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C2 Ep. 141 Slaughter's Razing Chapter Two image

C2 Ep. 141 Slaughter's Razing Chapter Two

E306 · Eberron Renewed
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428 Plays2 years ago

The party has dealt with the interruptions, but now they have a job to do.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Charles Compton, Deviouspoptart, Nastasia Raulerson, David Scrams, Elizabeth Clark, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark,Jerry Theuns, Mark Stanley, and Shelby Johnson

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Transcript

Introduction and Acknowledgements

00:00:00
Speaker
The following episode is brought to you by Darren Kaczka, Devious Poptart, Elizabeth Clark, Irene Villarito, Laura Pickron, Nathan Stuller, Charles Compton, Natasha Rallerson, David Scrams, Edvarth Arnoff, Jerry Thunes, Mark Stanley, Rebecca Gowman, and Shelby Johnson, as well as all of our generous patrons.
00:00:28
Speaker
d20 radio your gamers roll

Meet the Hosts: Eric, Phillip, Trevor, and Randy

00:01:08
Speaker
Welcome to Ever Underneath an actual play podcast set in the Everon campaign setting. I'm your Game Master Eric. I'm Phillip. I'm Trevor. I'm Randy. I'm laughing at something that happened off recording. Before Eric started. We'll be cut from the subsequent final. Before we let Eric start. Don't say that because then they're gonna want me to release like whatever was recorded before. Exactly. It will never ever be as funny to you guys as it is to us because it's just being stupid. Gentlemen. Gentlemen. What happened last time? Fire.
00:01:39
Speaker
Milo just keyword cause anything bad to happen. We did those of us that that's why it's not our fault. We were successfully invisible. We all just completely forgot to acknowledge that Jerome said the doors would be trapped.

Recap of the Last Adventure: Warforged Skirmish

00:01:56
Speaker
We got flambéd, and then we opened the door, the alarm sounded, and now we're in the middle of a fight with up to 13 warforged. Yes. I'm not in the middle of that fight. Yeah, you're right. We have a Keith Baker's dozen of warforged. Almost. Because I heard what you said.
00:02:13
Speaker
I guess to be fair, Keith Baker's essence is 12 minus 1 because that's the motif. So you just have a regular Baker. 13 minus 1. It's just a Baker's dozen? Boy, this is a great content. Just a Baker's dozen. Kill one of them and then you'll have a Keith Baker's dozen. Anyway, you were rushing to record this. Yes. Record something. One of the minion groups just went...
00:02:34
Speaker
So we have a PC slot. Slaughter just walked through

Strategizing in Combat: Tactical Moves

00:02:39
Speaker
the front door. Milo gets closer to the machine. There we go. You already took your slot this round. You're the only person that cannot act. So just me? Oh, Aeris didn't go? Nope. Aeris is not gonna die. She's just been attacked twice. That, I was like, I feel like a lot of important things happened to Aeris. We could just try to attack the one that attacked Aeris and if that doesn't
00:03:01
Speaker
I can only take out minion groups with my thing. I can't take out a minion group and an adversary with my- Yeah, you can only take out minion groups within short range. Okay. I'll have to take care of a few of them. Well, I'm just deciding if I want to clear the minion. I can clear the minions that are near us and still attack this guy in one turn. Does that feel like the smart move? I have an option that'll put a lot of hurt potentially on things that are close to me.
00:03:30
Speaker
Philip would love to say that Eris intended as she walked through here not to hurt any of these warforged in a real way, but I think that was just like blasted out of Eris's head by being hit really hard with a halberd. So I can put a good deal of hurt. I don't know what the scale of the hurt will be, and I don't know how much the minions have, but we have two in a row. Yes, two PCs in a row. And then we, Raynard and I would also be hurt by this, I assume.
00:03:59
Speaker
That yes, that was my I have a blast that I can do. I can probably take it. I don't know about you, though. I have no wounds, but I also only have 14 total. Yeah, it's pretty nasty if it goes wrong. Three at everything on fire. That's okay, too. I want to fix that with all of the experience I have. I'm happy to let you give it a shot if you want to. OK. Or money. You can buy better. So Eris is on the floor leading badly.
00:04:29
Speaker
Eris rolls onto her back and clenches her fist on the gauntlet and the little pack of darts glows red hot and then just launches out in a spray of flechettes at everything around her. So she's going to launch her Banu Ka. Is this everything within short range or engage?
00:04:54
Speaker
This is a short range weapon with the blast property. So I assume I target a thing and then blast would allow it to hit other things. Okay. So you're still within short range of areas. What? Why are you looking at me like that?
00:05:11
Speaker
Oh, you're right. I thought he was, he's medium range from the machine. Short range from Arizona. He's fine. I got nine. Wait, hold on range or does blast hit everything engaged?
00:05:25
Speaker
Blast hits everything engaged. I'm fairly certain. Okay. So this is a short range attack, but I'm not going to be targeting Milo. Okay. Okay. Okay. So, but radar that I are engaged. Yes. I haven't done anything. Are they all were up on the door? Oh no, you backed off. I moved to say, yeah, they were, they all backed off. So they didn't get hit by the trap. I'm outside. No, you're not.
00:05:48
Speaker
So yeah, no, the only people that would be affected by this is the minion group and the rival. Oh, perfect. Go nuts! Which one are you targeting? The halberd. Let me just see how this goes. Okay, so I'm... What is my... X so that makes it average? Is that right?
00:06:10
Speaker
Yes, cuz we're yes and importantly air it's just I'm I pulled up the blast rules just to make sure It's everyone engaged friend or foe. So since you are engaged You would also blast Am I able to back up that one able to back up? Yeah, you can back up to be short. Raise your weight. You're backing up closer to slaughter. But yeah Sure, that's fine
00:06:35
Speaker
Slaughter will respect my Kyron military jacket,

Battle Transformations and Challenges

00:06:39
Speaker
and it'll be fine. Aeris rolls backwards, comes up on her knees and launches the Banu Kal, and here we go. Are you upgrading anything, or do I need to take an... Are there adversaries? Everything's got adversaries. So, yes, they do have adversary one.
00:06:58
Speaker
Which is as a reminder, it means one upgrade. Correct. Just so it's out there, just in case I forget, Slaughter has adversary 2. Sweet. But importantly, Slaughter's Ghoulra is not glowing. And I meant to say this at the top of this episode of Eris, when you looked back at Slaughter, you can instantly recognize, because you spent time analyzing it, Slaughter's Ghoulra is the Ghoulra symbol that's repeating in the band around the wall. Neat.
00:07:25
Speaker
And while we're talking about it, Jerome did say Slaughter is the one who has been helping them develop this. He doesn't need to be brainwashed to want this to keep going. This is all Slaughter's deal. Bending one. Oh, I am rolling. Is it advantage play or what? Not enough advantage to activate the blast. Four success, one advantage. That's disappointing. Yep, not enough advantage to crit, not enough advantage to blast, not enough advantage to set him on fire.
00:07:54
Speaker
an advantage to do any of the thing. 14 damage you said? Yep. Okay. They are, to borrow another system's term, bloodied by that single attack. So you goofed them up really bad. What does it look like?
00:08:07
Speaker
So there's a little, it's the whistling birds from Matt Eris calls them a Banukal, which means Phoenix song. And so they just like these superheated darts blast out of her wrist launcher in a spray, except they all hit the one guy because it.
00:08:28
Speaker
Okay, this is a good opportunity. So as they explode, the minion

Machine Insights and Dilemmas

00:08:33
Speaker
group bring their forearms up and what were the spikes protruding? Flatten out into shields and block the blast coming in. Cool. And then they revert back to spikes.
00:09:06
Speaker
cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool cool
00:09:08
Speaker
you're engaged with nobody if i shot the person you were engaged with yeah that's what i was saying if you went first but you all are going after different targets so you're going after slaughter yeah okay then i'm gonna go to the one that hit air just to get him gone i think i can take him out i'm going to take two strain to double or nothing let me double check we actually haven't talked about this i have i have

Critical Decisions and Rising Tensions

00:09:32
Speaker
two double or nothing. One is I have to increase the difficulty. That's the difference. Okay. So I can double advantage if I take the two straight and increase the difficulty. I double wounds. If you increase the difficulty or upgrade increase. Okay. So I'm going to do
00:09:50
Speaker
The wounds one. So increase the difficulty. No advantage is increase the difficulty. Oh, okay. Yeah, I don't take strength. I think the wound one is just, who's on first? And surely... I get, so here, I get my ring fighter boots. Let me go ahead and grab these first.
00:10:04
Speaker
Four and one. I get a ring fighter boost because he's one. I have to get an invisibility booster. Yeah. If you can't see a company, you can't even flex. Yeah. And... Oh, they have defense. Oh, yeah, sure. Melee defense. Three. Three? Three black. Three black. And then I upgrade this. I don't have the difficulty. One red, one purple. That's with the upgrade forever. Sorry. Okay.
00:10:29
Speaker
I'm feeling pretty confident about this, but I want to double check. Yeah, I got that one. Yeah, okay, that'll do it. Okay. So this is to attack the man that hit my girl. No big splashy symbols. No, so that does that.
00:10:45
Speaker
And there it is. Two success, three advantage. So I double my wounds. Or I guess I double successes. I should say it that way. So double success means four success. Four success, five brawn. So nine? Because you're doubling the success. Do you double the success or double the damage? No, you double success. That's why I changed it. Yeah. So four success plus five brawn is nine plus
00:11:15
Speaker
Oh, no, that's it with this one. Okay. Okay. They are still standing. And so I will use those, two of those advantage to give another nine with key. Flutter blows. Key punch. No, that's not right. Barely still standing. Okay. And then with the last advantage, I will just pass a boost to Rainard. Okay. It's slaughtered better. Okay. It is now in PC slot.
00:11:44
Speaker
Me? No, NPC slot. Oh. You're just an NPC of the life. Okay, so when slot, dramatic, dramatic entrance, the talent adds an NPC slot to the top of the initiative order. So there's just an extra one, but slotters are going to take one of the later ones to get to act this round and just one of the meeting groups won't act. So he's the general, he can go what he wants. Eris, you are the only visible target. Hi, it's true.
00:12:08
Speaker
The slaughter throws their officer's coat back, and you see a belt just full of throwing blades. And they two-handed flick two out towards Aeris. So this is going to be the

Escalating Threats: Warforged Reinforcements

00:12:24
Speaker
short range, so one purple. Accurate one, so they get a boost. And they will aim, so they get another boost. And it's linked, so. Oh, good.
00:12:36
Speaker
We should have called Posey. So the current pool is three yellow, one green, two blue against one purple. Would you want to keep a story point talking today? Make it red. Let's find out. No despair. Oh my gosh. That's so many success. Goodnight, Aris. Five, six, seven, eight. Success and three advantage. So before soak, 12 damage. Is there any effect of a negative?
00:13:05
Speaker
I'm going to be on. OK. Yeah. Aeris rolls towards the wall, launches, and she falls over. Go ahead and roll D100 for the auto crit when you hit zero. It's not good. No, it's not. You're right. It's your fault, Trevor. Usually, for this PC, does knife add anything to the crits? No, the throwing mag is going to have vicious. And for the first time in a long time, I have no critical. But I rolled an 88. 88? Compromised.
00:13:36
Speaker
increase the difficulty of all skill checks by one until this critical injury is healed. Yeah, and that's right. It could be so much worse, but man, one of the one of the throwing knives like pierces the back of Eris's ungottletted hand. So. Oh, not her hands. Why would you do that? Because that makes sense that everything would be more difficult. Eris works their hands. I would say a knife sticking out anywhere. I was going to say, I feel like any knife wound makes everything invisible and linked.
00:14:06
Speaker
No, I'm asking if Linked has to hit the same target. Like, Hob was right next to you, attacked inadvertently. Like, one of the throwing knives, like, hits Hob. Yeah.

Stealth Success: Averting Disaster

00:14:17
Speaker
It just sticks in the air. Does it disappear when it hits me? I think Linked is the one, but I don't remember for certain. May only be applied against the original target. Did it get hit like this? No, I'm not going to use Linked on you because you can't hit negative... We don't play with the very rule of negative hit points. Sure. I just didn't know if there was like a...
00:14:35
Speaker
we've never had. No. The Eldritch Machine in the back. You now are in the doorway so you can see. The Eldritch Machine. I know what sorry. You're in the doorway so you have line of sight so you can see and Milo's running towards it. It seems like the power generating like powering up all these Warforged has become a little unstable.
00:14:59
Speaker
So like you can, Milo, you feel it heavy as you're running across the room. Like magical energy is starting to pulse out of this. And it seems to be having an effect on everyone because this is designed to affect warforged, but it's become unstable to the point where all life forms are being affected by it in some capacity. So all checks for both you all and the warforged have a setback die, except all magic checks have a boost.
00:15:28
Speaker
because things have become wonky and unstable. All right, I'll stop making fun of you. Jesus, Harry. Is it my turn? Are we engaged? He and I. He never asked today. I don't know. We both jumped out of the way, and then I stepped into the doorway. So we're done. Just need to get a boost die if we were. Gotcha. They already sent me one with your advantage, so. That was also true. OK, so, Raynard, it is your turn. Yeah, I'm going to shoot the guy.
00:15:57
Speaker
And I'm going to take a maneuver to aim. Okay. So what changes under the green? Another blue and I have a black, right? Because I have a setback because of all the wonkiness. You have another black because of their range defense. Okay. You are short distance away, but they have adversary too. So you're different. Please one red, one purple. All right.
00:16:18
Speaker
Do you want to flip before you roll it? You're cool. We've got a lot of good dice. Okay. Yeah, I know you do. I think you're, I think you're the right spot. So these cancel. So I'm just, so this is going to become one success. This is going to become a success in there and that's going to cancel out. Okay. So then I have one success, one, two, three, four advantage. Yeah. Yeah. One success, four advantage.
00:16:46
Speaker
Yeah. Okay. One success, four advantage. So your base bow is seven damage. That's eight damage. Minus their soak. It's probably not a lot. Is four advantage enough to use one of the special arrows? Or does that have to be a triumph? No, you can use one of the special arrows or you could crit.
00:17:08
Speaker
Slaughter, yeah. I might crit. He's still got full health and who knows how long he could last. It'd be nice to do something that hurts him every round or something. I think the bow has a crit rating of two, so you could actually crit plus 10 if you wanted to. Or you could use... The crit could be caused by one of the special arrows, depending on what it is. Yeah, you can narratively describe the crit as one here. Let's crit! Crit out!
00:17:30
Speaker
I made it. I'm just double checking and making sure that your bow is creating to create reading through so you can create once and you'll have an extra advantage. So 51 right in the middle.
00:17:49
Speaker
fearsome wound target increases difficulty of all presence and willpower checks by one until this critical injury is healed might come up but yeah your arrow leans in their face and kind of mars their visage as a war forge i still got him yeah okay now it is npc slot hey was that
00:18:10
Speaker
No, it was not because the crit rating was three, not two. Okay. NPC slot. I still had one advantage. So it's going to pass to whoever is next. There are five NPC slots in a row right now to happen just for the listeners.
00:18:27
Speaker
Okay, so one of the other Warforged can tell that Hob physically hit the Warforged in front of them. So they're going to swing in the space that Hob was occupying. So this is going to be three yellow, one green. What's your melee defense, Hob? Three. Melee defense, okay. Plus another one for being invisible. I think it's got to be at least one for being invisible, right? I didn't get anything for being invisible. Oh.
00:18:56
Speaker
Two more advantage. So you could have added plus 10 to that crit with that, because that's six advantage. So instead of fearsome wound, we have 61, slightly dazed. Target is disoriented until the critical injuries hit. They have to add a back to every check they make. Much better. Much better. Good culture. Arrow had hallucinogenics in it. Yes. Okay. Two purple, four black against three yellow, one green. Upgrade. Who are they attacking?
00:19:25
Speaker
You. Yeah. I don't think it's good. No. No. Okay. So that is, those are gone. I want to cancel the advantage. That is a wash. Yay! The run's up, swings down where Hob was, but Hobbit, you had pivoted, moved your body slightly, and the halver just comes crashing down into the floor.
00:19:46
Speaker
Next, okay, the minion group, the second minion group is gonna run up into the doorway and Hob, one of them flex its arms and rather than just the single spikes protruding forward, two more on each arm come out like on the bottom side to where it's just surrounding them with six spikes total. And the other two warforged grab this one and pick it up and throw it at you. That's so cool.
00:20:16
Speaker
My heroic ability is an incidental, right? Not an out of turn incidental. Okay, that's me in turn. There's a decision. Because now I just want to catch him and throw him back. But okay, if it's out of turn, then I'll deal or internal deal with it. Okay, so this is three yellow versus two purple and four black. Once again, I'm going to flip a story point to add a green. Oh, I think we're three into. Yeah.
00:20:41
Speaker
I think I'm still invisible. Yep. No, no upgrade. Just go. Well, farts. This one didn't quite go as well as last time. Ooh, maybe. I gotta stop predicting. Is it predicting when you're just choosing not to read? That's more just guessing. Yeah, that's just... That becomes one threat. Yeah, they failed. So, one failure, two advantage.
00:21:06
Speaker
So once again they miss. Importantly as this one misses you it hits the floor and as it hits the floor and its body rolls over its gulra has gone dark and the body just limply lands on the ground. It like used all of its energy into that attack and it just crumbles on the floor. Oh that's dark. And two advantage does
00:21:28
Speaker
It is dead. Okay, that's what I was gonna say. Does it look lifeless or does it look strained out? They looked dead. Okay. Yeah, I can't say it. They're a worst. I gotta get that right. Two advantage. They are going to... They don't like... Target a boost. Target a boost? What are they gonna do? Target a boost on the next attack to attack the invisible person that they can't seem to land a hit on. Which the last rival that has not attacked it is going to rush up and attack the space that Hob is...
00:21:58
Speaker
I'm realizing now that the right move would have been to move five feet in any direction after I attacked. I can't believe I didn't do that. Okay, we're running it back again. It's gone well for you every other time. It's gonna hit eventually, but... Oh. Yep. Yep, you finally got a hit on me. But they have two threat. Yeah, it should be one success, two threat. Okay, first and foremost, you take eight damage, pierce three.
00:22:26
Speaker
Okay, so I take three, no matter what. All right, cool. Two threat, they will suffer two strain. Since they have not taken any damage yet. Yeah, these Pierce boys, I did a lot for that soak just to see if we can hit all the stuff. Okay, it is... Back to an NPC. Back to an NPC. Top of the round. Slaughter's gonna go... Slaughter is going to actually move into...
00:22:52
Speaker
the room. So just move past everyone because it can't see how its minions are desperately trying to hit nothing. Presumably this person has moved out of the way. So gonna use a maneuver to get into the room so it's near-ish where Milo is. And they are going to... Milo? How quiet are you being going across the room? Are you just in a run just relying on your invisibility or were you sneaking? Be honest now.
00:23:21
Speaker
Milo is trying to get there as fast as he can, but he knows that people can hear him, and he doesn't want them to hear him. Give me, give me, as an out attorney, give me a stealth check, Milo. Difficulty is going to be... They don't have great perception. For purple. What's his... He's got to get at least a boost. I'm telling him a boost for being invisible. How many story points do we have? We have two story points. Do we need to save one?
00:23:50
Speaker
Or do we need to save both? Just to be clear, because the other Warforged habit... Milo has not had to do anything like this against the other Warforged. Slaughter is coming in because presumably people did not break into here to attack the Warforged guards. Slaughter is assuming somebody is coming to mess with my machine, so they are coming in actively... Of course. ...pursuing. So that's why Milo's having to make a self-check in this instance. Without somebody actively seeking, then invisibility would just be a catch-all like you all can move around on. So, remind, it's not gonna work. It's only when I cast. Okay.
00:24:20
Speaker
so just the one boost use some dice four purple and you know what i'll go ahead and kick my back so one red three purple what one red three purple adversary two oh so there you go three red three red one purple against
00:24:40
Speaker
We're gonna talk about this Thank you, oh my gosh one success to advantage yes, I only succeeded with impunity
00:24:57
Speaker
Okay, so Miley slaughter come into the room and begin scanning like looking around and you like Holding your breath for a second and it's very clear that they can't see you And so they walk they take another maneuver to cross the room towards the machine. So they are now a short distance away So they're ahead of you walking towards the machine. Okay importantly also you all noted that
00:25:24
Speaker
they were able to just walk through whatever kind of warforged barrier that was reported to you all was not, slaughter was not affected by this. Is this Iqul Tarn in a warforged suit again? What's up? Heal two strength with my two advantage. Yeah, go for it. If so. That's right.
00:25:40
Speaker
Okay, the next NPC slot, the initial Rival War Forge is going to swing at the empty spaces. At me or at Raynard's? At you. Okay. Raynard only attacks Slaughter, so they don't have a clear... Slaughter's the only one that's really aware that they're there. Three yellow, one green, two purple, four black. That's my melee defense and my invisibility. Yep. Sounds good. There's a triumph.
00:26:09
Speaker
They finally got a triumph on me team. I still don't think they succeeded. But no success. Hardly did not. Three failure, sorry, two failure, because it cancels that. So two failure, four advantage, and a triumph. Okay, so as Slaughter gets
00:26:30
Speaker
Halfway across the room, Eldritch Machine continues to Milo. You're in the old one really close up enough to see this. It's very akin to Spider-Man 2 when Otto Octavius is trying to contain his little mini-sun and the solar flares start whipping out. You see green magical energy start doing that. And Slaughter kind of falters for a second and then gets hit by one that wraps around them.
00:26:54
Speaker
and you hear them begin to scream and try to fight against it as the metal plating covering their body becomes malleable in liquid form like it's become wholly unstable and they let out a blood curdling scream as they like
00:27:11
Speaker
throw their arms and legs out as they're being picked up in the air and metallic like spikes and strands like fling out in every direction as they drop on the ground and as they stand back up you can see that their chiron war coat is just shredded from the metal shooting through it. Great. And their body the proportions are still humanoid but the limbs are longer
00:27:35
Speaker
and the hands are much more into like spikes and the head is elongated into much more of an alien-esque form as they come up and begin to look around and if their ghoulra is gone. Whoa. We all see this, we're Milo hallucinating. You didn't see all of that. You saw slaughter get picked up near the spikes flow out, right? And that was the triumph.
00:28:00
Speaker
For Advantage, the Core and the Eldritch Chain obviously ramping up. A lot of stuff happening. The Possessed Warforged now get a boost on their checks. In addition to Adversary 1. Okay. It is now a PC slot.
00:28:17
Speaker
Milo wants to get closer. I'll go. Milo wants to get closer. Raynard, just so you know, with verse, your healing magic could bring Eris back up and into the fight. Just putting that out there for when it's your turn. Okay. My verse. We've told him enough times he knows he, I don't. Milo is going though with this PC slot. Okay. Milo, what are you doing? You're running further. Okay.
00:28:42
Speaker
you can move one maneuver so now you are level with slaughter but you are still short distance away you're not at the machine okay so i want to go round slot would you mind very much if one of us that's doing something offensive goes and then you can go a later pc slot because because i think his intention is to use all the facts ability to learn about the machine so if you were to take an additional maneuver this turn you can
00:29:07
Speaker
And you would either need, no, you can't take three maneuvers. So if you moved twice, you'd have to drop invisibility. And yeah, I don't know if I want to do that. Look, I'll say this. If you drop invisibility, I'm going to use my heroic, provided we have enough story points.
00:29:26
Speaker
Because how many is yours, all the facts cost? Two, so you would still have it. Okay, to take out these minions just so we have less to worry about once they can see me. The slaughter sees me and takes me out. You're done. You can do it this turn and you have your communicators. I'm just telling you what your option is. Let me tell you what I was going to do. I was going to take out these two minion groups because I can do that incidentally. They're right here up on me now. And then if I can get to slaughter with one
00:29:53
Speaker
It'd take me two maneuvers to get to slaughter, wouldn't it? So I'd have to suffer strain there. Is there a limit to how much strain you can suffer in a turn? No. Because I could get stupid with it. I have a lot of strain to give and I could really mess. It might be smart to let you get him occupied. I could potentially really mess slaughter up while I still have a boost for being invisible. Yeah, I think I'm in agreement with that to let you try to get him occupied. All right, so I'm going to take this turn.
00:30:19
Speaker
First thing I'm going to do, I just want them gone. They're not fun to fight. Goodbye minions. Okay. So two story points, two story points. And I am for one of them. I'm just going to pick up the guy they threw at me, go back and I have better accuracy. And I'm going to say, man, I wish Eric could have seen that. And then the second group is less ceremoniously dealt with. Now I'm going to get stupid. Okay.
00:30:43
Speaker
I'm gonna suffer two strain to take an extra maneuver to get up two, it's longer. I'm suffering two strain for double or nothing, and I'm suffering two strain for leaping attack. I'm taking, so you tell me what my difficulty is right now. It's a melee attack, so it'd be two red. With the adversary and everything? Okay. Oh, one defense. One defense, I get ring fighter boost, I get invisibility boost,
00:31:12
Speaker
I have to increase, so I add a purple. To do double or nothing, I have to increase. Yes. You know what? Just make it a red. Yeah, you got it. Wi-Fi'd it, right? I feel pretty good about this. Four yellow, a green, and two blue versus three red and a black. Yeah. Like, the numbers are on my side. We'll see if the fates are. That's a lot of yellow. That's not bad. I wish I'd said it with more gravitas. Let's see about the fates. Let me just double check on that.
00:31:42
Speaker
underselling. I want to make sure I'm not supposed to add more stuff. Leaping attack is just too strict. Oh, sorry. With the... I was looking at their old Sambok. With the manipulation, their melee defense is now three. So because they're a more... Another black? Two black. Two black. Okay. And then you get another blue because you're still invisible. I already have that one. Oh, yeah. Why did I say that?
00:32:02
Speaker
Yeah, he added two black, so... I know. I think... You can take another blue for the power of friendship. The power of friendship. I won't, I'm not engaged, I can't, I would not be engaged with the allies at that point. No. This is the boring part where I actually read everything to make sure I don't have more fun stuff. Okay. Okay, let's do it.
00:32:25
Speaker
Big roll. Just succeed. Just succeed. I won success and I can really do some fun stuff. Okay, shoot. Unbelievable. You know what, I don't want to judge them. You do it. That goes away. And that goes away. And that becomes that. And that is two, four, six, eight advantage.
00:32:49
Speaker
But you double it, right? Only if you succeed. Which, no failure, no success. So, failure. I hate this game! Eight advantage is a lot. It had one single success. I probably could have finished the encounter. One single success would have been 17 wounds. That I would have doubled with key and still crit. Alright guys, I have eight advantage. What do you want to happen? I'm like genuinely depressed right now and don't want to think about this game.
00:33:19
Speaker
That costs eight straight. Can you get a fun mutation from the magic? Can we get Milo free? Yeah. He went off to gain some new super powers. I'm down for that. Like eight advantages. Milo gets by. Eris wakes up. General. Hey, look, if eight advantage could get Eris to wake up, I would absolutely do that. But I can't imagine he's going to give us that one. Eight advantage? Sure. Like magic is magic. Magic is weird. So you can ask for that.
00:33:49
Speaker
I don't know. I don't know what this machine does. So I don't know how to obviously I would enjoy. Sure. Yeah. Is that an eight advantage play to somebody get ferris up with a couple of wounds that she can survive? I don't even think that would take the full eight because, you know, three advantage technically equals a triumph. So I would say three of them could be like the magic spike hits Eris and heals her for the equivalent of a painkiller. Five wounds. OK. So Eris is up and with the other five advantage,
00:34:20
Speaker
Paris wakes up and starts screaming because now there's a knife in her and she realizes... Right. It's a lot of pain, but hey, you're not down. Hey, say thanks! Be grateful. You know what? If you would let us get stupid with it, I would say... Yeah. Upon contact with...
00:34:35
Speaker
with Slaughter, whatever's going on with him gets dumped a little on Hob. Mess me up. Slaughter's data. You haven't been told that. Sorry. So whatever happened to them, a little bit of it gets on Hob. So I'm saying, Eric, I want you to use the last five advantage to goof me up magic style. So here's what's going to happen. You are going to... Is that a mutation table or something? Yeah, there's a mutation table. It's a species feature table.
00:35:01
Speaker
it's called the mutation on the escaped experiment monster just let me still look cool so basically i want to take a moment to remind you these are advantage yes you can't ruin what i'm going to say the start of each of hob's turns and we'll go ahead and do one now for the immediate
00:35:17
Speaker
You get to roll a D100 twice and I'll let you pick which result to communicate the possibility of there being a negative aspect that gets thrown in there. Okay. Some of them are negative. Some of them are positive. Okay. If you want to roll a D100 twice in RPG sessions, I will let you know what you get. Just get a third arm, bro. Let the fun begin. Okay. So 77. Okay. And 96. Okay.
00:35:46
Speaker
You're not gonna want the 96. That one's called Vulnerability. It's called what? Vulnerability. Is that 77 or seven? 77. Five advantage to the random table that I hate.
00:36:02
Speaker
So much. You hate random tables too? Yeah, dog. We all hate them. Why? Because you use them. Who likes rolling dice in RPG games? What a foolish thing. No, I, what I will say, I, nevermind. We can talk about it under viewed or just in our personal lives one day. Sneaky.
00:36:19
Speaker
So hob, your, the pads of your feet, you feel them become like softer and more malleable to where your footsteps don't make noise. And since you're invisible, I'm going to basically, you will get until the end of the encounter to blue, or I guess until the mutation happens again, because we're only going to say that you have one mutation at a time.
00:36:38
Speaker
two blue on positive checks related to you being sneaky so that can be a tax and two black for any opposed checks so you are that much more difficult to detect and hit and we'll say that
00:36:51
Speaker
If the invisibility drops, the pads of your hands and feet become softer and your skin becomes chameleon-like. Basically you can chameleon yourself, like change colors and things like that. So the magical whips around, hits hob, and then you... I'm gonna say that when you're invisible you can see yourself still. Sure. You see your skin begin to move and become the color of the stone floor below you. So you become a much more like slate gray than you were before.
00:37:15
Speaker
I want to say how I feel about this, but the term I usually use would cause you to need a bleep button. But this is very good.
00:37:23
Speaker
I'll be honest, when you first started saying it, I was like, seriously? I got soft feet, but it got very good. And that was the PC slot. You just want a lifetime supply of pedicures. NPC slot. So how? Minions are gone. Oh, yeah. So all that's left are the two solo guys. So basically the three NPC slots at the end of the initiative order are all gone. OK. OK, so we have slaughter in the three rivals. OK, there were three rivals. I thought there were two for some reason.
00:37:51
Speaker
Okay, so the rival that... I mean, I'm assuming you did not hit, but Hob leapt through the air and came crashing down on the ground. But there was an initial impact. Is that fair? How changed of a man was I by the time I landed, Eric? I got very soft feet. You do have very soft feet.
00:38:11
Speaker
Very supple, soft. You tell me, yes. If there was a big noise, there was a big noise. So yeah. So the rival that ran back to the machine turns and hears that and brings their halberd and comes up next to slaughter and tries to attack the space that Hub is now occupying. So that is three green, one yellow against two purple, three black for melee defense, two for sneaky, one for invisibility. So that's six black dice on this check. Yeah.
00:38:41
Speaker
okay okay those black dice are going to really be helpful one threat so they will suffer a point of strain okay just really just
00:38:54
Speaker
Ticking away, Adam. I'm wondering if I need to drop invisibility and become a target all of a sudden. You cannot drop invisibility. Sorry, if I need to encourage Milo to drop invisibility on us. I wouldn't like that. But he's always not controlling mine, so it's fine. We have two PC slots in a row, so you all... Oh, and Eris is back up, so Eris can also do it. Whoever won. I think Milo had something in mind, though. Yeah, if I can get there. Are you going to drop invisibility?
00:39:24
Speaker
It just affects you and me and I'm fine with it. Oh yeah, Vaynerd's dagger. It just affects you and me so it's up to you. I'm fine with it if you want to drop invisibility. And now you have another target in the room. A big one. Okay, am I past if I get rid of it? They're like here looking this way and I'm past them so they may not see me.
00:39:45
Speaker
Yeah, can he drop invisibility after he gets to the machine? I think it's... You will be dropping invisibility when you're halfway to the machine because then you'll be using your second maneuver to move and not concentrate on the spell. Okay, so will I be beyond them? No, you will be right next to where Hob is currently. So you and Hob will be next to each other right next to someone. How did Hob get way over where I'm supposed to be? He's Superman!
00:40:09
Speaker
So to answer your question, no. There is no way that you can get the machine and not be noticed by slaughter. All right. What do you guys think? I told you where I'm at. We came here to deal with the machine. So at some point, we got to deal with the machine.
00:40:21
Speaker
Okay, let's do it. Okay, Milo, you get halfway to the machine and then you make the conscious choice. You let your body relax. You feel the invisibility magic wash off of you, hob. You appear, although a much different color than you were when you initially went invisible. I like to think I'm almost like predator-ish. It's almost just like a steam haze of change. Yeah.
00:40:45
Speaker
And then you can get to the machine. So you are up against the machine. Magic is whipping out. It's clear that this thing is very unstable. Okay. Milo was observing this as he was moving toward it, trying to gather every bit of information from it that he could gather. And once he's up on the machine, things just start to fall into place. And he doesn't know how or why, but things are just like clicking in his head on how this... Pretty good idea as to why at this point.
00:41:12
Speaker
Yes. So yeah, you feel this information begin flooding into your mind and you can feel the persistent dread that Milo's been feeling since the smoke magic has begin getting more intense and unpredictable and the mind flayer and the voices in your head. It pushed aside. It's like something else supersedes all of it and you feel this information wash into your mind. So, you know that this Eldritch Machine is the source of how certain Warforged, when a schema with their Ghoulra is inserted into it. You can see the bay where all the Ghoulra are inserted.
00:41:42
Speaker
allows Kaneth to assume direct control over a Warforged. You also know that in its current state, I've already told you all the things, possess Warforged, have an adversary one, get a boost, magic is causing setback, and a boost item, all magic checks. Additionally, you get a sense that if this is not dealt with, there's a chance that the machine will become so unstable to the point where you will effectively have, to use game terms, three rounds to deal with it, or the machine will explode.
00:42:12
Speaker
It's not at that point yet, but it is nearing that tipping point. Finally, the core of the machine. So basically you using all the facts, you know where the core is. So you have to either make an artifice or an arcana check to disable the machine enough to where you can access the core without just magic melting your face off. Do some kind of check like mechanics to remove the core from the machine.
00:42:39
Speaker
And then you can get out of dodge. Like the core is what you need. That is what powers this machine. The machine won't turn off automatically as soon as the core is removed because there's still ambient magic, but the machine will no longer be able to function long-term once the core is removed. And being able to mess with the core is what would allow you to mess with the inherent magic of this machine. Okay. Okay. Okay. Oh, that was your, all the facts is incidental or is that your action? It is.
00:43:09
Speaker
incidental okay you still have no you used your you spent two you took a maneuver you spent two straight to take a second maneuver you can still take an action if you want okay let me take my strain here i guess if you don't take an action you don't have to take this two straight i feel like i need to take the action then okay what would you like to do oh and we get a temporary story point also because of that
00:43:36
Speaker
What do you mean a temporary story point? It's part of ensorcelled. It's part of ensorcelled. Where is it at? I'm looking at the wrong thing. No, not that. All the facts. Yeah. What's a temporary story point? Oh, we had to spend a story point to do it. You had to spend two story points to do it. All the facts, it says spend one story point.
00:44:00
Speaker
But what I typed down, I might have typed it wrong. Cost. And this should be the upgrade that reduces the cost, which is entirely possible. Okay. Yes. And I have the Supreme version of it. So for each fact learned, gained a temporary story point that you or another player may spend before the end of the session. Okay. Ah, so Jeff, will you pay me that green bag? So you spend one story point because of your upgrades. And then additionally, you all have.
00:44:27
Speaker
So you've technically learned one fact this round and you can learn another fact the next round. I've never done that. But, so I'm just going to account for the two that you would normally get. So you all have two story points that once they are used, they are removed from the pool. They're not flipped to me. Okay. So basically the next two story points that you all use, you get for free. Okay. Okay. And those are the green ones on the table. Okie dokie. You still have an action milo. I guess I'm going to try to use Arcana to
00:44:58
Speaker
disable the machine. Okay, so that is going to be a one red, two purple difficulty.
00:45:09
Speaker
Stop doing it. What is it with these kids and their phones? And I'm going to go ahead and use one of my story points. Boy, this is an entire campaign and hooks based on this considering the source of math. Yes. Hey, but I get a boost because magic. Yes, you do. That's two.
00:45:35
Speaker
I thought you said two. Come on. I swear I heard two. You said it. It might happen. Oh, you did that. He did not. I can't see what's happening. What? No, he didn't. What are his ties? These two failure become, and it goes away. One failure, or no. So, no success, no failure. Four advantage.
00:46:02
Speaker
So you're not able to disable the machine, but... Okay, with the advantage, could I have learned enough from it this time that the next time will be easier? Yeah, you can target an upgrade to the next check against this machine. Sure. No, it'll be all four advantage. Okay? Okay. No advantage left over? No advantage left over. Just passing an upgrade to the next check would only be three advantage, but since you want it for a specific thing, it costs more. Okay.
00:46:31
Speaker
PC slot, Reynard or Eris? Eris drags herself to her knees by the wall and looks at the ribbon of along the wall. We're in the middle of a fight, so the investigation is not really there. I think this
00:46:52
Speaker
Wait, oh, but is Slaughter's Ghoulra still there? The Ghoulra is gone. Their forehead is smooth. On the wall, yes. I'm, is that this indicates these Warforged, okay, we've got down Warforged around here at the Ghoulras that are rotating through on the ribbon. No. Oh, what?
00:47:18
Speaker
But screw it. Love it when Eris is going to try to break whatever this is. OK. I know what it is, but I'm going to break it. Yeah. It's a lot easier than identifying it. Yep. I don't know what it does. So let's just break it. I want to I want to disable or disrupt this in some. I love has a feeling. I've eaten a lot of strain, but I'm going to go for it. So I've got a hard difficulty unless you're going to mess with it.
00:47:47
Speaker
I'm good right now. I still have two story points on my side. You just want to start the timer. I know what's going on here. Okay. Yeah. So Eris just climbs up, presses the gauntlet against it and the magic flows out. Okay. So yeah, you see the runes going all the way around any kind of ambient magic that was in them. They weren't glowing or anything, but you can feel the magic pull out of them.
00:48:17
Speaker
You get the sense though, that dispelling this pizzicato thing is a temporary measure. There's some late runic magic built into this that over time it will recharge itself. Okay. I'm going to spend those two advantage to recover strain and then Eris pops the wrist blade from her limping in the direction of the machine. Okay.
00:48:40
Speaker
Because Hops still has her Fletcher. I was about to say, what would it take for me to get Aeris for Fletcher? Because we all forgot that I had it. Far away from her now. Yes, you are very far away. So throwing it to her would be the option on her turn. You could, I'll say as a maneuver, throw it at her. And then if it clatters on the floor near her, then yeah, that would be. And Aeris just gets pissed. I threw her. I worked hard on that. Not a toy.
00:49:07
Speaker
Okay. We have an NPC slot. The other rival war forge is going to come up on hop biggest threat in the room right now. So that is six black. Give me a picture of who's currently after this, all three of them will be engaged with hop. Okay. Yeah. All when I broke what? No, not at all. Okay. Okay.
00:49:32
Speaker
I got you this time. It was bound to happen eventually. Did I flip that? Yeah, that was Blake, I think, actually. Yeah. One success, one threat, okay?
00:49:45
Speaker
So eight damage, pierce three, and they will go ahead and just suffer a point of strain. Okay. Okie dokie. Radar's turn. Yes. Me, I'm gonna shoot an arrow. Okay. Who are you shooting at? You got the three that are up with Halberd's attacking Hob. The one that you shot before is on all fours on the floor. They haven't acted since they got all magic like crazy. I feel like if I attack him, he's gonna comfort me.
00:50:14
Speaker
Cause now he's magic. So maybe he can see invisible things. I don't know what you're going to do. Importantly, they're all engaged with Hobbs. So you're going to have an automatic upgrade on the check. What's up, Philip. I didn't take all of my wound into account. Even a big guy role. I just made. Oh, is it an upgrade or an increase for the compromised compromised, my critical increase the difficulty. So you add a purple.
00:50:44
Speaker
Is that even the big guys engaged? Yes. With Hob? Oh my gosh, it doesn't matter what I do. Just hovering up and attack them. Or try to. The only way it's going to matter is if you roll a despair, which will hit Hob instead of... I'm probably going to.
00:51:02
Speaker
You know what? I guess it can't get any worse. It's true. Here we go. OK, so you're currently medium distance away from them, so it's going to be two purple differences. You can use a maneuver to move further in the room and reduce that down to one purple, if you want. Can I do a maneuver? If I did a maneuver, I can't aim, right? You could, but you have to suffer too straight to do it.
00:51:22
Speaker
So what's the difficulty without those two purple to just shoot the purse, the base from where you're standing is two purple, or it'd be one red, one, one red, one purple. If you move into the room, it'd be one red. Okay.
00:51:37
Speaker
I guess I'll move into the room. Okay. So I get three and two, one red, but I have a black, right? Yes. But I have a blue for being invisible. Any other boosts on the table? If you want to set for two stream to aim. And are you attacking the one on all fours or one of the other ones? Either way, I'm going to have to hurt you. Yeah. So I'll attack what Halpert was that, what does he say?
00:52:05
Speaker
They're wielding Halberds. Slaughter is the name of the big one. You're gonna attack Jim Halper. Jim Halper? Justice for Dwight? Here, this might inform your decision. If you attack one of the ones standing attacking Hob, that's gonna add an extra two black to your check. If you attack the one on all fours next to Hob, that's gonna add one black to your check. Okay, I'll do the one on all fours then. And are we engaged in that whole despair means I get hit since? Yes. How many story points do we have?
00:52:32
Speaker
you have five let me upgrade this to a yeller so we'll use one of the temporaries so that's gone and then that's it that's it do it just don't hit hub in the process okay you do not hit hub yay i don't think i succeed no i just succeeded just a lot of thread you succeed with some thread yeah a lot of success but i can't use a special arrow unless i triumph
00:52:59
Speaker
four success three threat okay so base damage is seven so that would be 11 damage minus soak he's not even hurting is he i'm hurting a bit and the three threat
00:53:18
Speaker
Why not? Rainard, behind you, you hear movement and you hear a voice say, I'm telling you, I'm monitoring the magic. The barrier's down. We move now. And for Warforged to move in behind you. And you can tell you're a criminal. You've dealt with them enough. They are packed to the teeth with... I made it worse. I made it worse, guys.
00:53:41
Speaker
I mean, Trevor made it worse with his threat. I mean, at this point, do we just let them handle it? This is wild. There's no finesse left here. Exploding anything in the city that we live in.
00:53:55
Speaker
Yes. Know what will happen to us if this thing explodes. It's true. It's true. So should I say run? Abort? Say whatever you want. It is, however, that was Reynard's turn. So top of the round.
00:54:12
Speaker
Which you need to add they are not active participants They're not interested in fighting you all they are here to do their thing and then they are here to get out So I can't say anything till it's my turn. You can yeah, you can Say we got company or explosives incoming
00:54:27
Speaker
So yeah, you all see four Warforged run in and they like scatter immediately and they're just throwing, they're just throwing like these arcane like parcels around the base of the room and they're just sprinting. But you have a certain number of rounds before anything happens. How many rounds do we have until the machine explodes? This is the start of two more? No, that's a possibility. Basically, that's the other thing that could happen if another disparate or a bunch of threat is the machine can become so unstable that it's going to explode.
00:54:56
Speaker
You do see Raynard, I will say this as you were the closest one. One of them very clearly, their metal exterior is near black. Like it's very dark and they're wearing armor with like red accents looking very severe. They are holding something that is very clearly a detonator. So they are the one that's going to hit the button to cause the boom. So these things aren't timed to go off. They are triggered. Okay. Top of the round. The slaughter is going to go.
00:55:27
Speaker
So Slaughter is going to turn to you, Hob, and you hear them muttering, the voices, the voices, where are these voices? And they're going to attack you. Okay. So should we five step back? Yes, because you're no longer invincible. You are still a sticky sticky. And I don't have any. No, I want to upgrade the thing. Okay. Four yellow, one green, five black, two purple.
00:55:56
Speaker
Okay, there's a lot of dice flying this session. Holy crap, that's so many threats. There's a lot of threats. Three success too. Three success, or four successes. Okay, four successes, the total down. What is superior, do you Philip? Is that at an advantage? Nothing, don't worry about it. No, you always have one free advantage on all roles. So cancel out one of these threats.
00:56:22
Speaker
So we've gone from seven threat to six. Oh, and it has, sorry, it has accurate two. Both of those are blank. Great. 14 damage hob. No Pierce though. So your soak is fully intact. And it's looking real bad for hob guys. Rather than wielding a weapon or anything or throwing their knives, throw your throw their arms out at you. And these like metallic strands erupt from their back and curve around them.
00:56:51
Speaker
and pierce into your skin and then curl as it pulls back out. This is the other rival or the slaughter? Okay. Don't care for it. And you see where, now that they're full on looking at you,
00:57:06
Speaker
You see their elongated, alien-esque head, smooth forehead with no gulra. Warforged typically have holes where their eyes are. They have also, with the elongation of the shape, also elongated and the malleable, almost liquid-esque nature of their skin that has become, has caused their eyes to distort as well. No. Does he look like Mack tonight from the old McDonald's commercials? A Warforged symbiote. Okay. Yeah. Cool.
00:57:35
Speaker
Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool. Cool.
00:58:04
Speaker
Oh yeah, no kidding? Boy, I'm signed now. You tried to bridle the unbridled power? And you did not expect for it to go forward? Oh no, too much! Rival is going to attack you. I'm going to flip the story point and make the green and yellow. You really don't need to, but I'm going to. I have one wound. Can I use one of the temporary story points? And hop down.
00:58:27
Speaker
frack.
00:58:45
Speaker
Since you hit, zero wounds. 19. Yes. Your gun falls on the ground to Eris next to Hobb's prone body. 19. Because I still have minus 10 even though I'm dying. Yes. You can see me, you can see your gun underneath me. He is a different color, but you can't see him. Can handle that. Eris is compartmental. Oh yes, we'll be dealing with lots later. So 19. Distracted. Target cannot perform free maneuvers during their next turn.
00:59:14
Speaker
Yeah. Wait, no. The next turn that I take or the next time I'm supposed to take? The next turn that you're supposed to take. You are so distracted. It's very distracting being unconscious. Death takes up a lot of your dying. We are back around to the start of a new round so all the PC slots are up for grab rain or you have your healing magic if you want.
00:59:32
Speaker
I have to go over to the death zone. Part of the spell is you can make it a range thing. I have to go up to help my friend. But we have a PC slot before NPCs going in. OK. Importantly. Question. Yes. Should we should I focus on not letting the place explode first? Focus on what you want to explode. Do not do that. OK, here's the thing.
00:59:58
Speaker
Brainard and Eris are the next two most damage-y characters. Milo's the only person engaged with the machine who can deal with the machine right now. Like Eris can eventually get there, but she's going to be slow moving. So either you get Hobb back up so Hobb can absorb some damage and Eris will work on bomb disposal or you work on bomb disposal. I'm probably not going to go try and deactivate bombs. I would just try and shoot the guy with the detonator. And we'll hope he doesn't push the button.
01:00:27
Speaker
Yeah, so. He's trying to push it while he's in there. Because the thing about Hob is even if I heal him, it's not gonna be very much. So he's just gonna get knocked down again.
01:00:35
Speaker
that is the goal
01:00:59
Speaker
Yeah. At this point. You're also invisible, though. Yeah. So I'm wondering if I'm close enough to just literally pull the crossbow Fletcher out.
01:01:11
Speaker
and be right on their arm that has the detonator in it. I mean just froze. I fairly certain Eris took the crossbow Fletcher back during the conversation at Lucas because Eris didn't like the idea of Raynard having something that can tie his crimes back to Eris. I think that is true yeah I recall that. I remember talking about it. Either way my weapon is going to be on their arm. Yeah or you just run up and try to grab it from grab the detonator. Grab the detonator. Oh you're right.
01:01:40
Speaker
But what skill is that? Snack and grab. My man's gonna be thieves. It's like a sleight of hands. You should be good at that. You probably started off pink pocket. You're the green bee. You're good at that for sure. Hold on. I have two yellow, one green. Yeah, that's good. And I'll have a boost for being invisible, right? Yeah, surely.
01:02:01
Speaker
I won't have a setback, right? Because it's not an attack. This is big. Spend one of our spend one of our temporary. Yeah. Three yellow. So three yellow blue. A blue. A black. A black because of the magic permeating. Right. Difficulty is going to be, I think, opposed to their perception like them trying to think so that you're doing this. So the it's going to be one red to purple. What?
01:02:32
Speaker
This is how it works. You get a boost because they're unaware. That's the boost he already has. Man. Oh, you also get a boost because I want to work and I'm dead. That's right. I think that's right. And you get an upgrade because I said so. You got this. Roland, maybe. I don't know if I do. You want to flip the story point? Oh, you already flipped the story point.
01:02:55
Speaker
Okay, Snatcheroo, no whammies, no whammies. No whammies, no whammies. A triumph. A triumph. So yeah, that's still a success because you have a success attached to the triumph. I got to say, I was not breathing there because I literally succeeded with the triumph. That is a single, that is a single pip that survived the one success, one triumph. Oh, okay. Oh, man. End of episode.
01:03:21
Speaker
Thank you all so much for listening. If you want to be part of the conversation surrounding this episode, you can head on over to our Discord, the link to which you can find on all of the socials, Facebook, Instagram, Twitter, TikTok.
01:03:30
Speaker
at The Geek Pantheon. We also have a YouTube channel, youtube.com slash The Geek Pantheon. Link to the Discord is in the description of all those videos. So go watch a video while you're over there joining the Discord. We also have another actual play, Kyber Shards, that lives on the Laughing Tree YouTube channel. Go check it out over there. And we have a merch store, Geek Pantheon, thegeekpantheon.com. Go buy some merch. And we have a Patreon, patreon.com slash The Geek Pantheon. If you want to financially support the shows in any way you are able, those are the two ways that you can do it. And we thank everyone that does.
01:03:59
Speaker
Thank you all so much for listening. I've been your Game Master, Eric. I'm Philip. I'm Trevor. I'm Randy. I'm Jeff. See you next time.