Sponsor Acknowledgment
00:00:00
Speaker
The following episode is brought to you by Mark Stanley, Philip Newman, Shelby Johnson, Jerry Thunes, Andy Dossett, Eric Whitman, Edvard Arnoff, Natasha Rallerson, Deavius Poptart, Rebecca Gowman, Elizabeth Clark, David Scrams, Charles Compton, Darryl Delaney,
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Speaker
Ryan Royce, Darren Katska, Irene Villarito, and Laura Pickron, as well as all of our generous patrons.
Podcast Introduction
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Speaker
everyone, and welcome to Eberron Renewed, an actual play podcast set in the Eberron campaign setting where we use the Genesis game system. My name is Jeff. Oh gosh, pillow's easy there. Okay, sorry. Then it's me. I'm Trevor. And I'm Eric. As you might have noticed, apparently they hadn't.
00:01:35
Speaker
Philip will be joining us later. He's not here right now, but he will be jumping on later. All right So
Recap of Recent Arc
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Speaker
this was a very long arc. Oh, yeah, this is Eberron reviews where we talk about what we just did This was a really long arc. So we're gonna get into it I'm gonna forget a lot you guys jump in with important things, but it began
00:01:56
Speaker
kind of after, we were all separated. We had finished the thing, it wasn't like some other ones where we start the arc still together and debriefing, like we were off doing our own things.
00:02:08
Speaker
But, importantly, we were doing Jason-focused things. We knew that we had been given the green light to take him out, and so we were trying to find different stuff. Hob was talking to a Thorani agent that he knew. Eris was looking at some equipment, right, that we found in Bill Hatch's lab. She was kind of addressing that. Raynard was eating, and Milo was eating. So those were things that happened. Have a juicy brunch.
00:02:38
Speaker
Milo was doing self-care, which I think is something Milo needs more regularly than the rest of us right now, given all of the crazy things in his life. So I think that's fair. He went and had dinner with his mom. But it very quickly leads to, I guess, important things that were learned.
Key Discoveries and Conflicts
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Hob learned that the therani are
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Speaker
probably not keeping super close tabs on Jason, like they don't have a dead man switch on the guy or anything like that. And that was the important stuff that he learned. Yeah, so Raynard is having lunch with Kipling, right? What was that about, Raynard? Or Trevor, you're not Raynard. I can't get lost in this sauce. God, that was so long ago, I don't even remember.
00:03:24
Speaker
I think yours was trying to figure out if Jason had a boss here, if there was like a higher up that we need to be concerned about. Yeah, did I roll like a triumph or something during this brunch? And I had to figure out what to learn. Yeah, so I think it was probably just one of those things where Raynard just happened upon some information because they went to brunch with a friend.
00:03:48
Speaker
I think it was, I think it was information about Solomon Callaway and Solomon Callaway's boss, if I recall correctly, because you all had the. That's right. I'm so dumb. That's what you're talking to. Yeah. Yeah. So, yeah. Sorry, because you were talking about who the them was in Solomon's and Norsen's correspondence.
00:04:12
Speaker
Because I think we all know it was not masterfully planned to find information. But that is interrupted by Arthur showing up with a note from Ulfin to get to the for sales. Milo and Haber both close enough that they hear, and there's just a full on brawl at the for sales. We're getting, we're getting attacked by Dask. They got their britches, they outgrew them. No, wait, other way around. Yeah, no, that's right. They outgrew them.
00:04:39
Speaker
and decided to attack the four sails. And that's the rest of the episode is the fight, various things. It didn't go great for us a lot of the time. Milo's getting considerably scarier with his head wound and smoke and things. What was it, Milo? You said that your smoke infiltrated their like nasal passages and began to burn them from the inside. Is that right? That sounds correct, yes.
00:05:08
Speaker
Yeah. The spell from the wand just up in his nostrils. Yeah. And that fun, fun bit of foreshadowing for things to come later on in the arc. So. Yeah. Yes.
Spoilers and Campaign Connections
00:05:22
Speaker
Unbeknownst to Randy, the player.
00:05:25
Speaker
Fair enough, but it culminated the very last thing of the episode was someone in what we can just describe as not typical armor at this point with a not typical weapon.
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Speaker
Jumps off of a roof across the street. Is that right? Yeah, and comes across a one-story roof. Yeah Right, but they were yes And then yeah, I mean anyone who's listened to this podcast since the beginning Very clearly recognized that a ribbon weave is now being wielded in this fight And that's where it ends
00:06:04
Speaker
And even I knew it was a ribbon. I will say now, just for everyone's edification, we are going to be discussing campaign one spoilers at the end of this episode. If you've not listened to campaign one and you intend to at some point, get on it cuz it's long.
00:06:29
Speaker
We're gonna do our best, not to ruin much. We're gonna tap dance for the first half of this episode and then we'll get into the deep spoilers. Until we actually, we're going to do a full episode, answer all the non-spoiler questions, and then we're gonna be like, all right, turn it off if you want to, we're going back and catching up on campaign one stuff. So that's the plan. We will mess up, and I am sorry, but
00:06:51
Speaker
I got out in front of it and apologize in advance so I think we're clear boys. We roll into the next episode which is just, I mean it's the continuation of the fight.
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The guy introduces himself, it's Cassian from Campaign One.
Introduction of Cassian
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Speaker
It has been established on the podcast before this episode. This episode you're listening to, not this episode we're talking about. This is Dex and Beric and Booyaz Cassian. So that's not a spoiler. He introduces himself and Jeff wants to leave. Jeff's like, I'm not dealing with this today.
00:07:32
Speaker
in the room, I did not, not that I didn't love it, I loved it. But I was like, I can't handle this right now. This is a whole different world of things to be happening. We're supposed to be killing Jason right now. What is this garbage? I don't know if anybody else felt like that. But, I guess not. I don't know the guy, so.
00:07:53
Speaker
I was the arbiter of it, so I brought this on all of you. Randy slash Milo seemed disinterested in any of these shenanigans. So we end the fight pretty quickly at that point. There's a couple heroic abilities thrown around and the fight ends.
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Speaker
And Eris does not like the fact that Cassian knows who she is. And we'll wait for Philip to get here before we talk too much about that. But the first thing she does is aim her weapon at him after he uses her name. So that actually might be when he introduces himself, is after the fight's over. That makes more sense. But yeah, so Cassian says he is with something called the Lighthouse Consortium.
00:08:47
Speaker
And Eric, I do want you to, as spoiler free for Campaign 1 as possible, explain what you were thinking when you came up with this idea. Not that it's bad, just like, how did you decide this is where we needed to go? And this was a fun interlude. It felt like an interlude for this campaign.
00:09:03
Speaker
Yeah, so I had the, this is one of those like wholeheartedly reverse engineered like as a DM I had the idea for a moment and then was like, okay, let's work our way backwards to make this happen.
00:09:19
Speaker
And honestly, it was before this campaign even started, I had the idea of adult superhero Cassian shows up in sharn. OK, how do we do this? And do you feel that you answered that question? Yeah, well, and it's because it was while we were having the discussion internally about whether or not campaign two was going to be a continuation slash sequel.
00:09:47
Speaker
of campaign one or we're going to reset the timeline and it was going to happen, quote unquote, concurrently in a different version of everyone. And it's important because that was the way the discussion was framed is, is this a different version of everyone, which is what caused the the light bulb
Campaign Direction Discussion
00:10:06
Speaker
a different version of, okay, so what if there's some weird time, and so that discussion before this campaign even started is where this idea began to germinate. But I didn't want it to, if it happened super early on, it was going to feel very, I think more forced than it may have felt in this current iteration.
00:10:31
Speaker
So I wanted to allow this campaign to have plenty of time to grow and develop its own legs and all that kind of stuff before I did any kind of referential campaign one shenanigans because and this is getting into a discussion I've had with with various people. But I have always kind of there have been some actual play shows out there that they they blow up with their first campaign.
00:10:56
Speaker
And then every campaign after that feels secondary. Like when they do live shows, it's always the characters from the first campaign. And it's all like, and I really wanted to avoid that. I really wanted our second campaign to feel like its own thing and that we had put campaign one to bed and we're continuing. Before it turns out that was untrue.
00:11:25
Speaker
Well, and now now it feels like a fun callback as opposed to a reliance upon the things that we've done before. I completely agree. And so, but this idea was pre campaign to even starting with just the idea of adult superhero Cassian.
00:11:41
Speaker
And then before getting or without getting into I know we'll get into these discussions where as you all were sending me your character concepts and your backstories starting to look at is there a character concept that I can tie into this storyline to make it further feel like any kind of Cassian callback and any further callbacks we do with this concept.
00:12:02
Speaker
is earned in the context of this campaign by being solidly a part of this story, which is what I did with the concept that Randy gave me for Milo. So that's a long answer that I hope addressed the question that you asked.
Multiverse and Character Expectations
00:12:18
Speaker
Yeah, no, it's good. Did you consider that creating a multiverse concept was going to give our listeners
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Speaker
free reign to just shout out everyone they would like to see come back and campaign too. I mean, they're more than welcome. Let me try that again. It absolutely gave our listeners free reign. That is a fair thing for them to do. Did you know you were going to have to read them all? Well, and to address the end point of your question of this being like, I think it may have been Nathan in our Discord patron of the show.
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Speaker
Nathan kind of referenced this as being all the Bishop arc in the X-Men animated series back in the 90s where it was like this guy from the future showed up. They had a storyline with him. I think in the context of that shows like an episode or two and then he left and it was never brought up again.
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Speaker
and that was kind of the intent of what I was going for of this like interesting like because it felt very comic bookie to have hey I'm from another I'm from the future and from a different universe and there's a multiverse and okay I gotta go buy uh that felt very comic bookie which this campaign has been firmly planted in kind of the comic book genre a lot of times so
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Speaker
so yeah that's so I totally yeah you can shout out the other characters that you want to see and all that kind of stuff but we got a lot of stuff going on in this campaign so this was a fun a fun thing to do but we we don't got time for that anymore so hey nobody got time for that
00:13:52
Speaker
It was, I wanna reiterate, it was a wild thing to throw it in right after we were told, you can go kill one of the guys you hate. And it's just like, okay, what is that? Well, and so part of the timing of it was, and I think Randy may have brought this up on the show a little bit as Milo, but Randy brought it up a lot more as Randy, when the mics were off, about his concern that resolving the Jason storyline
00:14:19
Speaker
was going to close the book on Milo's storyline. And he had so many questions still about the Milo Kylie story. And so I wanted to inject this in while the Jason stuff was going on in order to help give at least some sense of closure, even though it's not a real sense of closure, but give Randy a bit more information than he had had in regards to the Milo Kylie dynamic.
Narrative Closure for Milo
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So that's what it's like. And Brandon really appreciates that.
00:14:48
Speaker
You're welcome. It's hard not to take Milo home with you sometimes, you know. There are a lot of things about me that I wish were more hob like, but that's a different story as well.
00:15:07
Speaker
Okay, so, but Cassian explains what the Lighthouse Consortium is, how it works, kind of. Is he telling the truth? We don't know. Eris doesn't think so. Hob doesn't care. Milo hopes so. But- And Raynard was there. And Raynard, well, Raynard didn't present much of an opinion one way or the other. Raynard, I think Trevor found it neat and Raynard probably found it fast and not fascinating. What does Raynard think of this stuff, Trevor?
00:15:36
Speaker
I think in Raynard's mind, look at the world you live in, why would it not be true? Sure. I think that's fair. I think that it is entirely reasonable for a member of a Dragon Mark family to be non-plussed by something magical they had not encountered before. I think that makes total sense, yeah.
00:16:06
Speaker
The crux of it is, he's stranded in our timeline and in our universe and whatever, shard 626, and he needs to get back to his, but he can't until he siphons energy off of the dragon shard, and he wants us to escort him to it. That's the story.
00:16:26
Speaker
of why he's here. It involved the King Borenel assassination again, right? That guy can't not get got every universe. Someone's trying to take that dude out. And he offers us 20 gold each, willing to go up to 30.
Economic Implications in-game
00:16:43
Speaker
I give gold to Wolf. Can we talk about gold for like 12 seconds here? Because Trevor and I both caught hell, per se, for giving too much money away to people in this arc. And I just want to say, I make
00:16:55
Speaker
tens of thousands of dollars a year, like a lot of people do. I've never walked around with a thousand dollar bill, but we make everything as though gold is the standard currency in Charn, or in Eberron, or in D&D, and then when women says, I don't know, five gold, everyone goes, whoa, that's a year's wages. Well, quit using gold. Let's all use silver then, because that makes more sense.
00:17:23
Speaker
I just don't understand that, and it drives me nuts, and I needed to say something about it for a moment. Also, this is the fantasy world. Also that. Well, and Hob, Hob's not really into money much anyway, is he? I mean, that's, money's not his thing, or is it? No, that is true, but he wouldn't understand the value of the money in his hand if he had some, and that's the thing, is Jeff seems to get it wrong every time. Because again, if 30 gold is a year's wages,
00:17:54
Speaker
then why am I carrying gold? I don't understand it. Okay, anyway, all right. Which theory gold is like a lot? That's more than a year's wages, right? Like it's an ugly amount of money. Philip knows for sure when he gets here. I'll yell at him about it for a while. He might have an answer. But we take the job. Well, we don't commit at that point to taking the job. Milo obviously has bigger things on his mind. He has Randy.
00:18:22
Speaker
Yeah, definitely. He's got Jason on the brain, and it's time to take him out. Notably, he does get more interested when it comes about in the conversation that, like, if
00:18:39
Speaker
If this Dragon Shard gets this communicator working again, the communication will be reestablished and there's a Kylie on the other end of it. And Milo gets a little more interested at that point, if I remember correctly. Yes. Um, let me look. If there's
Character Upgrades and Gifts
00:19:08
Speaker
Now this isn't, okay, yeah, this is not where we get, is this where we get stuff from Cassian? No, we go to his place next episode. You go to a safe house at the beginning of the next episode, yeah. Right. And that's where we're at, is heading to his safe house. So, we're still not committing to helping him, which is wild. I guess we do while we're there, but he gives us each a new toy. And,
00:19:31
Speaker
Irene asks, so go ahead and incorporate this one, did the players pick their new stuff? And the answer to that one, normally we do, or we have some input or something, but these are just gifts from Eric. I had nothing to do with my new harness that tells me where things are. Um, and also makes me stronger. So or tougher, I guess. Um, but that is the case, right? Like, do you get, what, what was your new thing from Cassian, uh, Randy?
00:19:58
Speaker
That was the gloves that basically help keep him alive, essentially. And they really put him handy already. Yes. And then what did Raynard get from him? The invisible dagger. Or a dagger of invisibility? Visibility, yeah. The dagger is not invisible. The dagger itself, you can see it coming at you. Not if it's being held while you're invisible though, right? Because that would be wild. No, yeah.
00:20:25
Speaker
Ooh, I'm a ghost. And I don't recall Eris's. The goggles with the HUD in them. Oh, yes. She did not love what aspect of he also I should say this is also where Cassian goes into Hobb's backstory and tells Hobb things. I downplayed it because I was never asked as Jeff, like. At that point, Hobb bought it, not necessarily that
00:20:55
Speaker
like all of it, but like clearly this guy knows somebody who knows me.
00:21:01
Speaker
very, very well, or for a long time. So he was more willing to go along with it because that was, and Eric, you did that on purpose, right? Like you said, like real stuff that would probably convince Hobbs if he was willing to go up his mind to it. Yeah, I mean that was definitely the intention is, and that's how Cassie presented is like, okay, yeah, here's the spiel that I give to Hobbs to get them on side. Oh yeah, fair enough.
00:21:26
Speaker
I, I encounter them. Um, and, and that's, that's an element that we didn't really get into that after the fact, I thought, no, that would make sense is like members of the lighthouse consortium that are, uh, agents to be used in the field. Like, like casting would have gone to have me like, Hey,
00:21:45
Speaker
I'm heading to a timeline, I'm headed to Sharn, where you and your crew operated. What's something I could tell you that would get you to buy in? And so, yeah. That makes all sorts of sense, yeah. Okay.
Interpersonal Dynamics
00:22:04
Speaker
Right, so we get our things and we talk more, well we leave, we leave there before we talk more to Cassian, about Cassian. Oh, you met Bigby also. Oh yes, another construct with an elemental inside that Eris found not as flashy as Tasha, which fair, but this one healed Hob, which Tasha ain't done yet, so. Yeah.
00:22:33
Speaker
But yeah, and we get our stuff and we leave and this is I'm gonna just for everybody who gives a crap I'm fully following the wiki on this one because it was such a long arc and this is one that has not been gotten to yet. So I listened to it earlier today. But also was like raising a kid and we shot a model rocket in the middle of it. So I've forgotten some bits.
00:22:57
Speaker
That thing went forever, by the way. It was blocks away when we found it. The wind's really kicking up in the stratosphere. So we talk about different
00:23:16
Speaker
things, techniques, how can we go about this? How can we do both of these things? Was a big part of it, like in which we do first, Jason or Cassian. And we decided to do Jason first, told Cassian we were gonna be doing Jason first. And that we would be doing it by ourselves. We eventually decided we didn't need somebody along with us. And what else happened there in episode 116? Anybody have any recollections? The,
00:23:49
Speaker
I mean, it was essentially the planning. We didn't meet with Satan yet. That's the next episode. Because the next episode is where Rainard visits Basil. We go to Satan. We talk about setting things up. This isn't where Olive and... Olive, Harbin, and Eris meet up again and do acid flask stuff. That's the next episode too, I think.
00:24:10
Speaker
So I think this was an hour of us talking, of planning and stuff. If I'm wrong, get at me in the comments. There was some discussion also about the bombs of knowledge that were dropped via Cassian as well. Like there was some people thinking about that as well. Yeah, and we did some real... I mean, it actually came up with the Discord a few times.
00:24:34
Speaker
Why didn't we ask more questions? Erica had clearly done a lot of planning and a lot of thinking about this stuff and had answers for
Role-playing Focus
00:24:40
Speaker
us. Why didn't we ask more questions? And the awful truth is, we are playing the characters in the role play and we're trying to stay true to it. Phillip and Jeff and Randy and Trevor had questions and got some answers off mic, because that's our prerogative. We eat lunch together, we have to talk about something.
00:25:01
Speaker
while we're recording. But that's what this episode is for, is to get that stuff out there. So I'm sorry that it didn't get meted out during the arc, but there was a lot of momentum in this arc and to just stop it dead and have story time with Uncle DM, Eric, Uncle Scrimp. I did that.
00:25:21
Speaker
would have been a killer. So Eric, I'm going to give you a moment. What are things you wish we'd asked or that we don't need to say for campaign one stuff for the end? So the biggest like Cassie and when when I as Cassie was saying, you know, they're typically questioned like
00:25:39
Speaker
standard questions that people ask. The big one was, well, why didn't you stop the morning? It's like, you know, time travel, like go back, kill Hitler. Like what, what, what tragedy would you stop? And obviously the biggest tragedy in Eberron lore is the morning.
00:25:57
Speaker
And so if there's this organization that's dedicated to helping people and preserving timelines, why wouldn't you attempt to stop the biggest tragedy of recent and even distant memory? Yeah. And so I spent a fair amount of time thinking about that and plotting it out. And I came up with this idea that there are like anchor points in a timeline.
00:26:25
Speaker
that if they don't occur, the timeline stops. There are things that have to happen for a timeline to continue existing. And just because they happen in order to avoid a greater tragedy and
00:26:45
Speaker
Cassian like in the lighthouse in general discusses the fact that like they've they found a timeline that still existed right after the point that the morning was supposed to happen and it didn't happen and they sent an agent in there and that agent was never heard from again and the timeline went dark.
00:27:03
Speaker
So something happened shortly after the morning that the agent and the whole time on was lost. So there are points throughout the history of Eberron that cannot be tinkered with or else something much worse happens. And and also giving assurances like we're still working on it like we haven't given up that like the morning has to happen.
00:27:27
Speaker
But we don't know.
Timeline Anchor Points Explained
00:27:29
Speaker
We haven't been able to figure out what happens as a result of the morning not happening. So we can't make a whole lot of progress in that regard. So yeah, that's you. You accidentally stumbled into a.
00:27:43
Speaker
Dr. Who conceit the fixed point in time because I think that anytime there's a time travel thing that's something you have to contend with is somebody who's like why didn't you stop Hitler or X thing of course and so yeah the Dr. Who
00:27:58
Speaker
the doctor who think it's just like, well, you know, there's some fixed points in time that we can't, I mean, why, that's why the doctor's regenerated 13 times. It's like, well, I'd love to stay in this body, but fixed points in time or whatever. So, I don't know a lot of time travel, but I assume that's a pretty standard trope is like, cause we couldn't do that one and don't ask questions.
00:28:20
Speaker
Um, but yeah, and then just getting more into like the minutia of, you know, what hob actually does for the lighthouse consortium and like as, um, as, uh, somebody that, uh, essentially like there are more than one, the lighthouse consortium, isn't the only one that's figured out how to do this.
00:28:40
Speaker
And they're the only ones, quote unquote, the only ones attempting to use this ability to jump into various timelines for an altruistic good. Whereas there are others that we use it for personal gain or just outright villainy.
00:28:56
Speaker
And so Hobb and Hobb's partner's job is to follow these people into the timeline they go into, find them, extract them from the timeline, and then figure out what they were up to. Which I think fit Hobb's looming and just coercive nature. And is why the magic item that Hobb got was the magic item that Hobb got because that is a
00:29:17
Speaker
a Lighthouse Consortium hob item. It's something designed to find people. So you are aware, you've been briefed on this person, so you can track them using this device. The Reynard bit was just a fun, like, you know, Reynard's bougie and being a time-hopping good guy doesn't pay that well. It could, but then you wouldn't be a good guy anymore. So...
00:29:42
Speaker
And then obviously the Milo stuff had to be saved for the end of the arc because Cassie was being a bit of a fibber when he was talking about Milo at this point in the arc and then you know Cassie and obviously well, I don't know if this is obvious but
00:29:58
Speaker
I established that Cassian works with his version of Eris. So Cassian knows the most about Eris, like his Eris anyway. And it's had many long conversations about Eris' motivation for doing this kind of work and the dynamic of their team and who the other partner is and all that kind of stuff. And yeah, that stuff just didn't interest Eris slash Phillip, which is totally fine. But that stuff that didn't really get
00:30:28
Speaker
Uh, get parsed out, uh, in the episode. So yeah, that's, that's basically all the stuff I can get into without getting into campaign one spoilers. So yeah. And I mean, it's like, I, I could, I could get into what Eris, my idea of Eris is motivation through it, but that doesn't seem like interesting content in this context. So I'm just going to leave it at that. So yeah. Okay.
00:30:54
Speaker
Moving on, episode, the fourth episode of the art. So like 118, who cares? I think it's 117. No, good thing I said no one cares, I guess. I established in Canada that no one cares. But for those who do.
00:31:18
Speaker
There's a concept, so there's an actual play called Dungeons and Daddies that is not as weird as it sounds, but it is very weird. And they have a concept, it may not be theirs, they're screenwriters, so it may be like from that world.
Confessions and Plausible Deniability
00:31:33
Speaker
But the concept of a five footer, which is like an episode that during the whole thing you kind of only moved about five feet.
00:31:40
Speaker
At least three or four episodes in this arc were that, and this is one of them. It starts with Hob talking to Cassian, and then I think all of us, but Eren is going and just saying, hey Cassian, here's what we're gonna do.
00:31:56
Speaker
We'll let you know when we're ready to head downstairs. And then the three of us, the three of us minus Eris, go meet with Satan. Satan fills, we fill him in on the plan. He says, yes, I'll get him to keg bottoms. The new, we decided we're going to kill Jason in the footprint of the new revitalized keg bottoms, you know, because poetry. And I did like it. I liked that Milo, I mean,
00:32:24
Speaker
Milo is wonderful in these two episodes, just as we get closer to Jason. And there's not a lot more than with the Satan thing. We tell them, hey, when we come back, we're going to be joining your crime assignment squad. Yeah.
00:32:49
Speaker
This is where Eris and Olive and Harbin have their thing, because there is more to it when Milo, or when Raynard goes to talk to Basil. And again, we make a lot of jokes about Milo being the over-sharer, and he is in terms of feelings. But when it comes to just straight up confessing to crime, nobody doesn't like Raynard, man. Special skill.
00:33:15
Speaker
At least Baz was a fake cop. It wasn't like when he just does it with Verla, where it's just confessing to crimes to the actual cop, so. Right, fair enough. But we do learn, we learn that there are other Therani in, in Sharn right now that they answered to Jason, and so there is going to be
00:33:42
Speaker
some sort of power vacuum that they will notice when they don't have someone, and who knows how that's gonna play out. Obviously we don't, because we just came back topside. But it also gives us, we now have
00:33:59
Speaker
plausible deniability on three fronts basically for what happens to Jason that gets the heat direct off of us directly. It could have been a Boromar thing. It could have been a Fiarlan thing. It could have been a random act of violence. It was a very calculated act of violence. So it was it was it was very cool just
00:34:27
Speaker
as we were doing this stuff, knowing, okay, we're actually getting taken care of out of this as well. It was, I don't know, Eric, did we bring that up and you went with it? Was that your, I know the Boromar cover was you. You were like, I will make it look as though, uh, Satan was like, Hey buddy.
00:34:48
Speaker
I know. Satan was like, hey buddy. Sorry, Phillip has joined us. Satan was the one who brought up like, look, we'll take the heat on this. This is our thing. Thorani is going to be upset. We've killed one of their guys, but their guy sure did infiltrate us. You don't have to worry. And then with the Trevor Raynard Basil conversation, adding Fiarlin, it just
00:35:15
Speaker
It felt like you were helping us worry less about Jason so we could focus on the Cassian stuff, maybe. I don't think that was the intent, but it felt that way a bit. I think I rolled a triumph for something during that conversation. You all rolled a handful of triumphs during this arc.
00:35:32
Speaker
You rolled double triumphs in one roll. And I think that we used that to instigate a Blades in the Dark style flashback if we needed it during the Jason times. And I don't think we ended up needing it. But I think Randy also rolled a triumph during the Satan conversation. And so this is just I'm going to do a little mid episode plug, but I'm going to in the next week be recording a video for the YouTube channel on
00:35:59
Speaker
how to handle when your players outsmart your planning. And this is a product of the Genesis system, but I had a whole hideout and a multi-tiered fight and waves of enemies and all this stuff for the Jason fight like this culmination and just every triumph you all rolled.
00:36:17
Speaker
Unwittingly, you like removed a Jenga block from the plan to the point where it's like, okay, he's going to be at keg bottoms. It's like, okay. So he's not at the height anymore. He didn't tell anybody where he was going. Okay. So he doesn't have any backup and which is great. That's the system working as intended, but it was just funny looking at my notes and like you all blindly hitting the bullseye every time with your triumphs was very funny to me. So yeah.
00:36:47
Speaker
With respect, it felt anticlimactic and I thought that might be the case. Not to that granular, but I think we might have, not outplanned Eric, but just like, yeah, got lucky with the things we were saying. Well, there's one of those things to where like, what is a dungeon master or game master specifically with Genesis do you do in that situation?
Encounter Design Reflections
00:37:10
Speaker
I don't want to undermine the very intelligent planning and the triumphs that you all rolled and how you spent them by making Jason like a literal god that gets three turns every round and like can can go toe to toe with you all as a single entity. But at the same time, I want it to be narratively satisfying at least to take this person out.
00:37:32
Speaker
And I think the way the fight ended up going, specifically with Milo getting the final act, gave a certain level of narrative resolution. But yeah, I agree that it certainly felt anticlimactic. This whole arc, I am reexamining how I do encounter design for Genesis, because both the combat encounters in this arc were honestly kind of a letdown on my end. Which is really fun.
00:38:01
Speaker
Go ahead, please. No, which is I'm not, this is not me complaining. This is me just acknowledging that I need to do more to make the encounters more dynamic and fun for you all. Cause while it's awesome to feel as powerful as I imagine, especially you Jeff felt in the bug fight, which we will get to at the same time, uh, it's not the most engaging from a gameplay standpoint. Uh, at least I would imagine. Yeah.
00:38:27
Speaker
Well, I was gonna say, we all did, we all hit the gym before this arc. Like, every one of us, especially, uh, Raynard and Hob. Like, I went from, like, two soak to eight soak or something, and, uh, between that and the, we'll get to the tattoo that Aeris put on him, and a couple other things, like, yeah, it was...
00:38:50
Speaker
You built a in you built encounters for last arcs hob and Raynard and unfortunately this arcs hob and Raynard showed up Okay, Philip now that you're with us we have just reached the point in episode 117 where Eris has gone back to the cauldron and all of an harbinger there working on acid flasks and
00:39:18
Speaker
It's the quick conversation. It's the first time you've ever seen Harbin since all of that. And if there was anything that you wanted to share any insight to that little scene.
00:39:33
Speaker
I mean, this is also where you, I mean, yeah, go ahead. I haven't really listened to this arc. Eris is awkward, but for the obvious reason, there's not really any, there's not any subtext there. It's just Eris is awkward because she knows exactly where Harbin's father is and doesn't and knows why and doesn't want to deal with that. Sure, she does also share with all of what we're about to go do, which is a
00:40:04
Speaker
Um, a big move on her part, I feel like, like she doesn't often say, here's the, here's the crime that we're going to do, or here's the murder, or here's the, like, she tries to insulate all out a little bit from that stuff, doesn't she? Well, Iris is pretty convinced we're going to die. Right. Like this is a really stupid job that we've decided to take.
00:40:24
Speaker
And so Eris thinks we're all going to go die in Kyber, or at least there's a very good chance of it. So, you know, Olive should probably know that in case she just doesn't show up again. Yeah, fair. I did not get a chance to listen to this one. So the only stuff I remember is the Jason fight. We spent some time trying to set it up.
Climactic Battle and Resolution
00:40:54
Speaker
strategic placement of us, as it were. But it just, I mean, like you said, it was a serendipitous fight where we each got a knock in. Which was wonderful. Oh, it was a great night to die. It was, it was good. It was good. The, I guess the thing
00:41:23
Speaker
The thing that maybe listeners don't know that we all do is that Randy has the capability to do a scathing I'm about to kill you speech if he wanted to. Like he could have broken from Milo and done something like really badass. Pardon me. But he stayed in character enough that he kind of
00:41:45
Speaker
demured it a little bit and that's why we all felt comfortable laughing about it because that was not Randy at Randy's best that was Randy at Milo's best and it was really fun to watch. Yeah and that was hard because I was like I could say so much right now but Milo just no that wouldn't Milo would not do that. Importantly
00:42:07
Speaker
When Jason dies, Milo feels a sense of closure that comes from beyond the plains or something. But Milo, Milo feels that he has
00:42:26
Speaker
has made retribution for his wife's death at this point and has a little bit of a cosmic pat on the shoulder to justify that for himself, right? Is that right Randy? Yeah. That's, I mean, that's the way I took it for sure. Um, yeah, it's one of those, you know, how they always say that, you know, once you have your revenge, you don't necessarily feel any better. But I think in Milo's case, he probably does.
00:42:56
Speaker
Yeah. I think that's fair. Yeah. If for no other reason, like even if the retribution itself didn't make you feel better, there is a knowledge that I no longer have to look into the eyes of the man that killed my wife because he's friends with my boss. Like that's got to feel good. Yeah, that too. At the very least, there's that actual relief there, even if the revenge itself left you left you lacking.
00:43:27
Speaker
Any other insight
Leadership and Future Threats
00:43:28
Speaker
about the fight or the, basically after the fight's over, it's like, okay, we gotta go. Call Cassie and we're going down. So. Yeah. And that's what we do. Beginning of the next episode, we head to the cogs. We're all there. And we see Sigil and some Warforged. And Trevor plays it super cool.
00:43:51
Speaker
Just some buds hanging out, talking about stuff. We know them. And just sharing stuff that we already knew because they had told us about the, they're afraid someone's trying to control all of the warforged by taking over their ghoulra. But now we see that they are among the leaders of a movement for this and that was kind of the
00:44:21
Speaker
what we learned through that scene. And also, there's always opportunities for laughs. And as much as we are anything, we are a little bit of a comedy show. We try to make people laugh when we can. Well, and I loved the Reynard moment of Reynard waving because it reminded me when I was editing and hearing the back and forth of
00:44:43
Speaker
you all giving Trevor crap and then Trevor's like and slash Rainard justification like what I know them I'm going to wave at them when I see them out in public. It just it reminds like there are so many points and I don't know if this is the same way with with you and people that you know but where my wife and I will have so wildly different viewpoints about like social mores and stuff where like I'll I'll say well we could like
00:45:08
Speaker
ask this person this thing and she'll be like, no, you cannot ask somebody about and like, I'll have the inverse of like, why would you say that to someone? And so it's just it was a funny, like, genuine moment that I think makes D&D characters feel real of like an actual thing that would happen between a group of friends of like, why would why would you interrupt them like that? What? I know them. I'm going to wave at them when I see them in public. Like, and so it was just a very honest moment, I think. So, yeah. And there's also like
00:45:41
Speaker
Reynard, episode one, would be the least likely person to deviate from the group he was standing in to wave at somebody else, especially somebody who Reynard's family might not see as someone worthy of stopping and deviating to wave at. I like that aspect of it as well. But we go to the same
00:46:08
Speaker
Delvers area by the Delvers where we can go down into Kyber. There's more bugs. There we go. Okay. So Cassian says that he's never encountered a door trying to get to this thing.
00:46:25
Speaker
Um, that I'm assuming means in other universes. He's not tried to get to it in this one before. So does this have something to do with Dern specifically, or where did this random door come from? It, it does. Well,
00:46:43
Speaker
That's a complicated, oh, that's a very complicated question. Dern didn't make the door, I guess is like the easiest way to answer that question. Is it related to Dern? Kind of, but like thousands of years ago, Dern. So yeah, but.
00:46:59
Speaker
No, I mean the It was an aspect of the ruins that sharn was built upon that yeah, Cassian has had to go and tap into this dragon shard before in the past to charge his implements to leave and Yeah, he's just never encountered a door here before and he was kind of like Oh weird weird quirk and that's not to say that Cassian has done this over the course of hundreds of different timelines I mean it like
00:47:24
Speaker
Cassian still ages at a normal clip, and the number of times he would have been in Sharn when his gear got goofed with probably doesn't even count into the double digits. So it's not like he has a huge sample size, but he's just like, oh, never encountered a door down here. Weird. So, yeah. And just for, because we're getting into it now, because I didn't look it up during this, because I didn't want to read anything that I'm not supposed to know.
00:47:51
Speaker
Dern is another of the Dalkeer like Belashira from camp that we encountered in campaign one. Yes. And I'm sure it has a different personality or different, I don't know, particular flavor of being terrifying than Belashira does.
00:48:09
Speaker
Yeah, and what's interesting with the Delkir, and this, I don't think this is spoiler, this is just my design philosophy when it comes to how I run the Delkir. The Delkir are residents slash the lords of Zoriath, like they kind of reign dominion over that plane. And there's the passage of it in Exploring Eberron gave me this idea that I am now like
00:48:35
Speaker
solid of canonized in my version of Eberron, where the Delkir exists outside of the timelines. So like this Dern is the same Dern that Cassian would have encountered in every jump that he's ever encountered Dern, if that makes sense. Like there are not, if you were to encounter Belashira, that would be the campaign one Belashira.
00:48:56
Speaker
And, uh, and honestly would be the, the Bella Shira I've always run as a dungeon master. Uh, so yeah. Um, but so that's just bringing up Dern, uh, give me that thought to bring that up. So anyway. Okay. Um, so we're fighting the small guys, the big guys show up the same big guys that Rob hob of his strain. Um,
00:49:25
Speaker
But again, this time pop got tough and I think did it combined 56 wounds before soak in one turn? Yes. Which has got to be the biggest. I mean, it's a record for this campaign. In one turn. I say it's got to be a record for this campaign period, right? Yeah. So. It still didn't take him down. Like importantly, he still did not set the guy down. But that is why. He took out the dolgar with that hit. Yeah.
00:49:55
Speaker
Yeah, I just realized we completely skipped over the tattoos. And I meant to do that before we went down. Eris made Hob amazing tattoos to further strengthen him. And they're on the backs of his hands and go up his forearms a bit. And it's just ridiculous. Like Hob can do so many things now that I'm going to forget he can do at important moments. Every time Philip helps me, it sets me up for failure, but I do appreciate it.
00:50:26
Speaker
And that is why, I've been able to say that is why Hob did the damage is because I think I pulled out everything in my bag of tricks in order to do it. And Raynard finally uses his mini butcher in this one. Yay! And kills a centipede with it.
00:50:46
Speaker
But that is that. This episode ends at the end of the fight. We noticed the lava is rising, which is not ideal. Next episode starts. We're still down there. Again, any one of you guys jump in at any point with insight, idea, or something I've missed.
00:51:11
Speaker
Aeris gets to use her spider climb boots again. What's the actual name of those things? It's not spider climb boots, is it? It's a, it's a talent called Wall Walker. Okay. Okay. Um, I'm just flavored as a gadget. Okay. And basically we all are able to get across, I think either Milo or Reynard rolled poorly, but the rest of us were able to keep them on the ropes and get across and blah, blah, blah. Um,
00:51:36
Speaker
And then there's the puzzle. Eric, was this a puzzle from the brain? It was clever. Did you find that? I mean, I assume it was yours. I have to steal puzzles. I'm not good at making up. I can come up with a riddle. I cannot make a puzzle. I don't have that brain. Like I could never like make an escape room. It just doesn't work that way. So I'm impressed because you've done it before that you were able to come up with these. So thank you.
Puzzle Challenge and New Threat
00:51:59
Speaker
Yeah, this was this was a wholly designed puzzle. So yeah.
00:52:05
Speaker
and I think it went well. Met the world building of it all, or featured the world building of Eberron, which was really cool. Thankfully,
00:52:19
Speaker
between Philip just knowing these things and Eric giving us a reminder for the sake of those of us who didn't know the history, the mythic history of Eberron, I guess might be the fairest way to say it. Um, we would not have solved that otherwise very much required knowing those things.
00:52:36
Speaker
Didn't we make some rolls? I thought we made some rolls and got the answers. You eventually made some rolls and got it. Is that what it was? Yeah. But I believe I said something along the lines of we've tried this long enough, let's cheat. I will say I had a moment where I was designing this puzzle and I had that moment of like, why would this, who would put this here? Like this seems so ridiculous to just be sitting in a cavern below Sharn and then I realized
00:53:01
Speaker
Every fantasy dungeon puzzle is basically a, why is this here? Why would this just be left here thing? So I alleviated those concerns, but. Yeah, there is no good reason for a single one of the things that happens in Raiders of the Lost Ark.
00:53:23
Speaker
What's the one with Sean Connery? Last Crusade. Last Crusade, thank you. Every one of those unnecessary trials and problems and puzzles. But they sure were there and it sure was fun. Your hobo starts with an I. Okay. I got a little premature with it asking the question that mentioned Dern, but let's have a talk about the new voice in Milo's head. His name is Dern and he's a bad guy. Bad boy.
00:53:54
Speaker
Let's just go ahead and discuss. Basically, what he what he's hearing from what Milo is hearing is like, hey, you're getting too close. Quit drawing from my power is what or something to that effect, right? Like, yeah, using my power to do these things you're doing. Yeah, how you feeling rando?
00:54:16
Speaker
Yeah. Well, Randy's kind of a little concerned about that. Milo's not really probably sure who Dern is in order to be terrified. Um, but yeah, yeah. I was like, okay, I'm using his power. Okay. Yeah. I mean, yeah, it was just, it was a little enlightening and then confirmed later on by one Cassian.
00:54:46
Speaker
Yeah, there's a moment, I don't know if it's this episode or the next one, but you do get to hear me and Philip bullying Randy by passing notes to each other about what's happening to Milo. But it's concerning when this starts happening to Jeff, very much, because for multiple reasons.
00:55:07
Speaker
Any time a new development happens in this game, my first thought is, what's the dumb thing I'm gonna do to make this worse because I don't know the rule of D&D? And then I see Philip's face and I'm like, oh, it is bad. Okay, crap. Yeah. And the thing about it is also is this is all of this going on is not anything pre-planned or suggested by me in any way, shape, or form.
00:55:37
Speaker
I just said, here's Milo. Here's how he is.
00:55:42
Speaker
Don't frame it like this, Randy. I asked you if you wanted to have more input, and you said, nah, man, just go with it. That's right. But I think I told you, that's what I like. Yeah, yeah, yeah, totally. I like that. Which character will Eric torture in campaign three? Right. I guess I'm up. I was going to say, it's your turn, man. We are all beneficiaries of that from Eric, just trusting him to throw in something to complicate our characters.
00:56:12
Speaker
Um, a barrack was designed that way, right? Like with the Arabist stuff, you were kind of like, Hey, yeah, go nuts, Eric. And then this with Milo and then to a lesser extent, I'm regretting that decision, but yeah.
00:56:27
Speaker
was like halfway through the campaign. And that was not the specific decision I regretted. And then to a much lesser extent, how Dex's family became involved with campaign one was something that I did not know was happening or she coming. So we've all genuinely benefited from a storytelling standpoint, from a psychological standpoint. And we successfully forced Eric to do those accents.
00:56:49
Speaker
I just don't know. No, you don't put that voodoo on me. I had nothing to do with Eric's accents. I made a decision for my character. So I'm curious as to when, Eric, you decided that it was Zoryat. Like, Milo's stuff.
00:57:09
Speaker
So the actual that was earlier loves or yet I do. I do love the delque here in Zoria and the concept of the maze and all that stuff. So, yeah, this was this was pretty part and parcel. What I was talking about earlier about like tying the the Cassian stuff in with Milo's backstory and kind of establishing that.
00:57:31
Speaker
you know, they have to jump through Zoria. And so that connection that Kylie made with Milo, we're getting a little bit of out of ourselves, would have to go through that plane. And there would be some residual magic that would get caught on the line, essentially. And so every time that
00:57:47
Speaker
You, you, Randy would roll a bunch of threat or despair on our arcana check as Milo and something would go horribly wrong. Internally, I was just like, excellent, more madness from the plane of madness. So, um, and it just like the, the, the gameplay was reinforcing the narrative even unknowingly early on in the campaign. What if I would have had Milo, his magic.
00:58:15
Speaker
be like manifest itself somewhat differently instead of the blackness and the smoke coming out of his head. Would you still have gone that route? Yes, because Zoriak can be anything. Like I originally, honestly, when you pitched it, you said like shadow sorcerer and I thought in the bar, but we already did a lot of my bar stuff in campaign one and thought like maybe Dolar and stuff like that. But once again, we did a lot of stuff with Dolar in campaign one.
00:58:44
Speaker
just from a planar standpoint. So it was like, what's another one of the, what would then make sense for a shadow sorcerer's magic to draw from? And Zoryat was the next one that made sense to me. So I went with that. And yeah, even if you would have been like, it's crazy colors or something, I feel like I could have justified Zoryat with most anything, especially with the way Genesis magic works and how
00:59:12
Speaker
unpredictable it is, I think that lends itself really well to the idea of your magic being fueled by the plane of madness. And how malleable magic is also. You can do anything with magic in Genesis which makes sense if your magic is fueled by a plane where there are no rules. Hey really quickly Trevor, before you take off I want to ask the one Reynard direct to the question.
00:59:36
Speaker
Crow asks a bunch of questions that we'll get back to the rest of them, but Rainard, do you have any thoughts about joining the Lighthouse Consortium? You have been invited and all the other Rainards have said no. I honestly kind of do. It sounds I don't know when it was when it was presented. I almost was like, but do I decide now or because
01:00:07
Speaker
But it's. It doesn't feel like a post retirement career change, like one of those sorts of things, like it feels like you have to make the decision while you're still. Yeah, it felt nice to be invited. There are also a lot of questions about newsies that I know you probably have opinions on, but we're going to save those to the end, unfortunately, so you can put it in the discourse.
01:00:38
Speaker
That's essentially the question. What's your, what's your, what's your opinion of the musical newsies? So Trevor said it's, um, I was in it and played a non singing, non dancing role. So it's fine. Oh, I forgot you were in it. You were in newsies. I forgot that. I saw you. Okay. So, um, I just wanted to jump in and ask Trevor that question really quickly since he has to leave sometime in the next 10 or so minutes.
01:01:08
Speaker
We get closer. We get closer to the Dragon Shard. We see a purple glow. Milo keeps hearing Dren talking in his head. Dern. Dern, pardon me, you're right. Dern talking in his head. And then it pops off. Dern, Dren sends, sends his little buddies, his little creations, right? Isn't that, those aberrations are his babies, right?
01:01:35
Speaker
Creations, let's deal with that, not babies. Clearly you've never created something, they're all my babies. All those minis on the wall behind Philip, I know he considers them his babies and calls them as such when he things them to sleep at night. Very Philip thing to do. And it's a fight, it's a good fight, it's a long fight, it's a hard fight.
01:02:00
Speaker
And Cassian is no help in the fight. And then at some point, after the fight, Cassian's like, I paid you guys too much. We're like, well, we can leave you here with the skittery horrors, if you'd like.
01:02:17
Speaker
No, I'm trying to think. I mean. That's it. We go back. That's it. We go to dinner. I mean, we do some things.
Private Conversation and Choices
01:02:24
Speaker
Uh, no, that's not it because there's all of the, the Milo revelations, but as far as the fight is concerned. Yes. That is it. Uh, I know, uh, Randy cast barrier, uh, Eris did something with some, some DeConi runes and a circle on the ground. Um. Oh yeah. I did like a super augment. Yeah.
01:02:45
Speaker
Mm-hmm. And then a bunch of dolegrams and dolegaunts and one dole... Dogar. Bugbear. Dogar. Thank you. And we fight... Dolebear. And it's fun. Dolebears. Dolebears.
01:03:01
Speaker
And after the fight is when again, Reynard is invited to join the Lighthouse Consortium and Cassian tells all of us to screw off so we can have a conversation with Milo and it goes a little something like this, fellas.
01:03:17
Speaker
OK, I feel like that's misrepresenting Cassian very kindly going, can I have a moment with Milo? Yes, but one thing that we've been doing is misrepresenting Cassian's motives this whole time. So very true. So, yeah, I mean, I can recount what Cassian said, but I'd rather hear Randy's reaction to all of the revelations. I want that big a deal, you know. No, I
01:03:48
Speaker
It was really surprising, you know, to me and
01:03:55
Speaker
I don't know. I guess it was also so surprising that I found myself like, okay, am I understanding this? Like me, Randy person, am I, am I getting this downright in my head? Is it really clear or not what he's telling me? So, uh, I thought it was great though. I really like that idea that
01:04:20
Speaker
There's this Kylie who lost her Milo in the fire, like he's the one who died. Um, and then the, uh, a little addition at the end of
01:04:35
Speaker
This Kylie has a daughter and that Milo had a daughter. That's like, I have to pull back the curtain for a second because like months ago I send Randy a Facebook message that's just like, Hey, what's Milo's mom's name? And his response was you leave my mother alone.
01:04:56
Speaker
It was. Did I say Maggie though? Did I tell you Maggie? You said Margaret, Margaret. Margaret, that's right. To Maggie. Yeah. Okay. I couldn't remember or not. I was thinking, did I tell him? Cause that's a name that we liked and had considered. I was like, okay, interesting. Yeah. All right. That was all Randy.
01:05:20
Speaker
And when you said that, my first thought was, okay, so we're like naming characters after player siblings now? Is that what's up? Cause...
01:05:28
Speaker
Cause what you're, well, you've got a Maggie in your family. Phillip's sister's name is Maggie. Uh, your wife's grandmother is Margaret Eric. So there's a lot of family thrown into this thing all of a sudden. And my wife's cousin is also Maggie. So we're just talking to Maggie, but that doesn't feel as relevant. Um, that was 25 years ago. Uh, and now since then I've been trying to decide, okay,
01:05:54
Speaker
Would Milo want to go and be with that Kylie? Yeah. Does he want? I don't know. I just I've been kind of trying to figure that out or no. Why would Milo want out of this? And I want to do a quick point of clarification real quick on the story that Cassie told him, because I don't feel like he did a good job and it's really important to me that this clarification is made. The Maggie that exists with Kylie was born prior to the fire.
01:06:24
Speaker
just because I did not want there to be the implication that Kylie may have been pregnant when the fire happened, because that's way too dark of a story that I don't want to have out there. So I just wanted that clarification. It would make sense for why Hobbs chose to rescue her that time when and not Milo, but I think you're right. The decision is correct. I just thought of it. Yeah, so just to elucidate, because it wasn't said explicitly that I noticed
01:06:52
Speaker
The important thing is the only major difference in the two timelines is the daughter. So this is a Kylie finding a Milo and a Milo finding a Kylie that are wildly similar to the ones they lost. Right. Like it's not like it's not like how I mean pretty clearly the Reynard and Dranyirs in the different universes Cassian has been to have been very different.
01:07:16
Speaker
people, and I assume the Hobbes are pretty different. The Erises are clearly quite different people. So to find two this similar is a huge deal for Kylie, I'm sure, who has known the multiverse stuff. Well, and I think the tipping point for Milo could be the fact that Cassian said, and I think I'm remembering this verbatim, is like, you can't come yet. So Milo is thinking,
01:07:44
Speaker
Does that mean Kylie wants me to come? Like why would he tell me I can't come yet unless Kylie has potentially said, I would like that Milo to be here with me. Bring that Milo to me. Bring that Milo. That's canonically Kylie's voice now. I have prepared a place for Milo 2.0. Um,
01:08:11
Speaker
And then also, like, did we talk about how they're communicating? Because that is important. The top of the line through Zoria, and that's why you have wild powers. Yeah. And that wasn't done on purpose either, was it? I mean, that was just kind of accidentally done. Yeah, no, I wanted it to be evocative of like the the person that's on the verge of like a technological breakthrough that they've been working towards.
01:08:38
Speaker
for so long and they think they finally have it and like everybody around them is like, you should do testing. You should this is madness. You should not do this yet. And Kylie like throwing people off of her and like hitting the button and then be like, oh, no. Well, it kind of was madness. What have we done? And and that being something that she has tried to remedy and resolve, but to middling success. So, yeah. Not intentional. So, OK.
01:09:10
Speaker
All right, we are going to go through questions now in an absolutely wild order, I have to assume, just to make sure we don't spoil things until after we've blown the spoiler horn. The spoiler conch has been sounded. Once we do that, I'll bet you're off. But for now, we're just going to answer questions about this arc. Did Liz ask about art XP last time? I think that we covered that in the last one, right? How about the next few words?
01:09:42
Speaker
Okay, so we are going to start with Irene. Eric, what was the decision to have Satan info dump about Jason instead of having a whole arc investigating him? The first question is, was that a table decision? And no, it was not. I'll say that. We were not consulted. Yeah. I wanted it to be a
01:10:04
Speaker
I wanted to show that, like, Satan is also, Satan heard the concerns of the party and is trying to figure out what's going on because it also would be deeply concerning to him that to hear that, hey, the number two for your nephew and one of the heads of the departments of your organization is trying to kill
01:10:25
Speaker
another member, what's going on? What's up with that? And Satan would have used his resources to figure that out. And so basically, I felt like the party bringing that to Satan was maybe not an overt ask, but certainly a like, hey, this is going on. You should know. And Satan taking that ball and running with it. So it just made narrative sense and logical sense that Satan wouldn't sit on that information. So, yeah.
01:10:55
Speaker
Okay. And Irene also wants to know what is all of our favorite piece of merch so far. The one I have. I got the big, yeah, I got the big pink button sweatshirt and I enjoy it very much.
01:11:08
Speaker
It's a big button. I'll say that. It's a larger print than I expected, but I've grown accustomed to it. I'm waiting for a... I don't know what it was now. I mentioned something to Eric that I would like to see as a tank top. An apron of an upcoming design. That's what it was. A design that's not been released yet. I want on an apron and I will buy that and it will be my favorite piece. Does anybody else want to share their favorite piece of merch so far? Mine has not been released. There it is.
01:11:36
Speaker
I like, I'm a t-shirt guy, and I got the one with the Eberron Renewed logo. Laura asks, so Laura asks, we've established that not only does tinsel exist in this world, but that there are many tinsels across the multiverse. Have you considered when into the tinsel verse might happen? Oh, this is a question for Trevor. If you got to make a tinsel again, what would he be like? He'd be the same. Trevor doesn't grow as a person.
01:12:07
Speaker
When Tinsel comes to visit, do you think there'll be any clashing between him and the King of Sharn? Did word of his horrific deeds make it to the city? Eric, make it brief. Laura asks us great questions too. It's okay.
01:12:23
Speaker
So, I mean, if Tinsel's reputation, certainly the King of Sharn would consider Tinsel a threat and seek to use his considerable power, especially his new allies, that have recognized his sovereignty to eliminate such a threat to his power and dominion. So that's probably how the King of Sharn would resolve that. And obviously Tinsel would try to murder all of them because Tinsel loves nothing more than murdering Cobalt. We absolutely play an arc where we murder Tinsel and remove him from this version of the universe.
01:12:52
Speaker
Agreed. So when Eris sees the room, doing Laura's questions, when Eris sees the room with the carvings of the battle and everything, she says he would have loved this place. Who is he? Are you comfortable sharing who the he was? The Dashor. Yeah. Yeah. The hobgoblin artificer who
01:13:16
Speaker
Depending on the drawers. Also, you asked for more clarification and I don't know that we got it. Basically, Cassian's talking about Dern and Eris says she feels suspicious.
01:13:35
Speaker
Again, she said she could be more specific. Pardon me. Let me try that again. When talking about Cassian, they said, Eric said she feels suspicious. Laura said they could be more specific if you asked them, but I don't think it ever got elucidated. So was there anything we could speak to with that?
01:13:52
Speaker
I can think of two things. I mean, I don't remember saying that I believe you, but I don't remember saying that. Um, I can think of two explanations, both very plausible. One is everything Cassian says is suspicious. Uh, and two is everything that goes on with in Milo's head with Milo's magic is deeply suspicious.
01:14:09
Speaker
Um, so I assume it was a reference to one of those two things. I also talked to people talking in your head is suspicious, suspicious just for the record. If you're hearing voices in your head, you should be suspicious of that. Yeah, no, I think I recall us talking about this right after we recorded that episode. I think it was something to do with the fact that Cassie was surprised that Eris was aware of like Dern and the Delcure invasion with the goblins.
01:14:36
Speaker
Oh, OK. And it means suspicious. Yeah, because if he knows if he knows an heiress and if he knows an heiress and not a say, then that means that the timeline of that heiress's life sucks as much as heiress's does. And so why would he be surprised that she knows goblin mythology? Mm hmm.
01:14:57
Speaker
Laura continues that they want to be overloaded with other timeline info, so anything you don't feel comfortable saying, put it in the OneNote is there in treaty to you that you can do with what you would like. Okay, we talked about the door. What was Eris's letter that she said she had written in case they died?
01:15:21
Speaker
She had a letter that she left in the cauldron for Olive in case she died. And as soon as she gets back to the cauldron, she's going to find it and destroy it because she said all sorts of personal and honest things that Eris would never say while she's still alive. Absolutely. That's what I assumed. Laura continues. Do you think we'll see Cassie again or anyone from different timelines? Genuine question, not just an excuse to ask what you all know I'm always thinking about.
01:15:51
Speaker
What they're always thinking about, for those of you not on the Discord, is Drakir. Laura is always thinking about Drakir. As I said earlier, this was designed to be a fun kind of one-offy thing. There will not be any more Cassian in this campaign, at least as intended. There is no version of Drakir that would join the Lighthouse Consortium except to infiltrate it and somehow steal their technology. And there's no way that Cassian wouldn't know that.
01:16:22
Speaker
Okay, lots of campaign one questions that we'll get to in a moment. Where did Eris get the idea for Hobb's Falcon Punch?
01:16:33
Speaker
Well, it was mostly a series of Eris was trying to make something for Hob and then various NPCs and PCs kept stealing her thunder. Eris had, Hob had been complaining about getting beaten up and so Eris had designed a really cool armor tattoo for Hob and then Cassian, jerk, went and gave Hob something he had to wear instead of being an awesome tattoo.
01:17:01
Speaker
And so that page in my notebook is scrapped. And then I designed this weapon thing. And then I don't remember who, but somebody walked down with that stupid staff and was like, hey, Hob, you want this cool weapon? Now you're about to murder someone. That was Milo. That was Milo. Hate that guy. Come on.
01:17:29
Speaker
Anyway, where was my inspiration for it? I would really love to give you a cool answer, but I looked in the Keyforge book and I picked all of the coolest abilities that I could fit within the allowable number of augments. And because Hobb is so very strong, I was able to add a bunch of
01:17:48
Speaker
theoretically detrimental augments on to lower the cost to within my range because Hobbs strength overcomes the camera if it's cumbersome or unwieldy, but one of them. Yeah. And so it was basically my goal was make Hobbs fists punch the way the Fletcher punches and.
01:18:12
Speaker
Also, some fire because Eris doesn't do things that aren't at least a little bit elemental. Right. And Philip and I are constantly talking about this stuff. Like Philip and I regularly are talking about what can Eris have that's cooler? What can Hobb do that's cooler? What can Eris make for Milo to maybe contain his head smoke? Who knows?
01:18:32
Speaker
In fact, I keep kicking myself, because every other day I remember a thing I wanted to talk to you about the Fletcher that I think would be cool, and I keep forgetting to message you about it, so we'll take care of that eventually. Just when we talked about changing it to electrical or lightning stuff, I thought of a fun flavor to ground it so you don't get hurt. Anyway.
01:18:53
Speaker
Okay, so we'll roll into the other question tier. Ophelia, begin. This is from forever ago. The key to Dungeon World's fronts is that they have portents, signs of fronts advancing. Do you think Sigil's front advancing could have had more obvious portents, or is it just that other fronts have been occupying the PC's time?
01:19:18
Speaker
I would say yes. Do you want to flesh that out a little bit for those of us who don't know what's going on? This was something that I talked about in the previous review about like Sigils, their timeline moving forward. And yeah, Dungeon World has a whole system. I mean, calling it a system is generous. It's just kind of a DMing philosophy, I guess is the better way to put it.
01:19:41
Speaker
You have all these different factions and you build out the timelines of what will happen if the PCs do not intervene in any way whatsoever. And then as Ophelia points out, you also then create portents for each milestone of like, here is the sign that that faction's machinations have progressed.
01:19:58
Speaker
And yeah, I will say that there have been some portents of Sigil's story moving forward. But yeah, the PCs have been extremely busy. And I, as a dungeon mat, so early on in my DMing career, I was very bad at subtlety, as Philip and Randy can both attest. And like playing things slow, I would have an idea and like the next session be like, I'm going to pay this off right now.
01:20:26
Speaker
And so I've tried to like temper that. And I think I went too far in the other direction with the Sigil storyline of having it be too subtle and too just not not as present enough. But at the same time, yeah, the PCs have had a lot going on. OK, Nathan. Nathan asks in game, did Eris name Tasha after the witch?
01:20:53
Speaker
Yes, we got asked this a while ago by whom and that person is responsible for the fact that Tasha is now named after the witch. And I now know a whole lot of things about what Eris thinks about Tasha, including my own pet theories as to who Tasha is in Eberron and all sorts of fun things like that. So thanks for that. I don't remember who it was. I feel like it was Liz, but I might be wrong. Anyway, yes, Tasha is named after the famous witch, as is the cauldron.
01:21:21
Speaker
There you go. Okay, Eris. What's Eris's weirdest invention idea? This is from Crow. Oh, boy. I'd read that beforehand. I could have come up with a really funny answer for this, but I mean, it's probably something really mundane. It's probably that she's got some sort of really
01:21:52
Speaker
really elaborate coffee maker rigged up in the cauldrons workshop that's making use of various
01:22:06
Speaker
Various draws on elemental power to get the temperature just right, and the ground's just correct, and that sort of thing. It's probably something like that. That's definitely what she wants to do with that elemental portal generator that we stole too, is just turn it into something random. If we could cast reduced on an oat yug and put it in a cylinder, we can make a garbage disposal that we could just put in a sink, and people could put food scraps down there, and they would just disappear.
01:22:36
Speaker
and it's sustainable. We took a moment because Philip had to leave earlier than I knew about. Actually, that's not true. We dragged on longer than Philip expected. There's a better way to say it. So we jumped ahead, answered the campaign one, and now we're back to finish up. It's me, Eric, and Randy to answer the last handful of questions. In addition to the campaign one stuff, Flame asked, does Cassian know what the campaign two, Simon Callaway, is up to?
01:23:04
Speaker
Is there, is, does he have that insight because of his planes walking? Oh, actually yes. He does. He does know what Calloway's up to. So what we should have asked him that would have never entered a lot of mind or actually never heard Hobbs mind. Um, yeah.
01:23:22
Speaker
I thought about it for a second. Wofflin was like, oh wait, no. Because a lot of it was tied into if, and this is not me goading you at all, but if Milo would have pestered Cassie about, well, why can't I leave yet, then Cassie would have had to have gotten to the specifics. But fortunately, Milo took that at face value. Because you guys stopped Salomon Calli.
01:23:46
Speaker
Okay, SapientSorwood says, I remember Eric announcing that Eric had fulfilled her obligation to Olive and would no longer be an issue in the game. But I don't remember him saying that about Hob, Milo, and Reynard. It feels like a long time since players have had to roll obligations. Was that abandoned because it wasn't working? Did it go away automatically once one PC fulfilled their obligation? It didn't go away because it wasn't working. It went away because it's a wonderful system at introducing new elements into the game because as you roll obligation like things happen,
01:24:17
Speaker
But we ran into an issue A where the numbers got so high, and so I guess this is kind of the system not working.
Gameplay Constraints
01:24:25
Speaker
The numbers got so high that we weren't doing anything with the main story because we were rolling obligation constantly, which is what it is.
01:24:35
Speaker
Additionally, I felt like we hit a certain point to where I had enough with everyone's obligation to work with that I didn't need to keep rolling. I could move forward with them as the campaign dictated.
01:24:52
Speaker
And I felt that our obligations were getting disparate. It was starting to feel like our obligations were things we handled on our own. And they were getting to be such a focal point that we weren't playing as a team as much anymore. And I think that is a fault of the system. If they say, hey, you have to roll at the end of every session. And if your obligation gets too high, you can no longer advance.
01:25:13
Speaker
Yeah, then yeah, you are going to spend every moment trying to resolve that obligation and it got a slog. Yeah. As much as I love almost everything else that goes that, you know, Genesis has going for it. That is something that could be rectified differently.
01:25:29
Speaker
To be fair, that isn't a Genesis thing. I did take that from the Star Wars system. Oh, my bad. Okay, a fantasy flight thing. Yeah. We kind of already talked about this, but I want to give credit to people who ask questions because I appreciate all of them. Irene says, Eric, it sounded like you expected the Jason fight to go differently, or you thought it'd be harder, longer. Yes, it was both of those things at one point.
01:25:49
Speaker
Kevin comes in. I haven't heard from Kevin in a while. Glad to hear from you again. Asks if Hob has Perry and Perry improved. It seems like they'd help survivability a lot. Then talks about how they're not very flashy, but they help. No, he doesn't have those. He has some other things. I mean, I've taken talents that just improve my soak. I've taken talents that just give me more wounds.
01:26:16
Speaker
I had, I considered, I think it was Perry. And if not, I'm not going to look at the list right now because we're in the middle of the recording. I should have looked at it earlier. I believe I looked at Perry, but it involves using your action to set something up. And that's just not the way I like to play Hob. You know, I don't hold actions. Even when I was Dex, I could Perry there, but that required using my bonus action to set up a thing later. And I was like, no, I'm acting.
01:26:41
Speaker
It's not the way I like to play. If I'm wrong about Perry, then that's just an oversight on my part, not taking it. But also, I like the talents I've taken. I got no problem with people asking about other stuff, but in my particular case, I like what I've got, and I didn't take Perry
Character Dynamics and Humor
01:26:54
Speaker
instead. Crow has a series of questions for everyone. How is Milo handling what Cassian told him? Is he going to tell the rest of the party what was said? You haven't addressed that. Do you think Milo is going to talk to the rest of the party about what he's learned?
01:27:06
Speaker
Um, he, he probably will. Um, because as we've seen Milo kind of needs to share at some point, um, and he will probably share it with hob. Um, he's probably a little leery of sharing it with Eris.
01:27:31
Speaker
Just based, yeah, just based on Eris being Eris. Raynard, I mean, he would probably go ahead and share it with Raynard also, but he just doesn't see Raynard as really like caring as much, I guess. Sure. But he would most definitely at some point, he'll probably share it with Hob and just Hob. Okay. Get Hob's input and take on the whole thing.
01:28:02
Speaker
Crow asks Hobb's opinion on bugs. He doesn't like them. Hobb does not like bugs, and he is being constantly proven correct in that prejudice. There might not even be prejudice at this point. He's got a lot of evidence for why he may not like bugs. I think at this point it's just a grudge. Eric, how long do you bring out Cassian? You kind of talked about that a bit already, but do you have any more you want to add? I do like this question from Crow.
01:28:25
Speaker
This may be strange, but do the alternate timelines have different systems attached to them, such as how we played Campaign 1 in D&D and this one in Genesis?
Speculations and Favorite Movies
01:28:34
Speaker
What other systems are out there? Pathfinder, Savage World, yeah, yeah. No, I love that idea, too. That wasn't something I had thought about, but yeah, absolutely, there are versions of Eberron that are wildly different due to the mechanics of the system that fuel the heroes in it.
01:28:52
Speaker
Um, and so yeah, I think that's very like this. Ron has kind of unpredictable magic, uh, as we have seen throughout the campaign. Um, so, is there a kids on bikes version of everyone out there? Yes, exactly. Yep. Absolutely. But a teenage, teenage hob and they would not hang out. No chance those guys would have been friends.
01:29:16
Speaker
OK, and then lastly, everyone she wants to know everyone's favorite Halloween movie. Nightmare Before Christmas is the correct answer. Nightmare Before Christmas, that's I'm not I'm really not big on Halloween movies, but if I would have to say. The Shining. OK. Man, I don't know.
01:29:41
Speaker
The Halloween movies are actually quite good. I don't like horror movies and I'm not asking about the franchise Halloween, in which case the first one, right? I like that case. In that case, I've never seen any of them.
01:29:56
Speaker
Now, another thing I'm not too big on is, like, themed holiday films for fun. Like, I've never seen the Halloweentowns. I do not care for Hocus Focus, which I know is like millennial, um, um, what's, what's the word, heresy to say that, but it's just not for me. I'm not into it either. I saw it once. It was like, okay.
01:30:16
Speaker
Way too many jokes about giving a teenager crap for being a virgin in that film for it to be a children's movie for me. I thought that was very weird. Anyway, and then I guess the last thing is Eric, we haven't gotten yours or my opinions on newsies yet. If you've got anything you'd like to share. I asked the question.
01:30:40
Speaker
I think it's a fine, the stage version is a fine musical, but more so it was a brilliant marketing strategy on Disney's part to cast a bunch of attractive men who could dance that already had significant Instagram followings to bolster the popularity of their show artificially before it even started. It's Broadway one and now has revitalized Disney's presence on Broadway. And like a third of them were on so you think you can dance or dancing with the stars at some point.
01:31:07
Speaker
I would say the Newsies movie was extremely important for me in 1992. I was like nine years old. I was already doing musicals and like in dance and in voice lessons and not a lot of boys were doing that and so seeing like 50 dudes doing that in a movie that like in a full theater was extremely important to me as a kid.
01:31:30
Speaker
I will say one of the greater to over overuse the word tragedy. One of the one of the things that made me the saddest was that the stage version of that came out well after I was I was too old to play any of the roles. If that had come out when I was in high school, the only thing I would have wanted to do was like be in that show before I got out of college and it didn't happen. So you could be the villain. You'd be the bad guy.
01:31:53
Speaker
If you're unfamiliar with it, check out the movie on Disney Plus or check out any of the wonderful clips of Jeremy Jordan singing songs from that show on YouTube because he is a phenomenal talent. Well, my opinion on newsies is essentially exactly what Philip said. I love and own several of the hats.
01:32:13
Speaker
Yeah, I knew we hadn't gotten your opinion, but I also was pretty sure you weren't gonna have one. Despite being a regular attendee and participant in theater, I just know that musicals aren't exactly your bag.
Crossovers and Character Development
01:32:25
Speaker
No. Campaign One Talk. Okay, let me get back to Laura's Big Campaign One question. And we'll just riff off of that, because it's the main one. All right, here we go.
01:32:39
Speaker
This is what Laura asks, what made you think to have this mini crossover and why now? Why now is a question I thought of as well.
01:32:46
Speaker
And then, is there a story behind how, and this is what Jeff wants to know, about how Cassian got this ribbon weave. They're extremely rare, Shadow Light was lost in Dalkor, so it feels like he would have had to go out of his way to obtain it, or is it Shadow Light from another timeline? That was my, that was what I guessed. That was my guess too. This is, this is my Dex's Cassian, but that doesn't mean he didn't get a ribbon weave off another Dex at some point.
01:33:12
Speaker
That was my guess. Killed a different Dex. There can only be one real Dex, his Dex. He must kill all the other Dexes. This is campaign one Cassian, who obviously had a strong affinity for Dex. This would have been a shadow light that was gifted to him by a version of Dex that retired from the lighthouse, essentially.
01:33:40
Speaker
Um, that would have been like, here you go kid. I'm my, my days are done. You carry this on. Uh, you carry it forward kind of thing. Um, one element of Cassian that was like a.
01:33:51
Speaker
a very sad tie-in that I mentioned just briefly, and I wanted to keep it brief. I didn't want to then draw further attention to it. His armor, I described as like navy and gold all over, except for a single white stripe around one arm. He had incorporated the strip of white and dragon scales into his armor, so. I must have missed that when you said it. So, okay, Lighthouse Consortium. Is there a Barak, a Dex, and a Booyah working for the Lighthouse Consortium?
01:34:21
Speaker
Or have there been? Probably, maybe. I don't know. They're your characters. Like, if you feel like they would have answered that call, then... There's definitely a Dex that would have. I mean, campaign one Dex wasn't far off from being that guy. Yeah. The only campaign one player character that I thought certainly... It's funny that Philip's assumption about what Drakir would have done is exactly
01:34:45
Speaker
The same as me of Drakir would have the only the only version of this is Drakir Got the technology to try and go kill the delkir at the source in Zoryat Because that would have solved all of that would solve all the problems and so but obviously the lighthouse doesn't know one specific problem Probably create a billion. Yeah, yeah, that's it was scattered across the timelines and
01:35:11
Speaker
So, I like to think that there is a Dracure out there, but he is certainly not a friend of the Lighthouse. Yeah, he's the villain. He's the ultimate villain of the Lighthouse Consortium because he stole the technology and he's endangered to the timelines.
01:35:26
Speaker
Yeah. But yeah, the rest of them, I thought surely there's a version of Barrack, Dex, Booyah, Theradak. And I mean, I canonize that Draconos is a member of the Lighthouse Consortium because he's Hobb's partner. I assumed Eris and Orianna were working together.
01:35:47
Speaker
I don't think it was ever said that it was Orianna. I think we all know because once again, I wanted it to be a fun. There would be no reason for casting to go. Yeah, it's Orianna and you all go. Who's Orianna? Like you would just like you don't know her. I was never in the discord or anything.
01:36:04
Speaker
Yeah. But the the why now I kind of got into earlier of a lot of Milo's backstory was tied to this and we were kind of resolving a lot of Milo story with the Jason murder. And so I wanted to to get that on the table before it was too late. So. OK.
01:36:23
Speaker
What effect did temporarily possessing Erebus have on Vore? How's he doing? Is anyone keeping in contact with him? He and Orianna have a thing in common now. Did he get more interesting? Certainly not. Did he still take his toast plane? Have you missed Vore lore? Also, certainly not. He's dead. There it is. Erebus killed him. He couldn't handle it. His brain exploded. He was burned by fire from inside out. He was turned into toast.
01:36:52
Speaker
Oh, Shelby did ask at some point for the stats of Castian's ribbon weave. If you ever wanted to drop those into something for Shelby, I'm sure he'd appreciate it.
01:37:01
Speaker
Being perfectly honest, I found another generous monster that had a melee weapon with a short range. And I went, OK, that works. So I did not set out the ribbon weave. I just found something that would work and stuck it on there. So sorry, Shelby. And then really the only other one that covers campaign one.
01:37:23
Speaker
Well, there's a question if you want to address it or not. Is the Lighthouse Consortium a way to tie campaigns together, both these two and future campaigns?
Lighthouse Consortium's Role
01:37:32
Speaker
Are we going to see the Lighthouse Consortium again? Keep it to yourself if you want to, because I don't necessarily want to need to know. Yeah, stay tuned.
01:37:44
Speaker
And you don't know if I'm just give baiting all of you to keep listening to the show waiting for the lighthouse consortium to show up and they never will or if it's actually going to be something so Stay tuned. All right. Um, is there any other talk of campaign one? I came I will say captain. Yes ladder having captain Cox question about it like a giant avenger style thing for campaign three and
01:38:04
Speaker
That is certainly not like the intention is not that Philip is going to play a version of Beric or J'Kyr and Jeff's going to pick one. That's not the intention. Like it will be brand new characters moving forward. They might show up as like, you know, fun things if I decide to do a crossover like this again. But certainly the intention isn't like, OK, you all have made a few characters now pick one and that's going to be the next campaign. So just want to get that out of the way. Thank you for mentioning that was Captain Coffee that asked that one.
01:38:32
Speaker
Flame asks, we kind of already touched on it, has Cassian tried to change the other campaign one event? So you just want to put those all under the fixed point in time. Anything you guys might think of as Cassian should have tried to change or fixed point in time.
01:38:44
Speaker
Yeah, yeah. Farron Lassite's death was a fixed point in time for some reason, you know. Yeah, stuff like that. And maybe not that, but like it's just Cassian. Cassian's an adult who has dealt with the passing of his father and reconciled and changing your own timeline is something that is very messy and complicated and dangerous. And probably if Cassian were to attempt to do that, he would suffer the same fate as Drakir. So there you go.
01:39:11
Speaker
I remembered Farron last night as a name in motion. Oh, God, don't put that out there. Cassie and Drakir team up. Oh, no, I didn't hear what Philip said because I was being dumb. Said they would join. Oh, no. Laura does say they want to know every surviving PC from campaign one, please. And thank you and what they've been up to. But I just don't think we have the time. So we're going to skip that one for now. Laura, sorry.
01:39:35
Speaker
I mean, well, and Philip and I did talk about this at dinner afterwards. There's no reality in which the campaign one here would have like the campaign one here has far too much going on in his timeline to even consider doing something like this. So, so, yeah, as it relates to the Lighthouse Consortium, there's nothing really to discuss. I mean, Thorin, Thorin Stone knuckle probably might have joined up. He might have gotten recruited in a timeline. I like the idea of Thorin being like a bureaucrat in the Lighthouse Consortium, just
01:40:05
Speaker
I hate the fact that I really agree that our campaign won Thorin Stone Knuckle would probably be a perfect Lighthouse Consortium middle manager. He does not go anymore. He assigns jobs based on... We all know Thorin's a people person and he catches people's vibes pretty quickly. So he probably puts teams together and sends them on missions based on their skill sets. That is definitely a Thorin thing. And he would do that in a second.
Concluding Thoughts and Wrap-up
01:40:34
Speaker
And I like to think that like it like you know the way TV shows sometimes go back and reshoot earlier seasons kind of thing to like retcon stuff like this in because obviously if it's our Thor and then he would have had to be recruited shortly after the events of campaign one. It's like
01:40:50
Speaker
as soon as the camera pans off and follows our heroes onto their next adventure, like crackle portal to Zorian opens, and a member of the Lighthouse Consortium comes out to Thor and just as he's finished the craziest day of his life, he's like, would you like a job? So that's very funny to me. Oh, absolutely. Now you know if you just zoom in during the epilogue of Campaign One, that brief mention of Thor and he's wearing like a patch. Yeah. That no one recognized at the time. Yeah.
01:41:19
Speaker
Yeah. And the only other, quote unquote, PC left is Crass, because Randy played Crass for a bit. So I guess that technically counts as Crass being a PC. Crass raised the Cassian that's now in the Lighthouse Consortium. So from a timeline standpoint, no, like that wouldn't have worked, like because Crass wouldn't have left Cassian. And so Cassian had to be raised by somebody. Crass and Gerald raised Cassian, right? Yeah. After all. They had. And Orianna.
01:41:46
Speaker
And yeah, Orianna lived there. And I mean, Charlie was also there. She was. Yeah. Right. And Orianna was an older teenager at that point. Yeah, I didn't live there very long. OK, thank you. We've given Eric two hours. We've we've got Eric two hours of stuff to to cull from. So we're going to call it here. Thank you so much for listening. This was a wildly long episode.
01:42:13
Speaker
We'll be back next week with a new arc. In the meantime, you know all the socials are at the Geek Pantheon. That's where you can find the link to the Discord. YouTube is also the Geek Pantheon, and please check out the Kyber Shard's actual play, which is actually at the YouTube, if you search, at the YouTube, on YouTube, if you search the Laughing Tree. I think that's it. Thank you guys so much for listening. We'll catch you next week. I've been Jeff.
01:42:36
Speaker
I'm Randy. And I'm Eric. Woo!