Zencastr
00:00:00
00:00:01
Speed1x
Format▸
Share
Embed
Report

21 - Are You Afraid of the Dork? It’s Dork Tales on Good GMs!

Good GMs Podcast
Good GMs Podcast

76 plays · Sep 22, 2026

Transcript

Speaker: Good. Good. So good. Good. So very good. Good.

Speaker: Welcome to the Good GM's Podcast. I'm E. Morris, and today's episode Are You Afraid of the Dork? And now, here's Chuck and James.

Speaker: Hello, listeners, watchers, and people who are just psychically picking this up somehow on the in the internet. I'm James, and I'm joined with, as always... Chucky T, glad to have you here. Yay. And we have a great guest today. but ah you know Fantastic. A good GM extraordinaire. um go isn't Good.

Speaker: That's right. good. um Incredible ah Game Master, Kelly Clark, creator and Game Master for Dork Tales player as well. I like that you do, you carry, you know, where both, both. ah both When I can manage.

Speaker: That's right. um Many games. I got to start listing some of the games, but I know that you've you've run and played through pretty much all of them now, I think, at some point or another. A lot of them, lot of them. There you go There you go. So. For those of you who who maybe don't know, Dork Tales has been on since 2018.

Speaker: um Yep. I know Google told me. um But i've been you know I've been watching it and it's it's it's lot of great fun. Amazing cast. Amazing diversity of your cast. I love that. So maybe I should have said, hi I'm James. Pronouns are he, him.

Speaker: um Because i know you do that every time. And I love that. That's amazing. We really have are are happy to have you on the show. Oh, man. The Google comment section doesn't love that. But yeah. Oh, the internet. Love the internet. We're happy to welcome Kelly from Dork Tales. Absolutely. Thank you for joining us. Hey, no worries. Happy to be here. Hey, everybody. It's me, Kelly. I'm happy to be here on Good. going to have a good time. we're happy to have you how long did it take to make that opening i i really gotta know that was that was a lot of fun though it was it took me a while but it was it was fun to go back in listening to it i'm like i'm gonna go back in and add the goods like it's a freaking chocolate bar commercial from the 90s like so yeah yeah that was that's that's i like it i'm glad you do i'm glad you do i've had we've you and again the internet doesn't always agree So I normally would, we normally do stuff like, you know, what you've been playing lately, but that seems to be pretty much what you do for a living. So let's not talk about it. It's what I do for living. Yeah. There you go. Yeah. So all the way from the far reaches of BC interior, not even the interior. I'm on Vancouver Island. You're beyond the interior. You're in little boat out in the Pacific ocean, I think. Right.

Speaker: Yeah, basically. It's nice. um So let's start with with a quick question that gets us sort of talking. is is um Who's your favorite actual play? and oh sorry. The topic today is actual play GMing. Who's your favorite? And I'll go first if you want. Name one or two. And what what what do you like like? What have you learned? And I want to start with JC...

Speaker: Callerman from Wild Cards, Saving Throw, who ran the the like one of the greatest friggin' Deadlands campaigns and the first ETU I ever learned from.

Speaker: um Bringing this up because as well, that i know you guys just did a run. ah ah The one thing good GMs and dark tales have in common is we just did some actual play for the new Kickstarter for for East Texas University. Oh yeah, you guys did East Texas as well.

Speaker: Yeah, we we did ah we did a one shot. This ain't my first rodeo. um it was a lot of fun. um But I love the way I love the way JC like she would do the all the costuming and masks and like they're like like mustaches and all those things whenever she was doing a new a new npc which which and and and like i i love that and then my other favorite is uh paulo curos from the film re-roll which is i will i will to my dying breath tell people to listen to that um they take movies he you know paulo will recast like the the players the that that play with them which rotating cast of players and gms um we'll we'll we'll stat them out using gurps and run the the movie from the beginning and I'd say all the way through but it changes because dice happen and player choices happen and it's is it called?

Speaker: It's called there you go right everybody it'll be in the show notes yeah um it's called the film re-roll and And they started with like Back to the Future 2 or something, and then like they've done so many amazing movies. They did Memento. And how they did Memento was they they recorded it.

Speaker: And let's say that it would be like a one-on-one session. So I'd be recording with Chuck, and and Chuck would be playing... um oh what's What's the character's name? um Doesn't matter. The memento guy. and And every time you fail something, you have to roll a focus roll. If you fail three focus rolls, they say, thanks for playing, Chuck. Have a great day. Now I'm going to introduce our next, you know, whatever the character's name is. um we've got We've got Kelly. ah Kelly, you are running down a beach. You feel a heavy weight in your pocket.

Speaker: um You're like, okay, am I running away from somebody or am I running towards something? Give me a notice check. Because you don't remember anything that happened before because you're yeah Leonard from from Memento.

Speaker: and yeah And then he then he played it backwards for the audience. So we got to hear how it ended and then we got to hear what happened before that. That's wild. So brilliant. So brilliant, right? I still haven't seen Memento, so maybe that's how I should watch Memento.

Speaker: I highly recommend it. Yeah, it's a fantastic movie. Lots of people will talk about it in the comments. I'll listen to the film re-roll of movies I've never seen before I watched the movies, and you guys did it better. so like And Paolo's just amazing with, for me, it's creating the entire world outside of what we saw in that two and a half hour film so that if the players do go to dragon island from the world of oz or if they do decide to press the wrong buttons in the in the phone booth on bill and ted's excellent adventure he knows exactly where they're going to end up and what might be happening there like wow yeah that's world building but anyway so those are my two favorites who would like to talk about their favorite actual place want to go check

Speaker: Yeah. Oh yeah. Thank you. Um, so for me it is, Oh my gosh. Um, ain't slayed nobody with the ah host copy cup. He does, um, you know, uh, I think it's now push, uh, push the roller, uh, something like that. And they, they have, they have quite a list, uh, in their, yeah, their, their phenomenal cast and, uh, just the the storytelling and the shenanigans they get up to. Um, and then, um, uh, symphony entertainment with, um, uh,

Speaker: Oh, our good friend, Bridget. ah She's also a host for um yeah for the Miskatonic University podcast. yeah And they they they do a lot of um actual plays that just cover a large scope of ah different games. lot of horror gaming, yeah ah yeah yeah. Yeah, a lot of it's horror gaming, but you know not not all of it.

Speaker: Not all of it. So it's good. It's good. That's really cool. Horror gaming is hard to do too. So like when you have a good actual play, like game master who does horror, you're getting something special. Yeah. I like the point that you're here. We had, we had John hook on, um, he's, those who are listening now will have heard the episode already, but John hook was talking about how to run horror really well. And it was, yeah, it's, it's great.

Speaker: Sorry. I didn't mean to, No, no, because that's interesting because I've heard the exact opposite. I've heard people that want to do actual plays that they prefer the horror because it's easier to get into. So could you dig into that just a little bit more, please? think that's the first question, but yes, that's good.

Speaker: I guess but I'll start thinking about it, but like what do you mean easier to get into? like Get into like the groove of it or get into the space of actual play? Oh, wow. I didn't even think about actual play. i was I was just thinking GMing and even playing also. Rule-based and also just story-wise that people have a hard time with like comedy.

Speaker: Even though it usually devolves down to comedy at some level. um then They also have a hard time with action because it's just cause they have a hard time with it just seeming repetitive or something like that. I think action is really easy, actually. I've always found that it's... Oh, yeah. but For most people, it's very easy to like try to remake The Matrix or at least try to make remake the fight scenes from The Matrix, right? I guess that would be just equilibrium. ah But like going into like horror, there's a certain degree of...

Speaker: there's a certain degree of trust that you have to have for good horror. You have to have it in your, in your GM. you have to have it in your fellow players because you have to be able to like really push limits to know where to go. Cause it's not like watching a movie. You can't get jump scares off more than can probably do it like once or twice in a game session, re slam the table or something like that. Yeah. you zo Like that's in person. That's not even over the internet. Like I can throw in a Wilhelm screen, but that's not going to get you.

Speaker: like You know, it's to get good horror, you have to be able to really find where your players buttons are and where their hooks are. And there's that level of like consent based role playing and that level of trust with each other that really it's hard for a lot of groups to get. And I think comedy is the same way. I think that being able to know how far to push a joke and where people's sensibilities are, you have to have a lot of familiarity.

Speaker: Okay. Nice. Okay. All right. That's fair. That's fair. Yeah. Action, I think to me, is probably the easiest kind of role-playing to personally. For me personally, I would say so. I can see what Chuck's saying. is there I mean, there's a reason that Call of Cthulhu is one of the biggest role-playing game systems in the world, but there's also a reason that Dungeons & Dragons is the number one system in the world. right like yeah yeah well that's interesting to well because call of cthulhu is and has been the number one game in japan since like the 80s which is that right that's weird tentacles maybe i don't know that's i mean who doesn't really who doesn't but yeah but but even when when i had heard that statistic too oh i i was stopped i'm like wait what

Speaker: Really? Especially because of the nineteen twenty s vibe and all of that. Like, it's like, what about noir really appeals to like the Japanese role player? And that's, that's no idea.

Speaker: I don't have no idea. idea its And that, that, that did, that, that really did throw me off because it's like, wait, no, that that's not where I was thinking that that would be yeah a genre, but it really is. Exactly. Right.

Speaker: Nice. ah So on to the first question, um if I had to pick my favorite actual play, I work with a lot of actual play creators. So this is a hard one. um point i Obviously, Door Tales is my favorite, but I didn't. and thought it same I mean, obviously, like it's it's you know it's it's your listeners favorites, too.

Speaker: What's favorite Star Trek? Obviously it's Next Generation. Let's just skip that. Oh yeah, let's just move on, you know. um i I really think out of the big names, Brennan Lee Mulligan is probably my favorite. Just his ability to be, his flexibility. Him or Aabria Iyengar, like they're just, the two of them are absolutely phenomenal. On the smaller level of people that I actually like have a chance of playing with, I would say... um I really like the energy from, uh, the heat quails from dice legends.

Speaker: Uh, they're a New Zealand based, uh, gaming group. And, uh, he is, he's absolutely lovely dude. He's, an American who moved down to, um,

Speaker: ah moved down to New Zealand, God, like 20, 30 years ago. And, uh, he just has like the perfect dad vibes for a game. I love that. Like he's a check him out. I'm sure he'd love to come on this show. Oh, that'd be great. Yeah. No, it's, it's funny you say New Zealand too. Cause one of the ones I didn't mention, I, cause I only watched, only listened to it through once. My friend recommended it was, uh, it was, I think it's Australian maybe is, is, uh, cause know, the same. Sorry guys at me, but, uh, but, um,

Speaker: ah Dragon Friends is so hilarious. And on the topic of like actual plays, they do it live in a bar every week and record yeah there. Like I couldn't imagine doing live like on a stage. Every one of your cast members has has a has a microphone so that the entire audience can be part of the show. Like that's amazing. I'd love that. but I guess you get free drinks. That's pretty good. There you go. I was in a band for many, many years and I miss playing in front of an audience. Maybe I need to sort of like... really It really does make a difference. like I love doing ah live plays in front of a crowd. um Besides that, the the actual play that I will listen to, because i' I really get busy making them, so I don't have as much time to listen as I'd like. But the one I actually do listen to when I have time is um I listen to the... um

Speaker: we will edit this out because I'm my brain's dying. Uh, uh, Nat pod, not another Dungeons and Dragons podcast. Oh, nice. um nice And, um, it's got a bunch of people who are on dropout and who were like, um, and part of cracked back in the day as well, but funny. Awesome. I actually went to one of their live shows a couple of years ago and they're, they're fucking hilarious. Like they are Yeah.

Speaker: Yeah. Wow. Okay. Awesome. Yeah. So there you go. There's another, I guess at cons you do get to do live, live in front of us, you know, a real audience sort of, uh, DMing. That's just crazy because the thought of like running it like in front of people because I've i've sat in on a on a couple and ah that just seems daunting.

Speaker: it it can be like i've done I've done probably like done probably eight or eight or nine of them. Um, hello audiences and they're, thank you. Thank you. Um, we'll be kind of show i told you yeah, yeah, I'm comfortably mid-level,

Speaker: yeah but it's, it's a lot of anxiety, right? Like you've got a lot of, a lot of pressure on it, but I'm after like, it's like anything else. Like it's like skydiving. All you have to do is jump. The rest kind of takes care of itself and you know, and if you land poorly, it doesn't matter.

Speaker: Yeah, you won't know. you'renna us yeah Yeah, that's pretty funny. i um i ah you know because i Again, I said i was in a band. i once played on yeah and on a stage in front of like we did the Toronto Zombie Walk and we were front of 15,000 people at one time. And I'm like, it's it I'm here. I can't change that fact. okay so And I've done plays and it's like I have to remember every freaking line. like It's not even a play where it's like improv. It's just straight up.

Speaker: And the funny thing about that is that the bigger the audience, the less stressful it gets after a certain time. I imagine that 15,000 probably comes back in a bit. Well, no, it's like the difference between being afraid of heights and being in a point. You start seeing distance at a certain point. You don't see. Yeah, well, you can't see faces. You don't see height, right? You see one row of people and you're like, I'm doing this for that guy in the second row who keeps laughing.

Speaker: my favorite my favorite part My favorite part of that show is my band did a cover of the Halloween theme for the zombie walk. And a guy from like a guy from somewhere in the crowd walks right up to the front wearing the full Michael Myers and just stands there. And I can't tell if he's smiling or not. He's just staring at us. And I'm like, this is awesome. That is funny. yeah But anyway, enough about guess i quite a question I guess I asked the first question. So Chuck, if you want to yeah throw something out there. Well, I guess you're here for actual plays, ah you know, and like Twitch and things like that. So I guess the question, first one I have is why do an actual play?

Speaker: Man, so like I've been I've been running games since pretty much the moment I could. I grew up um like basically all over the world, but then like in the middle of Missouri for the longest time and getting a role playing group together back in the 90s was impossible.

Speaker: Right. It was the bi bell part of your character from E.T.U. You actually were from you did some. Yeah, no, I brought that with me. um God, E.T.U. is such a cool game and it's got the dumbest name for a role playing game.

Speaker: Right? Like, why would you pick up a... Like, no offense to Pinnacle, I love them. and I keep finding, like like, actual universities. it's ah It's a phenomenal game, but like the name East Texas University is like, what what what is this? It's just, ah I don't know what else you'd call it. but Preston and Ed were our first guests, so let's be careful now.

Speaker: They're they They made a damn good game. They did. should have called it Beast Texas University or something. Beast Texas would be great. and And if they're watching this, thanks for the sponsorship, guys. You guys are amazing. Thank you. They really are.

Speaker: they're They're really cool. And the the game is badass. I just wanted to have like a cooler title to look like lasso people in. um But Fresh Blood. Fresh Blood helps. That really does help. The new subtitle.

Speaker: I like Degrees of Horror. What a great name for a campaign. Degrees of Horror. That was their first campaign was the Degrees of Horror campaign. Was it? yeah so okay and if if And if you have not picked that up, pick it up.

Speaker: Oh yeah. It's it's worth it. it's some sort of talking pain I had it. I had it and it then I had have flood and lost it, but I have, I have digital versions of it. Oh no, it's, it floods man. Like right one of my players, one of my producers constantly has like, which she's finally out of that place.

Speaker: But like we had to shut down one of our shows for like six months because her entire basement apartment flooded. Oof. Like, and we're in bc we're, we're, we're supposed to be like flood proof. Cause it rains all the time. Like we yeah we should make plans for that. And then it flooded again later. And she finally just like, you know, luckily she inherited her dad's house and was able to get the hell out. But like, Ooh,

Speaker: It's ridiculous, but you lost tons of stuff. Oh, that's sad. It is sad. So actual plays, like I've been running forever and like I've ran some pretty long term tabletop games. I've ran innumerable LARPs, which I basically just run like big tabletop games.

Speaker: And what I would find at the end of it is that. you have these great stories with people that are in the games and then beyond that, like slowly that memory starts fading away and you don't have that record of things. So it would be,

Speaker: it would be playing into the void almost. Right? Like was like, I wish I had something else to remember these things by aside from like keeping character sheets and mementos and stuff. Like sculpting with butter. Eventually it's just going to be. Yeah, exactly. Right. I mean, it's delicious, but eventually it's gone or it'll go rancid.

Speaker: Like one of those two things. Right. right ah but as i guess it's another chalk arts I like sculpting with butter though I like I like that metaphor I'm just using making up metaphors here it's great that's fine that's fine you're mixing them it's all good I um so I wanted to do something that was like kind of um something at least I could archive and share around with people so when i started listening to actual plays I think I'd listen to like Only friends at the table at that point, um which is a pretty cool podcast that um does a lot of like indie games and they base a lot of their world building around the ah the map building game, the quiet year.

Speaker: quiet year. Oh my God. Really? yeah they They use the quiet year for all of their, for all their world buildingd the world building. yeah no That was an idea I had. I didn't realize. You should shout to them as well. and The, the person who wrote that is really cool. And I think you'd be able to get her.

Speaker: Nice. Nice. Thank you. Yeah. You definitely should reach out though. Like ah yeah all of these indie creators are like really, really happy just to like be in the space. So sure for sure. Like, yeah, we got, like we, I just, like I mentioned this, ah we released this already, but I got this book from this, this ah it's called Gorga. It is absolute. I'm going to just plug it. Cause I sent it to me for free because I, cause I said I would love to read it, but you see how like it's got all the little like gorgeous.

Speaker: gorgeous Isn't that beautiful? And all of the art is just phenomenally, like, like just detailed. Anyway, so... they were on, they were, they're just indie creator. And I said, I would love to see it thinking they'd send me a PDF. I'm like, what's your address? i'm like, Oh, come on. Where are you sending it from? They're like, Italy. I'm like, all right.

Speaker: Like I I'll take it. Like it's cheaper to send something from Italy than to send it inside of Canada though. well Or you have, and that's the thing too. It's like, if they said they were in the U S I would have said, send it to Chuck. Cause I don't want you to have to pay them tariffs.

Speaker: Right. Yeah. Right. But, but yeah, anyway, back to, back to you. Sorry. It was like, I love the indie. It's okay. Yeah. yeah um So yeah, basically like I saw them doing that and was like, I could do that. I could record stuff. We could do that. And then one of my players is a nurse and got into doing video games for extra life, the video game. Well, the the gaming charity. Yeah. So one year I was like, why don't we just record ourselves? We'll do it as a test run. I think we'd done a couple of episodes with a multi-camera setup before then for one of our games. And yeah,

Speaker: we just kept going from there. Yeah. You started pre COVID. So I did. And then it was really funny. So like I was, i was working as a um, as a instructor of creative writing at a local college and my contract ended in January and I had not had a a single like vacation in like I don't like a decade at that point. So i was like, you know what? I'll look for work.

Speaker: I'll give myself a couple months off just to kind of go chill. I'm on like, I'm on unemployment. Like it's all good. You know, I'll find what works for me. And then a pandemic hit and I'm like, well, balls.

Speaker: Yeah, I guess i just I always joke about how, you know, you're listening to an actual play podcast and you're like, this is really good. This is really good. And you hear them like, you know, it's like before the game starts and they're having that conversation like, oh, yeah, how are things for you? I've been good. You know, it's really cool because it's like February, you know, 2020. So what you know, everything's going to be great. And I'm like, you guys are going to need to buy some microphones. Your shows are going to sound like crap for a couple of months. The worst thing in the world uh, so the day before lockdown, the day before we found out we were going into lockdown, i had gone to the local, uh, Long and McQuaid, which is like our and it's like L and M represent.

Speaker: Yeah, the Canadian music people. And I have just leased out. They're so good. I leased out a ah mixing box and five professional quality microphones. And then we went into lockdown the next day.

Speaker: Frank. You them the mail and said, buy yourself a frigging digital audio interface. We'll good. yeah Yeah, well, and then so then we moved um ah we move to doing it kind of like Zoom call style, right? yeah Which is yeah mostly what you see these days for actual plays. um And that worked pretty well, especially because... ah theyre there everybody had their own bathroom. That was my favorite part.

Speaker: Yeah, that's helpful. It's good. because they the breaks where It's much shorter too, right? Oh my God. And just, especially because we got into doing, a lot of us are cosplayers. We got into doing in costumed games and that did not work for makeup prior to that. You know, one bathroom, especially if it's my small bathroom. No, yeah no, no.

Speaker: No. And then we got into more intricate stuff throughout the years. And it's like, ah you're not going to have like three people being able to do full body paint or at least visible space body paint. I, you know, it's funny. I think this leads, this leads into my next question. And now for a good GM's special announcement.

Speaker: Hello, good GMs and hello, Chuck. How you doing? Hey bud, what's going on? Well, I had this idea, you know how we do this show, right? It's for good GMs. It's called good GMs. Right, right. The whole idea behind it is, you know, we offer ideas and tips and stuff to help good GMs be good.

Speaker: They're GMs. Right. So how do we acknowledge our amazing good GMs that are out there listening to our show? People who are watching our show, who are playing in a game and have a good GM. How can we do that?

Speaker: So here's my idea. What about the Goody Awards? I love it. Love it. Tell me more. So what i was thinking was if, if. We get our listeners, whether if you're if you're a good GM and you want to tell your, you know if you think you deserve an award, tell your guys to make a video for us. and we don't we don't have to know that part. But if you're if you're a player and you want to nominate your good GM, what we're going to do is make us a video. So one to three minutes. you know We're not going to be picky about it. just don't We don't want to sit through ah an epic. Well, maybe if it's really good, we'll sit through it. Make us a quick video about what makes your GM the goodest GM and why they deserve one of our monthly goodie awards.

Speaker: Every month starting in December, we will play the video on our show. We'll announce the winner that we've chosen for that month. and And we don't have to submit every month. So the way I think we'll do it is that if you submit and let's say we get 10 really good ones right off the bat, we'll pick one each month from that batch. And then each month we'll look through what we've already got and decide you know who deserves a goodie award each month.

Speaker: Then at the end of the year, so December 2027, we'll have the Goody Awards. Maybe we'll rent some tuxedos. Who knows? Depends on how good our our our Patreon is. But the idea being that we will announce, we'll we'll have everybody vote on the top twelve of the 12 that we have for every month. We'll put a poll together in our Discord or in our in our Patreon.

Speaker: And we'll let people vote on who they thought was the goodest GM of all. We'll bring them on our show and we'll talk to them about what makes them good GM. that absolutely i I love that idea. We'll i'll try to figure out some prizes as well. you know, we'll figure out some stuff, maybe some merch if we have some merch by then. And then maybe we'll even get them to host a show on their our Twitch channel. which be kind of well i bet I love that idea. If they're such a good gm share your share your goodness with the world. With the world, yes.

Speaker: How you nominate your GM is you're going make the video, you're going to save it as either a YouTube or you know, save it in your Google Drive. Send us the link. So join our Patreon and send us a link there.

Speaker: And you just have to join for free. But if you want to also, you know, become a good GM or gooder GM level supporter or goodest GM or even help launder money, you can join us at one of those levels. But for just for the sake of it, you can join us on our Discord, which is, not our Discord, our Patreon, which patreon.com.

Speaker: forward slash goodgmspodcast and also send us your link there. And then, like I said, once we have all the videos submitted, starting in December of this year, we're going to announce the very first good GM's Goody Award, which I think is going to be a lot of fun.

Speaker: I do too. I like this idea. Fantastic. Awesome. Awesome. Well, thank you so much. And join us GM's every Tuesday. That's right. Be good. Be good. yeah It's funny. I think this leads this leads into my next question, which was, yeah what what what do you think are the biggest differences from table gaming? We'll call it table gaming.

Speaker: And I don't mean like table actual play. I mean, like your friends come over and you're playing versus an actual play. Like what what what is the, like, I mean, there's a lot of differences, obviously, but like key differences, like what, like the audience is obviously there now.

Speaker: Okay. So the audience is the biggest perk, actually. yeah the The energy you get. um I love having the chat up and having one eye on the chat when I've got a really invested audience and then I do a big plot drop and then you just see it explode out of the... Oh God, such a good feeling. It's... moha actually that yeah That actually brings my other question that I wanted to ask you. So I'm going to jump in with a second question. Go ahead. look that and Question your popcorn. at What do we got? When first started...

Speaker: yeah how many How many episodes, because you've got like 18,000 people following you on YouTube. like You've got a lot of people following you on Twitch as well. yeah But like obviously there was the first couple episodes where you were hoping somebody would pop in and you see them pop in, maybe you see them pop out like a minute later. like What was like the crickets feeling? But anyway, that's... with Oh man, it's not it's not good. you just but you just have to remind yourself that like you're not going to have like a following overnight.

Speaker: You know, and I think that a lot of people start actual plays going in with very unreal expectations. They're going to think that like, it's like, it's exactly well. And it's in, they got lucky because they were already famous. They already had a following and they were working with geek and sundry and their stuff is great. It's great. Yeah. Yeah.

Speaker: But is it better than some other groups like of lower tiers? ah Debatable, right? It's they they. It's like saying is John is John Carpenter movies better than my mask and I are with a tip campaign, you know, like there's.

Speaker: yeah It's no comparison. Like these are professional actors with like years of story writing and stuff. Like obviously not all of their, you know, like when I so watch a good podcast, like you can tell that people are really just people. And that's what, again, we'll get into the social aspect of podcasting too. But anyway, back and finish. I'll shut up. It's totally cool. It's cool. um But, but yeah, so got, was the, what was the secondary question? It was like, what's the just the audience was worth what's the difference? Crickets. Zero audience. I mean,

Speaker: Here's the quick trick. Get all of your players to log in so that at least you have a base of like five people in the audience. but right ah the more people that you have do that or just ah like have your friends just lurk because people, if there's 10 people in an audience, someone's going to click on that and they're going to go watch it. Nobody's going to click on a one person audience. So you have to kind of like prop up your own audience to a certain degree. the chinese kind restaurant If it's empty, you're not going there. Exactly. Right. Yeah. It's it's that exact. it Yeah.

Speaker: You have to convince people that it's valuable. And once you do, people will go into it. Um, But in terms of what's different, well, the audience. But again, if that's a big, that's a silly question. So the the audience is my favorite thing. the um The thing about actual plays that is different, the table games is,

Speaker: you have to do the audience, I guess, is the other part of that. You have to know you're playing to an audience because you're simultaneously. And I think ah many actual plays make the mistake of, they try to just make it a direct one-to-one recreation of a table game.

Speaker: And that can be fine. But then you get onto like a really slow dungeon crawl, a hex crawl, something like that. Those are really boring to listen to. Yeah, exactly. So you have to, again,

Speaker: Oh yeah. It's the like the infinite roles and, and like, and sometimes that can be fun. um Like attempts to lock, ah to unlock an unlocked door, always great. um And things like that.

Speaker: But you have to be aware of time. You have to be aware of pacing. You have to be aware of a lot of things that you don't have to at the table when it's just you and being able to communicate that because a lot of people throughout time have said that like actual plays are scripted.

Speaker: ah they're not for the most part, I would say, because who has the time to script that? No, like you're not thinking like, like writing a play, you're you're, you're an actor, like you, you get it. Like writing a play takes for freaking ever, yeah you know, doing that on a weekly basis. No, forget it what, what, Like, and I have never been shy about saying sometimes I will tell my players that if we are trying to get something done, I'll say, hey, if we get off on like a tangent and something's really good, that's great. Otherwise, if you're not leaving the bar by like 930, something's gone wrong.

Speaker: e Right? Like, or if you have not gone into the last room of the dungeon by 10 o'clock, we're probably not getting the final fight tonight. Yeah. You know? And that's not revealing anything that I think spoiled. It's meta, but meta's never hurt anybody in role-playing I don't think so. Yeah. So long as you're aware of what you're doing, right? So you have to be aware of those time constraints. I think the, one of the problems between the two is that there is, to even with the best internet connection, you still have about a third of a second of delay.

Speaker: So until you get used to expecting that, it can be kind of awkward. What's your second nature? You know, and I've been using, I don't know if like if I was to switch to something like Twitch or whatever from, say, Zencaster. Like, Zencaster that we use here for recording, i i don't feel that. Like, when I'm recording with Mastinar Lithotep, I feel like, you know, like, I notice when I try to sing a song or something on, you know, yeah it's like...

Speaker: Why are you singing after me? You know the beat because you're not hearing it at the same time. Right. But I'm hearing you later. The really hard one. Yeah. Yeah. But but but yeah, no, it's it's true that that I can see I can see that sometimes in in in actual plays where it's especially if there's an even longer delay, you can really see it. You really can. Yeah. You have to make sure that you don't ever bow to the Canadian standoff.

Speaker: ah And if you've never heard the Canadian standoff, it's holding a door for each other and saying, no, after you, no, after you, after you. and I call it the Canadian mosh pit when you're trying to get through the crowd. You're like, sorry, excuse me, sorry, sorry, excuse me, excuse me. You have to be active, aggressive sometimes. And when you are actual playing, you have to make sure that you're not, so you're not hogging.

Speaker: You're not hogging the spotlight. But at the same point, if the spotlight's on you, you keep running with it. Like don't slow down just because someone else is saying something unless it adds to the moment. Like otherwise there's, it's just a lot of awkward pausing, you know?

Speaker: Well, and it is a show, right? So like we've talked about, we've had an episode about like how to get quiet players involved and stuff. And that's great when you're doing it at a con and they've paid to be there or you're doing it with your friends and you don't want anyone to feel bad. But when you start doing an actual play podcast and there's a player who refuses to participate, screw them. Let's go back to the the drama nerd who really wants to talk. Yeah. You know, yeah it's a performance. yeah know You need be people who do that.

Speaker: And I've got, ah you know, like I brought the majority of the initial cast of Dorktales was like my local tabletop group, like in my LARP group. And but not everybody made it like I didn't invite some people because I knew they weren't going to be comfortable being filmed.

Speaker: And it's like, you got to get comfortable being on camera if you're going to in an actual play. And you got to have good sound and good video at the end of the day. Sound first because you can be just a static picture with audio, but you can't communicate without the audio. There you go. Right. where do the rules come in?

Speaker: Are you talking about don't eat on camera or are you talking about the game rules? Oh, well, we can into the Yeah, social rules game rules. Let's go game. Let's start with game rules. No kissing on the lips. No, don't fall in love. Wow. My God. No game. Like actual, whoo, hello, that kind of game. Hey. made James spit.

Speaker: so So when you have a system and you're running through it, like like Savage Worlds or D&D, Call Cthulhu, stuff like that. When you're doing that, because you mentioned performance. Yeah. Which you mentioned performance.

Speaker: Where does the performance and the actual dice rolling, like, how do you do you, is there a balance? Which one do you preface over each other? That's kind of a hard one, actually, because I think that he's good keeping it as close to a game as possible is good. I say, don't ask for a dice roll. You're not willing to honor.

Speaker: That's, that that's a good lesson to learn because like, if you put it in the dice's hands, And then you just decide, ah you know what? never Forget it. Not that, not that. It's like, why did you make him roll the dice in the first place? Like, come on, let's just not, I'm guilty of that in the past too. I think everybody is.

Speaker: But um so what we do for rules is whenever I'm in a game and there is a rules issue, I love to deputize one of my players to be a rules attorney, not a rules lawyer, rules attorney. They work for the, they work for the the system. I love that. I love that. And if it's not going to kill somebody, like if it's not a rule that's going to fundamentally reshape all of the reality of the gameplay, I just make an executive call and they make a note of that. I put it on. We have a private chat going and I'm like, somebody look that up. And then at the end of episode or during a break, that person comes back and is like, yeah, so actually you got the role wrong. It's actually this.

Speaker: for future rappers. And it's like, cool. Yeah. I've seen that. I've seen that on a few, like actual plays. I also have seen that they'll have like, um they'll have like a producer off camera who's dealing with the chat. And I noticed you do that a lot on your show. um Like you'll you're the DJ and the the rapper. Attention deficit disorder. It's a superpower. It's a superpower. But like I've seen that before. Like actually, and that's another one with with film re-roll is is there's a guy that they have that helps with the the world building, but also is there to like, while they're having the game and it's like, we need the rules looked up. He's already got a book and he's looking through it and he can chat with them like, you know,

Speaker: That's cool. I want to have having, having, having your rules, your rules attorney as like a third party backstage with like all of the books ready on, on hand. Well, PDFs or whatever. Hold on. My producers, my producer is saying you actually failed that saving throw. I'm sorry. yeah exactly That's awesome.

Speaker: No, that's awesome. Yeah. Okay. regret So, um, so we, so we have the systems. Yeah. Social. What, what, what are some social rules that you recommend?

Speaker: ah don't type if we're, if we're using a mixed audio source, mute yourself when you type, mute yourself when you eat, like I would say, uh, for branding and stuff, don't eat.

Speaker: Stop eating. Sometimes you have to. We're taking a break in an hour. Sometimes you gotta. We've got people with diabetes. Sometimes I just get jealous because as the DM, I can't eat.

Speaker: No, you'd never shut up. the walk or a who on of gold You a ghost. I can't. know people yeah Welcome to my ASMR mukbang here. right like Mukbang the RPG.

Speaker: Mukbang the RPG. I would Patent pending, patent pending. There we go. So we'll take our royalties. Right. Give you that 1%. Come

Speaker: come on Uh, don't, uh, don't drink or smoke anything on camera. That's going to be against your brand. Um, a lot of, a lot channels, rule is there a Twitch rule there as well? Like, I think that there's their, their, their code of conduct or whatever. Cause I remember the wild cards used to do toasts all the time and they would talk about what they were drinking and they would even have like dares to do like that. Oh, you did the ice. You got to drink a, a nice or you had to drink these like, we they they they iced each other.

Speaker: They iced each other. They had the the weird German beers that the that only that only um Sawyer, who played Sawyer? Jordan Pridgin loved. He was the only one who liked those weird tasting beers and stuff. Like...

Speaker: Yeah. Anyway, but yeah, there are, there are TOCs like that. Yeah. Like absolutely. Um, so drinking on camera, I don't think is a big deal on Twitch. Um, be especially if they don't know what you're drinking too, like put it in the house. I noticed you guys have a pick mugs, right? Like, yeah, we try. Well, also it just means that we're not promoting a brand, which is just a general, like, you know, we're not sponsored by Heineken. If Heineken wants to throw money at us. Sure. Um, but like, here yeah you know, like, and but sometimes like if I want to drink like a Dr. Pepper or something on stream, like,

Speaker: I don't care what you should come at me, Dr. Pepper, like give me money, please. yeah But like, um actually my mom get on to me about that. She like tuned in for an episode of the, we run a game that's set in the Victorian age and it's like fully costumed, fully immersive, all of that.

Speaker: And then I'm drinking a Coke and she got really mad. She's, or no, I wasn't drinking a Coke. Christina's drinking. Targaryen that scene. Did you have a Starbucks cup? It was like Coke existed in 1896. I'm just saying, okay, you could have drank a Coke while sending a fax to Abraham Lincoln from Japan where you were doing, you know, Oh yeah. that a samurai right Yeah. it's just this is all like it's It's true, but you could have had a Coke at the same time. It's just a much more powerful Coke, but it was a Coke. ah

Speaker: Cocaine. um so I would say like social rules like obviously be on time. like On camera stuff, it's like don't be inebriated. like yeah Be able to play. ah know your Know your shit.

Speaker: like If you're playing a game like D&D, please know your class's rules within a reasonable amount. Like you don't, it's fine if you go, okay, hold on. I got to look up the spell. This, I want to make sure it does exactly what I think it does, but don't be like, which dice do I roll for an attack? Like, no, no, the bare basics. Um, and then don't, don't be a jerk, uh, is the big one. Like you want to make sure that you, man, that's not just an an actual play rule.

Speaker: Be kind. Be kind. ah Make sure that everybody's comfortable with what you're doing. Because like there's. Be excellent to each other. Exactly. yeah Bill and Ted had it like had it flawless. In part one. In part two, they used the bad F word a couple of times, which really upset me. But ah they did. Yeah. That was the 80s. But still, it was wrong. And I hate it.

Speaker: um Yeah. no and then one it's great Anyway, let's have. That's the. totally totally totally the third one had some aura weaving in it so like that's even better oh the third one yes that's right the third one they made it the third one was a little little iffy yeah I mean anytime they make a sequel three decades after the yeah yeah I love me some piano looked really old strangely it's the only time he's ever looked old Yeah.

Speaker: Yeah. It's funny. It's funny. Anyway, enough of as as the after dark. Yeah. Sorry. Sorry. Just thinking about Keanu as it is. I'm trying to think of other ones that you should, you should definitely like, like other social rules.

Speaker: ah Make sure your mic doesn't blow out other stuff. Like it's just like all like technical stuff. Mostly just around muting too, right? Like make sure you're muting if you're doing something noisy. Like, yeah. Yeah.

Speaker: Like, you know, and like, if you have a pet, you are legally required to show them off if and they're in the room. Sia has been a regular cat. My dog's asleep in the in the bedroom right now or else I'd show him off. but like And our Discord, which we we we will bring up anyway, but our Discord, we have Discord.

Speaker: Oh man, what do I have to do to join that? yeah You have to. Well, first of all, it's you just I'll go to do a sign up through Patreon as one of our like free to pay. Oh, i bet that's really expensive. What free? Or he will get you there, too. We didn't rehearse this, um but just and we send you an invite. You can join our discord. But we have we actually have a channel like, I mean, Miskatonic University has the pet pet pics. And I love that idea. So we have one called Good Jam Podcasts.

Speaker: We just mix the S and the T together. so But it can be dogs too. Dogs are good. But pod pets didn't sound as good as pod cats. Pod pets sounds like something that is going to replace one of your pets and then try to kill you. So does Miskatonic pets, though. I was like, it's a cat, but with tentacles. with tent A tentacat. Catacal?

Speaker: An octopus? Oh, wait, and that's already a thing. An octopus and cat! Octopussycat. I love it! I'm writing that down. I'm writing that down. Hold on. I have so many questions I want ask, but it's been a long episode already, which is fine. Rapid fire them. We talked about meta-knowledge earlier, and I meant to ask this then, but...

Speaker: Be honest, because I'll be honest, too. When I record when I record my actual play podcast, which eventually will come out, I promise, which is probably another point is it's if it can't be finished or if it can't be good or perfect, just make it done. yeah just Just put it out.

Speaker: Just put it out. Stop and don't edit. If you're to edit yourself, don't be too harsh because you're the harshest critic, you know. um But anyway, so i have times where it's like, I know that it has an audience and I know that it's for the for the listeners. it's It's a side, a byproduct of the fun of playing the game with my friends.

Speaker: But also there's been times where I'm like, I'm worried the the that the group is going down a tangent, especially with a campaign like Masks, where I will talk to Chuck, for example, off camera between sessions and say, hey, do you think that Kurt might suggest to the group that they go to the...

Speaker: secret mineshaft instead of the library again? You know what I mean? like do you do do you Do you manipulate a little bit? You don't have to be honest. No, i you said I had to be honest. So I have to be honest. Look, if the players are if the players are digging a whole lot of nothing up, I think it's totally fine to be like...

Speaker: Hey guys, there's then there's nothing there. Like, I just gotta, gotta be honest with you, especially if you're running like, like if you're running a pre-written adventure, like masks, like you have to be able to be like, ah they put nothing in there. I'm sorry. Like, that's a great idea. Or just,

Speaker: cheat, throw something in there that brings them back to the main quest. Right. Right. yeah you know and You wouldn't do stuff like that off camera. Like, like again, another example might be like, you know, you don't be great. shit Yeah, absolutely.

Speaker: Amazing for the story is if your character did a heel turn. If, if I bring, if I bring the bad guy and have a side and meeting with you on camera, will you consider that? As opposed to just throwing it at them on the table. Like, is that too much? I think that's 100% the way that you need to do it, actually, because fundamental changes to the character need to be consensual. Of course. catching people off guard can leave a really bad taste in their mouth, even if they agree in the moment.

Speaker: So it's not just about manipulating the story. It's about actually being considerate of your cast. Well, because you guys are putting together, ah ah you're you're co-writing something, right? And if you have somebody that is going to, say, do a heel turn, isn't it cooler if you foreshadow it?

Speaker: Yeah. And the the problem with any actual play story, and I hate this as a writer, you only ever get to see the first draft. We don't get a second draft at these things. Even in editing, we just have like an abridged first draft.

Speaker: Yeah. You know? So if you could do anything to try to make it more cinematic, um, while still having there be playing at player agency and randomness and like the, the fun of actual play being a live event. Yeah. Do it.

Speaker: It's not, there's, there's no wrong way to do this. As long as people are having fun. It's not cheating. It's called directing. It's called, it's called directing. Yeah. yeah But like, yeah and yeah, yeah.

Speaker: I'm wondering if you're going to get any comments about the the idea of like people pre-scripting actual plays. I'm really curious about that because I just don't know how much time those people have.

Speaker: Somebody give us comments. That's what I want. give comments. I guess you could probably script episodes using ai faster now. might be able That would be about the only way you could do it. Actually, didn't even yeah yeah it yeah sound horrible no yeah it it would be fancy and like good friend clae but you know it would sound horrible. but On your channel, yeah um because i've i you you've mentioned it that you you do a lot of the work.

Speaker: you like you you you You run the games, you edit, you do all that, which again, kudos to you. that that's i i feel I feel your pain. You know that pain, Chuck. You know that pain. Are you the editor? Yes, sir. I do audio. I don't do video. Like, no. No. no yes He does an actual play. I'll take clips.

Speaker: Yes. Yeah. Just a little one. Um, but yeah, but no, no, like I learned early on, like, no, no, I don't, I don't want to mess with video. It's just going audio. I'll, I'll, I'll, I'll put it in. I'll take out audio clips just for like little teasers or small things like that. Yeah. Like a little, like a, like a Tik TOK reel or something like that. That's that's exactly.

Speaker: Exactly. So how do you avoid, what are your suggestions for burnout? Don't get burnt out. um No, i'm I'm actually like, I'm constantly, I mean, come on. Yeah. Get the Coke with the cocaine. I'm constantly on the edge of burnout these days, unfortunately. um the The trick is don't overcommit, especially if this isn't your job. Don't, don't, if you can't commit 20 hours a week to doing something like this on top of a normal job, maybe find a way to share the load.

Speaker: you know, and lower, lower expectations. But like at the same point, I've got, these are literally, i don't even know if they're showing up on camera. I have four post-its of videos that I need to edit.

Speaker: because I'm this far behind. um i will give you one free tip. If you start offering free things behind the scenes, so if you start doing live plays, like an action, just broadcasting direct to Twitch, and then you start doing ones just for YouTube on your Patreon, or you start pre-recording, make sure you start editing them immediately and don't let them...

Speaker: like build up. Yeah. You make your promises. You got complete them. Well, it's funny. It's funny because like i i was editing all our audio ones. When we first started this podcast, there's maybe three or four episodes, but I was doing previous and ah again with Masked and Iron Lithotope, same thing. i my when it when When it eventually comes out, which I promise it will, but when that campaign comes out, like our first two seasons are audio only and then we decided to switch to video. But I made this realization That with video, it's actually more forgiving if you don't edit as much. When I'm editing audio, I'm cutting all the ums and the stutters. Because you get facial expressions, you get all of that. but we're human beings and we're having a conversation, right? We're allowed to talk over each other sometimes. We're allowed to stutter and go, hold on, what's the name of that thing? But like, so I've, I've, I've actually found that all I do is go and clean up the audio. Like you said earlier, you were going to edit this part out. I'm like, I don't edit. And for the most part, I don't, if there's something that's said, that's like, you know, offensive or accidentally, whatever. Yeah. If I message you after the fact and I'm like, Oh, take out that thing I said about the pinnacle guys being nice. They actually just like, feed my car ah and i otherwise i like I noticed, I noticed that when you i watching i was watching, I was watching you guys on YouTube. Cause I've only ever seen you on YouTube. I haven't actually had a chance to check out one of your Twitch streams, but I will.

Speaker: and fair But I noticed that there's some edits with video where it's like, I just, I'm worried about looking like Max head for like, you know, like, yeah. So that that is always rough. And I know that you've probably noticed it because sometimes like, ah somebody will be looking get happens sometimes I try to put like a crossfade or something in, yeah or, um, my, my favorite one, i have to do this way too often. Like somebody will will like, especially last year we got, um, we got a new dog. I'm sure, I'm sure you've seen pictures of Teddy running around.

Speaker: but while we were raising him my, my partners would have to go like, take care of him because like one of us would have to go and I'm usually in the DM chair. So somebody has to take him out. Right. Yep. Yep. But you don't want an empty seat.

Speaker: No. So what I, I ended looping footage of people. Oh, do you guys play, do you guys play, it you guys play in person, but, but, but it's, it's cause you guys all have the same backgrounds and everything. Right. But,

Speaker: we We all have the same. So um everything that we do is ah so it's in different locations, green screened, but a lot of us are in the same house. Oh, gotcha. Oh, okay. But not the not the entire group, right? So okay I could probably run like a two person session, but it's like one my players.

Speaker: I want to move into your house, man. That sounds like fun. It's it's pretty good. ah Like my partner, Christine is just on the other side of like the wall over here. And it's, it's so, it's so ghetto. But every time we, um every time we record and have for the past, like seven, eight years, ah where there's like this sliding door. Cause she's in what used to be a dining room back in like the seventies.

Speaker: And so we slide the door shut. We prop it shut with a doorstop so it doesn't wiggle. And then I bring ah i bring a folding table out that I have duct taped ah sound padding to and put it in front of the door. And then I hang another pad that I've made of this stuff on a hook to cut down on the sound bleed. And it's just all this DIY stuff. If you're doing it the same house, you're going get sound bleed. I mean, we already get sound bleed even with good headphones. Let there's There's even sound bleed using these. These are actually a a godsend when you're doing actual play. on ah Bone conductors.

Speaker: Oh, I want to try those. Bone conductors, you can hear through your bones, right? You know you know when you but you chomp your teeth or whatever, how you can hear that louder than it sounds? It's because your bones carry sound too. And I learned that in audio school. But like but no, that's cool. I got to try those. I will send ah send costco do you have ah an affiliate like real or have an affiliate No, I get the ones at Costco for like 120 bucks. Like there, you do not have to, the other thing about, uh, podcast money, I'm going to pick some of those up.

Speaker: Do it. You, you don't have to spend a ton of money to have to put together a good thing. You just have to be very careful with what you get and know how to know how to do the backend. Yes.

Speaker: Yes. Take care your back end. That's, that's the, we always do. Cause yeah. And stretch you spend a lot of time on your back end. I think, oh man, i want so here's the thing. Here's the thing. We talked about promises to to Patreon. um And so we talked about the Patreon. You joined Patreon. We've got a great Discord that's starting now. I want to mention this well before we, because time is ticking here and I want to make sure we get through it. But we've got Mike Mason coming up.

Speaker: I think we're going to put his episodes are ah next like next week. like Oh no, they would have already aired. Sorry. um When we air this one, we're actually doing an actual play for our Patreon supporters ah james James Gordon Ross, who's who helped us out with the 2D20 system, how to play that, and we did an actual play with him. He's going to continue that story with Petey Redwing and Wes Moreland and and and and a special guest a special guest character, if we can get enough players for it.

Speaker: um But that's a Patreon thing going to quarterly, and that's that's that's I think where're we're we're doing that. our first One of our first Twitch streams, we're going to do it on August 29th, so shortly after this this airs.

Speaker: um So if you if we help get a chance, check it out. um We're going to be doing that. um But that said, another Patreon thing that we do sometimes is is the is the game. If you're a Patreon supporter at ah at the $5, the good GMs or gooder GMs or goodest GMs level, you get these these games that we've been recording with some of our guests. So I wanted to say, um if you have time when we're finished recording this episode, did you want to play the game with us real quick?

Speaker: Yeah, I'll play the game with you. Beautiful. I got tons of time booked for you. forgot how long we were going. If you're wondering what that's all about, then please, you know, join our Patreon and find out what that's all about. But is there any other questions you have, Chuck, or can we ask him the big closer question? But you go ahead if you got one. No, go ahead. Go ahead. This has been, again, thank you for sitting down with us because honestly, anyone that goes back and listens to this again, you dropped...

Speaker: oh So many and that's awesome nuggets. I love it Thank you. Good GM tips. Good GM tips all around. um And you hit, actually, it's funny. I love how when you have a list of questions that you're going to ask and the guest is answering questions and answering questions you haven't asked yet in the answers to previous questions. Like you talked about pacing. was like, yep, dang, I don't have to ask him that anymore. um The big question we asks ah ah usually ask our guests is what's the biggest the best tip to leave us on as a good GM to to our good good GM audience? whats what's What's your best GM tip that you can share with everybody?

Speaker: Best GM tip. You saved the biggest question for last. What's the first thing you remember? I think that the first thing that I remember is getting in trouble in preschool okay see this or getting, yeah for telling my babysitter to shut up like Bugs Bunny.

Speaker: That's first memory is doing the, shut up and then getting cornered like for like an hour. Yeah. yeah that ah Doing a Bugs Bunny impression. I don't even remember. my My own voice is not the first thing I remember. Bugs Bunny is the first thing I remember. right um the The number one thing that I would say is the mindset of being a good GM is probably the most important. I did a lot of hospitality work and the more I think about it, the more being a good game master is like working in the hospitality industry or like being a good host.

Speaker: You got to remember that you're there to make sure everybody has a good time. And that includes yourself. yeah so Love it. Yeah. yeah And yeah I mean, you're having people over. you're You're basically throwing a little party every week or two weeks or a month or whatever. So right just make sure everybody has a good time.

Speaker: Exactly. Exactly. And be good. Or be better. Be goodest. If you can't be perfect, at least be good. Thanks for joining us. Thank you so much. Where do people find you? I mean, we're going to put them in show notes anyway, but give us some plugs. Let us know. Oh, wait. Find us on youtube.com slash dorktales, twitch.tv slash dorktales. Wherever you get your podcasts, you can find dorktales.

Speaker: And come come check us out. We got a bunch of stuff right now. um Right now. ah Tonight on our Patreon, I am painting myself blue to play my tiefling lawyer, cleric of Asmodeus, Ozarian Raven Tide. And then what else we have?

Speaker: ah Got so much stuff on Patreon right now. I'm doing the chickens in the mist, so don't tell me how it ends. But oh, chickens in the mist is it's cool. Everybody lives and everybody's happy. going with the e Is there more episodes after that?

Speaker: ah So it's only to the end of chicken and them in chickens in the mist. What we started doing is we now have a Monday show because I've got a bunch of people in my team who do either work evenings or they are not working at the moment. So i was like,

Speaker: You know what? We, there is like a demographic that we're not hitting, like people wanting to tune in while they're working from home, people wanting to watch from Europe or something like that. Like, so we're doing, um i I'll tell you, we're doing some cool Monday games that presently is old gods of Appalachia. We've got like nice three more episodes of that, I think. And then we're switching to the triangle agency.

Speaker: oh um was what what was the question? I said keepers of nothing. Is it the same? Keepers of nowhere. Keepers of nowhere. Yeah. So that's the, that's the one we're doing. then it's triangle agency. And then ah Sarah Moore is probably going to run blades in the dark.

Speaker: Nice. that's unman that's So we have in our in our Discord, which we've talked about, we've we've started talking about we want to add a ah a book club um and we're talking about picking a book for like when we have the the the crowd wants to do it and not not a book club like Angela's Ashes or whatever. we're talking We're talking like pick a source book and we'll learn it together as a way to keep us accountable. and And I just picked this up on Free RPG Day from my local gaming store and it is it is great. Sorry. It is a good book. It was all right. You can always interrupt me to talk about Blades in the Dark.

Speaker: It's such a fun game. And it's a great pickup game. like That's the thing I'm thinking about. it's like It's a great pickup game where nobody's got... and like you know It's like you've got a regular game going and if somebody can't make it. Screw it. Let's play Blades in the Dark and we'll pick up where we left off. Yeah.

Speaker: yeah So much of it is in the player's hands. Absolutely. But yeah, so that's, that's the kind of stuff that we're doing. Monday games are going to rotate and then we've got our usual stuff. ah If you ever want any guests, if you ever want guest players, I know a couple here who would love to join your cast for a day. or Okay.

Speaker: I keep that up. My people will contact your people. Okay, good. I have people. Give me some people and then your people can contact my people. I'll work on it. I'll work on it. um So yeah, thank you again so much. Thank you so much. This is, I love that we're getting all these amazing people and that you're saying yes when we ask you if you want to be on our show and thank you. Although I think you approached me when I can't remember. it you like Yeah, you posted in a group and you're like, I want to have people. And I'm like, I'm like, i I'll do it. oh You guys sound cool.

Speaker: thank you Thank you very much. So again, thank you to the the horror role-playing game ah community on on Facebook. It really is.

Speaker: um So again, thank you for joining us today and be good. Or be better. What was that? Letter? are I can't talk.

Speaker: Thank you for watching. If you like or dislike what you heard, let us know. If you want to suggest an idea for an episode, ask the host a question, or just tell Chuck and James what you really think of them, join our communities at patreon.com forward slash good GM's podcast, or find us on the usual social media platforms.

Speaker: For now, I'm E.E. Morris, and you're all good GMs.

Speaker: We are so grateful to all of our Patreon supporters. At the gooder level, Weird Candy. At the good level, Carl Kiesler, Preston DuBose, Francis.

Speaker: Grouchy Lenny. And me. Yes, E.E. Morris. I put my own money to back our projects because we're all good GMs.

Speaker

Recommended