Introduction and Technical Issues
00:00:00
Speaker
Hey everybody, it is Eric, the Dungeon Master from Eberron Renewed, and I wanted to give a quick disclaimer for this episode. Unfortunately we ran into some hardware issues on our end, and essentially a power surge during a big storm that was going on while I was editing that caused my computer to shut down while the file was processing.
00:00:19
Speaker
a lot of technical jargon that I don't even understand, but the end result is this episode is fairly choppy and skips around something with the audio processing caused it to become a little bit of a mess. We're keeping it up here because you can still
00:00:36
Speaker
get some of the story elements as you make your way through the episode. There's just some moments where it's kind of difficult to listen to and understand what's going on. If you don't really want to listen to this episode after you've given it a shot, I would recommend listening to the first few minutes just to see if your ear can take it.
00:00:54
Speaker
But if not, go ahead and skip on to the next episode. At the start of the episode, the guys give a really good breakdown of all the important things that happened in this episode. Obviously, some of the comedic bits they don't retouch on because we don't normally do that during the recap.
00:01:10
Speaker
But you won't be lost. This is a very role-playing, heavy episode, lots of planning and discussing where to move forward next, which you will find out in the next episode as well. So once again, so sorry for this, but I hope you enjoy the episode and thank you so much for listening.
Introductions and Episode Setup
00:01:27
Speaker
This episode is brought to you by the generous donations of Matt Lewis, Darryl Delaney, Darren Katska, Ryan Royce, Jessica Smith, Laura Pickron, Irene Villarito, Nico Batson, John Kerry, The Cam Family, and Charles Compton, as well as many others.
00:02:11
Speaker
Hello and welcome to Eberron Renewed, a D&D fifth edition actual play podcast set in the Eberron campaign setting. I'm your dungeon master, Eric. And I'm Philip. Randy. Jeff. And welcome to another episode. Gentlemen, what happened last time? Well, we really didn't do very much in the last episode. We were kind of... We had so much done to us. We did watch Eric play D&D with himself for several minutes. Oh, boy.
00:02:20
Speaker
D20 radio, your game is rolling.
Barak's Near-Death Experience and Resurrection
00:02:36
Speaker
We were very nearly TPK'd.
00:02:40
Speaker
Yeah, it was close. I did like, I believe it was a Nico on the Discord that said, was this pre-plan to have Barak come back to life like this? This is Glenn, I think. It was a Glenn? Yeah. Because it was a really close call for the other two, if so. And I was like, yeah, hey, it was.
00:02:55
Speaker
Okay, so we are the organic we continued the fight with Vinay delirander on the boat We all got knocked. Well, they're could already been knocked off the boat. I believe we all got knocked off the boat Two of us survived guess which one didn't maybe out there when I guess who died
00:03:12
Speaker
it was me it was barrick yeah barrick died bill death saved bad dice rolls and a bad place to be unconscious in the water 200 feet below people who can't fly and who for all we knew as we were falling and in the water no one knew that we were down there that's very i don't think it was ever resolved who said hey there are a lot i guess it was your buddy from the freighter whose name i can't remember maybe so uh detrick banar
00:03:36
Speaker
So while Barrick was dead and towards the end of the episode, do you want to, as much as you can get away with still having content for review? Barrick was once again confronted by the Raven Queen after a lengthy pause in which Eric and I discussed stuff and was sent back differently as a slightly more direct obligation this time.
00:04:04
Speaker
And we ended with Barrick waking up on the ship. A time jump. So, uh, where we last left off, uh, Dex, you had, um, created a makeshift hammock out of room down in the, the cargo hold Barrick had just woken up. And I believe Booyah, you said that you were in your room reading his quarters. He hung his hung planar justice up on the wall and he's reading his book, trying to forget that Barrick is dead.
00:04:30
Speaker
nine and a half feet away from here than 10 by 10. Yeah, I was not aware of this. How big are his quarters? Oh, I don't imagine that they are more than 10. So yeah, that's kind of what I thought. Have we said out loud why we're making this cover? I don't think we have. I don't think we touched on it. I have an idea for that. Okay. Okay. Cool.
00:04:48
Speaker
Um, okay. So, uh, Barrick, you just woken up in the cargo hold feeling a lot different. Um, and Dex, you have witnessed him waking up with black shark eyes and a couple of other things going on. Right. Um, so Dex is surprised, but also not sure. This is the best way to say this. Uh, he's been sitting or, you know,
00:05:16
Speaker
going down to Beric, spending a lot of time down there. And so he's kind of prepared a little bit for this. So he has him and he just hands it to Beric, tries not to look him in the eyes to show his surprise about it. And and he just asks what happened this time. Beric probably takes a long drink from the water skin. She sent me back.
00:05:46
Speaker
I, something's different. I don't understand, but I am beholden to her in a way I don't think I
Reflections and Dragon Encounter
00:06:02
Speaker
was before. I don't know exactly what, if she can do anything to me from her, but less amicable.
00:06:14
Speaker
bad way with her now. I don't I just have to gather the packs. I mean, we had to help you where I can. I mean, you know, occasionally take us I would appreciate that. Sure. I guess. Well, you're gonna surprise everybody anyway. Do you want to you want to
00:06:38
Speaker
Sure. All right. To show him. That's right. To show him what he looks like now. Huh? All right. Be a lot worse, I suppose. Yes. You know, me and Brown for it. Me and Booyah. That son of a threw us off the dang boat, too. Oh, Booyah's. We're both we, you know, we didn't. They got to us in time. Because we're after you.
00:07:09
Speaker
Well, all right. What? I mean, we're still on the ship, so. Yeah, we won. I mean, yeah, we didn't. Fair enough. Something else I need to tell you. I don't know if you saw the dragon. You saw the dragon. I did. I did notice the dragon. Yeah, OK. I just couldn't remember. You know, it all happened fast. Yes, approximately six. Right. What's around?
00:07:36
Speaker
The boat had a hole in it. I saw the dragon into the boat. Where? Exactly. Your murder board is gone. Got ripped off the side of the boat. It's disappointing. I went looking for the hole and I patched it up in your room. But I kind of did a cursory glance of what was around. I pull out his journal. I say I salvaged this. Oh, thank you. The other boat's gone. Huh. Well, that's
00:08:07
Speaker
And I assume, even though he probably had multiple books, he knows which one I'm talking about. Yeah, the dang. Intriguing as it seems to imply the drag what it was looking for. It's also terrifying because I don't know if you've been with that book, but it sure didn't look fun.
00:08:26
Speaker
No, um, it had a lot of powerful magic in it. So you did take a look. Oh, oh yes. I learned a number of spells from it. All right. Is that where that bat thing came from? Yes. Some mage named Victor developed that one. I can do about it.
00:08:46
Speaker
I mean, I don't have any way of tracking a dragon. Right. I knew a guy wants to mean you don't have that ability. So I do not. You would have used it by now. I assume when we were looking for all the other things we've been looking for. Yes. Well, I guess if we find it, we find it, but we've got other things to.
00:09:03
Speaker
Yes, do. Well, um, let's go. Let's go see Booyah. Let him know you're all right. Let's in about two hours. Let's go see Booyah. Don't want to distract him. I didn't go after that one. How did it fit in my room?
00:09:23
Speaker
I mean, I don't know about all dragons, but I know dragons. They can ship, shape, shape, shape. They can change their size and shape. They can ship, shape, ship, shape. Are we sure it left? I saw it fly out, didn't I? Yeah. Well, as I was falling, I saw it out and that's a relief. But. All right.
00:09:47
Speaker
Okay. Um, Booyah in your chamber, go in. Neither Dex nor Barrick or big hug, a lot of emotion in there. Um, you, you all are now over land. You were pretty close and Gerald is super excited. The idea of getting this thing. Like out of the more stationary as quickly as possible. So you all are
Mysteries of Planar Justice
00:10:08
Speaker
booking of Joam because it's harder to find things when they're sitting still.
00:10:13
Speaker
Just you're less vulnerable. Like, um, you all will be on solid ground. So, um, well, I guess the first inform him finishes that first hour. He just, he's hungry. So he gets up and walks out the door of his quarters and takes about two steps and want to go away. What happened? Well, yeah. Whoa. No, I can no see nothing.
00:10:45
Speaker
Whoa, so he puts his hand on and he makes his way back to the door and he walks back inside and then once you get your sight returns. Yeah, so. And this is the state in which you all find Booyah Booyah. Wait, wait, you're supposed to be dead. And they'll die. I will try to heal. You're gone. I believe I did. Yes. Again.
00:11:11
Speaker
Okay, Booyah kind of know how it came back first time, but... Booyah! I was sent back, but I don't exactly understand the method either. Yo, yo, you know you don't look same. Dex showed me.
00:11:27
Speaker
He okay, Dex? I mean, I haven't talked to him for very long, but he seems like same old, but first Barrick, uh, a little more like first and a little less like, exactly. Uh, hold on just, just one, one, one sec. The, uh, starts walking closer and Barrett just in front of his eyes. So you see Booyah all of a sudden start.
00:11:50
Speaker
Wait, where'd it go? Boy, he turns up to sex and he can't see decks either. And boy, I'm blind. Why boy, I'm blind. Just hold on. Steps back to the door and now boy, I'll see you again. Something wrong. You see, you can't, can't leave room. Uh,
00:12:09
Speaker
That's wait a minute. But yeah, I have idea goes back in his room and he gets the book. Okay. Walks out with the book. Okay. But yeah, just finished reading book takes a few more steps reading the book. Yeah. Well, he finished his hour and he finished what he was reading and closed it up and takes a few more steps and can't see again. Not book, not book fault. Something wrong.
00:12:35
Speaker
Barak, Dex and Booyas for the next 30 minutes taking things out of his room and walking away. Yeah. Barak will make an arcana check in the hallway to see tech some kind of field causing this to happen. Okay. So basically detect magic ahead.
00:12:51
Speaker
That's very good. That's a 26. OK, you do a hand gesture and all of a sudden the world kind of takes this new coloration and you see magic emanating from the ribbon weave and just out of you. And you see coming out of the door's room, a strand of magic that's like trying to grab onto Booyah, but we are back at home.
00:13:16
Speaker
Booyah. He backs up. Booyah, see you again. And the magic wraps around Booyah's, um, Booyah's like eyes. Like it's almost like a blindfold. All right. Barak says, all right, wholesale. And Barak walks forward and sort of tries to trace the line back into Booyah's room. You find it emanating from plainer justice.
00:13:37
Speaker
Just hanging on a wall. I take it off the wall. And I assume Booyah's room is filthy, right? No. No, okay. I just didn't, you know, you never bathed, so. Yeah, he does. He just bathed in rivers and things like that. Oh yeah, sure, sure, sure. Hot water. Pardon me. He's unfamiliar with soap. He's a cold bath guy. Yeah. Good for the pores. Barrick takes the wall. What is that? Three. Oh.
00:14:04
Speaker
It has something to do with your crossbow, but I don't know what. So you say, boy, I have to be close to plainer justice. That's not what I'm saying. You could try that. Yeah. Why don't you? Why don't you see right now? Yeah. You stay where you are. Why don't you walk away with that thing? All right. I'll walk back into the room farther away from from Booyah.
00:14:29
Speaker
Um, once you reach 10 feet away, you feel a slight, like only you're aware of it because you can see the manifestation of the magic kind of tense up and then release from Booyah. Yeah. No Booyah. No see again. Have you been with this? Um, this wasn't a result of your tinkering. I don't remember. Well, and that's Booyah sir from, from planer. It's like it's tethered to you.
00:14:58
Speaker
It's like the magic on your crossbow is tethered to you in some way. And for a reason, I can't even begin to explain. It seems that if that tether breaks, you can't see.
Pacts and the Raven Queen's Influence
00:15:11
Speaker
All right. Berge at this point tries to figure out exactly the spot, sort of holding the crossbow out and drawing it closer and closer. No see. All right. It's right here. 11 feet. Something like that. Yeah.
00:15:28
Speaker
Okay, I guess. Well, boy, I love plainer justice. Good thing. Yeah. Yeah. Um, who's this? Yeah. Boy on no lose. Yeah. I can't recommend that. Okay. Please give Booyah. Hands, plainer justice to Booyah. Puts it on. Where's it? Okay. So hungry Booyah? Yes. Booyah still hungry. Booyah, glad Barak you live. It's a good thing.
00:15:55
Speaker
Yes, but I'm not gonna worry about Berg die anymore. He just come back. Um, someone on the other side has taken an interest in me. So hopefully for a good thing. I hope so very much. Okay. Well, y'all go eat now. I mean, should we tell them about.
00:16:18
Speaker
Well, we got to do for you or is that going to mean doing you need to keep that the reason close to the vest and just know that come along with us and help us out or the function of the pack is to stopping the dream thieves. Right. So it's something we were going to do as much. I just thought of something. What happens when the pack gathered your missions done and you get to live out? No, that's what I was afraid of.
00:16:52
Speaker
person who sent me back the first time I was there bound she has this back to she's part of it or was before she died or what you call her she calls herself the Raven but her name once Alyssa Myron and she with Lee
00:17:13
Speaker
for the flame. So it's another bird. The one person who gives himself a memorable nickname has a first name I can remember, Melissa, fine. And she bound together. Apparently, when I took the pact, it made her more powerful as well. Every pact I take in power on the
00:17:44
Speaker
you her pact, right? She combined her pact with mine. All right. They're linked. Because they're linked, but because you're, we're not having to, when you have nine pacts, the other person with the 10th one has been getting more powerful as well. Someone has taken and felt it while we were in storm reach, but I don't know where, and I don't, I can't be the first one to have figured this out. Right. That while we're out collecting, so is Austeroth.
00:18:21
Speaker
He's after the same thing he's going about it in a way that I find disturbing but I Mean sums come into your life and but he's after the same thing. Yeah, I mean that's a bridge will cross But I know where one is One of the yes one of the packs
00:18:43
Speaker
You're sure? I'm more sure than I was. Alright, what's that? It's in Western Breland, just heard from Joann. We're not, geographically speaking, named Arsal Dith. Okay. Yeah, you know where that's gonna end. What do, I mean, not everybody who has this pack probably deserves to have it ripped from them by taking their life. Like he does. Well, that's good. Told me he sounds like he does. Well, then it's a good warm up around. Sure.
00:19:15
Speaker
Um, so what do we need? I'm going to let you figure out how to introduce yourself back world. We got like nine people on this boat and I know some of them mean a lot to you and some of them hate Charlie. The best of us. Charlie has become the sack of this campaign. He's just don't hate Charlie. Don't like pretense.
00:19:45
Speaker
OK, so calling out that 10 minutes out after this conversation is its conclusion. Well, would we know by now of access to any of those feather fall parachute things that we that we had before? There's a few in the hold. Because. If we really.
00:20:15
Speaker
Yeah, I mean, well, some of us think you'll fare better this time. What's the worst that can happen? I think we just did the worst that can happen vis-a-vis boatfall. And yeah, look at you now. And here I am. But me and you, we don't have your doubts in the actor. You didn't seem to have any trouble. Oh, no, I'm very good.
00:20:39
Speaker
And I think I've only got her, like this role might be out of this world this time. Yeah, let's, let's PUBG this thing. Okay, so you all go into her course or you off in Graywall and then- Well, we've got a lot of people on the ship in Graywall. It's on?
Strategizing Against Arsal Dith
00:20:54
Speaker
For a couple of kids? Well, sure. I don't know. I mean, based on the location Raven gave you- Oh, I know exactly where it is now.
00:21:02
Speaker
OK, I know that I know the distance and the direction. OK, I mean, I know exactly where it is. As the raven flies. Oh, anyway, that stupid face. So all I was we can't. Well, we can't take the brilliant cam something on him that would be. I mean, we have to assume he's magically tracked as well. And taking him would probably set off a large possibly.
00:21:25
Speaker
Based on what Borenell told you, he was in hiding in Breeland for quite a long before he came to the store. I mean, I know that could set up magical sensor across. I just don't know how powerful people can get. You can you continually do things that surprise me. And I've I've known you. It's like every every few months, it seems like we all achieve some sort of like ranking or something in our power that we get new new tricks. It's very it turns.
00:21:52
Speaker
Your new tricks and my new tricks are substantially different. I learned how to jump a little quicker. You can explode and reform or something. Here's a question.
00:22:08
Speaker
What does, what do you, what does Barrick know? I'm going to get out of character. What does Barrick know about this town that we're, that where Arsal is, that might be something we could use to benefit the people? Like would it be better? Is it a big enough town that Bourno could hide? Did I get, was it town? I don't remember what tells I got in the conversation.
00:22:27
Speaker
in regards to Arseldithran's location. All you got that he was traveling around and attacking his enemies from the last wars. It sounds like he's locked into one, have a base of operation, but he's not in a town or a city or anything. He seems to be moving around a little bit. It's not like he's settled down in a little country home.
00:22:54
Speaker
Well, how about I think can stay in the air, definitely as long as Gerald's on it, right? I'd stay in the air even if Gerald's not on it. Right, because it's... Orwood. Yes. Which I remember. Because I wrote it. I guess we could leave the kids and Bornell and Charlie while we go take care of Arsal, hoping it's not a quick thing and then move on to Greywall.
00:23:22
Speaker
I say we test out this new location tracking thing you get and maybe we tag out and let you know where the next one is. Possibly. Let's chase that, Bliss. Booyah, you're still here? No, you... Booyah's in the kitchen and returned with a sandwich. Yeah, it's been a talk. You see Booyah coming back with a few bites out of a sandwich. Okay, we go to Greywall? What are we going to do in Greywall anyway?
00:23:52
Speaker
Well, funny story, Beric and I were talking. Screen wipe. Yeah, we explain. Well, how would we explain it? Just say, hey, there's a thing we need to do near. I think Beric would say. There's another person like me, like the vampire and the werewolves that we fought. We need to go take. Packed. You bad person from what?
00:24:21
Speaker
Well, if it help us do what we supposed to do, we go. So a little bit of yourself, but it's a very good deck to find Gerald. He's at the helm. He kind of tends like Eric walks in. He like, oh, hey, whoa. Just bear walking through the hole that crass left through the door. The door probably falls off, pulls it open. Right. Just sort of. Sets it. Hey. Oh.
Mission Preparations and Airship Plans
00:24:55
Speaker
Wow. Strangely. Looks like a different heading. Oh, where are we going? I go to a big position. Why? There's someone out there out there in Western Brethrens who's. Well, who we need to go in and find.
00:25:22
Speaker
Oh, OK. What are we going to like? I need a place to to dock by way of the little packs. Oh, OK. Or we could borrow a skiff. I mean, whichever one you want.
00:25:49
Speaker
Probably we're we're gonna do you do you just want us to float above you and wait or I think that'll be fine We can approach it and I do Okay, I mean Am I here? I didn't say but I I tend to I mean we got something. Well, you can come back around I mean if you wanna Say if you wanted to It's about no knowing the
00:26:16
Speaker
A day and a half to ride if you can get something to ride from from Greylaw pretty far westerns reconvene with them there. Appreciate knowing the length of time and randomness. OK, how many random table rules is it between when we land and when we get to Arsal? You're going to be able to drop up. It's if you send them all afterwards or ride. That sounds I was actually just going to say if you walk somewhere, keep this thing up in the air so you can get through whatever.
00:26:44
Speaker
The reason I said, I'm trying to think if I want to give him my sending stone so that we know that we're where so he can let us know where. But I don't think I want to, because if I get separated from you, I'd like to be able to take him. So you got sending or anything yet, Booyah? Because you have access to the cleric list now, right? Yeah, but. Didn't take that one. It's been a while. I have access to their entire. I don't. That's a good trick. Yeah.
00:27:16
Speaker
no because you should have what third level cleric spells at this no yeah multi-classing your range you have your ranger levels and count them as cleric levels for spellcasting oh that's right that is right so you'd be a fifth level cleric as far as your casting goes as far as your spell slots not how many right right everybody can do so many things in this damn game and then there's me yeah no i don't you kill things real well yep and from a distance well a moderate medium distance medium distance
00:27:46
Speaker
No, OK, I keep waiting for my when my ribbon we've levels up, it just levels up one more day. Well, I mean, what what can what can Gerald really do for for us? I mean, he should put the ship somewhere safe. We'll make it up with him. Yeah, I guess he just gives us a like if he's going to go back and dock there, we know we can get to all. I would rather dock out Breeland considering both my situation and one of the people that we have on board the ship.
Airship Dynamics and Relationships
00:28:12
Speaker
Oh, yeah. So yeah. So let's say
00:28:16
Speaker
You and if anybody wants to come with us do what we're going to keep the party to three. I need to take any of the others. Crasp will come. I was just thinking about the listeners and their love for Crasp. Hey, what are you guys doing? Nothing. Go away.
00:28:34
Speaker
Yeah, so why don't you just head back to Greywall after we jump out and we're done. Okay, probably for if you all are wanting to not be noticed on your jump, we're gonna need to seem like we are an airship moving quite a distance, which means flying high. So yeah, we can do a high jump if you all are game for that.
00:28:57
Speaker
Sure. Yeah. I mean, at this point, careful. There is a wind advisory though. So Ranger's name again, that's with us. Right. Rainall record record. Oh, but we, I would like to have a visit with record while we're on our way to gray wall.
00:29:13
Speaker
go have a chat with him, find out where he's at. And you find Rickard in just it. It looks like it was at one time a storage room on the ship, and he's just kind of cobbled together some stuff with some spare blankets on top of some crates. And he's sitting on it reading a small and he kind of starts and is like, Oh, hello.
00:29:39
Speaker
Hello, fellow friend ranger. I see you like Reed too, Booyah like Reed. Yes, this is one of my holy texts that I like to find comfort in. You sound Booyah friend. Do you have any place you need be?
00:30:04
Speaker
Um, we go to great if you want, get off, you can get there and leave if you need. Uh, my, my family was in storm reach. So I don't know if there's B I, I don't know. Well, far as Booyah say you, you stay with ship long as one. Thank you. You need anything.
00:30:32
Speaker
A cot would be wonderful.
00:30:37
Speaker
Yeah, that's not good for you. I believe I'll find you better something to sleep on. Anything else? You can have my old quarter. You can have my room. No, no. There have been, I believe his name is Charlie. He's been very accommodating and showing me around. She's just fallen back into his role as Butler. It's just the ship's Butler now. He's got to live in history.
00:31:04
Speaker
We obviously find better place, maybe. You know it's no good. You, I just, I didn't want to impose on anybody. I found it wasn't being you though. Okay. Well, we're going to be going in a little bit. Where, where will you go? We going to go someplace way West Breeland. Hmm. Very well. A good fortune be upon you made that your path. It does sound like girlfriend. Oh.
00:31:33
Speaker
Farewell, Booyah. Booyah leaves. Okay, so... Goes to Charlie. Hey, find a better place for him down there. What place, Booyah, would you suggest putting him? I'd... I'd at least get caught for him. I'll try to find something. I'll see if Jared maybe knows where, um, seems like nobody took inventory of when, when you all were... When we were fleeing the battle, Chuck. Hi, Chuck. You've been waiting for that one. You're dead.
00:32:04
Speaker
clearly that would make the area wouldn't it now you're on dead no he's okay he mess with you I would what mess but I saw you dot I saw hopes yes I died second time yeah here's two time he come over again he come back again no problem
00:32:30
Speaker
Some conclusions for which we don't yet have evidence. Right. Charlie, if I'm not... I've always been here. I look the same. Oh, that changed back? I would have changed back. In a world full of magic. This can't be that far outside of understanding. It's pretty weird. Charlie was a butler for a politician. Like, it's not like he was running around in dungeons, skeletons, like... I mean, for me...
00:32:56
Speaker
The first time I saw conjure something out of nowhere, I'd be like, well, I guess the possibilities are endless. That's a fair, that's a fair point. I might find things novel, but not surprising. So anyway, you, you'll find God, that'd be good. But yeah, I say thank you for all work. Thank you. Thank you.
00:33:19
Speaker
Come, where did he go? Cassian. And now you start laughing. Charlie starts looking through stuff in the cargo meet. Roll an investigation, investigation is baller.
00:33:34
Speaker
That's a 24. You see on a crate in one of what appears to be like a small statue with like a cloth covering it and it kind of you see it. It shoulders chuckle a little bit. I'm not going to get all bravado on it. I'm going to tap shoulder and point and because I assume Cassie can't see because you got the shoe. Yeah. So I like over there going.
00:33:58
Speaker
Charlie just and walks over and just yanks the sheet down and Cassian's just standing like it's just falls down on the crate index. Cassian goes first to spike really hard. Cassian just looks at you and gives a big thumbs up. Um, Barrick wants to, I mean, this was a house Lirondar ship, so it's presumably got an armory. Barrick wants to rummage around there and find
00:34:24
Speaker
Okay. Um, it doesn't take very long to find a just nothing, nothing too special. Okay. Um, simple requisition type stuff. Um, okay. Well, if it's short swords back, it takes two of them. Okay. Straps them on. Um, and then we should probably perception check.
00:34:51
Speaker
Uh, I believe that's an eight 18 swords at coast. It's a mouth. Yes, that is an 18. It's that sword from Roger Rabbit. Um, no, Barrick, it's not hard as you exit the armory and go to turn down the hall. You hear a heavy footsteps coming up behind you. Guardian. He's still around. Has it been a
00:35:19
Speaker
Um, I think Eric probably surprises himself a little because sort of without meaning to, uh, his body jerks around with one of the swords out. Um, you see, uh, the sword come up to the throat of Paolo is she up to slap you and then stops is like, Oh, well, shakes his head and brings the sword down. If you're going to play it like that. Sorry.
00:35:45
Speaker
I didn't I don't know why I did that. Good to see that you're alive. Yeah, nice to find out from someone other than. Look, I have to go. Bye. We have to go do something in Western Ireland. The ship gray wall. And then we'll rendezvous with you all there.
00:36:14
Speaker
So I just stay here and wait You stay here and do what you wish but we shaded if you'd keep an eye on that girl I'll go let her know you're alive. I suppose Since you're still making the rounds and I kiss her really hard. It's the Han Solo move Yes, okay cuz Han Solo is exactly as smooth as bear
00:36:39
Speaker
a paragon of how to treat people hollow. Yes, exactly as smooth as paragon. After a moment, Paolo pulls back and finishes the motion she began earlier and slaps you in the face and walks out. Okay. And again, Dex in the background goes...
00:37:04
Speaker
Let's go find Organa and explains the same thing. There's a person there who's extremely dangerous, I think, and not on the side. I don't know if he's on the side.
00:37:22
Speaker
I need to know you are all right. And I need you to keep how low and make sure she stays. So you're sending me to a city of monsters to make sure that I'll be okay instead of letting me stay with you. But the monsters in gray wall have an interest in humans one city. This fellow we're going to see doesn't and
00:37:52
Speaker
believe it or not, I think you will be safer in Greywall than where we are. I've been teaching you these things so that you can keep yourself and the people around you safe. So you're just going to go then. That's what I've been told before. And she walks away.
00:38:22
Speaker
Yeah, you can you can give me a persuasion role to Randy when I get to have advantage. That was good. Good. He. Playing back exactly move an operator as he is with anyone. We didn't even have a craft or lady over it. And she I mean, that's true. Frost and Omeran should go. That's a twenty two. Once she gets about five paces away, she's kind of looks back over her shoulder and.
Protection and Safety Measures
00:38:52
Speaker
I'll see you in Graywall.
00:39:07
Speaker
Don't, don't worry. I'd still feel better cut to, um, Charlie opens a door and record has a bus we'll do. And, um, Orianna walk into the room and record just, you know, in retrospect, Charlie just has the wrong. So Eric takes Orianna to just wait right here. It's not exactly sure. I don't think, and it goes in and very carefully avoid stepping on the canvas.
00:39:37
Speaker
but rummages around in his things until the spear.
00:39:40
Speaker
Okay. Um, and looks at her, measures it for a minute and then just plants his plants, one inhibit against the corner of the wall and just snaps off the bottom foot of it. Uh, and it's just, okay, this is something that you and I are going to know about and that we're not going to talk about. Uncle Dex doesn't need to know. Listen, uh, I know there's a lot of shape changers in gray wall.
00:40:11
Speaker
And not all of them are friendly. Um, you get into trouble with one of them. Uh, this is silver, but don't sell it. It's for stabbing shape chain who aren't friendly.
00:40:29
Speaker
All right. Don't just stab shape changers. Just the ones. Okay. I'll, I'll do that. All right. I do take 30 seconds at some point with Cassie and I just say, uh, listen, Charlie's going to take care of you. Uh, you're going to a place where a lot of people look really scary.
00:40:58
Speaker
way doesn't mean they're bad. All right. But if bad things happen, this game we've been playing, I just for fun. You're good at it. You run you hide. All right. Okay. Um, you got you got strong people with you would recommend staying on the
00:41:20
Speaker
But if something happens, you know, this buddy, buddy, you've been hiding everywhere. You run, you hide. Okay. If you got to stay there till I come back. So be it. Okay.
00:41:33
Speaker
And then I guess we also came by forever. Well, Krast, what's going on? Right. And he could have never known you were gone if you just arranged a long term game of Haydn's. Man, he's good. You find Krast sitting in what looks to have at one point been kind of for the crew back when this was a lie reindeer ship.
00:41:56
Speaker
And it appears that Krast has found the spirit stores and is making his best effort to work through that halfway through a bottle of Andarian red. You walk in and drink. I don't. All right. Doesn't seem to bring out of me.
00:42:23
Speaker
a crack talk to you about something important exactly how are you right now because we could write it down later takes more than a bottle of water down on Darian wine to me where I'm going. All right, okay. You're watering it down. Tastes terrible. But he does seem lucid though. Okay, like speaking to we have to go would be where we're going.
00:42:52
Speaker
We have to go. The three of us, Dex, Booyah, and myself, we have to go meet up with someone. And the ship's going to go on to Greerwall and we will meet you there. I mean, okay. Uh,
00:43:15
Speaker
I'm more than happy to come along because it seems like anytime you all have gone somewhere without me, things have gone. I mean, I can't deny that. Pretty bad, but beautifully entertaining. Great radio.
00:43:35
Speaker
Thereodak died. To be fair, Barak died when he was with you once too. Just a minute ago on the boat. Oh. Yeah, I'm, I'm, I'm alive again. I, I, crass stumbles a bit. Um, yeah, I just, you did it once before. Yeah. Yeah. Well, that's good.
00:44:03
Speaker
Well, not Eric as a black guy. I mean, that's your decision. I say what's the craft with us? You know, this fighter, but he's real loud. But it might help, but I sure couldn't hurt. Listen, not everyone needs to know this. But to protect people, the more of a surgical strike force, and we just can't risk an extra person. Yeah, you here.
00:44:34
Speaker
Okay. But yeah, you're nicer than us. What do you think we should say? Well, yeah, that you don't want crass. Not everyone needs to see. Apparently, I'm very bad at explaining that. Hmm. Okay.
00:44:59
Speaker
Booyah just goes up to Krasst and says, you know, Krasst, you bug, but we need do this. We need you protect both. Help Gerald. He seemed like nice fellow, but we don't know him very well yet. Give me a break. I'll give you advantage. 18. 18. Krasst just was like
00:45:28
Speaker
Okay. You all be safe out there. I'll see you in Greylaw. The goblins are terrible. Um, Borenel also informed Borenel. I was just checking off the list of people. We just tell Borenel there's no, we're certainly not taking Borenel along. Are you, wait, hold on. Are you going on an adventure?
00:45:55
Speaker
Oh, is this whole life be adventures seem like I've been stuck on that. I know we have to. I hate it. Understand. But you king and you you can't do something great. Eric looks manic right now telling you have a certain. I have a particularly useful in this situation.
00:46:16
Speaker
No, we are still thinking we we have keep King safe you King no go we go probably not good be good out there, but better I I say I say it King you'll see there
Identity and Apologies
00:46:30
Speaker
you go. We we can't have Bornell sightings happening all over Breland. We need to keep you under wraps until it's time I got I got my cloak with hood. All right, you'll see all you need is a note and
00:46:42
Speaker
Yeah, but then we start running the supplies off there's lots of their mitigating circumstances to where that is not a good idea now listen Please Stay here and stay as safe as possible and I promise When things get sorted, I'll take you on any adventure you want We'll go for something. That's the thing once things are sorted
00:47:08
Speaker
I can't, I'll be a key. I think I'm gonna gray wall after this thing, but not right now. Let us do this one. Something, something personal vendetta. Insight check. I roll an insight check? All right. Anybody that's there can roll an insight check. I never remember. 18. Jeez. 14.
00:47:39
Speaker
Booyah staring at the ceiling. Booyah left, left Planner Justice in the other room. He's I think duct taped to his hand now. Uh, Barrick, I can really see once Dex hit born. It you get the sense he was as horrible as everything is. And as much as he needs to be back in charge of Breeland.
00:48:07
Speaker
he was really hoping that he would be around some people that would maybe forget that he was a king for a while. His reputation is gone. This is probably gonna really, but Barrett, also I need a word. Very well. And he sort of steps aside and says, they screwed this up with Omeri. What happened? She punched me.
00:48:34
Speaker
And I can't hear this. I don't know. You can roll a perception check. Yeah, it's a 26. You saw it happen. Everything. She punched, I think, my hands with the whole more thing. Going to punch you before she did or after she did? Well, not exactly. She, she was certainly angry that she, I guess some, I guess Gerald, I don't know what Gerald's doing wandering around the ship when he's supposed to be driving, but apparently Gerald told her I was alive before.
00:49:08
Speaker
She didn't specifically, she punched me, but I'm inferring. Listen, I also thought I was dead. So did I. But if your relationship seems to be... Could you say what it seems to be?
00:49:33
Speaker
Black or dummy. Well, yeah, it's not a relationship. She likes you better tell you all about women. I don't know that this is a good idea. I'm.
00:49:52
Speaker
I want to hear what insightful advice Booyah has when it comes to relationships. He has a warm-up question on the next episode. Eric, it seems like you two have feelings for each other and you spend an awful lot of time, he is comfortable on the ship, you all train together, spend lots of time together and
00:50:19
Speaker
It, it seems as though at least from another in some regard. All right. And if that is the case and she was, I mean, obviously if people were around you, when you came back to life, they're going to be the first to know. But if she wasn't your first stop, then I've had it coming and needed to turn the boat.
00:50:44
Speaker
Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance. Boyard dance.
00:51:09
Speaker
I, if you haven't, I'll be a wise, wise thing to do. Right. Before we leave to go on this adventure. Right. Barrick's distracted. He didn't catch it. And I go. Right. Before we leave. Let me. All right. I mean, Barrick leaves. Oh, no, no, no. Barrick goes to apologize. Right here. To save this episode of vignette, Barrick. You too. Right.
00:51:36
Speaker
Eric told you to take me. What would you do? And Borneo is just locked. There's not a hesitation. We'd take you with you. What's his powers outside the border? It doesn't matter. He's on. He's the king with the lottery under doing police activities outside.
00:52:01
Speaker
Listen, birds. Specifically, international police power to House Denythe. So when we're over international waters, we can exercise police powers. Awful sound, please stop. The only people who can exercise police power... Shit. If asking to come is not enough... Look, if you want to bring them, bring them. What? We did just tell Crass, no, but we can always tell Crass that he made... This is... very confusing.
00:52:31
Speaker
uh yeah i mean it here's it seems like a king even a deposed one isn't a bad person to have on the wrong side be on the wrong side of it but i don't think it that's the situation on the other hand we literally saved his life but on the other hand he just got done not all of us i mean you were in the water like what if no i can't promise that um you're in uh oh
00:52:57
Speaker
I have to go get my hammer and Borneo gets up and I turn to Beric. He falls, you're carried. He's the king. Yeah, he's the king till he gets killed in the woods. Right, and then we're on. Oh boy. Okay, as long as nothing distracts us from our duty. Right, I have to go talk to Omran. Thank you for setting that up. You need Booyah come with?
00:53:25
Speaker
I will hear your version of this later, maybe on the walk back. We have a long walk back as he's walking away. Dick says, Hey, maybe ask before you kiss her. She kissed me and it was just sound to explain just the moment that now, but you're not making it better. I've never tried to. I says,
00:53:52
Speaker
It's my I may have misread the last right. You being perceptive and knowing in this regard, I'm not and don't. I'm as you do seem like a baby horse trying to stand for the first time. I would really doing not like that analogy to become a common part of our conversations.
00:54:18
Speaker
Listen there I need to tell you and I can't right now and I'm sorry I didn't come and tell you as soon as I was not dead and I'm sorry for how I handled it when you were upset about it because that I don't know it was bad the way I handled it and I'm
00:54:46
Speaker
Also, sorry for anything that I haven't yet worked out that I did wrong recently. Uh, I really do have to go and I didn't want to take anyone into danger, but a minute ago, no one else was coming with us. And then when I walked away just now, Borana was, and I'm not a hundred percent sure how that changed. We, uh, persuasive at times.
00:55:15
Speaker
Right. Well, he is the entirely sure that too. Yes. Did he spell you anyway? So I, and with on the vessel, I think you're the senior person on the ship. So it makes sure nothing terrible while we're gone. I would appreciate it. And I will see you again. We'll see. Yes.
00:55:46
Speaker
And then as you go to walk away she gets up and kisses you. End of episode.
00:55:53
Speaker
Oh god, it's the end of the episode. If you're listening, if you want to be a part of the conversation, you can head on over to our Facebook.com. At the Geek Pantheon. We also have a Patreon. A big thank you to all of our... If you like what we would like to see us do it, then consider giving to the shows at the Geek Pantheon. A big thank you to Kevin McLeod for the use of all of Competech.com. And once again, I'm your Dungeon Master, Eric. And I'm Philip, not promising that we'll do any better. I'm Randy. I'm Jeff. We'll see you next time.