Captured by a Mysterious Tractor Beam
00:00:03
Speaker
Last time on Dark Trick, the KSS Hoodoo found itself ensnared by a mysterious tractor beam emanating from the planet Backus II. Chaos erupted as the ship's holograms went rogue, launching attacks on the crew.
Order Restored, Crew Transported
00:00:20
Speaker
In a desperate move, the team deployed a critical patch to restore order, but before they could catch their breath, several crew members were forcibly transported to the planet below.
Journey into the Tower
00:00:34
Speaker
Mitzley and Gil take the lead as they enter the tower. Their flashlights revealing a pair of massive clothing feet. Behind them, Dr. Leo and Captain Khan stare up at the serpentine eyes of the entity before them. Falco and Seapok bring up the rear. The entity stands tall before them wearing a ceremonial dress. Her hands drip with viscera. Are those goat legs? Welcome due to the processing depot.
Facing the Security Drone
00:01:01
Speaker
All entities must be scanned prior to entry.
00:01:32
Speaker
You will not leave this tower alive! Fire phasers! This is pointless! Our weapons won't do any good. It's photonic. The Entity Dots to Metzly taking a swipe at her. Roll for Daring plus security check to dodge the attack. Difficulty 2.
00:01:55
Speaker
partial success The entity's claws rake across Metzli's arm, causing her to wince in pain. Her quick reflexes save her from a more serious injury. She takes two stress damage. Um, narrator? What's up, Michaela? What's stress damage? When you take damage, it reduces your stress pool. You took two damage, so your pool's been reduced from 15 to 13. If you have zero stress, you get knocked out and can suffer a lasting injury.
00:02:45
Speaker
means female vessel in Klingon, but she also called me a warrior of Vixos. Who's Vixos? The mate of Qatar, the first Klingon. In mythology, they both killed the gods that created them.
00:03:01
Speaker
Dr. Leo quickly uses his tricoder to scan the entity. Reason plus medicine, target 15. Seven.
00:03:13
Speaker
Success. Your tricoder detects no life signs from the entity.
Disabling the Chromaton
00:03:17
Speaker
It's hard light and metal. That thing isn't alive. It's an automaton wrapped in a hologram. It's a security drone. There must be a station to deactivate it.
00:03:28
Speaker
Gil's holographic sight catches a faint glow from one of the control stations in the room. Alien or not, Gil can recognize a security terminal when she sees one. She can recognize a security terminal no matter what kind of alien technology it is. I have seen the fires on your ship. Terrence, a species of mongrels new to the void. You have to work on those wretched koalas running through your code.
00:03:57
Speaker
The entity sheds her projection, revealing a large and bulky automaton. It's archaic and futuristic all at the same time. At a glance, it seems to be powered by gears, exotic energy, and technology, pottery technology, and profit technology, all in one drone.
The Photonic Hammer
00:04:30
Speaker
Guild and CPOC race to locate the robot's control system. Found it. This console should control the robot. and CPOC struggle to deactivate the robot's system. Their efforts frantic, yet precise. They barely succeed, damaging some components in the process. The chromaton is down. Narrator, are we going to be fighting more holograms?
00:05:00
Speaker
No way. Let's see if I can make Nestle a hammer that can hit holograms out of the robot's remains. Science plus reason, difficulty two, target 17.
00:05:13
Speaker
Success. but This should allow you to interact with the photonic entities.
Deeper into the White Tower
00:05:17
Speaker
Finally, something I can hit someone with. As the entity cuts off their communication, the team steals themselves venturing deeper into the shadowy depths of the tower.
00:05:28
Speaker
They descend into the heart of the White Tower, each step echoing with uncertainty and dread. Your souls will add nicely to the collection. Stay frosty, everyone. She's not in our heads. This building is like the hoodoo. There are hollow emitters and speakers everywhere. The control room should be just up ahead. All right, crew. I need you to be ready for whatever's behind this door. Ready for anything! Okay. Open it.
00:06:03
Speaker
None of you will leave this place alive.
00:06:09
Speaker
Space. The Heartless Darkness. These are the records of the starship Hoodoo, its task to secure, contain, and protect against the entities and phenomena that pose a threat to the people of the United Socialist Khanate.
00:06:29
Speaker
always resolved to boldly go where no one dares.
Battle with Earth Lore Figures
00:07:14
Speaker
Episode 7, The White Tower. Written by Ruth Hinkle and Ruzik Brown.
00:07:29
Speaker
The team climbs a set of stairs that opens on a short hallway. Sweeping their phasal lights around them, they discover that the hall contains three suits of armor. It's armor. There's something
00:08:05
Speaker
orange wave swells through the room as the lights come on. A strange sensation washes over the team. Everyone, give me a sanity check. Difficulty two, target is 14. Control plus command.
00:08:27
Speaker
closest suit of armor turns to you and begins speaking an old
00:08:38
Speaker
Guild grips her head in pain. The Entity is running around in her programming and ransacking her memories. Before their eyes, two sets of armor transform into figures from ancient Earth lore. A skeletal miner appears, a lantern glowing with an eerie light, his hollow eyes searching endlessly. Next to him, a bizarre figure in a flowing pink robe emerges, face hidden behind a West African mask. He wields a skull top staff. The miner 49er and the witch doctor, I know how to deal with you guys.
00:09:13
Speaker
The Witch Doctor, masked in purple with white hair and black horns, rushes Guild with a spear. Fitness plus security, difficulty 1, target 16.
00:09:25
Speaker
four easy Metzli blocks the spear with her hammer, knocking the Witch Doctor back with immense strength. The Witch Doctor is shocked to be attacked by an organic. He stumbles backwards. Metzli steps forward and swings her hammer, crashing it into the Witch Doctor's head. He's stunned. Guild reaches down to the prone figure and pulls off his mask.
00:09:49
Speaker
The witch doctor features blink out of existence, revealing a dented helmet of the suit of armor. His spear reverts to a sword. You are an abomination guild in CERN, created by these primitive turrets. You must be erased. It's guild.
00:10:09
Speaker
And I'm not scared of you, monster. The Miner 49er, brandishing a heavy pickaxe, charges Falco with the rule. Falco, roll for security and fitness.
00:10:23
Speaker
Falco's dodge isn't fast enough and the pickaxe slams into his shoulder. He takes four points of stress with bleed damage, which will need to get fixed. He needs medical attention. I didn't want to be that kind of pick me. Guild scoops up the witch doctor's sword and hurls it at minor 40 nighter. Nice move. Roll for fitness plus security. Difficulty two, target 15.
00:10:50
Speaker
Four and twelve. Yeah baby, let's go. Guild sword strikes true, knocking the miner 49er down. This always looked so fun in the cartoons. Dr. Leo amassed the miner who collapses to the ground leaving only an ancient and battered suit of armor. The last suit of armor comes to life revealing the pale figure wearing dark clothes from England's Elizabethan era.
00:11:18
Speaker
Rosencrantz and Guildenstern are dead. Rumors of my death have been greatly exaggerated. Hamlet dots a guild with a rapier and dagger, his pale face enraged. Background players shouldn't be allowed to take center stage. The world is not a fucking stage. Roll to fend off the attack. Fitness plus security.
00:11:43
Speaker
Guild rushes Hamlet, using her phaser to block the rapier's attack. She grabs for the hand holding the dagger, but misses, gripping the blade instead. She uses her superior strength to grapple Hamlet. Damn, okay. You take three points of stress damage and your hand looks... wrong. Walked by magic energies.
00:12:05
Speaker
Dr. Liu reaches over behind Hamlet to remove his mask. Lucy begins to speak from the mouth of Hamlet. Are you Velma? Are you Gilding Stern? Enough of this. I'm increasing the frequency of your mandated therapy sessions, Gildster. Gild?
00:12:32
Speaker
Hey, Neriner, before we go. Yes, yeah, you can loot the armor. Wait, is there Star Trek Adventures version of looting? I mean, I'm playing a literal space pirate turned Connie captain, so I kind of want this guy's shield. Adding a gauntlet to go with my hammer. Hand axis? It had two gauntlets for me. Look at that. You can hit all phototonics now.
Mind Manipulations and Alliances
00:12:58
Speaker
This way, everyone. We can't waste any more time.
00:13:01
Speaker
As you go further into the White Tower, the entity begins to probe Dr. Leo's mind. Dr. Death, the mad genie, Leopold Chaminuka, food that seeks to control life and death. I am ashamed I confused you for a magus.
00:13:23
Speaker
You are an abomination. The orange beam in the wave of magical energy that accompanies it sweeps through the temple chamber. The entity attempts to rummage Duleo's program. Dr. Leo grabs his head in pain, but tries to resist it because of his knowledge in artificial life forms.
00:13:43
Speaker
No sanity roll, but the entity plucks something from Leo's memories. The visage of Balthazar Echo Edison, one of Echo's previous hosts. A holographic echo appears, accompanied by two Section 13 agents clad in black tactical gear armed with swords and ballistic weapons. Thankfully, your mind is still limited to three dimensions. Your sense of self bound to your tawdry melodramas.
00:14:11
Speaker
I always knew I was going to have to kill you one daily opponent. This is not Eku. Eku is bonded to a burnout pilot on my ship. Your attempts at dark psychology are amateurs. Crow 7UC1. What did you call me? I am... You are a classified research object that will be destroyed or contained in the name of the people. Nothing more. 7UC1, Lucy, is your designation. Oh, Leo. Always so clever. I know I'm not here.
00:14:45
Speaker
You know I'm naughty, but we both know that's not what matters. What matters is that you are terrified of me, first director. Evasive maneuvers, now! Everyone, choose your highest stat between fitness and daring and security to dodge the incoming hail of bullets. Difficulty three. I have a focus and strategy, that's why I yelled evasive maneuvers.
00:15:12
Speaker
The difficulty's been reduced to two. i have a focus in squat tactic The difficulty's been reduced to one. i have a focus in combat tactic At the end of the day, you're a crack squad of Section 13 agents. Darging a couple of hanks, slinging guns is nothing to fear. The difficulty's been reduced to zero. Average target, 12.
00:15:32
Speaker
Everyone passed except for Guild. Falco, you take one more point of stress for dodging while injured. I shouldn't have even dodged. it It seems like a good day to die. Falco's still bleeding out from that damn pickaxe. I need to tend to him. There's been a complication. This time, when the orange beam sweeps through the room, Guild is caught fast. What the hell? What the hell? What is happening? to Guild is transformed into our original Elizabethan form. Guild and stern, only able to quote Shakespeare. What a piece of work is man. With Guild incapacitated and CPAC tending to Falco's wounds, Metzli and Khan take on echoing agents as dark Leo accesses a nearby terminal. We need a plan. Leo needs to make a role control in science, difficulty too.
00:16:29
Speaker
But you're very special with many focuses related to non-organic lifeforms, so it's reduced to one. Target 15. I am very special. Thank you. As Leo accesses the Magus technology, he's able to free Gil from retornment. As his mind clears, he realizes the entity's true fear. It's afraid we'll find something in the tower. Something important. This way.
00:16:56
Speaker
The team steps into a vast chamber, the walls adorned with intricate depictions. What are those glowing beads? Why are they surrounded by Orions? Those are the Magus, like the entity in the heart of this tower. ah Wait, is it me or are those naked Klingons being led by the Orions into the tower? It looks like the Klingons are being used for some kind of sacrifice. Look, this one is the woman we saw at the entrance.
00:17:26
Speaker
She's being treated like a god. The room pulses with orange energy. I need the Klingons, Metzli, Falco, and Seapok to perform sanity checks.
00:17:40
Speaker
Seapok and Metzli pass their check, but Falco fails. His mind is vulnerable to the entity's influence. The entity speaks into Falco's mind. little Klingon, you must destroy the agent of the Prophet. Reveal yourself only when I instruct you. Wait, wait, so I have to do whatever she says? Yes, you are now her agent. You will strike whenever she tells you to.
00:18:11
Speaker
Captain Khan scans the room. Her orb gifted insight sharpens her senses, guiding her to find her hidden power. Khan, give us a role for insight and command. Difficulty three, target 17. One. And that's how you play Dungeons and Dragons. i'm Star Trek Adventures by Modiphius Entertainment. Please go buy it. What he said. All right, Captain, give us the drama.
00:18:38
Speaker
Captain Khan feels a familiar energy, a presence sensed in her visions. The room is dark and eerily silent, but her intuition guides her steps. With extraordinary insight, Captain Khan perceives subtle energy fluctuations and hears faint whispers that reveal the presence of an ancient Bajoran prophet.
00:19:10
Speaker
Everyone but Falco can hear the true voice of the prophet through Lucy's depiction. captured and imprisoned by the mages of the White Tower who ruled as a tyrant over these Orions. The mages? Do you mean species T1KA?
00:19:35
Speaker
Thousands of years ago, the mages were the gods of the Orians and the Klingons, using a technology we called magic to manipulate dark matter and control minds. Manipulate dark matter? that That's how they achieved their power? To them, humanoids were vessels to experience the physical world, and their quantum energy was a resource to consume.
00:20:04
Speaker
They used Klingons for war? They saw this as nothing but tools for their own gain. This magic could be replicated. But when the mages turned their eyes to us Bajorans and the Cardassians, we joined with the power race to war against them. Together, we created a multi-dimensional weapon, the undead, to defeat the mages. The implications of such a weapon Must it be a weapon? Could it have medical applications? Please stop interrupting. I've been waiting to say this for a millennia. Of course, Prophet. I apologize for my rude crew.
00:20:51
Speaker
With the help of brave Klingons, Bajorans, Cardassians, and Rebel
00:21:03
Speaker
Tombgates? Are they dead then? Ahem. Sorry, sorry. Eventually, the Prophets and Pahwraiths went to war with each other over the control of the undead. We contained the Pahwraiths, and my brothers were forced to live in the Bajoran wormhole. The Orion Empire eventually erased Bacchus II from their history before they too fell.
00:21:29
Speaker
Wow, that's... and That is incredible. I had no idea. Shaka Khan! You carry some power of the Par Wraith, but this is not why you were named the left hand. I shall give you the last of my power, the power of the Prophets. The power of the Undead is now yours, Captain. Use it wisely.
Climactic Battle Against the Entity
00:22:02
Speaker
Captain Khan grips her head in agony. She sees a thousand futures for herself, one where she's with Silvio and her children, and one where... Oh god.
00:22:16
Speaker
Captain Khan's reckoning talent has been upgraded to undead reckoning. our up Her ability to sense danger is so good she can quantum mechanically turn back time. <unk>cca You can use this twice per mission and its effects last for three actions before it expires.
00:22:33
Speaker
Whoa, what does any of that mean? Don't worry, you'll find out. Now, because of your little chat with the Prophet, Khan knows exactly where to locate the Magus of the White Tower. The team continues up a set of stairs.
00:22:51
Speaker
At last, the team steps through a massive stone door to enter the innermost chamber. The entity now has her serpentine eyes. Her magic pulls in the souls of the Beamheads and some of the Klingon crew on the planet as she prepares for battle. Mother? Mother! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help!
00:23:19
Speaker
Your journey ends here, intruders.
00:23:24
Speaker
An orange shockwave surges through the chamber. Its radiating wave deals intense physical damage. Captain Khan, slightly forewarned by her reckoning ability, dodges the worst of the damage, but is reduced to one point of stress. Everyone else receives 15 points of stress damage. um Does that mean I'm dead? You and everyone else except Captain Khan.
00:23:48
Speaker
What? Did you just fucking kill my crew? You're basically fighting the god. The Entity is all-powerful with technology beyond the Khanate's wildest imagination. The show is called Dark Trek for a reason. Shit. Wait, wait. Undead Reckoning? I get two uses, right? That means I can foresee this and want to mechanically turn back time, right?
00:24:14
Speaker
Tobacco Hernandez Rigmaiden, you understood the assignment. Fuck yeah, I did. Play through. Elsewhere in the Miraverse, in the chamber of a white tower, on a barren planet, a woman named Captain Khan says these words with her dying breath. I'm dead. Reckoning.
00:24:41
Speaker
Captain Khan grips her head in pain and terror after using undead reckoning, she has witnessed a fate that has made her blood boil. Okay, you're all standing just outside the door.
00:24:56
Speaker
Everyone hold! We're gonna get hit hard and fast as soon as we walk in. If you make one misstep,
00:25:19
Speaker
Protocol 13 activated in all players. Finest and daring enhanced plus two dark disorders. Everyone, make your sanity checks. Control plus command, difficulty two, average target, 14. 13, eight, success. All Protocol 13 bonuses, no Berserk State. Six, three, success. All bonus, no Berserk State.
00:25:47
Speaker
nineteen 1912, failure. I'm in the Thriller State, Berserk. Six and ten, success. Bonuses, no Berserk. Falco, you get plus two fitness to all attack rolls, but you have to make a sanity check each round until the scene is over. Got it. You're all about to attempt to dodge with advantage. However, the difficulty of this roll is three.
00:26:13
Speaker
Metzli, stay on Overwatch and direct the organics. This thing is slinging some kind of radioactive energy. Hi, Captain. Kahn's focused strategy acknowledged. Difficulty is reduced to two. Barbara, can you overcharge and modify your phaser to turn it into an improvised photonic weapon? I can try. Just do it, warrior. Metzli's focused combat tactics acknowledge. Difficulty is reduced to one.
00:26:43
Speaker
Dr. Leo, we know there is probably something in there holding her true self. Just like our positronic brains on Difficulty reduced to zero. Go get it, team. Mark!
00:27:07
Speaker
Go, go, go! The team rushes in.
00:27:24
Speaker
The Entity responds to your talk with a hellish rebuke of fire plasma. An electrical energy that powers out of her hands and rushes up the away team. Everyone roll to dodge. Use your bonuses. You have advantage. Target 15. Heads up. No matter how you roll, you'll incur seven points of stress damage because the magic radiation coming from the entity is exotic and dangerous.
00:28:00
Speaker
1. Critical success. Bonus action granted. Leo dives over the wave of fire and runs directly at the entity. With what? Your fitness and security score is 12. The difficulty to punch a god is 3. His fists. Leo Chaminuka has a focus in hand-to-hand combat. I do. The difficulty is reduced to 2. And focus in small unit tactics.
00:28:26
Speaker
The difficulty is reduced to one. And focuses in artificial lifeforms and xenobiology. Since he's been studying these creatures all day, you should know how to hurt them by now. I ah can't believe I'm saying this, but you're gonna punch a living god directly in the face with the difficulty of zero, target 12. And? Bongani, seriously, can you be done?
00:28:50
Speaker
No, I'm a hologram punching another photonic. I think I should be able to use control and science to punch her instead. Bruh. With the power of science at his fists, Leo needs to hit the entity. Difficulty zero, target 15. Good luck, dawg. Nine. She's stunned for the next two hours. Neil, before the scientific might of the planet.
00:29:19
Speaker
We are Khan. The hoodoos reached maximum momentum. Everybody else, Bob Bongani, was playing God. Guild, did your role go? I rolled a success, so Guild is going straight to the control panel. Stop showing off, Doc. Let's shut the tower down. Aye. Falco? Um, let's just say I failed. So you're basically the war for this episode, aren't you?
00:29:46
Speaker
Feels like it, huh? Falco takes 13 stress damage. He has two points of stress left. The others take seven. Now prepare for your because you failed your role, the voice of the entity directly speaks into your mind to compel you.
00:30:11
Speaker
You must pass your thriller roll to brush it off. Command plus control, target 15. Fail. God damn it! Instead of taking an attack roll against the entity, you'll use it against Captain Khan. Falco uses the last of his strength to point his
00:30:40
Speaker
No, I can't! Okay, since I'm still using Reckoning, shouldn't I be able to see this coming? Captain Khan can use her attack roll against the Entity to hit Falco instead. Target 15. Eleven. Captain Khan sets her Phaser to stun and shoots Falco over her shoulder without even looking.
00:31:03
Speaker
ah Take a nap, Striker. Finish your attacks and actions. The Entity stirs or struggles to her feet. Medsley throws her hammer directly at the Entity's head, using her Overwatch talent to succeed automatically on fitness tasks. The hammer hits her, knocking her back down. Lizzio reaches both of his foot, Tonic Arms, directly into the main control panel and finds the source of the Entity's power. Gills does the same and gains control of all the White Tower systems.
00:31:34
Speaker
Uh, did you miss my turn? Ooh, yeah, might have. How'd that dodge go? Critical success. All right, cool. You can do whatever you want. Didn't mean to forget you.
00:31:47
Speaker
As the C-POP dodges out of the way, he uses MacGyver-like technical skills to hack his phaser and pops back up with his improvised phaser grenade in hand. IED ready, Captain. Oh, that's what I like to hear, crewman. Bob's away. Security and fitness, difficulty three, target 12. One. C-POP fills the photonic IED directly at the magus.
00:32:17
Speaker
CRO7UC1 is blown into digital dust, unable to withstand CPAC's IED combined with Dr. Leo and Gil's attack on its systems. Nice work, Father. I was right to bring you to this crew. Technically, this I recruited CPAC, Doc. Technically.
00:33:28
Speaker
The crew gathers on the bridge to debrief. The planet of Bacchus II looms before them like a graveyard. Captain Khan takes a long swig of Romulan ale.
00:33:41
Speaker
What the fuck just happened to us? The true mission of the Hoodoo. And what might that be? The Hoodoo is to be the ultimate weapon against the mages. Must ensure they never return, and that the Confederates don't get their hands on mages' technology.
00:33:57
Speaker
And how is the Hoodoo supposed to be the ultimate weapon against that? Captain Khan vaguely gestures at the White Tower on the planet. We'll do it by integrating the Magus technology we found in that tower. Crow Tika-537 into our weapon systems. By the way, Dr. Leo has gained a focus in Magitek or Magus technology.
00:34:21
Speaker
He can use it to reduce the difficulty of can I get in a team as help blowing up that tower? You can use the crew's remaining momentum in a joint role. Captain, permission to use our new weapon to destroy the White Tower. Hey, permission fucking granted, Doc. This is a science and engineering task. Let's keep it simple.
00:34:46
Speaker
You and Natima, science whizzes that you are, integrated CRO-T1-K-A-537, known as the Augmentor, directly into the weapon system. You now have a Phototonic Wave Cannon.
Mission Revelation
00:35:01
Speaker
All right, all right, that's pretty dope. Firing up the Phototonic Wave Cannon is a three-step process. Natima, this is a control and engineering task. Target 17. Seven. Phototonic Wave Cannon, charged.
00:35:17
Speaker
Lieutenant Metzley, arm the cannon, control plus security. Target 17. Eight. Wave cannon armed. Captain, let's show the crew how we'll defend the continent. Fuck this fucking fire photonic wave! The White Tower is obliterated, leaving no trace behind other than a lake of glass on a barren desert planet.
00:35:46
Speaker
Uh, now what? chapter several of the beefheads and the crows nest are calling for help The destruction of the tower restored some of their sanity. They have no memories of who they used to be, but retain all of their old focuses and talents. Dr. Leo quietly leans over
00:36:09
Speaker
Agreed. Those who can be put to work will be conscripted into the Hoodoo. The rest will be kept in containment. The Hoodoo flies off into the void on its next mission.
Production Support Appeal
00:36:20
Speaker
A demon fighting ghost ship, ready to defend the people.
00:36:31
Speaker
Thank you for listening to Dot Track. Thank you for following and listening. This is our mid-season show and we're halfway to our thrilling conclusion this Christmas. I mean, this takes a lot of hard work.
00:36:45
Speaker
I mean, yo, I don't mind working for free, but um my brother Ezekiel over here has a real professionals with 20 years of experience out here. All right, my bad dude. Look, what I'm trying to say is I love what we do here and want to keep doing it. So
00:37:16
Speaker
get all of us on the star trek crewise y'all yep dot trek stars these wonderful people
00:37:35
Speaker
In the medical bay, a Klingon officer is in recovery from her ordeal on Bacchus, too. She sits up abruptly, her eyes completely white. She stands and walks over to Bebop, who is just waking up. Miss Katonic, I'm not going back, I won't go. Bebop, Bebop, it's okay. It's just me, Ensign Gomez.
00:37:56
Speaker
E-Bop looks to Ensign in the eye with confusion and shame. um' sorry i i don't know what came over it's okay dr you just get some rest huoo needs its shipwright healthy and who
00:38:17
Speaker
Well, that was foul Sam. sorry <unk> wanted to do one of those marvel things and make credit my dad Of course he did. Dark Trek stars these dope people.
00:38:30
Speaker
Voila, this is Tobeka Hernandez-Rigmaiden. I play Captain Shaka Khan. I love working on Dark Trek because I enjoy voice acting with this amazing crew. And I love any excuse to make Star Trek inspired music. You can find all my silly videos and some of my silly music on Linktree slash Tobeka underscore Lee. That's L-I-N-K-T-R dot E-E. slash T-H-O-B-E-K-A underscore L-E-E
00:39:08
Speaker
Listen, please donate. This crew is amazing. They work really hard on this without seeing a single dime. These are working professionals with immense amounts of talent and skill who have been somehow finding the time to collaborate on this true labor of love. um It's not easy, so help me take care of my crew. They deserve so much.
00:39:34
Speaker
Hey, even just a couple of dollars helps, you know? Like, buy a coffee for the writers or the sound guys when they pull all
00:39:56
Speaker
Lieutenant Sochi Metzli is played by me, Michaela Hoops. Please donate because I love creativity and art. You can find me at home playing with my kids or in my garden growing wild things.
00:40:11
Speaker
This is Bonganim Lambo speaking for Dr. Leo-a-j, Bongajay, or my website is bongajay.com. Donate to keep our crew's augmentations cutting edge.
00:40:36
Speaker
ah Hi guys I'm Chad I get to play Dreadbear in Dark Trek and the reason I love working with these guys is it's so rare as an actor that you just get to come in and completely play especially with the script and with people that are as as fun and passionate as this crew and the only way that this crew can continue to make this content for you is if you donate. It's so important as creators um to be able to have the tools to continue your passion and you have the chance to give just $1, $5, $10, $20 to help this crew continue to be successful throughout all the galaxy.
00:41:16
Speaker
This is Ruth Hinkle, I play Guild, and I love working on Dark Trek because I get to write narrative fiction. I'm a ghostwriter for pay, so putting my name on these scripts, it's a dream. You can find me on Instagram at ruth dot.e dot.hinkle, that's H-I-N-K-L-E, where I review K-dramas, sci-fi, fantasy television, and queer media.
00:41:39
Speaker
And if you like Dark Trek, which you're here, you're still listening, you must, right? Please donate. Your support helps cover production costs like upgrading mics for our actors, software subscriptions. I know that doesn't sound sexy, but that's how this stuff works. Thanks.
00:41:59
Speaker
Hey, this is David Chadly, the voice of Jorge Falco Diaz. For me, Dark Trek means being part of a superhuman team, inside our fiction world and in real life. I love Dark Trek's take on the political and cultural nuances of the Star Trek universe. Donate to Dark Trek because you deserve a diversity of characters, ideas, and whole timelines. This project matters to Star Trek, to podcasts, and to the future. Ka-blah!
00:42:29
Speaker
Hey there, we're Zeke Brown, player of Jake and Eku, and they all just did the things so beautifully, so I'm not gonna say it again. Patreon dot.com slash Dark Trek, www.darktrekpodcast.com, and I will see you all in two weeks. Live long and prosper.