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C2 Ep. 46 Shifting Tales Chapter Seven image

C2 Ep. 46 Shifting Tales Chapter Seven

E211 · Eberron Renewed
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257 Plays4 years ago

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Reynard has spotted the target of their investigation, but will the rest of the crew want to finish the job or will things become too much?<br />
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This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Danielle Bramhall-Smith, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, and Shelby Johnson.<br />

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Transcript

Acknowledgment of Donors

00:00:00
Speaker
The following episode is brought to you by the generous donations of Laura Pickron, Darryl Delaney, Darren Katska, Deavius Poptart, Irene Villarito, Ryan Royce, Andy Dossett, Danielle Bramhall-Smith, Elizabeth Clark, Eric Whitman, Jessica Smith, Charles Compton, Natasha Rallerson, Richard Cree, The Cam Family, David Scrams,
00:00:22
Speaker
Dustin Troop, Edvard Arnoff, Michael Clark, Rebecca Gowman, and Shelby Johnson, as well as all of our generous patrons.

Introduction to 'Everon Renewed'

00:01:15
Speaker
Hello and welcome to Everon Renewed, an actual play podcast set in the Everon campaign setting. I am your game master, Eric. I'm Phillip. I'm Trevor. I'm Randy. I'm Jeff. I'm sorry, I had something in my throat. I'm Trevor. Welcome to the morning track.
00:01:34
Speaker
I almost like it it popped into my head to make a joke and I had to self censor because Trevor already did something I Did not mean to do that. I promise good. Uh, it's a good bleeding comes Murphy impression. Yeah All right, well welcome to another episode gentlemen what happened last time Infiltration I exact word that I was going to use except for past tense

Infiltrating the Warehouse

00:02:00
Speaker
We infiltrated the lower division warehouse slash, well, what turned out to be laboratory. And we've heard, we found a trap door. Was it a trap door or was it just a door to the floor? It was a hatch, like a hidden hatch. It was hidden. Okay. That's what I meant by trap door. We found a hidden hatch that led to, well, some, most of us aren't really sure yet.
00:02:27
Speaker
So yeah, where we left off, Reynard, you're at the bottom of the steps, washed in green light with those emergency red lights also on in the corner, but green lighting is definitely the predominant hue in this room. And you see a silhouetted large reptilian figure who is staring at some tubes muttering. Come on, come on. What do you do?
00:02:54
Speaker
And you're invisible, just in case the villagers forgot. Yes. I think that... Right, the listeners. Man, there's too many choices. You could shoot him. You know, part of me really wants to shoot him. Because I am invisible. You don't rip the tubes out of him? But I feel like I should make a smarter choice.

Debating the Reptilian Encounter

00:03:25
Speaker
So... When has that ever stopped Reynard before though? You know, that's true. I think that I... Ugh! Gah! Because, I mean, last time when we, before we stopped recording, I did think I wanted to shoot him. He is unaware of you though, so if you wanted to... But is that our goal? Is our goal to...
00:03:52
Speaker
killed a thing or to learn more about it.
00:04:08
Speaker
So yeah, I think that's probably the best. I think that's probably the best. You could leave right now and I guess technically have fulfilled your, your charge. And I think that's always very nice goals. So I think, um, I think I will just double back and report what has happened. Okay. So, um, I mean you, you, you come up to the top of the steps and see your allies, uh, waiting with anticipation.
00:04:39
Speaker
Okay. Um, you're still invisible though. Oh, no one be frightened. I'm here. Uh, pub swings. And there is definitely something you all will want to see down below. Um, it's our friend, the, uh, lizard man.
00:05:10
Speaker
It's what he's he's down there right now. Yes lie sleeping.

Moral Dilemma with Shifters

00:05:18
Speaker
No, um
00:05:21
Speaker
connected to tubes connected to the missing what I what I presume are the missing shifters and Rainard I didn't do a good job of conveying this the shifters seem to be in quite a bit of pain as well that's the school yeah we heard him we heard yeah yeah just wanted to reiterate I heard them I'm unconcerned yeah yeah yeah yeah yeah yeah I heard him
00:05:48
Speaker
No, so what would we like to do about this? Because I realize you are not invisible. I mean, it doesn't just keep my attention that there are, what, seven of us? That's true. Yeah. Six. Six, right? Nope. Posey. Seven. Sorry, not Posey. Aransas. Aransas.
00:06:21
Speaker
Well, we've got to stop whatever's going on down there. Right. I mean, right. Yes, that's what I was saying. I understand that we were only supposed to find out where the shifters are, but which of you can live with yourselves going home right now? Don't. Well, I can't see him raise his hand.
00:06:47
Speaker
I mean, shall I go down and visible and try to to wound the creature so he can't get away or... You say he's connected somehow? Yes. With tubes. Do you... what about possibly pulling out the tubes? Or do you... does Raynard... I'm asking as Jeff because he would see it. Does Raynard carry a short sword or is it just the bow and arrow?
00:07:12
Speaker
I have a dagger okay that's not quite enough to swipe through but yeah tubes sorry I wasn't sure you're asking and I was like oh that's me I know what I carry I have a dagger did you happen to notice how many tubes I mean just a couple or
00:07:33
Speaker
uh did i happen to notice how many you know what i i can i can i can say that because we've established i can say that
00:07:44
Speaker
One tube! You can say yes, and I can fill in the blanks. No, I believe we said initially there were six shifters that had gone missing prior to Degg's death. There are six shifters down there. Okay, I was gonna say seven. One tube per shifter. And they're connected to the lizard man? Or they're connected to the thing the lizard man is working with?
00:08:05
Speaker
No, Raynard saw the tubes like in like injected into his forearms and he was staring at them like he was actively doing something with it. So and I mean, there's there's lots of fancy who's what sits down there, but just for Raynard's purposes of what he saw. Yeah, there were tubes connected the shifters and they eventually ended up in the arm of the reptile man. I mean, I could shoot him in the knee. Could do that.
00:08:35
Speaker
Look, every possibility we talk about is wasting time. True. I do believe he is probably sucking the life out of them. I don't hate the idea of you going down there invisible and seeing if you can find some sort of way to disrupt what he's doing, and then we can all run down. Or alternatively, no, never mind. I don't want to predicate my plans too much on what I think he might do.
00:09:08
Speaker
I could shoot the machine? An arrow. Yes? Maybe I was the wrong choice to be invisible. Up to this point you were great, I mean. I mean, do you think you could get close enough to grab and rip them from his arm? To disrupt what's happening and then we get down there and
00:09:39
Speaker
We'll be right behind you. And, and, and Hob means it. Um, well, I believe I could probably at least get a few of them. We'll go see what happens then. I assume I, I, I feel if that's anything, I can't imagine Harris has a problem with Hob's plan right now. Go down there and see what happens. No, Harris is good.
00:10:12
Speaker
OK, Reynard. It's up to you. I'm not telling you what to do. I can't. I want to. It doesn't work when we try. Now, if I if I cast a spell, is that going to break the invisibility? You think you would have to? No, you would have to just you would have to have two maneuvers to concentrate. So you'd you'd like burn that would be real fast. Yeah. Yeah.
00:10:41
Speaker
I mean, it's a concentrate. What spell are you wanting to cast? Um, probably not going to, because yeah, what I would cast would require concentration. So nevermind. It would definitely cancel it. You would take two strain a turn to maintain both spells. Yes. And, and I forgot to heal strain after that one encounter we had when I got kicked in the backside. So I think the best plan is to shoot him and then you all rush him.
00:11:08
Speaker
Okay. Uh, hob is going to take a moment because we have been playing it this way. He knows he's about to get into a scrape almost certainly. And in much the same way that Eris has tagged along behind him, wrapping his, um, his, uh,
00:11:22
Speaker
Oh my gosh, I can't think of the name of it now. Yes, I was specifically thinking of his forearm wraps that have a name, but anyway. Casting augment into them. I would like to cast augment on myself for too strained. And I can use my discipline, I think, as part of the key monk thing. Yes, I can do it using discipline instead of divine.
00:11:45
Speaker
Okay, are you wanting to add any additional modifiers onto that augment? I feel smart to give us both an extra maneuver so we can. Um, I really can't fail it though. I really would like to. I'm going to this time because he's already invisible and I feel like, well, that's pretty good. You know, he's already cheating a little bit right there. I am going to simply augment myself.
00:12:12
Speaker
Okay. Are you going to add haste or swift to it? Uh, yes. Yes. I would like to add, uh, you said haste is the one that gives you an extra maneuver with no strain. Yes. Yeah. I think. Yes. I think I'd like to add haste to it. Okay. So that's three purple.

The Battle with the Reptilian Figure

00:12:27
Speaker
Yep. Yes. Three purple. Um, and then, and then what I have too, which is too yellow. Okay. Cool. Oh, hang on. I did something dumb. That's better. I gave myself two wounds instead of two strain and that wasn't great.
00:12:45
Speaker
to success, three threat. So yes, you do indeed cast augment on yourself. Now, important to note that threats on magic checks are a little bit more hard hitting than on regular checks because magic is
00:13:04
Speaker
mysterious. So have you used this ability before, Jeff? Not once. The first time I've ever cast it on myself, because every time I've been about to, I let errors down. OK, so I'm going to say that because this is the first time that you've cast this spell on yourself and you kind of, you know, it's a new feeling, it's a new sensation casting magic like this. Sure.
00:13:33
Speaker
You're not out of sorts in terms of your own capability, but because you're getting acclimated to this, you might have a tendency to telegraph your movements a little bit. And so when something attempts to attack you for the duration of the encounter, they're gonna get a boost die because you're kind of getting acclimated to your movement and everything with this augmentation.
00:13:59
Speaker
I would say that uses every drop of those three threat. Yes. Remember magic. That technically only takes two threat, but I don't know what to do with the third. So we'll leave it there. Um, so yeah. Um, okay. So yeah. Uh, what is, what does augment look like when hob casts it on himself? I think that right now I think that, uh, it is very much a, um,
00:14:27
Speaker
It's it's not seen it's just him meditating for a moment and then Honestly relaxing a little bit like loosening up a little bit when he comes out of his meditation this is something I think down the road Eris if if we do talk more about the the modular tattoos I think that might be when he augments himself is when the battle taps show up, but right now it is just simply a he takes a moment and
00:14:56
Speaker
He gets very, very straight up and down, like his posture that is already pretty good. And then relaxes his way through it. And when he's done, he's loosened up and ready to go. Excellent. Okay. I mean, you were in theater, you know, the whole start at your head, working your way down. Just feel the air, fill your lungs. Yeah. What does your character's hair look like?
00:15:23
Speaker
Okay, so Hob has done that. Raynard, are you gonna go with that plan? Go down there and do something before the others jump into action? Yes. Okay, so go for it. Okay. I think in order to reassure Raynard, Hob is going to stand right at the top, right next to the hatch, ready to just drop down. Okay.
00:15:51
Speaker
Um, is there anything anyone else would like to do before, um, before we get rolling? Any spells you all would like to, barriers, augmentations, who's the what's it's? No. Randy, anything Milo wants to do? Oh, you're concentrating on invisibility. Yeah, I'm keeping him invisible. Okay.
00:16:18
Speaker
Now, when he does an action, it's going to go away, though, right? Technically, no. In Genesis, that's not the case, unlike D&D. Yeah. So as long as you continue concentrating, Raynard remains invisible. Now, they can attempt to see through the mask that you're doing, which I think
00:16:49
Speaker
Well, here's here's what I think I'm gonna do I'm gonna keep concentrating on invisibility and while Everybody's doing their thing. I'm gonna try to see if I can release the shifters Okay Okay, so Yeah, they they can make a vigilance check to try and see through the invisibility through sound smell what-have-you
00:17:17
Speaker
Uh, but they're not aware that Reynard is there. So there's no reason for them to make that check. So Reynard, go ahead and, uh, you're going to sneak up, go ahead and, um, give me a, okay. What's your plan rather? Let me ask, what are you going to shoot? Are you going to go up and try to rip the tubes out? What are you attempting to do in this? I am very torn. Um,
00:17:47
Speaker
The, I think the bigger part of me just wants to try and shoot him in the leg or something. Okay. But you know what? That's what I'm going to do. Okay. So, um, element of surprise, I guess you're going to shoot him in the leg.
00:18:05
Speaker
Yeah, I mean, you know, get him on his knee. He's probably a big guy. Well, we know you've seen him, in fact. He is. Well, when you get back down there, Renard, you notice you feel like he's gotten a little bit bigger, in fact. Oh, good. So then yes, information is cementing itself further. I will shoot you, shoot you. In fact, he is.
00:18:29
Speaker
one of the largest beings you've ever seen, like a very large humanoid lizard, almost dinosaur-esque in size. What kind of dinosaur? Good. Well, it's still a lizard. We're not talking about fing fang foom here. You said one of the largest creatures he's ever seen. This is a world with trolls and ogres and giants. I don't know what Reynard's seen in his 150 years. I mean, in mechanics terms, he's up to a silhouette three at this point.
00:18:58
Speaker
Oh my gosh. That's a big boy. Glad we had that long conversation about whether or not to shoot him. Okay, so, Reynard, go ahead and give me just an attack roll. Since you're invisible and able to not have to concern yourself with him trying to defend himself, go ahead and take a free upgrade.
00:19:24
Speaker
Um, on it. So change one of your greens to a yellow. I just have three yellows. Okay. Add a green to it. Okay. Um, and, but when you're making the difficulty, so this is going to be, you're starting off. Um, this is a pretty long corridor down towards him. You're starting off at medium range. So it would be two purple. Okay. If you got closer, then it would be one purple since you were at short range as the base difficulty. However,
00:19:55
Speaker
He has adversary two. So whatever check you make, it's going to be upgraded twice. So if you shoot for medium, it's going to be too red. Oh, OK. But that keeps some distance between you and him. Well, I am invisible. Do I get any boost from the from Hob?
00:20:31
Speaker
Yeah, I guess I'll get a little closer. Okay. So you go up to short distance, um, which given his wingspan, like not, he doesn't have wings, but his wingspan, um, I mean, he, he has a long reach. So, uh, to get within that short of a distance, you're within swiping range of at least his tail. So just keep that in mind. Cool.
00:20:44
Speaker
I know he did not cast it on you. He elected to just cast it on himself.
00:20:58
Speaker
So if you go up to within short range, it's going to be one red, one purple is your difficulty. Okay. Okay. Well, we have a lot, so I'm going to split a story point. Okay. Sure. So take away the purple. No, the green that you added changed that to a yellow. So now you're rolling all yellows. Oh, there we go. All right. Here we go. Go for it.
00:21:25
Speaker
one success and one triumph. I know what I want to do with the triumph, too. OK, realize you should have aimed for his arm or one of the two. So the base damage of of the longbow that you shot is seven. Yes. And plus one is eight damage. So what are you wanting to do with the triumph? I'm wanting him to kind of
00:21:55
Speaker
I want to shoot him like in the back of the knee and him kind of buckle and that'd be enough to like release all, if not some of the tubes from his arm. Okay. So, um, you, you line up your shot and release the arrow and it flies right towards the back of his knee, exactly where you shot it. And you see it make contact with his hide and the arrow just ricochets off, but he feels it and turns quickly like
00:22:23
Speaker
he's in a paranoid state. So he freaks out and some of the tubes in his right arm, or his left arm, because he's turning towards you, get torn out if he like flails about. So half of the tubes are now out of his arm. You see kind of a misty greenish
00:22:47
Speaker
gas-esque thing flowing out of the end of these tubes that have been ripped out of his arm. So whatever was happening is still happening. It's not just getting pumped into him now. So who's there?
00:23:03
Speaker
Okay, you all hear that. Well, I don't answer. So let's go ahead and roll initiative. So since you all are doing the ambushing, this is a planned attack on your part, you're going to be rolling cool and he will be rolling vigilance for his.
00:23:27
Speaker
My cool is so much worse than I'm better getting surprised. Oh, he got a triumph on one of his
00:23:36
Speaker
Don't mean nothing. I guess it's, we don't know necessarily if Faroo and Cass are gonna come join us in the fight, but make sure you go ahead and roll for them if they are. And Aransas, for that matter. I imagine Aransas is staying out of another fight as long as she can. Yeah, Aransas is not interested. Not that she's interested, she's just not willing. It's gonna be pretty dope or awful.
00:24:03
Speaker
He got a triumph on one of his initiative rolls. So he rips the tubes out of his other arm and begins making his way down the corridor, like sniffing around looking. So Raynard, he is like, like you're invisible up against a wall as he like stalks past you kind of sniffing the air and looking about. Oh God. Okay. Um, but we do have a PC slot up first. Who would like to take it?
00:24:29
Speaker
I'm right by the door unless Raynard wants to take it. I'm sure he does not. I think Raynard is a little scared. Is there a point at which, and maybe I'm seeing this wrong, in my opinion, in my head, this is a hatch with a ladder down, which means it is stepped, so I could not dive bomb him. No.
00:24:53
Speaker
I can like I'll let you try like I'll let you do something try to like Superman punch him in from down the steps or something I mean, yeah, just like come down You know, yeah, I mean I'm I'm something away. So it's good for it's good for podcasts Yeah, go for it, okay, um, I I assume that's the the the the the jumping at him is one maneuver and I can use my second one to aim Yeah
00:25:20
Speaker
Okay. Add a blue to your attack. Now remember, two upgrades, so it's going to be two red for a melee attack on him. Two red? Just straight? Okay. And then let me pull up my weapons again. Taking a second maneuver is going to cost you some strength, right? He augmented himself with haste. Oh, with haste? Fancy. All right. I think, doodly-doo.
00:25:51
Speaker
Yep. There it is. Here we go. Whoa. Five success, one threat, and a triumph. Dad gone. Yay. Why can't I see it yet? My role's not showing up on my day. Weird. It's a nice one though. Yeah. You done did good forsy. Say it again. Five success, a threat, and a triumph. Yes. So 11 damage it tells us.
00:26:23
Speaker
Yeah, so that's 11 damage. What does that say disorient at the bottom? Disorient is an ability that your ancestors would have.
00:26:39
Speaker
I don't know. It usually costs two advantage though. I mean, you could use the triumph to disorient him, but you could also use the triumph to crit on him. That's exactly what I was going to say. I was wondering if I could use the triumph too, because here's the thing. I can crit at three and flurry of blows at two. Could I use the triumph to do each of those things? No. Fine.
00:27:06
Speaker
Triumph is a crit. This used to be fun. Oh, yeah, I know. I've ruined it. OK, then, yes, I would like to I would like to crit. OK, 54, fearsome wound. The target increases the difficulty of all presence and willpower checks by one until the critical injury is healed. It's going to have a hard time charming us. Yeah. So I mean, fearsome wound, you're definitely giving him a nice scar. So what does this look like?
00:27:36
Speaker
was just gonna grow back he's a lizard man can that be it can he lose his tail no because it's a weapon in it that'd be amazing punching his snout um I don't know it hurts him and he's got a big he's got a big wound kit no I don't know this is dumb this all games silly
00:28:05
Speaker
It's all fake. Yes. Yes, it is. This whole thing is predicated on... Just gripping radio right now. Lies. I mean, it just... It has to be a contusion because I think it just has to be a contusion. Like maybe on the side of his head he's just got a big bulbous contusion now. Okay. And maybe it's sensitive. Who knows?
00:28:34
Speaker
it's infected it's not sensitive but he's sensitive about about yeah do not point it out or else he turns into a scary lizard man and kills you so um wouldn't like me when i'm embarrassed okay so now i'm down here i'm the only one that's visible and it's and it's uh and it's his turn and it's his turn so that's fine yep uh
00:28:56
Speaker
so um okay so yeah hob you you come down uh you said it was like an an axe handle like kind of both hands so yeah and just
00:29:07
Speaker
the swelling begins almost immediately. And he just like reaches with his trying to palm your face like a basketball, essentially, which given the size of his hands is something that can be accomplished. So yeah, he is going to. Would you like to flip a story point to force an upgrade on the difficulty? Um, actually,
00:29:36
Speaker
What is my defense right now? Let me find that. Oh, one, right? I think it is just one, which means... Yeah, I'll flip one this time. Done. Okay.
00:29:54
Speaker
5 successes. So he grabs you by the face, hob, and lifts you up and just slams you flat backed onto the ground.
00:30:16
Speaker
Eric just rolled four yellow proficiency dice, one green die against the one red and one purple and one black that hob imposed. And that is with my horse. I was my four soak. I don't have one wound left before I'm down.
00:30:36
Speaker
Oh, because... Because he did 15 damage, Eric. Take account of your soak. Four. I have 12 wounds. That's 11. Ouch. Okay. Think about this monster now? Listen, based... He's going to kill us all. He might kill all of you.
00:31:05
Speaker
There is a point at which Eris runs. Sure. And it's when Hop goes down. I was about to say, that is just dumb. Eris doesn't trust anyone else to stand between her and this thing.
00:31:21
Speaker
Okay, so we have a PC slot up. So we have Reynard, Milo, and Eris, or Cath, or Faroo, our active participants. If you all would like to send one of the NPCs in as a vanguard, that's fine. I mean, Faroo probably thinks it's a demon, so that's what I was thinking. You'd be really eager to get down there. Get down there, Faroo. And I assume after seeing that,
00:31:50
Speaker
Raynard's not becoming un-invisible yet. Unvisible, yeah. I guess, Raynard, you were the only one- Yeah, I guess that would just be visible, wouldn't it? I'm an idiot. Thanks, thanks, Philip. A good visual of this. It's very Orwellian. It's un-invisible. Well, Raynard has passed out.
00:32:14
Speaker
I mean, he knows they're not really friends, but he's still scared. Yeah. I mean, one of the biggest, strongest people, you know, just got slammed by his head. No, but I was going to ask, am I still within short range? Yes. Yeah. And there's a giant contusion on his head. Yes. That I could still be invisible and shoot an arrow through. Yeah, you try.
00:32:41
Speaker
But I feel like that could go sour real quick. It could. Yeah, but it all could. I have one hit point left. I think I'm just gonna do it though. Cause you know what? Yolo. You have the heal spell. You have the heal spell. But I have to get to him. You are a healer. You could heal from a distance.
00:33:05
Speaker
Okay, and get him two hit points that he's just gonna get knocked out again. You could get more. Hey, bud. That's double the hit points I have, my man. But I also could hurt this guy. Not. You could. It's your turn. Make a move. It is your turn. Did I actually take away hit points the first time or no? You did not. But you only got one success on your roll. Yeah, you didn't make it through the soak. Okay.
00:33:31
Speaker
The soak is more than seven. Jesus Louise. He's a big lizard man. Cool. So then, um, I'm assuming everyone else knows things are happening. We hear crashing versus not seeing the horror downstairs. You heard Hob say, Oh, okay. Either, either way, I'm going to reveal where I am. Right.
00:33:56
Speaker
Not necessarily, because like I said, you took the shot without being made visible. It's up to Milo when you're visible again. Not you. You can do whatever you want. Not D&D, the spell won't fade on you. Yeah. But I meant like if an arrow came from a certain direction or a spell came from a certain direction. Yeah. He could try to look and make a vigilance check to spot you, but it's not a guaranteed thing. Okay.
00:34:19
Speaker
He does have, he does have a hob in his hand right now. So. Oh yeah. That's true. I guess what you're actually. Um, uh, well, you could try to heal hob and it would be a two purple difficulty check against your verse skill, or you could try to shoot him, which would be a two red difficulty or one red, one purple.
00:34:47
Speaker
Okay. Well, then my, well, my verse first verse. Okay. Well, my verse is pretty good. Okay. So is that what you're going to do? Yeah. And I'm going to a two purple, right? Yep. Okay. Here we go. Two success, two advantage. Well, that was good. Yes. Um, so hob, you heal two wounds and two strengths.
00:35:18
Speaker
Okay. Well, it still hurt, but I'm relaxed. You're less stressed about the situation, honestly. Okay, so we have another PC slot. Milo, if that's okay. Go for it.
00:35:40
Speaker
Milo takes off down the stairs and I'm assuming Hobb still looks to be in... I'm assuming he looks like he's in bad shape and this thing's got him by his head. Yeah, like he slammed him and now he's picked back up to where Hobb's toes are on the ground. He's not mechanically grappled or anything, just narrative. Right, but he looks bad.
00:36:05
Speaker
It's not the best you've seen him. I mean, he's still handsome. He's just, it's a bad situation. I'm just trying to figure out if Milo in his head is thinking he's hurt bad enough that he needs to heal him. You cannot. You could cast Barrier, but as an arcane user, you do not have access to the heal spell. I thought I had heal. You do not. Dang it. Okay. Well, seeing that,
00:36:35
Speaker
And in the situation it looks like he's in, then Milo is going to cast Barrier on Hobb. Okay. So you would need to be engaged with him. If you wanted to do it from short distance, then you would add one purple to the difficulty. No, I'm just gonna
00:37:02
Speaker
Can I just like, can I run up and touch him and try to go by on the way or do I have to stop? It would be a maneuver to move to him and then a maneuver to move away. Okay. And then you would have no maneuvers left to maintain the concentration on the invisibility spell. Right. Okay. I'm going to go ahead and do that. Just run up and touch him. Okay. Cause that's just how Milo is.
00:37:31
Speaker
So base is one purple. If you want to do the empowered version to where every success counts, then it would be three purple. OK, I'm going to flip a story point for brilliant casting to add two boost die. OK. And you say it's three purple if I want to empower it. Yep. I'm going to do that.
00:38:01
Speaker
Okay. So I'm rolling against three purple. Um, yeah. Okay. I won't flip one yet. Oh my gosh. Oh my gosh. Out of all that. Total watch. Out of all of that. Uh, zero success, zero everything. So. Six dice. You just, you feel.
00:38:28
Speaker
The magic just doesn't come this time, Milo. Well, Milo looks up and sees this huge thing, and he's, you know... Milo at this point is glad he is very little. So he will be a bit harder to hit, yes?
00:38:42
Speaker
Uh, yes, that is correct. So, so Milo's down here, Hobbs not buried, and no, Raynard's visible. No, Raynard's not necessarily visible. Yeah. Well, are you going to suffer two, two more strain to keep it concentrated? Because you moved and you took an action. Oh, and I got to suffer the strength. Oh gosh, I'm going to run out of strain here. So before strain this turn, if you wanted to keep invisibility up.
00:39:10
Speaker
Um... I can't. Okay. Just... Hello! Well, no. No, you're unconscious. You passed out, remember? Now, here's the thing. I want to say, when Milo described casting invisibility on you, he just described it as you going invisible. Like, there was nothing crazy that happened. So the question is, does Raynard realize that he is visible at this point?
00:39:38
Speaker
I sure hope so. I think I'm willing to spend a story point to say yes. That's fine. Yeah. Okay. So, Reynard, yeah, you feel the magic cloak that's been covering you kind of fall away.
00:39:54
Speaker
Um, but fortunately the thing has walked past you to attack Hobbs. So it's still not super aware of you yet. Uh, it is however, very aware of the tiny one that just walked up. Um, and it's now an NPC slot. So it's, uh, he kind of looks down at you Milo and just kind of snorts. Yes. Point of order. It gets, it gets two turns. Yeah.
00:40:19
Speaker
Hey, guys. He's very, very big and very quick. There's a goblin phrase. Cheese it. I'm afraid I'm a bit busy to be able to do that. I'm trying to remember what the rules are, what the size difference.
00:40:39
Speaker
A character makes an attack and gets started with a silhouette. Two or more points larger than they are. They decrease the difficulty, the check by one. When it makes an attack, two more points smaller, they increase the difficulty by one. Okay, so his melee attack... So he's still gonna smack the crap out of me. I just want you all to remember that

Rescue and Bravery

00:40:58
Speaker
Milo died trying to save his friend Hob.
00:41:03
Speaker
We'll remember that. Yes. And how foolish that was. But that's Milo, man. Oh, Milo. That's Milo. It's kind of on his character sheet. Would you like to flip story point to upgrade the difficulty of his check? It's just going to add a purple. No, it would turn a purple into a red.
00:41:31
Speaker
I'm just thinking it's probably not gonna matter. And we're only down to two, so no. Okay. No, I don't think so. One success, one threat.
00:41:56
Speaker
He... So before soak, that's 11 points of damage, Milo. So 10 points of damage. Oh my gosh. As he brings one of his feet up, still holding on to Hob, and just tries to stomp on you, Milo, and does stomp on you, in fact. And... Where does that put you at in terms of wounds? Oh, you're down. I'm negative one.
00:42:24
Speaker
If it goes to negatives. No, it does not. And remember, you're counting up, so you are at 10 wounds, technically. So, yeah, you have exceeded your wound threshold.
00:42:40
Speaker
Okay, so Milo, you crumple back onto the ground and you're pinned down by his foot and he turns his attention back to Hob and kind of takes a second and Hob, his eyes meet yours and he kind of tilts his head. I remember you. He says, friend?
00:43:05
Speaker
Yeah, buddy, yeah, buddy. Okay, PC slot. So, okay. We have Eris, Faroo, and Kath. All right, so... And an unaware Jeff. Oh, yeah, Milo's down. Jesus Christ. Yeah, things got much bad. Much bad is where things are here. Okay, so...
00:43:32
Speaker
I would like. So Eris, here's all the commotions. She's got the Fletcher out. She's moving down the stairs. She goes only as far as she needs to in order to kneel on a step and have a view into the room. Okay. And so she sees Hobb looking smashed up.
00:44:01
Speaker
Milo on the floor and Raynard hiding in a corner. Yeah. Wow. And for the first time in her life, she understands Raynard's actions.
00:44:21
Speaker
OK, so here's what I wants to do. I want to spend a story point for you to let me spend some experience right now. OK. What I want is I would like to spend experience to buy the distraction talent. OK. The thing is, I have the experience for all of this, but I technically don't have a second tier
00:44:51
Speaker
slot I'm my nearest slot is a second tier so if I spend 15 experience I can have a first tier and a second tier and then have that space okay I don't know what the first tier is yet that's fine we know okay I am buying the distraction talent so Eris
00:45:10
Speaker
sees that all of this has gone horribly wrong immediately and there's a, I don't know, give me a measurement of how large this creature is that isn't silhouette because I really like this system and I really really hate that way of describing how large things are.
00:45:32
Speaker
I mean it's it's the size of of a large like storm giant like oh yeah this is a bigger room than i thought it was me too i took quite a jump down so it's like i mean it's it's like 20 feet tall
00:45:52
Speaker
Yeah, I mean a little bit more than double Hob's height. So this is like, okay, this is like would have never gone down there if I'd known that. This is like Green Goblin at the beginning of Into the Spider-Verse. Yes. Okay. Would have never gone down there if I had known. We have made some bad choices. To be fair, you did just jump down there.
00:46:18
Speaker
he's not wrong. Okay, so I would have changed direction mid fall. That is how much hob would not have fought this guy. Harris looks down and just bad. And she lets the Fletcher hang weights harness and reaches into a pouch. And she pulls out a
00:46:47
Speaker
what is a flash grenade essentially and shouts cheese it and she is going to attempt this so I have to make an average
00:47:03
Speaker
It's going to be skullduggery. I have options in the hopes of disorienting him. Did you spend my story point for me or do I? I did not. So plus? Nope, that's the wrong way. So I'm spending that. I'm taking the talent and I'm going to make an average skullduggery check.
00:47:24
Speaker
against the creature. Yeah, I'm gonna go ahead and flip a story point. Go in because I mean, yep, yep. No, I totally agree. That's excellent narrative points. I am I allowed to spend more than one story point in a turn? Not on turn. Okay. Unless it's a stroke ability. Yeah. Okay, so I have a red and a purple in my
00:47:54
Speaker
And I can't think of anything that would justify any additional things. So I'm stuck with this pool. Here we go. And it is... Two success and a triumph. And a triumph. Okay. Okay. You're going to have to give me a marker because I don't know the various conditions very well. And I want to see if there is a better
00:48:24
Speaker
I don't even know where to look for the conditions. Um, here, I will tell you, uh, disoriented characters add a setback die to all checks they make. Um, is there an equivalent of stunned or whatever where he's, um,
00:48:43
Speaker
So reeling. There is staggered, which prevents actions or immobilized, which prevents movement like maneuvers. OK, so I'd like to use. Can I use the tram to say? Can I use the triumph to say that I hit him just square in the face so that rather than disorient or maybe in addition to or but rather than sorry, he staggered instead? Sure.
00:49:11
Speaker
Uh, is there a set duration according to the distract? I believe it is one round, but let me double check the test. Yeah. If it's not, then it's just till the end of your next turn. So, uh, whenever server choice becomes disoriented, presumably yes, till the end of the next turn then. Cool.
00:49:33
Speaker
Okay, so so You hit him in the face. It's staggered. It's staggering is clearly disoriented Eris is shouting cheese it let's go. It's it's it's time to run. This is this is a photo. This foe is beyond any of us Okay It is now a PC slot
00:49:57
Speaker
So... All the down here PCs have gone. Yeah. So, Faroo is, I mean, gonna do what Faroo do, and also has seen one of his new friends just get stomped on by a giant lizard and now appears to be unconscious, so is going to attempt to go help, at least extract. So Faroo runs down the steps
00:50:24
Speaker
and just lets out this battle cry as silvery light reads his axe as he brings it around his head and goes for the leg that stomped on Milo. His attack is too yellow, too green. Would you all like to spend a story point to upgrade his check? Or no? Who's attack? Oh, for who? For who? What is it? Too yellow, too green.
00:50:56
Speaker
against two red. I mean, I'm just asking. Yeah. I think that's okay. Okay. Zero success to advantage. So yeah, he his attack doesn't land with the force needed to penetrate the thick hide. But we will say
00:51:23
Speaker
two advantage, he will pass two boost on to Kath for her, the next person to attack, which is going to be Kath. Okay, next PC slot is Kath. So she is going to- Wait, wait, wait. Yep. Phillip is- Eris will shout, Kath, get Milo. Okay. Okay, then Kath will run down and make a,
00:51:52
Speaker
athletics check, I guess, to try and get the lizard's foot off of Milo and scoop Milo up. Some sort of benefit from him staggering. I'll add a boost to it.
00:52:15
Speaker
trying to get a giant lizard's foot off of Milo. Um, we'll make that a two purple difficulty, but we're going to upgrade it once. Uh, because it's a dangerous situation. So yeah. Oh, what? I really wanted you to upgrade hers. I said it before you roll. And I promise I was upgrade cats somewhere in the middle of your. Okay.
00:52:42
Speaker
Wait, I think I flipped the wrong. I used the player points, so I should have done this and then that. OK. So let me roll a yellow and I will price the first green die that has the advantage on it, regardless of what gets rolled.
00:53:01
Speaker
Okay, so two success, two, three advantage. Wait, no, two advantage. Yeah. Two success, two advantage. So yeah, she, with Faroo's side swipe, she manages to, as it's kind of staggered back, scoop up Milo, throw him over her shoulder, and
00:53:25
Speaker
Yeah, she'll she'll take the two strain to to use another maneuver to run up the steps. So yeah, she's got Milo just kind of draped over her shoulder taking off. Okay, it is. What are her two advantage? Two advantage. Two lizard drops hop.
00:53:47
Speaker
I think the lizard has let go of Hobb by now, right? I mean, the lizard never mechanically had a hold of Hobb to a right. Oh, okay. Yeah, it was just me. Me using my words. Two advantage. Do you all have any ideas?
00:54:06
Speaker
She could target a boost. Okay. I'm just going to say what I plan on doing. If I want to take that next PC move, I'm going to use the one talent that I have that can affect him that I know of is Headbutt, which makes him, in addition to whatever you did, prone and disoriented for that next NPC move, which I think gives Raynard a chance to get away.
00:54:28
Speaker
So I think if she wants to target her boost to Reynard, so that whatever he tries to do to get away is because I don't have to roll to headbutt. I just get to do it. Yeah. I think at the cost of two wounds, but which my wounds just dropped back down to hang on. They're supposed to be there. Okay, so target a boost to Reynard. Okay, that's the end of that round.
00:54:51
Speaker
We're back around to the top of the second round. Raynard, you're the only one in a good position to notice this, so the hall that you are in, the little area.
00:55:01
Speaker
Um, back where you are, cause you kind of snuck down there, has started to fill up with kind of this green gaseous essence. Um, to the point where you're getting kind of a sickly sweet smell in your nostrils. Am I a lizard man? And you were now a lizard. Congratulations. Um, but, uh, you do see, um,
00:55:24
Speaker
One of the shifters that's close to the larger apparatus that has all of this green light coming off of it is basically, I mean, it's since you've been down here become very gaunt, like it's like cheeks are now sunken in eye sockets and it's paper white and it's like faintly breathing. So that's probably the beginning. I knew. Well,
00:55:55
Speaker
And it's my turn? Is that what you're saying? No. Hobb said that he wanted to take the first piece he saw. Okay. Okay. So what's going to happen is Hobb is going to say, Reinhardt, run. And then at the cost of two wounds, he's going to, I mean, he's already engaged. So I think he's just going to, as our disoriented or staggered lizard friend is kind of,
00:56:23
Speaker
Wobbling at some point he's going to have been forward to catch his balance and that is when hob jumps And clocks him right in the dome with his head and headbutts him when you say at the cost of two wounds Uh-huh. That is my that is one of my talents You suffer the two wounds the character suffers two wounds and selects one engaged dawn vehicle target. Oh, this is important. Oh
00:56:47
Speaker
Well, you have 11 out of 12 wounds. I just clicked to add two to get. Oh, okay. Okay. I was looking at your. Yeah. I did. I did the plus two math all by myself. I just wanted to make sure that you had noticed, but I forgot this part that I do need to ask, but I gave him two wounds back. Yeah. But he, those are the ones I just used. Okay. But here, this may be all moot. All of this fun. Uh, are you interested? What is my silhouette?
00:57:14
Speaker
One. Never mind. It can only be one silhouette's difference. Dumb. Okay, in that case... In that case I run. I use both maneuvers because I have them both because I'm hasted and I just get the heck out of dodge. I'm going up the stairs. I'm getting away from this guy. Okay. And the Rainard run still stands.
00:57:39
Speaker
Oh man, it would have been cool. I wish I'd asked that whole silhouette thing earlier. Wish Erika would have chilled out with how big you let the boy get. Okay, so yeah. So, Hob, are you going to do any action against him or are you just going to take off? I mean, I guess I could punch him on the way out, but it doesn't really seem like it's going to do anything. I'll get the desk. Throw it on the hatch. Get the desk. We'll throw it on the hatch.
00:58:09
Speaker
Okay, yeah, I mean if I can use a strength check to carry the desk up these No, no, the desk is in the room above. Oh saying Chuck the desk over into the hatch when the debt when the hatch closes Right, we're gonna wait for Raynard to try to get out first. Sure
00:58:29
Speaker
Well, then can I do that? Can I use my two maneuvers and then ready a deck chucking once Raynard's out? He's gonna blow right through this desk, but I see him. Yes. Sure. Yeah, you can you can spend two maneuver to get over there and and ready your action to as soon as Raynard gets out to toss the desk over the hole. I
00:58:54
Speaker
I am like, I don't know. I don't want to poop on your fun plans, but he's got a slot before Reynard does. And if Hob runs away, he's just going to go after him. He doesn't get to act on his slot because he's staggered. He has a maneuver. Okay.
00:59:14
Speaker
This is still what Eris would say. Eris does not exist in a world of mechanics. Yeah, and Hobb would still run away. So yeah, if that's what you want to do, Hobb is ready to win the desk. I cannot do anything. If he was one silhouette bigger than me, I could headbutt him and make that turn moot. But I can't, so I run.
00:59:39
Speaker
Here's the deal, but if you... No, I don't want to say it. Just kidding. But I have a plan if he follows you. Okay, great. Okay. Now he's not gonna. I know. Well, he doesn't necessarily know Raynard's behind him either, so... He doesn't know I'm here yet. Although he did hear somebody say, Raynard, run. He doesn't know who Raynard is. We're all fine.
01:00:01
Speaker
Reynard could have been up there for all he knows. Hob, what are you doing? It's an awesome action sequence. Running up the stairs. I haven't changed it from the first time I said it. Okay. Are you running to the desk to ready to throw it? Sure. Cause I already said it and Hob's not thinking clearly. Okay. Um, so to get all the way over there to the desk, that is going to be, uh, you'll need to suffer two strain cause you're using, or I guess you're not acting so you can downgrade your action. Well, suffer the two strain cause you're going to throw the desk. So, okay.
01:00:33
Speaker
So it was three maneuvers to get to the desk? No, it was two maneuvers. I get a free maneuver. You're using your... Oh, right. Your augment. Never mind. Sorry. You know, I actually take some time to learn how to play the game and you guys tell me everything I've been doing wrong. Okay, so Hob takes off. The lizard is in a furied frenzy, has just seen people come in, attack him and then take off. So he is going to run up the steps.
01:01:03
Speaker
after you all. Okay, so Eris, you said Cheez-It. Are you like heading for the door? I used a maneuver to get down there and I used an action to do my thing. So Eris is still kneeling on the stairs. Oh, okay. Okay. Oh man, I've known that my actual been to grab her by the score, drag her back up with me. Okay, so yeah.
01:01:30
Speaker
Reptile Man is going to take off, seize Eris on the steps that he's trying to get up and is just going to do a backhand swing. Sure. Wait, he can't do a backhand swing. He's stacking. Oh, right. Right. Thank you. Yes. I assume I'm not an obstacle to him. No, you're not.
01:01:49
Speaker
So yeah, I mean, it's not an attack, but he swatch you out of the way. Sure. Yeah, he just blows through her. Yeah. This works well. I think he'd have a hard time getting up these stairs without Biggie, as to be perfectly honest. He's not going to get purchased. Hey, it's OK. It's OK. I'm trying to figure it out. Hob, I will let you make an audible on your readied action with the desk if you want, so you now see his head coming up through the hatch if you wanted to throw the desk at his dome.
01:02:25
Speaker
If I saw his head pop up I would be more likely just to abandon the desk altogether and just punt.
01:02:33
Speaker
Well, but but you're two maneuvers away from him at this point. Oh, that's right. Yes, I'll throw the desk at him. I what do I use range? Because I'm boned anyway, but let's see what happens. I'll let you it's throwing something that's athletic. I'll let you use your athletic to chuck a thing that is better. So I'm guessing this is hard.
01:02:59
Speaker
Uh, with the range. Yes, you are. No, no, no, no. It's average your medium distance away. So to read since it's adversary to. This is going to be a joke and I've used my maneuvers so I cannot. Aim. Yeah, fine. Let's see what happens. Five success. Holy crap.
01:03:28
Speaker
Okay, so since this is like an improvised weapon- Heavy desk. Unbelievable. Okay, so- Hang on, I've gotta do math, because this is an improvised weapon. How does Hob have only one point in athletics? This is a large improvised weapon, so it's three plus your brawn is the base damage. Three plus my brawn? Okay, so then it is... Gotta scroll up, sorry. Yeah, so it's seven damage. Plus five.
01:03:57
Speaker
Right. So 12 damage, of course. Of which his soak is like 11. Okay, that's what I do. I hit him in the head with his desk. Okay, so yeah, he comes like clambering up, turns and sees you hob just as the desk like impacts his head and just shatters around him as he like flails back. So does he like rip up part of the floor as he comes up?
01:04:26
Speaker
Yeah, I mean, he's like tearing through, like Incredible Hulk style. Like he's just. Yeah. There we go. So now we have a PC slot. Raynard. Raynard, it sounds like you have a plan. Can Aeris run away before Raynard does? No, no. Raynard. No, no, no. I turn to Aeris and I say, we are the perfect two people to be left down here to save these shifters. Frack that.
01:04:56
Speaker
That was your plan. That is the job to talk. No, it's not staying there to find the shifters. Yes, that is the job. We found the shifters. Let's, you're going to fall. Rainard for doing something nice. No, Eris says frack that and turns to run. That's what Eris is doing. Okay. Well, Rainard saves of six lives that are down here. Go for it.
01:05:23
Speaker
You have, the lizard is at the top of the staircase, Aerys, so you would need to, so who is going first? Sounds safer to turn around and help. Aerys is running. Aerys is running. Okay. So, Aerys, you described getting around this giant lizard at the top of the steps. Aerys would like to just dive between its legs. Okay.
01:05:51
Speaker
Um, and as I do, I want to fling another flash bomb at its face. Okay. Because I've just looked at it and I, that's not once per se. That's not once per encounter. I can just do that now. Uh, so another average skull, DeGarei. I'm going to have you upgrade one of those to a red shirt. Sure. Sure. You are.
01:06:17
Speaker
Ain't no one surprised. But I am going to upgrade the check this time. And here we go. Two success and a triumph. Stagger him again. OK. So yeah, he just recoils to this flashbang in his face.
01:06:40
Speaker
You want to stagger him again? You want to make it where he can't do an action, not where he can't chase after us? Oh. Because the other one's no maneuvers. That's fair. Immobilized is no maneuvers. Does that also mean he can't downgrade an action to move? That's correct. OK, sure. I believe. Let me double check. If that is the case, I will say, sure, let's immobilize him. Yeah, because then all we got to do is get out of his range and run.
01:07:10
Speaker
Okay. Yeah. Yeah. Yeah. Cannot, cannot use maneuvers. So period. Okay. So, so yes, uh, I will immobilize. So I have a question and this may be me cheesing too much, but this is the wording for each success the check generates.
01:07:28
Speaker
I can target or one adversary of your choice within short range becomes disoriented He has two slots in the initiative. He's he's one adversary though. All right, that's fine Typical typical DM. I like your moxie, but Okay, so Now we have another PC slot and sound like Reynard had a plan and
01:07:57
Speaker
Save them all, Raynard. Yeah, I'm going to go unplug the dying shifters. I think that's great. I'm already up here, though. OK, you all handle him. You can. What Aris has just learned is that Raynard cares more about strangers than any of them. It's still the job. You're wrong.

Saving the Shifters

01:08:19
Speaker
No one told us to bring the shifters back. They also didn't say let them die. Why would that be part of the job?
01:08:28
Speaker
We're looking for missing shifters we found out what happened the Assumption is hey if you can bring them back If we could We would is this rain or an heiress or no Trevor and Philip this is Trevor and Philip or was it Philip and rain art? I think actually I think it's Trevor and Eris actually
01:08:58
Speaker
Okay, so, Raynard, you have a choice here. You can either attempt to go shifter by shifter and unplug them from the apparatus, which will be easier, but basically you would have to go around to each one. I would let you make a check to attempt to get a couple done in one go, but you could do one just for free.
01:09:26
Speaker
or you can go to the actual thing and try to shut it down. And then you would be taking care of all of them. Well, my thought was, I mean, Reynard's thought would be, hey, let's just destroy this thing or chunk something out to break it. But I was like, well, that just make them all die.
01:09:42
Speaker
Yeah, Raynard's lateral thinking would probably indicate, yeah, if I destroyed this thing, there might be some unintended consequences there. Since unplugging the tubes kind of started killing them more, too, so. So, yeah, I think Raynard's going to go to the machine and just give it his best shot to turn it off or... All right. Let me take a look real quick and figure out what... Can that be skullduggery?
01:10:10
Speaker
Um, no, I'm not, I'm not opposed to that being skullduggery because you are trying to sabotage something. Um, so yeah, yeah, we can do skullduggery. Or ranged weapon, perhaps. Can I charm it? Do you appreciate us taking our shots? Um, yeah, go ahead and do skullduggery. Okay.
01:10:40
Speaker
Um, and I, I, what is the difficulty, I guess. I don't know. Yeah. This is going to be a hard three purple check to try and accomplish this. Um, but I, I think I'm going to have to turn a story point. Okay. So I take away a green and add a yellow, right? Yes. Okay. Here we go.
01:11:12
Speaker
Oh, zero success, one advantage and a triumph. OK, so you don't turn off the device. OK, that was your intent, so that has not been accomplished. You have one advantage and then a triumph. How about I trip over three of the cords and they just unplug themselves?
01:11:46
Speaker
He did take away his agency. I feel like that's important. It's not graceful. I did not succeed.
01:11:56
Speaker
So I would let you do something else to the machine. Like maybe there's like you were trying to turn it off, but then something else happened. Maybe I just it doesn't turn off, but it just stops sucking the gas out of him. Or what is it doing? I mean, I think that's the implied value of what you were attempting to accomplish with stopping. You don't know. I didn't specify.
01:12:19
Speaker
I was just annoyed by the green light. That stays on. You have triggered the lower division's self-destruct system. I was just trying to change the screen saver and I figured it out. Can I put it in reverse? Putting the essence back into the shifters? Yeah. So effectively just stopping them from restoring them.
01:12:49
Speaker
That seems pretty triumphant. I'm not successful at what I was trying to do. Yeah. Can I ask, can Raynard tell the level of agency these shifters have right now? Could it just be the triumph is they can extricate themselves from the situation now? Yeah. I mean, that's what I was going to say is through restoring them at the start of the next round, they will be in a place to where they can begin.
01:13:16
Speaker
getting themselves out of this situation. Um, so, so yeah. Uh, and you can see the one that looks really bad, uh, on the verge of death, you kind of turn and see the color returning to their cheeks and them starting to stir a little bit. Um, but a couple of the other shifters are seeing you now run out. Cause you were invisible when you were down there before start like crying for you to help them, like help, help, where are we help us?
01:13:47
Speaker
Get us out of here. I wasn't ready for that. Well, they're waking up, dude. I have to wait till my next turn. I'm sorry. You could communicate to them what you've just done that that there's a lot to say. There's a lot to say. Do I really know what I just did, though, since I wasn't successful? Yes. OK. You are aware of what you did. OK.
01:14:17
Speaker
Yes, you all will be fine for the moment. Should you start feeling better? And then we really need to get out of here. Like, really out. Like, out of here. We need to get really out. Like, super out. As out as we can. Okay, so... Brainard's still panicked. That's a big lizard. Yeah.
01:14:44
Speaker
At this point, the lizard is up, Eris has gone through his legs. He's still staggered, or he's immobilized, not staggered. So he's kind of like trying to wipe away the spots that he's seeing. And he's going to reach down and with his claws penetrate the ground near him.
01:15:13
Speaker
And you see a recognition when he sees Aransas kind of standing near the door of the lab, and he grabs a chunk of floor and pulls it out, just this slab of concrete, and tries to throw it at Aransas. So... Is that a maneuver or an action? It's an action. Okay. I don't know if arming yourself counted as a maneuver.
01:15:44
Speaker
Hey, I'm going at it this time, buddy. I believe technically, but I didn't charge you a maneuver to pick up the desk, so. Yeah, well, I'm almost dead. Give me some. OK, so his athletics. Why not flip a story point upgrade?
01:16:17
Speaker
Okay, two purple difficulty. Two failure, one advantage. So he throws it and it impacts the wall right near, like she kind of ducks down and this chunk of concrete just explodes when impacting the wall. With one advantage,
01:16:51
Speaker
Let's... One advantage. Nobody to pass the boost I2. He's gonna pass the boost I2 his other slot.
01:17:02
Speaker
He has some strain. He doesn't have any strain, unfortunately. Really, it's not strenuous growing into a 30-foot-tall lizard? Seems strenuous. Yeah, like a couple minutes ago, he was down there going, come on, come on. He got his fix. His strain is healed.
01:17:25
Speaker
Anybody that tries to do something to interact with him next will suffer a setback because of his impressive show of strength and force. Um, yeah, that's what finally made me realize he was strong. Okay. We are on to the next PC slot, but we're going to call the episode there. End of episode. Um, cause we're venturing up to an hour and

Conclusion and Social Media Invitation

01:17:51
Speaker
a half at this point. So.
01:17:52
Speaker
Thank you all so much for listening. If you want to be part of the conversation surrounding this episode, you can head on over to our Discord that you can find on all of our social medias at the Geek Pantheon on Twitter, Instagram, TikTok, Facebook, all the places. We also have a YouTube channel, youtube.com slash the Geek Pantheon, where we have another actual play show Kyber Shards set in the city of Stormreach in the Eberron world that Philip is the GM for.
01:18:17
Speaker
Uh, and I also put up, uh, videos as well, um, over there on DMing and gaming and all kinds of other fun stuff. And we have a Twitch channel, twitch.tv slash e-pantheon that I stream on. If you want to come talk to me about this episode in real time and let me know what you thought.
01:18:34
Speaker
Um, yeah, I think that's every, we have a Patreon, patreon.com slash the geek pantheon, uh, where if you enjoy the shows and want to support them, you can do so over there. We have a lot of different tiers, uh, including one that gets you, uh, a monthly hangout with, uh, um, one of the hosts of the shows where we hang out and just talk about whatever. So, uh, definitely go over to patreon.com slash the geek pantheon and check it out.
01:19:00
Speaker
All right, thank you all so much for listening. I've been your dungeon master, Eric. I'm Phillip. I'm Trevor. I was Milo. And I am Jeff. We'll see you next time.