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C1 Ep. 146 The Nightmare’s Dusking Chapter Two image

C1 Ep. 146 The Nightmare’s Dusking Chapter Two

E148 · Eberron Renewed
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283 Plays5 years ago

Hold the line! The party tries to stem the tide and buy themselves the time they need to stop the impending doom for the world.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Charles Compton, Richard Cree, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Rebekah Miller, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, and Dustin Troupe.

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Transcript

Sponsorship and Introduction

00:00:00
Speaker
The following episode is brought to you by the generous donations of Elizabeth Clark, Darryl Delaney, Ryan Royce, Darren Katska, Irene Villarito, Laura Pickron, Deavius Poptart, Natasha Rallerson, Richard Cree, The Cam Family, Charles Compton, Dustin Troop, Rebecca Miller, Edvard Arnoff, Michael Clark, and David Scrams, along with all of our generous patrons.
00:00:33
Speaker
D20 radio, your game is roll.
00:00:50
Speaker
Hello,

Recap of Previous Adventures

00:00:51
Speaker
and welcome to Eberron Renewed, a D&D 5th edition actual play podcast set in the Eberron campaign setting. I'm your dungeon master, Eric. I'm Philip. I'm Randy. I'm Jeff. And welcome to another episode. Gentlemen, what happened last time? Lots of cool stuff. We did some really cool things. And we really did wreck some shadows. Yes, and then it got bad. Then the low charisma character of the group. We didn't have trouble killing those things. We didn't have trouble killing back when we were level four. Right.
00:01:18
Speaker
Yeah, we killed a bunch of shadows defending the machine as the weapons of destiny are pumping eldritch power into them or something like that. Yeah, and then that high charisma goblin.
00:01:36
Speaker
had a little friend jump into his skull, so he is now no longer in charge of himself. He just got a bug in his ear. Got a quarry living inside his head right now. Okay, so actually, before we get into it, remind me,
00:01:56
Speaker
We don't know that. Well, can we assume that now?

Combat with Scorpion-like Quarries

00:02:00
Speaker
You've seen it before. I mean, you've seen it before. The last time it disappeared, it did end up inside of him. Yeah. So. Inside we can go, hey, Barry, you good? Well, my body's at occupancy. Your protection is also gone. Your protection against good and evil, because that was concentration. Ah, dink. So actually, that would have ended my endurance. Oh, yours would have ended, yeah. It's OK.
00:02:21
Speaker
OK, protections of concentration. All right, so yeah, the quarry has just disappeared. The two scorpion like quarries have rushed into the courtyard. They're about 50 feet away, just on the edge. Dex, it is your turn. Hit the one closest to me. So you're going to rush up to him. OK, they're running together, so you can pick right or left. I'll go left.
00:02:46
Speaker
Uh, 19. Um, that is a... It! Okay, great. Awesome! Rolled a 1 on the damage. That will have a damage. Hang on, I have a few more things I get to do. So that's 7... Oh, those are better! Oh! Uh, yeah. I'd say so.
00:03:14
Speaker
Seven. Twenty four. Thirty six points of slashing, slashing damage and then. Yeah, same one. OK. Yeah, twenty three. It. This time we've got.
00:03:42
Speaker
You drill your sneak attack on the first... Oh, you only get to that once per act? Once per turn. Oh, once per turn. Okay, good to know. So, okay, nevermind. So that's eight more points of damage. There's a really good thing I didn't decide to go with the other one. Like, ah, split it up. And also... Okay, so now it is...
00:04:08
Speaker
The dogs continue to run. So Beric, it is your turn. OK, Beric is going to. Beric is going to put himself between Booyah and the machine, OK?
00:04:33
Speaker
and i will uh hold out my hand and the air around me begins to shimmer okay that is my action okay okay
00:04:55
Speaker
Booyah. Yes. So seeing Beric move into the position, he's moved into knowing what he's on about. You're going to shoot him. You have disadvantage. No, you don't. Yes. No. Shoot him. That's worse.
00:05:23
Speaker
That's 21. Still hit me. All right. Unless you were going to make him sharpshoot. He made him sharpshoot me every time. He just forgot. 21. Ouch. 6, 10, 11 and 10. He's a favorite enemy.
00:05:55
Speaker
I want to show the camera what's on the dice right now. 11 is on the dice. And then 10 because he's a favored enemy with my six plus four for a favorite enemy. Nice. OK. He has a second attack. Yes. So go ahead. Disadvantage again. Continue to have disadvantage.
00:06:24
Speaker
That's good, because that's an 18. That's a 17. So, yeah. Oh, I was concentrating. 18. 17. No, 17 misses. 30 total. Oh. He rolled a 17. I rolled a 17. Yes. 30 hits. Yes. 30 hits. Got to bury the lead there when he said 17 so many times. I was on the dice. The die.
00:06:58
Speaker
29. Cool. Boy. It's my turn. Okay. I want to know if I would need to make a perception check to see if this is happening.
00:07:22
Speaker
The Booyah shoot a bear. When we saw the thing go in. You know, he's up to no good. OK. That was Booyah's turn. So now we are on to the skinny shadow guy still sprinting through the streets. The money.
00:07:48
Speaker
is going to rush up with Dex to attack the scorpion looking guys. Same one that Dex attacked, she will go after... That's a natural two, so that's not gonna do anything. So now it is the demons running away. The quarry that's in Booyah,
00:08:18
Speaker
He got to go. No, Booyah got to go. That's the way I see it. I'm not getting two actions. I mean, I don't know about that. Because it uses its bonus action to maintain the possession. So it would get to use its action. I'm screwing around, man. You're the boss. Yeah. Does it have to reveal itself to use its action? Yeah, it has to get out of me and show itself. No, I mean, that's not. We're just trying.
00:08:46
Speaker
Um, that is true. We've learned they have a separate and special relationship. Oh, they're friends, friends. Prince Corey. Wisdom saving through a barrack. Are you glaring at me? I'm not glaring at you. I'm glaring at the world. The situation at hand. Oh, no, wait, I'm wrong. No, it's you. I rude. Twenty three. That's a yes. So you're going to take half damage.
00:09:14
Speaker
As you feel like a railroad spike is being shoved in through your forehead, you know, that feeling. Yeah. Yeah. That, that, that universal feeling that we all know what it, uh, 17, 22, so 11 points of damage. Um,
00:09:32
Speaker
And now it is not great, guys. The scorpion court, scorpion king. I mean, yeah. Mm hmm. Blaine the Rock Johnson shows up, but a really bad CGI version of them, Vin Diesel. Whoa, whoa.
00:09:55
Speaker
I apologize, noted fan of the show Vin Diesel for that weird dunk. Actually, noted D&D fanatic Vin Diesel. That weird, weird dunk. I don't know why it was funny. Rock is an angel. He would definitely go to our side.
00:10:11
Speaker
Not, not Gabriel. Like you were a joke right now. We all know whose side he'd be on. I just, if he showed up now, I would just lay down and be like, all right, all y'all come take me work together. Take me home. Um, okay. He tries to get you with a pincer. That's a natural one. He tries to get you with claw 18 total. No. And it's stinger 25.
00:10:41
Speaker
Yeah. Oh, that's the that's the one that you don't want to say a stinger. That does not sound good. It didn't want any of them. So starting out straight. It doesn't matter if you take psychic or bludgeoning. You don't have any vulnerabilities or anything like that. So just cold together.
00:11:09
Speaker
18 points of damage, mixture of piercing and psychic, and I need a wisdom saving throw. If this... This is gonna be the most meta thing if this works. It's a six? You're frightened. Wait, we did frightened wrong.
00:11:32
Speaker
Yeah, yeah, yeah. But still, it's just perfect that Dex would get frightened in this. Now, this has nothing to do with frightful presence, right? This is a totally different thing. So you have disadvantage on ability checks and attack rolls while it's within your light of sight. And you can't willingly move towards the creature. So you don't have to sprint away like we played it before. OK, disadvantage on ability checks. And attack rolls. And attack rolls. Not while attacking it, if I can see it. See it.
00:12:01
Speaker
For one minute, you can repeat the saving throw at the end of each of your turns, ending the effect on the success. Close my eyes. And I make a wish. So now it is the other Cory's turn. It'll attack Bamani.

Machine Instability and Tactical Discussions

00:12:32
Speaker
Pincer. Miss. Claws. That's not a roll. Natural one. Stinger. That's a hit. I think she's a monk. Her wisdom is pretty good. So shouldn't be too big of an issue. Where's my other details right there? I mean, mine doesn't actually suck. I have a 16. 23 points of damage to Bamani.
00:13:02
Speaker
But thanks to Beric. Yeah, false life with me. Just goes away from that. Um, okay. Make her wisdom. Right. Thank you. Natural seven. Plus her modifier makes it 11. Not enough. So wait, hold on.
00:13:32
Speaker
Thank you. That only gets it to 16, so I don't know if that's enough. It is. Oh, good. Hooray. Okay, so now that Pomani has been attacked, we're back around to the top. So at the end of your turn, you can make the saving throw again.
00:13:51
Speaker
Okay, and I'm frightened of this one and this one. Here's, okay. You just can't move closer. You don't have to run. So if you're in range. It's not while you can see it. It's within line of sight of it. Yes. Okay, okay, okay, okay. That makes sense. So you couldn't like turn around. Well, no, I knew that. I knew that. I just, here's my thing. I have wolf advantage so I can roll a straight attack at it. Yeah. So frightened doesn't mean I can't attack it. That's correct. Okay. So straight roll to attack it.
00:14:23
Speaker
23. 23, that is a hit. And I'd like to take the new one, but I won't. 11, 20, 32, 35, 40 points of slashing damage on it, right? That one, describe your kill. Yeah.
00:14:52
Speaker
Okay, since we have established that one of the defining characteristics is the pincer, I want it, like this is one of the things where it was hurting already, I knew that it wasn't gonna take like stabbing in the heart to kill it, just some more blood loss. So I just aim and I just take that thing so it can look. I assume I swing, I take the pincer off, naturally it's gonna look, it's gonna see it going. Nice, awesome. Okay.
00:15:21
Speaker
And I say, oh, yeah. And I'm good now, right? Yes, it's dead. I'm good. But money is good. No, but money. No, but money is the. Oh, yeah. No. Yeah, she's. That was a roller coaster for you only. The dogs continue to run away. Oh, sorry. I need to mark your arm. It is now. Very external.
00:15:50
Speaker
So you have a Booyah. Yep. All right. Perik will move up to Booyah and we'll attack him. Okay. See to do non-lethal damage here. Perik comes at him with Erebus. 16 I assume does not hit you. No.
00:16:17
Speaker
How about 19? That does. All right. He was emotionally conflicted. Then he was. But yeah, it was not hard to hit, comparatively speaking. The tiny thing in all the armories is not hard to hit. I love it. Because he's so trustworthy. He just started. Why? Why you hit boy? Why you hit frame? Twenty three damage. Oh, gee. I'm taking my calculator out.
00:16:46
Speaker
Yeah. Yeah, no, it is. I've got nothing else I can do. Yeah, that's what I got.
00:17:04
Speaker
Booyah, it is your turn. Yes. So go ahead and. You just began your wait. No, never mind. So you walked up to Booyah. Yes. So Booyah, go ahead and step to the side 10 feet to get some distance between you and Beric before you shoot. You can have your opportunity attack.
00:17:35
Speaker
Alright, you're not going anywhere. Sentinel. Ah, dang it! Love it. You'll love to see it. 21 more damage to you. Okay. Then... shoot him. Disadvantage.
00:17:54
Speaker
He already has disadvantage, though. Well, that's true. That's that's what I was thinking. Oh, but also because he's in melee. Right. Yeah. Yeah. Well, this is bad. You don't know that we didn't have to move to. Oh, yeah. You have the crossbow expert. You can do it engaged, but that but your friend doesn't know that. Yeah, that's true. Disadvantage, you say. I say that.
00:18:15
Speaker
That's a seven. Aha. Oh, wait. That's a 12. So seven and plus 30. That's 20. The seven is 20. Yeah. The seven is 20, Philip. Yeah. Yeah. You're going to hit me with both of them. It's been like this for a while. No, that was his disadvantage. That was my disadvantage. Oh, no. Yeah. Yeah. You hit me. OK. Mm hmm.
00:18:47
Speaker
24 is bad. Yeah. Disadvantage again. That's a 12. That's the crit, right? So we go with the 12. Yeah, that's the crit. So we go with 25. 25.
00:19:15
Speaker
Nineteen. It's not a bad AC. Perfectly reasonable AC. Twenty five. Very bad. What? Yeah. Yeah. So when when Derek looks at it, OK, that's I was going to ask, like, what does your friend look like? OK.
00:19:37
Speaker
And Booyah already tried to use his movement so he can't. So he takes ending his turn next to me when the Investor of Flame is up. He didn't want to. He still had to. You take four fire damage. Booyah still looks fairly healthy. Yeah, no, I have no doubt.
00:19:58
Speaker
Assassin guy is still running through the streets. Bhimani, you can try to punch the... How many times am I gonna look at my spell cards expecting them to appear? So you can try to punch the quarry in front of her. Hey, that's a natural 20. So Bhimani is going to 14 damage and then she's going to use Flurry of Blows.
00:20:26
Speaker
Two more attacks. That is going to be a hit. So that's another 10 points of damage and another hit. Another eight points. So 32 points of damage. Bam, bam, bam, bam. She punched it.
00:20:49
Speaker
What does the just out of curiosity, the machine? Yeah. Like, what does it look like now? I mean, is it just I mean, the energy is sipping into it. It's it's blowing brighter. Nothing like rattling apart. I mean, it's been 48 seconds, so.
00:21:08
Speaker
Yeah, burritos take longer than that. You got a good point. Yeah. You got to get the center of that hot pocket. So, yeah, it is now the demons running away. What can this fella do? Let's find out together. We all reaches out and touches you, Beric.
00:21:36
Speaker
With disadvantage. Mm hmm. Eighteen. Miss. So you feel like you see we reach out to you, but the only recap of a fantasmal image like the quarry before of bluish energy, the tentacles kind of reach out and start to wrap and it like recoils back. Yeah, it does.
00:22:02
Speaker
So it is now the other Quarry's turn that is fighting Bamani. So it is going to Pinsir Claw Sting. That is going to be 18, which hits Bamani.
00:22:24
Speaker
So it actually gets Bamani, hits her for only

Dex's Dream Sequence and Strategy

00:22:31
Speaker
four damage, but she's grappled in this thing's pincer as it lifts her up off the ground and then claws come in to attack her. That's a miss and then it stinger. That is a miss as well, but
00:22:51
Speaker
she is still grappled. She still has one temporary hit point left, thanks to Bear. We're now back around to Dex. We're going to beat the quarry out of Booyah.
00:23:08
Speaker
Hustle over there. There's still one quarry in front of Imani that has her grapple. I'm not telling you what to do, but... I mean, honestly, I need my team. Especially with the beating that Barak has been taking. One member of his team not to kill the other member of his team? Yeah, mainly. So... I think... Imani's part of the team. Anyway, so I go over and on the way over there I pull the blade back into the ribbon weave and it's just like...
00:23:38
Speaker
Like an angry parent just having to walk over to discipline a kid again. Not Booyah, the quarry inside of him. And so I come over, hustle, squash the bug, come across.
00:23:54
Speaker
baseball, baseball terms. Natural 20! Yay! And I'm cheering too as I wait. But yeah, that's good. Look, it just gets out of him, right? Natural 20. All right, let me roll. Yes, that sounds like a plan. Can we punch the quarry out of Booyah for a natural 20? Yes, double all your dice. Woo! Not legal, it's been said. Gonna hurt.
00:24:24
Speaker
Yo! Whoa! 76 points of... 76 points of... I thought Booyock could hit hard. 76 points of bludgeoning damage. So the sneak attack roll here is 6-6-6-5-4-1. It was that, yeah. Where does that put you? And the DA was the seven. How are you doing hit point wise? I have 57. Yeah, you're still doing okay.
00:24:52
Speaker
Think of it all, but he's got, I mean, he's going to get a little lower because I'm going to swing at him again. I mean, does the natural 20 punch the Cory loose? Yeah, I will let you do that. Get him down that low, the natural Cory, the natural 20 punches him loose. I'll take it. Then hit the Cory. Yeah, Cory. So yeah, you swing Booyah like rattles in his can and the Cory comes tumbling out in the space. Like the ancient ancient one punching Dr. Strange's soul through his back. I like that. Can the Cory come tumbling out towards me?
00:25:22
Speaker
Like pinata it real quick. I like to imagine that in Hitting Booyah, the ribbon weave pops loose and reaches out and catches the quarry as it flies out. That's pretty cool. I like it better, yeah. I don't know if it quite catches him. 19. That is... A hit! Okay, and it's just this guy now.
00:25:45
Speaker
Hey, it's an eight, so 14 points of, I guess that'd be the slashing bit, damage. Nice. Okay. Very nice. And I will use my bonus action to dodge to give him disadvantage. Okay, wait, actually, no, wait, it's already done, I'm done. Okay, I should have had advantage on that roll, see if I can do that.
00:26:17
Speaker
The dogs continue to sprint or run away. Beric, it is your turn. Beric's going to take a turn and heal. OK. Beric grass coming dusk and casts healing wound. Heal wounds, cure wounds, that thing. You know what I mean. I'm going to cast Band-Aid. Yeah. Cast, don't hurt so much. She seems so excited to get a joke out, but I didn't want to choke on my tummy. Wait, wait, wait, wait.
00:26:45
Speaker
That's pretty good. Aim 33 hit points back. Okay. Plus I heal an extra two. So, all right. Beric looks better. Is that it for your turn? I don't have a good bonus action for this moment. So, yes. Booyah. Booyah makes me so good. I apologize. Yes. I will, uh, exploit the curse. That stupid Cory. All right. That's a bonus action. Um, Booyah will...
00:27:19
Speaker
Apologize friend Barrett for just hit just kill it you need more heal I Mean in a minute kill that thing first. Okay. We are shoot mark Fire sharp shoot all 22
00:27:41
Speaker
That's a hit. There's got to be a threshold at which we just don't tell him the number. I promise. That's cocked. 35 points of damage. Nice. Another one.
00:28:04
Speaker
That quarry like wriggles and tries to maintain its form and just pops as bits of blue tentacle fly out away from it. Capital. You have your second shot. There's another quarry that's holding bimani if you want to take a shot at it. Yeah, same.
00:28:30
Speaker
Oh, that's not gonna do it. How do we energy come back to Beric and heals him some more? No, that's a 12. Well, I was afraid he was gonna hit Bumani by accident. Yeah, fair enough. Okay. Pulled it wide. Okay. Um.
00:28:50
Speaker
OK, something peculiar happens at this moment because all this is the normal stuff. No, I'm getting bored. Something that doesn't like make you fearful. But the two shadowy portals on opposite sides of the courtyard close up. Oh, my. Finally, they learn their lesson year of their ways. Yes. They surrender. Is this one where the Guardian is standing? Yes.
00:29:20
Speaker
Can you move him? I do not believe I can. Double check, but I'm pretty sure I cannot. It is now Bamani's turn. So Bamani is going to try to escape the grapple. Oh, my gosh. Give it to Bamani. She would have let you would have lost concentration on that too. Oh, wait, is that not the one? She rolled an 11. So, nope, she's still being held. No, I can't.
00:29:50
Speaker
Okay, that quarry is gone. This quarry is going to, it's already got her, ah, it has two pincers though. So. Pincer. Pincer. That is a miss. Claw. That's a hit.
00:30:10
Speaker
Wait, it has two pincers and a claw? It has two pincers, claws, and a stick. Okay, but I don't think it's one pincer attack, but it can attack with it. It's holding the money. Right. Yeah. So she's grappled. So he has advantage. Oh, fair enough. That's a hit.
00:30:34
Speaker
Fair play. That's four damage plus five, seven, 10, 13. So 17 damage and then stinger. That's a hit. So.
00:31:01
Speaker
Seven, 11, 14, 17 more damage. So 34 points of damage. So one of those gets absorbed from the last temporary hit point. So 33, and then she needs to make a wisdom saving throw. And she succeeds. So it is now back around to decks. That's what I thought.
00:31:30
Speaker
Um, yeah, I'm gonna go up, uh, at this other quarry that's got a money and it's pincer. And I'm like, well, I don't want to cut one of those off. And, uh, swing at it with my ribbon weave with advantage. It's a 22. That's a hit. These sneak attack dice today are out of control. They are. That's awesome. Yeah.
00:32:01
Speaker
That's 35 points of slashing damage on it. Wow. And we're going to hit it again. I'm going to swing at it again. That's not going to do it. That's an 18. No, that should be 19. That's a 19. Sorry. 19? Yeah, that is a hit. 44, 42 points of slashing damage. Nice. 6, 6, 5, 4, 4, 3, and an 8 on the V8. Wow.
00:32:30
Speaker
It like freezes up. You feel the money kind of scream is like it squeezes on her and then it releases everything as it crumbles to the ground. Um, I'm super fast. So I get my hands under the money's head. Um, I'll try to catch her perception checks all the way around 21.
00:32:58
Speaker
One. Natural 20. 21. So 39. All the perception. I'm seeing sounds. I'm tasting colors. That's probably not good for your normal perception.

Overcharged Weapons and Battle Chaos

00:33:12
Speaker
All of you distinctly hear cracking.
00:33:17
Speaker
From behind you as you see the stones in the weapons begin to overcharge.
00:33:33
Speaker
Yeah, I mean that like Bhimani kind of sees that and shrugs to you like, I don't know if it's... This might be a feature, not a bug. Yeah. I don't know if it's working. I don't feel any different. But with your...
00:33:50
Speaker
especially high, you find out what the color purple tastes like. And it's not pleasant. It is actually great. It's crazy. It's that fake. It's cost her a break. Right. Yeah. You hear skittering from above as Bhimani is talking to you.
00:34:17
Speaker
But it's just sky above us well like things making skittering noises as you look up and you see More quarry Descending from outside of the sphere Entering and dropping down at you
00:34:33
Speaker
They called in the Rangers. Yes, they did. Just to give you a quick overview count, you see a handful of the blue, a few of the scorpion, and a couple of the kind that you saw. Fire with the eyes everywhere. That you have not encountered in combat yet, but you saw it come through and did not look. It looked like the scorpion one kind of deferred
00:35:03
Speaker
to this one. I didn't order all these quarters. I believe there's been some sort of shipping mistake. So I have a thought for my 20. You tell me if it's. Yeah, continue. I'm. They all turn around and leave. Not really, but kind of. Those shadows that have been running for a thousand years, can they just be lost in the city now? Yeah. I don't want them coming back in two rounds or two waves. Yeah. And they aren't much, but it's something. Yeah.
00:35:32
Speaker
Um, so yeah, you see these quarry descending on you. Um, and it is their turn. Well, some of their turns, um, Eric sort of looks up and raises Erebus and readies himself and sort of says in his mind, I know you have, and I have had some disagreements about this situation, but, um, let's just, uh, agree to disagree for a minute and, you know, do what we can do. This is quite literally what I was created for. So.
00:36:02
Speaker
Godspeed. I'll go on you then. Okay, then I use my bonus action. Okay, so. I thought I'd get away with it. I blew the action surge and fireballs. Okay. Pull back the current moment transparency. I had already wiped the shadows from the board. So that was just a happy coincidence. If you would like to go ahead and action surge as also a feature of your natural 20, I will allow it. Then yes, I would like to, I would like, well,
00:36:31
Speaker
They're all in mass, man. Well, I mean, they're not like... It's the cool shot of all the enemies. Well, then here's my question. They are kind of converging, but they're coming in at the whole thing.
00:36:43
Speaker
which is gonna have more efficacy, a fireball or a lightning bolt that goes straight through anything. I will say, I will let a fireball hit two blues, a scorpion and one of the fiery guys. So four total. So go ahead and roll checks, DC 16 for all four of those fellas.
00:37:09
Speaker
DC 16. Yep. The one with all the eyes passes The Scorpion one did look fiery does not and the two blues one does not and one does okay, so then that does
00:37:31
Speaker
Yep. This is where they leave me. That was a three. You knocked it over when you hit it with that one. Well, I don't know. I don't know what to do. It's what it is. Yeah. Oh, yeah, it's really come back and bite me. OK, the 32, so 16 for those the past 32 for those that did.
00:38:00
Speaker
I was rolling six of these bad boys and doing better than that. And I say, hey, there's more coming, as though no one has no. OK, so the two. Insect looking ones descend quickly and one of them.
00:38:30
Speaker
You see the eyes kind of all over its head turn inky black, like emanating dreadful power from them, Dex, as it looks directly at you. And I'm going to need... I'm gonna need a Wisdom saving throw. 13.
00:38:58
Speaker
Okay, that does not succeed. So you fall asleep. So you're unconscious, you wake up if you take any damage, or if another creature uses its action to shake the sleeper awake. So the other one descends Booyah.
00:39:24
Speaker
It just curls up. If you fall asleep here, does he fall over? You start getting visions of the material plane. It's not good. You will not believe what Orgiv did down there. Muyah, you see the other one descending and arcane energy blasts out of its eyes at you. So 19. Yes.
00:39:54
Speaker
11 damage. Okay. Another one. 27. Yeah. Eight damage. Another one. 15. No. And last one. 27. Yes. 10 damage. The total of 29, I think. Boy, I'm not looking good. Okay. It is now.
00:40:25
Speaker
Beric's turn. Beric shouts to Bamani, get Dex up. And I am going to cast a spell. Because the thing I can do is useful in this particular moment. I'm going to use one of my spell slots. And I am going to cast the first time I'm going to cast this because never been in a situation where I really needed to do this.
00:40:50
Speaker
I'm gonna cast Cone of Cold. Interesting. At the oncoming horde. Okay. So this is a 60 foot wide cone. Okay. And 60 feet out. Okay. Targeting everything in its range and I'm obviously kind of aiming it up some to target only the bad guys.
00:41:12
Speaker
So Constitution saving throws from anything that I can hit with a 60 foot wide cone. It feels like a lot. What's the DC? The DC is 17. Failure. Failure. Wait. Wisdom saving throw. Those are both successes. Constitution saving throws. Constitution. Never mind. Those are both failures. And then S. S.
00:41:44
Speaker
Two failures, the rest passed. Gross. The ones that pass take 30 cold damage. I'm sorry, the ones that succeed. Sorry, I know that got exciting. The ones that succeed take 30 cold damage. You said the same thing. Pass and succeed.
00:42:00
Speaker
The ones that failed. The ones that failed to take 30 cold damage. The ones I successfully harmed the most take 30 cold damage. Oh my god, you had a kid stay after class. You're like, I'm sorry to tell you to pass. I mean, you succeeded. I mean, you succeeded. Wait, no. The ones that I succeeded in stumping you. What I mean is you took 30 points of academic damage. And then half with the others.
00:42:25
Speaker
30 points on a fail, 15 on a success. In the event that I killed anyone, they are frozen. They turned into blind spots. I would need dexterity saving frozen. And I'm asleep.
00:42:42
Speaker
You'd wake up, though. Be a bad day. You know what? I'm resistant to cold. There you go. It's probably the bludgeoning dance. It's not the coldness that's going to hurt, yeah. No, no, no, no, no. If I could have been caught in the code, I'd be up right now. And it wouldn't have taken that much damage. Hold Dex just above my hand and then blast him. Use him as the arcane focus. I'd still be my temporary hit points. Booyah.
00:43:10
Speaker
All right, now Booyah's gonna have to heal. Agreed. We're gonna cast heal and it's 70 points of healing and Booyah needs quite a bit of that.
00:43:30
Speaker
I'm in a lot better shape due to having both healed myself, also having a little bit of regeneration from Erebus and from getting healed by the Hexblades curse. So I'm now at 94 out of 147. If I take all 70, that's going to put me at 98. And I think you should take it.
00:43:49
Speaker
You're okay, right? I'm still in tempo with my man. But what about the money? Oh, the money has taken. I think she just got out of her temporary points. Okay. Yeah. Cool. So she's good. He'll heal you. All right. So we put his hands up and calls on the flame to heal himself. And this aura shines around his body and gains.
00:44:14
Speaker
70 hit points of healing. And as a bonus action, he is going to cast a hail of thorns. Oh, so the next time he hit something. The bonus cast it on the weapon. Gotcha. Yeah. I was confused for a second. Yeah. Yeah. OK. It is now.
00:44:41
Speaker
The scorpion looking things are going to. Going to drop down. It can't they can't quite make it to you all based on the distance that they're coming in from. So. Booyah. Yep. Wisdom saving throw. Oh, yeah. Yeah, that's not bad. Oh, good.
00:45:10
Speaker
That's a 19. Oh, that succeeds. Oh, my goodness. That doesn't succeed. We're in just deep trouble. And then the second one on its turn. Wisdom saving throw. Oh, come on, boo. Yes, that's good, too.
00:45:41
Speaker
22. Okay. Um, targeting Booyah is the most terrifying thing when you ask her wisdom saving throw because I have no idea what spell you cast necessarily, but there's, there's no one that we want to hit with that less than we want Booyah. Um, okay. The blue tentacle guys are going to descend. Um, and Booyah wisdom saving throw.
00:46:07
Speaker
Oh, my gosh. It's a different thing. This is the worst thing. Fourteen. Ah, fourteen. OK, so you get a little tickle in the back of your brain. It's called a parasite. I got a tickle. Boy, I had tickle back. You're a pickle bag.
00:46:33
Speaker
You're asleep. You you look and you see the stones beginning to crack in like the the thrum and the strain that they're under and you know something's gone wrong. You have to pull one of those weapons out. I'm asleep. I'm asleep. It's not his turn. It's not his turn. His turn has already happened. Do we see one disappear? No. Oh, this is a little.
00:47:03
Speaker
Just a suggestion. So there's nothing I can do about it. Okay. Okay. So it is now, oh, the other one's failed.
00:47:27
Speaker
Um, the other ones are just going to fly straight down. Um, Barrick, give me a wisdom saving throw. Natural 20. Oh, okay. So you succeed. What would you like to do? Well, I would like it to be recognized that I have never moved away from my position near the weapons. Yeah. Okay. Uh, boy, that's not true. You moved up to Booyah.
00:47:50
Speaker
Mm, that's true. Well, but you put yourself between the other weapons first. I moved up to BBS. I would like on my natural play to be between the weapons and Booyah. Sure. Cool. Uh, yeah, I'm pretty much I don't get possessed either. Yes, you do not. Um. Beric wisdom saving girl.
00:48:23
Speaker
20, not natural, but 20. And lastly, ooh yeah, wisdom saving girl. That's good, that's 19. Okay. Oh, I'm sorry. You all should have been taking half damage on those six. Oh, they were attacks, okay. Four out of five on those. So,
00:48:51
Speaker
Beric, you were the subject of two of them. Yes, I was. So first one is going to be 11, 14, 18, so nine damage. Nine. And the second one is. That was weird. That landed like right on its edge. Yeah, sat for me. 13, 17, 18, nine more damage. Okay. 18 total and Booyah on the one that you succeeded on. Seven, 10, 18, nine damage. Crazy. Crazy.
00:49:21
Speaker
Okay, so that is it for their turn. Bhimani is going to rush over and spend her action slapping Dex in the face to wake him up. So you take two points a day. No. Slap damage.
00:49:40
Speaker
I was having the weirdest dream. Well, it's worse now. I like the I like the idea of like the inverse dreaming. So what you saw like you start up and you just saw the docks of storm reach like the ships smoldering and like the the wood blackened like it's not on fire. Yeah. And you saw sea life. You saw like
00:50:09
Speaker
the reedrons that you saw, like frozen, like they'd been electrocuted and died mid current. And you just see the sea life in the dock of storage floating on top of the water from the current just being in the water. So that's a good dream. You know, I knew a guy who retrofitted an old timey crank telephone where it had two bare wires at the end and he would put them in a pond.
00:50:34
Speaker
out on his boat, and you'd crank it, and we'd pick out whatever came up. I say I knew a guy. He was my father. And not a lot of fish came up, but man, when they did, it was hilarious. I was like, we're actually pretty good fishermen. We get to do this with poles. OK, so that was it for Bimani's turn. Question, where's borrowed time in the world?
00:51:03
Speaker
Out of jungle. Jace took it to drop off record and Orianna went to go meet up with them. I wouldn't be distressed about it when I woke up. No.

Personal Challenges and Fear Effects

00:51:12
Speaker
Distress about all the other stuff. Everything else. You're more distressed about what you wake up to. Back around to you Dex. Not great either. So perfect timing. Yeah. I wake up. I rush over to where my friends are getting. They're all still above you shooting down. Right. I know they're above. But I thought they were. You said they were moving closer. I thought you said they were all kind of converging on the other two down.
00:51:34
Speaker
I mean, they're coming down that direction. Yeah, there's nothing you can. Nothing I can really hit them unless you use Leliana. Leliana is tired and taking a nap. Leliana will be available after a short rest.
00:51:47
Speaker
OK, so lately on it will probably not be available. So yeah, ready and attack. Yeah, I guess what I'd like to do is reconvene with my two compatriots and ready and attack for when it's ready or delay. Just say within range. That's what I've got to do. OK. And I include Booyah. I call it for the night. You don't know what's going on. The other is Beric.
00:52:16
Speaker
Yeah, but I go to stand next to Barak, who happens to be between Booyah and the machines. Okay. Um, so... I'll try. For no reason whatsoever. Like, no, nothing going on here. Um... Oh, and I thank Vamani for arousing me. You got it, dude. Um... Dex, wisdom saving throw. Mm-hmm. Mm-hmm. No, thank you. Just keep messing with our brains.
00:52:46
Speaker
You are fighting people that exist in your dreams. I'll start off by saying it's single digits. But we're not asleep. We're not dreaming. Well, then I will start off by saying you failed. You know, I went with the asleep thing before just because I didn't want to. You're panicked. So you are frightened. But in addition to that,
00:53:10
Speaker
On each of your turns, the frightened creature must take the dash action to move away from you by the safest and shortest available route, unless there's nowhere to move. The target moves to a place at least 60 feet away from you, where it can no longer see you, the effect ends. So I have to run 60 feet away and turn around. Where you can't see. You have to run around a corner, basically. Yeah, you can run around the machine then, probably. Likely. The machine's not that tall. Is it taller than me?
00:53:37
Speaker
Yeah, but once you get a distance away, you're going to have to run a distance away. It also has to be 60 feet away. You need to go around a corner. 60 feet around the machine. And the other one is going to pew pew booyah. Wait, no, it's not. You said it. You rolled. It's going to pew pew barrack. Shucks. Disadvantage.
00:54:08
Speaker
Um. Sixteen. Misses. One to nine. So the first attack does nine points of damage. Nineteen. No, sixteen. Misses.
00:54:31
Speaker
22. Yes. Nine more points. So 18 points of damage. As just arcane energy blasts out of this thing's eyes. Okay. That's their turn. I believe it's Beric's turn now. Boy. Boy. And nothing is within range of us, huh?
00:55:00
Speaker
Nothing has moved close enough to smite. Nope, they're. Cool. So we're just. So how far are they away from us? They're about 20 feet in the air. Rose. OK. Haha, I will throw Erebus at them. I forgot. No. Yeah, go Erebus 21. Yeah, it's right.
00:55:33
Speaker
Is Erebus like guided projectile? It comes back to me. He's turning corners like the bullets in Trucker Rabbit. First, that's 21 damage. Second attack is more. So another 19 damage. OK. It is now.
00:56:00
Speaker
Booyah's turn. So is that the only thing he has on his mind? Is that going to be his action? Yeah, you know, like. Can he talk? Something bad is about to happen. Can he speak? I mean, you can, but you know, like, so don't try to fiddle around to get out of what you're saying. I mean, you know what needs to be done right now.
00:56:18
Speaker
Yeah, so I mean, he might make a comment saying that Booyah thinks something wrong. I will let you do that while you move to go do. Yeah, he's moving toward the machine. If he turns around away from the bad guys and walks towards the machine, Berwick would say, Booyah, what are you doing? Must something wrong? Machine look bad. Booyah need fix. OK, you're booking it to the machine. You're not. Yeah. Waddling around like. Except for I get an opportunity. You are. Your mind is elsewhere, but I can.
00:56:46
Speaker
Booyah's hooping it to the machine saying something wrong. I mean, the stones are cracking like the the engines thrumming like things are happening. Well, you need to get one out. I'll let you make a I was going to say I don't want to over meta this for you. Let me let me make a let me let me inside it. OK. 12.
00:57:17
Speaker
I mean, based on the level of the spell causing this, I mean, I, I think you're fair. What I'm saying is you can say what you want to Booyah. I don't think you would go to he's clearly possessed. I need to hit him in the face because none of the quarry disappeared. Like the normal circumstances that happened when he clearly thinks something is wrong with the machine does no machine. Right. I mean, that's what he thinks or something wrong. He's got to go get one out. So.
00:57:43
Speaker
You're going to need to make a strength check to try and pull this thing out, because it's jammed in there, and you're fighting against arcane energy. Which one are you going for? Yeah, which weapon? Probably the one he put in. So what's that, the glaive? The glaive. This is so bad. That's so booyah to think something's wrong. It must be the one I did. When he knows dummies like me, you don't know how to do anything. As soon as Beric sees him trying to take one out, now Beric knows something is wrong. There's no reason we would want to do that.
00:58:15
Speaker
11. Oh, thank God. Okay. So yeah, you put your foot on the machine and start trying to pull and it's not coming. And at this point, as you're tugging on it, you like realize what you're doing. You're like, like, what do I do? No, this must stay.
00:58:39
Speaker
And I thought that was I thought that was a 20 again. Oh, man. Well, when you were 10 percent, I was like, I'm double checking whatever number he says. So that's your turn, Booyah. It is now the Scorpion, look at one's turn. So they finally make landfall. So. One's going to go after Beric, pincer, cloth, stinger, disadvantage. Twenty two.
00:59:10
Speaker
Yeah. That is 11 points of damage. And you are grappled now. Law, which means now no longer has disadvantage. Eleven and stinger. Sixteen. Yes. Whoo. Great job, everybody. The other one, another one's going to go after you, Booyah. There's three of the Scorpio like you guys that just dropped in.
00:59:41
Speaker
Um, that's a nine. Hey, the clause is a twenty. Yes. Five. I hate the claw attack. Forty four. I'm doing it. Dumbest damage type. Um, eight or fours. And 13 points of damage for that one. And seven or 10 on the last attack, whatever. The last one's going to attack the money.
01:00:12
Speaker
Of course, 21. So that's 12 points of damage, Bamani is grappled. That is a failure on the second tech and Stinger. That's a success. So Bamani is going to take
01:00:31
Speaker
Oh, man, this is the one with the save, right? Yep. Seventeen. Oh, that's a bad roll for 30, 33 points of damage. Eric just did nine, eight, seven, six. Straight, right? Yeah, that's triple damage. Hard money.
01:00:55
Speaker
And she now needs to make a wisdom saving throw. She fails. So she is frightened of the quarry for a minute. And she's grappled by it. And she's grappled by the quarry. It's a bad day all around. Oh, and I did not count for her. That wasn't a great turn for Bamani, but we're trekking on ahead. Dex, it's your turn. He runs!
01:01:21
Speaker
blast okay so use your dash action so that's what like 3000 feet yeah i mean here if i use my if i'm really frightened and i want to get away from there i click my boots okay dash action gives me 80 feet away what kind of action is clicking your boots bonus is a bonus so you can't so i can't oh no dash is the yeah so you'd only be able to dash once but it's double speed so it gets the worst yeah i mean either way i'm using two actions to get 80 feet it's all the worst
01:01:49
Speaker
Okay. Okay, it says I have to go 60 feet. I will say you are ample enough distance away for the effect to end, but you're out here for your turn, so you'll need to spend your next turn having it back. Okay, so I can't use, you know,
01:02:07
Speaker
I've got you could action surge. I've got move action. Wait, I think it's in your turn. Yeah. OK, well, if it's in your turn, then, you know, I'll just hide out around the building for now. If the target moves to a place, at least 60 away from you work. No longer seeing. OK, so here's here's what I'm saying. You just don't get.
01:02:26
Speaker
So if I click with my bonus, move with my movement, then can I use my action to come back? It specifically says you use the dash action and move away. Oh, so you have to move, use the dash action, and then you can action surge and use dash again, but you don't get another movement.
01:02:45
Speaker
But you would put on your neck so that you'd be able to get back. That I'd be back. Yeah. So that all of that. So you're halfway back, basically. Halfway back. Right. So I can watch. Yes. It just took you out of the fight for a turn. OK. Wisdom saving throw decks.
01:03:00
Speaker
Get back at me. No, no, nine, nine. Just keep messing with your natural ones. You as soon as you shut up, as soon as you cut back, you all of a sudden like your movement is stopped as you just vomit on the ground in front of you and you just feel incredibly like the worst food poisoning. You've got like all of a sudden you have the chills and you can't keep anything down. So you're sickened.
01:03:31
Speaker
I need to look that one up. You have disadvantage on attack rolls and ability checks. Period. Period. At the end of each of your turns, you can make another wisdom saving throw to end it. You'll be wise enough to stop vomiting.
01:03:46
Speaker
We wise enough to stop doing the things that make me vomit. That's true. The machine is really shaking now, especially Booyai. You're right there. Stuff's going on. Like the the machine itself is beginning to glow. You actually notice the stones are getting a little less bright and the machine is starting to really pulse it with energy. Excellent. It is. So the other one that's floating up is going to
01:04:17
Speaker
It's gonna move down, so it descends the rest of the way to Booyah, right next to the machine. It is going to make a couple of attacks. So one of its, or actually, hold on, hold on, hold on. This thing instead, instead of moving down.
01:04:39
Speaker
you see a single eye begin to float away from it down into the center of you. And it just explodes into a swarm of spectral eyes. It's just rotating around you like spinning. Who writes this? This is so wrong. In a 30 foot radius. How dare you, Keith Baker. So 30 feet around this machine is just spectral eyes. That's so wrong. I need everyone to make a wisdom saving throw. I'm so unhappy.
01:05:08
Speaker
Natural 20. A 21. Finally, I saved anything. That's a five, yeah, so that's a nine.
01:05:19
Speaker
OK, Booyah, you fail. Of course. So you're going to take full damage and you're blind. You two are going to be blind. I can't be blinded. I can't be. Dang it. Boo. Whoever gave you that ability. The second thing, I have a disadvantage. Don't I have to do it again? Yep. Oh, no, that's a saving throw. Yeah. The ability checks. OK. Well, that was a 20, natural 20. Well, that happened. Still wouldn't count it. No, I also can't be blinded.
01:05:46
Speaker
Well, you're not because you saved. I can. Well, you're not because you saved. That's right. But you need buddy. No more. That's what he needs. How many? Two more. Here you go. All my spells are D8. Good grief.
01:06:03
Speaker
12, 17, 21, 25, 30, 37, 39. Oh my gosh. 47, 48. So you two take 24 points, you take 48 points. Gross. Gross. So what happened? So these eyes begin swirling all around you and just the side of it, the reaction you all had at the notion of a bunch of spectral eyes swirling around you
01:06:31
Speaker
does that to your brain and you take psychic damage from the image. Hey, I'm 40 feet away. Oh, there's that. OK, so you don't take damage. I thought you wanted to make it all the way back. You wouldn't let me suck a butt. Now that the eyes disappear. No, the eyes are still there. Oh, well, I was trying. Oh, actually, no, it's it's a one time thing. So they disappear. Oh, good call, Randy.
01:07:00
Speaker
Um, it is now. Very sure. Wow. I will throw Erebus at the eye monster. What a move this is. I am very

Reaching into the Bag of Doom

01:07:18
Speaker
unhappy about this. So the eyes are still swarming around? No, the eyes disappear. OK. Oh, he needs to see. Didn't get him back. Didn't reach out.
01:07:30
Speaker
My natural 20 can I use my natural 20 to? Give X save on his vomit sure say wisdom saving her seed Okay No, all right now 14, I don't think it does no where the shot okay first attack So 19
01:07:59
Speaker
19, that is a hit. Are you taking the ones floating or the ones on the ground? The I'm throwing at the thing that did the I thing because you have one right in front. Oh, well, then I guess I'm just attacking him. Oh, that's right. I'm grappled by one. So yeah. OK, I'm going to work on that one. So that would have been with advantage, because when you're grappled, you also have advantage against your attacker. That's fair. It goes both ways. That doesn't.
01:08:24
Speaker
Alright, so first hit is 25 slashing damage. And second one is 21 slashing damage. So Beric in the claw of this thing is just hacking away at it.
01:08:45
Speaker
Yeah, you're hacking away at the thing and you just like blind grip Erebus and just stab it down straight through the top of its head on your second attack and the thing releases you as it crumples onto you. Awesome. And I don't have a good bonus action to do. So here we are. Okay. It is now Booyah's turn. So you have one right in front of you.
01:09:12
Speaker
How many are there all total that we're dealing with right now? Total I mean like that we see that are descending on us like there are currently just killed one. So there's two of the bug things two of the Scorpion looking ones and five of the blue tentacles. So Lord, okay
01:09:37
Speaker
we are really concerned obviously as we all are um he's going to do something he has not done in a very long time he's gonna open up his bag oh and reach into it the bag of do see what he pulls out
01:10:01
Speaker
And Eric just went, Oh crap. Now what God, I have that. I have a feeling. Thank you all so much for listening. If you want to be part of the conversation, head on over to the Facebook group. Um, the geek Pantheon. We're also on Twitter and Instagram at the geek Pantheon. Um,
01:10:20
Speaker
We are also we also have a patreon patreon.com slash the pantheon. If you want to go over and join our amazing community that made the live stream that we're doing right here now possible. Thank you to all of you. And yeah, we're also probably part of the 20 radio podcasting network. If you want to head over to the 20 radio dot com, check out the best little gaming blog on the interwebs with new articles going up daily, as well as a lot of awesome podcasts like the Order 66 podcast covering all things Star Wars, fantasy, flight, role playing game system.
01:10:50
Speaker
with GM Chris, GM Dave, and GM Phil. I believe they have an episode coming out about the fear mechanic, which is appropriate since Dex has been frightened a lot. So go give them a listen. And yeah, thank you all once again so much for listening for the second to last time in this campaign. I'm your dungeon master, Eric. I'm Philip. I'm Randy. I'm Jeff. We'll see you one more time.