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C1 Ep. 14 Darkness Rising Chapter 1 image

C1 Ep. 14 Darkness Rising Chapter 1

E14 · Eberron Renewed
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This week on Eberron Renewed Eric, Jeff, and Philip welcome Randy to the new as they embark on a new adventure.  The journey to track down Jacob and Draconos ramps up as the adventurers get a new lead to track down.  Join us for another exciting episode of Eberron Renewed!

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Transcript

Introduction of Eberron Renewed and Hosts

00:00:06
Speaker
There is no instance of a nation benefiting from prolonged warfare. Sun Tzu, The Art of War
00:00:33
Speaker
D20 radio, your gamers roll.
00:00:51
Speaker
Hello, and welcome to Eberron Renewed, a D&D fifth edition actual play podcast set in the Eberron campaign setting. I am your dungeon master, Eric. And I'm Philip. And I'm Randy. I'm Jeff.

Randy Joins the Campaign

00:01:02
Speaker
And as many of you have just heard, we have a new edition at our table. Hello, Randy. Hello, guys.
00:01:08
Speaker
Welcome to the campaign. We'll be introducing Randy into the story. He is bringing a brand new character. We're very sad to see Trevor go, but we are excited to... Which one was Trevor? Really tall guy. That's going to make him sad. We're sorry to see Trevor go, but we're excited to bring Randy on as a new addition to the show. So gentlemen,
00:01:35
Speaker
What happened last time?

Recap of Recent Events and Mission Briefing

00:01:37
Speaker
Well, we, uh, we lost Trevor or we lost our bonus. He was sucked into a hole, which seems to happen to people that we hang out with a lot. So that's, yeah, the big bad guy came back. Yeah, that's disconcerting. We solved, but didn't actually prevent any murders. Really? We didn't solve it. The solution was thrust upon us. That's true. That's true. We, we came upon the final,
00:02:04
Speaker
the final grand scheme of the murderer to build a super warforged? Voltron warforged. Voltron warforged, yeah. But then the big dark portal opened again and the evil thing came out and sucked our friend in.
00:02:20
Speaker
Yep. I love the fact that Randy is coming on as a listener of the show. And so he's watching Philip and Jeff talk and just having the next like three episodes utterly spoiled for him. So anyway, Randy, what happened? So yes, where we are picking up, given the hectic and then I'll be a traumatic nature of what has just occurred, Krast
00:02:45
Speaker
is going to file a report with the Citadel and his bosses over what has occurred. That's how he grieves. He envelops himself in work, but there's going to be a couple days that Krast has to go to the Citadel headquarters here in Sharn
00:03:05
Speaker
And he has asked the two of you to stick around because there have been some reports coming into the Citadel that he feels like you all will want to know. And he's going to essentially try to get clearance to bring you all into the fold, essentially. So, yeah, you have a couple of days. We released a special episode revealing what Beric was up to for a bit during that.

Exploring Sharn and Personal Matters

00:03:30
Speaker
But for those who haven't watched it, there goes
00:03:34
Speaker
It goes back to his grandfather's estate and visits his mother's tomb and spend some time trying to figure out what in the world is up with the sword. You could totally put Dex up. I don't know if he has a place to stay and shine. Yeah, that'd be great. Dex, anything of note that you would like to do while you're in the city for a couple days? I mean, obviously dealing with the craziness that happened, but anything else you would like to accomplish?
00:04:03
Speaker
I'm sorry, this is really bad for like flavor, but I can't think of anything right now that Dex would do. Okay. I mean, Wander, get a feel for, he's never been to Sharn. Okay. So, you know, see what there is to be seen. And also,
00:04:22
Speaker
kind of do recon, people he used to run with, if they end up here, this is the kind of place that the Thieves band that he used to run with could conceivably end up. And so he's kind of making sure he doesn't run into
00:04:38
Speaker
Okay, any new exciting forms you take during during your scouting about just all of them You know every 20 minutes. I just duck into a do a bathroom and come out a different person cool Okay, so Randy's character whose name is Theradak Therudak
00:04:57
Speaker
They're a deck. That's correct. Probably just end up calling you deck. You work at an establishment called the Horned Eagle is the tavern that you work in. And it just so happens to be a happy coincidence that Krast is calling you all to, he is, he knew where your grandfather's estate was. And so
00:05:19
Speaker
sent a agent to inform you that he needs you all to be at the Horned Eagle just outside of it at around noon the following day. And so that is the meeting spot where you're going to be. Oh, I have a question. Barrick could probably not be overly concerned with this, but Philip is.
00:05:39
Speaker
Is there by any chance any kind of like reward for our assistance in, you know, solving some problems? Nothing that was given to you yet.

Explosion and Rescue Efforts

00:05:49
Speaker
Okay. So anything, any final things you all would like to do before heading up to the Horned Eagle? How far are we, you know, Dex is just going to swing in real quick to the, oh Lord, what was it, the refinery? Oh, Tane's Foundry down to the Foundry. The Foundry. Just swing in real quick and check and see how things are going there. Is it a pile of ashes?
00:06:07
Speaker
It is not a pile of ashes, no. You notice that you approach the foundry and there are a couple of human guards outside the door, the same two that you dealt with prior. And so are you still assuming the form of Lyle? You know what? Yeah, I think this is what Dex would do. I think that Dex is track.
00:06:28
Speaker
Oh, he's going to check on it. Okay, so you as Drac approach and they get very nervous upon seeing you. What do you say to them? I say, I don't know, I'm going to try to do it. I say, hey fellas, I'm just going to go up to the office real quick and check on things cool and then I just walk past.
00:06:50
Speaker
They are just in stunned silence at both the side of you and your bravado to just walk right past them. And so they give up no resistance. You walk up the familiar steps and the loud noise, you're in a foundry, warforged are working. And do you just walk into the office or? Yes, I do. You're not coming along for this, are you? I mean, obviously you haven't been there yet. It's entirely up to you whether you stopped and
00:07:18
Speaker
asked. I would have let you know. Sorry, I should totally go. Okay. Okay. So behind the desk, you see a hairless dwarf looking over some papers, something different though. About half of his face is covered up with bandaging and you can see like bits of blood. The dressings need to be changed at this point. And he like looks up at you and is like, what do you want?
00:07:45
Speaker
All I do is I just check it in. Looks like I had a rough day, man. Well, yeah. You all walked by and saw my rough day. Sides warforged came and nearly killed me and killed half of my gods.
00:07:59
Speaker
Yeah, about that. Um, did you learn a lesson that will forge down to kill me? Oh, no. Um, it's not just you, but that's not the point. I just wanted to make sure that you're going to, you know, you're going to treat them a little bit better. If, if I, if, if, if you still have any around, did you put any thought into causation? Yeah. Is what we're trying to establish here.
00:08:20
Speaker
Scythe was talking about me killing Warforged. I don't kill Warforged. I've told you that already. He wasn't angry about the treatment of the workers. You understand why he might think you would kill a Warforged. Listen, I gave you all the spiel about why I wouldn't kill Warforged. Yes. They're a finite work source and they're a good work source.
00:08:42
Speaker
Listen, I haven't beaten any Warforged since the last time you came. Attaboy. That's what we wanted to know, really. And we'll probably come back and check again, but I just wanted to let you know that we're making good on our promise. We're gonna be here, you know, every once in a while. It's just coming in. So we're gonna go grab a drink. We'll talk to you later. He just...
00:09:04
Speaker
hangs his head as you all leave. He wants you all to be out of his life forever because nothing has gone well for him since you all walked through his office door that first time. I know. I don't blame him and I don't care either. Okay, so anything else you all want to check in while you're back down here in the cogs? I don't think so. Yeah, let's just head up.
00:09:26
Speaker
Okay, so as you all approach the Horned Eagle Inn, Dak, you are in there working away, just washing some glasses, you know, doing what you're doing. When all of a sudden, all three of you, the noise of the city is drowned out for a brief moment by a incomprehensibly loud boom.
00:09:55
Speaker
as one of the towers across the walkway from the horned eagle, just three floors of it near the top explode. When you say near the top, you mean way, way up. No, no, it's on the same, like you all are in the upper echelons of the city at this point. Oh, okay. Yeah, okay. Yeah. This is where- Fancy town. Well, it's where all the bureaucratic and government buildings- Now, this is not the floating part. No, no. We're still attached to the rest of the city. Yes, yes. You are not in a free fall now.
00:10:24
Speaker
But yes, there is a large explosion. You all can see fire just erupt, rubble falling near us. Not so near that it's damaging to you, but within within running distance, like you all could get there very quickly. And you all do begin and you are also able to hear screams coming from the building that the explosion occurred in. I mean, very, very crumbs. Yeah. And I follow. OK. Jack, what are you doing? Trying to decide if we should leave this position or not.
00:10:55
Speaker
I mean, people in the end have obviously been disrupted by this and are funneling outside to see what's happening. And I'm obviously not the only employee. I know those glasses are not going to clean themselves. Although this is Eberron, so they might. Yeah. And if you knew Dak, you would know he's concerned about getting those glasses cleaned. But yeah, he would probably go and see what the commotion is.
00:11:16
Speaker
Okay, so you see the explosion. There is an exposed part of the building. It's attached to the walkway. You all can access the building easily, and you hear screams, and you can actually see people in the building trying to fight back the flames and things like that.
00:11:35
Speaker
What do you all do? I'm just going to let you all kind of take the reins here and I'll throw checks at you as you come up with things. Okay. So how far, so the explosion happened, how far above us? Only like a couple floors. I mean, there is debris and rubble on the walkway that you are on. It was just a couple floors up. So the walkway has not been compromised. I think it's not. No. All right. Are there people trapped in the walkway or does it look like there are people mostly trapped up in the action? There are a couple of people that have been pinned underneath rubble and things like that on the walkway as well.
00:12:05
Speaker
Okay, I start, I mean, I just go to the first person. I don't have any kind of training on what they, how to prioritize this stuff. Okay. Yeah. Do I get the sense that Barrick and I, if they're trapped under it, they can't move it. So obviously Barrick and I are going to have to lift it together, if not, and get other people to come and help us, right? There's that. Yeah. All right. So I'd say Barrick, we're,
00:12:27
Speaker
Which rock you want to move first? I just run towards whatever trap person is closest to us. Okay, and I go with him There's a fairly sizable chunk of stone that is pinning down their lower half and there's there's a bit of a walkway on fire near them So if they're left alone, then
00:12:42
Speaker
They're going to be in serious danger. You two are going to make a joined effort to try and lift the stone up. Yeah, I think that's the only way in the stones ever going to move is if we're making a joined effort. He had mentioned getting other people to assist or something like that. The two of us are going to try first. Okay, so I need both of you to give me athletics roles.
00:13:04
Speaker
That's about right. I got a 17. Okay. Four. Four. I accidentally lift it and roll it onto Barrick. Yeah, you're able to get your side up. You had a bit of the, like, it wasn't a perfectly round stone. And so you're realizing that Barrick's side is a little bit heavier. And so getting a couple other people over here would probably be beneficial.
00:13:29
Speaker
All right, I look around, who do I see? We'll resolve that in a second. Dak, what are you doing? Well, Dak grabs his battle axe on the way out. Okay. He does not want to be weaponless at any point in time in his life. And he heads toward the commotion and would probably head toward the walkway. And if he sees these fellows trying to basically rescue someone, he is going to attempt to assist. Okay, so you know how going you give me a role. Athletics just will say that you came upon during that initial lift.
00:14:01
Speaker
22 22 okay so just as you're about to turn like you all are trying to actively lift it up and turn to shout for help this are
00:14:10
Speaker
Half-orc? Yes. This half-orc just comes sprinting out of the crowd and runs over to Barrick's side as well, and you all manage to lift the rubble up just enough for this person to crawl out from underneath it. Successful. I shout, Cleric! And the way we're doing this is there, you all cannot repeat checks. So athletics, like physically lifting stuff off of people, you've got that other people saw what you did and they're going around,
00:14:36
Speaker
performing that task as well. So let me help you up. Okay. Okay. Um, wait off your away again. Get them out of trouble. Okay. Close to fire. Then he's going to, you know, pick them up and get them out to say, okay. And then come back in. It's just a couple stories up. Yeah.
00:14:55
Speaker
So if I run up to the base of the tower, is the entry point of the hole within 30 feet of me? Yes, there is also a door. But yeah, you could the the actual exposed part is within 30 feet of you.
00:15:09
Speaker
Well, I was always told never to take the stairs when there's a fire. You only take the stairs when there's a fire. You don't take the elevator. Right, Barrick wasn't caught well. Okay. You know, he doesn't have a lot of experience with like this sort of thing. So some of it may be garbled in his head. Okay, fair enough. Barrick misty steps up to the hole. Okay.
00:15:31
Speaker
So describe what your misty step looks like to these two. Bear just sort of runs towards the tower and sees the door and then sort of considers for a moment and looks up at the hole and just starts running up to the hole up towards the base of the tower. And right as he gets towards the base of the tower, he just sort of swallows up into shadow and then reappears at the hole running into the tower.
00:16:00
Speaker
What? This whole time you could nightcrawler? No, not this whole time. I had the ability the last time we played, but it didn't come up. Okay. Well, so Dex goes, shoot. All right. Hang on, buddy. I'm coming. And is there like, so you're, you just went into the gaping hole side of the building. And it's how high?
00:16:31
Speaker
Um, it's two stories. So I'm going to say about, about 20 ish feet. Okay. It's about 20 feet. Um, sorry, trying to, I don't have all of my stats here. Do you still have, I don't know what my jump is athletics. Oh, well, we just did that. What about acrobatics? Can I do some parkour parkour up? Sure. All right, cool. So I run up to, um, let me see if I do it first and I'll tell you how.
00:17:00
Speaker
That's an eight. You run up to the side of the building and you see some various lighting implements and windows sticking out of the side. You get a couple up, you're really parkouring it away, and you don't really think about how
00:17:22
Speaker
the structure would be compromised in that moment even just a little bit below the hole and you go to grab like an ever bright lantern that's hanging out from a metal uh brace and it just completely gives from the stone and you drop back down so you know that's happened to me in real life that's how i tore my achilles in college not the lamp thing but
00:17:44
Speaker
Rock, I was holding onto, broke free. Well, then I guess I try to take the stairs. Okay. I shouldn't do that. There's a fire. Take the lift. Is there a... Do I have clear passage on the stairs? Uh, yeah. Yeah, you're front of the stairs. I come in and I go, well, your thing was neat, but I'm here. Let's see what we can do. Dak what are you up to?
00:18:06
Speaker
Well, he lets go and puts the victim down and then he heads back in up the stairs as well. Just following up the stairs. Okay, as you are following this gentleman that you do not know up the stairs, just behind him, a piece of the ceiling from just the burning and the fire and everything.
00:18:25
Speaker
Falls and so go and determine what check you would use to get around this this new obstacle or try to jump underneath it or something but not athletics, so You could do acrobatics. You could do I'll try acrobatics. Okay, and I shall look out you Okay
00:18:49
Speaker
Man, the vibe. So the the beam falls and you really try to think through like jumping through it or around it or over it but just all of those things turning in your head kind of gives you that paralysis for a moment and it falls and you just have a wall of fire in front of you.
00:19:10
Speaker
So, you'll need to find another avenue up the stairs or, yeah, using a tool of some kind to get the wood out of your way. So, you two are up there. Barrick, what are you doing in that moment? Well, I look around to try and determine is anyone else trapped up here who's alive?
00:19:34
Speaker
Um, what's going on? I guess I get to the, I get it to the mouth of the hole and what do I see? There are a couple of people running around trying to, uh, douse the flames. Um, you notice that oddly coming from Sharon, you would know that most of these buildings should be outfitted with create water spells that would trigger under immense heat, but nothing is, is triggering there. There is no, no fire suppression system happening right now.
00:20:03
Speaker
And so that that's odd to you. But there are a couple of people running around trying to put out the fire. Sadly, there are no magic users present. So nothing like create water is happening. But the system is there. Yes, not working. Yes. And you hear some screams coming from doors that are shut with like rubble in front of them, things like that. So there are some people trapped in parts of the building. The people that you can see immediately seem fine. They're just actively trying to assess the situation same as you.
00:20:32
Speaker
Okay, I want to trigger my ability to detect magic and see if I can find the built-in create water system that's not gone off yet. Okay, you try to detect magic, you detect some residual magic that is not in the same school as create water. Is it in the same school as create explosion? You get a sense that it's residual magic from whatever caused this explosion. Okay, file that away.
00:21:01
Speaker
Um, but you do not detect any, any mat, any other magic.

Investigation of Explosion's Source

00:21:10
Speaker
Yeah, and I was actually, I was going to ask, I mean, is there anything particular about these flames that would make us think those, I mean, we obviously, I mean, I think Dex is, I don't know because he's not, he's not from Sean. He wouldn't necessarily know all of this stuff, like the suppression system or that it's rare for a building to explode. He might pick up on that one. Yeah. But the flames do not seem, they're not green or something. Yeah. Yeah. Okay. They look like fire.
00:21:39
Speaker
Okay, so I'm at the top of the stairwell, or I've just come into the doorway from the stairwell. Am I on the opposite side of the room from Beric since he came in through the wall? Yeah. And I want Beric. Beric still needs to make a check, basically. You two have made checks, so I need him to make his second check of the situation. Okay. Well, then I would like to make a... Let me try a perception check to try and identify where people are who can be saved.
00:22:09
Speaker
Okay. Nice. 21 21. Okay. So yeah, you, you have a really good sense there. This is clearly some sort of office building. Okay. And so you see probably about, let's say five doors that you can assess pretty easily have somebody in danger behind behind. Okay. So then as soon as I see decks come in, I, I point to the doors where there are people.
00:22:36
Speaker
Okay. Is it the Navy SEAL signals? Yeah, it totally is. Okay, so you point to a door. Yeah, I point to the doors where I think there are people. I assume that it's loud because there's a fire. Sure. Okay.
00:22:50
Speaker
Okay, so me? I mean, I go to the first one he points at, because while I don't necessarily know what he's signaling, he's pointing at a door and looking at me and I trust him. So I go to the door and I touch the knob to make sure that it's not hot because I actually learned proper fire safety. Well, no. Elevators in Eberron would be magical. They wouldn't be on cables. So they would be unaffected by fire, whereas a wooden staircase would totally be on fire.
00:23:18
Speaker
you know you know what a fair point well made anyway so I go to the first door and I mean I just try to open it as a jam don't need to kick it down this particular door you try to open it it opens in and there's clearly something blocking the the door from the other side I will
00:23:43
Speaker
I mean do I have the sense that if I now that it's the latch is undone and it's open a little bit if I just take a running with my yeah you could try that you know what we haven't really discussed this
00:23:57
Speaker
If I transform into something heavier than I am, do I get the, I don't want to get extra strength or anything like that, but do I just get the extra mass bonus of pushing this thing? If you weigh more? Yeah. If you transform into something big and bulky, I'll give you advantage on a check to barrel through the door. Yeah, then I do that. I'm an Ork now, hi. Okay. But I still sound like this because it doesn't.
00:24:25
Speaker
Yes, I'm not trying to be deceptive right now. This is more of a utility transformation. You still have Lyle's head just on an orth body. Okay, so I'm guessing this will be athletics to... Well, I already used athletics. I'm going to say repeats, like just to prevent you from doing athletics, athletics, athletics, athletics. So yeah, it's athletics with advantage, so roll twice. Okay.
00:24:52
Speaker
That's a 17 and that's a one. So, okay. So, um, yes, you, you do barrel through the door. Um, but you know, probably should have let the person on the other side know that you were going to be barreling through it.
00:25:11
Speaker
And so, you come crashing through and you hear a thud as a person is unconscious, not dead, but man, you just bash them up against the other side of their office. So, you can save them now. Yeah, I'm a big... What am I looking at here? It is a female... Did I just send a female halfling flying across the room? No, not halfling. It's a human. But yeah, she is goofed up. Okay.
00:25:41
Speaker
I mean, I... I... I yell several expletives because I feel like an idiot. I... I guess I...
00:25:54
Speaker
How panic how panicked is the situation in this room right now? Is there fire coming towards the door? I need to get out No, it is not engulfed in flames or anything like that The the the rubble above you get the sense was from the the shaking of the explosion not from fire Okay, weakening the shrub. The first thing that I do then is I gently try to rouse her awake How's that go? I mean she she's she knocked her head pretty good. Okay, but she's out for a bit. I
00:26:20
Speaker
I can't roll for persuasion of her coma. I pick her up and I take her to, I don't want to leave the room. There's more doors. There's more doors. So I just, I get her out of that office and into the safest spot in this, on this second or third floor, whatever, where we are. I just, I holler someone, help her. Is the whole a viable exit? Like, is there like fire all around it?
00:26:48
Speaker
No, it's not like a ring of fire. There's there's patches of flames, but most of the fire is pretty well within the building Okay, then I would wave Lyle to bring it seems that she's unconscious or injured or something to bring over here because Lyle would know that I can cast I Have some healing magic. Okay. So yeah, so I go over to Barrick. Okay. Okay deck
00:27:08
Speaker
is looking for another route okay so you enter into the floor just below where you were trying to get to and you you find you you see a set of elevator doors across the way that you can go over and attempt to use you're not strong enough to just kool-aid man through the wall unfortunately not
00:27:30
Speaker
But something's going on, like when you hit the buttons and pull the levers for the elevator, nothing's happening. So you're going to need to make a check for me to get the elevator functioning. It's like somebody cast Dispel Magic on this tower. I mean, it can be something as simple as perception or... Yeah, I think I will do a perception check to see if I can notice what's up with the elevator. Just elevate it and mess it up. Check it out.
00:28:02
Speaker
12. 12. You are able to notice kind of near the the elevator a little bit like probably six to eight feet down the wall from it. You see an odd looking disk like it looks weird to you. It's not something that would normally be anywhere but it is a black disk with a center that has this purple light like pulsing and that that seems weird. That's weird. I'm gonna go check this disk out.
00:28:32
Speaker
Okay. What are you? What? That's a wheel. I'm going to go check this disc out. Okay. Do you physically touch the disc? What are you, what are you doing to it? He's looking at it. He's trying to see what this thing might be, how it's attached to the wall. I mean, is there anything coming off of it to the elevator?
00:28:53
Speaker
No, there's just a pulsing with the light in the center of it. Does it look like there's a button or something he could push? You could try pushing the center if you want. That's a dangerous thing. Yes, but it is there a deck. You also have a battle axe. I mean, you could push the button with that if you want.
00:29:15
Speaker
Yeah, he looks it over very carefully and sees the button and goes, maybe this will make elevator look. Push the button. He pushes the button. The light as you press it brightens for a split second and then the light shuts off.
00:29:32
Speaker
And all of a sudden you find yourself getting drenched as water is erupting from the ceiling. And you see the elevator doors open down near you. So you can take the elevator up now. Okay, we are back up with you all. Barak, what are you doing?
00:29:51
Speaker
I cast Cure Wounds from my amulet on the unconscious woman. Okay. There's a sharp intake of air and she looks at you and what's happening?
00:30:06
Speaker
There's been an explosion. Stay put for a moment. And I run back to the hole and I want to try and summon... I assume that members of the watch would be running this way. Yes. And I know, because I grew up here, that some members of the watch are issued
00:30:24
Speaker
Feather Fall wands. Okay. And I want to get the attention of whoever is in the watch there and try to communicate that I want someone with that because I want to just start tossing people out of this hole. Okay. And have them caught. Okay. Go ahead and give me a persuasion check. That sounds reasonable.
00:30:47
Speaker
Oh, that is a, uh, with my modifier, a six, six. Okay. So you're just not able to get anybody's attention. They're running around. No, no. Feather fall, feather fall. No, no. Okay.
00:31:10
Speaker
All right. Dex picks up on what Beric's trying to do and is just gonna... I mean, since that didn't work, I'm gonna have to do the same thing. So I... They're running past us, towards us, around us. They're in the building. They're on the ground. Where are they? They're on the ground. They're kind of taking up the dealing with the rubble and helping the people that they can see and things like that. Okay. I...
00:31:38
Speaker
Like, I wanted to grab a stapler and throw it at one of them. Like, hey, pay attention. Um, but I've got. Well, I missed that guy who had thaumaturgy that could look like bullhorn here. So, um, so I'm just going to also roll for persuasion to see if I can get one of their attention. Okay. Not with that one, with this one.
00:32:02
Speaker
That's a 20. 20. Okay. So yeah, you are able... And I say, hey! And then I realized I didn't know really what was happening. This guy's got something to say! No, I just... I say, I'm an orc now. I say, I don't know my voice. Hey, we're gonna start throwing people.
00:32:24
Speaker
Catch. Yeah. Use your, use your wand. Don't let them get hurt. Okay. So, and then we do a test run. I say, I say, do you understand?
00:32:35
Speaker
Does one of them draw a wand? Yes. You see a few of them with wands out. All right. I hope it's the right wand. Yeah. All right, man. This is such the worst thing. One, three. We need to do it to a guy next. Two, three. And I, you know, help. I assume she jumps. Yeah. Yes. And I'm not tossing her because I see the guard shove. I'm not physically strong enough to toss anyone. But they say the spell wrong and she hits the wand. No, no. No, they awful.
00:33:02
Speaker
We can't do that. They extend their wands and you see her fall slow very rapidly and she falls nice and safely onto the walkway. Awesome. All right. People, just set this up and repeat. Anybody who is mobile, we yell
00:33:21
Speaker
You know, you're covered. Jump. Yeah. And anybody who is immobile, we start tossing. Okay. There we go. What are you doing now? Growing up the elevator door opens. You come out of the elevator, you see the two men that you helped with Large Rock just chucking people out of this tower. Actually, that's not true. He sees one of them in an order. Stop! What are you doing? The guards have featherfall wands.
00:33:50
Speaker
Oh, really smart, really smart. There's people in those rooms. And I point towards the other rooms that we haven't broken into yet. So you see, you see a door in particular that has some fiery rubble in front of it and then a couple other doors that just are closed.
00:34:06
Speaker
So it goes up to the door with the fiery rubble. OK, is anybody in there? Yeah, yeah, please. I can't open the door. And is there rubble in front of this door? This is the fiery rubble door. Yes. So I need to try to clear it with my I'm going to try to clear it with my battle axe. OK, since you're not really attacking it, you can go and give me an athletics role to try and just use your brute force to
00:34:32
Speaker
1d1 nice so You classic firemen just use that axe to clear the rubble away And I mean just one swipe you see the weak spot from the fire and everything and you just cut right through it and it kind of crumbles down to the side and he's able to swing the door open and he just Thank you. Thank you. Get out of there will do and
00:34:58
Speaker
He takes off running, and as he runs away, you hear him say, hey, why are you guys throwing people out of the building? Jump. Okay, Barak, one last check from you. Does it look like anyone's still trapped? The people that were up there trying to put the fire out kind of picked up on what you all were doing, and so have been getting the other doors open. And so, yeah, that's taken care of. The people that were trapped are getting out of there and jumping. Okay, so no one's trapped.
00:35:25
Speaker
The fire, does it look like it's spreading? I mean, I don't have any capacity at all to put out fire. Sorry, you all would have noticed up on your floor that randomly... Oh, the sprinklers came on. The fire suppression system came on. Oh, right. That's that smart half-orc in the group that nobody can understand. Yeah. So yeah, the fire is taken care of. People are being rescued. So if there's nothing else you'd like to do, that's fine. But you get one last check.
00:35:56
Speaker
Well, I guess what I'm trying to say is are we in imminent danger? Does it seem like the tower is going to collapse? No, no, because because the fire suppression system is on the the fire is under control. So structurally, the explosion wasn't enough to to take down the tower. OK, well, then in that case, I'm returning to the thing I discovered with my with my detect magic, which would actually still be active because it's concentration spell. And I would like to investigate and see if I can figure out what made this building explode.
00:36:26
Speaker
Okay. Or Arcana, whatever you'd like. You can use Investigation or Knowledge Arcana. I will let you pick. I think Arcana is stronger... Nope, they're the same.
00:36:40
Speaker
We'll say it's Arcana, because I imagine that I'm probably the only one who can do that. Yeah, it ain't me. 20. You are able to, via your detect magic ability, kind of follow the trail, and you find, kind of near the hole, just half of a desk that, like, the other half had been blown away. It's pretty charred. And underneath it, you find some residual, like, magical material that would have been used to create some kind of bomb.
00:37:10
Speaker
that would have caused this explosion. But it was arcane in nature. You know that. Does it look like I could pick it up without it like crumbling? No, you see the like the residue. I just see the like the signature not the actual thing. Yeah. Yeah. The actual thing is exploded. Okay. You find the residue and can deduce that this would have been some kind of it was a very intentional explosion. Okay.
00:37:36
Speaker
Everybody's safe now, though. Yes, people are safe. The tower is under control. City Watch is down there. You all, everyone give me perception checks real quick. I feel like City Watch should be up here. 24. I'm under a desk. 24.
00:37:55
Speaker
um perception 20 20 you two notice because you're not under a desk you hear amongst the chaos you hear jeers coming from the crowd of people shouting down with the monarch swords of liberty see you wanted to get into a fight with those guys so yeah you all just hear that it's not like a deafening like the whole crowd is there like yay but you hear a couple individuals from the crowd you can't see who
00:38:23
Speaker
But you just hear those those declarations coming. And the city watch is very quick to turn towards those sources also and try to figure out who is doing

Briefing on Swords of Liberty

00:38:32
Speaker
that. What are you doing? Did you hear that? This was the swords, guys. We got to go to somebody used a spell.
00:38:41
Speaker
There was a spell put under this desk caused explosion. All right. I mean, is there anything more we can gather from that other than its existence? Can I tell? What kind of spell caster would be necessary for this just to narrow up range of subjects? I might not be able to tell I mean this this this would be a item created by
00:39:00
Speaker
Okay. So either an artificer or a wizard may be able to manage as well. So I can tell that there was a physical bomb. Yes, there wasn't a person here that cast a spell. It was a thing left here. Okay. All right. Then no, someone essentially just left a bomb under here. All right.
00:39:21
Speaker
Let's head out. Now, but before we head out, I'm going to throw a real quick investigation check to see if there's anything that, here's some air quotes for the listeners, got lost in the explosion. Worth, worth, worth walking off with. While this is going on, Theradek is headed out, he's going back to work.
00:39:40
Speaker
Okay. Just send it back to the end. Just send it back to the end. All right. Well, as soon as he's turned away and not looking, I don't want to walk around as an orc, especially not up here. Okay. So I changed back into Lyle. And then I started looking around the office for anything that could be of use to be in Barrick, up to and including magical items and gold pieces.
00:40:05
Speaker
Was this building a bank by any chance? No. So that's a 18. 18? Wait, I'm sorry. That would have been investigation on perception, huh? So 17. Okay. As you try to loot this site of a terrorist attack, insurance is going to cover it. No one's paid us.
00:40:26
Speaker
Um, yeah, you find, you find 50 gold pieces just as you rummage around. You find some wands that you get the sensor imbued with pretty mundane magical built like light and stuff. Exactly.
00:40:44
Speaker
Can I wield a wand, or does a magic user have to wield a wand? I think he can, because I don't think the guards are... Yeah, if you have a wand, you can use the spell. Okay, cool. So yeah, let's say you find four wands with the light spell. Each of them have five charges. So we got 20 flashlights now.
00:41:04
Speaker
Awesome. I mean, here's the thing. I've got my daylight stick. So if you want to hold on, I can only use it once per short rest. So if you want to hold on, do the wands. Okay. I mean, the odds of us splitting up. I'm never letting you go. Right. So, but yeah. All right. Cool. As you all are, are you exiting the building? Are you still up there? I think we're ready to go. Yeah. Let's let's let that out. As you all exit, you see a familiar face.
00:41:33
Speaker
A quick bit of housekeeping that we didn't address at the top of the episode. Would you all have let Krast take Drax armor that was left behind? Or would you all have insisted on taking it? Because he would have wanted to take it. Why would he want to take it? I mean, you all were torn up and like very sad about Drax's death. Right. That's kind of what I assumed. And you knew him for far less time.
00:41:55
Speaker
So, I mean, I suppose it makes as much sense as anything else for him to have taken Drax effects. Right. I mean, I, I, Lyle wouldn't have had any use for that armor and he wouldn't have been thinking, but what if we find someone else to work with? Okay. Well, Krast is not wearing the armor. That's not why I asked, but you all see Krast coming out of the crowd and walking towards you.
00:42:19
Speaker
What happened? A bomb. What happened was we saved a lot of people, Krasst. What's your deal? A bomb went off. We happened to be here and we took action. Barak said it was some sort of magical bomb and a bunch of swords. I can't say for sure that these were swords of liberty people, but there was a chant going on as we were helping people out of the building down with the monarchy, swords of liberty, rah, rah, rah.
00:42:48
Speaker
You see his face start to get just read with anger, the idea of the Swords of Liberty committing this kind of atrocity in the center of government in Sharn. This is supposed to be a safe place. This stuff isn't supposed to happen here.
00:43:10
Speaker
We have a meeting to get to. We do? Yeah, that's why I've called you up here to meet me. So it's just on the road. You heading back to work.
00:43:26
Speaker
Um, you actually, as soon as you walk back in, you see the time and you were told to be at Citadel HQ in like three minutes. Um, and so is beating a path. Okay. Um,
00:43:45
Speaker
Yeah, as you all are walking down the street with Christ, you see a random half-orc just sprinting by. With his greatsword also. I think that was. Wouldn't that guy from the building? So do you have a battle axe in one hand and a greatsword in the other just running down the street? Oh, I understand.
00:44:03
Speaker
Okay, so what's what's Lyle's reaction to us heading towards the like super cop central I mean He has been a police officer. He he has
00:44:18
Speaker
He still uses the tricks he has and occasionally will take advantage of situations, but he's not a criminal. There's got to be some sort of statute of limitations. Sure. Well, and as far as if you hadn't been in Charne, I would assume you also haven't committed any crimes in Charne. I was just curious. That's true. No, I think that at this point, I think that Lyle has undergone a transformation in Miss Marsh to being, I mean, he's more of a
00:44:48
Speaker
How can I say this? He is, he's a situational criminal. He's a situational back-up. Nine times out of 10, he does the right thing. But when he sees how doing the wrong thing is gonna be advantageous and not detrimental to anybody else, he's got no problem with it. So he's cool with it. I mean. Okay. And you just now realize as you're walking down the street thinking about what just happened and rescuing those people,
00:45:18
Speaker
It occurs to you, just like a light bulb coming on, that half-orc that randomly ran up and helped you, you know him. You've encountered him before. This isn't plural. You're not talking to me. No, it's just me. Yeah. And you know what? Actually, I'm just going to go ahead. Is there a way that I could talk with Beric without Krast?
00:45:43
Speaker
We can sort of do that thing where we're following him, but we just sort of gradually tighten our pace. Wait, what languages do you know? Not goblin. I don't know. Yeah, no, no, no. Elvin, Undercommon, and Draconic. Okay, I know Elvin. Okay. So I'm just going to assume Crass doesn't because it'll be more fun. And I'm going to say this in English because Jeff don't know even the
00:46:09
Speaker
Do you have an elven voice? No, I just sound like this. I say, hey, Barak, I just want to let you know something. That fella that just maniacs past us that was up in the building, I recognize him. When I was traveling from
00:46:26
Speaker
from up north down to Breeland. I ran into him at a military camp. He was military, a member of the British Army. We didn't have a run in or anything, but he's definitely been a part of
00:46:44
Speaker
you know, the military hierarchy here in, uh, in Charne. I just thought it'd be, since he's heading the way we were heading for some reason and we've already encountered him once, I want to let you know that he, he doesn't seem to be much one to trifle with. Oh, that's, that's good to know. Any reason to distrust him?
00:47:01
Speaker
Uh, uh, I mean, I, I don't, I don't have one now to be fair. He might have a reason or two to distrust me. Um, and I'll be really honest. I don't know who I was being when I met him. I was, I was Lyle. I was Lyle a lot. And there's a real good chance that he met Lyle. Uh, but if he doesn't, if he doesn't notice it, I'm going to assume that I was somebody else. And, uh, you know what you do, you get yourself, uh, a daily planner.
00:47:31
Speaker
And you just keep track of who you are at different points each day. And then this won't happen again. Boy, would I run out of ink quick. As is clearly prefaced in the podcast that I change so often.
00:47:48
Speaker
I don't think there'll be any issue, but I wanted to give you the old heads up. Well, I appreciate that. Sure. You all, then, quicken your pace to rejoin Krast as you all approach a building. You would know this as Citadel HQ in Sharn.

Mission to Zandraar

00:48:04
Speaker
Krast says, oh, so you know that guy. He's like, oh, you speak Elvish, huh? The tower that exploded, is that a significant tower? Is that like, you know?
00:48:12
Speaker
Um, that was actually both office and housing tower for ambassadors from other nations. Oh, interesting. Crafts walks in. There's a halfling man sitting behind a desk as you all enter. You are already here. So, and he just perks up and was like, oh, agent won't, uh, who, who are your friends? And he just gestures at you to, to introduce yourselves. Uh, hi, name's Lyle. Eric Rowan.
00:48:42
Speaker
Rowan, interesting. And you see him write something down. I don't like that. Buddy, that ain't the only interesting thing about him. Just wait around for a minute. And then Kras leads you all through a door into an office. And in this office, you see sitting in a chair your half-orc compatriot that you just rescued some people with.
00:49:07
Speaker
and standing behind a desk is... I really thought that he was behind the desk and that I had this image in my head of him cleaning glasses at a bar and realizing he had a meeting and bolting down the street to his other place of work. Where he is important enough for his own office. Man, the bartender thing is just, it's how I keep myself centered.
00:49:28
Speaker
Good way to relax. You see a fairly tall elven woman standing behind the desk with just very severe features, just kind of got that classic elven look with stark white hair tied up in a tight bun. And as you all enter, she nods and Agent Wote, Mr. Rowan.
00:49:49
Speaker
Lyle. Oh, I'm sorry. I'm not much of one for formalities, but if it's a thing to you, you can call me Mr. Nostris, I guess, but Lyle's fine. Thank you. Since clearly you outrank me in every form, function and possibility. My name is Commander Bala, and I imagine you all wonder why Agent Wote has brought you here today.
00:50:17
Speaker
Yes, ma'am, if you could shed a little light. Well, first off, I would like to thank you for your heroics and bravery in the assistance of those people in the explosion. That was a very unfortunate occurrence and hopefully our allies will understand that
00:50:35
Speaker
uh, those terrorists do not represent the true, uh, people of, of Breeland. But, um, I wanted to bring you here to first thank you for your assistance in the matter down in the cogs. Sadly, I, I fear that sometimes Agent Wote lets his, um,
00:50:58
Speaker
His obsession with the Swords of Liberty cloud his judgment when it comes time to investigate things, and I thank your fresh eyes for getting to the bottom of what was actually going on down there.
00:51:09
Speaker
And what doesn't seem angry, he just seems kind of embarrassed. Like this person is clearly way above his pay grade. Gotcha. And I think that fortunately we have a merging of purpose moving forward that I would like to enlist your all's assistance. And she signals to Kras to go do something with the door. He shut the door on the way in, but Kras walks over.
00:51:34
Speaker
And you just see him push a knot, like the lever that opens the door, he pushes it up and it locks in a different position. I, as imperceptibly as possible, choke up a little bit on the old stick I'm carrying on. I trust the craft, but I don't trust anybody that much. Forgive the precautions, that just allows us to speak truly privately in case there are any prying ears, magical or otherwise.
00:51:59
Speaker
I know that Agent Wote presented himself to you as a king's sword, and that is not entirely the case. Agent Wote and also my friend here, what's your surname, Theradac? Do you have one? Okay. It's Dak. It's Thera.
00:52:23
Speaker
His name is Therudak. And Agent Therudak here that I believe you met during the rescue. Yes, that is when I met him. Yes, that is when I met him and never before. Not once. We are actually members of the King's Dark Lanterns.
00:52:45
Speaker
which is a secret organization that operates within Sharn as intelligence gatherers. We also enact the King's Will in means that we would not want our allies to know that it is the King's Will, but we have a situation
00:53:07
Speaker
rapidly brewing, and while I normally do not enjoy bringing in outside assistants, we need your help. Barak, you actually were on a shortlist for a while of a potential lantern and I- Entirely out of character. I never gave her permission to use my first name, I'm just saying. Entirely out of character. I'm gathering that she doesn't need permission to do anything.
00:53:33
Speaker
Um, so if, if you have that desire, um, this could be a fast track for you. Lyle, sadly, only Brie-lish citizens can be official dark lanterns, but well, actually, I mean, what, what's your cover story with Lyle? Lyle is from Lyle, uh, has been open with enough people that he came from Thrain. I don't know. I'm not, I mean, not with crass and obviously Beric knows everything. So this is the CIA of Rylan. So.
00:54:03
Speaker
As long as I've been in Breeland, I've said I ran away from Thrain. Sadly, Lyle, only Brie-lish citizens can become Dark Lanterns, but we would be more than happy to have you on as a Freelance consultant. Beric looks demonstrably uncomfortable.
00:54:23
Speaker
Uh, do I, do I, do I pick up on Beric's look? Probably. I imagine most people in the room would pick up on it. Beric's not extraordinarily deceptive. Right. I just didn't know if I would. Yeah. Um.
00:54:37
Speaker
I mean, this feels like one of those, we can't say no, kind of like the prime minister thing. But before you make any decisions, Agent Theradak, the reason that I've called you here is Agent Theradak brought some intelligence to light that based on your dealings in Miss Marsh and what Agent Wote has totally brought you here, you may be interested to know. So Agent Theradak, why don't you go ahead and tell them what you told me?
00:55:08
Speaker
Yes. At work one evening, I overheard two men. They were discussing some strange sightings just outside of Zandra. You know where Zandra is? I mean, do I know where Zandra is? Eldin reaches. No, it's on the border. It's in Breland, but it's just on the border with the Eldin reaches. Great. Yes.
00:55:33
Speaker
Okay, well, people have been reporting strange sightings and strange shadowy figures moving about. Shadowy figures. I don't know ghosts, just people. I don't know shadowy figures. And recently, a battle was seen between these figures and some. Are you listening? The Druids.
00:56:01
Speaker
between these shadowy figures and some druids just outside of the woods. The towering woods. Yes, the towering woods. But it's very, very dangerous. We close to the realish border. All right. I just thought the mention of shadowy figures and a forest of some kind might perk up your ears.
00:56:29
Speaker
Anything at all I would know about the towering woods? Remember, Barrick has a thing for forests. Yeah, I mean, in your, in your just searching prior to coming to Miss Marsh, it is not a well kept secret that there is a section of the towering woods called the gloaming. It's that creepy part of the forest that people try, even the Druids tried to avoid. The trees are wrong. The animals are twisted.
00:56:56
Speaker
And so it's your kind of place. Um, well, I know. Um, so, so yeah, there, there is some overlap here with, with stuff going on with the faded forest and the, the towering wood, except the towering wood is a lot bigger. So, um, I say, uh, uh, excuse me, ma'am, a commander.
00:57:15
Speaker
uh commander commandant what did you say she was commander excuse me commander are you saying that your intention to send us to these towering woods to investigate see if there's similar stuff i mean because because i'll be honest that is something that sounds uh pretty good to me well um you see there there is like i said a merging of purpose the the fighting is of great concern especially considering the how close it is to the british border also we know that zandrar is a hotbed
00:57:45
Speaker
for Swords of Liberty activity. And so you all are being sent there to investigate the happenings in the woods, but also any information that you can gather there about the Swords of Liberty while you're there would be
00:58:03
Speaker
of immense help. It is in service of what we've been trying to find out. I'm willing to go. All right. I do have one request. Is there a way that we could get there that does not involve a train? I had a very bad experience. Yes, in fact. Also, to further expand upon the Swords of Liberty part of your mission, if we could find hard evidence that implicates them in the bombing
00:58:29
Speaker
That would be, I would say, your primary objective in the Swords of Liberty investigation. And do you think we'll find evidence about the bombing here in Zandra? We have strong intelligence indicating that Swords of Liberty leadership operates out of Zandraar, not Sharn. Excuse me, ma'am. Shall I go back to work now? You're going with them, Theradak. Hey, all right. I'm going with them? Yes. You're the one that gathered the intelligence. I do it, ma'am.
00:58:58
Speaker
Agent Wot will be escorting you on this mission as well. He will be reporting directly back to me, but I would rather have two actual operating Dark Lantern agents on the mission, Theradak. Yes, ma'am.
00:59:14
Speaker
in addition to YouTube. Well, I guess all that's left to do is learn the handshake. Do I get a pen or a button? You all will be commissioned sending stone communicators so you can communicate with one another in the field. Just in case Agent Wote has to follow up on lead, then you all can still be in contact.
00:59:41
Speaker
your transportation there. We will be attempting to enter Zandraar in the night and your cover story is you all are... Flip through her Rolodex of cover stories. Right. You're a married couple on honeymoon. You all are. Pick a card and that will be your backstory.
01:00:02
Speaker
You all are scouts for house can of merchants looking to set up shop in Zandraar. So that will give you some leeway to ask about different buildings, their function, trying to find a good place in town. Unseen by anybody, my house can of Fraggot Mark shows back up under my robe. The return of Dante. We Dante.
01:00:23
Speaker
We have convinced House Lyrander to lend us a small Lyrander airship to drop you off during the night. Is this like a high altitude, low opening? The word drop. Better fall.
01:00:40
Speaker
There will be, we have a contact in Zandral who will have supplies and things to corroborate your backstory, but we need to get you all in there as quickly as possible. So we do not want to actually send you with horses and wagons and wait a week for you all to arrive in Zandral. So yes, we, a airship dropping near Zandral would draw a lot of attention. So we will be utilizing feather fall packs to get you all into the city. Get me on this Zeppelin.
01:01:09
Speaker
I am here for this. So anything you all would like to do before you all take off after sunset? I shall go speak to my employer. Your employer has been notified and somebody else has been sent to take your place while you're gone. Okay, I need to go get my gear.
01:01:32
Speaker
Okay, they were decked. I mean, no, there's nothing to do for decks, except for remember that Jeff doesn't sound like decks and quit talking out of character like I'm from East Texas. What do you think?
01:01:53
Speaker
No. No, Barrick knows how to not spend money. Are there any other supplies available in your quarter mastery? We came in rather a hurry. What are you looking for? Anything that could help. Potions, wands, any number of things.
01:02:13
Speaker
Um, we could, we could give you standard issue healing potions for your journey. Um, the, the standard issue is, uh, is two per person, including woke. So, all right. So you all are given the address of the, the airport that you all will be taking off out of.

Arrival and Battle in Zandraar

01:02:30
Speaker
you all approach and see what looks like a small ship just floating in the air high above the city of Sharn and you see a very attractive blonde half-elf just kind of sitting on the side of the ship waiting on you all to approach and as he sees you he waves. Hey sailor.
01:02:50
Speaker
Now when you say ship you mean this is like a this is a seafaring boat that floats. Yes. All right. I'm gonna swashbuckle all around. I am dancing on the mast. I am I'm sliding down the sails. I'm actually having a playground of a time. So you all are the crew going to Zandral? So it seems. All right. Well step on board and we'll take off.
01:03:16
Speaker
I'm just kidding. All righty. Well, it's going to be about a 45 minute flight. No big deal. Just try to stay off the deck. I tend to fly fast when I'm on missions like this, so I don't want to lose anybody again. Just kidding. I kind of have a tradition when I fly. Is there any place I can get a ginger ale?
01:03:44
Speaker
Don't act like that's not a thing everybody else does too. Like ginger ale is what you drink in the plane. I always get coke. But only because they never have Dr. Becker. I don't care if it's Canada Dry or Schweppes, I just need to get my... Well, this isn't a luxury liner like the Golden Dragon or anything, so no, sadly we don't have any ginger ale for you.
01:04:08
Speaker
Well, okay, can't win them all. Sorry. Okay, strap in fellas, we're taking off. And you all feel the ship kind of shift as you all pull away from- I say, excuse me, Theradak, how's your constitution? The last guy we flew with did not handle it so great.
01:04:30
Speaker
I like to fly. I vomit every time, but I love it. So yeah, the ship, like you all are high above the city of towers. So, I mean, thousands upon thousands of feet in the air as you all take off through the night sky. And I mean, unless you all have anything you'd like to do in the next 45 minutes. What's the name of the ship?
01:04:58
Speaker
The ship is the roving badger. What kind of elemental does it use? It uses an air elemental. Okay. I mean, all I'm going to do for the next 45 minutes is seriously just run around gleefully on this boat, probably annoying the piss out of the crew, but just not. What's the captain's name? The captain's name is Gerald Hightower. What's he smell like?
01:05:27
Speaker
Lilac. Oh, that's nice. Real nice, Gerald. It's not Delirander. No, he's not an heir to the house. He just has a mark. Any random questions you would like to ask about the situation, Theradak? No, I'm comfortable. I have played D&D with you before. It is not irrelevant to know what the propulsion method of an airship that I'm flying on a dangerous mission is. That's fair. This is very true.
01:05:51
Speaker
I've had too many airships fall out of the sky during role-playing games with you. Well, it's funny that you mention that. No. Okay, so after some time, you hear Gerald come over the large speaking stones that are positioned around the ship to where you can hear him no matter where he is. All right.
01:06:13
Speaker
The drop zone is coming up, fellas, so you might want to grab your packs and get ready down in the cargo hold. All right, let's go. So being down in the cargo hold, it's very loud because that's where the chamber for the air elemental is. And so you just hear constant rushing wind and just it sounds like a loud engine, frankly.
01:06:37
Speaker
and the feather fall packs are hanging on the wall pretty simple just harness strap in gerald is speaking over the the speaking sense like okay who's used a feather fall pack before
01:06:51
Speaker
Awesome. So what you want to do is there is a button in the center right where you clipped it in front of your chest. If you're wearing it the right way around, if the buttons on your back, you have it on backwards and you're going to die. Okay. In a drop like this, you don't want to be seen too high up. So you're going to want to wait until you're about, Oh, let's say, uh,
01:07:20
Speaker
300 meters above the ground hit the feather fall pack I mean do we have any demonstrable way of knowing and when we're 300 meters above the ground besides just looking at the ground you do not it's a guessing game still be above the trees
01:07:37
Speaker
If you hit the tree, you've gone too far. So yeah, just hit that button. If you hit the ground, you don't need to worry about it anymore. And it'll activate the spell. Please look at your feather fall pack where the button is. There should be an amber light glowing on the button. Does everybody see a glowing light? Mine's turned black.
01:07:57
Speaker
Okay, you're gonna want to grab another one cuz that one's been used. Hey, buddy, maybe uh, maybe wait to put it on Until right before you jump You've got a thing you do to stuff I don't know if you noticed it but I have picked up on that is a tip I should have said before be sure not to hit the button while you're putting it on or else you will die Although if you were to fall on your way out of the plane, it would not hurt I
01:08:25
Speaker
If you trip on your way to the cargo door, you'll be okay. All right. Barak changes into another one. Good. All right. Everybody ready? Lendy. Yes, I'm so ready. Drop zone in. 30, 29. Oh, God. Two. Just kidding. One jump. Barak jumps. Okay. X is out.
01:08:54
Speaker
And Dex stands for one second and then says, y'all watch this and just backflip. It's going to last until he hits that button. Just nothing but backflips just over and over and over.
01:09:09
Speaker
and over.
01:09:29
Speaker
darkness you see as you all are in a free fall wind rushing by you some small lamps and lights begin to appear a little bit ahead of you but in your trajectory to fall you also from the reflection of the moons and the stars uh see that this city is on a river which makes sense with sandjar on the maps it is right next to a river so you are on the right track
01:09:56
Speaker
So that's good. I need, I need everybody to make a dexterity saving throw to see if you hit your feather fall button at the right time. This is not going to be good. All right. If I have proficiency and dexterity saving throws, that means I do my, I do the plus four and then add the two as well. Oh, that's so bad.
01:10:17
Speaker
12. 12? 5. 20. Oh no, pardon me, 19. Okay, so Dex, you're just back flips, back flips, back flips, and then just barrel rolls at precisely 300 meters. You just extend all the way as you hit that button and just begin to float and fall.
01:10:39
Speaker
I've grown my hair out a bit as I've been falling. I mean, it's really going. It's a real point break situation. But you notice. Classic version, right? Yes. As you, your fall slows significantly just right past you is Beric and Theradac just as they continue to fall. Fellas push the button. Theradac after. I rolled a 19. I know I've done it right.
01:11:08
Speaker
after a little bit too long and you notice this one goes flying up past you, you finally decide to hit your button, although it looks like you are going to land a little bit outside of the city. And so you begin to float up as Beric continues to fly past you and Beric, you finally
01:11:31
Speaker
realize that the lights have gotten very bright and you're actually starting to hear noise from the city. And so you hit the button. I mean, the feather fall activates. You're not hurt, but you splash down into the river that Zandraar is on the border of. And so you are in the water. Can I please please control to the point where I land on the shore of the river facing Barrick in the water?
01:12:00
Speaker
one foot up in the Karate Kid crane position. Yes. Good. That's what I do. After a moment of that hilarity, you hear noises coming from Zandrar of battle and fighting.

Conclusion and Sign Off

01:12:15
Speaker
And Theradak, you can see as well, you are, Theradak, you are very confused and terrified. As you see, City Watchmen, like pretty standard Brielish City Watchmen,
01:12:29
Speaker
some figures that are wearing like armor, they are people, but they are wearing strange blue helmets in the shapes of like birds, like they have beaks on them, almost eagle-esque. But they are fighting together against a force of literal shadows that have invaded the city and are fighting them. And you see this also.
01:12:56
Speaker
end of episode. Oh, man. All right. Real quick, I want to take a second to thank all of you guys for listening to this episode. If you want to get engaged with us on social media, you can do so. If you want to get engaged with us, all you got to do is ask. I'll say yes. Not a public one. If you want to get engaged with us, I am the only unmarried member of the podcast. Slim Pickens. Sorry, everybody.
01:13:23
Speaker
No, if you want to engage with us on social media, we would love to hear from you. You can find us on Facebook, search for the Geek Pantheon. We're on Instagram, Twitter, Google+. I send up some smoke signals and all you got to do is go to at the Geek Pantheon on any of those social media platforms. Please let us know what you think of the show, what we don't do well, what we do do well.
01:13:52
Speaker
grow up. And yeah, it's been really fun getting to talk with listeners that aren't, you know, personal friends of ours and hear what they think of the show, particularly even the things we need to do better. We want this to be a really good experience for everybody. So yeah, get in touch with us if you want to. We'd love to hear from you. Have a great day.
01:14:26
Speaker
We didn't sign off And I'm Jeff