Patron Acknowledgments
00:00:00
Speaker
The following episode is brought to you by the generous donations of Laura Pickron, Darryl Delaney, Darren Katska, Deavius Poptart, Irene Villarito, Ryan Royce, Andy Dossett, Danielle Bramhall-Smith, Elizabeth Clark, Eric Whitman, Jessica Smith, Charles Compton, Natasha Rallerson, Richard Cree, The Cam Family, David Scrams, Dustin Troop, Edvard Arnoff, Michael Clark, Rebecca Gowman, and Shelby Johnson, as well as all of our generous patrons.
Introduction to Eberron Renewed
00:01:10
Speaker
Hello and welcome to Eberron Renewed, an actual play podcast set in the Eberron campaign setting. I'm your game master, Eric. I'm Phillip. I'm Trevor. I'm Randy. Phil Jeff. Welcome to another episode.
Recap of Rescue Mission and Injuries
00:01:21
Speaker
Gentlemen, what happened last time? I forgot who I was. Vote, fight, chase, fight, vote, fight, chase. I mean, yes. We arrived, we met, we, well, we didn't really get to meet Gorn, Gorn very much, but we rescued Gorn from Dask.
00:01:39
Speaker
We retrieved a file that hopefully is the correct file that's going to tell us who the carrion is. Milo's hand, arm, all of it is ganked
Chase Strategy Discussion
00:01:50
Speaker
up. Milo fried his arm because he saw Eris do it and looks cool. And heard Kylie screaming his head. That's true. Eris's injury did not come with psychological damage. Rainard and Haber doing okay. Yeah, shooting stuff and staying healthy, so.
00:02:08
Speaker
He's Alan shooting stuff with a Peasant's bow. And yet again, Raynardo is disappointed at Aeris. Yeah, he's doing so well. Yeah, Hob's hands run a little. Yeah, but we're we're we're running. Yep. We're we're running. But with a with a with a stretch goal of bringing a speeder bike into range for
Humor and Crime Discussion
00:02:32
Speaker
us to steal. Yes. Yes. OK, we're supposed to build it.
00:02:35
Speaker
So we now have three NPC slots. So we have two of the boats and the aforementioned speeder bike. So first boat is going to go there within short range still, but they're going to have difficulty maintaining that because Aeris has accelerated. And they have a setback die from the traffic.
00:03:03
Speaker
I'm just saying, have you considered leaving behind crime and entering the world of illegal street racing?
00:03:09
Speaker
I need the bike first. One more crime. Let's have him practice that flag pole thing again before he commits to that. Feels like we would keep saying that, you know, just one more time. Like he would just keep being a sequel after a sequel after a sequel. And we would just never retire no matter how successful it became. Because it's all about family, Aris. You know, if we do get this bike, first thing Hob's going to have Aris do is just put those big... Oh, yeah. Well, he needs them. He's got much larger arms. Yes. And you can call it the quick and quick to anger.
00:03:37
Speaker
Quick and the quarrel. Okay, so that's two advantage on their check to drive dangerously to keep pace with Aeris. So they failed the check and just a two advantage. Yep, they failed the check, two advantage.
Chase and Traffic Setbacks
00:03:52
Speaker
So they're going to pass a boost to their comrade, but this was the one within short distance. So yeah, it does not gain any ground on Aeris.
00:04:06
Speaker
Uh, other one is going to go exact same check with the boost. Literally just did it. Hey, but that's all it takes. So one success because of the triumph. Right. And one threat and a triumph. Yeah.
00:04:34
Speaker
So they managed to clear and get within short range as well. This is the one that has smoke coming out that Milo shot the boat. It's got a threat. Some strain. Yeah, it'll take a point of system strain on the boat. The boat starts sputtering. And, hmm.
00:05:03
Speaker
Perfect. Who's rolling?
Surprise Attack and Initiative
00:05:11
Speaker
Oh, someone rolled initiative. Eric just rolled three yellow with no opposition, which means an initiative roll, so. A new challenger approaches. We called in the reinforcements. Maybe it's Gorn. No Gorn's already in, oh no, Gorn's. He's not in the initiative, but he's also not in the fight. He turned on us.
00:05:33
Speaker
horn stabs Hob in the kidney. Hob throws Gorn out of the bone. Hob hangs Gorn by his underwear on the next passing flagpole. This is the pool currently. What's happening? I mean, if you can't tell us what's happening, then we can't decide. There's an attack out of nowhere coming towards Milo.
00:06:03
Speaker
So the pool is three yellow, one green, one blue, three purple. You all have three story points. Upgrade one of the purple. Yeah, absolutely. Yes. You okay? No, I'm worried. Sure looks like he's watching a horror movie. It's a real scary pool. Hey, that red did some good.
00:06:29
Speaker
Yep, one advantage. Milo, out of nowhere, in the wood of Tasha's hull, an arrow just appears that just...
Threat from House Tharashk
00:06:41
Speaker
And it's... Nougal, killing that guy. It looks real, it looks... Yo, Nougal, I still want the bike.
00:06:49
Speaker
It is a well-made arrow. It's not something that was ramshackled together, I guess. Like the weapons you've seen Dask using, this is fancy arrow. So. Ooh, did he get some of the arrow district? Nice. Fancy arrow. It's got to be a fashionable weapons district in upper charm. This came from arrows plus. Anybody that would like to make a perception check to try and follow the trajectory of the arrow, go ahead. It is going to be a hard check.
00:07:19
Speaker
perception for opponent opponents outside of arms length. Yeah, this is not. Did shark get a West Elm? That's three purples. Three purples. OK, Milo sees that arrow and he immediately tries to see where it came from. Zero success, one advantage. OK. The advantage from my role is just going to pass a boost. So what would you like to do with your advantage?
00:07:49
Speaker
give a boost to whoever goes next. So that was the second boat. So now it's the speeder bike is next up. So Mirage is gonna make a piloting check to try and gain ground. He is long. Okay, so his is just a silhouette two. Mirage, okay. Oh, silhouette one. What am I talking about? But upgrade for difficulty, set back.
00:08:16
Speaker
did technically, I said the setbacks were on the two skiff pilots. Thank you. Yeah. To be honest. Okay. There's your pool. Um, one success, one advantage. So speeder bike bobbing in and out of traffic is now within medium range of you all.
00:08:37
Speaker
Okay, we are back around to the top of the order and Marash is no longer staggered. So just so I have a good picture of the situation, relative to Tasha, there is one skiff in short range. Yes. Marash and another skiff are at medium range or are the two skiffs now at long?
00:09:00
Speaker
two other skiffs no i think all three of them are in medium okay two skiffs and the two other skiffs are medium and one skiff made it into short yes we have no idea who's shooting yeah and there's an archer somewhere in shorn but i mean somewhere we're at high speed in a chase so unless they're matching our speed they're not near us for much longer right right right um so maybe that's okay and we can investigate
Combat Strategy and Engagement
00:09:23
Speaker
the arrow safe but i bet not
00:09:26
Speaker
Um, okay. Oh, we can investigate it. They come to nothing. I'll go. No one else wants to. Please. I'm going to use what? No, don't worry about it. I am worried about it. It was a triumph. Eric's rolling again and he rolled a triumph. The pool had three yellow from jump street. I'm going to use my new weapon.
00:09:51
Speaker
failure and a triumph. Okay, so... Or maybe not. Hold on, just so you know, because finally there was a failure on this check. Milo, as you look up for the archer and kind of freaking out looking around, you spot kind of... They're speeding. They're not like bobbing in and out. They're not trying to keep pace. They're just trying to keep line of sight. But you see another skiff kind of
00:10:20
Speaker
weaving in and out. Does it look different? Does it look different? I mean, it's behaving erratically. Why not? They failed their check. The pilot is Jason. Yeah, yeah. Yeah. Okay. For the triumph. That's another triumph.
00:10:51
Speaker
What range is Jason at? Extreme. Okay. Nevermind. Bob can't do much to that. Eris is not aware, I guess. There's Jason back there and he just took a pot shot at me with an arrow. The arrow did not come from the direction, Jason. Oh, okay. Okay, now it's a NPC slot. NPC, PC.
00:11:15
Speaker
So Jason's been, we don't know this, Jason's tailing us, but, um, how does it know this, but Jeff knows you've been rolling that whole time. That's always been Jason tooling. Okay. So there's your new check and he got a triumph on that initiative role. Um, so.
00:11:39
Speaker
Nothing, go ahead, PC slot. I'm gonna shoot the short range. With your new. With my new weapon. Aris, he's using the thing. And I have a boost die from Milo. Make sure you gotta lock that pin in place when you unfold it. If you don't lock the pin in place, it's unstable. And it's one purple? One purple. Oh, it doesn't even have the arms anymore. Hey, you know what, you know what? I have too many story points. Change that purple to a red. Oh my gosh. You can use a minibear to aim and get an extra boost.
00:12:08
Speaker
I will then do it. Well, that is a whole lot of good for you. That was such a non-committal release of the four success and one advantage. Yep.
00:12:29
Speaker
So the base damage of your hand crossbow is five, six. Six, so. And a pierce and a burn. And pierce one. And burn two. Burn, you have to activate with advantage. So you don't have enough advantage to activate either your burn. Okay. Okay. So the one that was smoking was the one that made it up into short range. They made it back. So they'd already taken damage. Yep. So yeah, you just, um, so the author, so it was,
00:12:55
Speaker
Base damage six, four. Success is how much you rolled. So 10 damage, pierce one. So yeah, you fire, two of them drop immediately. And you manage to hit the pilot as well, though the pilot is hurting but not down. And so yeah, the thing kind of swerves erratically for a second. And you have one advantage,
00:13:24
Speaker
Would you like to pass a boost to the next person to go? Yeah, probably. The next ally to go. Can I, well, I don't know, like how does the maneuver just put my thing back away? Technically, yes, I think. So I can't do that? No. Okay. Okay. Marosh is gonna try to catch up.
00:13:52
Speaker
and has a boost passed from that previous check. So this is the roll. Would you all like to do anything? No, because you want him to catch it. That's correct. Okay, so that's two success and an advantage. So Mirage is up within short range now. And with the advantage, he'll pass a boost to the next NPC slot.
00:14:19
Speaker
PC. I would like to. Everybody's okay with that. Yeah. So you have one skiff in short range with one pilot, Marosh on his speeder bike, and then two more skiffs behind them. And then Jason in the extreme. Gonna attack. Was it Marosh? Marosh? Marosh.
Intense Action and Injury
00:14:37
Speaker
I'm gonna try to slap him off his bike. Okay. Do damage and knock him off of it.
00:14:49
Speaker
So hopefully I can get some advantage to do that. He's got up the difficulty, so it's three purple. He passed a boost, so I think I'm ready. One failure, one triumph. Okay, so you don't smack Mirage, the giant smoky hand path. He like ducks down.
00:15:14
Speaker
as his mane gloriously flaps. I didn't properly describe his hair flapping in the wind as he... It probably is pretty dope. Yeah. Lying on a speeder bike is a pretty awesome image. And a triumph.
00:15:34
Speaker
You could upgrade the difficulty of the next NPC slot. You could upgrade the check of the next allied check, if you just want something simple mechanical that you can throw out there. You could make a bird flying to Jason's face. You could make a bird flying to Jason's face just for the moral victory. Big, big bird, a big bird. Yeah, like. Sort of a valve of Tron. Tear his face up. Tear an actle. A dragon. I will give you, if you want with that triumph, I'll give you information about the arrow and its source.
00:16:07
Speaker
Yeah, because I'm more than happy with that. Yeah, because Milo doesn't know. Randy thinks he might know. Yeah, let's. Yeah. Info on the arrow. And just because the information is for Milo, but the source is going to be Raynard. So Raynard, you can say something out loud when you spot this. The the make of the arrow and like the feathers on it, like it's it's all very clearly to you.
00:16:36
Speaker
Um, from house, the Ronnie, like your, your cousin, uh, dragon mark house. So how do you vocalize arrival? Yes. That's my dad's arrow. You got to run in with them not too long ago. Yeah. So in that warehouse, right? Ninja suits. I think, well, then I think round just says something like we don't have to fight all the ghosts. Well, I don't think our day is going to get any better because that era was house, the Ronnie.
00:17:07
Speaker
So there's obviously an assassination on my life, an attempt. Or you all drove in between the target and the assassin. That's entirely possible. It's just, oink. And I see Jason in the distance following us. Yeah, Jason's, we can deal with that later. I don't think he's going to be running away from us. We have a NPC slot. He's trying to handle it.
00:17:37
Speaker
Maybe he's trying to get picked up by his hair. They have someone. Viggo sent him his backup, obviously. I saw the way he was eyeing Milo. You really wanted to look out for him. He's heard that Milo has gone down multiple times on a job and was like a lot of concern, read the room incorrectly. I think he really has a thing for Milo. That's my favorite thing to do when there's a bunch of threat on like a perception check or something like that is just
00:18:07
Speaker
you are confident in all of the wrong information. Okay, so. I wanted to slap him off that bike. That would have been nice. This is the other skiff that is medium range away, trying to catch up. Oh, I should have been, sorry. That's their role, trying to catch up. Yes.
00:18:36
Speaker
Well, they did. Yeah, they did. Okay. One or two success and one triumph. Um, so yeah, they're bobbing and weaving. Um, and they managed to get within short range of Tasha. Uh, just Eris knowing what you know about skiffs, Tasha going three speed probably once you hit four accelerated. Oh, right. Um, so they're having a lot of, like they're pushing.
00:19:07
Speaker
They're not going to be able to keep up this pace for long. They hit the NOS. So for that triumph, Morash catches up too and gets a little closer? Is that? Morash is already in short range. I'm like real close. Engaged almost. And maybe a little lower. Just like this, maybe? No, you know what? That triumph is going like, Eric, you're going to have to. We did stick a toe hook on Tasha in our last car job you may recall.
00:19:38
Speaker
You're going to have to ask around the street racing underworld because they hit something that their car jolted forward.
00:19:46
Speaker
Clearly they had never done this before so they closed into I said yes, you're gonna have to ask around not not her contacts, but just like something reach out to your people Start taking all those feet all those talents of underworld contacts and it's all gonna be illegal street racing I'm not street, but but they are going to Yeah
00:20:09
Speaker
They lose control for a second as they, and they're going to rear end Tasha. Oh no, you didn't. They did, I saw it. Go ahead and roll me a D100. Don't look at me like that. I will look at you exactly like that. I'm gonna look at you like that. 57. 57. How come they hit each other? They didn't have to roll.
00:20:37
Speaker
Because it was just generally bad for them. They hit the boosters, lost control, and have crashed into the back of us. Yes. Navigation systems are compromised, handling negative three. Yes, you broke my rudder. Yeah. Tasha fishtails for a second as they obviously lose acceleration and are back off, still within short range.
00:21:06
Speaker
What did it do to their vehicle? Surely they suffered at least the same. Yeah. Go ahead and roll me another D100 for theirs. 56. 56. OK. Yeah. So their steering column is all goofed up. Yeah. The power steering's out, so they're having their bike. Their vehicle is suddenly much less aerodynamic because they just smashed the front. OK. So that is their turn. So we're back to that was the second of the round, I think.
00:21:37
Speaker
Okay, so PC slot. Just you and I have yet to go with this one, right? No, is that right? I don't know. Yeah, Raynard shot and Milo tried to magic, tried to smack.
00:21:52
Speaker
Frankly, I can't do anything until I can try to board the bike. You could make that jump. No. It's short range. No, we installed a tow hook. That means there's a tow rope, which means there's a rope with a hook on the end of it that you should absolutely try to lasso that bike with. I mean, I'll try, but it's going to go less than when I tried to grab the flagpole. Or you can make that jump.
00:22:14
Speaker
I mean, athletics is your strong suit. Stop it. You can always put the story point to catch something like you're not going to die. I need you to stop it because I don't like you're going to die. It is like I might die. It is exactly like I might die. Oh, no, no, no, no. And I guess we made it this far with no one dying. My famous last words of a player.
00:22:54
Speaker
dingus. So what are we doing, gang? Gonna try to jump onto the speed bike? Up. Uh, no. Okay. Well, hang on. What would I be rolling? Cowards die many deaths before they're grave. What would I be rolling? What would I be rolling? I'm gonna die many deaths and kicking your nuts. What would I roll if I wanted to try to hook the bike? Hook? Coordination? That seems to make sense? Last sewing? Yeah.
00:23:05
Speaker
Listeners, Trevor, of course, was not in the last campaign.
00:23:24
Speaker
I don't know about the job. Athletics? No, no, no, no. It's the difficulty on the job. Sounds like athletics, because it's a rodeo thing. And the rodeo is a sport. OK, listen, just because your boyfriend's a cow, or the guy you're seeing is a cowboy, with a real cow rug. I sort of know what a fake rug is. Well, it's no, it's no one cares.
Climactic Battle Maneuvers
00:23:52
Speaker
Um, jumping full and going as fast as Eris is, it is going to be one red, two purple before I flip any store points, always tie a rope around you. Here's my question. Here's my question. Is that my action?
00:24:17
Speaker
Where's that my movement? Yes, that would be your action. Fine, I didn't know. Yeah, yeah, yeah. Because it was my movement, I literally have a thing called leaping attack. If I land, I can hit him, and then I'll be dope. Yeah, no. All right. Which are athletics? Three yellow and a green. Yeah. Like, it seems silly not to try this. Does it?
00:24:40
Speaker
It's absolutely silly to try this, are you kidding me? It's not the first silly thing you've tried to not spill. He is going for it. You guys are going to have to have a talk with him. One red, two purple, you said? One red, two purple, yes. Two purple, one. Two red, one purple. I'm flipping the story point. Because you're jumping through traffic to land on a motorcycle. You're not jumping through traffic. There's no traffic between us, is there?
00:25:04
Speaker
I don't know. Let's see what happens with the roll. I'm jumping among traffic. I'm jumping around traffic. Yeah. Matrix Reloaded style. I am holding onto the rope. Okay. That is connected to our boat. Like, that's a fact. Okay. Was there a boost from my list? No. Was there? No. There are story points. Can flip a story point. Yeah, you know, that's a lot. Let's flip one. Okay. Wait, wrong way.
00:25:34
Speaker
I've got four yellow here, so at the very least, like I say, a triumph means I don't splat on the ground. Okay, so here, let me set the scene. I'm on the back of Tasha. I'm holding onto a rope that is securely tied to Tasha. I am jumping at a motorcycle in the air, driven by a lion. We're all good here. Unbelievable.
00:26:02
Speaker
So a monk jumps on a lion. It's not a wash, there's leftover threat. Yes, sorry, it's a wash as far as whether or not I can do it, right? That's three or three. Nope. You've not succeeded and there's two threats. With two? So mad. Okay, so what happens? Because he didn't succeed, but he didn't fail. Well, he did fail. I did not succeed, you failed. I am holding on to the rope. Yes. So, how many threat? One. Exactly what I would do with those threat right now, but I'm not gonna say it.
00:26:35
Speaker
I'll tell you after. Okay, so you leap through the air holding onto the rope. You're secure. Your grip is secure. Yeah, you
00:26:49
Speaker
Morosh just, you know, sees you flying through the air and just... As well, as well. As well, no way. So, Hob, you fall, you're swinging down. Tasha's going very fast, though, so you probably wouldn't make it all the way back up just from a physics standpoint. I thought I'd make it back to perpendicular. Honestly. Yeah, I mean, you're just hanging from the rope, dangling.
00:27:19
Speaker
The threat, how much does Hobwe a lot? Yeah, Hobwe, well, he's mostly, he's actually mostly meringue. So he's big. Eris, take a step back on your next piloting.
00:27:33
Speaker
What would you have done damage the tow hook attachment when they rammed the, when they ran Sasha. Um, but that would, that would have been plummeting to my death for two threats. Well, not coming into your death because you know, it's, Sharon, there's all sorts of things you could safely land on flagpoles, flagpoles, Jason would have swooped down to catch you. He is here for you. Um, okay. It is now.
00:27:58
Speaker
NPC and then. So Marosh has gone, one of the swoop bikes have gone. So it's just one of the skiffs left. One of the ones at medium I think. Don't know where these things are coming from, but got another arrow coming in. I should have got behind cover, I meant to do that and forgot. Anything you all would like to do? I only got one story point left.
00:28:27
Speaker
Oh, yeah, there we go. No, it's no, it's worth. There you go. OK, well. Yeah, I guess. Back. OK. Didn't get hit last time. I forgot to aim. Oh, boy. Well, there's a lot of failure. Yeah, he did not succeed. OK. Or failure, which knocks out these two plus that one.
00:28:57
Speaker
Rookie assassin on this first job. I just want you to know that if someone shooting at you does permanent harm to Tasha, Eris will blame you and not the assassin. One failure is all fair. Just preparing you for that. One failure for advantage and a triumph. And I mean,
00:29:17
Speaker
If there wasn't enough strife between Milo and Eris before, um, go ahead and that, uh, that triumph, uh, go ahead and roll me, uh, another D 100 plus 10 18. Yeah. Cause a single arrow shouldn't be able to like hull breach really shouldn't. Huh. Okay.
00:29:40
Speaker
Okay. Any toe hooks fall off. That's what it says. I'm going to flip a story point just to make this critical thing make sense. Um, there was a box of some kind of, uh, some, basically the critical injury is shrapnel spray. So I need something that an arrow could hit and cause to like something volatile that Eris may have had in the trunk. Yeah. Confetti cannon.
00:30:08
Speaker
Um, the boxes stables. So I need everybody to make some office supplies. Um, a hard resilience or vigilance chat. All of us. I'm not on the boat. Uh, fair enough. Not you. It does say occupants. So yeah, I'm not occupying the three purple.
00:30:30
Speaker
Oh, that would have been for shrapnel. I saw four advantage. I could have another arrow hit the rope. Resilience or what? Hard resilience or vigilance. Three purple. Three purple. I have succeeded. I don't want it to happen. Hard. I have. Oh, what did I do? I have five success and one threat. Five success and one threat. These go away? Nothing happens to you.
00:30:58
Speaker
So nothing happens to me? Or one thing happens to me? Okay, you have one failure still from this going away. And then one advantage from this one. So one failure, one advantage. So you suffer two wounds, but no soak involved, just you take two wounds. Zero success. Okay, so you take one wound. As just, yeah, something would,
00:31:26
Speaker
explodes little metal part it's no it's totally plausible the heiress has a box of something hazardous on there yeah um oh gorn oh no oh gorn oh gorn he is an occupant to just hit your radio and a bunch of gears and springs and oh that's very bad oh boy oh it's just three failure um so that is
00:31:53
Speaker
Four wounds, so Gorn's alive. It's hurting, Gorn was laying next to it. Gorn was just like, why? What was that? Okay. PC slot. It's me. All right, so everything's in short range, right? Everything is now in short range? Everything is within short range. How close are the other vehicles to each other?
00:32:22
Speaker
Pretty close enough to where you could do something bad. Would they count as close enough that blast would affect? Yes, but keep in mind that...
00:32:36
Speaker
Vehicle trauma is different from. I'm not targeting the vehicles. Aeris does not blame the machines. Despite the regular miscasting of blame Aeris does, it's different than the machines. That's with people. Yes. So I'm pretty sure all of the skiffs only have their pilots left. So I would say pilots in different ships, even if the ships were next to each other, probably aren't close enough for blast to be effective.
00:33:07
Speaker
I know. I know I'm the worst. Ruined everything. I know. All right. So Eris looks around and Tasha is taking damage and fish tailing everywhere and Hobb is gone from a rope and he looks he looks he looks fine though.
Aeris's New Weapon Tactics
00:33:29
Speaker
Yeah. I mean, I assume Eris is sort of like leaning over and there's
00:33:33
Speaker
What was that, there's a movie poster in my head of Dwayne Johnson, Skyscraper, was that thing in the movie? It's like him just hanging by some wreckage, just looking intensely up. That's the image in my head. Okay, so. Make it look good. Yeah, you know. One hand in it. Your robes flapping in the wind. If I don't want to try and use piloting to like get away,
00:34:00
Speaker
Is it a maneuver to adjust the positioning of the vehicle? Yes. So if I wanted to move us closer to a vehicle, that would be maneuver. Yes, because you're not trying to gain ground. Right. Okay. All right. So what I want to do then is following things. First, Eris just starts cursing violently in goblin, a long string of really terrible things.
00:34:31
Speaker
turns around, here I go, I know that one, hey, hey. Looking enraged at the various ships following behind. And she holds out the gauntleted fist while keeping her other hand on the steering wheel. And she makes a gesture with it. And as she does a ring of the part around her wrist,
00:34:58
Speaker
opens slightly and a ring of spiked projectiles rises out of it and then launches, this is her action, launches towards whichever of the skiffs, pilots looks like he's in the best shape.
00:35:19
Speaker
Okay, so she's going to launch the very, very powerful attachment that I got to pick when I upgraded my weapon to Supreme. Imagine the little singing birds from whistling birds from the Mandalorian is basically what we're talking about here. So she's going to first shoot at him or he's a short range, right? Yes. Just that.
00:35:56
Speaker
Okay, so I've succeeded, right? Because that, that cancels the failure side of that. Okay, so what I've rolled, sorry, listeners, what I've rolled is two success, or two success and a despair and three advantage. The despair's failure aspect is canceled out, but it's still there. So I end up with one success, three advantage. Damage. And a despair. And a despair, yes. That's there.
00:36:26
Speaker
damage to this guy. I mean, this is, um, this is intended as a multi-target Salvo and this guy is just, is going to take 11 points of damage.
00:36:38
Speaker
Um, I could do a lot of terrible things to him with these advantage, but I suspect it's entirely unnecessary. Yeah. So it's just, yeah, he's just perforated with little superheated spikes because while she was making Reynard's Fletcher with a fire emote, she thought of something even cooler that she could do for herself. Leaving me three advantage here. Uh,
00:37:10
Speaker
with which I will... I don't know. Because the next thing I'm gonna do isn't require a role.
00:37:23
Speaker
Um, okay, actually I have an idea for the advantage, but it's, it's involved in my first maneuver. Okay. My first maneuver, having done that, seeing the guy drop, she shifts and opens her hand and the palm glows again. And for my maneuver, I'm going to deplete my gauntlet to shatter the ship that's directly behind us.
00:37:46
Speaker
inflicting immediately, inflicting major, major damage on it. And I want to, again, just take out its drive like I did with the truck. So just a blast of energy, pulses out, and that goes out. And then I would like these advantage to make it so that that ship just going out of control will baffle up the third skiff and put some setback onto the skiff. Cool.
00:38:14
Speaker
Uh, I have another maneuver I would like to make, but do you have a despair to spin before I, that I'm going to take some strain to make, but you have a despair you can play with first. I am going to give an upgrade to Mirage's next check with the despair. Fair enough. Okay. Keep it mechanical. Will you remind me what, whether Mirage has gone this round?
00:38:42
Speaker
I think Mirage was the first one to go, so he won't go until next round. That is just something to know. All right, and then with my other maneuver, Eris would like to basically move up and over towards Mirage because that will bring Hob closer to Mirage. Yeah, yeah. Hob picks up on it. So yeah, Eris just begins to try and maneuver Hob towards Mirage.
00:39:08
Speaker
Okay, so... Oh, hang on. I might have had fewer advantage. So I ended up with just... Okay, I ended up with one success on that first thing. So he would have taken... He would have taken 10 dead. Which I assume was still enough. Yes. Okay. Okay, so now we have all the skiffs have gone and Mirage has gone. So... Because...
00:39:35
Speaker
Jason doesn't know that he's been spotted. So Jason's gonna keep on being cool. He's gonna know he's been spotted once I get that motorcycle underneath me. One failure, one advantage. So yeah, we'll say with that advantage, he sees Milo look back at him. And so he knows that he sees that you see him, that he sees you. And another shot at Milo.
00:40:05
Speaker
Two people shooting now? No, yeah. One of them is about to be out of range, but anything you would like to do, flip a story point, make it red? Dars are yellow, yes, please. So that is one success, two advantage. Okay, so, Meelo.
00:40:38
Speaker
You are going to take seven damage as a crossbow bolt hits you, um, like right in between the shoulder blades, not in the spine, just to one side or the other, but just, uh, and roll a D 100 for me. You got any crits left?
00:41:07
Speaker
Uh, no, you suffered one earlier. So plus 10, because, Oh, that's right. That's right. 74. Mm. Hamstrung target loses their free maneuver until a critical injury is healed. So your capacity to concentrate without spending strain is gone until this gets taken care of. Brief. Um, Oh, and Milo right. Hard difficulty next to your first critical injury.
00:41:38
Speaker
an average next to this one, because that's how much it's gonna cost to heal him. Okay, and the last one is now at extreme range, so it's going to be five purple to try and shoot at Milo. People are trying to kill me, I knew it! That's so much threat, but... So much success.
00:42:09
Speaker
Oh my gosh. And Milo's dropped. Milo's down. There's no question. Erica's rolled what? Oh, that was success, yeah. Five success, three threat. So yeah, that's going to be 10 damage before so. That's almost enough by itself. So Milo drops with another arrow from a long ways off.
00:42:38
Speaker
Um, three threat though. Um, um, they, Oh, three threat. Um, you, uh, see the arrow coming right before it hits you. You spot the Archer. Um, I mean, if you all want, cause this is threat on my end. So.
00:43:02
Speaker
Wanna get him? This is a threat on my end. So you all can dictate what it is. So what would you all like for that three threat? It could be that you see the shooter. I don't know how much that's gonna do. That's gonna be a two for you. Yeah. With a good shot.
Hob's Dramatic Combat
00:43:30
Speaker
Is there just more rest, the only one left? There's also one there's one more pilot. There's one more skip following us with one pilot. If you guys want to do something. On that end, that'd be fine. I mean, when Milo falls, he knocks. Something else off of the off of Tasha, like off of the like another box off or something like that, and it
00:43:58
Speaker
It impedes mirage in some way. Well, do you have one more skiff that's still following? Yes. Is that right? So I'll say another one of those crates with the hazardous material. Sorry, Eris. That stuff's expensive. Goes flying off and impacts with the skiff and knocks them off course and out of contention. Oh, great. So we have, oh, no, there's still some.
00:44:26
Speaker
Effectively just Marosh now, right? Marosh. And then, you know, Jason and whoever else. Um, but they'll, of the people we can currently do anything to it's Marosh, right? PC slot. Well, I'll take a nice shot at Marosh with my fancy new weapon. Okay. Short. So, um, one purple, go ahead and make that a red.
00:45:01
Speaker
I just feel like I am in a bad place. Emotionally? No like just physically. Oh well there's that. I think I did it. I'm pretty sure you didn't do it. And you've got a lot of advantage to spend.
00:45:16
Speaker
Oh, yay. So this cancels out a success, right? Yep. Okay. So I've got four success and one, two, three, four, five advantage. Nice. Okay. So, and the base image of that is five. Six. Six.
00:45:36
Speaker
And the Pierce, and I think that two burns going to happen, right? Burn and you can, you can burn and you can crit because you've got burn just causes damage at the start of his turn. Is that right? Okay. Uh, so, uh, Randy, do you want to grab while Phil looks at up those D 100 and roll it for me for Marasha's critical injury? Yeah.
00:46:04
Speaker
That's Hamstrung. 74. Look at this guy. Critical Hit Table memorized this guy. We just did it. I know.
00:46:12
Speaker
So he loses his free maneuvers. Who has to spend two strain to take any maneuvers? Okay. So yeah, he'll take two because that's the burn rating. He'll take two. Oh no, he takes, oh, he suffers the weapon's base damage again. Five. Four, six. Six. God. For two rounds because it's a burn rating two. Okay. He can stop this by taking an action to roll around.
00:46:36
Speaker
Do a barrel roll! Which he can't do. Which is a coordination check.
00:46:43
Speaker
OK. And did we determine it was fire based burning and not acid based? Yes, it's basically it's the bolt is superheated by the flame moat. That's so his clothes catch on fire. So it's this lion on a motorcycle main whipping through and now flames fire. This is some T-shirt out of Walmart somewhere. And it is his turn. He has the upgrade from previous check.
00:47:09
Speaker
He created and inflicted burn. You have one left over, though, because you have five. So you should pass. Pass it. Yeah. OK. What am I going to do with it? I don't even know what I'm doing yet. Drop onto the bike and throw Marash off. I feel I should do, but we're going to see where we're on. You're right. That's what you should do. Marash. Oh, he has an upgrade, so it'll be three low. How close are he and Hob now? Oh, real close. His action is he's going to try to ram Hob.
00:47:39
Speaker
Okay. Um, nose dive and try to like catch hob and just go down. Blaming motor sickled lie and is coming. I got a sick guitar riff going in the back. I got to upgrade that check then. Okay. All right.
00:48:01
Speaker
Oh, hey, wait. Is this considered one-on-one combat? Because of the way he gets a setback. Sure. I'll give it to you. OK, so that is not a thing. He failed. Yeah. So that would turn into just an advantage. So for advantage to failure. So he misses you, Hobb.
00:48:31
Speaker
Um, but with his, um, with his four advantage, um, he misses you, but he grabs your ankle. And so he doesn't ram you, but he's like under you trying to yank you down. It's just ideal. Yeah. He's just right there, huh? Um, you're in front of him. Like that was the start of his turn, right? Yes. So he took six damage. Does soak account for that?
00:49:01
Speaker
Probably, because I don't think it would specifically say, but I'll double check again. That would be very potent if it didn't. Yeah, that would seem much, but I'll double check. Because I could see it either way, because if your body's on fire, how does your armor... In fact, if you're wearing plate armor, that would be almost a hindrance to your cooking. Okay. It does not say that you don't, so I assume... What's the wording on, like...
00:49:27
Speaker
Does it say suffer wounds or? Continues to suffer the damage, the weapon's base damage each round for a number of rounds. Suffering wounds means soak plays into it. Taking wounds means it doesn't. Interesting. I'm 99% sure. Okay, your turn. I'm assuming. Who would like to go? Yeah, I'm gonna go. Okay, so I'm gonna suffer two strain to activate what's called a leaping. My leaping attack is the name of the talent.
00:49:57
Speaker
You tell me if that means I actually have to let go of the rope and leave to attack. And then I'm willing to do that. If I could just kick him in the face, I'd like to do that. I mean, it's leaping attack. You got to leap. I mean, um, is it just a melee attack? It is. It is considered just a melee attack to purple. Um, make one a red though, because you're leaping through the air and he's holding under like, take a setback. Cause that, that was all of his advantage was to absolutely, absolutely. Yeah. That's it.
00:50:27
Speaker
So that is two success, five advantage. So for the success, that is 12 wounds. This doubles my brawn, is what leaping attack does. And also breach one. Which I don't remember what that means. It essentially ignores 10 points of soak. Okay, so it's breach one, does it say 10 or 11 wounds? No, no 12 wounds.
00:50:56
Speaker
This is my base damage, which is two. So that's that. And how many wins? 12.
00:51:10
Speaker
How's he feel? He goes flying off the bike. He just... I'm assuming I need to use some of this advantage to land on the bike. Yeah. How much of it? You just tell me. How much do you have? I have five. Five? Two advantage to land on the bike in a decent amount. Okay, so for two advantage, I land on the bike. I mean, that was your goal. Blaming dude. And for three advantage, I know what I'm doing on it.
00:51:32
Speaker
You'd know how to drive it. That's why the tow hook is still right there. Grab the tow hook and stay with me. No, so I think I think that I will. There's still a.
00:51:42
Speaker
Snipers are still one skiff and they're still Jason, yes? Yes. Well, no, the other skiff is gone. Other skiff is gone. So it's just the sniper and Jason and you did say Jason out loud, so we know he's back there. Yes. Nothing I can do about it, but I'm just saying. He's not actively engaged with you. Right. He knows that he's been spotted. So in fact, he's probably backing off. So yeah, we- Especially since he saw a mile ago.
00:52:05
Speaker
We are effectively out of combat. Right. So I think then for those three advantage, I don't have anything to heal. I have zero, I have a couple of wounds, no big deal, zero strain. Am I going to need to make any more piloting checks? No, because you're not trying to drive dangerously anymore. Can't use those three advantage to be like, despite how ridiculous that was, it somehow was, did not attract the attention of authorities. Sure. Yeah.
00:52:32
Speaker
The watch ain't on your tail. So I'm going to, on my new bike, hover up next to Tasha. And Aerosmith, yes! It's perfect. You don't see Milo. Milo's been shot. We should go. Agreed. I'll follow you. I don't know my way around the sky waves. Raynard, Milo.
00:53:03
Speaker
You can heal. Yes, that is Milo. He's been shot. Oh, yes. Also, that's Fletcher's class, right? Hello. Yeah, I'll try and heal Milo real quick, I guess. OK, so you're going to make me a verse check. I forget what it is because I never use it. Oh, it's pretty good.
00:53:30
Speaker
I mean, this motorcycle goes against all of the asceticism that Holland is espousing. The base difficulty is... It's practical. I want to do the easier one. Well, it's one purple, but since Milo is knocked out, you have to add two more purple to it. So it's a three purple difficulty. Okay. And make one red. Oh my God.
00:53:55
Speaker
Not a yellow, what he says. Well, I'll make one a yellow. Hold on. What's your presence? I think your presence was higher than that. Well, I have a first skill. Yeah. It was one yellow, two green. Where are we gonna take him? Yeah, okay, sorry. We used all those advantage to know what you were doing.
00:54:26
Speaker
Ah, yay. No, no, but this didn't do anything. So I'm happy about that. But you still did not. I still. I have two days to failure. I don't know what you thought. Magic and I don't get along. Remember the Ram. What would you like to use the two advantage for? Well, um.
00:54:57
Speaker
I guess I'll use the two advantage to, um, can I have accidentally healed Gorn? Sure. Uh, and I'm sorry, when Milo went down and we neglected, will you roll the D 100? Would you like to do the honors, Randy? And this is plus 20. Yep. Good. I only rolled a 32, so it's 52.
00:55:28
Speaker
Fearsome wound. Oh, hey, you look fearsome now. That's right. Your scar splinters and expands a little bit on your forehead.
Recovery and Planning
00:55:39
Speaker
Increase the difficulty of all presence and willpower checks by one until the critical injury is healed. And that's average next to it. And Gorn feels better. Thank you. Thank you. That feels much better. You're a very kind soul.
00:55:58
Speaker
I'm just like, for what? So where are we flying to? We took off really fast, but where are we going? I would imagine somewhere Milo can be seen. Don't need any healing.
00:56:15
Speaker
Isn't that weird friend he was telling us about? Marist just pulls up in a car next to you. He was in one of those weird boxes of sweat metal. Just the green eyes for the edge of the tree. I have this image of like Crazy Earl from the Borderlands series when you walk up. Marist is available, you know. He was my go-to last time, hey. Um.
00:56:40
Speaker
I'll spend a story point to say that Raynard knows about him. I mean, you all went to him last time, so you gotta do that. Where we going, Jim? The most important is, yeah, Dada Dada territory. Can we? We gotta get, we gotta shake Jason. Is Jason still? Milo is unconscious, I don't know why you're looking at Randy. Is Jason still visibly following us? No, he started backing off.
00:57:07
Speaker
Once he was spotted, he was spotted. Right, well... What's that guy's name? He goes to... Merus. If we weren't in the middle of crime, I'd say we could go back to the garage, but... We are. I mean, you've been to Pebblefist also. You went to him at the end of the last job. That's right, to get the herbs, yeah. That Jason Todd's following us. I don't really want him to know where that is.
00:57:28
Speaker
right but he he i mean right we learned about pebblefist from probably not vego probably it was like i mean it's probably a clayne country often we had a grum grum so like they know about him so yes you said the pebblefist um now what do you all need
00:57:49
Speaker
Harris gestures at Milo. Just give him a walk in. Hold on a second. He just slides the thing. We take it out, leave it in. Maristly, it doesn't matter. I don't know much about medicine, but I don't think that's true. Make a medicine check. I just see Milo the other day. Yes, but now you're worse.
00:58:18
Speaker
So that is five success. So you get five wounds. And as you wake up, you see Marist's intense green eyes right next to your face. You need to be more careful. Something bad's gonna happen. Shh, shh, shh.
Episode Closure and Thanks
00:58:52
Speaker
The first time I've broken Randy, so I wanted to end on a high note. Did his critical wounds get healed?
00:58:56
Speaker
Not as critical as he just got. Oh gosh, I thought that was the point. But his eyes open. He's amongst the world of living. Thank you all so much for listening. If you want to be part of the conversation surrounding the show, head on over to our Discord, the link to which you can find on all of our socials, Facebook, Instagram, and Twitter at the Geek Pantheon. And we have a YouTube channel, youtube.com slash the Geek Pantheon. The link to the link to the Discord is in all the descriptions of the videos. And we also have another actual play over there, Kyber Shards that Philip is the GM for. Also set number one.
00:59:26
Speaker
patreon.com slash the geek pantheon is where you can go if you want to financially support the shows and we thank you if you can and if you can't that's also really cool we thank you for listening so yeah we'll talk to you all later I will I won't talk to you you will hear me talking I've been Eric I'm Philip
00:59:42
Speaker
I'm Trevor. I'm Randy. I'm Jeff. This is a real Jeff outro. Bye.