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C2 Ep. 60 Spirited Memories Chapter Three image

C2 Ep. 60 Spirited Memories Chapter Three

E225 · Eberron Renewed
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264 Plays3 years ago

The party is on their heels, but will they be able to come back?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Danielle Bramhall-Smith, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, and Shelby Johnson.

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Transcript

Introduction and Patron Acknowledgments

00:00:00
Speaker
The following episode is brought to you by the generous donations of Laura Pickron, Darryl Delaney, Darren Katska, Devious Poptart, Irene Villarito, Ryan Royce, Andy Dossett, Danielle Bramhall-Smith, Elizabeth Clark, Eric Whitman, Jessica Smith, Charles Compton, Natasha Rallerson, Richard Cree, The Cam Family,
00:00:20
Speaker
David Scrams, Dustin Troop, Edvard Arnoff, Michael Clark, Rebecca Gowman, and Shelby Johnson, as well as all of our generous patrons.

Episode Introduction and Listener Appreciation

00:01:16
Speaker
Hello everyone. As you may recall last week, we cut our extremely long combat in half. So it is just Eric here to kick off the next episode of Eberron Renewed. Uh, we appreciate all of you for listening and I hope you enjoy this episode.

Sigil's Discipline Check

00:01:31
Speaker
So, uh, Sigil, Sigil's not a combatant, uh, never has been, never wants to be. Uh, so, um, Sigil is going to make a discipline check to try and kind of
00:01:45
Speaker
break free of what's going on. So that is one success and that's it. So any of you that would see Sigil, they're holding their head and after a moment just their breathing starts to regulate and they seem to be a bit calmer. So we're back around to the top of the round.
00:02:07
Speaker
So Milo.

Milo's Evasion from Skeletal Elf

00:02:09
Speaker
Take our beatings, boys. Let's go ahead and get this done. So the skeletal elf woman lunges at you with her sword. And for the first time probably since all of this started, all of you hear a screech from Milo's direction, like echo throughout this area.
00:02:32
Speaker
A complete wash. So, Milo, you manage to sidestep the swing of this sword as it clatters into some of the, well, you would think it would clatter into some of the boxes, but the sword just passes through.

Combat Dynamics Discussion

00:02:49
Speaker
Hob, the ram, as you kind of scatter, try to back away, closes in on you again.
00:02:58
Speaker
and tries to pick you up and slam you into some of the boxes. Hey, is this considered one-on-one? Yeah. Okay, then you're gonna add a setback, I think. Let me double check what it is, if it's a setback or a... Oh, no, I apologize. I add boosts. Okay, for one-on-one. Okay. As the ram closes gap with you, you hear him laugh and say, cowering away. Don't think you can do it again.
00:03:27
Speaker
I'm inclined to agree. That is going to be one success, one threat. So six damage, which I know doesn't get through to you. What do you want to do with the threat? You can give a point of strain, you can give yourself some kind of advantage, give some boost on the counter attack or a boost. Can I give a setback to the next attack?
00:03:54
Speaker
Um, sure. Okay. I'd like to do that. If you follow things, it's against Eris. Didn't Philip give two boost die to something earlier? When we start actually looking for the thing we came here for, yes. Oh, that's right. Okay. Okay. Uh, Raynard. Yeah. So the setback. Sure from Raynard's attack.

Spectral Guardian Encounter

00:04:18
Speaker
That's good. You're being attacked with a setback. I know, but the thing disappeared. Oh, did it?
00:04:24
Speaker
Are you gonna tell me what happened? Well, here in a sec. Have you not been playing for the last year? One failure, two advantage. So you all of a sudden feel this like whooshing kind of magical flow come up from behind you and flow through you as the spectral guardian passes through you.
00:04:49
Speaker
And fortunately you're able to like still yourself and not be damaged or affected in any way by this. Um, but with the two advantage, it will pass to boost. Okay. So, um, Eris, you've claimed it up, um, out of the, um, so.
00:05:11
Speaker
Since things have become solidified in your head, go ahead and you, so flipping it around with two setback die instead of two boost, give me a, I feel like at the doctor, like on a scale of one to 10, where would you gauge your pain level? On a scale

Eris Faces Fear and Trauma

00:05:33
Speaker
of one to five, where would you gauge your fear level right now, Aris?
00:05:37
Speaker
Or how are you being affected? How much are you affected by what's going on? Gosh. I mean, Eris really believes that he's here. Yeah. And he seems mad. Yeah, yeah. That's not surprising. Eris kind of figured if he ever came to this, he'd be mad.
00:06:06
Speaker
People are here, she's not actually alone. I'm gonna give it a four. Okay. Based on the fact that she's not alone. Okay. So then give me a daunting discipline check. Wait. What's the point? With two setback. Eat some threat. Would you like to... It won't do any good? You might get a triumph. Good.
00:06:37
Speaker
And one of those red because it's the specter. You know, sure. Why not? Let's just see what can happen. Okay. Hmm.
00:06:47
Speaker
So that's what's going on here. Can I describe the pool very quickly? Yes, by all means. We have one yellow, one green, one red, three purple, and two black. And if you aren't very familiar with Genesis, only those first two dice are beneficial to me. Right. Yes, there's almost no way that this does not come back. I have two dice fighting against a pool of six. To be fair, the two worst discipline checks starting out were the only ones that passed. So you never know what's going to happen.
00:07:17
Speaker
Well, that's the fun part. I have failed because this is a failure in the same way that that's a success. So that aspect of them cancels each other. These two cancel each other and this eats that. So I have failed.
00:07:37
Speaker
I have a triumph. There is a despair and there are two threats. Okay. So, um, the two threats, let's go ahead and take two more points of stress. Sure. What's air is the strain threshold.
00:07:50
Speaker
Here's a strange special at 11 and she's now at five. It is approaching. She hasn't actually cast any magic yet, so... Okay. Do you want to resolve the triumph or the despair? I'm gonna need a minute and the despair might inspire me, so I'm happy for you to go first on the despair. Okay. Because I'm not...
00:08:14
Speaker
What kind of role did I just discipline so this was this was essentially a role of against fear Yeah, it was a fear check. Okay, that is what we do. So this was a fear check. All right. Yeah so Just for my edification and perhaps for the listeners is that the action of the creature? Yes caused me to make a fear check Yeah, that is that is what is happening on its turn. I
00:08:36
Speaker
So one of the suggestions in the book is a level of mental trauma. That seems plausible here. And based on the level of the fear check that was just done, it would be the neuroses mental trauma. What's that mean? Whenever the character gains strain for any reason, voluntarily or involuntarily, you gain an extra strain. How is this cured?
00:09:04
Speaker
So the only mechanical way that's given is a triumph on another fear check, which seems inconsistent. It seems weird that you would need to undergo something fearful to overcome mental trauma. They believe in immersion therapy. Yeah. So it also talks about narrative ways to overcome it.
00:09:32
Speaker
I wouldn't want it to be a single check like a critical hit or something. I don't know. It's only one despair. The idea of mental trauma makes perfect sense. The idea of her becoming neurotic makes perfect sense. That particular mechanic is going to be crippling.
00:10:02
Speaker
Which I think it's fairly obvious I'm down with. I'm just. Yeah. Um, no, but I don't want it to be a long-term terrible thing. Um, so let's do that and let's have it, um, last for, let's have it last for the rest of the day.

Milo's Spectral Net Attack

00:10:21
Speaker
Yeah. Um, so sure. Okay. Um, so that was Eric's turn. Is that all four?
00:10:30
Speaker
Milo got attacked. I have a trial got attacked. I've got attacked. Yeah, I have a triumph Oh, yes, you do I would like to stumble backwards into some boxes and have them fall on the dash or okay. Yeah Totally makes sense. Yeah. So yeah, you see boxes come what did I see? I just passed a fear I just really massively failed a fear check when I turned around that actually just happened. Um, I
00:10:55
Speaker
You turn around and you see the Dachua very aggressively walking towards you and he reaches down into his bag and pulls out a pair of manacles and brandishes them.
00:11:16
Speaker
So that is what you saw. So then boxes come crashing down onto the dashboard. It is now a PC slot. And I think Aeris goes, Jim!
00:11:30
Speaker
And, Jim's busy. Yeah, no, I do think, I do think Hov is going to act first, if that's all right with everybody. It's okay with me? Great, thanks. So, let me pull, let me get back down to this section on my character sheet real quick. Just wanna make sure I do this right. Okay, I'm gonna make another just, or my first Sesta attack. It's already upgraded, yes?
00:12:00
Speaker
Yes, the difficulty, yeah. So if I increase it, that means add a purple. Yes, increase is always add a die, upgrade is change it. I'm voluntarily increasing this check. So one red, two purple? One red, two purple against, what are we looking at here? Nevermind. It's a perfect wash. So describe the rams closing in on you. I don't know how it falls over like an idiot.
00:12:30
Speaker
No. I mean, I don't know. I don't know why. I mean, I mean, I imagine Eris' cry for Chib may have been a bit distracting in an attack. I would rather just that the ram evades it. Okay. Yeah. So the ram sidesteps your swing. Okay. So we have Eris, Milo, Reynard, or Sigil.
00:12:57
Speaker
Reynard, you don't see any kind of, the spectral thing flew through you and you don't see anything near you right now. Dispel that thing. So, you just see the box, the only box in front of you. Well, then I'm gonna go to the box. I'm gonna try to dispel.
00:13:12
Speaker
Okay. Or should I open it first? Probably. You could try to dispel through the box. It's going to be much more difficult than getting the box open. Okay. Well, let's open that box. Okay. Um, open that box. Um, so like I said, this is due to some threat before this is a reinforced, uh, crate. So go and give me a skullduggery check, um, with a, uh, it would normally be two purple reinforcement upgraded one red, one purple.
00:13:43
Speaker
Skullduggery with one red one purple. Where are we sitting? You have two currently. Yeah, let's do one. Okay. Why not? Okay, here we go. Please, Jesus. Two success, two advantage. Okay.
00:14:05
Speaker
So yeah, you walk up and you manage to pop the lock with your knife and fling the door or the lid up.
00:14:13
Speaker
And inside you see, set into this box, a polyhedral, like, it's like two pyramids connected by a rectangle in between kind of thing. And it's kind of hovering and spinning in this crate. And there's a line of runes around the center horizontally glowing orange.
00:14:38
Speaker
So I will let you go ahead and try to dispel it with your turn. Can I use those two advantage to add two boosts die to my check? Sure. Okay. So this is going to be the dispel action. So I'm using verse, right? Yes, verse. So the default difficulty is hard. So three purple. And I'm going to flip one to make it one red, two purple.
00:15:07
Speaker
Well, I'm gonna flip you one back, so thanks for that. Take that, rewind it back. Go and roll. Okay, so I've got two yellow, one green, two blue, one red, two purple. Okay. Lord almighty.
00:15:27
Speaker
One success to advantage. Okay. Yes. Amazing. Somebody's getting something done around here. So from a third person perspective, what is seen is Raynard looking over this box and you kind of extend your hand down to use magic to dispel it. And over your shoulder, you see this orangey spectral guardian.
00:15:47
Speaker
apparate behind you and walking towards you and it brings its sword up and just as it's about to bring it down over the back of your head, the orange light on the object, the anchor point, fades away and the spectral guardian like
00:16:03
Speaker
And then it like disappears. That's cool. But I think everyone thinks right now knows magic. So you had to go a bit of ways from everybody. So so you were kind of isolated when you did this. OK. So yeah. But you have kind of figured out what you're looking for. You're looking for
00:16:23
Speaker
reinforce crates with this kind of orangy glow, and you can look around and you know that, okay, whatever was bothering me is now gone. You don't hear Calvary, Alistair, or Basil. I doubt I'm going to have as much luck on the next ones. Okay, so that's, Eris still needs to go, Myla still needs to go, and Sigil still needs to go. I would like to go if that's okay. How about it?

Milo's Wand Setback

00:16:50
Speaker
Alright, once again, Milo takes his wand and does a flourish through the air with it and jetting out from it is a spectral black net. Okay. Aiming for this evil in front of him.
00:17:10
Speaker
Well, that's awfully presumptuous, but go ahead. You are breaking in. Four successes, two threats. So it's gonna take 11 damage. And it's narrating for four, so he's immobilized for four rounds. Okay, with the two threat,
00:17:46
Speaker
Oh, so the magical net goes and wraps around this female elf figure and you hear a piercing wail, everybody does, as the net constricts around her and eventually you see the orange light get snuffed out as your net just continues to constrict and constrict around her. And it disappears. Question. Yeah.
00:18:14
Speaker
Does that do anything to something that's in a crate? I don't know. Oh, I got to go find them. OK, I would like to. Maybe it may have to recharge like we might be able to destroy the the beings we might be able to get in and out before they reapparate. Maybe both ways.
00:18:33
Speaker
I'm just gonna throw out there that Hob still thinks he's fighting the ram. If any of this information would like to get shouted. With the two threat. Okay, fair enough, Milo. Trevor just looked at me and was like, uh-uh. You, as the magic erupts from your wand, you feel the wand begin to splinter in your hand a little bit and split, and you realize it has
00:19:03
Speaker
minor damage to it. So as you try to use the wand from now on until it's repaired, uh, you add a setback die to any check using the wand. Okay. All right. I'd like to use my maneuver to go toward the sound of Eris screaming. Okay. Do I see the specter? That's what I want to try to see this guardian. Um, so before you can get to Eris, you encounter the Ram and Hob fighting.
00:19:33
Speaker
is what you see first. Hi. What? I said hi. Okay, well, Milo's gonna yell out, on to Eris, unless you need me. Like, he's gonna go on it. Right, sure. You can see Eris, like, a little bit past Hobb. I did just drop boxes on the specter, so I don't know if he's visible. No, you do not see, you just see Eris freaking out. You don't see any,
00:20:03
Speaker
Anything around her. All right, and it costs, if I wanna do another maneuver, it costs two strain. It does. Have you been taking your strain for all these spells you've been casting? Yes, I'm currently at nine. Don't pass out to get to Eris. What's your threshold? 14. So you have five strain to spare.
00:20:29
Speaker
Yeah, you're going to get to Eris and not be able to cast a spell if you have one strain left. Well, I have ways to get strain back. Right now, I know. I would like to go ahead and. Oh, gosh. Yeah, that's too much to do that right now. So I think as.
00:20:59
Speaker
An incidental, now the incidentals have to be done on my turn. Uh, unless it signifies it's an out of turn incidental, then yes. Okay. So what do you want me to do? I'm going to use, uh, heroic recovery, spend a story point and gain back, uh, three strain. Okay.
00:21:24
Speaker
You all got a lot of upgraded checks coming your way. Just I got, I got all the story points in my, my court. Um, okay. Uh, how many did you recover? Three. Three. Um, okay. So it's now sigil's turn. Uh, so that was incidental, right? Could I still do the maneuver if I wanted to, if you wanted to take two points of strain? Yes.
00:21:54
Speaker
I'm going to take two points of strain to do the maneuver and for the maneuver I'm going to be a conduit and cast in snare again on Hobb's enemy. What do you mean be a conduit? I have an ability that I have a talent, excuse me, a talent, conduit. What is the, what is the verbiage on it?
00:22:23
Speaker
Once per encounter, your character may spend a, oh, a story point, nevermind, to perform a magic action as a maneuver. Okay. Oh, and it's incidental, so I still couldn't do it. Yep. Um, okay. Nevermind. So don't take the two points of the string. Uh, so Sigil has gained their bearings.
00:22:42
Speaker
and recalling what Milo communicated through group learning from Wilver. I said that with a lot more disdain than I did from Wilver. Sigil is going to take the same action that Reynard has been and begin looking for anchor points. So one success
00:23:02
Speaker
to threat. Cool. So, uh, Sigil takes off, uh, kind of looking around and anybody that I guess Hob and Eris would be the only ones that could currently see Sigil. So it'll just takes off into some boxes, um, away from everyone else. Um, okay. It is now back around to the top. I have not taken a turn yet. Oh, I'm sorry. Go ahead.
00:23:28
Speaker
Um, all right. So I also cannot see the dashboard now boxes fell on him and this scares him from me. Yep. Okay. Hmm. The Rams here. Uh, yes, out of choice. Do I also see the thing manifest as the Ram? Yeah. Okay. So it's not subjective. That's interesting. No, we just established she's, she's really freaking out. So, uh,
00:23:58
Speaker
Eris is going to... I would really like to be helpful, but she's really freaky now. Yeah, okay. Eris is going to throw a... Because there's no prepare.
00:24:19
Speaker
I know it's not your strong suit, but I will throw out there. I will let you take a similar action as to what Sigil did of a discipline check to try and piece together why it doesn't make sense for the Dachshund to be here. Eris is going to turn
00:24:44
Speaker
around, scramble over the pile of boxes. Eris has concocted a narrative while all of this is happening in her mind. And she is actually going to shoot at the Ram. OK.
00:25:05
Speaker
and you will do an auto upgrade. Yes. Do I? Do I? Do I? You got all the story points. Yeah. I think it's perfectly plausible. What is the range I'm at to the rim right now? You're short. Oh, OK. So one red hat is a purple. I'm flipping a story point. OK. Because it would normally only be one die. There's no way she's calm enough to aim.
00:25:30
Speaker
I am maneuvering away, mechanically speaking, from the dash or, and I've definitely hit. That's canceled, that's canceled. Yeah, I've just hit, there's no advantage or threat. For 12 damage, Pierce two.
00:25:52
Speaker
12 damage pierced too. Eris just scrambles up onto some other boxes, sees that the ram is here also, does some quick mental gymnastics as to why exactly how this makes sense, and just brings the Fletcher up and fires as she tries to continue to get away from where the duchy was. Yeah, Fletcher fires and hobby out of nowhere impact into the ram as this, you recognize Eris's fire. Yeah.
00:26:20
Speaker
Okay, now back around to the top. Yeah. Do we still have four foes? Oh, no. So the heiress, as you take a shot, you then hear
00:26:45
Speaker
the dosh war's voice in your mind, just berating you, like just a string of constant goblin. And this is going to be, and I'm going to go ahead and flip a story point to turn one of these into a yellow, to success. So that is going to be
00:27:14
Speaker
have the option to do it as stun damage, which would affect strain instead. So I'm gonna do that. And that's going to be four strain. Did you account for the extra? What do you mean? I have that trauma. Oh, so five. So are you at 10 out of 11 now? I am at 10 out of 11 now. Okay. So yeah, I mean, Eris takes that shot and then this goes and she probably just sort of crouches down with her hands on her head. Just get out.
00:27:46
Speaker
The ram is going to try to break you. Sure. Sure must break you. So flip story point to turn green into a yellow. Would you like to flip story point to turn one of the reds into a black? What am I looking at? We got three now. Two yellow, one green, two purple. You have three story points to spend.
00:28:17
Speaker
Yeah, I never flip story points, flip one. Treat yourself. That's a triumph. So one success, one threat, one triumph. So for the threat point of strain. Yeah, that sounds good.
00:28:45
Speaker
Okay, so it is going to deal six damage, which does nothing, which means I can't crit on you because he dealt no damage. So we've had so many despairs. I've burned through a lot of the ones that I had thought out before. And I don't want it to be something that elongates the combat is the other thing.
00:29:10
Speaker
He gets another swing at ya? Is that good? Yeah, that's totally fine. Is he re-roll the pool? I think that's fine. Okay. That is going to be one failure, one threat. So, another point of damage? Strange. Strange, yeah. I mean, it's a rival, so. Let me eat tomato-tomato. Let me ask.
00:29:38
Speaker
Let me wait until my turn to ask. I apologize. Well, that is all of the NPC turns. So we're to PCs. Would you like to go Milo? I just looked at everybody else. I'm just looking for another crate. So if anybody else has something more pressing. Yeah, I mean, I'll go. Is the dashboard visible anywhere? Not currently, no. Not currently still.
00:30:10
Speaker
I just, Milo is pretty gung-ho to get where he was going last time, so I didn't know if you wanted to keep finish up. Well, since it looks like, to me, Eris is, at least at the moment, out of trouble. Well, she's crouching and grasping her head and saying, get out, get out, get out. Well, that's true, too. She looks physically unharmed. Yes. If that's what you mean. Yes. And possibly not even in physical danger right now. That is possibly true, yes. Yeah. All right.
00:30:37
Speaker
So Milo's once again going to try to ensnare the one. Another one that's on Hobb and that's two purple and you said one setback. Yes, because your wand is my wand's wanky. Yep. Yep. That's the word I used. So, oh, two failures, but six advantages. Good Lord.
00:31:06
Speaker
So it does not land, but you have six advantage. What would you like to do with it? Oh. Try again. Well, I don't know if this would really affect anything on that side of the battle, Felix. I don't know if this is really affecting Hobb in the same way. I was going to say, could he break the illusion?
00:31:33
Speaker
I mean, Hobb did fail his discipline check, so Hobb knows that it is the Ram. Yeah, Hobb really thinks it's the Ram, but that's not nearly as devastating as the other people's. Yeah, that's the problem is we haven't dived deep enough into Hobb's backstory to have a good point to pull from. Well, I would allow you to, for free, give Hobb another role to break the
00:32:03
Speaker
break it, because normally that would be an action. Right, how much strain can I heal? Is it like two for one? No, it's one for one. One for one. I would let you use five of those advantage to let Hob make that check and then one to heal strain left over, or you could just use all of it to heal a bunch of strain for yourself. That's true, you could have like no strain left. Yeah. What if I heal one and then give Hob a chance?
00:32:32
Speaker
Okay. So this is a hard discipline check. Wrong way. Can I fully... No. I feel like Hob would notice... I mean, he's gotten his butt handed to him by the Ram twice and he hasn't even felt anything this time. I would let you... Can I get a boost? Yeah, I'll let you take a boost.
00:32:53
Speaker
I was about to make a comment that it does feel a little different that this ram doesn't feel as strong. Because technically he's landing punches, they just don't hurt you. That's what I mean, exactly. So your discipline is going to be one red, two purple. And you know what? Make it two red, one purple. There's some advantage left over. Yeah, I failed with a despair and three advantage. Okay.
00:33:22
Speaker
What would you like to do with the advantage? Give some of my low strain. For three advantage, I want to... Raynard, are you looking for the other orange crates? I want to target a boost to Raynard to find another crate, whichever one you decide it is.
00:33:48
Speaker
And then I will take a boost, or I guess whoever goes next will take a boost. And we'll call it good there. Cool. OK, so. You have a despair. What? You have a despair. Thank you. I know, right? I think we have fully attained balance from the last. Just put Hov out of his ineffectual misery. Hov, you die.
00:34:13
Speaker
As the ram goes to swing at you and he misses on his previous attack, he swings wide and his fist goes crashing into a crate and you see it smash open and these kind of ornate vases go falling out.
00:34:30
Speaker
And as they come clattering down, you see inexplicably a huge amount of fog begin to emit from them. And essentially, it rapidly begins to fill the space. And so it's obscuring everyone's vision. And so it's going to be harder to see things and discern things and stuff like that. When you say the space, the whole warehouse? Yeah, it begins to fill, yeah. It's a gas. It fills the gas. Yeah, sure. I'll just tell you. A magical gas, in fact.
00:34:58
Speaker
Did we leave that window open up top? So at least we won't suffocate. Yes, the window is still open. So yeah, that is what happens with that despair. OK, that was Milo's turn. So Milo went first? Yes. OK, so who would like to go next? Sure. What's the check? I'm sorry. You're making a mail age. Yeah, it's a cheaper one.
00:35:29
Speaker
Would you like to flip a story point to? If you don't, I won't. I'm good. Okay. We've, I have the minority once again, so. Hey. Hey. Oh, you didn't hit. Unbelievable.
00:35:54
Speaker
so that is no success or failure one advantage and one triumph yep yeah okay so you don't land a hit on the ram the ram kind of steps back as you swing
00:36:12
Speaker
So what's yours. I was gonna say that, as you try to hit the Ram, you kind of stumble past him as he evades you, and you crash into a box that tips over and falls, and
00:36:27
Speaker
come rolling out of it is a small ornate thing with a glowing orange ring around it that rolls onto the floor. Yeah, anchor point. Like an anchor point gets revealed. Yes, absolutely. Let's do that. So Rainard, as you look at the corner. I still don't know what it is. Yeah, you don't. Because someone ain't talking. As you are going to look about, you round a corner to see the Ram fighting Hob, which Tuesday. But you see on the ground another anchor point near them. Wonderful.
00:36:57
Speaker
So yeah, Eris, Reynard, or Sigil. I recommend Reynard. Reynard says, haha. Thank you, Hob. And Hob goes, and Hob goes, people are living in nightmares right now, Eris, and Reynard. I'm having a great time. What's up with all this fog? That's weird. Oh, hi, Ram.
00:37:25
Speaker
What, typical Tuesday, you already said it. Dispel is what you're doing again. Yes. A lively illusion. And I haven't had, well, I had the advantage to find it. Will that transfer to advance to, okay. So it's three purple. I'm going to upgrade one. So one red, two purple. Okay. So one red, two purple. I get a blue. Traverse skill. I'll upgrade one. Okay.
00:37:51
Speaker
Because Lord knows me to get rid of these bad boys. Okay, ready? Two successes, one advantage. Can the one advantage be it gets rid of the ram?
00:38:11
Speaker
Yeah, I'll let you use the advantage to dictate the thing that's doing harm to us right now. So yeah, as the rim kind of rears back to counter your failed punch hob, you then see the Ram transform into some kind of spectral male elvish warrior like skeletal figure that
00:38:31
Speaker
transforming from a punch into swinging a spectral blade but then it kind of stops for a second and looks at Raynard just as the orange light fades as you cast Dispel and it kind of goes wide eyes and then it just disappears.

Eris's Panic Attack

00:38:47
Speaker
I think Hobb takes a second and like puts his hands on his hips and just like looks at the ground shaking his hand like you've got to be kidding me. Okay Eris or Sigil?
00:38:57
Speaker
Eris is trying to find the dashour. The dashour is somewhere in here and she's trying to find him. I don't know what... Give me a perception check. What's the difficulty? Obviously this is upgraded. Average. So one red, one purple. Oh my gosh, that's so much threat. I'm gonna pass out, aren't I? I've succeeded and there's two threat on the table.
00:39:20
Speaker
You know you want to do it. Yeah, I mean, I feel like it only makes sense. So you're frantically looking around, and as you whip around, all of a sudden, you see the dachour just having appeared next to you, and you just... What does that mean? Like, I'm... I don't want to be turned into a Victorian lady in swoon. Yeah. I'm just... I mean, you don't have to pass out from strain. You just become incapable of action.
00:39:47
Speaker
OK, so sure. However that manifests for air issue. Do I keep track of above my threshold? No, you hit your threshold. OK, so. Yeah, I mean, I think this goes into a full blown panic attack at this point. It's just it's. She turns around, he's there and she flails wildly, tips backwards, falls off the pile of boxes she's been standing on. OK. Yeah. So you all see
00:40:15
Speaker
uh, a hobgoblin appear near Eris. Yeah. Am I still under whatever illusion I was under? I know my thing is gone, but they are still. Yeah, because I mean, Raynard saw the Ram attacking you.
00:40:31
Speaker
Essentially, these figures are able to tap into something and then transform themselves. Right. Right. No, I know. I know that I see the dachshuer. OK. What I'm asking is, do I now know that's not the dachshuer? It's one of these orange things that the Ram transform. Yeah, you can. OK. I just because I didn't know if I was still under the spell. Yeah. So so yeah, you see this hobgoblin that you all do not recognize near Eris, but then Eris go into a panic attack.
00:40:58
Speaker
I think Hob figures it out. Who this person is to her. Sigil is nowhere that you all can see, but Sigil is going to try to cast a spell, a dispell. Make these guys feel real bad with words.
00:41:25
Speaker
That is a lot of threat, but it might be canceled out, honestly. One success, one threat. So you all see, as soon as the Doshur appears, then after a moment, it, once again, similar to what happened with the ram, it transforms into the spectral guardian and then disappears. And then you all are left, once again, in the oppressive silence of death,

Spectral Threats Fade and Episode End

00:41:56
Speaker
with fog covering the ground, obscuring your vision slightly. And Eris is still on the ground. So yeah, and we are out of combat.
00:42:09
Speaker
and end of episode. Thank you all so much for listening. If you want to be part of the conversation surrounding this episode, head on over to our Discord, the link to which you could find on all of our socials, Facebook, Instagram, Twitter, at the Geek Pantheon. We also have a YouTube channel, youtube.com slash the Geek Pantheon, where I put up tabletop role-playing game videos.
00:42:29
Speaker
book reviews, things like that. And we also have another actual play over there, Kyber Shards, GMed by Philip, set in the city of Stormreach. And also we have a Patreon, patreon.com slash the Geek Pantheon. If you want to join our wonderful Patreon community, go ahead on over there. I've done this over 200 times and you wouldn't believe it for a second. So thank you all so much for listening. I've been your Game Master, Eric. I'm Philip. I'm Trevor. I'm Randy.
00:42:59
Speaker
I'm Jeff, and we'll see you next time.