What can a former QA tester at EA, a punk-rock producer at Midway, and the exec who helped launch No Man’s Sky teach us about today’s game industry?
In this episode, Adam Boyes (founder of Vivrato and longtime industry vet) joins Greg to talk about why handcrafted games still matter, how studios can ask for help before it’s too late, and what happens when we actually listen to the people who’ve shipped the games we love.
– From Floppy Disks to LiveOps:
How QA used to be “log bugs by hand and pray,” and what that taught Adam about modern workflows and AI.
– Midway Was Punk Rock:
Inside stories from Blitz, Slugfest, and the golden era of arcade innovation — where game feel was religion.
– The No Man’s Sky Redemption Arc:
What went wrong, what went right, and why Hello Games stuck the landing where others didn’t.
– The Quiet Crisis in Game Dev:
Discoverability. Burnout. Studios not knowing when to ask for help. Why Vivrato was built to change that.
– Why Every Studio Needs a “What Do You Want to Be When You Grow Up?” Moment
Real talk on vision, identity, and how to build games that last longer than the launch window.
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Adam Boyes interview Vivrato consulting Midway game design game studio struggles No Man’s Sky story game feel arcade era game discoverability