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Forged In Light : To FINAL SHAPE and beyond

Forged in Light : A Destiny Podcast
Forged in Light : A Destiny Podcast

70 plays · Aug 22, 2023

In todays episode we cover Destiny news, Joe Blackburns address to the community, and games we are excited for in the upcoming months.  Are takes on what we are expecting with the next Destiny showcase, and certain content creators are in hot water. So lets dive deep and see where this train takes us Discord: https://discord.gg/73eWn4GQs6 Twitter: https://twitter.com/ForgedInLight Krimszen Twitch: https://www.twitch.tv/krimszen Litchloath Twitch: https://www.twitch.tv/litchloath

Transcript

Speaker: Welcome everybody to the Forge in Light podcast.

Speaker: This is episode 10.

Speaker: Today, as always, I have Crim and Doom with me and we're going to be talking a bit of news about Destiny and a bit of news about just stuff going on in the gaming community.

Speaker: The light lives in all places and all things.

Speaker: You can block it, even try to trap it, but the light always finds its way because we are forged in light.

Speaker: A lot of stuff going on right now.

Speaker: yeah a lot of stuff we got we got uh some games dropping we we're eating good dude as gamers we have been eating good this year we've had so many great games and there's just more coming yeah you know like what post covet all of a sudden all these awesome games are coming out yeah i mean so i guess so this month

Speaker: It's August 16th today, so the rest of this month we got Madden 24 for the bros out there.

Speaker: We got Immortals of Avium is going to be coming out soon.

Speaker: The Texas Chainsaw Massacre coming out.

Speaker: Armored Core 6, which looks great.

Speaker: I will be streaming that.

Speaker: Souls-like, but in mechs.

Speaker: That comes out on the 25th.

Speaker: Then we got Sea of Stars coming out at the end of the month on the 29th.

Speaker: That one looks pretty good.

Speaker: I'm interested in playing that, mostly because it looks like I can play it on my phone pretty well.

Speaker: Did you play Chain of Echoes?

Speaker: I did not.

Speaker: Okay, if you ever get the opportunity, if you find it, see it on sale on Steam, I suggest getting it.

Speaker: It's very, very good.

Speaker: Very authentic, like Chrono Trigger.

Speaker: Old school RPGs, Super Nintendo, Sega era, and all that stuff.

Speaker: And that's like what Sea of Stars is sort of like doing.

Speaker: I like that these older type RPGs are kind of like coming back right now, having a resurgence.

Speaker: Yeah.

Speaker: Yeah, I think it's just because as like a community, like a gaming community that we are now is like, we're so tired of all these online live service games.

Speaker: Like, we're just happy to be getting single player RPGs at this point.

Speaker: yeah i mean if it comes down to like hey here's a full game it's done there's really no glitches to it and it happens to be an rpg you know what i'll take it i have my gaming like my gaming history i guess started with with rpgs you know final fantasies and all that stuff so it's something i'm definitely accustomed to same and then moving into september we got

Speaker: Baldur's Gate 3 is coming to PS5 on the 6th.

Speaker: Starfield also coming out on the 6th for PC and Xbox.

Speaker: NBA 2, K24.

Speaker: It's hard to interrupt.

Speaker: No, you're good.

Speaker: For Starfield, they did also announce today that I believe starting on the 27th, you might have to correct me on this, it's either the 27th or even tomorrow, you could start early preloads of the game.

Speaker: if you already own it.

Speaker: Yeah, I did.

Speaker: I did see some.

Speaker: I can't remember the exact date.

Speaker: I know it's, it's the 20s.

Speaker: I know we're in the 20s, but you could preload it.

Speaker: Yeah, so that's pretty exciting.

Speaker: That's pretty good.

Speaker: Gets people prepared.

Speaker: Like, hey, if it's 100 gigs, free up stuff.

Speaker: Just be ready.

Speaker: Plus, I believe if you, if you bought the, um,

Speaker: the deluxe edition you were able to start playing on the first yeah yeah I believe you get five days early you get five days early access or something like that I see that's pretty nice yeah yeah as I was saying we got NBA 2k24 coming out I know a lot of people are big into the the 2k games so that's a big one for a lot of people it's huge man it's huge it has a huge following

Speaker: Yeah.

Speaker: We got Mortal... Where girlfriends are deleting their boyfriend's accounts and then you're going to break up with them.

Speaker: Yeah.

Speaker: I mean, we all know.

Speaker: I've played the Madden games.

Speaker: I know what these sports games are.

Speaker: They're the same thing every year with minuscule difference and updated stats.

Speaker: Like now 2K to 24, you're going to realize LeBron's no longer a 99.

Speaker: He's a 98 in speed.

Speaker: So it's like, all right, it's the same game, just a little different.

Speaker: Well, what I forgot what Madden it was a few years back, they got caught.

Speaker: I want to say it was either 18 to 19 or 19 to 20, where someone broke down the game and they were streaming it.

Speaker: And then they actually saw they did not even update the effects that were on the billboards in game in the stadiums.

Speaker: They were they're all still saying the year before.

Speaker: So they had ads and everything that they animated for 2018 or 2019.

Speaker: And then when the new game came out, 2020 or whatever, the 2020 game still had all the old assets from the 2019 game or 2018 game.

Speaker: And all they did was just fucking copy pasta.

Speaker: And they're like, you fucking bastards.

Speaker: What the fuck?

Speaker: Dude, I believe that.

Speaker: I believe that.

Speaker: They apologize.

Speaker: They publicly apologize.

Speaker: Like, yeah, we fucked up.

Speaker: We can't.

Speaker: We shouldn't have done that.

Speaker: You guys caught us.

Speaker: Like they had nothing else they could do, but just like, yeah, yeah, that was a fuck up.

Speaker: It's a crazy dev cycle for these sports games.

Speaker: They have a year.

Speaker: You have a year from the time 2K24 comes out to get 2K25 out.

Speaker: Like they don't, they're going to cut corners just to get a new game out.

Speaker: It sucks, but it is.

Speaker: Yeah, you're absolutely right.

Speaker: You're absolutely right.

Speaker: It's unfortunate, but that's the, also it sucks because that's what the industry kind of has put these developers and artists, like their backs against the wall, you know, with shit like that.

Speaker: Like, all right, we came out the first one.

Speaker: Now we're going to do a sequel.

Speaker: Now you got to get it done within a year.

Speaker: Like we have, uh, we have, uh,

Speaker: contracts that we got to uphold and now we have people that have invested in us and now so now we gotta uphold our end and by that we gotta release another uh number two or sequel yeah within a year um later in september we got mortal combat one coming out on september 19th that's that's a big one and i know a lot of people are excited for that one i think they're resetting the timeline on that

Speaker: Yeah, they're resetting it, basically.

Speaker: Based on where 10 or 11 left off, or was it 12, I think, or whatever.

Speaker: Yeah, I don't even know.

Speaker: All I know is that it's impossible to Google Mortal Kombat at this point.

Speaker: because you can search mortal combat and then it'll either give you the one that came out a few years ago that was also called mortal combat or it'll give you the original mortal combat it's kind of confusing it's it's yeah it's almost like turning into a black hole and it's engulfing itself

Speaker: Oh, man.

Speaker: Then we got Liza P on the same day, September 19th.

Speaker: Payday 3 on September 21st.

Speaker: And I know we're all kind of excited for Cyberpunk Phantom Liberty on the 26th.

Speaker: That's going to be a good one.

Speaker: I know JP's excited.

Speaker: Yeah, JP's ready to play that.

Speaker: He's pitch intense.

Speaker: So here's a problem, though.

Speaker: Escape from New York vibes from that one.

Speaker: I'm like a

Speaker: I don't know.

Speaker: I'm like a diehard 80s action movie guy.

Speaker: So I love that type of stuff.

Speaker: I hope they lean into that.

Speaker: But how are you going to divide your time between that and Starfield is the question.

Speaker: Life finds a way, I guess.

Speaker: All right, Goldblum.

Speaker: Yeah, Doom's going to be very sick.

Speaker: It's a big con and sick life.

Speaker: You guys are going to come into work malnourished and shit looking like Christian Bale and the Machinist.

Speaker: It's hard work fending off and defending the president in a collapsing futuristic city and also traversing the universe.

Speaker: I'll find it.

Speaker: I'll find the time to get this in.

Speaker: Last but not least, we got EA Sports Network.

Speaker: Football Club 24.

Speaker: So they're getting away from FIFA.

Speaker: And this is going to be their first iteration as just the EA Sports Football Club.

Speaker: I wonder why that is.

Speaker: I wonder why they changed it.

Speaker: I wonder if they're fearing that.

Speaker: No, they lost the license.

Speaker: I think FIFA pretty much said they could do it better.

Speaker: And FIFA did not renew their license to be able to name their game that.

Speaker: So they just had to move on and make it their own thing.

Speaker: I mean, hey, good.

Speaker: Yeah, at this point, you could probably find a better developer.

Speaker: I mean, EA is a big company and EA has a lot of IP.

Speaker: And if their focus isn't on that brand, then yeah, don't sell your brand name for with a company that's gonna like half ass your game.

Speaker: Well, knowing FIFA, they'll probably find a way to enslave some third world, like, impoverished people to crank out a game for them for pennies on the dollar.

Speaker: It's such an evil goddamn corporation.

Speaker: It's so shitty.

Speaker: Surprise, EA is a lot better than FIFA.

Speaker: FIFA are big pieces of shit.

Speaker: They're pretty corrupt.

Speaker: They're pretty corrupt.

Speaker: Hey, man, don't you talk bad about the biggest sport in the world, all right?

Speaker: Oh, I'm not talking bad about the sport.

Speaker: I'm talking bad about the organization that runs it.

Speaker: They are notoriously corrupt.

Speaker: I think...

Speaker: soccer in the United States or football literally anywhere else is a great sport and everybody loves it.

Speaker: Totally understand why.

Speaker: Doesn't change the fact that the people running the show are total dirtbags.

Speaker: Yeah, I mean, I do.

Speaker: I'm really, really happy that soccer is kind of getting its heyday in the States now with the MLS and Messi, like buying a team and investing into the MLS and him playing on Miami.

Speaker: Like,

Speaker: I don't know if you guys follow MLS a lot.

Speaker: I've been following him, following it a lot since he came over here.

Speaker: And he is a fucking monster.

Speaker: That guy is on another level.

Speaker: And if anything, he's going to put MLS on the map.

Speaker: And I know a lot of, like, two other big, huge names from, I want to say...

Speaker: Real Madrid, and probably, I don't think Manchester United, but it's two other big names that are considering signing to the MLS, which is huge.

Speaker: That's a giant.

Speaker: And hopefully they can branch off and separate themselves from the FIFA organization then.

Speaker: To answer your question as if we keep up with soccer, I have a podcast about Destiny.

Speaker: I play video games.

Speaker: No.

Speaker: No, I don't keep up with soccer.

Speaker: Same.

Speaker: Same.

Speaker: Other little bit of news is Twitch is finally putting in a feature that'll make it to where banned viewers will no longer be able to watch the stream.

Speaker: So I know that was a big problem before, whereas like female, you know, female streamers would ban somebody or somebody would ban somebody from chat from being lewd or anything like that.

Speaker: And then they could still just sit there and watch and capture and then just harass them on other platforms.

Speaker: on other platforms.

Speaker: So kind of a good feature.

Speaker: Everybody has the right to isolate themselves from harassment.

Speaker: And if you're banning somebody and they're not, like, what they choose to do on their stream is their business.

Speaker: But at the end of the day, if somebody's harassing you, like we just discussed with the guy that was harassing the game dev at Bungie.

Speaker: It's like, it gets crazy.

Speaker: It gets way over the top sometimes.

Speaker: And some of these guys just, they can't separate, you know,

Speaker: the stream or the game from reality and then it just kind of seeps into it and they just get obsessive and it's weird and it's like dude I'm fully on board with streamers being able to isolate themselves from fucking weirdos yeah no yeah I completely agree with you like no joke it is

Speaker: You would think that that'd be something that would be have been implemented from the get go, especially with the banning procedure that they have on Twitch.

Speaker: I've encountered that Lich has been a moderator on my stream before, and he's kicked people out because I have triggers also that protect my stream and chat.

Speaker: But unfortunately, you have idiots that will still go in there and troll and just.

Speaker: Yeah, people know how to circumvent the Twitch standards, you know.

Speaker: I wonder if it's like connected to your IP, if that's something they should probably implement as well, because people could just easily go and create a whole new account.

Speaker: Oh, sure.

Speaker: Sure.

Speaker: But if you create a, you know, it's, it's a feature.

Speaker: So when you turn it on, it just makes it to where anybody that you've banned is no longer able to watch the stream.

Speaker: You can turn it on and off.

Speaker: So like if you just keep banning these random accounts, they still won't be able to watch the stream.

Speaker: It's not like you have to ban them and then click a thing and then click a thing to get them to not be able to view it.

Speaker: It's just automatic.

Speaker: Oh, good.

Speaker: Good.

Speaker: Yeah.

Speaker: I think that's a good system to happen.

Speaker: Good.

Speaker: Protects everyone.

Speaker: And yeah, good.

Speaker: Yeah.

Speaker: It's good all around.

Speaker: But getting into the, we promised from the beginning, we do have a little bit of destiny news.

Speaker: So, uh,

Speaker: We'll just start with, we didn't really, we didn't have an episode about the state of the game.

Speaker: We didn't jump up to it because I think all three of us just kind of saw it as what it was.

Speaker: It was pretty much a nothing burger of like excuses for state of the game.

Speaker: And the community just didn't react very positive for it.

Speaker: Like even like the more positive streamers weren't,

Speaker: weren't really getting into it and trying to be on everybody's side.

Speaker: So in response to that, Joe Blackburn, the head of destiny, the, the, you know, he's, he's, he runs the ship.

Speaker: He's the captain.

Speaker: He posted a, I don't even, I don't even know what the fuck to call it.

Speaker: Cause if I call it an X video, it's like, I feel like I was, I'm telling everybody to go watch a porn video because the X video is, I'm not saying it is, but you know,

Speaker: Keep it clean.

Speaker: He posted a Twitter video and it was it kind of was a hopeful look at things to come and just like

Speaker: him saying that, you know, we hear you and we're, we're going to try to do what we can to bail some water out of the sinking ship to hopefully not have it at the bottom of the sea.

Speaker: Yeah.

Speaker: There was something very humble about it.

Speaker: You know, at first, obviously there's, when you go into watching a video, you go in not expecting anything because we've already been burned by that, especially with the last day of the game.

Speaker: And then,

Speaker: as the video progresses and he reiterates on like what he wants to focus on and that this has, this isn't pre-scripted or anything.

Speaker: Uh, he just jotted down.

Speaker: No, it's supposed to be a very personal take on his coverage and wants to be able to address these things to the community.

Speaker: I, I appreciated that, man.

Speaker: Not many, not many heads of, of gaming, uh, companies do that.

Speaker: They don't have to do that.

Speaker: Um, as we all see with people like Bobby Kodak, uh, and,

Speaker: Blizzard and the way he runs that fucking train and it's insane, but whatever.

Speaker: Um, it's just nice to see Joe kind of take accountability for what was done and what was said or not said and not done, uh, with last date of the game and him just talking to the community, man, there's something very humble about that.

Speaker: And like in, in a way it, I think they kind of needed that as a reminder, like, fuck, we're nearing the end of this and we're losing our community.

Speaker: We need to do something, boys and girls.

Speaker: And I kind of feel like it was the wake-up call that they needed.

Speaker: Yeah, the bungee higher-ups came down off a cocaine mountain and reached out to Joe Blackburn and said, you better patch this up here, buddy, because we love our mountain of cocaine, and we're not shipping in this deal just yet.

Speaker: I wonder how much maybe also Sony, now that Sony owns them, jumped in.

Speaker: I wonder if Sony did jump in and, like,

Speaker: What the fuck are you guys doing?

Speaker: So I think with the whole Sony deal is they're still in charge of their works, right?

Speaker: Bungie is still in charge of Bungie.

Speaker: Just Sony now has a controlling share in the company.

Speaker: I'm not 100% like on how big business works and everything like that.

Speaker: I don't think Sony is pulling the strings at this point.

Speaker: It's just Sony is going to benefit off of having Bungie, the quote unquote live service experts on their side.

Speaker: It's so like I felt the same as most of the community.

Speaker: I shared

Speaker: a lot of the same feelings that people were expressing when they were talking about the state of the game.

Speaker: I like that we didn't jump on this whole reaction train and we did wait until there was a video addressing the state of the game.

Speaker: That gave us a little time to process it, but then also kind of process the response.

Speaker: You know, me personally, as somebody that has enjoyed playing Destiny for as long as I have, I did need that video.

Speaker: It felt good to have that be addressed by, like you said, the captain of the ship who's going to just like... It was acknowledgement that there was...

Speaker: like air quotes wrongdoing that they kind of fumbled something that was supposed to generate some sort of positive outlook for the community and it was just another source of like a letdown.

Speaker: It was terrible.

Speaker: Everybody

Speaker: was really disheartened by the whole thing.

Speaker: And I'm not going to say that his video totally saved it.

Speaker: I don't think it did.

Speaker: It was a step in the right direction.

Speaker: It was the ball moving, like the pendulum swinging back to the other side is what it felt like for me.

Speaker: And, uh,

Speaker: Because it's just been gutshot after gutshot after gutshot with just bad news, unstable servers, and perceived abandonment of this game.

Speaker: And as a community, it just felt like, man, are we really watching this?

Speaker: Is the ship really sinking?

Speaker: Or are all the content creators and YouTube guys crying wolf?

Speaker: It felt like it was going down.

Speaker: And him addressing that and saying, look, we screwed up.

Speaker: we under delivered in not just what we presented to you, but like also in content announcing that they were going to release a set of armor that was going to be available to purchase for free because of the complaints that the community was saying about, you know, ritual armor and that kind of stuff.

Speaker: It was, it was a big kind of like, you know, a big moment for the community.

Speaker: And I think, um,

Speaker: it sort of stopped the bleeding.

Speaker: It applied the tourniquet, so to speak.

Speaker: Yeah, they did.

Speaker: They tried to stop the bleeding.

Speaker: But this is the kind of interaction we're used to with Bungie, whereas the past, since Lightfall, it's felt very...

Speaker: corporate, like all their communications with us has felt really corporate, whereas like before it would always be like you felt like you were talking.

Speaker: The devs were like had an open line to you and they were talking like candidly to you.

Speaker: So this is yeah, this is what helps is something like this.

Speaker: And I appreciate you kind of touching base on like developers and gaming and community managers talking to us.

Speaker: You know, we we know what happened.

Speaker: One of the main community managers managers that was with Bungie for a long time, and now he's not with them.

Speaker: And then the lawsuit happened.

Speaker: And thankfully, they were able to win that lawsuit against this person that was being atrocious towards this community manager to the point where the community manager had to leave.

Speaker: I do like that Joe Blackburn, he did address that, you know, and kind of made that a point to a small point, but what's transparent at communication with the community and why he's dialing back.

Speaker: And I respect the fact that he's, he explained it in such a manner that I have hired like

Speaker: very respectful in high regard to the fact that he's like, I'm doing this to protect my people, basically, like, no one deserves to be harassed on deserves to be given vile death threats, anything like that.

Speaker: And for that matter, we're just gonna pull them back.

Speaker: But we are going to create a different channel, basically, where you guys can communicate with us still at a level that you guys find relatable and are used to, but it just won't be with people's personal accounts anymore, which is

Speaker: Kind of, yeah, it kind of sucks and almost feels like, yeah, it takes away that personal engagement feeling with that, that one community manager or how many community managers they have.

Speaker: But the fact that he addressed that and it's also explained why I completely understand.

Speaker: And I'm like, hats off, man.

Speaker: Like good on you for protecting your fucking people first off.

Speaker: And on top of that,

Speaker: Thanks for even try to continue to have this line of communication open because honestly, in our reality, they don't have to have a lot of communication open with us.

Speaker: They don't need to do that.

Speaker: Um, so it is a luxury that we have to appreciate and, and we do, but unfortunately there's some bad apples in the fucking community that fuck it up for everyone.

Speaker: And I'm glad that they were able to take care of the person that did get harassed before, but I'm glad to see and happy to hear where,

Speaker: what the future holds with communication when it comes to content creators and it just comes to community in itself.

Speaker: And also the fact that Joe is going to try to start streaming himself and have a one-on-one like very loose, like,

Speaker: moment where he could talk to people on youtube or on twitch or whatever and just talk to the community community and play the game you know and see what people how people are feeling with the game yeah let's let's talk so we're kind of we're working through the video a little bit so yeah he does talk about the comms in the video how they're gonna talk more as you were saying and the streaming man that's some balls dude that fucking guy's got watermelon size cojones to fucking stream on whatever streaming platform he's gonna do probably twitch

Speaker: Because the internet's a hell of a place.

Speaker: We all know.

Speaker: Dude, that guy, he's going to get shredded, I feel like.

Speaker: There's going to be a lot of bad eggs that are going to come in.

Speaker: There's not going to be a lot.

Speaker: Well, you know what?

Speaker: I'm going to take that back.

Speaker: Because you don't know until you know, right?

Speaker: Yeah, exactly.

Speaker: But they're...

Speaker: The cojones, man.

Speaker: That takes some fucking guts to be the head guy at Destiny.

Speaker: Your game's already kind of in hot water as it is, and you're going to start streaming.

Speaker: You got to have some thick skin there, buddy.

Speaker: The best mods that money can buy.

Speaker: I mean, unfortunately, with where the state of the game is at right now and where it's been for the last, since the beginning, or like the drop of Lightfall, it's come down to that point.

Speaker: to that, like him having to do that action, you know, and proceed forward with that.

Speaker: And if that's what it takes to really like get down to like, all right, what the hell is going on with their game?

Speaker: And where are we losing touch with what we used to be to now?

Speaker: If that's what it takes, fucking bite the bullet, fucking push through the storm and take it.

Speaker: And maybe he'll come out the other side, like completely revitalize them with a different like

Speaker: outlook on it and be like holy shit all right this is where we're at guys and he could address it to his team you know so and but you're right i mean even if he decides to play with like the biggest content creators for destiny like the you know grenadier jake and and cross and whoever else like it's going to be funny to see him interacting with them and try to play pvp and shit like that at their caliber yeah

Speaker: Yeah, but so it's, you know, some of it is like, it felt like the community was kind of piling on for a while there.

Speaker: It was rough watching everybody playing all the time, always about every little thing.

Speaker: Like, for example, like they announced they're gonna not support Gambit as much.

Speaker: And then all of a sudden, everybody's coming out of the woodwork like they were some sort of Gambit main.

Speaker: going into this and dad will release the video.

Speaker: And that's where I am getting a lot of this from.

Speaker: But it's like, he hit the nail on the head.

Speaker: Like, where?

Speaker: Like, why?

Speaker: Why the outrage?

Speaker: Why the outrage that they're dropping Gambit to focus on other things?

Speaker: I'm okay with that.

Speaker: I want them to focus on PVP and PVE and not waste

Speaker: any more time or energy or developers or anybody's like i feel terrible for the poor guy that's got to like try and fix gambit if that's what they were going to try and do like i don't there's no solution it's kind of like just it is what it is it's fine it's not going away it's just not gonna we're not gonna get new maps

Speaker: And for the eight guys that play it on a regular basis against each other, apparently fine.

Speaker: I'm sorry.

Speaker: I'm sorry that the game isn't that great for you anymore, but this is where we're at.

Speaker: This is what the community wants.

Speaker: So when everybody starts complaining about it, it's like, okay, now we're starting to pile on.

Speaker: Now we're starting to nitpick.

Speaker: This is getting out of hand.

Speaker: Like everybody can accept the game is not in a great place.

Speaker: However,

Speaker: Don't act like you gave a shit about Gambit.

Speaker: I mean, those are the keyboard ninjas, you know, trying to talk shit and jump on a bandwagon of like, all right, this is what's trending now.

Speaker: So now I got to put my two cents in on it and get the fucking clickbait and all that shit.

Speaker: And I agree with you.

Speaker: Like, I love Gambit.

Speaker: I do.

Speaker: I wouldn't say I'm a Gambit main, but you know, that could be said for anything.

Speaker: Like people always come out of the woodwork.

Speaker: when something is being taken away that they've hardly played in certain games.

Speaker: You know, like Gambit.

Speaker: Gambit, when it came out, what, four or five years ago, it was exciting.

Speaker: It was a cool new game mode.

Speaker: It took for about a year, and within that, it died out.

Speaker: At that point, they tried to right the way.

Speaker: It didn't work.

Speaker: They tried multiple times.

Speaker: It's not working.

Speaker: All right, cut off the fat.

Speaker: We don't need that.

Speaker: We don't need it anymore.

Speaker: And I'm glad that they're kind of addressing that.

Speaker: Like, yeah, we're just going to, it's going to be there.

Speaker: We're not going to take content away from you guys anymore because sun setting obviously didn't work and that put them in hot water.

Speaker: So we're not going to take content away from you, but we're also not going to support it because if

Speaker: We'd rather put our resources into something that is more popular, hence PVP.

Speaker: That's where it should go.

Speaker: And I think that is the right approach.

Speaker: Address that, man, because you have a way bigger PVP community, not a PVEVP community.

Speaker: So it's like PVE, PVP should be your main focus.

Speaker: Those are the origins of Destiny.

Speaker: That's where you should be putting all your resources into, especially now that your team is kind of probably being cut

Speaker: to go focus on your next IP.

Speaker: Like, just address that.

Speaker: Like, let Gambit exist in its own realm, be it what it is.

Speaker: Yeah, we're pissing off the tens of listeners that played it.

Speaker: Hey, man, I love Gambit, too, because there's moments we all pop off, and it's a lot.

Speaker: Yeah, it's a hit in this, man.

Speaker: Very fleeting high.

Speaker: I wouldn't say it's something that I would base my playing this game around, so.

Speaker: I absolutely agree.

Speaker: You know, we all, when we started playing this game, I mean, when Destiny 2 launched, it was a PvE game with PvP capabilities and the PvP grew and then eventually they added something that they thought would be cool.

Speaker: And it did.

Speaker: It catched for a bit and then it teetered off and that's it.

Speaker: Nobody cared about it.

Speaker: All right.

Speaker: The experiment worked for a bit and now it doesn't.

Speaker: So that's fine.

Speaker: It is what it is now at this point and we can just move on from it.

Speaker: But yeah, you're right.

Speaker: keyboard fucking ninjas, weekend warriors come out the woodwork and they just wanna talk shit and jump on the bandwagon.

Speaker: The six people that play Gambit.

Speaker: But so back to the video.

Speaker: We kind of went off on a side tangent there on Gambit State.

Speaker: So he put it in four little motions, and we already kind of went over comms and how he's going to be streaming and all that stuff.

Speaker: But he talked about the reveal coming next week.

Speaker: So that's Tuesday, right?

Speaker: Tuesday?

Speaker: Tuesday we got the reveal coming.

Speaker: Yeah.

Speaker: So is that reveal... Okay, that's going to be the showcase for Final Shape as well as the new season that's coming up?

Speaker: Yeah.

Speaker: So as he said, the reveal trailer that's going to be coming out, I think they said it's going to be about 45 minutes.

Speaker: So it's going to be a little long one, but yeah, it's going to do the new raid, the new reprise raid, the intro to the season, and then we're going to learn about Final Shape.

Speaker: We're going to get some...

Speaker: Some meaty cinematics for talking about the final shape.

Speaker: He already said, he made it clear in the video that not expect it to be a reaction to the state of the game.

Speaker: He said it was recorded a while ago, so it could have been recorded two months ago.

Speaker: We don't know.

Speaker: He mentioned he had a mustache.

Speaker: Yeah, he mentioned he had a mustache.

Speaker: So mustache rides for Joe Blackburn.

Speaker: Oh, shit, I got to do something, dude.

Speaker: Maybe he was looking extra rapey.

Speaker: Yeah.

Speaker: Do it.

Speaker: They clean up her lip.

Speaker: And he wanted to clarify in the video that it was made for a broader audience, not for a hardcore audience.

Speaker: So it's not made for guys like us that play the game all the time, that make a podcast about the game, that watch videos about this game pretty regularly.

Speaker: It's made to stir up investment.

Speaker: It's going to be something that's going to show off all the flashy lights and the shiny baubles to get new people into the game.

Speaker: Which is what a business of that magnitude would be doing and should be doing.

Speaker: And especially when you have a backer like Sony, I'm sure Sony is going to want that.

Speaker: Like, this is what we want from you too.

Speaker: Even though Sony, like you mentioned earlier, probably doesn't have controlling aspect when it comes to the creative side, but still, they're still their main owner and proprietor now.

Speaker: Yeah.

Speaker: Also funnels through Sony and they're the ones throwing down the money now.

Speaker: It's a business game respects game, man.

Speaker: I understand you want to drive, you want to get pre-sales.

Speaker: You want to make the flashiest trailer that you possibly can.

Speaker: Yeah.

Speaker: But he did mention that afterwards himself and I can't remember the other name, but himself there and another guy are going to be on set, just answering questions like dot and T's and crossing eyes.

Speaker: Okay.

Speaker: Of all the questions.

Speaker: I mean, they kind of did that for Lightfall too, didn't they?

Speaker: Yeah, yeah, they did.

Speaker: They kind of hung around for a little bit and answered some.

Speaker: They just had some general FAQs.

Speaker: But he did mention about a Zer rework that's going to be coming down the line and the HUD rework.

Speaker: He said those aren't going to be in there and they might talk a little bit about the future of the live service.

Speaker: Okay.

Speaker: and how it does, he's going to work.

Speaker: Oh, post final shape.

Speaker: Cool.

Speaker: Cool.

Speaker: Yeah.

Speaker: Because I mean, when they did show off the roadmap two years ago, there was redacted information after final shapes year or two.

Speaker: So they still had an arrow pointing like over redacted content.

Speaker: So who knows what it can be.

Speaker: Yeah.

Speaker: Well, we'll see.

Speaker: We'll see you on Tuesday.

Speaker: I suppose.

Speaker: Yeah.

Speaker: Yeah.

Speaker: And then he went into the chunkiest part of his video, which was about PvP, which is... It was a hopeful moment for me because I really enjoy the PvP in this game.

Speaker: It's probably the only thing that brings me back for the most part because PvE in this is just kind of... It's more of the same.

Speaker: It's entertaining, but it's not challenging anymore.

Speaker: um he says they're releasing a pvp mac pack next year free for everybody because they they kind of complain about the whole community is upset there's not enough new pvp maps coming

Speaker: And it's really hard if they only do one map a year because it has to be good at everything.

Speaker: It can't be good at one thing.

Speaker: It has to be mediocre at everything.

Speaker: So then we get shit like Disjunction, which is fucking horrible.

Speaker: Oh God, yeah.

Speaker: So hopefully this map pack will make it better.

Speaker: And I do like the fact that they are getting rid of Rift.

Speaker: Yeah.

Speaker: Yeah, that was a good announcement.

Speaker: Yeah, they're switching out comp modes.

Speaker: That was the big one.

Speaker: Taking out Rift and they're going to be putting Countdown in there, I believe.

Speaker: Yeah.

Speaker: Is it Countdown?

Speaker: Yeah, Countdown.

Speaker: Yeah, yeah.

Speaker: I think it was Countdown Rush.

Speaker: They're going to be putting that in there.

Speaker: They said they're going to forego a lot of the Crucible Labs that they've been doing and just get the new modes into the core playlist, which is, I think, a bonus.

Speaker: I don't know.

Speaker: The party games aren't really enjoyable for me at this point.

Speaker: There's an air to be there.

Speaker: Dude, there was the one mode that I've been fucking begging for.

Speaker: They're finally dropping it on us.

Speaker: And when you said it, dude, I was...

Speaker: like floating in my chair, my office chair at work.

Speaker: And I didn't even realize it, dude.

Speaker: I was on cloud nine, man.

Speaker: When he said a no fucking ability mode.

Speaker: Like that's it, you little fucks.

Speaker: You're all dying now.

Speaker: Now we're going to.

Speaker: Yeah, it's going to be a more of a gunplay mode.

Speaker: The what the hell do they call it?

Speaker: Checkmate.

Speaker: Checkmate is going to be a modifier that they put in there where you have more shields.

Speaker: And it's going to be more of a gunplay mode.

Speaker: I think there's still abilities.

Speaker: No, no.

Speaker: He said no abilities.

Speaker: It said no abilities, just gunplay mode.

Speaker: It's no abilities.

Speaker: Okay.

Speaker: Yeah.

Speaker: Yeah.

Speaker: So I, trust me, that was the one thing that stood out to me like huge because I always say it.

Speaker: I've always, I've mentioned it so many times.

Speaker: I'm like, man, that's all.

Speaker: I just wish they had this mode.

Speaker: Like how hard is it to just hit the button, turn off abilities.

Speaker: That's it.

Speaker: You don't need anything else.

Speaker: and they're finally fucking doing it.

Speaker: Yeah, I hope it gets... And honestly, it sounds like momentum control with more shots.

Speaker: Yeah, yeah, and I'm okay with that.

Speaker: Like, I'm okay with just doing gunplay because that's one thing is, like, for me, I've always, like, I've always questioned it.

Speaker: I'm like, man, this game rallies on how awesome this gunplay is, and...

Speaker: We all agree, yes, its gunplay is amazing.

Speaker: It's some of the best gunplay mechanics in gaming right now.

Speaker: And as shitty as a game can get, we all come back to it because nothing feels as good as Destiny when you're running around, popping heads off from 30 feet in the air with a sniper rifle, shooting rockets.

Speaker: Whoa, whoa, whoa, whoa.

Speaker: No one's sniping 30 feet in the air anymore.

Speaker: Aerial effectiveness has made that a non-plug...

Speaker: No one's doing that shit.

Speaker: Maybe in Halo.

Speaker: They did that in Halo.

Speaker: I could still pop off some pretty good shots.

Speaker: In Pv.

Speaker: I'm not a PvP player.

Speaker: I leave that up to you, bud.

Speaker: Oh, dude.

Speaker: You ain't fucking hitting shit in the air.

Speaker: You might hit a body shot, but you're not getting a 360 headshot.

Speaker: But it's just like I've always been one.

Speaker: I want to just see...

Speaker: I want to test my mettle against people with just guns, man.

Speaker: I don't want to fucking see these campers that wait around the corner or guys that go in viz and then they fucking walk up behind me.

Speaker: You don't hear footsteps.

Speaker: Then they fucking shoot me in the ass.

Speaker: So annoying.

Speaker: I just want cool gunplay and that's it.

Speaker: And it's nice that we're just going to get that mode.

Speaker: Even if it's for a year, like, cool, man.

Speaker: Whatever.

Speaker: I'm happy with that.

Speaker: Yeah.

Speaker: Yeah.

Speaker: They're also taking a pass at the point system in competitive because it's kind of all over the place now where you can get 300 points one match, but then 10 points the next match.

Speaker: Doesn't really make sense.

Speaker: They're looking into it.

Speaker: They didn't really go too much in detail on that.

Speaker: Or you win one and you get like 100 points, but if you lose one, you'd lose like 500.

Speaker: Yeah, yeah, exactly.

Speaker: And they're making a PvP strike team, which was the biggest kind of news out of this whole thing.

Speaker: I mean, the PvP map pack was cool, but the PvP strike team was kind of the biggest thing.

Speaker: And he just said that it's going to be a group of guys that are just going to be focused on PvP, and they're going to really tackle a lot of, hopefully tackle a lot of community concerns with PvP and just try to get it into a better place.

Speaker: And it's good.

Speaker: I mean, a game of this magnitude you would, you would think would have a dedicated team development team just for the PVP aspect of it.

Speaker: And clearly with him saying that it seems like it's been revealed that they haven't had that in a while, probably.

Speaker: So, um, they probably had to spread out their resources and you got to remember too, with, with, um,

Speaker: What the hell's the name of the new IP that's coming up?

Speaker: Marathon.

Speaker: Marathon.

Speaker: And that being a strictly PvE, VP game, maybe a lot of their top PvP developers probably got pushed over to that game already.

Speaker: You know, those games are in development years in advance before we think like, yeah, they announced it this year, but that game's been in the works for, I guarantee, two to three years, man.

Speaker: Oh, probably more than that, for sure.

Speaker: Yeah, with the company of the caliber of Bungie,

Speaker: That game's been in the works for a while.

Speaker: So, yeah, that kind of falls for me into the line of transparency.

Speaker: And it was nice that he addressed that.

Speaker: Like, all right, you guys are getting a core team that's going to just focus on your needs and your wishes and what you guys... I think you guys deserve that.

Speaker: But I don't think it's going to be a permanent team, to be honest.

Speaker: Because he said that they did the same thing around Curse of Osiris, I believe.

Speaker: They made a game engagement team, and that team did a bunch of stuff, but he didn't say that team stayed.

Speaker: So it might just be a strike team.

Speaker: Literally come in, fuck some shit up, and leave.

Speaker: Do you know what I mean?

Speaker: Because they're taking these resources from other things that make money, and they're going to take these people to shut up the PvP community and...

Speaker: the PVP side just doesn't make money.

Speaker: So it's going to be hard to put a lot of time and effort into this if they're not going to see a return on it other than just the happiness of their community.

Speaker: But the happiness doesn't make money.

Speaker: And we know those those top guys on cocaine mountain.

Speaker: They want to keep it high.

Speaker: It's the equivalent of, you know,

Speaker: hooking up a defibrillator to somebody's chest and shocking life back into their system.

Speaker: Like, I feel like that's more what that is.

Speaker: Yeah.

Speaker: I don't know.

Speaker: I mean, with the release of a map pack, they're going to need a team, a core team that's going to have to be on standby to make sure everything releases well.

Speaker: Um,

Speaker: I don't know.

Speaker: I hope you and you know, I'm not a PvP player myself, so like I really have no like stake in this at all, but I really do hope that that's not the case.

Speaker: And you guys do get a core team, even if the core team revolves around five people.

Speaker: You know, it's not like they're building playlists or game modes fully now.

Speaker: The game is already there.

Speaker: It's structured.

Speaker: Now it's just maintaining and addressing feedback from the community as it trickles down the pipeline.

Speaker: So you could use five to ten people

Speaker: That's it.

Speaker: You don't need anything else unless there's a major upgrade or an update being rolled out into that game mode.

Speaker: Then, yeah, you kind of third party a lot of those resources and what needs to be made to other companies or another branch of your company.

Speaker: But I really hope that they keep like five or ten core people on that for you guys.

Speaker: Yeah.

Speaker: Well, let's see.

Speaker: Again, I like this video, but as a realist, you kind of like...

Speaker: I take it as it's a, here's some ice cream, go do something else for a while.

Speaker: You're not going to get the ice cream again.

Speaker: You're not always going to get ice cream.

Speaker: They're going to release a map pack next year.

Speaker: They're going to make a PvP strike team.

Speaker: Is this going to continue?

Speaker: We don't know that for sure.

Speaker: It's literally, it just feels like the toddler's crying.

Speaker: Just go do something to quiet the toddler down and hopefully he doesn't cry again.

Speaker: Yeah, I mean, this whole thing could have just been also like, oh, shit, we have a new season start next week.

Speaker: We kind of got to like put these fires out right now.

Speaker: So this video.

Speaker: So and I hope I really do.

Speaker: I have faith and hope that that wasn't the action of why they

Speaker: he decided to do this video but um you know i'm still a player in the game i'm still invested in destiny i'm still a huge fan of it i just wanted to see it kind of like get out of the muck that it's in right now yeah i i hope it gets out of the muck but again on the realist side there's two sides to every coin so you hope that this is a good good thing that everything coming out of this is going to last a long time but

Speaker: realistically it might not it might just be here's a sucker go on your way yeah yeah i feel you i mean because they are a growing company and they're for i think we've all been spoiled with the fact that bungie only had one ip after they got rid of halo uh and that was destiny and we

Speaker: For 10 years almost, we've only known Bungie to be the Destiny development team.

Speaker: And now that they have multiple IPs brewing, I think it's something that we all got to get used to now that Bungie's a powerhouse.

Speaker: You know, they can be a Blizzard.

Speaker: They can be an EA and Activision.

Speaker: Not that I want them to be evil, but that they could be at that level where they are developing multiple games on their platform or at least from their development house.

Speaker: So

Speaker: And I think that's something we're all we're not used to.

Speaker: We all got to get accustomed to.

Speaker: And eventually we will be used to the fact that, all right, Bungie has multiple games.

Speaker: They're good games.

Speaker: They tend to have their issues here and there, but, you know, they're going to address them.

Speaker: They're going to fix them.

Speaker: And, you know, on Bungie side to defend them, too, like.

Speaker: this is a major change for them too, you know, having multiple IPs in development.

Speaker: Like, how do you branch out your resources?

Speaker: How do you bring your A team, your A core team that has been focusing on Destiny to matter or the other game that they're working on that's still secret?

Speaker: So it's a balancing act.

Speaker: And I think they're getting there.

Speaker: They have to kind of grow with it and evolve with it just as much as we do as the community and the people who are playing the game.

Speaker: Yeah, we'll see what happens for sure.

Speaker: They talked about armor, or he talked about armor, and he explained that they messed up.

Speaker: That they didn't tell us that they're not focusing on ritual armor anymore because they want...

Speaker: the aspirational stuff being like the raid and dungeon and trials armor to be way better looking so they focus more of their time on those ones and the eververse store ones and then the narrative ones they wanted to make sure those were all good and they just kind of didn't tell us that by the way we're not going to really touch ritual armor

Speaker: So, surprise, apology, here's your ice cream.

Speaker: We're going to give you Eververse Armor as the next ritual set.

Speaker: So, I guess that's not bad.

Speaker: It's not, but once again, I hope the Eververse Armor they do give us isn't some cheap copypasta of ritual armors that we already had in the past, and all they did was change the shader colors and everything.

Speaker: Yeah, we'll see.

Speaker: I hope it is one of them.

Speaker: It's all we'll see shit, but the further along and the closer to Final Shape we get, the more it makes it.

Speaker: It feels like Final Shape can be like, it's going to be that long goodbye.

Speaker: I feel like a lot of people are going to have a clean break after the Light and Darkness saga, and it almost seems like Bungie is laying that groundwork to be able to be

Speaker: Hey, you know what?

Speaker: Thanks for sticking it out for 10 years.

Speaker: You don't really have to stick it out any longer if you don't want to.

Speaker: Good luck.

Speaker: We still got a game here, but you can move on.

Speaker: Yeah.

Speaker: That's okay.

Speaker: I mean, many games that are live service, they've gone through that.

Speaker: You know, they still survive.

Speaker: Maybe not with the player base that they used to when they were at their peak, but they're still around.

Speaker: Yeah.

Speaker: You got anything to add on that, JP?

Speaker: Yeah.

Speaker: Or Doom?

Speaker: Anything to add on that Doom?

Speaker: Cut.

Speaker: We can edit that.

Speaker: I mean, it's... I don't know.

Speaker: I feel like it was what we needed.

Speaker: The addressing of the state of not just the game, but the community.

Speaker: Like I said before.

Speaker: I don't have much to add, I suppose.

Speaker: I've...

Speaker: I'm cautiously optimistic the way I always am with this game, but time will tell.

Speaker: Don't get your hopes up too much because this game has a way of letting you down, but low expectations and such because then you get pleasantly surprised if it blows you out of the water.

Speaker: At this point, I've been taking a break.

Speaker: Same with you, Lich.

Speaker: We've been...

Speaker: Kind of hands off for the game for a couple of weeks now.

Speaker: Krim's still going strong, holding down the fort.

Speaker: But it's, you know, I'm excited for Final Shape still.

Speaker: It's not like I'm not going to do it.

Speaker: To touch on a phenomena going on in the community right now, I will also not be pre-ordering Final Shape.

Speaker: I don't think...

Speaker: the company Bungie has earned my pre-order and I'm not going to spend the extra money to potentially piss it away and be let down again.

Speaker: So, you know, optimism, but also not jumping right in and just saying like, yeah, you know, take my money.

Speaker: You, you guys have been great.

Speaker: This video is awesome.

Speaker: Like, no, I'm not gonna, I'm not gonna throw money at a company that I don't think deserves it right now.

Speaker: And,

Speaker: They're making moves in the right direction, yeah, but they're not there yet, so time will tell.

Speaker: I respect that sentiment, and I'm in the same boat with you.

Speaker: I technically didn't pre-order Lightfall until two or three weeks before the release of Lightfall, and even at that, yeah, it kind of hurt after playing the Lightfall campaign and kind of was a bust, but at the end of the day, I...

Speaker: I'm one that I know I'm going to play the game year-round, so eventually I'm going to buy maybe the... I won't pre-order, but I'll eventually buy a bundle where they'll just give me all the season passes and all that stuff.

Speaker: Yeah.

Speaker: Yeah, see, I'm not even going to do that.

Speaker: I'm kind of kicking myself in the ass that I did the whole year pre-order for the seasons because... Yeah.

Speaker: It's getting to that point.

Speaker: Yeah, I mean, you know, we wait for the showcase, and I mean, I swear to God, one person says Pooka Pond, and I'm out.

Speaker: I'm out, Pooka Pond, I'm out.

Speaker: No, I already feel like this showcase is going to lie heavy, heavy on K6.

Speaker: I think he's going to be a real big point of this.

Speaker: He's just going to be the member berries of this fucking expansion.

Speaker: Remember K6?

Speaker: Well, K6 is going to be here.

Speaker: I think they're just going to force him down our throat to make people be like, well, there's going to be a lot of K. We've got to buy this.

Speaker: Yeah, it's the nostalgia approach that they're going to really be leaning on and

Speaker: Even people who haven't played the game in forever who did play the game back in the day in D1 or beginning of D2, they're going to come back and they're going to draw those people in.

Speaker: Even if it's only momentarily, they're still going to grab them for at least that first season.

Speaker: But let's hope it's not the basket they put their eggs in, you know, the whole thing in.

Speaker: So...

Speaker: Hey, man, if we get Nathan Fillion, Kate Six, and then some Keith David Zavala, I'm in.

Speaker: Well, Nathan is a – yeah, it's official.

Speaker: He is coming back to reprise his role.

Speaker: It's not Nolan North.

Speaker: Yeah, no, that's what I mean.

Speaker: That's what I'm saying.

Speaker: It's like, those are both good things.

Speaker: I think the announcement of Keith David taking on the role left by Lance Riddick is a great move.

Speaker: It's another iconic voice that sounds very similar to Lance Riddick's voice.

Speaker: And I think he'll do the character very well.

Speaker: I thought it was a great

Speaker: Great choice.

Speaker: Yeah, that was definitely something that caught me out of left field, man.

Speaker: That was, I don't think anyone was prepared for that.

Speaker: It was such a random announcement, but such a good announcement as well.

Speaker: And heartwarming and like brought excitement to the community, to a lot of people.

Speaker: And they were like really, really stoked and pumped.

Speaker: And in a way too, they, they, they, they were, they're really happy that Bungie took the time to really find,

Speaker: an actor that's going to reprise a role respectfully and without diminishing the character of Zavala, you know, and what Lance did for that character as well.

Speaker: Yeah.

Speaker: That's a hard thing to do, man.

Speaker: And, you know, hats off to them because after they announced Keith David, I was like, holy fuck, that is perfect.

Speaker: And especially because he was Arbiter in Halo.

Speaker: It was like, dude, this is perfect.

Speaker: Yeah.

Speaker: Yeah, I just want to hear what's on top, the beans or the frank?

Speaker: I still remember him from the Navy commercials when he was recruiting people to join the Navy.

Speaker: Oh, yeah.

Speaker: I think the beans over the frank.

Speaker: What are we looking at here, boy?

Speaker: Oh, man.

Speaker: But, you know, speaking of beans above the franks, that's a great segue into our next topic about Baldur's Gate 3 versus developers.

Speaker: And this is kind of like a topical topic, if you will.

Speaker: Sounds like an ointment you rub on your ass when you have a rash.

Speaker: Um...

Speaker: So it all kind of sparked from July 8th tweet or X. I'm still not going to figure out what the fuck we call these things.

Speaker: Twitter.

Speaker: Just kidding.

Speaker: Xers?

Speaker: Twitter?

Speaker: No, just code tweets, man.

Speaker: Just like people call twobs twobs.

Speaker: They don't call them twids, dude.

Speaker: It's so weird to say twid.

Speaker: Ah, dude.

Speaker: Anyway, there was a tweet from a Zavalier.

Speaker: I've just destroyed that name.

Speaker: Nelson Jr. And he just kind of went in on saying...

Speaker: Baldur's Gate 3 is good, but you shouldn't expect it to be... It shouldn't be raising the standards of RPGs going forward.

Speaker: That this is an anomaly, and we shouldn't hold our game developers...

Speaker: To this point.

Speaker: And I'm paraphrasing a lot.

Speaker: He does have a big tweet thread about this.

Speaker: And it goes into a bit more detail.

Speaker: But...

Speaker: a lot of developers around the community took this and ran with it and pretty much said, yeah, you can't expect this to raise the standards.

Speaker: We're not raising any standards.

Speaker: We can barely meet the standards we get to now.

Speaker: Like, why do you expect us to raise standards?

Speaker: Which is so shitty to think about it, because there's like major developers from a lot of like Blizzard, Bungie and all these other ones are like, yeah,

Speaker: don't think this is going to raise our standards.

Speaker: That's kind of shitty.

Speaker: That's pretty shitty to come out and just say that to everybody from the get-go.

Speaker: Well, just showing their true colors of what they're really trying to do.

Speaker: And that's just their money hungry businesses.

Speaker: And it's like, hey, we just need to put the content out there at a faster pace.

Speaker: You know, and it seems like every year games are being developed faster and faster and faster.

Speaker: And we forget the people and the artists that are behind the creation of these games.

Speaker: A lot of this is happening right now in gaming, in movie, VFX artists, first time ever.

Speaker: They've unionized or they're trying to unionize because VFX artists and movies don't have any, like they're not protected and companies could have them working 10, 12, 20 hours a day trying to pump shit out for Marvel.

Speaker: And same thing for video game developers or people who are in the bottom of the totem pole.

Speaker: When it comes to video game creation, man, like that take that shit takes a toll on you mentally, physically, you know, it's very strenuous.

Speaker: And there's also no security when it comes to that type of work.

Speaker: So you could you could be a very dedicated, humble worker just for a video game developer to just shit on you and say, now you're gone.

Speaker: We've already produced this game.

Speaker: And then on top of that, the game turns out to be.

Speaker: A cyberpunk or a Redfall, dude.

Speaker: Redfall.

Speaker: Yeah.

Speaker: Oh, my God.

Speaker: Yeah.

Speaker: Yeah, what happened with Redfall.

Speaker: That's coming from Microsoft.

Speaker: Like, holy shit, man.

Speaker: Yeah, I do know a little bit.

Speaker: A little bit of the story about Redfall was that initially the game was going to be a single-player experience.

Speaker: Like, it wasn't going to be a multiplayer thing.

Speaker: But then the the higher ups kind of came in before they were like just as they were acquired by Microsoft or after.

Speaker: And the higher ups came in, not Microsoft, whoever the company was that had Redfall.

Speaker: And said, no, this needs to be an online multiplayer game with live service.

Speaker: Like, you guys need to retool everything in this game and make it like this.

Speaker: Because this is going to make us more money.

Speaker: Yeah, and the people who made Redfall, they're behind the games such as Dishonored.

Speaker: They're known for doing single player games.

Speaker: Yeah.

Speaker: Like, they did Prey, was great.

Speaker: Dishonored was good.

Speaker: Like, those games were awesome.

Speaker: and i now that you're telling me that because i didn't know that um i could see that i could see that like they probably developed that game to be a single player experience and because of the whole multiplayer aspect which that in itself is a huge undertaking man to implement multiplayer aspects of their game like yeah yeah that sucks man that sucks that put a that tarnished their name too so hopefully they could uh

Speaker: come back from that which they will you know with the back of microsoft but yeah again like the point is is a lot of people are like pushing back against we can't make games we can't have our games at this standard now to to put into perspective how big of a success baldur's gate 3 is right now i've been playing it i fucking love it like 20 hours in if it wasn't for this podcast i'd probably be playing it right now

Speaker: There was more concurrent players on the second week on Steam than there were the first week.

Speaker: There was 875,000 people playing this game on the second weekend on Steam, which is fucking nuts because that is the ninth highest in all of Steam of concurrent players of all time.

Speaker: The ninth highest played game on Steam.

Speaker: And it was only out for two weeks.

Speaker: It is also the highest rated game of 2023 with 42 reviews and number nine of all time on Metacritic.

Speaker: But we got to take that with a grain of salt because they have Grand Theft Auto V on there three times for three different fucking consoles and GTA IV is on there twice.

Speaker: So that kind of skews the numbers a little bit.

Speaker: And those numbers could change too on Metacritic really quick as we saw with Diablo.

Speaker: Yeah.

Speaker: the way it launched it, and then it fucking took a plummet.

Speaker: And this is all without microtransaction.

Speaker: It's not a live service.

Speaker: When the developer, Larian, was asked about are there going to be microtransaction, they just said no.

Speaker: They didn't elaborate on it or anything.

Speaker: They just said no.

Speaker: Which, you don't get these kinds of games anymore.

Speaker: It's just a quality game with a deep story

Speaker: It has 17,000 different endings.

Speaker: You can finish this game 17,000 different ways.

Speaker: That's how deep this fucking game is.

Speaker: It is the new standard, I believe, for RPGs going forward.

Speaker: Well, it's the Elden Ring effect again.

Speaker: Last year, from software dropping Elden Ring and proving to these huge

Speaker: developers like oh no we have to do online service that's the only way we could stay afloat that's the only way this game benefits and we could keep on creating residual income for our company to give you guys better games no you don't you know it's all bullshit and we've been hypnotized to believe that's the way the industry works now because that's been such a common like take on gaming now for the last decade you know like oh you need a battle pass oh we're

Speaker: You need battle pass, you need online always service games, you need to have microtransactions built in your games for it to survive.

Speaker: And that's become the norm.

Speaker: And we've subconsciously we've gotten used to that.

Speaker: And we think now we look at it on the reverse side, like games like Elden Ring and for you, Boulder's Gate.

Speaker: there's there aren't microtransactions there aren't battle passes and now we're like where's the battle pass where's the microtransactions it's kind of a backwards what am i grinding for what do i gotta play this game for yeah it's the funny irony in that man you're like holy fuck you realize the grasp that that those bullshit tactics had on us and they still have on us and it's hard for us to let go and

Speaker: Yeah, it's such a cop-out that these game developers respond like that, saying that they can't produce games of that magnitude like Baldur's Gate and Elden Ring and God of War without having all these little

Speaker: Bullshit systems where they're just picking in your pocket again over and over and over and over again.

Speaker: And having to use the excuse of like, oh, that's how we stay afloat.

Speaker: That's how we create residual income to be able to provide these things for you.

Speaker: Well, you wouldn't need to keep on fucking putting your hand in my pocket if you didn't add those small things, ornaments, whatever you want to add in there.

Speaker: Just give me a solid game from the get-go and I'm happy with that.

Speaker: yeah and that's that's just on steam like it's still coming to playstation 5 and eventually the xbox like this game is probably going to go down as one of the the best rpgs and probably in the past 10 years like it is just way outperforming and what anybody thought it would yeah man i love that this is as funny as it's been like

Speaker: I don't think we've realized the impact single player games have had this year on everyone, man.

Speaker: It has been a monster year for seeing the single player experience.

Speaker: And I think, you know, I lean a lot of that on what God of War and from and Elden Ring and even Stray, what those games did last year for people reminding people like, Hey, y'all don't need to keep on coughing money out to these companies or to us.

Speaker: Like we made a solid game because we're proud and,

Speaker: honored to be able to provide this this game for you guys and this is our name we want to give you a solid experience so i mean some of this is on game developers and you know i will say some of this is on us as uh the gaming community we're used to this like instant gratification or like

Speaker: we get a new Call of Duty every year and it was, you know, it's odd when we don't get a new one or even to kind of say destiny, like we get these major expansions and seasons and, you know, obviously we're, we're pretty tired of the model.

Speaker: It's not to say that, you know, this is the acceptable way for us to do this, but,

Speaker: you know, we're used to this instant gratification.

Speaker: I know that one of the biggest complaints about Baldur's Gate 3 was that it was in development for six years and it was in early access for almost three.

Speaker: But it's like, that's like, look at the result.

Speaker: Like you said, there's 800,000 concurrent players right now.

Speaker: That's, that's a wild.

Speaker: Almost nine, dude, which is crazy.

Speaker: Yeah, that's a wild number.

Speaker: And I get it.

Speaker: I've looked through Baldur's Gate 3 Reddit threads, and there's just endless threads about, like, is this game ever going to release?

Speaker: Like, what's going on?

Speaker: I'm getting sick and tired of playing this area.

Speaker: And it's like, I...

Speaker: It creates a sense of unease when you're playing early access and it just feels like the game is never going to come out.

Speaker: Like, it's got to be a little nerve wracking.

Speaker: Like, oh man, this is a lot of fun.

Speaker: I want the full version of this.

Speaker: But like, that's kind of what it takes now.

Speaker: And sometimes as a community, we all need to be like, all right, like, let's, let's just let this be in development.

Speaker: It's a big ask.

Speaker: I know nothing's going to change, but still it's like,

Speaker: I try to not get overly hyped about stuff.

Speaker: I've said it before.

Speaker: I just, you know, it makes it so it gets, you get let down by stuff.

Speaker: It's what I did with Cyberpunk.

Speaker: I didn't get overly hyped.

Speaker: I was super excited for it.

Speaker: I pre-ordered it.

Speaker: And I play the game all the way through without reading a single review about the game.

Speaker: And after I was done, I sit back and I'm like, man, that was a really fun game.

Speaker: What does everybody else think?

Speaker: And it was like peering into a dumpster filled with shit.

Speaker: Everybody was just...

Speaker: ranting and raving about what a terrible fucking game it was.

Speaker: And I like, all I could think was, man, I'm really glad I didn't get my opinion of this game ruined by reading about what everybody else had to say about it.

Speaker: Cause I loved it.

Speaker: Yeah.

Speaker: There were bugs, but when I look back on it right now, I don't think of them.

Speaker: I think of like, wasn't it cool as shit when you did this thing or like, weren't there so many cool characters and now it's in a better state.

Speaker: And yeah,

Speaker: CD Projekt Red did drop the ball with that release.

Speaker: That's kind of something that we are arguing against.

Speaker: We don't want those kind of releases.

Speaker: But at the same time, I...

Speaker: I like it's it's like a tightrope walk.

Speaker: You get these developers that are beholden to these bigger companies that are beholden the shareholders.

Speaker: So there's a lot of pressure coming down from the top, but there's also pressure coming from the bottom where everybody's like, you know, we want this game.

Speaker: You got to like you promised us this game.

Speaker: So it's like like I feel for the developers.

Speaker: But at the same time, to just say this shouldn't be... You shouldn't have raised expectations for games in the future.

Speaker: That's a wild take.

Speaker: That's... That's so crazy to say that.

Speaker: If your response when a game that gets released that, like you said, Lich, is probably going to go down as one of the top...

Speaker: rpgs released in the last 10 years and your knee-jerk reaction is to say yes but and then to like do damage control for whatever project you're working on that's it's not a good look it's it's a it's a really really bad take to or stance to take as a developer yeah

Speaker: In the tweet, he does say that he's really excited with what Baldurgate turned into.

Speaker: He just kind of talks more about...

Speaker: They had a lot of advantages, blah, blah, blah, like the long dev cycle and this and that.

Speaker: And you shouldn't expect every RPG to be like this because now you're just ensuring that all of your favorite creators are going to let you down.

Speaker: They're not going to make something like this because they're not going to make a Baldur's gig.

Speaker: Which is like, it seems like a pop out at the end of the day.

Speaker: It's like...

Speaker: Instead of saying we're not going to be able to replicate this, I get it.

Speaker: You're not going to be able to make a Baldur at Gate 3.

Speaker: You're not going to be able to make an Elden Ring.

Speaker: You should find what they did right and try to replicate that.

Speaker: Find the aspects that what we really enjoyed about this and take that and run with it.

Speaker: Yeah, and I feel like the gaming industry needs more of these moonshots.

Speaker: I don't know if anybody's familiar with the term, but it's like in the 60s when Kennedy announced that we were going to go to the moon.

Speaker: That's a big thing to declare on a very public stage, like worldwide, say like, hey, we're going to go to the moon.

Speaker: So to make those kind of claims, we're going to make...

Speaker: a Baldur's Gate three and like, you know, they're very public attempt at making what it is now and how great it turned out.

Speaker: That's awesome.

Speaker: But like, not like you're saying, not every ambitious attempt is going to succeed.

Speaker: There's going to be people that, that promise you the world and then just under deliver and it just falls flat and that's okay.

Speaker: if the community accepts that, but they, you know, a lot of times they don't, there's a lot of pushback, a lot of, you know, you know how the internet gets.

Speaker: It just, it's nasty, but like, I like these ambitious attempts at making games that are good, like at their core, they're good.

Speaker: It's not like, you know, all the games was okay, but boy, did it look great.

Speaker: Like how many times have you heard that about a game?

Speaker: Who cares?

Speaker: I don't give a shit if it looks like... I still go play Age of Empires.

Speaker: It's not that it's got this crazy, awesome story, but it's fun.

Speaker: It's nostalgic.

Speaker: I don't know.

Speaker: I love ambitious attempts at creating something that is new and exciting and stirs up the community, gets a fervor going.

Speaker: It should light a fire under some of these developers' asses.

Speaker: It really should.

Speaker: Well, I'm glad that we're at a point right now with the state of gaming and a lot of AAA games coming out of the fucking the line and then they're like falling flat on their face because games such as even you played it yourself, Lich Jedi Survivor in the first two weeks, that shit was a glitch fest.

Speaker: And they even had to send out a public apology as well.

Speaker: You know, that's EA.

Speaker: and the first game was great and they even you know they're they're guilty of it as well and i think one thing that the gaming community or just a gaming world has suffered from is disconnection from what what is the core basis of a game and what it's supposed to do to the the consumer what it's supposed to do for you you know the fun in it uh being able to separate yourself and disconnect from the real world and

Speaker: just have a good time with something that you've purchased and just purchasing, being able to know that you're going to purchase an item that is fully developed and you're getting your money's worth.

Speaker: And I think we also forget that, you know, escalation is something that we don't put into account when it comes to these games, man.

Speaker: Um, and to like kind of touch base on what you said earlier, um, JP or doom, I'm sorry.

Speaker: Um, um, um,

Speaker: Yeah, I think us as a community, we could sit back, man, and let these fucking people breathe and create a good, solid game for us and stop harassing developers and gaming businesses and pushing them like, oh, we want the next iteration of this.

Speaker: When's it coming out?

Speaker: We're tired of waiting.

Speaker: We're tired of waiting.

Speaker: We support you.

Speaker: All this shit happens, man, but we forget.

Speaker: Escalation exists with newer systems, newer consoles, next-gen shit, next-gen hardware, next-gen gaming.

Speaker: A lot of these games, man, they take a lot to do and process and create.

Speaker: You know, Elden Ring was in development for almost 10 years, man.

Speaker: That shit was in development when Dark Souls 3 dropped.

Speaker: Like...

Speaker: This didn't just happen within a year.

Speaker: Like this takes time, man.

Speaker: And we forget that with the growth of our technology also comes the growth of the content that is being produced for that tech.

Speaker: And it's a hard thing to have to deal with, man.

Speaker: And these game developers, they're trying their best, but that doesn't still justify them to be like, all right, now you can't expect that from us because we're just not going to be able to meet those standards at all times.

Speaker: And that's a shitty answer because your industry has created that.

Speaker: And the industry is...

Speaker: It's all run based on capitalism.

Speaker: Let's try to make as much money as quickly as we can and then barf out the next iteration.

Speaker: Hence, Call of Duty.

Speaker: Even Call of Duty Modern Warfare 3 got announced and everyone's stoked for that.

Speaker: But a lot of it's going to just be the same rehash shit that was Modern Warfare 2.

Speaker: We talked about this earlier with sports games.

Speaker: They're fucking spilling those bad boys out every year and a lot of it is copy-paste.

Speaker: Yeah, yeah, it really is.

Speaker: And, and yeah, we were just as responsible as as much as the game developers are, you know, but, you know, it's, it's kind of attributed to the way the industry has grown.

Speaker: And if you really think about in the last decade, gaming has blown up and,

Speaker: It's a monster of its own kind.

Speaker: Who would have thought that gaming would be a billion dollar industry, easily a billion dollar industry.

Speaker: And with the growth of hardware technology and all that stuff, I think we should take a step back as gamers, as fans of this hobby, and let these developers give us the chance to create better content.

Speaker: Well, it's just, we gotta speak with our wallets, right?

Speaker: We just can't buy every shit sandwich that keeps coming out.

Speaker: Agreed.

Speaker: But this one's got tomatoes, lettuce, and mayonnaise on it.

Speaker: It's not just your regular shit sandwich.

Speaker: We jazzed it up a little bit.

Speaker: We gotta buy with our wallets.

Speaker: Especially at this point when all these big developers are...

Speaker: Increasing the price of games.

Speaker: They're going to sell us $70 games, but they're still going to be shit.

Speaker: So it's like, I'm not going to buy a $70 game unless I know I'm going to get $70 worth of entertainment out of it.

Speaker: Yes, I completely agree with you.

Speaker: That's why I don't support

Speaker: Call of Duty.

Speaker: Yes, I am guilty of buying Modern Warfare 2, but that's the first Call of Duty game I bought in seven years.

Speaker: Like, I held out and the only reason I got it is because I loved Modern Warfare 2, but it was after I played the new version of it, it was a departure of the original.

Speaker: Did I have fun with the game?

Speaker: Yeah.

Speaker: I played it for two months.

Speaker: After that, it's deleted.

Speaker: I don't play it anymore because it's still going to be the same exact loophole that Call of Duty has been doing with their games.

Speaker: You know, I'm not going to get the third one.

Speaker: And if I do get it, it'll probably be a gift to me or something during the holiday season or I'll find it for 10 bucks.

Speaker: Like, I don't really care about those games.

Speaker: I think with everything that's happened with Destiny the last six months,

Speaker: it has opened up all of our eyes to what is out there again and falling back into the single player experiences has been like a breath of fresh air.

Speaker: And I think everyone has seen that now and it couldn't have come at a better time.

Speaker: You know, we're in, we're like live service games and multiplayer games are in sort of in a bad state right now.

Speaker: All of a sudden single player games, indie games too, man.

Speaker: Indie games are fantastic.

Speaker: fantastic i love playing yeah they've always been there indie games have always been pushing forward on shit for sure man and it's much respect to those developers for doing what they're doing and we know someone right now too who's creating a game and i'm seeing it behind closed doors i you know how difficult it is to make a fucking game man this shit is not easy so um

Speaker: It's just nice to be able to like kind of departure, have a little bit departure from these multiplayer online service games to fall back into these single player experiences.

Speaker: And especially games like Baldur's Gate or Elden Ring or the upcoming Armor Core 6, you know, like, man, that's going to be a solid game.

Speaker: That's going to be hundreds of hours of gaming fun for everyone.

Speaker: So yeah, that.

Speaker: it's moral of the story ballers gate 3 great game great developers they even pushed forward the release by month because they knew people were going to be playing starfield they so they released a month early on pc to just give people time to play ballers gate before starfield came out which i think is it's pretty stand up if you ask me yeah that's respect man don't step on each other's toes that's respectful

Speaker: But I know moving forward, you, you had a little bit of news about the Linus tech tips, huh?

Speaker: Yeah.

Speaker: For those of you who are like our tech heads who are listening, like, yeah, we've, if you haven't fallen, what's going on right now with one of the bigger YouTube Godfathers, you know, create content creators out there, they're kind of in hot water right now because they've been, they've been called out and it has been confirmed by multiple sources that they're,

Speaker: they're kind of getting a little lazy when it comes to, you know, steering the ship when I, with their content and what they're putting out there.

Speaker: And to me, it's just, I was surprised, you know, I was actually very genuinely surprised because I working in the electronic industry, I work at a retail store.

Speaker: You guys know about it, apt electronics, all we, we, we produce videos on our YouTube page, you know, and we have to try to,

Speaker: produce videos and give content and self-awareness that is truthful to that product, you know, and if you don't, you know, that destroys your name and your credibility.

Speaker: And they got called out finally by another YouTube source, a news channel that also dies into tech, Gaming Nexus, to...

Speaker: And they called them out on the fact that, you know, you guys have been caught red handed multiple times, not only once, but multiple times giving out wrongful information.

Speaker: And when you have a following,

Speaker: like the mag at the magnitude that like Linus or MKBHD, Marcus Brownlee have, uh, unbox therapy, uh, Lou, uh, when you have 15, 20 million people subscribe to you, watching you on a daily and really basing a lot of their decisions on their tech off of what you tell them and you give them a review that is not honest.

Speaker: You know, you could ruin a company's name with that because they tend to these companies, these channels tend to review items that are coming up or not out yet or concepts, you know, or are finally launched.

Speaker: And they're part of a small company and that small company is really relying on your review.

Speaker: And when you come out and you say, oh, yeah, this this item doesn't work.

Speaker: It's not great.

Speaker: It's not it's not worth your money.

Speaker: you know, that that's very demoralizing that could really impact the company, especially a small tech company that's trying to come up.

Speaker: So when, when you have the reach like Linus or Marquez and all those channels have, you know, like that's, that's kind of important for you to be as transparent and as honest and make sure that you are crossing the T's and dotting the I's correctly and not providing wrongful information and

Speaker: Yeah, right now it's just been kind of a whirlwind of news revolving that.

Speaker: It seems like every hour on the hour there's something new coming up and they did just release an apology video of all the core heads of the company themselves have addressed what they will be doing straight from here on forward and that they are going to be dialing back their content on their channel, you know, from producing two, three, four videos a day to...

Speaker: maybe a week only now.

Speaker: So I think in the video they were saying there's like 25 videos a week, which is a lot.

Speaker: Yeah.

Speaker: Even the apology video or the, the video that they released 10 hours ago already has 2.7 million views.

Speaker: I mean, even that video alone is going to draw them so much in monetization.

Speaker: So like that is for sure, man.

Speaker: So like, that's the impact that these channels have on us.

Speaker: And to me, it's like, when, when,

Speaker: what kind of, what accountability do these content creators have?

Speaker: You know, uh, would it be a huge name like Linus or a smaller name or streamer like cross or cactus HD, you know, like we got to hold these people accountable and it's as shitty as it is.

Speaker: Cause I am a huge fan of Linus.

Speaker: I've been following him for like seven years.

Speaker: Um, I'm glad that,

Speaker: they kind of called him out on it because at a point like, when do, when do you become the villain?

Speaker: You know, you, you see yourself long, you live long enough to see yourself become the villain, you know, as, as set into dark nights.

Speaker: So not that he's a villain, but I think he just got a little bit too big for the britches and it got to a point where the company has outgrown itself and now you're just producing quality and not quantity or quantity and not quality videos.

Speaker: So,

Speaker: And I think a lot of that could be said with a lot of content creators, especially when you, in recent months, and you said this earlier tonight too, Lich, about content creators just jumping on bashing Destiny and or Bungie and or other games just because that's what's hot right now.

Speaker: And I really hate that trend.

Speaker: I really, really, truly hate that trend because it's all clickbait bullshit.

Speaker: So, I don't know.

Speaker: How do you guys feel about that stuff?

Speaker: Yeah, it's...

Speaker: It sucks when, like you said, it's a source that many people that may not be completely knowledged in that world, like the computer world, and they're giving bad information and you go out and you buy this $800 thing and it's not doing the same things.

Speaker: That this YouTuber promised.

Speaker: And you.

Speaker: I mean you're probably not spending money on it.

Speaker: But he's making money off of this.

Speaker: So.

Speaker: Yeah it's kind of shitty.

Speaker: It's just a shitty thing to do.

Speaker: Yeah.

Speaker: Cutting corners.

Speaker: For.

Speaker: You know money.

Speaker: That seems to be the theme of tonight.

Speaker: People have been cutting corners for years.

Speaker: And it's just finally catching up to them.

Speaker: Yeah, honestly, in all industries, be a big industry, be it small content creators, not that Linus is small, but you know, at their level, yeah, like, it just seems like that's been happening a lot this week, or at least in the past two weeks.

Speaker: And yeah, I'm hoping that within the next few weeks, they get right there shipped to you.

Speaker: And I hope this also kind of puts a fire on a lot of other content creators asses.

Speaker: And it sucks that this had to happen to him.

Speaker: But I'm also glad that it happened to him.

Speaker: Because like, if anyone

Speaker: If anyone, it should happen to him because obviously the magnifying glass is huge on him.

Speaker: So everyone's going to be able to see like, oh shit, man.

Speaker: Let's go reevaluate what we're doing also and make sure that we're providing the best possible content for people on our channel.

Speaker: Yeah, it's always sad when you see a channel that you follow just totally fall off.

Speaker: You're just like, this is...

Speaker: just a shell of what I used to watch.

Speaker: And I like, I have channels that I've watched for various reasons because they were funnier, informative.

Speaker: And like you said, they just kind of, they get too big for their britches, so to speak.

Speaker: And it's, it's a very sharp decline.

Speaker: And I,

Speaker: I mean, my big one that I watched for years was Inside.

Speaker: It started as Inside Halo and then it became Inside Gaming in 2008.

Speaker: And it was that until around 2015.

Speaker: Then it became Funhaus.

Speaker: And when they were inside gaming, he changed, it was, it started by Adam Kovic and he was a Halo player.

Speaker: He just made a YouTube channel covering Halo and like everything about it and lore and gaming.

Speaker: And like, it was fun.

Speaker: It was a really cool game.

Speaker: But then he brought on like a bunch of other people, a bunch of guys from YouTube that are pretty common now, guys like Bruce Green, James Willems, Sean Poole, Lauren Sontag, Joel Rubin.

Speaker: Like these are these were great characters that were on his show.

Speaker: And then it they moved over to Machinima and they became Inside Gaming and.

Speaker: sort of more broad, but it was, it was a great channel.

Speaker: I loved it.

Speaker: It was so much fun.

Speaker: They had shows where they would just play the worst games that you've ever heard of.

Speaker: Like the Rambo video game with like the obnoxious faces that the guy would make.

Speaker: And, you know, Sean Poole had this, it was like a $1 one hour where he would justify the price of games.

Speaker: Like if you pay,

Speaker: $70 for a game, you should get 70 hours of entertainment out of that game.

Speaker: Well, they didn't start with super expensive games.

Speaker: They would go to Steam and find games that were $2, and he would try to get two hours of entertainment out of it.

Speaker: It was a gimmicky show, but it was fun, man.

Speaker: They had skits that I was in tears.

Speaker: I was laughing so hard.

Speaker: And then...

Speaker: Obviously Machinima shit the bed.

Speaker: Like that is not a thing anymore.

Speaker: So they had to kind of move on.

Speaker: But when they did, they created Funhaus.

Speaker: And it's like the channel turned into this whole production company.

Speaker: And they started coming out with shorts and...

Speaker: like really big production stuff and it just it felt forced it was like just push content we need more more and it doesn't matter if it's good or not we just need more and then slowly like all the original guys just left and it was like why am i watching this anymore like it's not

Speaker: fun adam adam kovic was like the main guy and he wasn't even in it anymore i'm like so why am i here so yeah it's a four it's a shell of his former self literally a shell of his former self um yeah and it's great guys list great guys i've seen bruce green um

Speaker: uh do like crossover like hosting donut media it's like a car youtube channel yeah donut media oh my god yeah i follow donut but like i've seen bruce green step in and host when uh they have people missing i'm like i didn't even know bruce was in the car and he's just like in there and it was like dude i knew i like

Speaker: wild i started watching you on inside gaming and now you're hosting a donut episode like that's awesome but it's uh it's weird the way it works sad to see them go but i guess if i was in their shoes i wouldn't want to be a part of something that was so alien to what you started years ago so

Speaker: Yeah, it almost seems like at a point it starts drawing out the steam of like what the reasoning behind the core basis of why you created that show, you know, like once it gets corporations get involved, money gets involved, you know, monetization, you know, they see money rolling in for one video.

Speaker: All right, let's let's start another video this week just so we can have extra residual income coming in.

Speaker: It's like

Speaker: then that's where that ball starts rolling.

Speaker: Like, Oh fuck.

Speaker: If we, if we push out 10 videos, we can make this much money because they're all going to get monetized.

Speaker: It's just like, yeah, at a point you just started kind of like a, it's like a black hole effect, man.

Speaker: You get big, get big and eventually get too big and you start engulfing yourself in your own, in your own, in your own content.

Speaker: And you, you, you trip over your own laces and,

Speaker: You get caught up and then you get shut down.

Speaker: Like you said, Machinima, G4 TV, when they tried to do the relaunch, like that was, oh God, dude, that was horrendous.

Speaker: That was not G4.

Speaker: And it ruined, you know, in a way G4, when the original G4 launched and they left, like it was a great sendoff and to bring it back and disrespect it the way that they did, like that sucked, man.

Speaker: That just fucking Sully G4's name.

Speaker: It's got to be money, man.

Speaker: You start with something good with a good artistic site in it, and then you start getting money.

Speaker: And I think we're seeing it now with Azta Cross because that fucking guy just pumps out like 15 videos a week.

Speaker: I don't know what he pays his editors, but they better be paying good because that guy, it is literally like, he'll put like three videos out in a day.

Speaker: It's nuts.

Speaker: Are they all good?

Speaker: I don't think so.

Speaker: I think they're just a lot of content.

Speaker: He's just posting content to post content.

Speaker: And at what point is it going to go from like, sure, like it's just live streams cut up a lot of the time.

Speaker: when are they going to go from that to just obnoxious videos that we don't care about?

Speaker: Yeah, I agree with you.

Speaker: I completely agree with you.

Speaker: Cause there's even me, I'm a huge ass across the border and fall, right?

Speaker: I really love his destiny content.

Speaker: I, I personally think like his delivery and the way that he engages with the community and engages with the destiny content.

Speaker: When, whenever new shit drops is, is awesome.

Speaker: I ingest it really easily.

Speaker: Um,

Speaker: I do like the fact that he's branched off to play more of a, be a variety content creator because he, I think he obviously knows also the direction of destiny and what could happen.

Speaker: So as a content creator, he has to stay afloat, especially when your survival is based on YouTube, um,

Speaker: on creating content for these channels.

Speaker: So I was like, all right, well, let's start investing and branching off and creating other things and see what catches.

Speaker: But also, don't just throw shit at the wall and see what does catch because, like you said, Lich, some of it is just filler.

Speaker: Like, I've caught some that I can't even fully go through.

Speaker: I'm like, all right, this is boring.

Speaker: Like, I gotta get out of here.

Speaker: Like, he's trying to go that...

Speaker: Asmongold, I feel like he's trying to go down the Asmongold line where Asmongold just has a whole video, like an entire channel to Asmongold reacts and he just watches videos and reacts to it.

Speaker: And it seems like he's trying to kind of capitalize on that because like three, he put two videos three days ago, two videos two days ago, three videos a day ago.

Speaker: Like he is just pumping out crazy content and I

Speaker: Like you said, it's how long before it really takes on the deep end.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Which I've been following Asmin also for since his world, uh, world, uh, Warcraft days.

Speaker: And even it wasn't up until maybe about, uh,

Speaker: three years ago where he well about two years ago he stopped really streaming games and just started just streaming his reactions to stuff and a lot of people he lost a lot of followers because they're like dude you're not even gaming you're just talking you're boring bye bye so it's like all right you're gonna lose people you know

Speaker: in that industry.

Speaker: You should be used to that already.

Speaker: And it did.

Speaker: It hurt him.

Speaker: And he didn't, he was in a state where, you know, a lot happened in the last few years for asthma.

Speaker: I know his mom, his mom, he lost his mom and all that stuff last year.

Speaker: His content wasn't doing great.

Speaker: He didn't kind of know where he was going with OTK.

Speaker: And then they were also starting Starforge.

Speaker: And then also he, he,

Speaker: P even admitted he's like, I'm kind of tired of just gaming like I just want to react.

Speaker: I enjoy sitting here and interacting with the chat and just watching goofy videos that you guys send me.

Speaker: And honestly, at first I didn't like it either.

Speaker: I got bored of it.

Speaker: And I that's coming from somebody who followed him like religiously and then

Speaker: I'm like, dude, I got to tune in.

Speaker: I want to see what the news from Asmund.

Speaker: What's the news?

Speaker: You know, like he's become my channel.

Speaker: Like, all right, what's what's going on right now?

Speaker: Because he'll have it.

Speaker: He'll cover it.

Speaker: And when it really like got me was when he was covering the Amber Heard Johnny Depp trial.

Speaker: Yeah.

Speaker: I didn't even look at the news.

Speaker: I watched Asmund's overview on it, and it was great.

Speaker: It was just awesome.

Speaker: I hope when he does things like that, and when most content creators do things like that, they just do React videos,

Speaker: I hope that some of that monetization or something goes to the other creator.

Speaker: Like I've seen him, he reacts to other people's videos all the time.

Speaker: And I hope that benefits the other person and he's just not copy positive.

Speaker: You know what I mean?

Speaker: Like I haven't seen the effects too much of that kind of...

Speaker: video which seems to be what a lot of people are going into they're just reacting to other people's shit and it sucks for the original video right sometimes like asmongold's video has 2 million views but the original video only has 100k like is there give and take to shit like that

Speaker: I think it's kind of like universally approached.

Speaker: Like you should, if you're going to react to some another content creators video, you have to praise them.

Speaker: You got to call them out.

Speaker: You know, you got to kind of like promote their channel.

Speaker: Like, Hey, go follow this person.

Speaker: go this person pushes out good content uh you got to do what you can to try to get that person's that person that content creator followers or subscribers because it's only the honorable thing to do especially when you're kind of piggybacking off of their hardware because honestly what work are you doing other than clicking play on a youtube video so and with that being said one thing i have seen a positive take with the asmongold stuff too is that as a lot of the indie games that i play

Speaker: Vampire Survivors had a humongous spike because Asmund played it.

Speaker: Halls of Torment, gigantic spike because Asmund played it.

Speaker: So the good thing is that when he does play certain games or reacts to certain content, he definitely does call out the people who made the original content.

Speaker: He does his part of trying to

Speaker: Toss subscribers and followers in their direction or even toss video game developers like, yeah, go buy this game, you know?

Speaker: And he's not like partnered with them.

Speaker: He's like, yeah, just go play this game, go buy it.

Speaker: You know, it's this much on Steam or this much on a console.

Speaker: It's awesome, it's fun.

Speaker: And I think they're doing, it's kind of hard.

Speaker: Like, how do you do that?

Speaker: How do you promote other content creators without feeling like you're stealing from them, you know?

Speaker: It is kind of a weird,

Speaker: weird content, I guess, to see on YouTube.

Speaker: And I feel like that's been the huge thing now, right?

Speaker: That's kind of like the wave.

Speaker: Yeah, just use everybody else's and you just kind of add your own spin to it.

Speaker: I hate React content.

Speaker: It's such a low effort thing and I just don't enjoy it.

Speaker: And everybody does it now.

Speaker: I opened up YouTube after the Twitter post in regards to the state of the game.

Speaker: You know, the video that was posted on Twitter that we were talking about.

Speaker: Yeah, Blackburn.

Speaker: Yeah.

Speaker: And I wanted to watch his video and I opened up YouTube and

Speaker: just at work kind of browsing and fallout had a react video to that.

Speaker: And I started watching it and

Speaker: Like, you know, every five minutes or not even five minutes, like every 30 seconds, Fallout has to pause the video, give his opinion on or some insight onto what he thinks Joe Blackburn meant by this.

Speaker: And I started getting frustrated and I was like, why am I why am I watching Fallout Reacts?

Speaker: to a video that's on Twitter right now.

Speaker: Like, just go watch the video.

Speaker: It's even on YouTube now, yeah.

Speaker: I shut it down and I went and I found the post because Litchie had linked it in our group chat and I was like, all right, I'm just gonna watch it here.

Speaker: Like, what am I doing?

Speaker: Let him cook.

Speaker: I like Fallout's videos.

Speaker: I really do.

Speaker: His like one minute zur videos are awesome, but

Speaker: At the same time, I caught myself doing the exact thing.

Speaker: I'm consuming the media that I hate.

Speaker: I gotta be better than that, I guess.

Speaker: Yeah, it's hard.

Speaker: I do, depending on the video, I will, some of them I'll watch like a react, like I'll watch an Asmongold reacts of, of something that sounds like if it sounds like a really boring video, but I still want to watch it.

Speaker: I will watch a react version of it just because sometimes it'll make it a little bit more interesting.

Speaker: But if like Asmongold reacts to the top 10 MMORPGs of all time, I,

Speaker: I don't really want I want to have this.

Speaker: I want to watch the other person.

Speaker: So I will go into that video and find the link to the original video and just watch the original video.

Speaker: Yeah.

Speaker: Yeah.

Speaker: And I think I think that's.

Speaker: I think that's what the separator, like, I agree with you, Lich.

Speaker: Like, there are certain videos where, like, the, when As... I watched Cross's microtransaction video a couple, a month ago.

Speaker: That was huge, all right?

Speaker: When that dropped, that was giant.

Speaker: And I watched Asmongold's take on Asacross's video.

Speaker: And the reason I wanted to watch Asmongold is because Asmongold is very...

Speaker: he knows a lot about monetization and he is one that hates the monetization, the loot boxes, so all of that, like fucking pickpocketing you again for more money.

Speaker: He hates that shit, man.

Speaker: But he also knows that it's up to us to kind of change that, you know?

Speaker: Uh, but I wanted to see what his take was.

Speaker: It was on that video.

Speaker: And especially on a game that he doesn't even played like, like, um, like destiny.

Speaker: So, um,

Speaker: I think it always just comes down to like, all right, is this, is this a reaction video that I want to see based on the content that is out there too?

Speaker: So that kind of goes hand in hand with it.

Speaker: Yeah.

Speaker: And I understand that.

Speaker: And I, I agree with you, Lich.

Speaker: I think cross kind of toes the line or, or gets a little too close to the line of just, you know, reaction content, like data released a video that was popular for a while that was getting every single content creator, uh,

Speaker: reacting to the datto video and then everybody had to react to the azacross video and it's it's this like vicious cycle where we're almost getting react to react to react videos and it's like i don't this is stupid it's this perpetual loop where we're just going to be reacting to one single event for the rest of our lives now like this is ridiculous i can't stand it

Speaker: And it's just not something I choose to consume.

Speaker: But I have lapses in judgment sometimes.

Speaker: You find yourself in those reaction videos.

Speaker: Yeah, I get halfway through a video and I'm like, wait a minute.

Speaker: I just have to like, ah, you got me.

Speaker: And I...

Speaker: Hold on.

Speaker: Is this the Matrix?

Speaker: I'm reacting to the reaction of the reaction.

Speaker: What the fuck is happening?

Speaker: I catch myself a lot because obviously we started this podcast so...

Speaker: To get the original Blackburn video, I've probably already watched it four different times through different creators' points of view.

Speaker: Like, I'll watch the Azacross.

Speaker: I'll watch Fallout.

Speaker: I'll watch all these different ones to see kind of like where everybody else's opinion is lying with it just to see.

Speaker: Because that kind of like gauges the community.

Speaker: Like, you're going to see how the community is going to react because the Datto fans are going to react this way.

Speaker: Cross's fans are going to react this way.

Speaker: Fallout's fans are going to react.

Speaker: You know what I mean?

Speaker: You kind of get a feel for how the community is going to react to this from all these other creators.

Speaker: Yeah.

Speaker: But I think there's only one more piece of news that I want to get out there before we finish off the show.

Speaker: October 24th, 2023, Cities Skylines 2 will be releasing.

Speaker: So I just want to make sure we get that out there.

Speaker: Cities Skylines 2 releases October 24th.

Speaker: You can expect Doom for launching his first ever live stream playing that game.

Speaker: Doom will have a stream ready for his first Cities Skylines 2.

Speaker: I actually will launch the stream to play that game now.

Speaker: 100% will do that.

Speaker: We'll be here to support you.

Speaker: I haven't even pre-ordered it yet.

Speaker: That's how excited I am.

Speaker: But, you know.

Speaker: We're hyping this up.

Speaker: I'm ready.

Speaker: What if everyone shits on it like they shit on Cyberpunk for you?

Speaker: He's still playing Cities Skylines 1, which came out in 2015.

Speaker: So I don't think that's his demographic.

Speaker: I think I'll be okay.

Speaker: I'm not going to get my...

Speaker: opinion spoiled.

Speaker: Uh,

Speaker: All right, guys, that'll do it for this episode of Forged in Light.

Speaker: In the description, we are going to be posting all of our different socials, whether it's Twitter, it is on the Discord, and even our streamings from our Twitches and our Kicks.

Speaker: I've started streaming over at Kik.

Speaker: Crimson streams over at Kik all the time.

Speaker: Come reach out.

Speaker: Come hang out in a stream.

Speaker: Come talk to us on Twitter or in the Discord.

Speaker: We're more than happy to chat with you guys and answer your questions.

Speaker: Good night.

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