Transcript
Speaker: Hello, Podwalkers, and welcome to another episode of the Goblin Lore Podcast. um We are here for a special episode, as I i say a lot. I don't know if I've always said it, but I've been saying it a lot lately, maybe because it feels special every time we we get to record because it's it's been a struggle to to record regularly. But... So before I get too far off the rails, let's organize a little bit. Hobbes is not here tonight. He wasn't able to make it, but there are still the other two of us. So I will introduce myself, pass it over to other co-hosts who's here. um
Speaker: Hey. Sorry. So I'm Alex um found on the governor discord and nowhere else. Really? um i technically have a a I did create a blue sky account, but I don't use it. I just wanted to keep my name from Twitter. So I haven't really used it, but it exists. But I basically not there.
Speaker: And my pronouns are he, him, and we'll answer the question. once you what Why don't you introduce yourself? Hi, I'm Taya. You can find me on Blue Sky at Taya Transcends or on the Discord. ah Pronouns are she, they, and happy to be back tonight. We've got an interesting discussion. We're going to be talking about the ah Mystery Booster Commander Edition cards.
Speaker: ah Got some real deep lore cuts in these cards. Yeah, I was a little unsure. i There wasn't ah actual negative feelings, but I was a little unsure when they're like, we're doing a new mystery booster and this one has brand new cards in it.
Speaker: Because it always feels weird, especially, and I think you've you've kind of talked about this a bunch, where it's like it's not, there's not going to be a lot of copies of any of them just because of the nature of mystery booster. So if any of them are expensive, are really sought after, they're they're going to be nearly a impossible to get.
Speaker: Yeah. Just wildly priced out for people. Yeah. So we'll see how that goes. that The set isn't released until later this year and that it it's only really available at like conventions and stuff. At MagicCon and at the festival in the boxes, which are very limited edition secret layers. So yeah, not a whole lot of these get out into the wild. Like Mystery Booster 2 boxes are still like $280 a piece despite it being two years old.
Speaker: Yeah, i that's a really... Yeah. They're not that much cheaper to buy there, though. But I can't remember. When they do the festival in the box, they're usually like $150 and they come with a box and a secret layer. And then get the secret layer and stuff. Yeah. Yeah. We'll we'll see what happens to these. But regardless, um i do after they started to reveal more of them and I realized just how ridiculously they deep cut some of this lore is, So for some sub context, there's 60 cards that are new, if I'm understanding the Scryfall thing correctly.
Speaker: And that's it. And now this this will be a set that'll have these usually have what, like a thousand something cards? They have like 1,500 plus cards. Because yeah you get like 100 cards per slot, kind of, if as I understand. it It's like one sheet per slot in the booster pack. And so while it is technically a crafted handcrafted set, it's not terribly handcrafted.
Speaker: it's It's still very, very random. It's to sort of simulate um a mystery booster, which is – or not a mystery booster. To simulate a – why am I blanking on the term?
Speaker: Chaos Draft. Where people will all bring their own random booster packs. um But – tweaked just enough with designers and and intentionality where some of the, I love a chaos draft, but one of the things that can happen with a chaos draft is people bring highly synergistic sets and those don't chaos draft very well. You get you get like a Mirrodin or something that's all about artifacts and those cards just do not play well with other sets.
Speaker: And so Mystery Booster kind of mitigates that some by having a little bit of of craftedness within what you're getting. But anyway, so yeah, they um this is this feels a lot like a few years ago when they did the Commander Legends set.
Speaker: Gives some real deep cut lore. And so why don't we just start, you know, we we normally do a opening question and figured it would be just nice and easy to lead into the conversation with, hey, what's one of these that you're looking forward to to like build a deck around? And for me, it's probably the most Alex card in this setup is Grizzlecombe.
Speaker: who is a green red minotaur,
Speaker: a grizzle gum horloon hero for five green and red. is a 4-4, has a new mechanic for this set that a number of cards in this set have called Rule Breaker.
Speaker: um And so these all are commanders that allow you to change kind of the contents of your deck based on each of them as individual for what they do. So Rule Breaker for Grizzlegom is a deck with this commander can have any land cards. So despite the fact that Rizzlegum himself is a green-red, can throw in swamps and things with mana symbols outside of green and red.
Speaker: is good because then Grizzlegrom has the activated ability, or not activated triggered. When Grizzlegrom attacks, create a 1-1 white soldier token for each plains you control. Draw a card for each island you control. Each opponent loses one life for each swamp you control. Put a plus one plus one counter on Grizzlegrom for each mountain you control, and you gain one life for each forest you control.
Speaker: um One thing I noticed is several of the rule breakers in this set allow you to add any basic lands. I think he's the only one that just opens it up to anything.
Speaker: Yeah, I think so. And that's because he cares about land types specifically. So you want to have lands that have multiple land types on them. Yep, so that they're double dipping in this modified version of Last Stand, which is the first thing I had to check when I was reading this card. So he, Grisogam, is actually, it was a character in the um invasion cycle, the original, the first Phyrexian invasion, well, the first Phyrexian invasion of Dominaria that we have a card set for.
Speaker: Um, and he was one of the leaders of the various, uh, coalition forces sort of condensing and as people were killed or in one case, um, was trying to sort of betray them. um and last stand is a card from apocalypse that was sort of trying to give that idea of at the very end everyone at dominaria is working together this was fairly early in the game for gold i mean it was there was a there were several sets before this that had gold cards or were gold yeah invasion was the first um really gold heavy set since legends since yeah which invented it basically um and i' even do Basically, it's the first set that had gold multicolored cards and the legend subtype, supertype. But then Apocalypse at the time, and even for a few years after this, I think Wizards was weird about how they did color pairs. So the allied colors, you know, your blue whites, your green reds. had better fixing than the enemy colors. So you're you're you know you're red your red-white lands were always worse.
Speaker: um it would be The single exception being the original dual lands, that was just a full cycle they made before they kind of made this decision. for whatever it was but so apocalypse itself being the third set of the invasion block and being a so set specifically built around enemy color pairs it's one of the reasons i loved it but last stand was also in that set to sort of show it was only the second five color card in the game i believe i don't think there was any of that in in uh legends and we had cult coalition victory in invasion and then last stand in apocalypse
Speaker: which did a similar thing. It gave you tokens. It gave you a target opponent lost life. It's not exactly the same as, as a crystal gums. His is kind of tweaked to be a little bit better. Like instead of drawing a card for each Island, this one was drawn and discard.
Speaker: But still, um I think it's a neat thing. And for me in particular, I love a ramp deck. I love a land-centric deck. And i would I will put a fetch shock metabase in this. It'll it probably be my crappiest deck with a fetch shock metabase.
Speaker: Just because it'd be fun to have you know eight lands in play, but get like 14, 15, 20 triggers from this, depending on how many tries and duels I can get into play.
Speaker: Also, reading reading little more about the character, I realized that the art is a picture of him bursting out of the stomach of a Phyrexian gargantua that ate him, but he was strong enough to break out of it because he's a minotaur. Yeah, that's pretty cool.
Speaker: So i have I'm going to pull an Alex here, and I've got two answers for this one. One is the one I would most like to build, but I'm not going to because I have enough Absand decks and I already have a Cats deck. That's Olag and Meow New Friends. I wonder about that.
Speaker: Which is a zombie cat pair. Uh, Olog was a, uh, scab created by Ludwig on Innistrad, uh, who is a pacifist. He didn't want anything to do with going out and murdering and killing people like Ludwig wanted. So Ludwig just tossed him in the basement and locked him up.
Speaker: And Meow is the cat friend who comes and visits him in the basement that, uh, he made.
Speaker: Uh, so we don't have a whole lot of lore about Uligum Meow, but this is totally my kind of card. um you know, it gives, uh, each zombie you control enters with a plus one plus one counter for, uh, uh, when a zombie enters, you put a counter on a cat to control and a cat enters, you put a counter on a zombie you control. Then that beginning of your end step eats opponent loses life equal to the number of tapped cats and or zombies you control.
Speaker: So yeah, it's, it's cat zombie typo, which is just a lot of fun. Yeah. Excellent. Excellent pair. Uh, the one I'm most likely to build is one of my favorite characters who I never expected to actually get a card for, uh, which is miss high water. ah who is a demon advisor from the Children of the Nameless ah novella that they released for free several years ago before they pulled it off the website.
Speaker: ah And this has a really deep cut. Her mechanic references Contract from Below, which is the most powerful draw card ever printed.
Speaker: ah So yeah, ah Contract from Below is a draw seven for one black mana, ah but you have to anti an additional card.
Speaker: Her ability ah is, she's a 5-3 with Menace, and whenever she deals combat damage to a player who doesn't have a contract counter on them, they may discard their hand. If they do, they draw seven cards and get a contract counter. And for as long as they have a contract counter, when they lose the game, you get a copy of each artifact and creature they control.
Speaker: ah So they basically get to contract for below, but you get all their stuff when they die.
Speaker: Neat. Yeah. Yeah. And it has to create copies because if you took their things and then they die, they, things go away. Yeah. Okay. That's fun. Um, but yeah, she, she is one of Davriel's, um, demons, uh, that he has a contract with and her specialty is contracting itself. So he's like her, or she is his, uh, contracts master, uh, for all of his other demon contracts. Yeah.
Speaker: It's really cool. I did pick out one for Hobbes. While he isn't present, we want to, you know, thinking about him. I think that, so I picked out Recall a Homerid King.
Speaker: oh yeah. Hobbes is, you know, a big fan of both Homerids and Simic, of course. um It's one green blue for a lobster noble. ah who's a 0-4, which i just i'm just realizing it's a 0-4. I didn't even read that move before. At the beginning of your upkeep, put a tide counter on Rakala. If there are four or more, remove them.
Speaker: Creatures you control get plus one, plus oh for each tide counter on Rakala. Whenever you tap an island for mana, if there are three or more tide counters, ah add an additional blue. This is a reference...
Speaker: To title influence? A blue enchantment from fallen empires that no one has any business understanding references to? um So I'm going to read the Oracle text because it's going to be less confusing than reading the actual printed text. Actually, the printed text probably isn't too bad, too far off. but anyway, it says cast a spell only if no permanence named title influence are on the battlefield. Because there's only one moon to have tides or something, I guess. This enchantment enters with a tide counter on it.
Speaker: At the beginning of your upkeep, put a tide counter on it. As long as there is exactly one tide counter, all blue creatures get minus two, minus zero. as As long as there are exactly three, all blue creatures get plus two plus zero.
Speaker: When there are four, remove them all. And then probably high tide for the mana doubling. Cause that's a spell from. Yep. a is It is high tide. yeahp Yeah. And so I just, I love like high tide shows up in like legacy because it's really powerful. Yeah. de Title influence. No one has any business. Well, it did. It did show up in legacy before Candelabra was banned. I don't know if it's still legacy deck anymore. Okay.
Speaker: it has it on Legacy tech. Yeah. Yeah. So yeah, that I feel that was important to represent Hobbes in that way because I know he's excited about Homreds in the ocean set next year, which I also think could be really cool.
Speaker: Yeah, it's got potential. All right, well, we're going to go talk about some of these ah some of these deep cuts. ah Yeah, I mean, it's it's there there are several, but theres there's a pair that I wanted to start with.
Speaker: And um one of the things, are there's a cycle of planeswalkers in this set that have, all of them have this planeswalker can be your commander ah as rules techs.
Speaker: And there's um quite a few of them, but the interesting one, the are ones that I wanted to bring up first, they're all interesting. There's a really good set of planeswalkers here, but is Warzl the Protector and Toml the Destroyer. Okay. Who are technically the first named characters in magic. They're the two planeswalkers mentioned in the alpha rule book.
Speaker: Oh, that's awesome. Yeah. These are the, these are the first two named characters in magic. Nice. See, I didn't get that reference. And that, okay, that makes a lot of sense. You look at their abilities too.
Speaker: Yeah. ah Yeah. They basically, they have abilities based on, ah in the rule book to kind of illustrate what magic was about. They have a planeswalker duel that they walk through between the two of these, these two characters. And and yeah, their, their abilities reference that duel from the alpha rule book. Yeah.
Speaker: Wurzel's is a little different for some of this, but, but almost all three of, of the Planeswalker abilities. Yeah. Wurzel apparently had some story afterwards, I guess. So she might've had some more so referencing some of that.
Speaker: yeah i mean create 10 scrub sprites is fun like that's a direct card from alpha but the other two abilities are a little yeah apparently she i'm also going to be referencing a lot uh the flavor gems of this set which is an article at j and ellie the lore master of magic posted um and uh yeah so she also apparently has story in uh a short story called vercera's tale from the pocket planeswalker guide ah or pocket players guy from fourth edition. So yeah, so she has a little bit more story than Tom Hill. Yeah, so they could make some some more thematic abilities for her. Thaumel is just like, here's three black cards from Alpha. You got Scathes Zombies, you got Dark Rage Roll, you got Lord of the Pit.
Speaker: That's cool. Well, I guess go right into i had one of one of the other planeswalkers earmarked to talk about. Dife Ed, the person who accidentally, sco us you know, scarred the multiverse like several times.
Speaker: Yeah, no. ah Yeah. Phyrexia is her fall in indirectly. Yeah, very. Yeah, very indirectly. Like, like Difeed was a thrown planeswalker in the age of Yawgmoth, actually met Yawgmoth. Spent some time. was like, this seems like a cool dude. I should i should show him this plane, this abandoned plane that some planeswalker created a long time ago. And that was that became Phyrexia. She built the portal to Phyrexia.
Speaker: Yeah. so he then And then he repaid her by um strapping her to a thing and then scrambling her brains permanently. So she couldn't planeswalk away ah with a mechanical device and tortured her to try and discover how to become a planeswalker himself.
Speaker: Yep. So it's kind of all, it's all her fault indirectly. Yeah. Yeah. Don't listen to the eugenist. You know, it's just a bad starting point.
Speaker: Yeah. No matter how charismatic he may seem. Yeah. yeah remember how Charismatic he may be. hmm. yeah, I'm going to stick with the planeswalkers then. And I'm going to mention the unluckiest planeswalker.
Speaker: I'm so glad he finally got a card. I don't know if I'd ever actually play it. um It's an interesting card. It's got Rule Breaker. It lets you play any auras of any color identity. um But ah he's a Planeswalker who first showed up in the 2017 Commander cycle of curses. And just something bad befell him in every curse he was in.
Speaker: yeah it was the same person in every arc. Yeah, and he's shown up on some other curses since then. Yeah. yeah ah We don't know. We don't have a name for him. He doesn't have a planeswalker type. He's just legendary planeswalker. Oh, I didn't even notice that. Yeah, that's great. Yeah, and then it's just like, he's mono red, like you said, with the Rule Breaker, you can run aura cards of any color and any basic lands, so you could run all five colors worth of curses, and then his plus one even gives you mana of any color.
Speaker: And when you spend it to cast an aura, you create a ah gremlin. So it's like, he's about doing the curse thing. Well, not necessarily curse. You could build them around other auras, but. Yeah. You actually benefit his minus three benefits you from having cursed yourself because you draw cards equal to to twice the number of auras you control. ah and then the ones that are attached to you, you get to attach to opponents of your choice.
Speaker: Uh,
Speaker: Yeah, I think it's pretty cool that he got a card. Yeah.
Speaker: I mean, we can go through the other the other two potentially. I had to read, um I had to do a little research on Arzacon, the gold planeswalker in this. Oh, yeah. Five colors. um Apparently just the antagonist of the Microprose game. Yep, I totally forgot about him until I saw this come out later. yeah But it's kind of cool. And this is another one that just is the three abilities are just three cards from Alpha. Yeah. Lightning Bolt, Black Lotus, and Time Spiral. Time Spiral?
Speaker: Yeah. ah No, ah Time Twister. Time Twister. Thank you. Time Spiral was the one. fixed version. Yeah, the quote unquote fixed one. Yeah. Yeah.
Speaker: Uh, yeah. Uh, just kind of close out the planeswalkers. We also got Cefa Grant, who was the antagonist in some of the deck fading comics back in the day.
Speaker: ah And we have another old planeswalker green sleeves who was a, um, who had a series of stories back in the nineties. And was she wanted the nine Titans.
Speaker: Uh, no, she became a Morrow sorcerer. Oh, that's right. That's right. You're probably thinking they're not die fed, but, uh, uh, What's her name of the woods? Christina of the Woods. Yes, Christina of the Woods.
Speaker: Yep, that is exactly what was thinking. Yeah, that's right. Greenslee is like predates, even is even further back in the lore. um Like early, early. We got Venser again. Yep. ah not not a ah Not a flesh monstrosity this time. yeah, as ah I guess I would guess this is Venser between time spiral block and new stars block.
Speaker: Yeah. I would say that's a fair, um,
Speaker: Fair estimate. And then we've got Pharaoh's Ulgothor's warden. Yep, Sarah's boyfriend. One of several Homelands references in this set. Just wild.
Speaker: We talked about one of them in a previous episode, the Joven and Chandler, one of the first cards that was revealed for this set. And then we got a second. Well, more than a second. I think there's probably another one in here somewhere.
Speaker: Yeah. Uh...
Speaker: Yeah, so that's kind of ah that covers the Planeswalkers pretty well. I think there's just a lot of super deep cuts on the Planeswalkers. And then ah one there's there's also theres there's a bunch of new characters that were created just for this set, too. So we got a lot of deep cuts. but we also got um I've got to mention this because we have a cat wizard, a Massimo the Magician,
Speaker: ah who is the first confirmed or like at least semi-confirmed double major from Strixhaven. He's Prismari and Lowerhold based on his background and his clothing and everything. ah And he's only the second Bobcat leaning that we have had, a Bobcat cat a person.
Speaker: which was a thing from Jay's article I didn't know. But I think it's just cool that we have a double major. We've got the Lorehold Scrolls. We've got the Prismari ah outfit.
Speaker: Yeah. And then is like perfectly that Manakos too, blue, red, white.
Speaker: The combination of the two. Yeah, that's cool. um Less... deep cut I think this is kind of new, but it fits with other existing things. We have the Nephilim Epakl, another five-color card from this set. fight We have a new Elder. This is an Elder Nephilim. It's finally a five-color Nephilim, and it's legendary. yeah You finally have a Nephilim as your commander, yeah and it buffs your other Nephilim. And when it enters, you can search your library for one and put it your hand. So if you were really trying to build your deck around one of the five, you can just put this as your commander and put that in the 99 and find it as soon as you cast this one.
Speaker: um Those were, they're really cool cards. They get rule zeroed a lot in commander, probably more. be i would They used to when there was, when there weren't any four color options. That's true. They they were the first four color options. They're,
Speaker: they They got caught in this weird spot where they were printed before Commander was a format. And so even though they were weird and special and probably thematically should have been legendary, I think. Oh, they absolutely should have been legendary. They they were, because Commander didn't exist, legendary, having a creature be legendary, amazing. actually hurt its chances of peeing blade. Like, that was a balancing Not that those cards were ever going to be played in anything. No, they weren't. I think this was pure oversight, them not being legendary. Yes, i i probably. it They really should have just been legendary because, like you say, they wouldn't have been they wouldn't have been in anything anyway, but they were just... The theory being these are cool, interesting cards. They're their first four color cards in Magic. Let's give them the best chance of being played that we can give them, which is maybe 2% instead of a zero.
Speaker: And then it turned out that had they made them legendary, they would have been like early commanders. Oh, well. Now we have this one. If you really want to play a Nephilim, you can just play this this one and yeah play all five or just play one. you can This can just be a stand-in for your actual commander.
Speaker: Yeah. ah So I want to mention there's two cards here that use art from the Vanguard cards, we got the last ah um the last ah mystery booster, we got a whole cycle of cards that finally printed um cards from the Vanguard art into regular magic. And we get two new ones. This one, we get c Selena, the cursed heart, ah which was the Crowvax's vampire girl or angel girlfriend who was cursed and ended up turning him into a vampire when he killed her.
Speaker: And she makes a curse that you attach to an opponent when she dies. ah And then we also have, where is Lena Vala Vengeance, who was one of the named Sultari from the Weatherlight Saga.
Speaker: ah And we got her Vanguard art as well. Also a cool card. Brings back shadow, which is a weird mechanic. Creatures, a shadow creature can block and be blocked only by creatures with shadow.
Speaker: So it's it's like flyers if the flying, if the flyers couldn't block ground creatures.
Speaker: And you can make target creatures shadow. You can put a shadow counter on another target creature. So you can start to like shadow your opponent's creatures to make them less blockable. But then they make, they can block your creatures. It creates some play. Yeah, and this Selina has this amazing Quentin Hoover art, who's an artist we lost, you know, like seven, eight years ago now. He's been, he's passed quite a while ago. And so people finally get to see this amazing art of his that has been,
Speaker: you know, relegated to a Vanguard card for the last 30 years.
Speaker: um i want to I want to talk about the only plane where goblins are in charge. So we're going to Mercadia, the chief magistrate of Mercadia, who is a human noble.
Speaker: When it comes comes into play, you become the monarch. And then at the beginning of your upkeep, create a 2-1 red goblin token with haste. If you're the monarch for each goblin token you control, create a token that's a copy of it.
Speaker: And just to be sure they tell you the the flavor text, the throne was his in appearance only. And there's just this crowd of goblins surrounding this, this one lone human on the throne.
Speaker: Oh, that's fun. that This was a plane that was visited by the weather light folk, the weather light crew right before the first invasion. And then they find out that like Phyrexia, this was a plane that Phyrexia was like running behind the scenes.
Speaker: o The next one I want to mention is the Madcap Jester. And this one, we don't have any lore about the Madcap Jester, but this is ah there is a series of cards from Ice Age.
Speaker: Jester's Cap, Jester's Crown, and Jester's Staff or something like that. I don't remember. Or mask, yeah. ah But, um yeah, so now we have the Jester who all of these artifacts belong to ah as a legendary clown wizard.
Speaker: And then he does an ability related to each of those artifacts, um whether or at least to the Jester's cap, mostly. ah exile stuff and then lets you play them where cap was one of the original cards that would let you exile stuff from your opponent's library which i thought was the coolest thing at the time i think it lets you go and exile five cards from your opponent's library three cards yeah three cards yeah it's a long time scepter lets you exile top five cards from target players library you may look at those and then you can
Speaker: Oh, two tap, put a card removed from the game with Jester's Scepter into Owner's Graveyard, counter a spell if it has the same name. Not useful in command format. but Yeah, that probably explains why I don't think I've ever seen this card since I saw Cold Snap cards. But yeah, so this is kind of a mix of that. You're exiling your opponent's stuff. You're getting to cast it. um Jester's Mask is also weird.
Speaker: So here's a fun story. i was visiting a friend of a friend down in the um ah San Francisco area several years ago. And ah in his office, half covered by a bookshelf, I see um Jester's cap on the wall. And I'm like, wow, that's a really nice print. And he's like, take a closer look at it And I look and it's the original.
Speaker: but uh, which had basically been lost since ice age, as far as people knowing where this old art is, ah nobody knew who the, where this art was. And I'm not going to say who had it, uh, um, because, uh, this is a very expensive piece of art and nobody knew where it was. ah But yeah, it was just hanging half covered up on this guy's wall. He had won it in a contest during ice Age. He showed me he also won this really cool deck box, which was like a me ah was ah um like crystalline thing that was shaped like a block of ice that had a copy of ah a special deck in it, which was like the standard the winning deck for something tournament at the time.
Speaker: uh, that came in it and, uh, he had won a bunch of ice age stuff, but it was a, it was a contest they had when ice age was new. and he had the original art for jester's cap just sitting there.
Speaker: Yeah. He had no idea what it was worth. I, so I told him he could buy a new car with that art probably. um
Speaker: That's a cool. um I'm getting lower on my list of stuff that I was really excited about. um to you So do you think Ashaya's Enduring Bond is our first sorcery that can be your commander?
Speaker: I don't even. I almost missed this. Where is this? Oh, there it is. All right. Legendary sorcery for green, red. Yep. Okay. I did see this. Yeah. It's a legendary sorcery. So you have to have another legendary in play to even cast this. Yep.
Speaker: But then ah it's, it just discover X where X is the amount of mana spent on the spell. Let's see. Exile them. That's it. Yeah. And that's it. That's a spell, but then it it can be your commander just as right at the bottom. It's like, Oh, Oh, okay. I guess.
Speaker: Yeah. I guess. It's, you know, guess you can leave it on the good, good if you want, or put it back to command zone and then it'll cost two more. Cause you're just, you know, yeah.
Speaker: That's interesting. That's a neat design. So that's that's a thing that we can do now. Well, we can do in a few months whenever this set comes out. Yeah, I mean, you can get the cards because they did release it at Gen Con, but there there was only like one event, so there's not many of these in existence right now. So if you're looking for any of these cards, proxy them until at least ah at least until MagicCon Atlanta when they'll be more available, but it'll still be it'll be a year before these are readily available after a few MagicCons have gone by.
Speaker: But yeah, right now, the only copies that exist were open in Gen Con. So there's not a lot of these in ah circulation.
Speaker: Which I know that Seanan, as a collector of planeswalkers, is ah very perturbed by how many planeswalkers are in this set. Yeah, I was thinking it was one wonderful for each color and the and the five color guy. And I was like, oh, no, there are several others as well.
Speaker: Yeah. ah Nine planeswalkers in this set of 60 cards. Yeah. Yeah.
Speaker: But yeah, I mean, there's there's a lot of other ones. Like I said, there's a lot of new characters here we don't really know anything about either. Jay at least tries to place like what plane they're on. um Yeah. ah You know, there's a few. You get you you get your um obligatory squirrel.
Speaker: and Yeah. You've got Jandor, Fortune Travelers, a reference to Jandor's bags from... Or was that... Arabian Nights. Arabians, okay. I started in Revised and which cards were from Alpha. I get a little twisted sometimes because Revised actually pulled in some cards from Arabian Nights and Antiquities. Yeah. ah And yeah, so this is ah it's a fun little set. Oh, there's one more I've got to mention before we before we wrap up here. um
Speaker: Grok the Pacifist. Uh, which is for the price of pacifism, you get a four, three that can attack or block. Uh, whenever you cast an aura spell that targets a creature and opponent controls, draw a card, this ability triggers only once each turn. So, uh, yeah, unless you do something to remove his abilities, you get a four, three that can never attack or block.
Speaker: Uh, but this is the guy from pacifism that, uh,
Speaker: Yeah, we get we get Uncle Istavan is a legendary creature. Yeah, he had a regular creature card previously. Now we have a legendary of him. Yeah, and that's one that is a weird thing because I imagine the card was literally called Uncle Istavan. Yeah. um it I guess there was a couple of gold cards in it, but I wonder because it would have been made. it it was the set that released after Legends. It was the dark.
Speaker: It was the dark. yeah Yeah, it was the set. But from what I understand, those were made by two different design teams. yeah and so it's very possible that they didn't yeah early on they they basically had such a high demand for sets and so few people at wizards they farmed out a lot of the sets to like people that were play testers to magic yeah and and like people some of them are just literally people richard garfield knew yeah and like legends was made by like his dnd
Speaker: Like, I think it was as if people he knew he played D&D with or something. Yeah. Just where they kind of came up with the legends idea. A lot of those legends were characters from their D&D campaigns. Mm-hmm.
Speaker: And so I wonder if if Uncle List, you know, if the Dark had been printed a year later, if Uncle List of it might have been legendary. Yeah. Possibly. They really didn't use legendary a lot in regular sets early on. No, it felt like something that they were they intended to not use very often. Now you can't have a set without 100 legendaries in it Yeah. At least on a Universes Beyond set. Oh, yeah. Oh, yeah. I mean, like that's what people are looking for in a of ways from Universes Beyond. You want those those people you recognize from whatever property. Mm-hmm.
Speaker: Well, yeah, mean, Commander changed a lot of that because you you look pre-Commander. Sets, you know, for quite a while had Legends, but yeah you might get four or five. Yeah, and say you'd get a handful of very important characters in Legendary just marked that. Or it was used as a balancing tool. where They're like, this is a great card. We can't have you have more than one in play.
Speaker: We'll make it Legendary. Yeah, and and then throw a name on it, just like Geist of St. Traft. Yeah, yeah, exactly. um But then Commander kind of changed all of that. It's now it's now a significant like benefit for the card because now it it creates an entirely brand new deck for the most popular format in the game. All right, cool.
Speaker: Well, that's, I guess, what we got here. um yeah like you like you like they said if if you're interested um maybe if you can get to a magic con you can try to get into a magic con and play some of this or just wait because we will have more of this product in in circulation eventually yeah just yeah do not spend money on these cards right now ah that would' they're going to be a lot cheaper after they've been out for a while.
Speaker: Yeah, and and obviously we have no idea what their plans are, but these last Mystery Booster sets were kind of in were're in circulation for a few years each. Yeah, they were. So the next year or two, and um i know i say i know Mystery Booster stuff shows at some other events too, but I don't know if they're getting supply directly from Wizards or if they're picking supply up sort of secondhand and bringing it to the event. I think they're only ah events that Wizards directly sponsors. Like, I don't think they have them at SCG cons. Or ah command the Command Fests, you think? Command Fest, I don't think have had them either. Okay.
Speaker: So I've seen them on the schedule, but that, again, may just be that the vendor has some stock. Yeah. And and is is doing an event with it. But still, maybe in the next, you know, give it a year, give it two years, maybe then some of those vendors will build up that stock and and bring this to ah Command Fest or some sort of events. mean, they really should do what they did with the first Mystery Booster and release a version for the stores to sell. Like, support your LGSs, um but they never did that with Mystery Booster 2, and I don't think they'll be doing that for 3, but they really should provide some of this to the stores.
Speaker: Yeah, that'd be good, but... all right, don't know how to end this, so I'll just put a hat on the fact that we don't know how to end it and then hit You have been listening to the Goblin Lore Podcast. Goblin Lore can be found on Blue Sky at GoblinLorePod or by going to our link tree for all of our links, especially to our Discord and our discounts.
Speaker: We welcome all feedback through social media or by joining our Discord, which is very active. And now, goblins, I just want to remind you that goblins, like snowflakes, are only dangerous in numbers.

