, everything I run in some way, shape or form is connected to something else. I can't help myself. I i pay for it. I'm going to use it all. I have to. Gotcha. And so with my prep, that's what I'm looking at is, okay, I've got two hours.
00:15:45
Speaker
I'm trying to make a cohesive story. What do I got? Right. And then what are the players bringing? And then how do I just match that all together? Oh my God. That's the question though. That is the question though.
00:15:59
Speaker
You just asked the question of how do I do how do we do it? But, but that's, and that's, I guess what we need to get into. Like, so my, my background ah prep, the pre pre campaign prep, is i have an idea of every npc that they need to meet i have an idea of every scene that they might go to and sort of a description of that scene okay and then where the clues are and with the preps that like again we're talking in this case investigative horror or where the combats are with with the caveat that if they don't go the place i want them to go good gm knows how to throw those things have like three or four different places where they might go to find those exactly
00:16:35
Speaker
But but that's the back stuff,

World-Building Methods

00:16:38
Speaker
right? So when I'm prepping a game, let's say a Wild West game, I'm going to have hours of like, what are the possible buildings in the town that they're in What are the possible NPCs they might go to? And what are the possible bad guys that might conflict with their objectives? If I'm doing Vampire the Masquerade.
00:16:57
Speaker
ah Jason Irwin, who is my first GM love, like one of the best GMs I've ever played with, that dude knew at any minute of any night where the Justicars or where the Ventrue were, where where every single, like not maybe not every single ah vampire in the city of New Orleans, which is where we were set, nice but where most of the major NPCs were So if we wandered into the Blue Light Club, oh, Christopher's there, you know, or if we happened to go down into the, you know, like Lafayette Street, we knew that we were going to run into some of the Malkavians or whatever, right? Like he had that planned. yeah That's too much work for me.
00:17:36
Speaker
right Like I would rather just know those guys. And when you say we're going to head down to Lafayette street, I go, Oh, who might be there? Who might be there? But at least I have them. yeah Yeah. So yeah the list, you know, the list, um i know you laugh a lot of times when NPCs, we run into a new NPC and i will, ah for me, cause it's easier for me. it It takes some weight off of my shoulders. And that's another thing I've learned with the prep is that,
00:18:04
Speaker
the more I could take off myself is the more I can give back. Right. And so whenever a lot of the times we run into an NPC, it's like, okay, great. There's the chick behind the counter.
00:18:16
Speaker
Who's the barista that's asking for some help. Hey, player a, I need a name. I bring the other players in right to give me a first name, last name, give me a physical description. Give me a social description.
00:18:31
Speaker
Yeah. And then you get players like me who are like three legs. Yeah. She has a different accent with each sentence. like ah well And then as a good GM, that's when you learn to say, no, but.
00:18:44
Speaker
ah No, and this is the thing, right? so And I think we should we should consider the fact that you and I are both really good at improvisation. We are both very good at rolling with But the prep is necessary.
00:18:57
Speaker
would The prep is and nice necessary. I think that if I was talking to somebody who was like,

Balancing Storytelling and Improvisation

00:19:02
Speaker
I really want a GM, but I've never done it before and I'm not sure I'm confident with my improv skills, then yes, put together your, like, instead of it being a framework, put it together as as a roadmap. It's okay to run a railroad that,
00:19:17
Speaker
As long as your players are enjoying that. And what we mean by railroad is, okay, so you find a matchbook with the name of the club where the guy might be hiding. Okay, we're going to go to that club. Great. In that club, you meet three guys. I'm not going to bother explaining anything else. like these three you know And it's like, i can I can organize that in such a way that you don't need to feel like, oh man, how am I going to make this up as I go? Practice is the most important part. And the confidence comes from doing it.
00:19:42
Speaker
yeah So the first game you run might be like a lot of sorry guys. I'm really, like, I'm really sorry guys. And it's okay. You know, they, they, they always say, Oh, don't say sorry. Don't let the audience know. These aren't your audience. These are your friends. These are your players. Yes. yes like you're not You're not doing your first session at a convention that people are paying for.
00:19:59
Speaker
At least you shouldn't. Although I'm sure we've got stories. like yeah oh In regards to prep, first-time players wanting to become the GM, things like that, it's it's very rewarding, but there is the extra weight that gets dropped on you. That's why I always tell them, I say, well, what's this to me doing?
00:20:18
Speaker
Great. That's fantastic. I don't care. Pick something pre-written. Pick something small, be written. And then base your time off of that. When we go to um Ann Arbor for Chaosium Con, I've done it for the last, well, since since it first started. Was it five years now? Oof, wow.
00:20:38
Speaker
I run The Haunting. And know a bla of people laugh about The Haunting, but for me... Right now, where I'm at right now, The Haunting is one of the best Call Cthulhu games that I've ever run.
00:20:51
Speaker
um And that's the reason and I got into Call of Cthulhu, was my Ripper's game for Halloween. i decided to run The Haunting just as a switch it up. And they loved it so much that we just said, okay, all right, Dracula, you win. We're, we're, we're heading to the 19th. Right. Deadlands Noir. I've, I've, I've run the haunting and Deadlands Noir just because the story is it's short, compact, but so easy to tack on extra things if you want to. Yeah.
00:21:21
Speaker
You know what? I think we should put the pin this idea that I have, but I want to mention it on air. is Why don't we talk as well at some point about porting pre-written stories into other yeah other systems? because And about the flavor of each system, because you and I have mentioned this, and I love i love the grittiness of Call of Cthulhu. I also love the swinginess and pulpiness of Savage Worlds, and I think it would be a lot of fun to try something like you know Horror on the Orange Express or to run Masks of Nyarlathotep. Using Savage Worlds. Using Savage Worlds, but keep it keep it pulpy and maybe shorten it in it in the terms of like, we're not we're not worried about the nitty gritty of the day to day. We're more thinking the big picture. Like, okay, we know who the the we know who the cult is. Now we just got to go there and hopefully we can kill them and have enough pennies to survive it. Of course, as one does. I don't know. Yes.
00:22:12
Speaker
Yes. But let's let's talk about that another session. But but prepping, like, i I think that some of the most important, if if you're in person, have your props pre-made, have them in a pile in the order you

In-Person Session Preparation Tips

00:22:22
Speaker
want them. Because the last thing you want to do is be like, okay, so so you meet the guy and he gives you the photograph. But hang on, guys. Sorry. i know Exactly. something Yes. right like you just You just want to be in character going, well, I took this photograph late one night on the Moors. That's what you want to do. is The other thing about prepping is have a good understanding of how the story should begin, what the characters should
00:22:46
Speaker
what they could find in any number of random places, but like with a good idea of those settings, those, those locations. If you have a combat, please to God, prep your maps, prep your characters, prep your, prep your like scenes. And, and we can talk about balance of combat, but more than anything, it's have that ready. So you don't have to spend like, and as much as I love the rolled out wet erase marker, you know, grid, Have that drawn in advance if you know you're going to be having that conflict. Be prepared to draw one if the players are like picking a fight in a bar that you didn't prepare. But if you know that they're going to go up against the cult in the basement of the the whatever, you know, exactly store Harlem, have that. Absolutely.
00:23:27
Speaker
For leo looks at when it comes to maps, when it comes to NPCs during the game, um I don't use it myself because i'm I'm still old fashioned and I still like pen and paper right right next to me. Jot down stuff. But when I'm running the game, I want to have that information right there. yeah Quick example, I've been running my friends for our Christmas episode.
00:23:55
Speaker
And I took a Rippers game and I threw it into Deadlands, the Weird West. And cool because it was very much Big Trouble Little China. And I was like, hell yeah, here we go. yeah But I kept on screwing up the names and it confused my players.
00:24:12
Speaker
Who are you talking about? which Which one are you talking about? Yeah. Yeah, and so that's like, i was like, wait, what why what do you mean? It's like, well, you've been saying this name. I'm like, oh, all moron. Oh, hold on. No, I'm sorry. I meant this. This person. Oh, okay. good we are We are human and we do make mistakes. We're good GMs, not perfect GMs. And so...
00:24:32
Speaker
you know another another Another tip that I don't practice as often as I should, but my friend Rob, who ran me through that kids on bikes game, is he had a bunch of, um you can go to the dollar store and buy these cue cards. They're like little, little ah the index cards. Yeah, the index cards. yes Lined already, and they come sometimes in packs of different colors.
00:24:52
Speaker
yeah He had, in front of him, he had his his space in front of him with his like books and like the charts that he needed, but all around him were these stacks with paper clips of index cards, and he obviously knew that, like okay, he's like, oh, they're going to go do this, hold on, and he grabs the stack and then lays those cards out in front of him. So he didn't need nice to s flip through a bunch of big pieces of paper, he just had those ready. And I thought, oh, that's brilliant. that's It is. and Great prep.
00:25:17
Speaker
great Yeah, but I've done it a couple of times. And it's a habit that you got to get into, but it can be very helpful because you have the information right there and it's just real quick. swift swiftp Okay, here we go. Bing. That could be a person. It could be a description. it could say Hey, this is it. It could be a clue.
00:25:34
Speaker
Well, and you can stack them. and like That's the thing I liked is he had obviously had a stack for Like if they go down the geodyne industries route or if they go into the mine shafts or if they follow this map. So he had his stacks of like four or five or six cards, not too many, but they were just around him in a way he could just grab what he wanted. So that's a good, I mean, if I was to throw a tip, that's not my, but it's a good tip. Yeah, it's a good one. There's so many online tools now too.
00:26:01
Speaker
Oh, yeah. Like a ton. Kanka was one I talked about. There was another one that I used to use. Portal? Obsidian Portal? Obsidian Portal. There's a lot of those that are fantastic. Yeah. Yeah. I've heard people say OneNote. You know, all these wonderful ideas that I've never dipped my toes into because i look at it and, again, I'm lazy. And it's like, that sounds like homework.
00:26:23
Speaker
yeah You're a good GM, not a great GM. I'm an okay GM. I like that. Let's lower the bar just a touch. Let's change the name just so that we don't have to feel obligated. But yeah, there's all those tools there. There's a couple of guys at work.
00:26:37
Speaker
They play D&D and stuff like that. But they use a lot of these online tools and they'll have their laptop there or they'll have their tablet there.
00:26:48
Speaker
Right. hand And that's that's just as good as a bunch of pieces of paper, right? yeah Like as far as I'm concerned. I'm old. I'm just old and I'm just i'm trapped in my ways. It is what it is.

Engaging with Listeners

00:26:59
Speaker
And then we're all in our ways. And yeah and this is why we're sharing our... We're sharing our wisdom. with I don't need no fangle. I think this is a topic we could probably hit on again someday. And you have listeners that want to ask us questions or throw tell us like throw bricks in our windows, whatever, you know, please do. Yeah. Get ahold of I think for now I want to, I guess we should, we should probably say, Hey, thanks for listening. And if you have anything you want to tell us, go ahead. We have a Facebook, we have an Instagram so far.
00:27:27
Speaker
Find us, find us. Yeah. Tell us how right we are. We definitely enjoy flattery, but we also enjoy content. So please add us, I think as they say, the end kids say. That's right. Like, follow, and submit.
00:27:38
Speaker
Like, follow, and submit. Have a good one, guys. Thanks for listening. Thank you for listening. If you like or dislike what you heard, let us know.
00:27:51
Speaker
If you want to suggest an idea for an episode, ask the host a question, or just tell Chuck and James what you really think of them, join our communities at patreon.com forward slash good GM's podcast, or find us on the usual social media platforms.
00:28:12
Speaker
For now, I'm E.E. Morris, and you're all good GMs.
00:28:30
Speaker
We are so grateful to all of our Patreon supporters at the good level.
00:28:42
Speaker
You are all good, Jims.