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Forged In Light : Doom can't wait for Cities Skylines 2

Forged in Light : A Destiny Podcast
Forged in Light : A Destiny Podcast

72 plays · Jul 23, 2023

Today we discuss Destiny 2 and a few other triple A games and the state in which game developers and gaming communities find themselves at this moment. We also chat about other games on the horizon, and dive deep into what it really takes to be a City Skyline pro like DoomCanoe.  Find Us @ Discord: https://discord.gg/73eWn4GQs6 Twitter: https://twitter.com/ForgedInLight

Transcript

Speaker: Welcome, ladies and gentlemen, to the ninth episode of the Forge in Light podcast.

Speaker: With me today, as always, is Crimson and Doom.

Speaker: I am Lichloth.

Speaker: We're going to be talking a little bit of Destiny, a little bit of other stuff.

Speaker: So stay tuned and enjoy the ride.

Speaker: The light lives in all places and all things.

Speaker: You can block it, even try to trap it, but the light always finds its way because we are forged in light.

Speaker: Hi guys.

Speaker: Hello.

Speaker: How are you guys?

Speaker: How's everybody?

Speaker: I'm enjoying the ride.

Speaker: It just came to me.

Speaker: I don't know what happened.

Speaker: I just... I blacked out and it just... Whatever just came out of my mouth came out of my mouth.

Speaker: It just happened.

Speaker: I like that.

Speaker: Anyway.

Speaker: Well, not much Destiny has been being played between us, obviously.

Speaker: This has been the...

Speaker: floppiest fucking toast of a season.

Speaker: You ask for a well-done toast and this motherfucker comes in steamed up, flopping all over the place.

Speaker: That's what we've been getting, I think.

Speaker: You know, it's pretty wild because we didn't, after season of the plunder, you wouldn't think we'd get another one of these.

Speaker: Like, I almost...

Speaker: I'm trying to remember what my initial reaction to Curse of Osiris was.

Speaker: The entire year was a plus for that.

Speaker: I don't know.

Speaker: I'm really, really trying to remember how I felt when I played it.

Speaker: I know it's considered the worst season.

Speaker: Or one of the worst.

Speaker: The season itself is pretty bad.

Speaker: And honestly, I don't think it's the season.

Speaker: Because I think story-wise, the story is pretty solid.

Speaker: Destiny has been delivering on a good story the past few seasons.

Speaker: It's just, to me, it's the gameplay.

Speaker: The gameplay loop is just getting so stale that it's just really hard to stay engaged with it.

Speaker: I mean, I kind of agree with that.

Speaker: I kind of don't.

Speaker: So, like, yeah, it's a good story, but the delivery method is just... It's abysmal, man.

Speaker: It's so bad.

Speaker: The fact that we had to keep running Veil Containment to get the story about what the Veil is, and they're dropping, like, huge, like, revelations that kind of rewrite some of the lore that we actually do know...

Speaker: you know, the inkblot cut scene for what the witness is and where it came from.

Speaker: Like, I just, I don't,

Speaker: Like this is, the story has been going on for this long.

Speaker: You would think that the delivery method would be a little more refined at this point.

Speaker: Like we would actually get the stuff delivered to us in some sort of meaningful cut scene, not just like little sound bites and inkblot cut scenes.

Speaker: So I like, yeah, I think what the story is is good, but I think it's just the delivery method is terrible right now.

Speaker: Drip fed content, not fun for anybody.

Speaker: you know, we're kind of talking about it right before we launched about there is always there's always going to be like casualties.

Speaker: And you assume like the casual players are going to be the first ones that really drop out of the game, especially a game of this magnitude that has the same constant like cycle that a lot of people already are used to or become predictable.

Speaker: So yes, a lot of casuals who come into

Speaker: play a new season.

Speaker: We'll play for a bit and then they'll eventually drop off and that's okay.

Speaker: That's fine.

Speaker: There's a lot of games, especially right now in the summer.

Speaker: And I don't think it's all just destiny too.

Speaker: We got to remember it is summer season.

Speaker: This is the summer for brand new games.

Speaker: Lots of awesome bangers have been released and launched in the last month or two.

Speaker: So everyone's attention is being like thwarted and pushed in another direction.

Speaker: But with that,

Speaker: it doesn't help the fact that it is such a dry season, you know, and it's so ironic because the entire season revolves around you falling into water and swimming.

Speaker: And it just seems to be a dry, dry season, at least for me personally.

Speaker: And I think the only outstanding thing... Actually, Crimson, it's not water.

Speaker: It's gas.

Speaker: So...

Speaker: Hold on, so are we like swimming around someone's giant fart, dude?

Speaker: Like nothing?

Speaker: Yeah.

Speaker: We're swimming in farts.

Speaker: Yeah, and Asha's farts, man.

Speaker: Got Dildegas Tyson over here correcting everybody.

Speaker: She's a nerd.

Speaker: She's a big girl, man.

Speaker: She's got a lot of gas.

Speaker: Yeah, apparently, if you could fill that entire fucking planet.

Speaker: But yeah, I think the only standout-ish thing for me personally was what they did with the three-man event, which just became a roguelite.

Speaker: And that's a cool concept.

Speaker: And that's really, really fun.

Speaker: And I think we've all come to an agreement that the six-man seasonal activity should just be dropped.

Speaker: It's not fun.

Speaker: For the last few seasons, last year or year and a half, too, these six-man events have never really been fun.

Speaker: They're never really engaging.

Speaker: It just seems like filler because they don't know what to do.

Speaker: Like, all right, let's just add something else in.

Speaker: We have the we have the assets.

Speaker: We have simple resources.

Speaker: We copy pasta.

Speaker: Boom.

Speaker: But it's like, all right, well, I'm tired of doing those.

Speaker: I really haven't done salvage at all.

Speaker: There's and you know me.

Speaker: I'm going to try to complete challenges and all that stuff because I'm just a completionist and I have not.

Speaker: I have not done anything for this journal with like completing stuff for this season at all, just because I feel no, I have no drive to come do anything in the game.

Speaker: And it's not before people think like, Oh, you're just bored of the game.

Speaker: I'm not bored of the game.

Speaker: Cause I'll log in daily still to do something at least.

Speaker: But,

Speaker: Even Lightfall had me like still enticed and just something about this season just does not pull me in.

Speaker: And I don't know if it is for me, a lack of story.

Speaker: I know the story and the lore is there, but I feel like I gotta try a little, I know it sounds very lazy that I have to do so much so I could get that lore when that lore should be delivered to me, or at least I would hope so, like through cut scenes or through animations and all that stuff.

Speaker: But I don't know.

Speaker: That's my opinion.

Speaker: That's how I feel.

Speaker: Yeah, I agree.

Speaker: And at the risk of sounding entitled, I get it when we say we feel like the lore should be delivered.

Speaker: It sounds bad.

Speaker: But have some pride in the story that you've created, that you've been putting out since the game released.

Speaker: This has all been working up towards this.

Speaker: And you're just going to...

Speaker: like haphazardly, like, oh, yeah, here's some lore.

Speaker: Oh, yeah, you guys missed this stuff.

Speaker: You were supposed to be running Veil Containment since it dropped, and you guys haven't been doing that.

Speaker: And it's just, it's crazy, you know?

Speaker: It's like, why would nobody do that?

Speaker: Like, why would nobody put that into a more palatable, you know, medium?

Speaker: It's just, I don't get it.

Speaker: yeah and it's it's it obviously it was apparent what was it last week there was an article about how the percentage of people who do not know that veil containment was even a thing that you had to run weekly uh to get more lore like that right there is so polarizing like that comes to show you bungie like you guys did not make that information clear to everyone that that was something that was going to be attached okay like

Speaker: You know how they usually have that sidebar when you're in the destination map and all that stuff, and like, alright, go do this weekly, or go do this whenever the new weekly mission drops?

Speaker: How come it wasn't attached to that?

Speaker: I don't understand how that was not part of that, because now, if I don't know yet, I haven't even done a Veil Containment since Lightfall, but if we were to go back and play it right now, do we get all the lore from the beginning that we missed out on?

Speaker: You'd have to go try one, but...

Speaker: There's so many different lore content creators that have just been doing it weekly for us.

Speaker: So yeah.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Do you think is relying on these like lore creators like Milan and Bife?

Speaker: Do you think that they're relying on them at this point to kind of

Speaker: chop everything up into like, Hey, this is all the relevant information.

Speaker: And then just putting out into YouTube videos.

Speaker: Cause it kind of feels like that's what they're doing.

Speaker: And you know, maybe I'm wrong, but it could be a possibility.

Speaker: But then again, like, it seems like even by and like Milan and some of them have shared their frustrations with like the way the lore, even just the story in general is being delivered because it doesn't pede on what they're able to do when it comes to content, especially,

Speaker: like Byfin Mylon being our curators.

Speaker: They are the unofficial curators of this game for everyone.

Speaker: And we know that if there's a new player, that's who we recommend.

Speaker: Go listen to their stuff.

Speaker: It'll catch you up.

Speaker: But when they're having issues being able to create content, not just because they want to make money or just push out bullshit content out there.

Speaker: They legit are passionate about the lore of this game.

Speaker: And they want to share that and create a good catalog that people could follow.

Speaker: But when they can't even do that because the way that this information is being delivered, like that's not a good sign.

Speaker: And I almost agree with you.

Speaker: That could be a possibility where Bungie is kind of relying like, oh, don't worry.

Speaker: There are people out there that are going to keep everything and catalog everything chronologically.

Speaker: So as long as we deliver something, we'll deliver it.

Speaker: But even if they do deliver it, they deliver in such a like haphazardly way.

Speaker: And the witness reveal is a good example of like, why did we not get that ahead in the Lightfall campaign when we should have?

Speaker: And I think that was the beginning of kind of the downfall of where a lot of the community, especially the core players are at right now with the frustration of how things are being delivered, the drip feed.

Speaker: And then on top of that, just chronologically, like things are just, I don't know who their storyboard or their writing team is, but

Speaker: And I'm not one to say I'm a good writer.

Speaker: I can't put a story together for shit, or at least I think I can.

Speaker: I'm humble about that.

Speaker: I know I can't do that.

Speaker: But, you know, the, the, I feel which queen set the bar high for shaking set the bar high.

Speaker: You know, there's a lot of examples and templates that, that these people could follow.

Speaker: These artists could follow.

Speaker: And it just, it's very surprising to me that, and that they can't seem to get that formula correct or right.

Speaker: Well, and here's the thing is like, yes, you say there's a lot of artists that are trying to write these stories, but we don't realistically know what the turnover is there.

Speaker: Right.

Speaker: So you have like 10 guys that wrote Witch Queen and they did a great job.

Speaker: And now potentially seven of those guys are now working on Marathon and writing stories in Marathon.

Speaker: So they replaced those guys with seven new guys that didn't necessarily like the writing style of those people and they want to write their own way.

Speaker: So then you get seven new people mixed with three of the old ones.

Speaker: You know what I mean?

Speaker: Like everybody has their own artistic envisionment of things.

Speaker: So it hasn't, maybe it's just not the same writers.

Speaker: I don't know.

Speaker: I haven't, I don't keep that close eye on it, but that could be a potential thing.

Speaker: Right.

Speaker: It would be surprising.

Speaker: Like one day after the initial like light,

Speaker: light and darkness story is over will they ever like reveal to us what i want to know how they proceed to create you know what is their procedure for creating this vast story like did they have like when they made witch queen all right this is how we're going to start witch queen and this is our last season this is the story we want for the last season

Speaker: you guys figure out how to fill in the rest from season one of Witch Queen to season four of Witch Queen, and then that's going to launch Lightfall.

Speaker: I just want to see, like, what is their template?

Speaker: Like, how do they storyboard this out?

Speaker: I'd be curious to, like, see how they do that stuff because I am interested in that.

Speaker: I love behind-the-scenes look when it comes to either the artwork, you know, visual effects, storyboarding music and all that stuff, and I'd just be curious to see, like, what the writer's room is like for them because it is tough, man.

Speaker: It feels like...

Speaker: when your resources seem to be gutted because they have to get pushed into another part of the company.

Speaker: And obviously they are doing well because we saw the sweet bungee just open up their new facility, which looks awesome.

Speaker: I would love to visit it one day.

Speaker: I would hope so with all that Sony money.

Speaker: Yeah, probably not wrong.

Speaker: They better have bidets in every fucking bathroom.

Speaker: I mean, they did make, they 3D printed life-size scale models of like certain weapons, like Whispers of the Worm.

Speaker: I saw Xenophage was in there.

Speaker: Oh my God.

Speaker: Did you see them open?

Speaker: There was a clip going around Twitter today.

Speaker: They actually, you could open up Xenophage where you would put in your cartridge and you could see the worm.

Speaker: Oh, really?

Speaker: That's kind of cool.

Speaker: Yeah, in like fake amber, that worm is in there.

Speaker: I'm like, oh, that is so fucking cool.

Speaker: That is pretty cool.

Speaker: But yeah, to get back, like it sucks when your core team, you know, your element gets has to get distributed throughout the entire company because you have other focuses.

Speaker: And obviously Bungie has they have things that they timelines that they have to accommodate to like.

Speaker: I know for a fact we all know how Sony is, you know, I'm sure Sony threw out all this money and it sounds great on paper, but.

Speaker: We don't know what stipulations Bungie's under now.

Speaker: Like if Sony's like, all right, this is how much we offered.

Speaker: We bought you.

Speaker: You better deliver a brand new IP within two years.

Speaker: And creating a brand new game from the ground up is not a simple task.

Speaker: So I agree with you.

Speaker: You know, it is hard.

Speaker: Like if the core team writers who had the vision of like where they wanted to see the story ends and if they got fooled, like it's tough.

Speaker: That's tough.

Speaker: Yeah, it's a constantly changing work environment.

Speaker: So you just can't expect that you have the same 10 guys since Destiny 1 working on the story.

Speaker: People are going to change.

Speaker: Maybe this one guy was working on this thread and another guy was told to pick it up and he was like, man, this guy really writes like shit.

Speaker: I don't want to do this anymore.

Speaker: And he finds a way to get out of it, you know, and he just writes a really shitty story to end it, which kind of sucks, but it is what it is.

Speaker: But I mean, this is...

Speaker: You got to think back to even like the Halo days when they would release these behind the scenes like documentaries basically about how they created the game and everything that went into it and storyboarding and the creative process.

Speaker: And it helped that you had guys like Joseph Staten that were...

Speaker: incredible at creating meaningful stories.

Speaker: Like he was an author.

Speaker: He also released books that took place in the Halo universe that were great books.

Speaker: I mean, I was in high school when I read them, but so for high school aged me, they were awesome.

Speaker: They were entertaining and it was like reading something about my favorite video game.

Speaker: And that was a lot of fun.

Speaker: And, you know, to compare Bungie of today to Bungie,

Speaker: in like the halo era and even before like it's apples to oranges they're not the same company anymore but to what you were saying crim it's like

Speaker: Like we would love to see that behind the scenes and this isn't like, like, obviously there's going to be people that criticize it, but like, from what I'm saying, like, I'm genuinely interested in the process.

Speaker: I would love to see how they work out the story, how much of it is actually planned in advance and, you know,

Speaker: how do you go about retconning things that you might want to change?

Speaker: And like, it's an, it's an interesting process and I would love to see it.

Speaker: And we've seen it from Bungie before, but it's just, it's not the same company anymore.

Speaker: Yeah.

Speaker: Yeah.

Speaker: I mean, people evolve, people have to,

Speaker: People grow, you know, you age out of certain positions and obviously, like you said, the core team that gave us Halo.

Speaker: And I've read some of the Halo books, especially like the Reach series and all that stuff.

Speaker: And like the book that goes into like Halo 1, 2 and 3 to follow the game, to follow the game chronologically.

Speaker: They were amazing books.

Speaker: Like it's almost like Star Trek level, like caliber lore in those books.

Speaker: And I just feel like we get the grimoires and we have the lore books for Destiny and all that stuff, but at the same time, it's always felt now when you look at it in retrospect, it almost feels a little lazy that we don't get that same level of dedication when it comes to their lore.

Speaker: uh as we used to when halo was around or the bungee old you know what they would deliver to the community like hey we're where you've invested so much your of your own personal time to play this game we're going to invest that money you know and turn it into into fan fiction for you guys and here's more to open up that store for you guys so you guys can be more invested and i know you can buy the lore books like i bought the humble bundle uh last month which was all the grimoires there i got all the digital like lore books for destiny for like

Speaker: 15 bucks.

Speaker: It's awesome.

Speaker: But I just feel like there's a lack of that when it comes on that end with Bungie that we don't get that now anymore.

Speaker: And they really invest into like, okay, people are just going to either read the lore of the gun or just read the lore pages that are built into the video game.

Speaker: or into the menu itself.

Speaker: And it just seems to me, it's boring.

Speaker: I tend to listen to either Bifes or Mylan's videos.

Speaker: I don't even go in and listen to or read the lore myself, unless it's an exotic weapon, then I'll go in and I'll read it.

Speaker: But

Speaker: With that being said, it's like, obviously a lot of the original team members, even from Destiny 1, D1, and even from D2, Red War, like a lot of those members have moved on to bigger projects, other projects, let's say, or they've just left the gaming industry in general.

Speaker: And now where the game is at, I would be interested to see, all right, how do you continue the vision that these artists before you had?

Speaker: And if they can't continue it,

Speaker: You know, it'd be cool if Bungie would just like, all right, we have to just put a pause on everything.

Speaker: We need to see where we're fucking up.

Speaker: Where is the bump in the road right now?

Speaker: Because obviously something is not aligning well.

Speaker: and it's affecting our community.

Speaker: And then the community backfires to Bungie and then Bungie goes quiet.

Speaker: And it's just a cycle of just bitterness and anger.

Speaker: And I don't, obviously I'm not one for the community to be attacking anyone.

Speaker: No one should be harassing or attacking anyone.

Speaker: It's just all these things are culminating now.

Speaker: And it's seems like this level of frustration and resentment between player and then developer and we're in a weird, weird flux with the game and with the community in general.

Speaker: Yeah, and I mean, Lich, you were telling me about that lawsuit against one of the developers the other day.

Speaker: Not against, it was one of the developers filed a lawsuit against

Speaker: Yeah, Bungie went and got their lawyers to file suit for one of the community managers against somebody whom was harassing him because he decided to promote.

Speaker: And it's a streamer that Crimson has recently become a fan of, Amaze.

Speaker: Amaze.

Speaker: He promoted him on one of the Bungie, like, hey, this guy's making really good content.

Speaker: You know what I mean?

Speaker: And yeah, this guy was an ignorant hick and didn't take kindly to that.

Speaker: He harassed the community manager with consistent voicemails and just saying all sorts of terribly racist things to this guy.

Speaker: Even ordered a pizza to his house.

Speaker: That's fucked up.

Speaker: Yeah, dude, it's crazy.

Speaker: That's fucked up.

Speaker: That should not happen with any, and, like, that is a love, that's not even, like, love of entitlement, that is just crazy fan base at that point, and that could happen to any type of, like, I guess person, you know, be it in the movie industry, music industry, shit, and how we see in the video game industry that's happening to these community managers who are supposed to interact with us, and if we can't be civil, if a lot of people can't be civil, like,

Speaker: It's never going to happen.

Speaker: We're going to lose that privilege because it's not something they have to do mandatory.

Speaker: They're doing it to try to keep us involved, but when people go out and ruin it like that, all it takes is one fucking nut job to do that shit and obviously look at the impact that it's had because now Bungie has been quiet.

Speaker: Like no one's really talking on their Twitter or on any of their.

Speaker: Yeah.

Speaker: I mean, they talked about this.

Speaker: No one feels safe.

Speaker: Like no one really feels safe talking and engaging with the community just because like that happened.

Speaker: Like this guy knew the community manager's address, sent pizzas, threatened his wife.

Speaker: Like.

Speaker: That's absurd.

Speaker: It's, it's not good.

Speaker: And you know, that's, that's an underlying in America.

Speaker: Cause we kind of, we have a lot of people like that, that lean.

Speaker: towards that ignorant rhetoric and it's like, bro, come on.

Speaker: It's 2023, calm the fuck down.

Speaker: Yeah, that's a little different.

Speaker: If you are one of those people that you feel the need to reach out and complain directly to somebody that is involved in any aspect of the production of the game, you are such a colossal fucking asshole

Speaker: And I don't understand what you think you're going to accomplish, but I promise it's not going to be anything worthwhile.

Speaker: Like it's.

Speaker: You can reach out, but there's not like this.

Speaker: Yeah.

Speaker: Not threatening somebody's wife and using racist rhetoric.

Speaker: Like that's not productive.

Speaker: That's terrible.

Speaker: No.

Speaker: Yeah.

Speaker: Yeah.

Speaker: It goes against a lot of like what Bungie tries to stand for and help the community and help just like the world, the local areas, you know, and a lot of foundations.

Speaker: I mean, just right now they've got an award for like inclusion, you know, and like Bungie does great, but it kind of sucks that they have to take a bet.

Speaker: They have to stay in the shadows because people just don't know how to act like civil adults and catch up with the times, you know, and

Speaker: they're so close-minded.

Speaker: And it's just, it's just a reminder to everyone that unfortunately we're still living in a world where a lot of that stuff still exists, you know?

Speaker: And hopefully one day that shit will get muffed, like shoved out of its way and we don't ever have to like speak of that shit again or no one ever has to like experience what that person has experienced, especially his family.

Speaker: That's, so.

Speaker: Yeah.

Speaker: But to touch on that, I think, uh,

Speaker: one of the things that's important to do that the community maybe doesn't do as often is take a break.

Speaker: And at the time of taping this earlier today, Datto released a video about just that topic.

Speaker: And we were all discussing it in our group chat.

Speaker: And I

Speaker: I agree with it.

Speaker: I know you guys have all expressed that you agree with it and it was a really good video.

Speaker: If anybody listening has not checked that out yet, it's definitely worth a watch.

Speaker: He breaks down why it's important and the benefits of it.

Speaker: Sometimes you're too close to the problem to see that there is a problem.

Speaker: You just take a step back and let the game do its thing and

Speaker: you know, return to it at a later date.

Speaker: I mean, I don't know how you guys feel.

Speaker: Uh, well, I feel like I've, uh, got a computer and I've reinstalled World of Warcraft.

Speaker: So that's kind of how I feel.

Speaker: You're a month too late, man.

Speaker: Cause last, last month, the entire, the entirety of the Final Fantasy 14 catalog was on sale for like 30 bucks.

Speaker: And I know that some of our friends did buy it, a lich.

Speaker: So if you ever want to get back into it and actually play it correctly on PC, you know who to call.

Speaker: I'm there, baby.

Speaker: I'm there, man.

Speaker: I'm on the superior and the...

Speaker: The one that's been around for 20 years.

Speaker: Absolutely not.

Speaker: It's because you play Final Fantasy on console.

Speaker: That's not the way to take that in, man.

Speaker: You play it on PC, it's so much different and so much better.

Speaker: I think we're arguing Xbox PlayStation and ultimately Xbox wins.

Speaker: No, I'm not going to go on PC, dude.

Speaker: PC.

Speaker: I just mean the difference between WoW and Final Fantasy XIV is Xbox PlayStation.

Speaker: Nah.

Speaker: But one's been around for 20 years and hasn't really had to do a Rome Reborn.

Speaker: Final Fantasy's been around for, I mean, 11.

Speaker: I guess would you include 11 as the beginning of their MMO?

Speaker: I mean, if we're really talking like... No, because 14 is its own thing.

Speaker: Okay.

Speaker: Okay.

Speaker: I'll give you that.

Speaker: I'll give you that.

Speaker: I would say 11 was like the beta to 14, but 14 is its own thing.

Speaker: And XIV's original release was a beta to what Final Fantasy XIV is now.

Speaker: Like, they had to gut that game to make it playable.

Speaker: True.

Speaker: But at least they saw their faults.

Speaker: And they embraced it and killed everyone off.

Speaker: And a new role was reborn.

Speaker: But, no, it's awesome news to hear you got your computer up and going.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Yeah, I started playing World of Warcraft, and then I realized paid subscription is the way to go, man.

Speaker: Because if Destiny had a paid subscription, I feel like we'd be in a healthier place, but we only have the one-year thing.

Speaker: They do, though.

Speaker: It pops up every time you log into the game to purchase Eververse Silver's Ice Club.

Speaker: I thought that was their...

Speaker: No, no.

Speaker: Or like the fact that World of Warcraft, like after an expansion is done, so now like Dragonflight just came out.

Speaker: So you know what that means?

Speaker: Dragonflight's out.

Speaker: You have to pay to play Dragonflight.

Speaker: But if you just pay for the subscription, the monthly, you can play every single expansion.

Speaker: prior to dragonflight is just included in that that subscription so now nothing is behind a paywall like destiny where it's like yeah you're playing for free but if you really want to pay you now you have to buy this 30 armory collection and now you have to pay 50 for light fall and you got to pay 30 for beyond light 30 for the witch queen and by the way there's

Speaker: There's an annual pass to throw in there if you want to play the seasonal stuff.

Speaker: And, oh, there's dungeons too, but surprise, you have to pay for the dungeons separately outside of the seasons.

Speaker: Oh, man.

Speaker: When you look at it that way, you're like, man, what is Destiny doing?

Speaker: How has it been around for 10 years?

Speaker: Yeah, yeah.

Speaker: Yeah, it's pretty tough right now.

Speaker: Well, they were...

Speaker: pretty early to the game of FPS MMOs.

Speaker: So I mean, they kind of cornered the market before there was a market.

Speaker: And I don't know, I just maybe this is this is the fallout from that or there's just not a better option right now.

Speaker: Yeah, is it finally catching up to them?

Speaker: You know, like,

Speaker: That's it.

Speaker: They've reached their pinnacle where now there are better FPS shooters, looter shooters out there.

Speaker: I mean, I know it's not... Technically, it's probably not the greatest game.

Speaker: And it's not technically a looter shooter either, but just the core element of it.

Speaker: Like, I've been playing Exo Prime.

Speaker: You guys saw me play that.

Speaker: I've been having such a blast with just a shooter that is... There's like... It's so absurd.

Speaker: And I just feel like I'm not...

Speaker: investing all my time into it, but being able to play a shooter of that caliber has kind of revitalized me to

Speaker: want to play a lot of other games and you guys have been seeing me on stream you know play a lot of um um games like return all these are roguelites like uh halls of torment uh you have another zombie survival game like and these games are three bucks you know these games are a dollar seven dollars and i'm getting hundreds of hours of game time with them and i'm excited because i just bought dave the diver so i really want to stream that so

Speaker: Me taking the break, you know, to reiterate back on the Dattles video, like taking the break from Destiny has like revitalized like my curiosity.

Speaker: Like I have this amazing game library that I want to touch again and play with.

Speaker: And now I have my Steam Deck.

Speaker: Like I've been playing games in my bed.

Speaker: Like before I go to bed, I'm like, like this is fantastic.

Speaker: You know, like just revisiting my entire catalog now has been super, super fun.

Speaker: It's kind of, it's kind of like you got to like,

Speaker: How's the best way to explain this?

Speaker: It's like, we've been playing destiny for so long that you feel like you get the, the grind in your head.

Speaker: Like, what am I grinding for?

Speaker: Like, I've got to grind for this, this crafted weapon.

Speaker: I need to grind for this, this God role.

Speaker: I need to, I gotta, I gotta.

Speaker: And at a certain point, at one point it was fun and now it's not really fun anymore.

Speaker: So it's like, it's good to be able to take a break and, and like,

Speaker: You're saying, Kryn, and like Doom, we'll reiterate here in a minute.

Speaker: It's fun to be able to just pick up a game and not have something to grind for.

Speaker: Like I played Live P. It was fun to just play a game that's going to have an ending.

Speaker: And same thing with Star Wars, the new Jedi Fallen game.

Speaker: it's great to be able to play a game and enjoy it because it's fun and not because I need to grind for this for FOMO.

Speaker: And that's what a lot of people need to remember is that video games are a leisure.

Speaker: They're not meant to be something that is a dread to come to.

Speaker: If you're enjoying it, have fun with it.

Speaker: If you're not enjoying it, stop playing.

Speaker: Go do something else.

Speaker: Maybe you come back and you enjoy it again.

Speaker: Yeah, maybe you go.

Speaker: I'm not trying to make a joke.

Speaker: Yeah, go outside.

Speaker: Like I've been the last three weeks, I've gone back into my gym routine.

Speaker: I've been going to the gym four times a week.

Speaker: It's been fantastic.

Speaker: I feel like prior to that, like I always felt like, oh, my God, I got to get home and I got to jump online.

Speaker: Like I felt like I got to get online.

Speaker: I got to get on destiny.

Speaker: I got to run this.

Speaker: I got to run that.

Speaker: I got to get my dailies completed, blah, blah, blah.

Speaker: And now it's like, you know, not to say that this is a drug, but it is an addiction to a certain degree, especially games of this caliber.

Speaker: You do become addicted to these types of games.

Speaker: And breaking away from that addiction, you know, has been like a breath of fresh air.

Speaker: And, you know, they're not the only ones suffering from it.

Speaker: This is not only a Destiny issue.

Speaker: You know, you have games that just released Diablo is in hot water right now for a lot of that stuff.

Speaker: And people immediately are separating themselves from the game because they're so frustrated with all the progress that they did since release.

Speaker: and now it's it's opened up their eyes so like all right fuck this we're gonna go either play something else or just abandon the game for now because it is not in a state for built for the player it is very detrimental what they just did to the game uh yesterday with their patch release getting ready for season one and you know it's not just destiny so for anyone who's hearing this we are not hating on destiny i love the game i love destiny i want to play it again i miss the game but i know

Speaker: I'm grown up enough to know that I have to separate myself from that game for now, and it's okay.

Speaker: I don't fucking care about the guns I used to.

Speaker: I'm at a point where I don't care if I get a certain gun or not.

Speaker: If I get it, I get it.

Speaker: We have more than enough in our armories between the three of us that if I don't get a single roll of a game or a craftable weapon, whatever, man.

Speaker: I could craft it, I'm sure, some way, shape, or form with a different archetype of weapon or whatever, but

Speaker: Yeah, I think those days for me have come and gone now where I'm like, I have to log on.

Speaker: Like, I don't got to do that anymore.

Speaker: I could go play something else or I could go watch a movie or go catch up on a TV show or go to the gym, you know, and start getting back in a healthy shape that I want to get into.

Speaker: Or play Zelda Tears of the Kingdom.

Speaker: Or that.

Speaker: Or in a couple months, fucking City Builder, dude.

Speaker: That's what's going to be, dude.

Speaker: Skyline.

Speaker: Not even a couple months, dude.

Speaker: I think it's tomorrow.

Speaker: I think that shit comes tomorrow.

Speaker: I thought it was the 21st.

Speaker: I thought it was the 21st.

Speaker: He was our City Skyline guy.

Speaker: He was our architect.

Speaker: City Skyline coming on Game Pass.

Speaker: City Skyliner.

Speaker: As much as I love it, I actually don't know.

Speaker: So I have to check.

Speaker: Wow.

Speaker: Dude, I thought you were our guy, bro.

Speaker: Yeah.

Speaker: He's like our George Costanza from Seinfeld.

Speaker: He wants to be an architect, but he's a fake architect.

Speaker: But this is how he's living out the dream, dude.

Speaker: Yeah.

Speaker: No, I always wanted to run a city, but was terrified of running for office.

Speaker: No one ever wanted to give you the keys to the kingdom.

Speaker: Terrified of running for office.

Speaker: You're afraid of crashing and burning.

Speaker: You're close.

Speaker: You're almost there, man.

Speaker: You are working for a city.

Speaker: Damn, did they push it back?

Speaker: Because now it's saying October 24th.

Speaker: I thought that was coming out like at the end of July.

Speaker: I remember it always being closer to like the Christmas season and all that stuff, or at least winter season.

Speaker: That's what I assumed.

Speaker: Yeah.

Speaker: So you surprised me when you said it's coming out tomorrow.

Speaker: I'm like, what?

Speaker: Like,

Speaker: Holy fuck, I'm going to jump on that.

Speaker: I thought it was coming out a lot earlier than that.

Speaker: I guess I was wrong.

Speaker: My bad.

Speaker: I got your hype though, dude.

Speaker: Dude, he was about to uninstall Destiny right now.

Speaker: I need space for fucking City Skyline.

Speaker: Holy fuck, Destiny.

Speaker: Oh, man.

Speaker: I even like in Tears of the Kingdom, dude.

Speaker: Uh, it's, it's so good.

Speaker: I mean, I, I'm biased.

Speaker: I love Zelda.

Speaker: I grew up playing Ocarina of Time, Majora's Mask, that kind of stuff.

Speaker: But, uh, didn't, I played some of the, uh, it was like Wind Waker and others like smaller titles that weren't.

Speaker: So good, dude.

Speaker: Yeah.

Speaker: And like DS or whatever they were released.

Speaker: I can't remember, but yeah.

Speaker: Both of them are fun.

Speaker: Breath of the Wild was great.

Speaker: I played it right at the end because I didn't have a Switch for the longest time.

Speaker: And so, yeah, I played that right at the end of its lifespan, right before Tears of the Kingdom released.

Speaker: I've been playing Tears of the Kingdom now pretty regularly.

Speaker: It's a lot of fun.

Speaker: It's, I don't know, if you really like open world games where you have to

Speaker: collect armor and defeat really challenging enemies and, you know, just kind of explore.

Speaker: Like, that's the thing that's just kept me drawn in is I love the story.

Speaker: You don't have to play

Speaker: like start to finish there's not like a set path that you go on you could finish the game and not really understand the story they kind of just leave it up to you to figure everything out and there's a lot of content creators out there that i've been kind of stumbling across lately because i'm like all right well like what's something that i don't know about the game and i'll just like google it and it'll be like a

Speaker: you know, top 10 things that you missed in Breath of the Wild or Tears of the Kingdom.

Speaker: And so I just started looking through those.

Speaker: I'm like, oh, I haven't done that yet.

Speaker: And I'll like watch a tutorial.

Speaker: I'm like, okay.

Speaker: And then I go try it out.

Speaker: And before we started recording, I was, I like unlocked all these cut scenes that I'm stockpiling right now that I'm going to watch as soon as we get off.

Speaker: So it'd be great.

Speaker: I saw a video a few, like a month ago where somebody...

Speaker: Like right at the beginning, I know the beginning, like the entrance of Tears of the Kingdom where you take that first initial dive and it's a beautiful entry into the game itself.

Speaker: Like you're diving, you're listening to beautiful music.

Speaker: It gives you the title page and all that all while you're dropping down.

Speaker: And like that is a beautiful way to open up the game.

Speaker: And then somebody was going through that and they stopped the footage because they were recording it.

Speaker: And they're like, oh yeah, by the way, I don't know if you guys do, but Zelda, she's right there the whole time.

Speaker: And you jump right by her.

Speaker: Apparently when you're falling off the first initial island where you spawn, where the game starts, and you drop down to the world, you pass right by Zelda's island and it's right there the entire time.

Speaker: And the sword, the way that the sword is pointed down, is pointing right at her island.

Speaker: Oh, I believe it.

Speaker: It's like...

Speaker: The Easter eggs that are all over this game, the callbacks to other games.

Speaker: So they made it so... Forgive me, I don't know the toys that are associated with this game, but if you bought a toy version, it's like a little Nintendo collectible, you can unlock the armor that that toy had equipped.

Speaker: If you've purchased the toy, you can redeem it and you can just get the armor.

Speaker: But all of that armor is available in the game.

Speaker: You just have to go find it.

Speaker: Like, it's there.

Speaker: So, like, an Evo?

Speaker: Yeah.

Speaker: Oh, okay.

Speaker: And I've never collected those, so it was like... I was seeing some of these armor sets, and I was like, damn, do I have to, like, buy a toy so I can get this?

Speaker: No, they're all in the game.

Speaker: They're not locked behind any kind of paywall.

Speaker: You just... You gotta earn it.

Speaker: And I love that.

Speaker: I think that's awesome that it's available in an option, and they're not...

Speaker: Literally, it's just buy the game and everything is available to you immediately.

Speaker: There's no season pass.

Speaker: Just a metric of content.

Speaker: hold on your thought process is like it's actually free guys you don't have to pay like that's the that's the like hellscape we live in now is that you buy a game and you're like oh if i really want this cool thing i guess i gotta pay five dollars for it like it sucks that that's the way we gotta and like when actually it's like old school where you could just find everything it's already in the game like

Speaker: Yeah.

Speaker: You're so really like, oh, this is amazing.

Speaker: Like, this is just the norm.

Speaker: This was the norm.

Speaker: Yeah, that's how you said it.

Speaker: I mean, they did it.

Speaker: You know, Nintendo proves time and time again you don't need a season pass to fucking have people support your game.

Speaker: If you just create a good game from its core and its base foundation, like, it's going to be great.

Speaker: And

Speaker: They fucking from software proves it all the damn time with their souls like games.

Speaker: Shit, look at Elden Ring.

Speaker: They won game of the year last year.

Speaker: There's a reason why those games are as popular and as cherished and loved as they are because you get what you pay for.

Speaker: You pay 70 bucks for a game now, you're gonna get $70 or even more

Speaker: because it's it's a subjective experience you know everyone's going to take it and and translate their experience with that game and the adventure that they have that game differently and it for most of the time it's probably going to be a positive review um even though there might be moments you get aggravated at a game or something like that of that cat of that level but you know being able to play a game buy it off the shelf and it's all open for you like

Speaker: It's sad that that has become a dying trade, you know, being able to find a game of that level.

Speaker: Like, oh, everything's there.

Speaker: What the fuck?

Speaker: Where's the season pass?

Speaker: Yeah.

Speaker: It's really, really depressing when you think about it.

Speaker: Thank you.

Speaker: Yeah, they've trained us.

Speaker: And that's the thing.

Speaker: Little by little, they've trained us to like, oh, no, this is the norm.

Speaker: When in reality, no, it's not the norm.

Speaker: And for all the shit people give Nintendo, I know we joke about it.

Speaker: Nintendo still creates a good product.

Speaker: Nintendo, yes, they still use the same IP.

Speaker: and they don't really create new characters or anything like that.

Speaker: They're still leaning on Mario, Samus, Luigi, Kirby, all these old characters from the 80s and 90s.

Speaker: But hey...

Speaker: Yeah, you can make fun of them, but they're at least producing full content for you.

Speaker: Good, full, fulfilled games.

Speaker: 60, 70 bucks, yeah, okay, whatever.

Speaker: But you're going to get hundreds of hours of gameplay with that game.

Speaker: And that is what Nintendo, I respect them for that aspect.

Speaker: I mean, fuck, look at Super Smash Bros.

Speaker: Look at Mario Kart.

Speaker: These are games that, well, Mario Kart now, the latest iteration of Mario Kart 8, has been out for 10 years almost because that shit came out on the Wii.

Speaker: So, and then they just re-released it on the Switch.

Speaker: So, it's like, I don't know.

Speaker: I'm really, really happy that you're having such enjoyment in that because I feel like, I know you kind of dipped away from Destiny first and then you made it apparent that, like, dude, I'm going to go play Tears of the Kingdom.

Speaker: And I'm glad that you're enjoying that because it just...

Speaker: that's how I feel right now playing all these small indie games.

Speaker: I'm like, Oh my God, these are awesome.

Speaker: And I only spent $2 on this game and I'm playing it for like hundreds of hours already.

Speaker: Like it's fantastic.

Speaker: Yeah.

Speaker: That's, that's where I'm at with.

Speaker: Wow.

Speaker: It's like, it's the nostalgia of it.

Speaker: Like the being a teenager playing it and like,

Speaker: It's entertaining to play it again and try to relearn and see shit that's still been there.

Speaker: It's still a deep story.

Speaker: Man, Warcraft has just a great mythology behind it.

Speaker: Dude, yeah.

Speaker: Warcraft 3 is still by far one of my favorite real-time strategies.

Speaker: That game, oh my god, that story in that game.

Speaker: All three of them, dude.

Speaker: One, two, and three.

Speaker: We're all great, man.

Speaker: It's so good.

Speaker: just yeah just the mythology like after starting it up i started watching like history of warcraft videos you're like man this shit is rich like i forgot all about this this was a good twist that was great when arthur shows up at fucking stratholme with the fucking scourge of frostmourne and kills his entire fucking castle and like yeah dude

Speaker: My gun and some fucking metal being in the air.

Speaker: But Warcraft cutscenes were always on another level.

Speaker: Dude, they were just these cinematic bombshells.

Speaker: And I always loved them.

Speaker: They were so good.

Speaker: I would, same as you, just go on a YouTube hole of just...

Speaker: Just nothing but Warcraft cutscenes.

Speaker: They're so much fun.

Speaker: I love Warcraft.

Speaker: I love them.

Speaker: I love that cutscene.

Speaker: That used to be one of my favorites.

Speaker: That got me into that cutscene with Arthas and killing at the end of the human campaign in Warcraft 3.

Speaker: That's what got me

Speaker: into doing what I'm doing now in my career.

Speaker: Like I always wanted to be a video game developer, just an artist in general.

Speaker: And that was a cut scene that drove me to it.

Speaker: And I remember like constantly replaying that shit.

Speaker: Like even before YouTube really existed, you would just find cut scenes on like Winamp or whatever and download that shit.

Speaker: Dating yourself, dude.

Speaker: You're dating ourselves so bad.

Speaker: Hey, man.

Speaker: I had the baddest fucking Winamp skins, dude.

Speaker: I don't even care.

Speaker: Got LimeWire trying to download it.

Speaker: It took two days to download it, and you open it up, and it's just a Trojan whore.

Speaker: Hey, I will not admit it, but I did fuck up our computer more than once because I would download fuck up shit.

Speaker: And not like porn or I mean, I would download like a video game and then not knowing like computers at the time that well, it turned out to be like a virus or some stupid shit.

Speaker: And I'm downloading like world of Warcraft videos.exe and you're like, oh, this is going to be great.

Speaker: And then goodbye family computer.

Speaker: For the younger audience that may or may not be listening to this podcast, when we were younger, you had one computer the entire family shared because they were so fucking expensive.

Speaker: Not everybody in the house had a computer and an Xbox and...

Speaker: And this and that.

Speaker: It was literally one computer, one console, and you fought for who got to use it.

Speaker: And then when you were on that computer, no one could use the fucking phone line.

Speaker: So yeah, you were literally disconnected from the entire world if you were on the computer.

Speaker: Bro, I remember like my mind exploding when DSL came out.

Speaker: You can make a call while you were playing like Dark Age of Camelot.

Speaker: You were like, what?

Speaker: Technology, man.

Speaker: I remember when we got DSL through AT&T and I hooked it up and I was so excited because I was playing like Neverwinter 1 and then my mom was mad because she needed to make a phone call and I'm like, Mom, chill.

Speaker: Guess what you can do now?

Speaker: And I like picked it up for her, the phone and I'm like, you could still make a call out.

Speaker: She's like, what?

Speaker: You did this?

Speaker: I'm like, well, no, you did it.

Speaker: You bought it, not me.

Speaker: I'm just telling you that we have the capabilities now.

Speaker: We have the technology.

Speaker: Yeah.

Speaker: How much money do we want to spend?

Speaker: Not that much.

Speaker: Different times.

Speaker: Yeah, man.

Speaker: But moral of the story is do what Datto says.

Speaker: Take a break.

Speaker: If you're not enjoying Destiny, go touch grass.

Speaker: Go play Tears of the Kingdom.

Speaker: Go jerk off.

Speaker: I don't care what you do.

Speaker: Just do anything else if it's not making you happy.

Speaker: And remember, it's not only Destiny, you guys.

Speaker: This is Diablo or any AAA or indie game.

Speaker: It doesn't matter what caliber of game it is.

Speaker: Just go outside.

Speaker: Enjoy yourself.

Speaker: Pick up other hobbies.

Speaker: Pick up a brush.

Speaker: Be the next Bob Ross.

Speaker: Who knows?

Speaker: Macrame jean shorts.

Speaker: Bedazzle something.

Speaker: We don't care, man.

Speaker: But don't stay with the game because you feel you have to.

Speaker: You're a dedicated fan.

Speaker: We get it.

Speaker: But you don't got to do that, man.

Speaker: Mental health first.

Speaker: Yeah.

Speaker: I mean, we have a destiny podcast and we're not always talking about destiny.

Speaker: So, I mean, if we can sit here and discuss other topics and other games and other shows or conventions or whatever, then I mean, anybody can do this, like just take a break.

Speaker: Everybody, the people, the diehards that love destiny, it's always going to be there, man.

Speaker: You can always go back and play it like data was saying.

Speaker: FOMO, is it as real as we think it is right now?

Speaker: Because yeah, there might be some super meta-defining weapon, but there's going to be other options.

Speaker: And you don't have to get the 5 out of 5 god roll of every single gun to be competitive.

Speaker: There's always going to be something else that you can do.

Speaker: Just one other thing, or two other things, or whatever, that are pretty readily available.

Speaker: And it's, I mean, you know, do it for yourself.

Speaker: Do it for your love of the game so you don't have to sit here suffering through some of these boring-ass seasons.

Speaker: Mm-hmm.

Speaker: Well said, you man.

Speaker: It makes me really inspired.

Speaker: Like, I want to go fucking run a marathon, bro.

Speaker: That was... That got me jacked, bro.

Speaker: Yeah, dude.

Speaker: Yeah.

Speaker: I'm going to go pump some iron after this podcast.

Speaker: I love the game, man.

Speaker: I mean, we've all been playing it for so long and I think the best thing I could have ever done for it was just walk away and still like end it on a high note, you know?

Speaker: So you're not sitting here getting burnt out all the time, just motherfucking all the developers and getting angry about shit that just shouldn't bother you.

Speaker: Yeah, that's out of our control.

Speaker: Let the artists do what they're going to do.

Speaker: They have a plan, be it however they deliver it to us.

Speaker: It's not up to us to understand how they want to give us that information.

Speaker: It could be frustrating, but we just have to put faith in them, them being the creatives that they're going to, when this game hits its pinnacle, its climax, that it's going to be delivered correctly.

Speaker: For the casuals, for the hardcore gamers.

Speaker: We're going to be happy, and we're going to look back at these days and just...

Speaker: We're going to laugh at it.

Speaker: And at that point, once it's over, you're going to ask yourself, what the fuck was all that for?

Speaker: Why did I fucking lose my marbles over this game that season?

Speaker: For no reason.

Speaker: Because guess what?

Speaker: There's going to be another Destiny, and I don't mean like Destiny, Destiny, but there will be another game that will take your attention, and you're going to be dedicated and focused on that, and or family stuff, and or hobbies, and or you're just going to grow out of it.

Speaker: That's all right.

Speaker: Yeah.

Speaker: Yeah.

Speaker: And it's like, I don't know if it was true Vanguard or, or myelin or I was watching somebody's video and they were, it was like, uh, things that will help you enjoy the game more or whatever.

Speaker: And I mean, he brought up like the developers have, uh, an idea of where they're going with this game.

Speaker: And it may or may not align with what you think is the right direction for the game.

Speaker: But Diablo's in hot water now, too.

Speaker: And when that community is also stepping back from their game, and that game is brand new, just released a month and a half ago,

Speaker: And they're stepping away from it because of what the developers did with the current patch, getting ready for the release of Season 1, which I believe dropped today.

Speaker: And the patch went out yesterday, and it's completely split the community.

Speaker: And a lot of

Speaker: of the major like Diablo four players, they're speaking out and they're, they're stepping away from the game.

Speaker: So if they're able to do that, like, I think anyone, you know, be it from casual player to a hardcore player, you can take the time away from whatever you're doing.

Speaker: They get away from games.

Speaker: If you have to do a, start another hobby, do whatever for your own mental health.

Speaker: But yeah, I don't know if you kept up with it.

Speaker: Um,

Speaker: lich or doom but yeah diablo has released some pretty fucking gnarly patch like patch notes and they have completely nerfed the entirety of the game and it's just so so surprising to me because i ended a couple weeks ago with at level 75 of my main character and i love the game it's been it has been a blast and it has been a nice departure from the whole destiny aesthetic

Speaker: for now.

Speaker: So, uh, and I was having fun with it, but seeing what they've done with the game right now, I don't see myself going back or even playing season one, you know, I'll probably just wait till season two anyway.

Speaker: So yeah, I heard people were kind of upset with the whole,

Speaker: like being bored of the game, like new people were bored of it.

Speaker: And this guy was bored of it.

Speaker: And then like, even I guess the devs were even saying on like a live stream, it was like, Hey, take a break from the game, which is kind of crazy.

Speaker: Like literally this game just came out and people ground it to the point where it's like, I'm bored.

Speaker: I don't have anything to do.

Speaker: It's like, okay, go do something else.

Speaker: It's such a weird like spot that we're in with gaming because like,

Speaker: You have content creators who their job, their profession is to create content on a certain subject or in this case, gaming.

Speaker: It could be a variety of games.

Speaker: They switch up games all the time, but what's popular at the moment?

Speaker: And at the time, it was Diablo.

Speaker: And then you had the hardcore content creators because it's only really content creators that could do this because that's their entire job is to be online for eight to ten hours a day where the rest of us could probably only play maybe

Speaker: three hours, four hours a day, a game, you know, that's if we have no priorities or any other things we have to take care of in our, in our everyday lives.

Speaker: So, but when you have content creators of that, that, that caliber grinding out a game, grinding up hundreds of hours within a week or two, like, of course you're going to get bored, man.

Speaker: And I kind of was part of the,

Speaker: of the side of like, well, that's your own fault for grinding out the game that hard.

Speaker: so quickly.

Speaker: Like no one told you you had to do that.

Speaker: And I get it.

Speaker: Everyone wants to be the first to either beat the game or find this, find that.

Speaker: And now with the new patches and the new updates that Diablo has released is has technically made the game even harder for casuals to play.

Speaker: And if this game is not geared towards casuals, then it's not geared towards a hardcore audience either, because just the way that the system is built right now, I don't know who this game is geared towards anymore.

Speaker: They've slowed down leveling processes.

Speaker: They've nerfed every class to the fucking ground.

Speaker: And it's just at a point like, I don't know why anyone would want to enjoy this.

Speaker: So that just comes to show that it doesn't have to be a game like Destiny.

Speaker: It could be any AAA game, any type of developer.

Speaker: If you're just not listening to your community, you could create these mistakes that are just causing discourse within your community.

Speaker: Yeah, it's just, it's that whole cycle that we've been dealing with for so long.

Speaker: And like, like, we touched on earlier with, you know, Tears of the Kingdom, where it's like, everybody's trying to make this game that's going to last 10, 20 years, and no one, they're trying to figure out how to monetize it, how to keep it going, and how to keep breathing fresh life into it, when it's just like,

Speaker: Maybe we don't want that anymore.

Speaker: Maybe we just want good whole gaming experiences.

Speaker: We don't need these games that you're going to have to play for forever.

Speaker: Well, I am happy with games such as Tears of the Kingdom and Elden Ring in the last two or three years.

Speaker: These games have, I think, pushed us.

Speaker: They've shaken us out of the trance that we were under.

Speaker: You know, because for the longest time, games have evolved in the last five to ten years.

Speaker: And they are, you know, they're constantly bombarding us with like, oh no, this is how it is now.

Speaker: This is how it is.

Speaker: This is what you have to do.

Speaker: This is what we have to do as gaming developers to sustain our industry.

Speaker: And when in reality, like,

Speaker: no you don't i remember 20 years ago you bought a game you you got the whole game and how how were they able to survive in that time how did konami do so well 20 years ago 25 years ago with metal gear solid like they never had to release a season pass or all this random dlc and and that's just one example i mean how about square enix square enix never had to rely on that shit so like

Speaker: The I feel like it's a cop-out when a lot of these triple-a developers now have to lie like oh No, we have to sustain our game and the team that sustains this game to keep them around We need to be able to put in micro transactions and all this shit when in reality No, you don't you're just trying to you're trying to train us to believe that we have to do that now that that's just how it is and No, it's not from software prove everyone wrong Nintendo proves everyone wrong all the time because their games and

Speaker: If anyone is guilty of it, it's definitely Nintendo.

Speaker: They will fucking sit on an IP for 10 years and release like one DLC.

Speaker: But the quality of the game is fantastic.

Speaker: You're just talking capitalism right now, man.

Speaker: If companies have a way to squeeze a little bit more juice out of you, they're going to.

Speaker: That's capitalism, man.

Speaker: They figured out they can get away with it, and they're going to just keep doing it.

Speaker: Yeah.

Speaker: It's like you're talking cars with a car salesman.

Speaker: They're going to pitch every extra and every add-on and you need insurance for that and blah, blah, blah.

Speaker: But it's like, do you really need all these things?

Speaker: Like you said, do you need all this stuff to maintain a good game?

Speaker: And yeah, that is capitalism.

Speaker: And if people stop buying games that are made like this,

Speaker: then those games stopped being developed.

Speaker: I mean, it took, what was it?

Speaker: Like legislation to get them to remove loot boxes because it was basically a form of gambling for children.

Speaker: So like, don't act like these gaming companies are above pitching really predatory things.

Speaker: models in their games and marketing it towards a very vulnerable audience, they've already done it.

Speaker: So it's kind of ridiculous that like, yeah, it sucks that this is where we're at.

Speaker: I hate it.

Speaker: There are select few games that that is not the case.

Speaker: And we love and cherish those games and sing their praises every chance we get.

Speaker: But, I mean, at the end of the day, there's, you know, it's just a different way of building the game.

Speaker: So, I don't know.

Speaker: I do hope, truly, that one day we do see that resurgence of games like Tears of the Kingdom, what you're playing, and from software, like Elden Ring.

Speaker: And so it's like games.

Speaker: I do.

Speaker: I feel like there's always that small bunch that tries to keep that static alive or what games used to be an experience, a full experience that you purchase right one and done.

Speaker: And I do hope that we...

Speaker: within the next few years we sort of revert back to that and these shitty tactics of double dipping into people's pockets for content that like should be optional but at the same time they always market in a manner of like oh well if you don't get it you're going to be missing out or they forcefully lock down certain ask lock out certain aspects of the games yeah behind paywalls and that's just an atrocious method

Speaker: At least on the AAA standpoint.

Speaker: Like, on the AAA side, yes, that all needs to happen.

Speaker: I think we're still getting a lot of really good quality games out of the indie community.

Speaker: I think indie is still making these great, like, one-and-done, really short games that you don't really need to sit and play them for, you know, a year, two years, three years.

Speaker: They're just a fun experience to play for, like, 20 hours or so.

Speaker: The indie side still gets it.

Speaker: Yeah.

Speaker: It's, we just need it on the AAA level at this point.

Speaker: Yeah.

Speaker: Yeah.

Speaker: And how much of that is studios?

Speaker: Uh, I mean, Jesus, Activision gets their fucking hands involved with anything and all of a sudden it's just a mic, it's just microtransaction hell.

Speaker: Like that's, that's what any game that Activision's involved in is.

Speaker: I mean, aside some, there's, there's examples where it's not, but like,

Speaker: there's more examples where it is than there isn't.

Speaker: So yeah, especially now, like call of duty of the old is a completely different looking beast of call of duty today.

Speaker: There was not microtransactions like that.

Speaker: And call of duty when we first started playing like modern warfare one and modern warfare two, like the originals.

Speaker: Do you remember there being microtransactions?

Speaker: No, you just had a good fucking fun game to play with people.

Speaker: You'd grind out camos on guns, and now even that's monetized to some extent.

Speaker: Moral of the story, AAAs need to do better.

Speaker: Yeah, y'all need to step up.

Speaker: But how normal is it now that a AAA game gets released and it's just dog shit from the get?

Speaker: Like, from the jump, it's trash.

Speaker: It happened with Battlefield 2042.

Speaker: It's happened with...

Speaker: Oh, Jesus.

Speaker: Like, a lot of different games now.

Speaker: Cyberpunk.

Speaker: Cyberpunk.

Speaker: Cyberpunk.

Speaker: No Man's Sky.

Speaker: I don't know if we would consider No Man's Sky a AAA, but it's like, you know, just unbelievably broken right away.

Speaker: And you're like, oh, okay.

Speaker: I guess this is just what they're going to release then.

Speaker: Yeah, I would say that was a AAA, because I think that was marketed as a AAA game for when it released.

Speaker: Not so much anymore, but when it first came out, I would say it was a AAA game, because people pre-ordered and paid the $60 for it.

Speaker: Okay, yeah.

Speaker: Yeah, that is another notorious aspect of it, too.

Speaker: You know, like we should not allow these games to have that excuse anymore.

Speaker: Like, oh, shit, we fucked up.

Speaker: We got to release patch notes day one or patches day one.

Speaker: Sorry, this went over our heads.

Speaker: Like, we missed this.

Speaker: I'm like, you're a AAA studio.

Speaker: You got companies, indie companies, or even not even indie, but just above indie, but not a AAA, not close to being a AAA, but just have a little bit more of a budget.

Speaker: You know, you have games like No Man's Sky that have released with a team of five.

Speaker: And look at where they're at.

Speaker: Everything for that game has been free.

Speaker: Everything.

Speaker: I'm sure there are small purchases you can make.

Speaker: And those are just extras.

Speaker: They don't break the game for anyone, you know, PvP side or anything like that.

Speaker: Or PvE side.

Speaker: But it's just like aesthetically you could buy stuff.

Speaker: But yeah, a good example is No Man's Sky.

Speaker: You know, this game was...

Speaker: was thrown to the bin, you know, like everyone gave up on it and then they were able to turn it around.

Speaker: And then you have AAA studios like what Battlefield did, EA and all that stuff, you know, oh shit, yeah, we apologize to the community for releasing this.

Speaker: Or there's always, every week, there's another new like apology letter from a developer that should not be giving out apology letters.

Speaker: You know, Ubisoft, EA, Activision, Blizzard, Overwatch shit.

Speaker: It's like...

Speaker: How disconnected are you from your goal in creating a game?

Speaker: I would be embarrassed as working for a company if that was like my title and then it came out and now we have to face the fucking onslaught of negative reviews and disappointing the community and people who were looking forward to this game.

Speaker: Like Overwatch in the last week has just experienced that.

Speaker: They have the lowest numbers they have ever seen.

Speaker: I think max there were like 7,000 people playing it on Steam.

Speaker: I think that's on a chord that they promise something and then they stop.

Speaker: They're not delivering it.

Speaker: I don't think PVE is... I think they withdrew PVE.

Speaker: So the main draw of why you bought Overwatch 2 was because now there's going to be a PVE aspect to it and that's exciting for people.

Speaker: And then you release the game and you're like, by the way...

Speaker: It's not working out like we wanted to.

Speaker: you're not getting PVE.

Speaker: And then you're like, you just fucking swindled me for $60.

Speaker: Well, you could have just put this on regular Overwatch.

Speaker: It's just Overwatch 0.5.

Speaker: Like, what the fuck were you doing?

Speaker: Yeah, they literally just, yeah, they just scammed everybody out of another, like, major, like, high-end price tag for an up for DLC.

Speaker: That's all it was.

Speaker: A couple new maps.

Speaker: Exactly.

Speaker: Bungie's guilty of it too.

Speaker: They did the same shit when they were talking about releasing new maps for PvP.

Speaker: And all we've got is reskins of old maps and like one new one.

Speaker: One, I think, is all we've got.

Speaker: It's like, okay.

Speaker: Yeah, and I think they announced the next new PvP map that's coming out, and it's from D2.

Speaker: It was originally released with Gambit and all that, or I think it was originally a Crucible map, then it was used for Gambit, and then they vaulted it right before Beyond Light during Shadow.

Speaker: Yeah, it's just a vaulted map that they're bringing back.

Speaker: Yeah.

Speaker: They're just giving you content you've already paid for and saying, here's a bow on it.

Speaker: Don't you like it?

Speaker: Yeah.

Speaker: So shitty.

Speaker: I'm so sick of those practices, but fingers crossed that I hope that people stand their ground, don't

Speaker: Invest into the Eververse store when it comes to Bungie.

Speaker: Diablo, do not buy their fucking season pass.

Speaker: If you can, hold back on that shit.

Speaker: Wait till season two, man.

Speaker: Don't let these shitty tactics that they do and like FOMO make you feel like you have to invest your...

Speaker: much needed time for yourself into a game that's not going to reward you properly.

Speaker: Like, don't do it.

Speaker: You know, fucking stand your ground.

Speaker: We could, we could change this if we all just stand together.

Speaker: And honestly, we could make an impact in a gaming community.

Speaker: Ape strong together.

Speaker: Uh, uh,

Speaker: I got a couple news things.

Speaker: Should I bring up some news things to round this bad boy up?

Speaker: Yeah.

Speaker: Super excited as of seven hours of go.

Speaker: The man who made Cowboy Bebop and Samurai Champloo.

Speaker: I'm going to butcher this.

Speaker: Watanabe is making another anime.

Speaker: I'm fucking ready for this because...

Speaker: Cowboy Bebop and Samurai Champloo probably make up my teenage years.

Speaker: And still to this day, some of the best shows I've ever watched out of everything I've ever watched.

Speaker: Yeah.

Speaker: Yeah, Cowboy Bebop is still to me one of the best.

Speaker: It's our top five, you know?

Speaker: It's so good.

Speaker: All time.

Speaker: All time.

Speaker: Even out of real-life live-action shows, it's still in there for me.

Speaker: Yeah.

Speaker: I mean, if you were to, with the day you pass away, you know, and you go into the afterlife, the one thing you're going to see on your shelf, you know, of like awesomeness is going to be like, oh fuck, there's my copy of Cowboy Bebop.

Speaker: There's Trigon.

Speaker: There's Yu Yu Hakushi.

Speaker: There's all the main core ingredients.

Speaker: There's Dragon Ball.

Speaker: Like these are what made anime what it is now.

Speaker: You know, they laid the foundation so shows like Demon Slayer and Fire Force could fucking run.

Speaker: Yeah.

Speaker: Yeah.

Speaker: But the new show will be headed up by the animation studio that is doing Chainsaw Man currently, which I kind of like.

Speaker: Oh, that's fantastic.

Speaker: And here's a good one.

Speaker: I know you're a big fan of this guy.

Speaker: The John Wick director, Chad Stilinski, is involved in the project.

Speaker: He's providing the choreography for all the action scenes.

Speaker: In Watanabe's new anime?

Speaker: Yeah, in the anime.

Speaker: No shit.

Speaker: Well, because he's actually a stuntman.

Speaker: That guy is a legit stuntman.

Speaker: So he was a stuntman for 25, 30 years.

Speaker: He was Keanu Reeves double.

Speaker: He did all the stunts for Keanu's part in the Matrix.

Speaker: And then that's how they became friends.

Speaker: And then he was a stuntman for the last 20 plus years.

Speaker: And then he got the idea for John Wick and he directed it.

Speaker: And it's awesome.

Speaker: I mean, yeah, if they're going to be mo-capping him,

Speaker: That's on another level.

Speaker: And now that we have the technology, imagine like Cowboy Bebop being done now with the way it is now, the essence of that show, not don't change anything, but with the technology we have now, it would be amazing.

Speaker: So it's just cool to see that when I was going to be able to do that with this guy, like if he's getting people like that, like to be part of this entire project, holy shit, that's going to be excellent.

Speaker: And he's saying, Watanabe is saying, that this anime, this project is going to serve as a culmination of his career so far.

Speaker: So he's got a pretty good career, man.

Speaker: Oh, yeah.

Speaker: He's got good stuff.

Speaker: Between Samurai Champloo, I even like Space Dandy.

Speaker: Space Dandy was great.

Speaker: But yeah, I'm ready for this.

Speaker: The faster this comes out, the better.

Speaker: Yeah, it's going to be awesome.

Speaker: Did he say a date?

Speaker: Or it's just like, right?

Speaker: It's the announcement, right, that the project is ongoing?

Speaker: Yeah, so he kind of gives a little synopsis about it.

Speaker: It's going to take place in the year 2052, and it's going to follow the story of a Nobel Prize winning neuroscientist who makes a cure-all drug.

Speaker: Yeah.

Speaker: that just cures everything obviously but the only side effect of the drug is that it results in the death of the person three years after they use it and it leads to a special task force to investigate the matter like why is everybody dying three years after it um he says he's going to speak more about it uh upcoming he's gonna he's gonna talk about it in the san diego comic con nice okay so

Speaker: Yeah, I'm into it.

Speaker: And it's got a major saxophonist in it and some electronic music from two DJs.

Speaker: I don't know, but they were kind enough to put them in this article, so they must be known somewhere.

Speaker: But it looks like it's going to be another jazzy anime akin to Cowboy Bebop, which is great.

Speaker: Those are awesome, man.

Speaker: Yeah, that's great.

Speaker: And another news story was...

Speaker: Borderlands was announced today.

Speaker: The live action movie.

Speaker: Okay.

Speaker: With Jack Black as Claptrap.

Speaker: Yeah, Jack Black.

Speaker: Kevin Hart's in it.

Speaker: Kevin Hart's rolling.

Speaker: What the hell's the chick that played Hela from Thor?

Speaker: Kate Blanchett.

Speaker: There it is, Kate Blanchett.

Speaker: Jamie Lee Curtis will also be in it.

Speaker: Her old ass is making a

Speaker: Making a part.

Speaker: Show me Tannis.

Speaker: Show me Tannis for anybody that knows that.

Speaker: I never really got into the Borderlands.

Speaker: I played the first one like everybody else.

Speaker: I just... Yeah, I didn't play after that.

Speaker: No, I was a huge Borderlands player.

Speaker: Huge.

Speaker: I played the first one and...

Speaker: bought the Cage the Elephant album just like everybody else that listened to that opening track.

Speaker: Yeah.

Speaker: When I first heard that, I thought that was the White Stripes.

Speaker: I'm going to be 100% honest with you.

Speaker: I thought that was Jack White when it came out.

Speaker: The first two games were great.

Speaker: The third one was a departure for me.

Speaker: It just felt so disconnected from the original storyline and everything that they had made up to that point.

Speaker: It was still good.

Speaker: It was fun still, but it was not what... The second one is peak Borderlands.

Speaker: Borderlands 2 was its climax.

Speaker: That's what was amazing, and everyone was hoping that the third one was just going to build upon that.

Speaker: It didn't deliver, unfortunately, but especially after a 10-year hiatus.

Speaker: And if I didn't sell you on the movie enough, Tommy Lee.

Speaker: Not Tommy Lee.

Speaker: Goddamn.

Speaker: Bobby Lee.

Speaker: I got my Lees mixed up.

Speaker: Bobby Lee will be in the movie.

Speaker: Tommy Lee.

Speaker: Those are very different Lees.

Speaker: The drummer from Motley Crue?

Speaker: No, no.

Speaker: Bobby Lee.

Speaker: The Korean.

Speaker: Why is Motley Crue involved in this?

Speaker: Yeah.

Speaker: Two very different Lees.

Speaker: The only two Lees anybody knows.

Speaker: But yeah, so that's a big thing.

Speaker: Borderlands movie.

Speaker: Yeah, that's going to be cool.

Speaker: That sounds pretty cool, not going to lie.

Speaker: Borderlands was an interesting concept in and of itself.

Speaker: I liked it.

Speaker: And then it got old fast, so I stopped liking it.

Speaker: I think it's a good concept for a movie, for sure, though.

Speaker: I think it will do well in that situation, especially with this cast.

Speaker: I think this cast will be fine, and I think it'll be an interesting movie to watch.

Speaker: Yeah, it sounds like it's hard for them to mess that up with that cast.

Speaker: The only thing that scares me is that when they did initially announce this a year ago,

Speaker: They did say that this is a departure.

Speaker: This game, this movie will be a departure from what the game was.

Speaker: And that's weird to me.

Speaker: That scares me because I'm like, okay, if you're going to do that, fine.

Speaker: But do not use the core heroes, which obviously they are using because you just named them off of who they're playing.

Speaker: They are using them.

Speaker: So you're going to use Tannis, you're going to have Claptrap, but yet it's going to be a departure from what the game story was.

Speaker: Because the game story is actually very, very good.

Speaker: The first one and the second one are incredibly good.

Speaker: Especially the second one.

Speaker: The second one is fantastic.

Speaker: The first one you could skip over.

Speaker: Because the story was good, but it just opened up the lore a little bit.

Speaker: The second one is where they fucking...

Speaker: That's where they had all wheels spinning.

Speaker: They were fucking zooming.

Speaker: They got it.

Speaker: They hit the nail right on the head and delivered.

Speaker: Would you say it's the pinnacle?

Speaker: Yeah.

Speaker: It was.

Speaker: It truly was.

Speaker: And I think a lot of people ever since they played that game wanted to see a live action iteration of that.

Speaker: And they could.

Speaker: All they would have to do is take that from paper and

Speaker: putting it on film.

Speaker: There's nothing you really have to change.

Speaker: Obviously, you have to do filler and all that shit and add areas where you have to introduce context and exposition, but the story is written out for you.

Speaker: So when you say that, oh yeah, cool, we're announcing this, we're going to make it finally to live action movie, by the way, it's not going to be what you guys know for the games.

Speaker: The Halo series?

Speaker: Oh, God.

Speaker: Yeah.

Speaker: Yeah.

Speaker: You know what?

Speaker: Perfect.

Speaker: Yeah.

Speaker: You guys take a fucking 2K.

Speaker: Take a fucking take one out of their book.

Speaker: Look what happened to Halo.

Speaker: Please do not do this.

Speaker: Don't fucking separate this from what the games were, man.

Speaker: Please.

Speaker: Maybe hire directors that says, yeah, I've never played Halo in my life.

Speaker: Like what?

Speaker: And you're there.

Speaker: You're the director of this shit.

Speaker: Yeah.

Speaker: Yeah.

Speaker: What were you thinking?

Speaker: Yeah.

Speaker: All right, now take off your helmet, Master Chief.

Speaker: I couldn't get over.

Speaker: I didn't watch it, I'll be honest, because I saw the reviews and I love Halo.

Speaker: So the last thing I wanted to do is have that ruined for me.

Speaker: Yeah, when I read that the director has never even played a Halo game and he was like, yeah.

Speaker: whatever you don't really need to play the game to understand the story.

Speaker: I was like, you know what?

Speaker: I don't think this one's for me.

Speaker: I think I'm going to skip this one.

Speaker: Pass on it.

Speaker: Yeah.

Speaker: I don't know if you, I didn't watch it either, but I did once the entire show was over, I saw like a review of like a compilation of like, this is what the story is for the show at least.

Speaker: And, uh, spoilers.

Speaker: If you haven't seen hail yet, like,

Speaker: Sorry, we're going to spoil it, but one core element that they changed is she, Cortana, takes over, can take over his suit.

Speaker: And I know they had that in one of the games, but this was introduced early on in the show.

Speaker: And then also within, like, episode three, he already removed his helmet.

Speaker: And for most of the show, after that, he didn't have a helmet on.

Speaker: So every fucking Spartan in the show was removing their fucking helmet.

Speaker: Everybody.

Speaker: So I don't know.

Speaker: It's just a huge departure.

Speaker: Cortana is not the Cortana of the games at all.

Speaker: It's awful.

Speaker: So good thing that you passed on it, JP.

Speaker: Well, to be fair, the Cortana of the games, the last couple games has been also pretty terrible.

Speaker: You would think that 343 would actually...

Speaker: like do good with it.

Speaker: And they just, they shit the bed, man.

Speaker: It was awful.

Speaker: Yeah.

Speaker: Well, this is a starting to get a longer episode, but I just got, I just got one more little story or like little news thing that I want to shine some light on.

Speaker: And it's just a reminder that city skylines two comes out October 24th.

Speaker: 2023.

Speaker: So I'll just leave that in there so that everybody knows that it's October 24th, City Skylines 2 will be coming out.

Speaker: Nice.

Speaker: Man, get to celebrate my birthday month with some City Skylines.

Speaker: Thank you.

Speaker: I appreciate that.

Speaker: I think that's going to be the running joke is I'm just going to keep...

Speaker: reminding everybody the date of City Skyline.

Speaker: We're going to have a countdown.

Speaker: Oh, man.

Speaker: That and Starfield, man.

Speaker: That and Starfield is all I'm looking forward to.

Speaker: All right, guys.

Speaker: Thanks for tuning in to the ninth episode of the Forged in Light podcast.

Speaker: Again, we appreciate you guys listening.

Speaker: In the description, we're going to be linking all of our socials and how to get a hold of us.

Speaker: So make sure you go down there and click and follow.

Speaker: And once again, thanks for listening, guys.

Speaker: Have a good night.

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