Transcript
Speaker: Hello and welcome again to DreamSlips, what's it, second podcast.
Speaker: Second, number two.
Speaker: Hey, I'm Rob.
Speaker: And I'm Nick.
Speaker: That's good.
Speaker: Hi, Nick.
Speaker: Hi, Rob.
Speaker: Hi.
Speaker: So, excellent.
Speaker: So we're here to do our podcast for the week and I'm excited.
Speaker: So let's talk about what happened during the week, Rob.
Speaker: I think I'll start.
Speaker: Some of the community have started to say hello on Discord, which was exciting.
Speaker: We got three or four people come over and say their hellos and we welcome them into the Discord side of things.
Speaker: So obviously going to do some more letting people know about that as well.
Speaker: uh tech tech side like you know development side uh rob how we if it has that all going okay um we're sort of well this is not a a project update this is podcast yeah but if you want to talk about tech we can talk about tech if you like yeah so um we're still looking for a beta testers
Speaker: I haven't had anybody, even the people that went onto Discord, to actually say, hey, I want to be a beta test.
Speaker: So that's our fault.
Speaker: So Nick, I think for next week, I can and I will.
Speaker: I'll put a message on probably after this podcast.
Speaker: So this podcast will be out before the message.
Speaker: And I'll just say, who on this Discord wants to start playing with the app?
Speaker: And then we have to go through that process.
Speaker: Remember, we have to find out what is the
Speaker: device that people use, and then we're going to be able to determine if their device is in the range of this alpha testing.
Speaker: And if it is, then we can get them to use it.
Speaker: Yeah, some things were interesting with the tech.
Speaker: As you know, one of the key features of the tech is to have advertising.
Speaker: Yes.
Speaker: That's not a feature, but let's just say people should know that the revenue from the advertising goes to the performer, right?
Speaker: That's right.
Speaker: So it's very important.
Speaker: That's right.
Speaker: So we have to have a mechanism in there to say, okay, well, what's the best way to have an advertisement put in so it doesn't disrupt the experience?
Speaker: And as you know, what we're doing with this app is we are trying to make it so the people that use the app can get straight to their favorite performer or straight to a particular event or watch all performers or hopefully eventually, you know, the
Speaker: kind of category that or the type of performance they want and we don't really want them to sort of like go and there's something there's an ad for everything they have to do so that sort of disrupts the whole that's that's right and it's not user-friendly it doesn't feel good yeah so that's basically what we're trying to do with the alpha testing is we get the feedback of is this is the advertising disrupting the experience now you give me your two seconds um nick is it
Speaker: We don't have ads in them.
Speaker: We have this dummy ad system.
Speaker: How does that work for you?
Speaker: I don't see it as bad at all.
Speaker: I feel that it would be great if I was able, this is just me, you know, we're talking about ads, but it would also be great for me to give more than one vote at a time, like even if I had to spend money doing that and everything.
Speaker: So obviously that would be something that we'll get into as well.
Speaker: But doing an ad one at a time is fine.
Speaker: You know, they're only 15 seconds or 30 seconds or whatever they are.
Speaker: And again, it'll be, you know, if there's lots and lots and lots of people doing that, there's going to be lots of votes coming through.
Speaker: But from a user experience, I think it's fine.
Speaker: I'm choosing to do that.
Speaker: It's not flying in my face.
Speaker: It's not disrupting me from watching the thing.
Speaker: If I want to vote, I have to do that.
Speaker: But if I don't want to vote, I can still enjoy it.
Speaker: I think it works well.
Speaker: And the other thing that we sort of did in the last week is we started looking at the gamification concept.
Speaker: How are we going to improve on the handicap, I call it.
Speaker: What is called in like in golf.
Speaker: So if you have a performer that's been using DreamSleep for, let's say, a month and they have a big following, how can a new performer come in and even compete?
Speaker: You know, you know, how can they, um, when they have no fans to start off with, how do they, uh, work there?
Speaker: So we, we talked about how, how to even out the playing field there.
Speaker: So new performers can, um, uh, go in through a sort of a, a leveling process.
Speaker: So they're competing with other performers that have very similar fan bases.
Speaker: And, uh, we'll have to come up with some terminology there, but it's, it, it's equivalent to let's say a clout, right?
Speaker: Um,
Speaker: in, I guess, other sort of social media.
Speaker: So who has more clout, you know, depending on their clout level, they'll do that.
Speaker: But we have to come up with something else.
Speaker: I'll leave that sort of thinking between you and Brian, eh?
Speaker: Yep, sounds good.
Speaker: And so we have some kind of dream slippish, ascentish...
Speaker: Sort of wording.
Speaker: Some growth or expansion or evolve.
Speaker: Or something.
Speaker: But it's got to be something that's reminiscent of the word cloud.
Speaker: So it's not – because we were talking about, let's say, Beyonce sort of comes in.
Speaker: How are you going to compete with Beyonce?
Speaker: Even though you may be a way better singer or a way better performer –
Speaker: you know, but, you know, people are always going to vote for Beyonce because she has a million fans.
Speaker: So that was the kind of thing we said, how do we solve that problem?
Speaker: So that's going to be very interesting once that's implemented.
Speaker: And I'm quite excited about that.
Speaker: I think that gamification thing is very exciting because, I mean, it also relates to real world as well, you know, like you don't just
Speaker: go to Madison Square Garden and perform on your first ever performance.
Speaker: You know, you earn your way up to that sort of thing.
Speaker: So, you know.
Speaker: Yeah, but if you're like a Justin Bieber and you had like millions of YouTube fans, yes, you can.
Speaker: You can just walk in, right?
Speaker: So, you… It's just that.
Speaker: Yeah.
Speaker: So anyway, that gamification, that's part that I really enjoyed talking about last week.
Speaker: So we sort of hone in on that.
Speaker: That's not in the alpha version yet.
Speaker: So just to reflect, what we're trying to do with the alpha is to make sure that we can support as many phones as we can.
Speaker: That's one of the key things.
Speaker: A, that it's very easy to record your performance.
Speaker: It's very easy to upload your performance.
Speaker: It's very easy to...
Speaker: enter an event, easy to vote.
Speaker: I agree with all that.
Speaker: Okay, so that's sort of the key thing on this version.
Speaker: So in the next seven days, and this is where we're going to make the promise every podcast, I say, okay, my next podcast, we will have
Speaker: So it is, and this is a project review.
Speaker: So the next podcast, hopefully we'll say, okay, we'll have real ads in there because at the moment it's a fake ad.
Speaker: And so when I say real ad, I mean, it's going through a mediation service.
Speaker: So technically, you know, mediation, meaning it's a service that has multiple ad services.
Speaker: So we are not dependent on just Google.
Speaker: We can be getting ads from Twitter, from Facebook, from Facebook.
Speaker: Google, from Apple, from whoever, and mediation service then supplies the ad.
Speaker: So the ad will look the same to us, hopefully, but it's coming from different services.
Speaker: And depending on where they got the ad mediated from, it's a higher earning capacity for the performer.
Speaker: So...
Speaker: So mediation services are important for us because, as you might remember last year, when we had the first voting app, we put in voting that we didn't even get the ad bid out because Google said we were serving too many ads too quickly.
Speaker: And when Google does something like that, you're sort of like,
Speaker: You can't do anything about it.
Speaker: The whole revenue stream just stops.
Speaker: The excitement ended really quickly.
Speaker: Yeah, we were sort of shocked.
Speaker: We said, oh, OK.
Speaker: So in this iteration, we have a mediation service.
Speaker: And we're sort of like preventing that sort of problem happening again, hopefully.
Speaker: And so in the alpha version, we're going to have the ads in there.
Speaker: So by next week, I'm hopefully going to have that mediation service up and running.
Speaker: And that's one goal.
Speaker: Well, that's the main goal.
Speaker: The second goal will be to have somewhere, because currently in the alpha version, you can watch the ads, you can create events, everybody's...
Speaker: Everybody in the alpha is able to be a promoter and they can create the events and all that sort of stuff.
Speaker: So the alpha version, there's no real money.
Speaker: We have to make that clear.
Speaker: This is all just testing.
Speaker: But you can create an event.
Speaker: You can become a promoter.
Speaker: But once the event is over, we don't know who won.
Speaker: So I've got to make sure that there's some kind of historical thing.
Speaker: So we talked about it last week off-campus.
Speaker: the podcast, Nick, we're saying, okay, well, we'll use the profile view.
Speaker: And so what I'll do is I'm going to expand on the profile view and I'm going to mimic the thought process I have is I'm going to mimic Instagram.
Speaker: All right.
Speaker: Okay.
Speaker: And Instagram, if you go to your, if you go open up Instagram and you go to your profile, you'll see that it has a, the, what they call a hamburger menu in the top right hand corner, you know, the lines and you click on that and you've got a whole bunch of other sections that you can go to.
Speaker: Yeah.
Speaker: I'm thinking for a user experience, I think that will probably be the best place to have historical things.
Speaker: And it keeps the screen nice and nice and neat.
Speaker: Yeah, that's right.
Speaker: So we just have the main tabs on the bottom.
Speaker: So you just move across there.
Speaker: Then we have the sort of modal sort of screens where once you hit one of the, let's say creating an event, well, you stay in the event.
Speaker: You can't go anywhere out of that until you either cancel creating the event or you create the event.
Speaker: And so when you've got a profile, we're going to have things like settings, your preferences, your notification preferences, but also who you liked.
Speaker: Yes.
Speaker: You set all the likes that you've ever done, every performance you've ever liked because
Speaker: in, um, in what we have in the, in the back end, but we'll probably put it into by next week is that you may like a video, but you may not vote for it.
Speaker: Yeah.
Speaker: Right.
Speaker: Um, don't know why one would do that, but let's say, uh, we'll put that in there.
Speaker: Okay.
Speaker: If people don't use it, we'll take it out.
Speaker: Yeah.
Speaker: But we'll have the likes and, um, and,
Speaker: Or maybe you put a like in there because you voted for a video because it's a friend or somebody, but you didn't really like that one.
Speaker: I think following your favorite person is important.
Speaker: Yeah, that's right.
Speaker: Exactly.
Speaker: And the next thing is the following.
Speaker: So all your performers are following.
Speaker: So you can get notifications to say, hey, your favorite performer has just entered these three events or whatever these events, based on the gamification, how many events you can enter at any given time.
Speaker: They've entered an event and you can use, you can see, oh, there's a list of your performers.
Speaker: So that's going to be cool.
Speaker: So that's what I'm going to be aiming.
Speaker: So I'm going to be building that skeleton framework to allow us to do that.
Speaker: but that won't be finalized in the alpha.
Speaker: We're just going to put it in there.
Speaker: So I'm going to get the feedback from the alpha users to say, yeah, yeah, this is cool, or can you add this and stuff.
Speaker: So that's why it's very important that we get people from the community that A, are performers, and B, are people that would actually watch performances, what they would like inside things like that.
Speaker: Yeah, cool.
Speaker: I like that.
Speaker: And then that allows for later on with a user being able to, I don't know, be paid and things like that.
Speaker: It would be in that sort of
Speaker: hamburger section.
Speaker: Yeah, that's right.
Speaker: So we'll have the how much if you're a performer, we can have your earnings or whatever there and you get a tally and we'll get all that sort of stuff there.
Speaker: So it would be a nice little
Speaker: compact area so that was sort of bugging me a little bit uh a week ago i said i've got so much other screens how i'm going to put it in there without messing up the i love your idea love it yeah i invented it after i looked at instagram well that's how things happen inspiration standing on the shoulders of giants it just came to me i don't know why
Speaker: That's funny.
Speaker: The other thing that I guess after that sort of portion comes in was we did discuss as well, which is not as important.
Speaker: I think what you've just said there is the absolute really important stuff and it's exciting.
Speaker: But the other thing was with the competitions, we were talking about a description or something because at the moment, you've got the title, you've got the length, et cetera, and then a picture, but there wasn't anything about what they're asking us to do or like a genre or something.
Speaker: Remember that?
Speaker: Oh, you mean the event itself?
Speaker: Yeah, the actual event itself, yeah.
Speaker: That's a good idea.
Speaker: So that's actually in the back end.
Speaker: I just didn't put it in the front end because I couldn't figure out how many characters can you put into that description.
Speaker: Yeah.
Speaker: And then, and if the, yeah, one of the things that sort of I had a challenge with, and maybe it's just a paranoia, because of the language.
Speaker: Now,
Speaker: If people create an event and they put a spelling mistake or a mistake in the actual description and stuff, and the event goes out, you see you can't actually edit the event.
Speaker: Okay.
Speaker: I'm not saying... We have to come up with a thing there.
Speaker: Let's say I'm a nefarious promoter.
Speaker: Yep.
Speaker: And I just want to sort of game the system just a little bit.
Speaker: So I create an event and I say, oh, this event is for beginner performers.
Speaker: Right.
Speaker: And I put in the description, beginners only.
Speaker: You have to have no experience in singing or you have to have less than one month experience singing.
Speaker: Right.
Speaker: And you get 50 performers.
Speaker: You're right.
Speaker: They're all beginner performers.
Speaker: And then I have one of my mates.
Speaker: that is a 24-year veteran professional singer, and say, okay, I'll just change it to get rid of the word beginner.
Speaker: It's all performers.
Speaker: It's an open one.
Speaker: And then that 24 comes in.
Speaker: And then right at the last minute when the auditions end, right?
Speaker: And so you'll have a whole room of beginners and one professional singer.
Speaker: And the professional one, chances I will win, right?
Speaker: So as a promoter, I gained it.
Speaker: So I want to be able to sort of prevent that sort of way.
Speaker: So once a category is chosen or whatever, it's locked.
Speaker: Yeah, I think that'll help with that hierarchy thing that we spoke about where later on, maybe when you pick a thing, performance from this level to this level can only apply, you know, like you were saying once before.
Speaker: But it's only people that are lower than this level can actually enter this one.
Speaker: So if I thought of that, I think everybody would think of that.
Speaker: And I don't think I have a bad criminal mind.
Speaker: I didn't think of that, but anyway.
Speaker: I was just thinking, how creative are you, Robert?
Speaker: That's very creative.
Speaker: That's my paranoia, I think.
Speaker: Yeah.
Speaker: But I think, yeah, so we have to, like, in the alpha, yeah, definitely we'll have the category, the description and all that sort of stuff.
Speaker: Yeah.
Speaker: But at some point, because of security and also to make it an even thing, we'll have to sort of come up with some kind of checks and balances, but not in the alpha or the beta.
Speaker: No, no.
Speaker: Okay, so that's something that... Okay, so two things then for next week.
Speaker: We'll have the profile update, the skeleton framework that we were talking about, and the category, choosing a category and description of the event.
Speaker: That's good.
Speaker: Okay, but I just added another problem.
Speaker: How are we going to create categories?
Speaker: Hmm...
Speaker: So normally we will have to have a poll and let the community decide, I think.
Speaker: So categories are going to be something that are going to come back from the system.
Speaker: So DreamSleep will provide a selection of categories.
Speaker: You won't be able to create a category out of the blue.
Speaker: But we'll ask the – we may say in the month of June, people, you know, through our –
Speaker: community forums or through discord or Twitter or whatever one we're going to choose, we'll do a credit poll and say which of the, you know, or not a poll or suggestions for categories.
Speaker: And then we'll just add the top categories.
Speaker: What do you reckon?
Speaker: Let the community create categories.
Speaker: Yep.
Speaker: Can they submit a category for us to review?
Speaker: Yeah, that's what I mean.
Speaker: No, no.
Speaker: We don't come up with the name of the categories.
Speaker: I mean, we would just say, you know, submit what you think a category should be and we'll then allow the community to vote on it, right?
Speaker: Yeah.
Speaker: So there's a submit and the ones with the top four or top five, top ten or whatever that meets a criteria will put that category in.
Speaker: Or we can put all the categories in and let the economics of the game itself decide if no event of a particular category gets used in a month, it gets dropped off.
Speaker: Yeah.
Speaker: And we can do that.
Speaker: Yeah, that'd be great.
Speaker: I think... Yeah, I think that works.
Speaker: How does... How does... What's that thing like a...
Speaker: Like, no, it doesn't work the same.
Speaker: Like hashtag or something, you know, like when someone says hashtag, hashtag, I don't know, hashtag Facebook live or something like that, right?
Speaker: And then, you know, that gets to a level of, you know, 20,000 people in that list.
Speaker: Maybe, I don't know, I'm just thinking of that.
Speaker: That's a good idea.
Speaker: We can just go out.
Speaker: Okay, maybe we use hashtags.
Speaker: Yeah.
Speaker: The, the, the complication with hashtags, uh, is that let's say you might have a hashtag, which is comedy, right?
Speaker: And it's hashed and you, and you spell it C O M E D Y. And then somebody creates a hashtag called hash comedy with a K, you know, you're going to have two comedies and you don't know which one to have.
Speaker: So you're going to put both of them in.
Speaker: So just like on social media, you know, people have to put in like 50 hashtags.
Speaker: So they get to the, all the right lists.
Speaker: Yep.
Speaker: Yep.
Speaker: So at some point we need to come up with the, uh,
Speaker: the limit of what their hashtag is.
Speaker: But yeah, we can come up.
Speaker: But that's a good idea.
Speaker: So we use hashtags instead of like a pop down.
Speaker: So you just choose.
Speaker: You can have multiple categories.
Speaker: So you can have comedy juggling.
Speaker: Yeah.
Speaker: When I'm typing it in and I want to put a hashtag to it, I put a hashtag and I start writing com and then it'll say, you know, 50,000 people are in this comedy one and there's only five people in this comedy one.
Speaker: Well, I'll pick the one with 50,000 because it's better.
Speaker: And we say, you know, you can have five hashtags or something.
Speaker: I don't know.
Speaker: I don't know if that works.
Speaker: I just thought I'd put it out there that it might fix or might be okay.
Speaker: That's okay.
Speaker: That may not be in for next week.
Speaker: Yeah, that's fine.
Speaker: Let's play on that idea.
Speaker: If anybody listens to this podcast and they come up with a great idea, please in our Discord or Facebook or wherever you like, just to say, I think this is category worth it.
Speaker: And the one that gives us the best idea gets one million doll hairs.
Speaker: One million what?
Speaker: Doll hairs.
Speaker: Doll hairs.
Speaker: That's still a lot.
Speaker: That's a pretty good prize.
Speaker: Okay, I'll take that back then.
Speaker: But no, we do need to get... I'm sure there's a lot of really smart people out there that got really great ideas that can help the community.
Speaker: Yep.
Speaker: I'll be looking forward to meeting those people too.
Speaker: Um, excellent.
Speaker: No, that's good.
Speaker: I love, I love the, the, the profile thing.
Speaker: That's really, really cool.
Speaker: And I think, um, yeah, I think, you know, starting at the, the whole question was about, you know, does that affect, you know, the, the, doing the ad and everything.
Speaker: I really, I really don't think it does.
Speaker: I mean, someone who's really wants their person to win, they, they'll do it.
Speaker: And the other thing is I, I really truly feel that there will be people out there that would love to, um,
Speaker: assist their performer or their friend or whoever it is as a fan, even monetarily, putting some votes in through paying for them as well one day, which would be good.
Speaker: Because I know that if I was to sit there and do that 100 times or I could buy 100 votes for whatever amount that is and then just issue them straight away,
Speaker: Both of them are desirable for me as a person.
Speaker: That's right.
Speaker: But that will be something we'll do a little bit later.
Speaker: Yeah.
Speaker: Yeah, we'll have some kind of sponsorship or support system.
Speaker: Yeah, cool.
Speaker: The buying of bulk votes and stuff like we had in the other app, that will be something we need to talk about.
Speaker: But we also want to make sure that it doesn't sort of –
Speaker: We have to be sort of careful because it's one thing to support the performer.
Speaker: The other one is to disadvantage performers that don't have rich friends.
Speaker: Do you know what I mean?
Speaker: Yeah.
Speaker: Because you can easily, you know, that will mean that people from, I don't know, what's a rich country, Dubai or something.
Speaker: Yeah.
Speaker: they drop a hundred thousand dollars onto one performer, which is from Dubai.
Speaker: Yeah.
Speaker: Nobody else can, you know, compete with that.
Speaker: I'm more thinking that they drop a hundred thousand dollars onto the price pool, which is shared with many people, which is actually advantageous.
Speaker: But it's shared based on the number of votes.
Speaker: Okay.
Speaker: So if that hundredth, it's good to put that a hundred thousand into the pool, but which doesn't buy any votes from it.
Speaker: Right.
Speaker: So let's say, otherwise, they can put $100,000 worth of votes to a particular performer, and that's sure that $100,000 goes into the pool, but that performer gets 99.99999% of the votes because the person just bought the votes.
Speaker: And that's like how FIFA works.
Speaker: Yeah.
Speaker: Which is wrong.
Speaker: No, I don't know.
Speaker: You know, FIFA, they bribe.
Speaker: So it would be better if...
Speaker: They could put the money into the pool, but that doesn't get automatically converted into votes.
Speaker: That means that they still have to get people to vote.
Speaker: And sure, that's shared.
Speaker: That's a good one.
Speaker: So that's sponsoring an event then rather than buying votes.
Speaker: But I think the concept of sponsoring a performer, that's great too.
Speaker: which is outside of the event.
Speaker: So they say, let's, you know, like we were talking about subscriptions or, um, uh, a fan sort of, um, things, you know, like being able to, uh, help the performers get, um, you know, to enter in multiple events, you know, and stuff like that.
Speaker: So there's all this, all this sort of concept, but, but, um, I don't, we may have to think and also get feedback from the community that really don't want, um,
Speaker: uh you know just buying you know dumping you know hundreds of thousands of votes onto one person while everybody's just you know working hard to to gain but i don't know um just thinking yep you disagree don't you no no i think it's fine it's just
Speaker: what would be my advantage of putting, let's say $10,000 on a prize pool and I'm doing it for that person, but they get no advantage of me doing that for that person.
Speaker: That's where it's... Yeah, I'm making the prize pool bigger, but why wouldn't I just give it to that person then?
Speaker: But yes, I don't know.
Speaker: Yeah, like you said, we have to talk about that.
Speaker: Yeah.
Speaker: Oh, I think it may be that...
Speaker: They need to, we'll see some events may require, you know, what we're talking about the cloud or QDOS or whatever we're going to call it.
Speaker: Yeah.
Speaker: You know, some people may not have 500,000 fans, right?
Speaker: Yeah.
Speaker: To automatically get into an event.
Speaker: Yeah.
Speaker: If they pay to get into an event because it's a sponsorship, well, they're sponsored into an event.
Speaker: Yeah, which is excellent.
Speaker: Which is just the same.
Speaker: So that could happen for people.
Speaker: That would be like university.
Speaker: You either can get a scholarship because you work for it or whatever or you pay to get into it.
Speaker: Yeah.
Speaker: And so we can offer the same thing.
Speaker: So the performer still gets something for it so they can buy clout.
Speaker: Yeah, okay.
Speaker: Or somebody can buy clout for that performer.
Speaker: So that's a little bit sort of makes it fairer, I think.
Speaker: But that fairness thing is going to be like one of those little dial things.
Speaker: So you're going to dial it a little bit this way and it's going to affect
Speaker: you know, the, the game this way.
Speaker: I agree.
Speaker: There's a whole bunch of, there's a little bit interaction between them all.
Speaker: So one dial affects four different other aspects or culture of the things.
Speaker: We're going to be like in the beginning, we can, you know, wish the dials all over the place just to see what happens.
Speaker: Yeah.
Speaker: But, um,
Speaker: But as the app is out and we get performers and hopefully we get the community quite large, these dials are going to be quite sensitive.
Speaker: Yeah.
Speaker: Yeah.
Speaker: And talking about community, you had a goal.
Speaker: We're getting into the second week of 2003.
Speaker: Yeah.
Speaker: How big has our community grown?
Speaker: It hasn't grown as quick yet.
Speaker: Like I said, there's been a few people come on into the Discord community.
Speaker: But like you said, they haven't sort of engaged yet in assisting with beta or wanting to get involved yet.
Speaker: So like you said, putting a bit more of a clearer message, which I should be doing, and getting them to more engage.
Speaker: But yeah, we're still in the...
Speaker: tens of members not in the hundreds of members yet so okay so we let's do your goal for next week then yes my goal for next week is to is to what
Speaker: increase the Discord community, I don't know, by a certain number, I'll tell you in a second, but actually get them more engaging, you know, by getting some people into the beta testing, saying, putting their hands up for that.
Speaker: Okay, let's get some concrete numbers.
Speaker: I want to have 10 people on the beta testing.
Speaker: Alpha testing.
Speaker: Alpha, sorry.
Speaker: That's what I meant to say.
Speaker: So alpha testing, 10.
Speaker: Because that involves finding out exactly which phone they're using.
Speaker: But it can't be your family, okay?
Speaker: They won't be my family.
Speaker: No, no, I'm talking about actual people.
Speaker: Real people.
Speaker: Yes, real people.
Speaker: Yes.
Speaker: No, that'd be good.
Speaker: Rob, can I borrow some contact numbers out of your phone?
Speaker: No.
Speaker: Just random numbers.
Speaker: Just random numbers.
Speaker: But yeah, 10.
Speaker: I'd like to get the 10 active.
Speaker: Like actually we're involved with them.
Speaker: They've got the app on their phone.
Speaker: Oh, that'd be very interesting.
Speaker: I'd like to get to that level if we're ready to do that now, if that's what we're talking about.
Speaker: No, we want to get the community to 10.
Speaker: We don't want 10 alpha users until after next week.
Speaker: After next week, okay.
Speaker: So we need the 10 for next week so on Monday they can start using it.
Speaker: Okay, got it.
Speaker: All right.
Speaker: So for people that are listening, that is the 21st.
Speaker: I don't know.
Speaker: What is next Sunday?
Speaker: 21st, yeah.
Speaker: Oh, Sunday would be the 22nd.
Speaker: Okay.
Speaker: So we went for the 22nd.
Speaker: Okay.
Speaker: Well, that's a 30 minutes of a podcast.
Speaker: Great.
Speaker: We've got some great KPOs here.
Speaker: So, um, and we'll, uh,
Speaker: I'll see if I can get this up.
Speaker: So I'll post the first podcast and the second one at the same time.
Speaker: Okay.
Speaker: Because it looks sort of lonely when there was only one podcast there.
Speaker: Okay.
Speaker: Well, thank you very much, Nick.
Speaker: Thank you, Rob.
Speaker: Looking forward to next week's podcast.
Speaker: Yeah, me too.
Speaker: So say happy birthday to Brian again.
Speaker: I will.
Speaker: Thank you.
Speaker: And good luck with the wedding tomorrow.
Speaker: Thank you.
Speaker: Yeah, it's a busy week for me.
Speaker: We didn't talk about it on the podcast.
Speaker: No, that's okay.
Speaker: But you can mention it and put the pictures up on Discord.
Speaker: I will.
Speaker: Actually, I will do that because someone decided that I'd be a good MC, so I'll be up there doing the MC.
Speaker: So that would be fun.
Speaker: Create a new channel on Discord and put all your media up there.
Speaker: Yeah, cool.
Speaker: We'll do it.
Speaker: Okay, no worries.
Speaker: Well, thank you very much.
Speaker: Thanks, Rob.
Speaker: Okay.
Speaker: Bye, Rob.
Speaker: Bye.
Speaker: This podcast was brought to you by Dream Slip.
Speaker: Bye-bye.



