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C2 Ep. 59 Spirited Memories Chapter Two image

C2 Ep. 59 Spirited Memories Chapter Two

E224 · Eberron Renewed
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257 Plays3 years ago

The party ventures into Aereni territory, but what waits for them inside?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Danielle Bramhall-Smith, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, and Shelby Johnson.

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Transcript

Introduction and D20 Radio mention

00:00:00
Speaker
you
00:00:23
Speaker
The following episode is brought to you by the generous
00:00:38
Speaker
D20 radio, your game is rolling.

Planning the Heist in Eberron

00:01:17
Speaker
Hello and welcome to Eberron Renewed, an actual play podcast set in the Eberron campaign setting. I'm your game master, Eric. I'm Phillip. I'm Trevor. I'm Randy. I'm Jeff. And welcome to another episode. Gentlemen, what happened last time? Well, yeah, we did the last canonical timeline episode. What are we picking up into? There we go. We're mid heist. Well, sort of. We're pre heist.
00:01:41
Speaker
Post plane precipice of a heist. Yes. We're on the cusp of a heist. Yes. We're trying to steal a bust. Mm hmm. From a warehouse owned by House Fearland. No, no. The Iranian stealing it for House Fearland. Yes. From a warehouse owned by the nation of Erinal. Yes. For Reynard on behalf of Battle.
00:02:09
Speaker
We're currently outside the warehouse, correct? Yes, you are in the district looking at the warehouse and it's two doors that Reynard scouted out and discovered for you all. Real pair of doors. And Milo also shared the knowledge of the anchor points that provide guardianship over the warehouse. Ghost guards. Spectral, yes. Yes, spectral guards. Okay.
00:02:36
Speaker
Well then, let's pick

Debating Abilities vs. Spectral Guards

00:02:37
Speaker
up where we left off. So you all are outside. We determined it was night. You were doing a night heist. So what's the plan, gang? What's the approach? Are we entirely sure about this? I mean, ghosts. And I mean, can Hob punch a ghost?
00:03:03
Speaker
Will the arrows and the Fletcher, will they do any good? Will my magic even work against a ghost? Oh, and Sigil is with you all as well, I forgot to mention. Well, I think the idea is maybe not to fight our way through, right? We would want more. Much preferable, yes, but I mean, I just hope we don't get seen, of course, but what if we do?
00:03:35
Speaker
then we'll figure it out. Right, we adapt and overcome, hopefully. Well, and in my albeit limited experience, while more martial means of attack can sometimes

Entering the Warehouse through Windows

00:03:52
Speaker
be ineffective against incorporeal entities, magical attacks tend to land just as well.
00:04:02
Speaker
Once again, limited experience, but I've never fought an actual ghost before. So it'll be up to you, really, Milo. It'll just be, you know. You'll fight the guys. Absolutely wonderful. Does anyone else do magic? I mean, I'm not able to attack with magic. Hob grumbles a little bit and he says, I can do a bit.
00:04:32
Speaker
And so can I. Oh, really? Hob, Hob's jaw hits the floor this whole time. I can at least heal people. Okay. Uh, so you all looking at the warehouse, you have the large double doors that are clearly the loading, uh, loading doors and then the smaller, um, single entry door. Uh, so,
00:05:01
Speaker
What's the plan in terms of entry? Windows have always served us well. Are there windows to speak of? Are there windows to speak of? Yeah, flip story point. Yes. Look at all those windows. Look at all those bay windows. That one doesn't even have glass in it.
00:05:26
Speaker
Yeah, it's kind of like the meat processing place that you all went to that one time in the not at all gross episode. They're a little bit high up, but there are windows that you could enter through. All right. Milo's going to cast barrier before we go in. Okay. I'm going to choose additional target. Okay.
00:05:56
Speaker
And who will that additional target be? Well, it depends on how many advantages I get. Oh, gotcha. I see. I see. I see. Oh, it's a difficulty to purple. Yes. Look at me. Three successes, one advantage. OK, so I guess. Yes, Hob.
00:06:25
Speaker
Okay. That's the one that's more up close and personal. Okay. And is it just one additional target with one advantage? Yes. Okay. And we get to reduce the damage of all hits. We suffer by one by three because I had three, three successes. Okay.
00:06:54
Speaker
So we get to reduce our damage by three. Okay, so basically you have three additional soak and that's a concentration spell, correct? Yes. Okay, cool. I will suffer two strain. What does Barrier look like when Milo casts it with his shadowy magic? Milo pulls out his wand and the scar on his forehead now is just constantly
00:07:22
Speaker
pitch black like it's just so dark and occasionally like wisps of thick black just kind of wisp out of it and when he casts barrier these wisps form into a ball and envelop him as another couple of little
00:07:50
Speaker
wispy balls go toward Hob and envelop him. Okay. Did you tell Hob this was about to happen to him? Or is he just, Oh no, let it go. They're out here. Yeah. I'm going to cast barrier now on, see how many I can, hopefully I would get all of us, but maybe not. Nope. Just two. Uh, Eris will go up the wall to one of the windows.
00:08:19
Speaker
Okay, so because of your equipment, you're able to scale up the side of the wall. You find that the windows are locked, however.

Unlocking and Entering the Eerie Warehouse

00:08:29
Speaker
Right, so I will attempt skullduggery to make that not be the case anymore. Okay, so this is gonna be a two purple difficulty. I have three success and one threat. Three success and one threat.
00:08:46
Speaker
Um, okay. So, uh, you, uh, you're able to successfully unlock the window with that one threat, um, in kind of, you know, you're trying to do it with some level of speed. Um, you, you damage something about the lock to where it can't be relocked. So any level of investigation is going to reveal that if they notice that something's missing, this was the window that you all came in through. All right. Um, okay.
00:09:15
Speaker
So, um, are you, yeah, as far as we'll prop up the window and then as far as we'll rig our climbing set up, um, and drop it back down. Uh, and then she will step inside and cling to the wall, uh, inside and look around. Okay. So, um,
00:09:38
Speaker
As you all don't need to make a check to climb some climbing gear up a wall, you all are physically capable. Thank goodness we know about the doors, though. You know how to get out. As, Eris, as soon as you kind of clamber over and wait for the others, it's wood walls, wood floors, kind of a typical warehouse, actually concrete floors. But the thing that strikes you is how
00:10:09
Speaker
oppressively quiet. It is as soon as you enter, not like magically not like you can't hear yourself breathe or anything. There's not silence, but it's just you never really noticed how the presence of any form of life inherently creates a bit of noise. And there's nothing in here. No light. It's very dark.
00:10:34
Speaker
But other than that it wouldn't boxes everywhere looks like a normal warehouse except for Yeah, the absence of anything so knowing about these spirit anchors do I See any Not immediately. You don't really know what they look like. So You don't really see anything
00:10:57
Speaker
out of the ordinary, I guess. It's like a weird altar with a little glowing pool every 30 feet. No, floating orbs like going around or anything. Yeah. Really helpful if there was. Yeah, it would be. But no, you don't immediately notice anything, especially given the darkness. OK. So I'm assuming you all get up and kind of perch yourselves and then drop the rope down the other way and climb down. If it's less than 20 feet, hop dry, just hops down.
00:11:26
Speaker
Um, it probably around the 20 foot mark. I would imagine probably just drops down. Okay. Cause he can, I mean, hang and be eight feet lower. So hob, as soon as your feet hit the ground, kind of the, the very quick, but noticeable echo of your feet planting and just stillness. Um,
00:11:51
Speaker
Yeah, you get the sense if there was anything else moving in this warehouse, you would be immediately aware of it. Much like anything is now immediately aware that my big flat feet just slapped onto the floor. Yeah, but as you all clamber down and get your bearings,
00:12:12
Speaker
It's that level of quiet where you begin to become aware of your own bodily functions, like your heartbeat seems extremely loud, your breath seems loud, as you all gain your bearings in this warehouse. Eris would be looking to Reynard, since he knows what we're looking for and Eris doesn't.
00:12:30
Speaker
Does it look like it's just open to the walls all the way around? What are we looking at here? Everybody gave me a perception check for while you were kind of perched up high. This is going to be a two purple difficulty. And two set back for darkness. So two black die for the darkness.
00:13:00
Speaker
Now, does Raynard not get to ignore that? Regardless of whether or not they do mechanically in Eberron else have dark vision, so you get to ignore that, Raynard, the two setback. If that's the case, I think I might set this roll out because that'd be a lot of threat to put on. I would also be risking quite a lot of. I don't think all of us need to do it. So Raynard is going to do it. I just got one failure. One failure. Which is what I got because I did it too.
00:13:26
Speaker
Okay, no threat or anything? Nope. Cool. Cool, cool, cool, cool. Just failed. You just see this darkness as you kind of perch up and look before you time down. So yeah, based on where you all are, you just see kind of the open warehouse boxes, crates, no real...
00:13:49
Speaker
discernible organizational system. There's not labels of busts here kind of thing. You do see that there are labels on the wooden crates, but they are clearly some kind of organizational system with the elves. They're not labeled with the contents. It's like shipping labels with numbers and stuff like that.
00:14:10
Speaker
I leave Tasha perched on the window with orders to come tell us if anyone comes in while we're in here. I don't know. It's very dark. I don't know where the two is.
00:14:29
Speaker
So the only big piece of info that would be imminently helpful in this instance is that you know that a rainy bust finds of this kind, Basil would have explained to you, are high value. They're important, which is why you all are here to get one. So they would have been presumably locked up somewhere. They're not gonna be just in one of these wooden crates to be jostled about by
00:14:56
Speaker
loading laborers. So somewhere where things would be locked up would be what you're looking for. Okay. Well, I believe we should be looking for some kind of safe or something very secure. I can't look for anything right now. Might we look for some light? Can I make light? Yeah, utility spell. Sure.
00:15:28
Speaker
So no difficulty? Yeah, I think utility spells are a simple difficulty. I think the rule of thumb is that they are usually of simple difficulty. So is... I guess I'm rolling to see if I get triumphs? That's the... Well, I mean, you might not roll any success. Well, that's true. It could all come off blank. That's true. Is it considered a conjure? Okay. No, light, you could conjure light, but utility is fine.
00:15:55
Speaker
So I've got two success and two advantage. And I will just erase the strain with the two advantage. So yeah, Aris, still up on the wall, pulls out some components, and affixes something to one of the rails on the wall.
00:16:21
Speaker
barrel, the stock portion of the barrel, portion of the stock of the Fletcher, and then activates a couple of little runes on it, and it begins to project a beam of light as she sweeps the Fletcher around. So are you all moving? Aeris is just up here, and she's just sort of spotlighting, like search lighting around to give people a view.
00:16:47
Speaker
Are you all following Eris's lead? I mean, Reynard, you can see in the dark, so you could take a different path. Or you could stick with the group. Probably stick with the group for now. Okay. Milo.
00:17:06
Speaker
Following the group. As long as she can, unless we move into a portion where she can't, Eris will move along the wall up here so that she can have a view where we're not in the maze of boxes. She'll see if something's moving around down here with us.
00:17:26
Speaker
Okay. Um, so as you all are moving through, um, I'm going to need all of you to make me a, um, a discipline check with a hard difficulty.

Hallucinations and Eerie Voices Challenge Team

00:17:42
Speaker
Oh Lord. Hard. Hard you say, uh, in Milo.
00:17:50
Speaker
I'm going to spend a story point on yours to upgrade the difficulty. Sorry. Yours is one red, two purple. I wish to spend a story point to upgrade mine. Okay. Three purple. Three purple. Anybody else want to spend story points to upgrade theirs? I only had one green and discipline. Me too. So I'm in trouble. Do you want to spend one Milo? Oh my gosh. I mean, do it if you think you need to Milo. Yeah.
00:18:17
Speaker
Okay. Then, yeah, then, well, I can only spend one well per check and you all are making a bunch of different. Yeah. This is, I guess you can. Um, why not? I'm going to go ahead and, you know, I'll, I'll restore balance and upgrade everybody's check. Cool. So everybody adds a red. So that's two red. No, one red, two purple for everyone. Okay. And then my green became a yellow, correct? Yes.
00:18:44
Speaker
I don't want it. I have distinctly not succeeded one success one threat. Hey
00:18:53
Speaker
Two successes, three threats. Wow. One advantage. OK. And I have two advantage. Two advantage. OK. So for the threat for Milo and Reynard, the threat that you all generated, just go and take points of strain. I would like to offer two boost dice with my two advantage to whatever the next check is to find the thing we're looking for. OK. Perfect.
00:19:22
Speaker
That's one strain for each threat. Yeah. Yeah. And then for those of you that failed to check, it will, it will become apparent the result of your failure here in just a second. It's not like a surprise thing. It's just not immediately pickable. So, um, as you all are walking about Eris, um, as you're scanning,
00:19:52
Speaker
you hit a point and begin to swoop back, and for a brief second, you hear near some boxes, Sar. And you see the Doshor, just like out of the corner of your eye as your light is scanning. The light goes right back to that. You don't see anything.
00:20:21
Speaker
Do you see something? I thought so. Eris would be talking to the communicator so it's not to be loud. OK. Raynard would not be. What? I think something's in here. Milo, in your head,
00:20:51
Speaker
You hear Kylie's voice saying Milo, or I'm not going to offend Kylie's voice because that's the thing that we're not establishing the fiction, but it's begging you to come here and you can kind of feel it to your left near some other boxes. I hear the voice to my left or I hear the voice in my head. You hear the voice in your head, but the come here compulsion that you're sensing is to your left. It's like you can hear it in your head, but you there's some direction to it. OK.
00:21:21
Speaker
You can tell us on an audible thing. Right. Um, I, I hit with Kylie telling, telling me to the left. Who do you say that to? I just in our communicator out loud. Can everybody hear me? Yeah. Yeah. Yeah. If you spoke into the communicator, everyone will be able to hear you. Yeah.
00:21:54
Speaker
I don't. I don't think you should. Do we know? I can't remember if you finally told us that we know that you hear Kylie's voice in your head and she's right about things all the time. Yes, you have told us OK. I think I'll be like. Mm. I think I would ask like like how she normally talks to you.
00:22:23
Speaker
Yes, it sounds exactly like her. Bob is not concerned about that, unfortunately. I mean, right? What? I'm sorry, I just... Oh, Aris doesn't think he hears Kylie. Gotcha. Well, Bob knows that he's told us he hears Kylie. Yes, Aris knows that. Aris just does not think he actually hears Kylie. Aris, what are you doing?
00:22:54
Speaker
Eris is a little, well that was literally a discipline check, Eris failed it. So Eris is freaking out a little. And probably the movement of the light has become a little more jerky as she's sort of trying to figure out what's going on here. I think she probably,
00:23:17
Speaker
Doubts the reality of what she saw, but something's weird in here and it freaks her out. As you're scanning the light, kind of the opposite direction that you're doing the light, you see a figure move the opposite direction in between like two boxes as you're scanning. And you hear in your voice, you failed. In my head? Yeah. OK.

Milo's Encounter with Kylie

00:23:46
Speaker
Is it clear? Is it clear that the voice is internal? It sounds like thought or memory or something as opposed to it sounds like it's coming from somewhere in the room? I'm going to say, given the freak out nature, Eris, no. You feel like it's coming from where you're seeing this figure.
00:24:14
Speaker
I just, I really think we should go left. I'm going to go left. I trust Kylie. And I'm going to start to move toward the left. Now, am I going to be able to see or am I going to need some light? I mean, there's ambient light from Eris having cast light. It's just going to be dim. I'm going to put my hand on Milo's shoulder just before he starts walking and say,
00:24:40
Speaker
Eris, would you mind shining your light? Because you're still up, yeah? Yeah. Do you mind shining your light where my load would like to go? Something's moving around down there. I just saw something. Is that the direction I want to go where something's moving? No. No, it was a different direction. There was something over here. Something's moving around down there.
00:24:58
Speaker
Something big? That's all. A figure, person sized. OK. Do I notice anything since I can see? Well, hold on a second. OK. So, Hob, as you're kind of responding to what Milo and Eris, everybody is seeing. I was wondering what wacky thing I'm going to get.
00:25:20
Speaker
As you're scanning, you see a large silhouette standing in between two boxes for a moment, like in the distance where you can't quite see. And as it steps away, you just hear the Rams laugh. Yeah, yeah. I thought that might be the case. As the large silhouette moves out of sight. You failed your discipline check on it. So it is having an effect. I have a out of character question since this has been a week since the mess.
00:25:52
Speaker
Have we heard that the ram reanimated and smashed his way out of our buddy Grigio's? We can't not have. Yeah, you all got word that that had occurred. So the ram being here is, for all intents and purposes, entirely plausible. Because I assume if Grigio's is under Boromar protection, that has definitely come back to me at this point. You left a monster. What are you doing?
00:26:26
Speaker
And Raynard, as everybody else is having kind of reactions and looking about, you just hear from behind you a disapproving tone as you hear Calvary's voice. Couldn't even get this right, could you?
00:26:55
Speaker
bezel toilet should keep an eye on you. Luckily, we don't want to go wherever you're seeing those things. So I'm I'm heading left. Were you gonna say Raynard? Luckily, Raynard being who he is, says, Hold on. So we're all seeing and supposedly hearing different things.
00:27:21
Speaker
I don't think we're allowed to question it. Well, they pass their discipline checks. So they have a bit more of a head about them. Now, Milo has tangible reason to believe. But yeah, Raynard, you can be a skeptical. Sure. You can be skeptical. You can also be unacceptable. So yeah, Raynard, you can be the voice of reason. I pray for all of you.
00:27:50
Speaker
Shouldn't we be worried about these spirits? What are we calling them? Yeah, I mean, okay. We've been saying ghosts. They've been based out of anchor points, but you know that they house spectral guardians. Okay. So shouldn't we be worried about these
00:28:10
Speaker
I forgot what I even said. What do they say? I'm tired. Spectral guardians. Spectral guardians. That's what I'll call them. Perfect. Take two. Shouldn't we be worried about these spectral guardians playing tricks on us? Yes, I do believe we should be, which is why I'm going to listen to Kylie and go left. And you still hear Kylie kind of beckoning you quickly.
00:28:38
Speaker
And I move, I'm adding, I'm going left. Okay. You all, anybody paying attention. So Ray and I definitely, since you passed your check, you would be very aware that Myla is moving. I had my hand on him. I'm not looking. I would have felt him start to go. And you said the Ram looked and walked off. Yeah. Uh, you still hear heavy footprints, given the silence, you, you are aware. Within verse, is there any like,
00:29:09
Speaker
Dispel or anything I can do Um, you don't really have anything To target right now is the okay. Like you could try dispelling yourself and seeing if that would block any kind of external magic, but Yeah, that's the okay. Yeah, you don't have a target is the problem. But yes dispelled could work. Aha I'm thinking I think if hob Can hear the rams footsteps and have an idea of where he is or at least what direction he is?
00:29:37
Speaker
When Milo starts walking, Hobb can't just let him wander off and is going to watch, follow, not like right up next to him, because he also has to keep the rams around here somewhere, but he's not going to let him wander off by himself. OK. As much as he might like to. So you're just keeping Milo's trail, basically? Yeah. Six, eight paces behind, stopping occasionally to keep listening for the ram. What is Aeros going to do?
00:30:08
Speaker
Eris is trying to find where something's moving around down there. I mean, Hobb saw something. I don't know. Did Hobb express? I didn't say that I saw something. Something's moving around down there. Eris is trying to find it. Eris is concerned that something is down there that's going to sneak up on you. Give me a perception check with an upgrade.
00:30:35
Speaker
What's the difficulty? Oh, good call. Two purple. So one one. Yeah, one purple one. OK, but I have a despair. OK. Yes, just one success and a despair. One success and one despair. So you become aware as you're skating around, you feel, you know, you can feel when somebody's behind you kind of thing.

Eris's Fall and Attack Perception

00:30:57
Speaker
And so you feel up on top where you clambered up, you feel
00:31:01
Speaker
something behind you. You immediately turn and your light shines and illuminates the face of the dachshur, like having clambered up, and he just screams, you abandon me, girl. I'm gonna make a coordination check. Eris flails at the thing behind her, because I think that's what she would do before registering anything else.
00:31:31
Speaker
Set a difficulty for me. OGM. Let's do the same as the perception check. Eris is not coordinated. Yeah. Eris falls off the wall. I have an advantage. By which I would like to say that I don't harm myself. Yeah. Eris falls off the wall. I have an advantage.
00:32:01
Speaker
by which I would like to say that I don't harm myself in falling off the wall. That's fine. So, we just hear. I think you hear that. I presume Eris would have also vocalized to some extent. Yeah, yeah. I mean, probably that. So you hear Eris's flame and fall. Are you still following Milo? I think he says that. Eris, you okay? I shined the light up on the wall where I was. Nothing.
00:32:29
Speaker
I don't know. I don't know. I'm seeing I'm not metagaming for her to say I'm seeing things, right? I mean, it's bouncing around all over the place. Yeah. Okay. I'm
00:32:50
Speaker
I'm seeing things. Are you hurt? No. You want to come over here? While you're talking, Milo, are you still walking or did you stop with Eris' fall? Yeah, I stopped. Okay. Kylie's voice is still telling you, we don't have much time. Hurry. So just, but you passed your discipline check so you can make the choice to ignore that. I think in Raynard's mind, there is a slight possibility of there being
00:33:21
Speaker
Any kind of truth to Kylie talking to Milo? And also knowing that whatever is going on probably won't affect Sigil? Yeah. So I think Raynard tells Sigil. Oh, thank you. That's a good call. To stick with Aeris. And Raynard goes toward Milo. Kylie's saying we must hurry.
00:33:52
Speaker
you get a sense looking at Sigil. Sigil is being affected. Oh, good. Sigil's kind of looking and silently freaking out a little. Can I just spell Sigil? That would have bad consequences. Yeah, who knows what sort of effect that would have. That's true. Sorry, while I was rolling for Sigil's thing, I feel like people were doing things. Apologies. Milo, what are you doing?
00:34:20
Speaker
Milo's gonna start moving again a little quicker because Kylie said quickly Raynard as you look and regard sigil and see him freaking out You then hear some footsteps to your right and you hear Alistair laugh say Knew we should have kept this within the house somebody proper Not you
00:34:46
Speaker
I think right now it's just good to get more annoyed. Not you was implied. Yeah, fair enough. What Hab is doing, I did ask Eris if she wanted to come over where we were.
00:35:02
Speaker
I'll try. And Aeris will sort of come up, and she's got the Fletcher up, and it's very paranoid space marine and alien infested ship kind of movement. Because you were asking what we are all doing. Milo's walking, but Hob can't just go. He just invited Aeris to come to him. So he's got to wait at least until they're all in the line of sight together.
00:35:27
Speaker
So Milo as you're walking you hear basically you're reaching the end of the boxes and the voice is telling you just right around here like basically come around the corner.

Milo's Breakdown from Spectral Confrontation

00:35:40
Speaker
Milo stops at the corner and peers around the corner.
00:35:45
Speaker
You see a halfling figure kind of peering around the other corner and like reaches its hand back and like waves you up. As far as you can tell, it looks like Kylie. Question. Yes.
00:36:08
Speaker
What? What? I mean, the believability here is that maybe maybe somebody in the house is also working this job. Maybe Alistair is like. No, but my my question is.
00:36:25
Speaker
Raynard would have wonder, would maybe breaking something or opening something in the mind game and it started to attack or? Maybe one of the anchor points that Milo had mentioned, but you all haven't seen. It could be dispelled. Anything. But yeah, that would be what you would guess would be the source of this kind of magic.
00:36:55
Speaker
Would it be what, sorry? The anchor points that Milo learned about, but you would need to find them first is the problem. You don't know where they are. Um, so yeah, that would be what you're looking for though. Okay. Well then definitely I'm going to look for that. Okay. Uh, so Raynard's on the hunt for some anchor points. Uh, Milo, what are you doing? Can, can hop ask what TCs is Raynard able to dispel since we're going to open to this can do dispel, right? You have dispel.
00:37:23
Speaker
I have verse. Yeah, but dispel is one of the things under verse. Yeah, okay. Yeah, okay. Sorry, Milo. Right. Yeah. Does, I mean, does Kylie look ghostly or look like flesh and blood? It's dark, bud. It's real dark. I think, I think Hob asks a silhouette. Kind of, yeah. Like when you've got your little peeping eyes around the corner, Hob's gonna say, what do you see?
00:37:48
Speaker
I see Kylie, but it can't be because she's not alive.
00:38:04
Speaker
Yeah, can I, okay, I've filled my discipline check, which means that I will, I still think the Ram is here. But I also still know Kylie's dead, so I can corroborate what he just said, yeah? Like, yeah, Hob knows Kylie's dead. So he's gonna, yeah, my little buddy, whatever you're seeing, you know it's not Kylie. Whatever you're seeing, maybe.
00:38:33
Speaker
It can't be, but it sounds so real in my head. You still hear the voice in your head, Milo. It's not stopping. Like, Kylie wants you to come over here now. And that one I got nothing for. What kind of check do I need to make to find something? Give me a perception check. Milo, what are you doing? Well,
00:39:02
Speaker
Milo is, he knows that Kylie is deceased, so he is not gonna go. Okay. Too purple. And also, do we have two story points? Mm-hmm. Yeah. Are you gonna do it? Very early. You shut up. You shut your mouth. I'm just saying.
00:39:32
Speaker
no but i think i think no i'm not going to do it but okay milo knows that kylee is deceased there's no way that could be kylee so and he passed his discipline check so yeah so he's not going um sorry this is actually kind of unrelated but do we have one more story point because and this could be a no because i'm in charge thing you did upgrade
00:40:00
Speaker
Sigils check without flipping one. Because we all had three purple, and you upgraded it to give us a red. Well, I'm going to spend a story point to upgrade my perception check. OK. Real quick, before you roll your perception, finishing off Milo's thing, as you kind of mentally make the resolve to not go over there, you see the figure turn as you're kind of looking and going, Kylie's not alive. This can't be real.
00:40:31
Speaker
And as the figure turns, it, like, in a flash, without really moving its feet or anything, swoops to right in front of you. It's so much scarier. And you see Kylie's face, but burned. Oh, you. And you hear, like, her, she speaks. I should have known. You couldn't follow simple instructions. You simpleton.
00:40:59
Speaker
That's why I didn't tell you anything, because I knew you would ruin it. What? My little breaks down and cries. Yeah. And Eric lost a couple friends, I think, today. Raynard. I'm gonna roll. Go ahead and roll your perception. Three success and three threat. How fun. Okay. You succeeded, though. You succeeded. So with the three, so as you're frantically looking about Raynard, you begin to see
00:41:29
Speaker
Allister and Basil's figures kind of walking beside you, but it's like in your periphery, but as you like glance they're gone like you
00:41:37
Speaker
You can't quite actually look at them, but you're aware that they're there. And you spot one of the crates that's just sitting amongst all the crates, and you see between the slits of wood a faint orange glow coming from it. And none of the other boxes are, like, there's something distinct about this crate that is different. The threat is,
00:42:07
Speaker
that it is a reinforced crate. It's reinforced with metal, so you can't just pick it up and smash it. So it's going to require some work to open it. So timeline-wise, this is happening as the Kylie thing is happening, which as you have just spoken to Milo, you

Raynard's Search and Crate Attack

00:42:34
Speaker
Three of the crates vertically that you're standing near come flying at you. And yeah, go ahead and give me a coordination check. Okay. Two purple difficulty. And upgrade it.
00:42:52
Speaker
Oh, actually I don't need to do that you upgrade The results of your failed discipline check anything relating to the spectral guardians combat checks or any other checks are upgraded. It's no Okay, so I'm one red one purple one red one purple flip story point for me. Oh My gosh, okay Everything bad happened, but you have an advantage one advantage and one despair. Oh
00:43:16
Speaker
I have failed with a despair, but a single advantage. Okay. What would you like to do with the advantage? Balance out that despair now. Yeah. Totally. Yeah. Total parody. Oh, we didn't ever address your despair either. Which one? The one when you, the perception check when you saw the dash will write up on you. Oh yeah. Yeah. We need to do that.
00:43:43
Speaker
Oh, right. Because that's because I fell off the wall and I distracted you. We didn't. Yeah. You know, no, never mind. I take that back. I was going to say we didn't resolve something earlier, but we did or haven't needed to yet. Just give the next check of boost. I don't even know. OK. Oh, you did.
00:44:00
Speaker
It would have been what Raynar just did, would have had two boost dice. Actually, well, that's what I was thinking too, but it wouldn't because yours was to find the... Mine's to find the thing we're looking for. He was looking for... So we still haven't. That's exactly what was going on in my head. None of us are on that yet. More pressing thing, literally pressing me into the wall. So you're just passing a boost to the next check that's made?
00:44:22
Speaker
Yeah, because I was gonna say something like whatever happens I keep my feet underneath me, but I don't want to do that I want to see what happens to me Okay, so yeah the boxes impact you and you kind of clatter back
00:44:34
Speaker
Maybe shocking to you, the boxes are real. A bunch of crates do in fact hit you in the face. That's the despair. You're like, oh right, sure. No, for the despair. Am I hurt at all, or is this just, am I just startled? No, I won't have you take damage yet.
00:45:02
Speaker
So two separate despairs on the table that we need to resolve. I have a suggestion for mine. It may be too simple. Oh, go for it. Let's see. Eris believes it now. OK. Believes that the Dachshor is here. Yeah. Founder. OK. Yeah. OK. Eris actually believes it now. It's no longer a, I'm seeing things. It's, oh, he's here. Yeah. OK.
00:45:29
Speaker
For Hobbs despair. I hesitate to speak this into the world, but I thought you were just going to cause him to take a critical injury. Yeah. From having big, heavy boxes fall on him. That's fair. Yeah. Um, do you have percentile dice? I do. Perfect. 40 33 33 vehicle. Cool. Score upgrade all checks splinter 33. The target is staggered until the end of his next turn. Let's go and roll initiative.
00:46:00
Speaker
I assume I'm not rolling vigilance. Not rolling cool. Yeah, everybody rolls vigilance with no difficulty. Even me? Right now, Hob has no cool. You're part of the encounter. We're just going into... Vigilance. So this is your...
00:46:20
Speaker
So it's NPC NPC NPC NPC and then we get to go. Yes. So it's basically just sides turn. Yeah. OK. OK. So we need to we need to be planning some stupid five person collaborative to have done one. We do need to start doing that. OK. So Hob. You see the Ram from behind the crate step through.
00:46:46
Speaker
as you're staggered in on the ground. And he lifts his fist and goes to bring it down on you, laughing the whole time, saying in Ram's familiar voice, should have kept me down when you had the chance. That is going to be one success, one threat.
00:47:14
Speaker
So that is going to be six damage. Don't forget your extra three soak. So you take nothing? I got one stronger somehow.
00:47:30
Speaker
I guess if it's three, so I should be at seven, not six. Okay, and so yeah, so Milo's very, you know, the hob is coming down on you, but, or the hob, the rim is coming down. Can you guys start calling up the hob? It's us, Milo, Ray and I are there, saying the hob. What's this dope here? Okay, Milo. Yes.
00:48:00
Speaker
You are not getting attacked yet. You are going to... What level of terror would you try to categorize Milo in with what just happened to him? What's the scale? From startled to utterly terrified. I don't think he's... I think he's already pieced together that this isn't Kylie.
00:48:27
Speaker
Okay, just just based on the discipline check that he's like, this is not her. This burned face looking and it was not so I mean, yeah, he startled. I think he's probably more sad. I mean, tears have welled up in his eyes. Okay, so he's probably more along the lines of that. And yeah, I mean, he's definitely probably a little more than startled, but I wouldn't say he's terrified. Okay,
00:48:56
Speaker
Go ahead and make me a discipline check with a average difficulty. So two purple. And I'll flip a story point. One red, one purple. How many story points do we have? You all have three. Flip one back so I can make the green a red, a yellow. A lot of red.
00:49:24
Speaker
My life's been thinking this game's been too easy for too long. Zero successes, one despair. Okay. The despairs flow like honey today. Yes. Well, I mean, to be fair, the last session, we had a whole lot of triumphs. Yeah, we did. So we're achieving a level of balance. Good lord. The last session, the inconsequential history session. Okay. So I'm going to use the despair on a narrative thing, Milo.
00:49:51
Speaker
And I think everybody's gonna hate me when I say this. The reason tears are welling up so much, and it has such an effect on you, you believe it.

Milo's Magic Reveals Ghostly Specter

00:50:05
Speaker
You believe what this other version of Kylie said. That, yeah, compared to who Kylie was, maybe you weren't worth anything. Maybe you were.
00:50:18
Speaker
Because you verbalize this to, you know, Satan, granted, maybe that was a little bit of what he wanted to hear, but. Yeah, but no, I mean, honestly, those thoughts would have been in Milo's head. Like, why didn't she tell me? They are much more solidified now with that despair. Like. They are. You good with that?
00:50:38
Speaker
Yes. Okay. I mean, that fits right in. So, yeah. So, yeah. Okay. Next up is Eris. Oh. Well, yeah. I understand you. Yes. The Dashur is up, I guess. So,
00:51:05
Speaker
Eris, you're on the ground, you've just toppled, kind of scanning about. And you feel something grip the color of your, like the back collar, and begin to try dragging you away from everyone. So it is going to, what is your,
00:51:36
Speaker
Coordination seemed like it would be a good opposition to this. What is that? Two. Oh, just, I'm sorry. It would just be my agility, which is two. Do not have any ranks in coordination. Okay, so that is going to be failure with three advantage. So, Arish, you can feel something trying to pull and it can't get you to move. But,
00:52:04
Speaker
Yeah, I mean, it's like you can now, once again, with the mental connection that it's real, now feeling a physical connection, this is all starting to get very terrifying. Go and take three strain. That's about right. Normally, giving strain seems like a way out of a tough thing, but this feels very appropriate. Yes.
00:52:32
Speaker
Eris screams, something grabbed Eris, she's in a state, Eris screams. Yeah, Raynard, as you're approaching his butt, yeah, shaky. My dogs also thank you. Shouldn't it be Sigil? He had his discipline check and Raynard did not. I know, Sigil's not verbalizing anything. Thanks, sorry. You can see, well you walked away from Sigil to go search for boxes, but the last you saw Sigil,
00:53:09
Speaker
Um, so you see these two figures in your periphery as you're approaching this box. Um, and, uh, yeah, you, you see one of the figures, um, Alistair step in front of you and go, and then brandishing a knife goes to stab you. So that is going to be for success to threat. Um, so that is going to be nine damage.
00:53:21
Speaker
Sigil looked about as bad as Eris did.
00:53:40
Speaker
Good Lord. For something I don't believe in. It doesn't mean it's not there. You don't believe in it. Well, it's probably not Alistair. It doesn't mean it's nothing. Yeah. And you feel this, like all of a sudden you can't, you can tell, you feel a coldness rather than,
00:54:04
Speaker
an actual piercing, you feel coldness in your gut. And you see as the face of Alistair is right there, it kind of shimmer across and you see this skeletal face briefly shimmer, like with this kind of orangy, fiery, like, incorporeal figure, very briefly. And
00:54:29
Speaker
Yeah, so nine damage to the two threat. What would you all like to do with the two threat? When? Strain that creature? Yeah, you could strain. I would like to say that during that moment... No, we're gonna go restrain the creature. No, I was gonna say my knife was ready to go and already ready to stab back.
00:54:48
Speaker
Well, yeah, you're about to go on your turn. That's what I mean. So I don't have to take any kind of extra whatever. I get some kind of boost die, because I'm ready. Yeah. You can acquire boost dice, right? Yeah. You can get two boost die on your attack. Perfect. You were ready and prepped for it to happen. Yeah. OK. And that was everybody, right? Yeah. Yes. You've done four things, if that's what you mean. Yeah. OK. So we are now to a PC slot.
00:55:16
Speaker
I know exactly what Eris would do. Since it doesn't matter, I will go ahead and say I will go. Eris fully believing in the illusion at this point.
00:55:30
Speaker
Eris grabs one of her flash bombs and just throws it on the ground right behind her in an attempt to sort of lunge away. So I don't know if this is a creature that can be affected by this, but I will make the roll. So this is a skullduggery check. What is the average? Here is my pool if you would like to affect it. Yeah, go ahead and add a red.
00:55:57
Speaker
Oh, I should have had to add that red anyway because you said I had it. Well, bollocks, one advantage. Okay. Can I spin that advantage to see I got from its grasp? Sure. Yeah. Okay. So yeah, Eris throws this, there's a...
00:56:14
Speaker
Whatever it is, is unaffected by it, if it could have been at all. And Eris just throws herself forward away from the thing. Okay. Um, next PC slot. Rainard sound like you knew. Yeah. So the, I have two green for, I'm assuming it's a melee light. Yeah. Okay. So to boost, I would be adding. Too blue. Too blue. And it's too purple difficulty.
00:56:38
Speaker
Too purple difficulty. I would love to spin a story point because I know this thing is not my brother. Yes. Here we go.
00:56:52
Speaker
Oh my goodness. What'd you get? Zero successes. Complete wash. OK, so at this point, because it kind of gave up the goose with the little face shimmer thing, as you go to stab back, it just dissipates in an instant. And you lunge forward and stab up nothing. What? You were talking about a ghost, and you said, give up the goose. And the expression is, give up the ghost. No, it's give up the goose. To die.
00:57:21
Speaker
Give up the ghost means to die. I never heard give up the goose. I heard give up the goose. Really? Yeah, I heard give up the goose. Thank you. Interesting. Y'all are weird. Peanut gallery over here.
00:57:34
Speaker
Give the golden goose a gander. Somebody feel free to look it up and see what it means. I'm going to. I have to. So yeah, you, Raynard, you kind of take a step forward and lunge forward and it's gone. Wonderful. And you still see the... Sure, it's not gone. I'm sure it's just away. Yep. Hob, Milo, or Sigil.
00:57:59
Speaker
I mean, the ram is on Hob. Yeah. Yeah, then Hob's, I came here to play the hits for all the fans, so Hob's gonna punch the ram. Okay. And I need to, what's my difficulty? I know it's one extra. It's a melee, so one red, one purple with the upgrade. Right, okay. Okay, so I did one success, two advantage. Okay. And. So how much damage is that? Well, so I'm trying to remember. So it's seven damage.
00:58:29
Speaker
Plus is that with the added from the success for Braun plus one success plus two for the perfect justice. Yeah. So seven damage and Oh gosh. Okay. For two advantage, two advantage, two advantage. Oh, you were staggered for this term. Oh, that's right. What does that mean? Do I need to add a,
00:58:55
Speaker
setback or I think you couldn't do that yeah oh that's a staggered you can't do anything where staggered you have to pick one for like even staggered I can push a dude on me off me probably but we'll see even if it doesn't do any damage to him if you get off me I would take that as an option cannot perform actions so you couldn't attack you can move so you could get up and wriggle out from under him yeah is he literally on me or is he
00:59:21
Speaker
I mean, he came up and like you were presumably kind of knocked back. I guess I did say I was not on the ground kind of thing. And casting is an action as well, so I can't get sneaky. Yeah, I guess I'll move. Yeah. I mean, the the box is slammed into you. You're still gaining your bearing. Yeah. So, yeah, he barely made con or he didn't hit you. So, yeah, you kind of roll out of the way as his fist cracks the concrete.
00:59:49
Speaker
So yeah. Love this game. Either Sigil or Milo. Milo now has tears streaming down his cheeks as he takes a step back. You see the burnt face in front of you at your tears kind of give a little snicker. And he flicks his wrist with the wand.
01:00:19
Speaker
you let me be and tiny daggers come forth from the wand and from the scar in his head and swirl around quickly all around Milo and then fly at the specter in front of him okay three successes two advantages okay these daggers
01:00:48
Speaker
penetrate into the specter and each one explodes. And they have a critical rating of two and a vicious rating of three. How many advantages did you roll? Two. Okay, so you're going to crit. Is that how that works? Yes, I'm going to crit. How much damage did you deal initially? Let's see, I get three for the wand. And then intellect.
01:01:19
Speaker
What's that? Plus your intellect, right? Plus my intellect, which is four, I believe. Yeah. So that's seven. Plus any success. And then eight, nine, 10 points. Okay. So, um, well, let's go ahead and do the crit first and then, uh, we can, do you want us just to roll it here on our end, Randy? Yeah, that's fine.
01:01:48
Speaker
And what does the vicious rating mean? You add 30 to the roll. So 51. You rolled a 21. That's sad. Yeah. I think I want to roll it on my end now. Fearsome wound.
01:02:06
Speaker
The target increases difficulty of all presence and willpower checks by one until this critical injury is healed. That's actually good. Yeah, that's probably helpful here. So you see these daggers explode internally within this malformed version of Kylie that stands before you.
01:02:25
Speaker
and lets out a scream that rattles your mind. But as you refocus and look back at the figure, you see a no longer Kylie in front of you, but a skeletal female elf warrior in kind of ghostly incorporeal armor with a sword as it kind of recoils from the pain and then locks onto you.
01:02:51
Speaker
Now it's Sigil's turn. Now Milo's a little more scared. End of episode.

Conclusion and Combat Session Announcement

01:02:59
Speaker
Once again, as tends to happen when we get around his table together, we lost track of time during this session. We did have a proper episode break later on, but we recorded over two hours before we hit that point. So this combat session is going to be split up into two episodes, given the amount of time that we recorded it.
01:03:17
Speaker
So it's just me here at the end. Thank you all so much for listening. If you want to be part of the conversation surrounding this episode, you can head on over to our Discord, the link to which you can find on all of our socials, Facebook, Instagram, Twitter, and you can also find us over on YouTube, youtube.com slash the Geek Pantheon, where I put up videos with DMing tips and various tabletop RPG content. And we have another actual play, a D&D fifth edition
01:03:43
Speaker
actual place set in Eberron, uh, called Kyber Shards, where I get to be a player and Philip is the GM. So if you want to check that out, head on over to YouTube. We also have a Patreon, patreon.com slash to eat Pantheon. If you enjoy what we do and would like to join our wonderful Patreon community, head on over there and check it out.
01:04:01
Speaker
Thank you all so much for listening. I have been your game master, Eric, and we will see you next time.