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C2 Ep. 86 The Way of the Dreaming Chapter One image

C2 Ep. 86 The Way of the Dreaming Chapter One

E251 · Eberron Renewed
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269 Plays3 years ago

The Clan calls on the crew to clean up an unforeseen mess, but does this job push too far?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Danielle Bramhall-Smith, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, and Shelby Johnson.

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Transcript

Introduction and Sponsorship

00:00:00
Speaker
you
00:00:23
Speaker
The following episode is brought to you by the generous donations
00:00:36
Speaker
D20 radio, your game is roll.

Character Introductions and Aftermath Discussion

00:01:10
Speaker
Hello and welcome to ever under needed actual play podcast at the ever on campaign setting. I'm your game master, Eric. I'm Philip. I'm Trevor. I'm Randy. I'm Jeff. And welcome to another episode. Gentlemen, what happened last time? Ended the fight with whatever it is that's in the Ram.
00:01:28
Speaker
And then retreated because we were all just, well not all of us, but many of us were terribly injured. Banged the heck up for real. Hob and Reynard and Milo all took significant injury in the fight. Although not as significant as whatever is driving the Ram because we really messed the Ram up. Really impressed that it got away.
00:01:53
Speaker
Well, we aren't actually 100% sure. We shot. We definitely critted on the Ram at least four times. Right. And dropped the Ram off of a building. I guess taken away. They got whatever it is. Got like the Rams chassis got hauled into a building. We are not clear whether there is still a living spirit inside the Ram.
00:02:13
Speaker
So yeah, that is what happened.

Milo's Critical Injury and Treatment

00:02:18
Speaker
So we're gonna be picking up a little bit of time afterwards. We're gonna have some interim activities that happen between now and when we pick up for the next quote unquote job. Top of mind, Milo, speaking of getting really goofed up, Milo suffered a pretty devastating critical injury for his skillset, head ringer, which means you're increasing the difficulty of all intellect and cutting checks until this thing gets taken care of.
00:02:43
Speaker
So we're gonna go pay a visit to Dr. Maris Pebblefist. Yes, please. Okay, so he's an underground doctor, operates during night, so you have to wait until late, late, late evening, and you all stopped by there at the end of the last arc. We just kind of hand-waved it, but Milo, you're just...
00:03:11
Speaker
constant migraines like something like hit you hard and you're not getting better. You're sleeping a lot more than you used to having trouble thinking clearly. Yeah. So you find the little much difference in that.
00:03:29
Speaker
You're not here. You find the little unassuming door, no sign over it, no markings and you're able to go up and give it a knock and you see a little panel slide in the door down about dwarf height and you see a pair of very intensely green eyes like two emeralds look about and then look down at you like, hey Milo, what do you need?
00:03:57
Speaker
I got my bell rung and I need, I need doctor. All right. Anybody follow you? I don't believe so now. Well, give me a second. I'll unlock it. Very well. All right. And you hear
00:04:15
Speaker
It's a distant relative of Thor and Stone. There's a reason they're the lesser clay. There's a reason that one of them is a high ranking member in the official like in a part of the official city bureaucracy or like the other way to underground. Finally, the door swings open and you see a you've seen Eris's like enhanced gauntlet that she did to repair her hand.
00:04:44
Speaker
Whereas Maris takes the much more direct,
00:04:49
Speaker
who chop and build approach. And so he has two prosthesis legs and two prosthetic arms. And he just kind of opens the door and waves you in and armored, very warforged esque, but certainly not the same. I mean, a, he has five fingers or not the same caliber. Yeah. Um, yeah. And they do look very ram shackled together. Um, come on in. All right. So what's, what's, what's going on?
00:05:17
Speaker
I just my constant headaches and he puts a finger up. You hear that? I don't know. I don't hear anything. Good. That's what you sound like. Good. Neither do I. All right, guys, Eric's doing character work.
00:05:43
Speaker
It's so good. It is great. So your, your head. Yes. Sleeping a lot. While you're talking, he starts like pulling your eyes open and like this, like inches away from your face, just looking into your eyes while you continue talking trouble, trouble sleeping constant headache. I can't think very, very clearly. Hmm. Then he like grabs your jaw and opens it and starts looking at your teeth also like,
00:06:13
Speaker
How's your appetite? Um, not as good as usual. Are you brushing enough? Always. Good. Okay. All right, Milo. Well, uh, I'll, I'll see what I can do. Go ahead and lay down here. And he's got a cot on the floor. Just not, not a surgical table, just a cot on the floor. Um, he directs you to lay down. Um, so he is going to make a medicine check. Um, it is a two purple difficulty.
00:06:42
Speaker
Um, the pool starting out is two yellow, two green, two purple. Um, because he is an underground doctor, we're going to add a black for lack of proper implements and hygiene for the medicine that he performs. And I'm going to flip one to change one red or one purple into a red. All right. And I flipped one. Okay. You're going to flip one. Three yellow, one green, one red, one purple, one
00:07:12
Speaker
Black. So, oh, there's a despair. We have four success and a despair. So you're healed, but there's a despair. So your, yeah, he starts applying pressure in different points and then just says relax, relax.
00:07:33
Speaker
like he's saying it very low like into your like he's brought his head down next to your head relax and then he just snaps and you feel like three things pop in your neck and all of a sudden things just start to clear up a little bit yes you're not sure if he actually fixed anything or it's just like endorphins from the the cracking bones but is he still smoking from the head
00:07:52
Speaker
Yes, you still have a nice little stream of smoke. The despair, he can only look to the left now. The despair in his head whistles now too. Yeah, a negative aspect of Milo's obligation, like basically we have rolled Milo's obligation for this session. So at some point during the session, something related to Milo's obligation is going to mess things up. Miss that roll.

Raynard's Weapon Design Collaboration

00:08:23
Speaker
Well, no, we didn't. Now we have. That's the despair. Now we have. That's the despair is that it's as if we rolled Milo's. There was no obligation. Um, okay. But now there is, um, okay. So, um, but yeah, you, you feel better. How do you feel Milo? I feel much better.
00:08:49
Speaker
Thank you, Maris. Good. Okay. Just eat a couple oranges. Stay up past three. You'll be good. Excellent. I always appreciate your advice.
00:09:04
Speaker
I'm glad. All right. You can let the next person in. There's no one else out here. Is that weird? If I see someone, I will send them in. Appreciate it. That guy right there. Yes. They're always around. Okay. So cut to a couple of days later. And Rainard, I believe you're in the market for some new weaponry. Yes.
00:09:31
Speaker
Has Raynard ever been to Eris's new residence? No. So I want to know how long it takes Raynard to realize that Eris doesn't live at the four sales anymore. Uh, probably like Raynard showing up to the four sales waiting for a while. Raynard, you need anything? Yes. What can I get you? Eris. What? She's not here. When is she going to be home?
00:09:59
Speaker
Um, she doesn't live here anymore. She hasn't lived here for a while. I mean, she kept some stuff here, but she didn't live. Why would you kick her out? She moved out of her own volition. Like I said, some time ago. Well, you think you know someone. You think someone knows someone as well. Well, where can I find her? Uh, she's down in Fallen.
00:10:30
Speaker
No, no, no, no. High walls. High walls, thank you. She's done in high walls. Anything more specific than that, or am I just supposed to wander around? That's a district in the city. What are you talking about? She said that she was getting set up in a spot where she could work. So someplace big? I don't know. She didn't leave an address. Well, I guess I'll go. Great. Hey, Artie. I mean, Scritches, Cap.
00:11:01
Speaker
Great at finding things, right? Yes. Yes. Maybe you can find Aeris. Artie just looks at you and hops down off the bar and walks out the door. Goodbye. Yeah, I love that. Artie immediately, as soon as you get into the high walls, just keeps trucking and walks right up to the door of a large
00:11:27
Speaker
It's not hard. There's a now elaborate like spray paint mural on the outside of the building. Eris is crib. No, it definitely says Tasha's. So, yeah, you know, Eris is art style to well enough to be able to spot it easily. So, yeah, that is where Raynard goes. OK. Was what are you doing, Eris, when Raynard arrives? Eris is.
00:11:58
Speaker
Eris is working on
00:12:01
Speaker
actually regular construction. She and she and Olive are engaged in building and adding a loft to the place so that there can be separated living quarters. And so I'm imagining that Olive has her has her arm rig on and is holding things in place while while Eris walking on the walls with her boots is like bolting things down. Eris has probably got an air elemental powered nail gun now and it's just
00:12:31
Speaker
And Eris has also rigged up a larger version of a speaking stone, but designed to project music loudly while they're working. It's a weird mix, because there's definitely a bunch of Dargul metal, but also we've never established what Olive listens to. But there's whatever Olive listens to, which I imagine to be wildly different in its tone. So yeah, I mean, you walk up to the brightly colored
00:12:57
Speaker
to the brightly colored large building out of which loud, incomprehensible to you, music is coming. It's not hard. In the saddest neighborhood you've ever been. Although the street lamps have been working better than normal. Yes. Yes.
00:13:14
Speaker
So that's what you see when you walk in. Guess I knock. Absolutely no answer. You can tell from the volume of the music. You don't hear your knock. Yeah. So. Try to open the door. You can walk in. Yeah. Wonderful. Several traps. And Maynard sees quite the spectacle. Eris looks up. Olive also like uses her. She's also like propped up, elevated with the two bottom legs holding her up and she kind of turns and like,
00:13:44
Speaker
Raynard, what are you doing here? I just see mouths moving because the music is so loud. Eris reaches out with the gauntlet and gestures in the volume. Hi, Raynard. Hello. What are you doing here, Eris? What are you doing here? Well, I was wondering if you would help build me something.
00:14:08
Speaker
That's the best way that Raynor knows to sell it to her. There's a look of suspicion on her face. What for? Well, to help us all out collectively.
00:14:25
Speaker
In what way? What do you want? Wait, what do you want me to build? Well, I'm just basing off of our last encounter. I feel like I need to up my firepower. You want a weapon? Yes. Olive is just smirking because she knows at that point the hook is set.
00:14:48
Speaker
What kind of weapon? Well, something powerful and easily concealable. And I don't know, maybe it was a fun twist. Fun twist? Yeah, it was something spicy to it. I think he's giving you free range to add something. Right. I just don't think Ray and I would think of the thing we already established.
00:15:20
Speaker
Well, I mean, we're doing this right now, so sit over there and wait. Smile on your face. Eris, Eris, we can, all says quietly, like we can take a break, like it's okay. Right, fine. And Olive lowers her legs down to ground level and unharnesses. Eris walks down to the floor.
00:15:51
Speaker
and walks over. OK, so you want something that you can like stick inside your coat? Yes. OK. So if I made and she she's over at her table and she slides various things just away and and starts sketching. So like a
00:16:21
Speaker
like an end crossbow, but the crossbars would stick out so you can't stick that in your coat. So like, what if I made like a small handheld version of the Fletcher and it wouldn't be as powerful or as awesome? Well, I wouldn't want to step on your toes.
00:16:49
Speaker
But it would be awesome. I just picture Aeris drawing, sketching something out. Yeah, that's absolutely what's happening right now. And Raynard, over the shoulder, they have a moment of like, we've never been this close. Physically? Yeah. We've never been this physically close together. And she begins sketching out what amounts to a sort of pistol.
00:17:15
Speaker
Um, that would fire small, small bolts, not unlike what her, what her Fletcher shoots. Um, I could do, um.
00:17:28
Speaker
I've been trying to work with I've always worked with air motes, but I've been since we went down in the cogs so many times, it got me thinking about because, you know, you can there's there's a closer to a fernian manifest zone down there. I was thinking capture a couple of fire motes and see what that would do. And so if I got a fire moat and I installed it into the the frame here, I could superheat the bolts as they come out.
00:17:56
Speaker
and then they would burn whatever they hit. Well, I like the sound of that. Yeah, that would be awesome. And then she gets going. So, wait. You actually have any money? Yes. How much money? I can give you... I'm gonna lowball at first now. Well, I've got 50 gold I could give you.
00:18:27
Speaker
OK, I can make something for 50 gold. All right, so. Yeah, the markup, it'll be cooler.
00:18:42
Speaker
Uh, no, that, I mean, of, of the, of the positive qualities of Eris, uh, one is absolutely that she, she builds things at cost because she spends all of the money on additional awesome stuff to it. Um, okay. So.
00:19:02
Speaker
What we're going to do is a, is a hand crossbow, but we're going to add a flaming quality to it, which is going to add one damage and a burn rating of two. Um, which what's the base cost on a hand crossbow? 750. Yeah. Okay. And it's a rarity five. This adds, this adds.
00:19:33
Speaker
350 so we are at 1100 silver which you're giving me 50 gold and I get to craft things for half the when you craft things throughout the price so we're at 550 and you're giving me 500 so um
00:19:54
Speaker
All right, and that adds one. So we're at a total rarity of six, which makes it a hard check and takes me. Imagine Aris doing the math and be like, I'll give you a 5% discount because it's for the group. Sorry, I'm trying to remember the time requirements since that might conceivably be relevant depending on the number of days equal to the rare. So this will take me basically a week. It would take me about a week to do it.
00:20:25
Speaker
All right. And you have to, you have to come down to the cogs and help me capture a fire mode. Sounds simple. It's not. Sounds like a thing we're going to do. Yes. All right. Uh, so at some point during the week, Eris and Reynard go down to the cogs and, Oh, Hey guys. What's up. Hi, Smith. Um, going over to the, to the, to the lava. Cool.
00:20:49
Speaker
Yeah. Is it okay if I temper some things in the pool?
00:21:00
Speaker
Like that's what it's for though, right? Like I don't want to take the water if I actually temper something out of the making. Just if you could like say, say some, something to Onatar. But I don't know how to do that. What if you do it while I temper it? Because then Onatar will still here. Okay. But you'll say it better than I will. Fine, fine, fine. Yeah, yeah, yeah.
00:21:22
Speaker
So what this ends up being is Eris captures a couple of fire motes and installs one in, and then she gets some steel, which she works in some jade, as she almost always does, and makes a bunch of little, and basically builds the frame out of this dark
00:21:50
Speaker
greenish steel with what is Reynard's general color aesthetic like? Like golden brown. Okay so it's this dark greenish steel like a lot of the Fletcher is but with
00:22:05
Speaker
with brighter, brighter colors to it than the than the Fletcher has. There's a there's a lot of gold fittings and the rivets are all in are all a bright yellow and then she uses the she tempers all of the frame in the the steel for the frame in the pool just to see what happens. I own this heart a lot in heaven. Right. Yeah.
00:22:29
Speaker
yeah uh saw right yeah um and okay should someone sing if you want to all right i guess and normally it's saxophone solos that are part of onita's uh rights that's so weird that's such a weird thing
00:22:53
Speaker
That's his preferred and lucky for you. Oh my gosh. People listen to this. I think there's a cultural delineation to be made. You're either a bleaker street saxophone person or a careless whisper saxophone person. You have to pick a side. Smith is careless whisper. Absolutely.
00:23:19
Speaker
Uh, okay. So we are making something. So the difficulty is hard because the rarity total is six and difficulty is half the rarity. Unless Eric is going to screw with us. Um, put it like that. That seems like there's ill intent, but yeah, I am going to flip a story point. This is part of the gate. There wants to destroy your weapon. I just want to destroy it. It's just would gain the inferior quality.
00:23:49
Speaker
Mm-hmm. I said bleaker Street earlier and in the songs called Baker Street. I just want to apologize to all the Jerry rafferty fans out there Those And I think that covers it Okay, oh this is mechanics not artifice crafting without specifically magic Good
00:24:17
Speaker
The favorable dice very much outweigh the negative dice on this roll, but we'll see. Okay, so I think we're pretty good. I think we're in pretty good shape here. All right, so we ended up with two success and five advantage. Jesus. Five advantage is real good. Let's see.
00:24:43
Speaker
I can make it easier to make things in the future. I can decrease its encumbrance. I can reduce the cost of the next item I craft. Similar item I craft. There's limited ammo quality or otherwise. I'll grab an additional one. I'll tell you what, Eric, let me pitch you this, since there's nothing that goes up to
00:25:15
Speaker
five on this chart. Normally a hand crossbow has the prepare quality. Can I spend these five to make it magazine fed like the Fletcher so that he doesn't have to reload each shot? Sure. Okay. That was exactly what I was going to pitch after you were done pitching yourself.
00:25:41
Speaker
Okay, so the... Which magazine? Men's Health, Cosmo? Boy's Life. What? Boy's Life, Men's Health, Cosmo snuck in there. The Sharn Times. The Sharn Times. Yup. The new Shanker. Wow.
00:26:06
Speaker
All right, so here are the qualities. Here are the qualities of your weapon there, Raynard. Only getting worse, guys. You ready to write down the qualities of your weapon? Yeah. Eris would describe this as a as a as a hand Fletcher.

Healing and Resilience Checks

00:26:25
Speaker
I'll just put that in. Jeff would call it a good hand Fletcher. Got it.
00:26:32
Speaker
Okay, so this is going to use your ranged skill. It has a range of short. It has a damage, a base damage of six. Okay, crit of two. Not go to an encumbrance of one. I'm sorry, two encumbrance of two. And it's, it has no hard points.
00:27:01
Speaker
its special qualities burn two and there you go that's those are the qualities of the weapon okay bringing his wand
00:27:18
Speaker
Okay. And that was after. I don't know what you do. That is just a stick. I could make you. It literally is a stick. It's a burnt stool leg, right? Yep. It's a burnt stick. Okay. Hob, anything you want to do?
00:27:39
Speaker
Oh man, Hob just... Hob has a critical injury. You want to get that taken care of? No one goes to Dr. Prepplefist though. I think if I would have known beforehand, I might have had second thoughts. He's good at what he does. I'm trying to figure out if Hob would just deal with it for another couple of days.
00:28:05
Speaker
It does not heal without intervention, right? Correct. There's no time to this. Right. And you can try a resilience role once a week to get it taken care of. OK, I think I want to try that. OK. So it's an average. So it's two purple difficulty. Two purple. OK. Can I get a boost for having? Having. I was going to say, I did specifically go and get herbs and poultices and things. I didn't know if it helped with the critical or not.
00:28:32
Speaker
That was mainly for my actual wounds, which I was able to take care of. Trying to make, you know, not, not die. Try to not die. Okay. Uh, these cancel. Yeah. No, those are, those are threats. So it canceled that cancels with the truck with the yellow two successes and no threat or advantage. There you go. So yeah, we're done. So critical injuries. Great. Okay. Okay. Gang. So.
00:29:02
Speaker
Um, once Eris is done working on Reynard's weapon. Um, and actually Milo, you have another critical injury still going to make a resilience role, one purple difficulty to see if that heals, uh, on its own in the interim was one success, one threat, one success, one threat. Yes. Okay. Take a point of strain to kick the session off. Uh, but now you no longer have any critical injuries.
00:29:34
Speaker
Okay, so you all get a notice from your favorite person, Vigo, that has a meeting and calls you all up to Boromar HQ to take the meeting in his office,

Mission Briefing: The Carrion Chase

00:29:53
Speaker
so. He has an office now.
00:29:56
Speaker
He's the head, he's the head of one of the branches of the clan. Yeah, he's a something head. He's a very important halfling. So do you all... I mean, we go to the job we were coming to. Yeah.
00:30:16
Speaker
Okay. So, um, once you're in, uh, Vigo's office, Jason is there, um, standing vigil and, uh, he was, hi everyone. How's it, how's it going? He, he no longer has the face mask. He is, he is healed up. Still a little, little bend in the nose. Um, didn't quite heal right, but, uh, no longer has the mask on. Vigo, you look different.
00:30:43
Speaker
Yeah, I got the mask off. Oh, that's what it is. That's what I, I couldn't figure it out. What can we do for you?
00:30:56
Speaker
So we got a job that we'd like to see you all take care of. We had an issue with a shipment of absentia that was coming into town that we purchased. And we hired, well, we hired somebody to intercept a transport of absentia. So we paid for it in that way.
00:31:21
Speaker
Uh, but this individual that we hired double-cross test gave it to Dask. Uh, so we need to figure out who they are. They operate under an alias and then get them delivered back here or I ideally, um, have them delivered back here. But if you're worried they're going to get away, then just making sure they don't double-cross us again. Who is it we're delivering?
00:31:47
Speaker
Like I said, they operate under a name. I have a lead on how you can find out who it is, but they go by the Carrion. Is that a jaunty accent in apostrophe sort of thing, or are we talking about rotten meat here? C-A-R-I-O-N. Wait, what?
00:32:18
Speaker
What, abducting someone? Uh, retrieval and delivery, which you've done before. Not of a person. I mean, there was that business with the head, but we were not told what that was. That was a head. Um,
00:32:43
Speaker
But yeah, that's basically they stole from us. What from us? A shipment of Abstentia. You all would know Abstentia is a drug. Awesome. I should have missed votes. It induces a dream light. Well, not a dream like say it. People go to sleep on it, but report like when they wake up having very vivid dreams. So it's not hallucination. It's dreaming very intensely is what the drug does.
00:33:14
Speaker
So drinking a Red Bull and then going to sleep. How addictive is it? Abstentia, it's, I mean, no more addictive than Talacath. People can become dependent on it, but not... Nicotine. People hit a point where they enjoy having it, but nobody is gonna do anything drastic to get their hands on it. It's not like Dragon's Blood. Righty.
00:33:43
Speaker
Dragon's Blood is an extremely addictive substance that confers the ability to cast spells to non-magic users. So... That would be addictive. Not just in their head, actually. It's not where they think they're casting spells and you just see them pointing and going, pew pew! You also see the devastation. So yeah.
00:34:11
Speaker
Yeah, we had paid for, uh, Salona was bringing absentia into the city. We paid for it to be intercepted and, uh, it was, it was intercepted, but then we got double-crossed, uh, by the, the person transporting it. So the carrion has it. Well, last we know, carrion gave, he delivered, gave it to Dask, which is worse. Uh, cause now Dask has it and is pulling it on the street.
00:34:41
Speaker
So hate the dramatic irony that's happening right now. Hate it. Because there's no way any of us know this. But you're saying that the country that's ruled by dream dreamers is shipping in a dream oriented drug that people really like. Yes.
00:35:08
Speaker
Unfortunately, all hob knows about Sarlona is that they talk funny. Uh, so yeah, uh, I have a lead, like I said, um, he goes shuffling some papers around on his desk. He can't read. Um, there's an information broker that we've done dealings with before named gone vorax.
00:35:35
Speaker
He's a Triton that operates in the city and he deals in black market goods, but also information and When we kind of put out feel is to see if we could find out who the carrion is Rhodes led to go on knowing how potentially having his identity so The issue being because there's always an issue His asking price is absurd
00:36:03
Speaker
So we would like you all to do what you all do and obtain it free. We're obviously gonna pay you for obtaining it, but less than, yeah, you understand. Yes. And actually it would be cheaper just based on your labor costs. We're paying more, it's more about sending a message, you know, like going to trying to strong on us.
00:36:33
Speaker
Reynard and Milo. Perception checks. P-E-R-C-E-P. Nope, nope. All right, deep dreaming. You calm down. Thankfully, I don't ever say anything too dumb. Two purple difficulty. Milo, you can have a boost die.
00:37:05
Speaker
I think I did it. You did not. Oh, yep. One success, one threat for Reynard. Take a point of strain. I mean, it's difficult, did you say? Two purple. Two purple. How do I have a threat? Of course. Yeah, one success, correct. Four success, two threat. Four success, two threat. Go and take two more points of strain.
00:37:27
Speaker
Um, you both noticed, uh, just cause you all weren't talking, um, paying attention. Uh, Jason is like constantly just I shifting over to you Milo just.
00:37:43
Speaker
And you know, you can sometimes feel, people exude a certain energy. It's not good, like Jason seems to be real agitated and aggravated and is just glancing over at Milo. And not like staring daggers, but enough to where you all notice. Any question? I can give you the location of going, but otherwise,
00:38:09
Speaker
Okay. I just want to make up for you. So you'll get information from Gorn or somehow. Gorn, Gorn said that he has the identity. He is asking 5,000 gold pieces for. So get the info without paying and find this carrion and bring him back and then also retrieve the shipment.
00:38:35
Speaker
Yes, yes. And once you find the identity, or once you get the information, you can come back here and I might be able to give you more

Moral Dilemma: To Warn or Capture?

00:38:42
Speaker
leads. Once I know the identity carrying might be a carry and might be somebody that operates in the underworld and they just have their identity split. So once we have a name, we might be able to get more information or they might just be an unknown entity in the city. So yes, very, very good. But yeah, any
00:39:04
Speaker
Any questions, concerns? Anything you need from me? I'm just wondering, this Carrion character, I mean, you know, we abduct him and bring him back. I assume it's not going to be pleasant for him. Oh no, he double-crossed the plan. So why not just find the identity and let the people that do those sorts of things take it from there?
00:39:33
Speaker
What do you mean people that do those sorts of things? Well, if you're going to kill him once he's retrieved, I mean, we have people that do that sort of thing. I mean, can they just track him down after we know who he is and take care of it that way instead of us bringing him back? Milo, we do. He's saying this as he's looking at a piece of paper. We do not do assassinations in Boerma Clan. Yes, but we
00:39:59
Speaker
We have the goals that are like militant force, but that's more for if Daskets in our territory and we need to send out people to knock them out. They're a blunt hammer. Yes. I need a scalpel. I understand. Now, like I said, bring them in and we'll take care of that part. You don't need to worry about it. If it looks like they might get away,
00:40:25
Speaker
then you know, we're not gonna be upset if you don't return them alive. But we want them. Yes. So they're expendable. Yes, yes. Good word Ray, not expendable. I'll just try the roundabout way to get them to, why don't you hire the people that can do this too? Do it.
00:40:53
Speaker
Well, I believe I'm ready whenever you all are. I just want to make sure that Jeff has the story right. OK. We hired Karian to intercept the shipment, and they did that. But then once they did that, it's to bring it to us. They sold it to the desk. That's the extent of the issue. OK, great. It felt like there was something I was missing. Like there was another part that I was missing. OK, great. No. Yeah, that's the problem.
00:41:25
Speaker
We good? Payment for services rendered for this particular job will be 20 gold each, since it is a pretty big ask. And do you all need any materials, anything to get, we can do partial advance upfront if you all need to get supplies.
00:41:53
Speaker
I mean, I don't imagine there's anything different than what you all have done before. So really think of anything. If it was a budget for supplies, I'm sure I could come up with something, but an advance on my payment for supplies. No, I need nothing. Thank you. All right. Great. You can expense that on your taxes.
00:42:13
Speaker
Raynaud, Raynaud, when you get the 20 gold, please keep track of it. Yes, the first step was sobering up, the second step was keeping track of my finances. It's a process. We are proud of you. I don't think we've ate enough. And you all know, you don't need to make a check or anything. Like, Vigo's being very pleasant. Yeah, right. No, I noticed. And I said, this is weird.
00:42:44
Speaker
But he's kind of been that way a little bit. He softened a little. Yeah, he's kind of softened up some. I've noticed. I mean, it's not going to make up like him, but OK. Going going to located in lower Dura, so you can head down there to find him. And he'll be able to get you. Well, you will be able to get the information you need from him.
00:43:11
Speaker
You said he is a Triton? Yeah, yeah. Right. Let's go see a fish man. It's a fish man, right? Well, they don't, they live underwater, but they look like people, like they're... Oh. Everything I've seen, they're like fish man.
00:43:27
Speaker
No, they're just blue. Okay. Or like the blue man group, what kind of blue man? Well, they're not dome on the head, but you're getting the right idea. Okay, so anything that you all are doing before you go to visit Gore in any prep, any discussions, obviously, people probably have feelings about this job.
00:43:56
Speaker
Yeah, once we're like out of earshot. Are we really abducting someone? Are we doing that? Certainly what it sounds like they want us to do. That's not what I asked. I heard what you asked. Yes, are we going to do that? I certainly don't feel right about it. And did we know that boramaudelting drugs? Yeah. I kind of thought we knew they didn't do that.
00:44:26
Speaker
Yes, I was always under the impression that it was to, like, keep them off the streets, that they would... Didn't you, in front of the... Didn't you and Cath go beat up a bunch of people? Yes, I have, in fact... Specifically for that kind of nonsense? Not too long ago, destroyed a... What? Dragonblood. Fool's Hope. Fool's Hope manufacturing facility. We've been hoping to catch around Fool's Hope. I know that much for sure. Perhaps they are going to keep it off the street.
00:44:55
Speaker
What? Yeah. And hub hub does a slow turn to Milo. Well, I mean, that's the history, though, right? Of the Boromar. Yeah, they normally don't. Yeah, they want to Milo would naturally think perhaps they want to because that's what they've done. If I've had eyebrows, one of them would be raised quite high. Oh, yeah. And draw them on. We could tattoo them.
00:45:28
Speaker
No, I don't I don't feel right about it Well, I mean I don't feel right about killing people sometimes but we've had to do it I mean I usually people that are attacking us and trying to hurt us. Yes, perhaps you're somebody in the course of doing a job
00:45:54
Speaker
I'm willing to do that. If my job is to abduct someone to be likely mercilessly ruthlessly killed. But then again, if he attacks us in fights, I mean, we're apt to perhaps kill him, or if we can't disable him. Well, maybe when we find him, we could simply escort him.
00:46:19
Speaker
That's kind of the same there, but... Look, he needs to be held to account. He's willing not for a drink. I believe he likely needs to be held to account. I think that we should find him. And then... make the decisions that feel most appropriate. Once we've done that.
00:46:48
Speaker
But as far as blindly accepting this job has offered, I don't like it, no.
00:46:55
Speaker
Well, we're not going to abduct this person and take them back to be murdered. Right. That's not, that's not what we're going to do. There's not, there's not a situation where we end up down there and we decide that's the appropriate thing to do. Well, perhaps we just try to put the fear into him that has stopped what you're doing. You better flee Sean and you know, there you stick around here, you will die. Right. Because
00:47:26
Speaker
The psychopath that we work for is sending people out to abduct him. Like I'm talking about warning him that a psychopath we work for is trying to get him. But if we don't do it, he's just going to send someone else. Right. But I'm saying we're currently employed by the bad guy in this situation. Right. I'm not necessarily saying the other guy is the good guy. Right. Because, you know, he's
00:47:55
Speaker
You know, if I was in the situation the carrion seems to be in now, I'd happily give up a finger and fake my own death and get out of here. We're gonna cut someone's finger off. We're gonna offer. We're gonna offer to cut someone's finger off. Well, I suppose if we say, hey, this would likely go away if we can make it credibly appear that we have killed you. We can offer that he cuts it off himself. Listen, it was, you know, I realize now the mistake I made.
00:48:23
Speaker
I said something that seemed concrete to this assembled group. I made it seem too concrete. Yes. All right, what happened? Nothing. All right. Nothing you know about. Eric is rolling. I know something, but I don't know anything. While we talk. You messed up my arrangement. At the very least, we're going to talk to Gordon Vorox.
00:48:52
Speaker
I think that's a good start. Okay. Here's why. Regardless of what we decide to do, if we don't appear to be doing anything, he will bypass us.

Negotiations with Gorn Vorax

00:49:05
Speaker
So if your concern is the safety of the Carrion, attempting to find him is the safest thing for him. If your concern is staying in the good graces of the Boromars, talking to Gorn Vorox is our best step there as well.
00:49:21
Speaker
But weren't we kind of told to go beat some information out of going vorox? Was it beat? I missed that part. I mean, he's asking for money and we were told to go do it without paying him. I'm pretty, I'm, I'm quite convincing. And I'm, you're even more convincing when I'm around. I can't explain it. You don't have to go with me. Well, but I'm like, I'm good at, I can make a deal with him. I was looking at Raynard when I said that. Okay.
00:49:52
Speaker
I wonder if there's some kind of spell I could cast to make somebody give me information. Only one guy here knows that answer. I'm not sure. Not necessarily. I mean, it's not necessarily Milo. I might think about that. I mean, what could go wrong? Well, he teleported to somewhere else, somewhere new and exciting today.
00:50:21
Speaker
Hey, maybe you should try to teleport the carrion and just see where he goes. We took care of it for you, Vigo. Look, Hob is voting to go and talk to Gorn Vorog's. Right. Seconded. All right. Off we go. Okay. So you all head down to Lower Dura, specifically to the Calistan district.
00:50:48
Speaker
It's the in-district of Lower Dura. Dirty vermin everywhere. And until recently, this was Boromar turf, but Dask
00:51:16
Speaker
Basically, there's been a lot of turf wars. A lot of goals have been killed in the fighting in this district. And recently, basically, Boromar has largely written off their hold on the district. Dask has kind of moved in. It's not like every street corner has Dask standing around, but Milo, your friend that would collect from Kalistan, no longer collects from Kalistan.
00:51:46
Speaker
Boromar doesn't have that kind of reach to take protection money from merchants here. So, um, so yeah, um, you all are here, uh, and you see a sign where Vigo directed you, um, that says, uh, Gorn superb Emporium above the doorway of like a dingy little shop. Uh, the word Emporium is
00:52:12
Speaker
generous, if not delusional. What's the plan? You all are outside the shop. Does it look as though the shop is the occupied, heavily populated? Nobody's in there. The windows that you can see are grimy. You can't see really well, but you don't see people walking around browsing or anything like that. I think I turned to Milo.
00:52:41
Speaker
I say, um, you want me to, you want me to do the thing? Because back when we used to go to do collections, occasionally people wouldn't feel like doing collections. And so Hobb would do the thing and the thing is what we're all thinking. He would walk in, flip the sign to close and lock the door. Okay. So I turned to Milo and I say, do you want me to, uh, you want me to tell him we're closed? Well, you know, I mean, sounds like as good an option as any. So yes, I do believe so.
00:53:10
Speaker
I turn to the other two, I've never been with this on Disney. We're gonna walk in now. Are we all walking? We're all walking in. Okay. So the four of us walk in, Hob opens the door, ushers those three in, closes the door, and then does exactly what he said. He locks it and flips the closed sign. Okay. And if I need to flip a story point so that it locks and there's a closed sign, I'll do that. Sure. Yeah. We'll say that, um,
00:53:35
Speaker
Okay, so as you all walk in in my, or Hob, as soon as you click it and flip the close sign, you hear a voice say, hout intruders. Keep your hands where I can see them. And you all see like a cannon, like from the war pivot and kind of, and you see like a floating lighting implement floating above it. You have five seconds to identify yourselves.
00:54:02
Speaker
And you faintly see like an apparition of somebody that looks like a pirate holding this implement. And another apparition appears near the counter and is like, I'm sure that customers, you can not be so touchy about it. Identify yourselves.
00:54:22
Speaker
Who are you? What the? We're customers. You see a Triton walk out from the back room and like, stop it. Stop it. You're going to scare away my customers. Is that a ghost? Yes, that ghost. The place is haunted. Haunted see us coming. Nope. How can I help you?
00:54:45
Speaker
Did you all do that? I was certain that I had the sign open. Yes, naturally. We wanted to speak to you without any interruption. Oh. Well, apologies for the zeal of my spirits, but what can I do for you?
00:55:07
Speaker
Does hob does hob know the lighting implement is tangible? Like, yeah, it was like, like, yeah, picked it up and like struck it and it was covering. Yeah. Is it put out yet? Yeah. As soon as he does miss the ghost, it clatter to the floor. I was just going to walk over and take it. What kind of establishments is.
00:55:26
Speaker
Uh, a junk shop. It's yeah. A haunted junk shop. So the spirit serves. Yeah, it's curious. Yeah. Eris is like Eris has forgotten why we are here. Eris is shop. Eris be shopping. Yeah, it is. Women in 90s comedy. It is stuff that either was found in the ruins of Sharon or uh, battlefields from the last war. Like stuff that was collected and picked up.
00:55:54
Speaker
Of curiosity. Aeris be shopping right until Aeris be floundering because she saw something that reminded her of the war. Aeris be crumpling. Are things... Is it like a... I mean, you say it's a junk shop. Is it that everything's just sort of piled in bins like a scrap shop or are things labeled as to what they are or they're provenance or more like a decent antique shop or something like that? It would be kind of a mix. It would be like...
00:56:22
Speaker
There are specific stores that I've been through that I obviously can't reference because that will mean nothing to anybody but general. Just say The Brothers, let's move on. There's a shop called The Brothers where sections are clearly labeled and like bigger items are labeled and priced, but then there will be just tubs that say like insignias or medals and it's just to catch all. There's going to be a bookshelf full of PS1 games with no prices on them. You just have to kind of guess.
00:56:48
Speaker
Yeah. And any of you that have any inclination towards organization and tidiness, the bookshelf where he has books is just the biggest tragedy. So, yeah. Eris is probably digging through the insignia. Okay. What are you all doing? Yes, from the war. Well, going back to the days of Gallifah, in fact, some of them are quite old.
00:57:18
Speaker
Hobbs just looks at me and says, you're, you're Vorn. Uh, Gorn. Yeah. That's what I said. I would've gotten it right. Give me a break. Hobb would've done it right. You're going for Gorn Vorox. Right. Um, Oh my gosh. Jeff just brain farted. He is, he, he knows who the carrying is and we're trying to get it out of him. Yes. Okay. You, you, the clan has put out feelers and word on the street is that Gorn knows who the carrying is or has the information.
00:57:46
Speaker
Well, for some reason that I don't know why the bookshelf really bothered Raynard, so he's just going over and organizing it.
00:57:56
Speaker
Every time there's an opportunity for one of you to ask a question while I loom and really make things easier, you all wander off. Milo's still there. I'm still there. Okay. You didn't want to make a deal with this guy, so Eris is not going to be useful. I'm not against making a deal, but he needs to know who we are and what we've got first. But Eris is out of the way. Eris is not going to be a problem during this. You know what? That is fair. That is helpful.
00:58:24
Speaker
Now that there are ghosts. I think Hobb just says... As Brainard, as you're putting books on the shelf, as you go down to grab another one, you notice, like, you see just faintly the end of a book that you just put being moved somewhere else. The whole time we aren't just like, it's a missed opportunity, I'm making this a bar, spirits serving spirits. Anyway, Milo.
00:58:51
Speaker
Just saying, there were ghosts. The one then Hobb says, um, no. Mr. Vorox, we don't mean you need trouble. Gorn, please. Gorn. We don't mean you need trouble. I certainly hope not. Oh, no. I wanted to. Typically when people start a sentence with that, though, they do. Well, yeah, I start intentions because of the door locking thing. I wanted to make sure you understood that this simply is to ensure privacy. Okay.
00:59:23
Speaker
I'm not gonna beat around the bush. We've been told that you know information about a person. That's information that we need. And the more forthcoming you are, the easier this is gonna be for all of us. And again, that simply means from a chronological perspective. I have information on lots of people, so you need to be more specific. Yeah, I figured I might. I'm our employer.
00:59:50
Speaker
paid a character that calls themselves the carrion. Ah, and the carrion double-crossed our employer. As you might understand, as a business owner yourself, gestures grandly to the stuff on the floor near him. He says, um, that's the sort of thing that we would like to be remunerated for.
01:00:20
Speaker
He doesn't say one way or another. I see. Well, I did reach out to your employers with a price that I'd be willing to part with that information for. So have you come to deliver payment?
01:00:41
Speaker
Not as such. I see. We've not been authorized to pay you. However, I see. I did not come here with the intent to harm you. I want to assure you that they do send me because I can. That's not why I'm here. I'm here simply to come to some other understanding. But, but yes, you're correct. I've not been authorized to give you a cent.
01:01:12
Speaker
Well, and I don't have my own sense to give you. Let's just get that out of there. So many yellow to be rolling for something.
01:01:20
Speaker
I'm making rules that the players don't know what they are. Yeah. It's really not happened much before, so it's pretty unnerving now. Yeah, exactly. It's never happened before. It's certainly never when we've been at the table before that we would have known. And it is not frustrating, what sort of, unnerving is a good word for it. Okay. Crazy making, I think is what I'm trying to say. So, Gorn begins to, he pulls out some drawers behind, he's like, well, I will assure you, despite,
01:01:51
Speaker
your presumptions about my request and how your employer may have framed it. As you are probably aware, this used to be Boomer territory and I enjoyed it very much. I enjoyed working under the thumb of your employers as opposed to my new overlords. But if I'm going to double cross my new overloads for your employer, I need to,
01:02:19
Speaker
go somewhere else. And so I can't stay here. So that is why I requested the large sum for transportation out of the country.

Dask's Interruption and Demands

01:02:32
Speaker
And, you know, getting started in a new city, yada, yada, yada. You went out of the country. You don't want to just relocate. I bet we could find a space for you somewhere in Boromar territory.
01:02:43
Speaker
Uh, Dask would, if I stay in this city, Dask would be able to find me mostly because I operate in the underworld. I need to have my name out there and need to have my location. So they would easily find me. So I hail on Daz. Lovely. This time of year, Connath is a bit drab, but, uh, it is severe and rain or no, any stormlords, we can hook them up. Um, at this point you all hear a banging on the door. Um,
01:03:11
Speaker
and anybody that looks through the windows, you see a familiar face.
01:03:21
Speaker
Ken and Ghost, go tell them we're close. It's a lion shifter that you all had to run in with down in the cogs. Yeah, that was during the one that's really Natalie dressed, right? The one that Denol and the lion were both really, he's the one from the fire. Yes, yes. So yeah, you see a lion shifter banging on the door, got a couple of dask goons with him, and you're
01:03:50
Speaker
Gorn, open the door. I have words. Bread, truck. I don't know what to do in this situation, so. He's very big and my lock is very bad. How far large is the shop?
01:04:16
Speaker
Um, I, nothing is longer than short distance away. It's a really, it's a really small shop. There is a back room. I mean, it's, I'm not looking for it to high. I just want to know how lost Eris is in here. Yeah. You would be able to. Yeah. It's a very small street level shop. I think that hob again, wanting to stay on the right side of this person says, um, we can step out of. Eye line. Um,
01:04:46
Speaker
if you'd like to answer that, so you stay in their good graces while you're here. So would that be, would that be what you need, Gorn? Sure, that'd be lovely. Hob gestures at Raynard, because he can still see Raynard, Milo's right next to him, and he kind of goes, Eris. Follow the sound of my voice through this room. We go to the back room. Gorn. Shut the door. You hear footsteps as Gorn.
01:05:15
Speaker
runs around the counter and unlocks it. So sorry, Marosh. What's going on? I genuinely don't know. Here's a, here's what happened. Well, it was Castellaner D bag showed up. Castellaner. Wait, that's the, that's the wine maker. Oh. Castellaner wine. Give me the name again, cause I don't like Castellaner. What's the,
01:05:41
Speaker
It's the district. Yeah, yeah, yeah. Oh, yeah, the district is Calistan. Calistan. One of those dash guys is wanting to talk to Gord and I thought maybe just to stay on his good side, we just kind of
01:05:59
Speaker
stay out the way for a moment, let them have their interaction so he stays on their good side. Well, if he decides to stay on their good side by telling him that he's got a bunch of Boromar goons trapped in the bathroom. Sorry, my bad. It's the lion from remember that night that we got in the fight around the fire around the, uh, around, uh, Sigil's home. If we stayed out there, there's going to be a fight. So. Wait, why were the desk people up there?
01:06:24
Speaker
Where? Wasn't, isn't Sigil's home up on our level? No, Sigil is down. Sigil's on your level. Okay. Well, I don't know why they weren't there. I didn't take the time to ask. And if you remember, they like literally disappeared. So even if the fight was over, we couldn't talk to him.
01:06:41
Speaker
So if we would have stayed out there, there would have been a fight. If we couldn't hear, there might not be a fight. Because I wasn't there at that time. And I'd hate to destroy his cannon or whatever's out there. Hob didn't look at it. Hob didn't look at shelf one out there. He was not shopping.
01:06:59
Speaker
Um, okay. So you all hear, uh, loud voices. You hear Morash who've you've heard, you've heard speak before, um, basically screaming at Gorn that he sold him, uh, some defective magical implements. Um, and you hear Morash saying, I want 300 gold plus an additional 50 for selling me bunk equipment.
01:07:29
Speaker
You need to learn who your new bosses are. I do not have that kind of money on hand. I can't, I couldn't possibly. And then you hear, you want us to take care of it? And no, no, that's not necessary. They look awfully, they look like they shouldn't be here. No, no, no, that's fine. And I'm going to. Do you think any of these pirates, these ghosts know often? That's a great question.
01:07:57
Speaker
Oven's a pirate. What? Yeah, that's how I know him. He's got fish everywhere. It's a restaurant. It's a failure with four advantage. So yeah, you all hear an eardrum cracking boom. Oh no. Come on. Failed the charm check to talk down the ghost. Oh no. End of episode.
01:08:28
Speaker
That can be good for us, though. Thank you all for listening. If you want to be part of the conversation surrounding this episode, you can head over to our Discord, the link to which you can find on all of our socials at The Geek Pantheon, on Twitter, Instagram, and Facebook, or on our YouTube channel, youtube.com slash The Geek Pantheon. We have another actual play over there, Kyber Shards, that Philip is the GM for, and the link to our Discord is in all of the video descriptions for all the videos we upload over there.
01:08:53
Speaker
We also have a Patreon, patreon.com slash to keep pantheon, which is where you can support the shows financially if you so desire and a huge thank you to all of our wonderful patrons. And yeah, thank you all so much for listening. I've been your game master, Eric. I'm Phillip. I'm Trevor. I'm Randy. I'm Jeff. See you next time.