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Hearts of Poland - mini episode

Fog of Warcast
Fog of Warcast

90 plays · May 30, 2025

Andreas and Johan will be playing Hearts of Iron this Sunday (june 1:e) with Hygge Gaming (Hygge Gaming on Youtube, Hyggehofgaming on Twitch). Johan is a veteran Poland player, Andreas is very much not. So in this episode Johan coaches Andreas on how to run the very historically accurate Poland Air-build.

Transcript

Speaker: Hello and welcome to the podcast, the Fog of Warcast. um So, ladies and gentlemen, today we have a little bit of a special episode.

Speaker: we are not the full team, it's me, Andreas Eriksson, and my co-host, Johan. Hello, Johan. Well, hello Andreas and hello to all of you, our beautiful listeners out there. And as you may already have surmised from the title, this is a very special episode.

Speaker: So, me, Johan and the usually Magnus are playing a computer game called Hearts of Iron 4. You may have heard of it. And we are playing it with a game community, Hygge.

Speaker: You can find them on YouTube, and I strongly advise that you do. They put out really good instruction videos on the game. Even if you don't play with the Hygge or the the Finest Bro mods, they're still really good videos on how to play a game which is really hard to learn from scratch.

Speaker: Anyways... The next upcoming game is happening soon and I am about to play Poland. So, join us and watch the game on the 1st of June.

Speaker: You can find us on YouTube on the channel Hygge Gaming or on Twitch on Hyggehov Gaming. The game is gonna start 10 in the Swedish time. I don't know what it is in other countries time but it's in the morning in Western Europe.

Speaker: We are looking forward to have you as an audience. um And if you know anything about Second World War, Poland are generally not doing perfectly fine. So I'm going to play Poland, and Johan here, who has played it a bunch of times, is going to coach me a little bit. So that is what this episode is. And the in the future, we're going to tell you how the game went.

Speaker: Yeah, and i mean, i think we're going to put a link to the Hygge YouTube. And also, you can watch the game live ah when it goes, or the older games.

Speaker: But yeah, I am kind of this masochist when it comes to Hearts of Iron IV. I enjoy playing the Soviets. I enjoy slogging on the Eastern Front. But my absolute favorite country to play is Poland. And what you're thinking about doing, Andreas, is kind of my favorite way to play Poland because it's kind of the Monty Python sketch. Nobody expects the Spanish Inquisition.

Speaker: Nobody expects the Polish Air Force. I mean, this this is great, and I love it. Oh, yes, and it's it's going to be the Polish Air Force. Air Poland is what's happening.

Speaker: Before we get into that, I want to talk a little little bit about the rules that we play under. So much like almost all game communities, we do play with a bunch of house rules.

Speaker: And in our game, there are a lot of them because we try to get it to be a sort of a historical game. And a few of them are concerning or or are or are relevant for Poland.

Speaker: um Do you want to go in on them, Johan, or should I? yeah but I can take them just from a short period of time. and And this is kind of what limits Poland in the early game, because...

Speaker: ah France, Netherlands, Poland, and Greece ah are together with Finland, Soviets, and Mongolians during the Winter War. They are not allowed to lend lease before they cap.

Speaker: I mean, the game is set up to... If you play Poland, France, and Netherlands, or Greece, you're set up to fail. You're set up to cap because it makes it a more interesting game. So you have a pregame, and your game begins after you cap.

Speaker: after the war. and We also have that Germany must split Poland with the Soviet Union, which is not not something you see in every yeah every game. But also, and this is kind of the the two the two things that kind of get Poland, limits you as Poland.

Speaker: and First of all, France, Poland, the Netherlands and Greece must try to mount a defense in Europe. At most four divisions may flee Europe, the rest stand and die with the country. So you can't build up this force and just evac and head straight for the British Isles. You have to stand and you have to fight. You have to put up a resistance against the Germans and the Axis.

Speaker: And you also, as Poland, since you're going to be partitioned between Germany and the Soviet Union, and you are not allowed to build in the eastern part of your country.

Speaker: which is going to become the Soviet Union, and because you are not allowed to boost the Soviets. Since we know when Poland caps, they're going to be an allied player.

Speaker: So you can't boost them. And that makes for a really interesting gameplay. in Some people might find it limiting, but I actually think our central committee, you you won't see my air quotes in this pod. They've done a really good job with,

Speaker: those rules for Poland and to make it a more interesting game. Yes, and speaking of that rule set, so since I have to build the in the western side of Poland, and since Germany is going to cap all the factories,

Speaker: ah I have ah my first cunning plan, which is that I'm going to invest a lot in the spy agency because it's one way of spending your civilian factories so that you build up slower, so that you lose less factories to the Germans.

Speaker: Yeah, but because something in this is you're not allowed not to build. You have to use your civilian factories. You can't just sit and wait. app But if you use your civilian factories for spies, yeah, sure.

Speaker: Go ahead. Totally, totally legal. And I mean, we talked a bit before this episode. You are aiming to get a crazy amount of spies out in the early game.

Speaker: At least for by 1947. Yeah. yeah and and um And if I'm lucky and no one is captured, that's not going to be a problem. Yeah. And I mean, for people that aren't familiar with Hearts of Iron, I think a lot of you are, since you are strategy game nerds and Hearts of Iron and Paradox are one of the big titles out there.

Speaker: Spies can be insanely good to disrupt things. But what are you going to try to do with your spice? So my idea so far is essentially just to steal a lot of blueprints in the beginning, especially from Germany, ah try to get some good airplanes and stuff like that.

Speaker: In general, I'm probably not going to get the airplane i actually want to build. but I'm probably going to have to focus and get that myself because one of the reasons we're talking about an air build for Poland is that you can get really good heavy fighters very early.

Speaker: yeah And then you can do a bunch of focuses, which lets you, well, essentially ah magic up some Spitfires later on. Yeah, yeah they appear out of thin air.

Speaker: it's What I do at first is this essentially a steel blueprint. I guess when they invade me, I can also destabilize and ruin software their planning, but it's not going to have that much of an impact.

Speaker: And later on in the game, I'm just suspecting that as i an Arab player, I will have a bunch of downtime. And the ah moving spies about is something you can do with that time.

Speaker: I'm not going to have to focus on front lines the way that, ah well, any other player is going to have to. No, but I mean, your spies, I think it's a good plan from the start, trying to get some boot blueprints that Germans get insanely good, especially light fighters and also some heavy fighters.

Speaker: But the things you can do with spies is disrupt planning, organization, entrenchment for the enemy. And having four spies and using them in, say, Africa or in the British Ravage against the Japanese, you can seriously derail another player without that player figuring out why am I de-orging? Why is my stats not...

Speaker: the same as they say they should be. So so so I like this kind of fusion between a Poland and Spy Poland. it It can probably cause some havocs.

Speaker: I hope so. But let's get into the meat of this little coaching session. So how do I do Air Poland right? The way I understand it, I essentially go into my focus tree and try to rush down and the prepare for the next war tree towards what is called heavy fighter concept.

Speaker: As far as I can tell, after practicing a few times, I need to do this immediately. yeah Otherwise, I won't get any of them out. No, you need you need to rush lot that. should If you go Air Poland, the viability, yes, some people would say go light aircraft, but heavy ah heavy aircraft pack more of a punch. They have a greater range. They're better for air superiority.

Speaker: and You should rush that. If you're aiming to go Air Poland, you need to blitz that to use ah Second World War.

Speaker: term but if you don't you will not be able to start producing the the good and the good heavy fighter and because you you won't have time and just looking through it I mean you start with the first thing you should also should research is the 1936 heavy aircraft the PCL 38 Vic because you will get that And at about the same time you finish your focus to get 100% off the 1939 Heavy Fighter.

Speaker: yeah So in in somewhere in mid-37 or beginning of 38, depending on how you handle your gameplay and how quick you are to to hit the buttons, you will start producing 1939 Heavy Fighters before time.

Speaker: Yes, I'm looking at the timescale now. I'm going to have the focus before 1937, then I'm going to spend least 200-something days researching the airplane.

Speaker: So I'm trying a new rush to get it as fast as possible. Right now, as we speak, actually, I have the game booted up on my second monitor. oh yeah yeah and i mean if i If I sound distracted, it's because I'm clicking at things. Yeah.

Speaker: Yeah, and I mean, i actually done an Air Poland, which went extremely well. ah yeah I mean, we we have some medals that we hand out in our community for people doing innovative stuff or being a great helper or a great display and so forth. I think in that game, together with Ian, a player from from the community who played New Zealand, he went hard into paratroopers. So we have the Polish and New Zealand Air Force paratrooper thing going and it can ruin the game for for the access. So this is insanely strong if it's done right. But there's there's some things that you need to do. One is not Zerg rush, but Polish rush the ah heavy fighter bonus.

Speaker: That is essential. Can you tell me ah approximately how many fighters should I expect to have, both when when I essentially get into the war after having lost my mainland and also during the wars, so during the game? How many is realistic yeah when I'm fighting?

Speaker: Well, realistically in 39, because we have a set rule piece that in I think it's the latest and September 39, the actual start date.

Speaker: Germany has to declare war against Poland. We we know when it's coming. ah We know that. and And remember when I did this, because you have military factories, I put military factories into producing guns and artillery for my army ah just to hold.

Speaker: That's what I did. The rest I put into heavy fighters. and just spam them out. I did i didn't build anything else. And I had ah about, ah yeah I actually checked this before we started recording for from an old save.

Speaker: I had 278 heavy fighters. um And by mid game, which is 1942, essentially a mid barb when it starts, I had the year 400 light fighters spitfires that you get from focuses and in addition i had 498 almost 500 heavy fighters and in 44 when the game ended i had 800 heavy fighters i did not have that many light aircrafts left because they got shot down and i didn't produce any new ones so because it's not

Speaker: worth it. If you go heavy fighters, you just go heavy fighters. So I think if you're somewhere between 200 and 300 when war breaks out, you've you've done it really, really well.

Speaker: and You can't probably not achieve more. I'm looking at the numbers now, by the way. i was wrong. I'm going to have the second day level 2 fighters mid-48, it seems. Yeah.

Speaker: it's yeah yeah and Do you think it's worth building the first level of a fighters or is it better to just stack your army with some additional cannons and stuff?

Speaker: Don't build the first fighter because if you build the first fighter you get a 1936 I mean the heavy fighter if that's what you're referencing and I think you're and I did not build them big because as the production value is so low And when you switch, you get reset.

Speaker: So it's better not to build those heavy fighters. It's better to invest into the army. And I mean, you start with 30 military factories. I advise you not to build anymore.

Speaker: Put them into guns. You start with infantry equipment too. Do not end up till you run. do build more military factories. I chose between mills and sieve.

Speaker: And since I have such a civilian economy, I get i get military factories very slowly. yeah but i opted to build them simply because there are less factories for them to conquer.

Speaker: That might be the wrong idea. It might be better with sieves. don't know what to do with them. No, I think i think it's a good tactic since you have a minus 40% efficiency to build military factories.

Speaker: ah Build mills, because in in the long run, the since you're planning on also having a strong spy Poland, in the long run, the amount of mills you build for the access, which is essentially what you're doing, won't impact the greater game that much, to be honest. So so I would go for the military factories.

Speaker: but i would I would produce guns and artillery. Maybe some support equipment. and Maybe.

Speaker: Yeah, I'm doing pack artillery and anti-tank because I want to and want to see if I can pierce some of the of Germany's um soft attack flame tank or whatever they're building.

Speaker: Well, we know that the German player is Martin, a really good player, but He loves his flame tank and his assault guns. And I think you can actually get up to a piercing level and pierce some of them.

Speaker: I don't know if he's going to be able to get at least 25, maybe 30 piercing just ahead of war. You should be able to pierce some of them. And something I did when I did Air Poland, I built Fortress Cities.

Speaker: Because you tap when you lose Warsaw, Lodz, Krakow. and You're done for. it I mean, and I built the highest level of pillboxes in Warsaw, Lodz, and Krakow.

Speaker: And I used anti-tank infantry ah in those cities just because... You fight in a city which has with the new DLC or the latest DLC made it harder to take a city.

Speaker: You need to kind of use infantry. But if you start clicking the tanks, you're the attacker. You can pierce him. You can hurt him. And the more forces you can bind up, the longer France will survive.

Speaker: And the longer France survives, the longer they're not a problem in North Africa. so So my intention for this game, if I'm doing it right, is actually that the game, the hygge community, should give me some kind of a award for weird, stupid shit.

Speaker: yeahp i think it's going to be weird, stupid shit. I mean, the Poland, air Poland is already done. But the mix of being really active with spies, if it works...

Speaker: So early game, and most of the Axis miners don't really spend any any intel or any spies on the fence.

Speaker: no So I realized i can probably get all the ciphers of Germany, Hungary, and Romania, and all perhaps also Italy before the war starts. um And then you just release them when I joined the Allies.

Speaker: yeah But also something that is really important with ah Spy Poland is you have some unique focuses from your spy agency to create the Warsaw Uprising, to destroy industry in Poland.

Speaker: ah And you have a focus, you get another spy, an additional spy. So you could have five or maybe six if you push it. Having those create problems in what is a essentially the German back line when they're fighting Barb can severely disrupt their supply and severely hamper their and their ability to do anything, really.

Speaker: Yes, and that's something I hope to do because um you, Johan, will be playing on on the um Soviet, right? Yeah, I'm going to play the Soviet Union together with Pontus, who we who you will listen to. I don't know if that episode will have come out, but we have him in when we talk about Heroes of Might and Magic, and also ah the great Boppos, who is one of the guys doing the guides for Hygge Hoy on YouTube. You might have seen him there.

Speaker: and The master of excels, as he is known. but Yeah, I'm going to be the Air Marshal of the Soviet Union and probably just try to contain the Southern Front. And the more shit and shenanigans that Poland can bring up, the easier my game will be. So I'm really hoping that this works, Andreas.

Speaker: Yes, I hope so too. Okay, so we have been through most of the build the up of Air Poland. I feel sort of confident about it. um But there are more things to this build.

Speaker: So after Poland has fallen, let's assume it happens fairly quickly. yeah Yeah, November, October. Yeah. Then you get into a special focus tree in our games. What is it called? Capitulated focus tree.

Speaker: Yeah. And it gives you a ton of options. But most important is perhaps that you can... Pretty early on go for a focus that forms a veteran air wing of, I think, 200 Spitfires.

Speaker: Yeah. And then you can go for another one after that, which forms another one. Pretty much 300 fighters in the next one Yeah, the aces in exile. yeah yeah And you also get a bunch of manpower and air experience and stuff like that.

Speaker: um But then you need to use them. At this point, France has probably fallen. You can't really engage anywhere in Europe. So where do I go with all my fighters?

Speaker: You try to coordinate with the UKL player, which is Badger, the other part of Hygge Hoi YouTube community. And you try to go, depending on how North Africa looks, you try to go to North Africa and help out there.

Speaker: But this is also an important part to notice. As soon as war breaks out, you have to run with your fighters and your aircraft. Because if they're in Poland, when you camp, you've lost them.

Speaker: It's all for naught. Germany gets them, which... Yeah, sucks. Yeah. yeah basically. But and i I would probably go towards Cairo because that's that's going to be the hot theater because Japan is not in the war yet.

Speaker: The Soviet Union is not in the war yet. And even if the Soviet Union are fighting the Winter War, you are not we're not allies technically then because we we can't help each other.

Speaker: And you would be Probably pet pretty myth that we have half your country. So yeah Africa is the place to go. either And the bigger bases you have is around Cairo, Alexandria. yeah and But having heavy fighters, you could also and go towards Levant, Beirut, Damascus, because you will have the range.

Speaker: Yeah, that's something I want to talk about. So we mentioned very quickly that we're going with heavy rather than light fighters. And since I'm a very poor country, that might seem insane since the light fighters are way cheaper.

Speaker: But one of the points of having the heavy ones is that I'm supposed to be able to operate in, for example, Africa yeah or in the Southeast Asia, China Sea, that kind of area where there are not that many air bases and I need to fly fairly long distances.

Speaker: yeah That's the point, right? Yeah, that's the point. And I mean, it it's just an easy thing to to look at. yeah sure. A fighter is more air defense and agility, a light fighter.

Speaker: But and they have a range of 900 kilometers. has 1,500 kilometers. i have A heavy fighter has 46 air attack. light fighter has 10. ah have a fighter has forty six in air attack a lightighter has ten You will shoot down more planes of the enemy with heavy fighter than you will with a light fighter. And you can reach longer.

Speaker: This is something that confuses me. It doesn't confuse me, but it hurts me a little bit. Because there is a video from ah from ah the guys we are playing with where they have shown that just by cost, light fighters are way more effective than heavy fighters. In vanilla.

Speaker: Absolutely. In vanilla. Absolutely. And... it in in our model In our mod, I would say from the trial runs I've had with Air Poland, but also the Soviet Union, I mean, the Soviets can basically win if they get land-least heavy fighters from the US.

Speaker: Because you can be further back with your air bases, you can project your air superiority, and you will shoot down more of the enemy fighters. Yes, they're better to defend themselves. Sure, they're better in interception. They have a lower IC cost.

Speaker: But the range, you want the range. And especially playing allies that you have, you will have Africa, the you will have the Pacific front, you will have the Indian front, you will have Norway and Finland will be open. You will have D-Day, but you won't have air bases in Europe.

Speaker: You will have air bases on the floating fortress. That is the UK. you won you want the You want the range. it's It's the same thing with tacks or strats.

Speaker: Strats are better, I think. Tacks are good, tactical bombers, if you want to bomb them enemy troops. But then you can just use CAS. If you want to damage infrastructure,

Speaker: you will take the strategic bomber because it reaches longer and it can outrange a fighter, a light fighter. Yes. And I guess it it makes sense no matter what, seeing as the AI yeah or the game gives me a bunch of Spitfires and the Supreme Spitfire is a heavy fighter, right?

Speaker: No, the Supermanian Spitfire is a light fighter. is. Yep, so you're going to get 500 of those. Yes. Which will be good. but But not as good.

Speaker: Not as good for what you want to do. Because you also get, and looking at the focuses, because probably you will build some troops, I'm guessing. But you have and the Adopt Special Forces, and which gives you High Commander.

Speaker: which has special forces attack is 10% extra special forces defense is 10% extra. Uh, and you have these good fighters and you can get the heavy fighters. so Um, yeah you are heading us towards paradrops.

Speaker: Yeah, I am. Uh, I'm heading you towards the glorious, glorious, uh, film, uh, A bridge too far ah with Gene Hackman as General Sosobowski and the Polish Airborne.

Speaker: That's where I'm heading you. Not with the disastrous outlook as the Operation Morgan Garden. It's me, so it's what's going to happen. I'm just going to look at the railways and I'm going to find out, okay, I want to take these places. I'm not going to even think about what it means for the bigger game. I'm just going to be greedy.

Speaker: That's yeah just how I work as a player. Yeah, but be greedy, be disruptive, and one of the, and I said it was all of my love towards you, be as annoying as only you can be in a Hearts of Iron game. Oh, yes.

Speaker: Yeah. And I mean, starting to drop supply points, starting to fuck up in northern Finland because they won't have enough troops. and Fuck up Norway. it just i mean, just looking at the map, I also have the game booted up.

Speaker: If you were to take Agder, the port in Agder, you close off the entire Baltic seas.

Speaker: And if the German, I mean, you can be really annoying. You can land, and then you can evac by sea and get back. This is true.

Speaker: Yeah, and the the combination of... So for people who don't know me, I love playing small countries in Heart of Iron, which still has a bit of an a navy.

Speaker: I love naval invasions. So this is just going to be the same thing. Me having spies and airplanes, I'm just going to... try to just be wherever they don't want me to be. Exactly. and And that's the fun thing with Poland. People would probably look at it and say, why would you like to play Poland?

Speaker: Well, your game starts after you're capped and you're free to do whatever because nobody expects the Polish Inquisition, and so to speak.

Speaker: You can do whatever and that makes it fun. And there's no meta way of playing Poland, in my opinion. Just have fun with it and try to be as disruptive as you can. I mean, I've played.

Speaker: It's my favorite country to play in this community that we're playing. I played Infantry Poland. I played Medium Tanks Poland. I played Heavy Tanks Poland. I played Marine Poland. And I played Air Poland.

Speaker: And Air Poland is so much fun. It really is. yeah And also you look forward to it. Yeah. And also the last little quick thing. Spy Poland.

Speaker: If you get to trigger the wars of uprising, oh, you can wreak havoc. Oh, yeah. yeah It's... I mean, it's... it's ah yeah We hope that's what's going to happen, right? Because yeah for people ah in in many of these games, with the finest bro and with our sort of offshoot mod from that, um the the real timer for the allies or for the non-axis powers is essentially the mars march towards Moscow. um Whatever you can do to disrupt or slow that down essentially buys the rest of the allies time enough to...

Speaker: get the industry going, maybe get to the United States into the game, finally get strong enough to do something. Early on, it's just a game of kicking the UK's ass. Later on, it's about surrounding and the um annoying Germany. And if you survive long enough, it's about the D-Day. Yeah, and yeah seeing how the game progresses...

Speaker: If the allies don't get a D-Day or can't disrupt the Axis forces, the Soviets will be backing off. they will be They will be defeated. And when the Soviet Union falls, yeah, that's kind of game.

Speaker: Yeah. and But in our community, we have the timer. When the Soviet Union falls, you have six months as the allies to achieve... D-Day or an Operation Torture, something like that.

Speaker: But if you're kicked out and you haven't achieved it, game over, man. Game over. and We have had some games where Soviet has fallen and the rest of the team has been able to recover, but it's mostly been because they have been faster at getting nuclear weapons and stuff like that. yeah Just trying to land a D-Day against the Germany who can focus entirely on the coast, it's really hard.

Speaker: It's really hard, especially if they have Africa. And our superiority is a big thing in this. and So if you can deny them that and be annoying with blowing up industry, getting the wars of uprising and so forth and so forth, yeah, you will have had a game impact.

Speaker: So I guess what I'm looking at as a tactic, and you will have to tell me if this is a good idea, is after Poland has fallen, I'm going to have a build-up period, of course. Then I can either go hang out for a while, I will hang out for a while with the light fighters, especially in Cairo.

Speaker: Heavy ones won't do that much over there because there won't be very many of them yet. So I guess I'm hanging out with some of my heavy fighters just building up in the UK and prepping either for some really annoying paradox of Norway, or should I perhaps transition to India and the Indochinas and try to essentially play there after Africa is done?

Speaker: what's What's best, do you think? I think the best part to do before barb happens is annoyed the Japanese players because yes, they will have some aircrafts, but if they don't have air superiority, they will will not be able to push the Burma line that efficiently, and they won't be able to push the Daka line that efficiently.

Speaker: So if you can get it, if troops fight under green air, you get bonuses. Uh, And you can deny And green air, for those who doesn't play this game, come often is essentially air superiority. That is, you have more airplanes, which are... Or rather, your airplanes are winning fights in the air, yeah in the general area. And that gives you a lot of bonuses.

Speaker: It does. And the Japanese players will probably have a hard time pushing, as it is, because in this game, we have kind of the whole... pacific yeah a Pacific ally goon squad with New Zealand, with Australia, with the Dutch East Indies, with and the Raj and with the US.

Speaker: But there is a time limit before the US can enter the war and they will be weak because Japan will get tora, tora, tora, which is a focus, which makes their navy better, their fighters better.

Speaker: But if you can start denying them over there, you will throw a wrench into our Japanese players' and tracks. So I should just hang out around Hawaii and prevent Pearl Harbor from ever happening?

Speaker: Yeah, Pearl Harbor, or if you could, and shoot down their... Yeah, the dream would be to take out some of their naval bombers. Yeah, carrier fighter, carrier naval bombers. so If you're in the battles with heavy fighters, and here we come back to the thing with heavy fighters.

Speaker: The Pacific is huge, but you get range. You have a lot of range. So I do not assume, and I will not assume, that they are attentive enough to let play.

Speaker: um to spend their naval bombers attacking, for example, Singapore. But if they do, I'm going to make sure that they shit themselves. Yeah, and if you can coordinate with the UK's fleet powers in the Pacific and the American fleet powers, and you can get into the engagements and provide an additional 400 heavy fighters against, we'll say, four Japanese aircraft carriers that kind of have 200, maybe 300 light aircraft fighter planes, which is another model that's even worse, you can shred them.

Speaker: And a carrier without aircraft is useless. Yes. Yeah, it's a floating tomb. So I would go ah go to Raj, I would look at the Pacific up until BARB starts.

Speaker: Then I would start coordinating with the UK and the the US and see Where am I needed? Where can I do the most ah impact? Yeah.

Speaker: And this is where we have some we have some really sneaky options, which I don't think we're going to play. But and' we're going to reveal it. So our opponents, if they listen to this podcast, they might already understand what we're doing.

Speaker: But if um and if I can't leverage my planes in any effective way during BARB, I'm going to try to give them to the Soviets. Yeah. And then it's going to be your problem. Yeah, but i and we took half your country. I'm glad you took your aircraft.

Speaker: Exactly. It's the Polish fate. Yep, it is. that is. But the glorious Soviet Union will accept the trade. Yeah. So we have been going for slightly over half an hour. i do not have any more questions right now. Do you have anything you want to add that I have forgotten to ask about and which I should be thinking of?

Speaker: No, I'm... I don't. I'm looking forward to what's the replay of this because we're on different teams and we're going to be in different channels for most of the games. And it's it's a hard time looking at the other players, but I would really love to see how this pans out. And I would also like to say that we're going to drop a link to Hugo Hoy's YouTube channel in our description here. Go check them out.

Speaker: They're great guys. Boppers and Badger, they have great guides. And I think we're in the in the future, we're going to try to have them on the channel and have a bit of chat with them.

Speaker: We definitely should. yep And also, you will get an episode when we talk about how the hell did this pan out. I'm looking forward to that too.

Speaker: So thank you all for listening and thank you, Johan, for helping me set this game up. um If you guys think this is a good concept and this is a good form of video and stuff, please drop a like, a comment, review our podcast, yeah give us love.

Speaker: We are expanding with every episode, but we always want to get bigger. ye Yeah, we are. and So I just have to say, take care, guys, and until next time.

Speaker: um Until next time.

Speaker

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