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C2 Ep. 119 Stranded in the Maze Chapter Six image

C2 Ep. 119 Stranded in the Maze Chapter Six

E284 · Eberron Renewed
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283 Plays2 years ago

In the aftermath, the party heads below ground.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Charles Compton, Deviouspoptart, Nastasia Raulerson, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, Jerry Theuns, Philip Newman, Mark Stanley, and Shelby Johnson.

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Transcript

Introduction to Everon Renewed Podcast

00:00:09
Speaker
D20 radio your game is roll
00:00:46
Speaker
Hello and welcome to Everon Renewed, an actual play podcast set in the Everon campaign setting. I'm your game master, Eric. I'm Phillip. I'm Trevor. I'm Randy. I'm Jeff. Welcome to another episode.

Recap of Jason's Execution

00:00:54
Speaker
Gentlemen, what happened last time? We killed a guy. We killed a guy. Get a murder. Oh, sorry. What I meant to say was it was his time to die. Die. To die.
00:01:10
Speaker
That's from the episode. That was Milo's- Vigo impersonation. Yeah. I should listen to our podcast. I mean, honestly, you're not missing much. But yeah, you all very efficiently and effectively executed Jason, Ignacio Dithurani.
00:01:30
Speaker
And also which was good and just yes, we don't know when you say you executed somebody. It's like feels dicey, but this was good Yeah, insofar as you know the information you were given Jason was it was a right and justly I don't like that I see
00:01:52
Speaker
I don't like that. That's why I don't listen to Eric. Yeah, we saw him though when they were trying to pump arrows into Milo. The point is we didn't like him so we killed him. Or no, chase him behind us. That's fair. Yeah, that's fine. So yeah, that is why Eris did it.
00:02:08
Speaker
and you all also through your planning uh short up any real possibilities of blowback as well with uh both Boromar and it was either Boromar or Fearland. Fearland uh taking the heat for this like didn't I get two triumphs wasn't that the situation yeah I mean it was yeah you all rolled remarkably well um so
00:02:27
Speaker
Yeah, that's where we left off, is Jason was literally, I think, as Randy put it, the particles inside his head began to heat up rapidly and smoke boiled from his head. Yeah, none of us liked it. Milo's not sure how Milo feels about it either. I'm glad. That comforts me about Milo.

Planning Meeting with Cassian

00:02:49
Speaker
So yeah, we're going to pick up where we left off. You all had said that you had made some arrangements with where you were going to meet Cassian. We hadn't codified where that was. I think that was after we were done recording, you had said. I mean, I assume it would have been the four sales, right? Probably. Especially if we don't have to be worried about them coming after us.
00:03:11
Speaker
So yeah, you took the amulet off of Ignatio's body again, Eris, that he utilized during the fight. And yeah, anything else that you all want to do while you're here? Like I told Eris last session, people have started taking note of the smell and the visuals and everything going on right now. What smell? A man's head was cooked from the inside.
00:03:39
Speaker
So that smell. Yeah, inside. It's all in there. There's no venting. It's fine. We were told smoke was coming out. And his eyes got cooked out of the sockets also. So it's not a good start for this new restaurant that's starting to open. I just don't think it would smell that bad. Not a good start for a fat bottom. Yeah, because one thing we all know is cooked meat smells foul. We just all walk out and say, this soft opening was terrible. Don't go here.
00:04:08
Speaker
Wait for the relaunch of Kegbottom's 3.0. There's a cleanup crew on the way, right? Yes, and Satan has arranged for a cleanup crew to come. So we don't necessarily have to go back to Satan and say, hey, we did a thing. We just cheese it. Yeah, we just leave. So are we heading to the for sales to meet up with Cassian? Is that the plan? I think that was probably the plan. I think, yeah, we probably feel confident enough that we're not in immediate danger, that we would do exactly that, yes.
00:04:33
Speaker
We may be wrong, but that's what we do. Uh, so there's, there's nothing that, um, hinders your, your travels to the for sales. Uh, if there's anything that you all want to address or anything on the right over that you're more than welcome to do. So otherwise, um, you get to the for sales terrifically fine. You see Cassie and sitting out in front of the for sales in his gear, ready to go. Um, waiting for you all as you approach.
00:04:59
Speaker
How complicated does his gear look? Do we look like just absolute babes in the woods compared to Cassian's? I mean, it would look odd, but not like... It's just like four hobbits in a Transformer. Four hobbits in a Transformer. I'd watch it. Most people could easily hand-wave his armor away as just being foreign. It's from Sarlena or Aranall or some weird...
00:05:29
Speaker
Yeah, or even like car naffy armor, like for people that don't know better. So yeah, but he's standing there. Do you all like pull up with Tasha and like just hop in or did you all park and crush on fit? Not taking Tasha into Kyber. Yeah, let's go. Tasha stays on the, Tasha's a real above ground girl. And we let her live her life that way.
00:06:00
Speaker
Eris parks Tasha, we get out, Eris takes the bird, Tasha, puts an envelope in a compartment in the bird's chassis and sends Tasha back to the cauldron.
00:06:18
Speaker
Tasha is not being destroyed by some underground horror. OK, fair enough. OK, so as you all approach, Cassian does not have his helmet on. His helmet's just under his arm. He's holding

Cassian Joins and Journey Begins

00:06:31
Speaker
it. So he usually approaches, says, hey, how'd everything go with the other stuff?
00:06:38
Speaker
It went well. Good, good. Well, I'm, you said you wanted to get underground quickly, so I'm good to go whenever you want. That is what I told Cassian. Captain Funny, Reynard. I almost said we killed it. But yes, that is exactly what I told Cassian was like, we want to go from the murder to the underground. It's awfully not hard. We would like to beat Jason into the ground. Does that make sense? We want to be there before him.
00:07:07
Speaker
Um, okay. Well, uh, I guess transport, uh, we just taken a cab down there. Like, is that the plan? Is a cab going to go down there? I mean, they'll get us close. We'll have to walk a bit of the rest of the way to the cogs is what I'm referencing. Cause that's where the entrance is. Like.
00:07:30
Speaker
He starts walking towards one of the cab docks, hops in on the drive down. Eris, something that would catch your eye as he's like examining his gear and getting ready is he has
00:07:45
Speaker
a like a small bandolier almost of small cylinders and you would because of your familiarity instantly recognize them as like a miniature version of the teleportation canisters that you have um of course you would give him smaller cooler like the the size of like double a batteries um how big are the ones we have like the size of a
00:08:09
Speaker
Like a flashlight? Like a maglite, right? Yeah. I always picture them thinner than usual. Well, Eris has kind of made them more puck shaped so that you can attach them to stuff. Sure. The original ones were like the ooze canisters from Teenage Mutant Ninja Turtles. Oh, that big. I was thinking bank canisters, like those are the little vacuum tubes.
00:08:32
Speaker
Yeah, there you go. You got plenty of references. Thank you. Thank you. That was for the listener. Our AA battery size. And he's loading them into like where he has the the finding circle on his left gauntlet. He's loading them into his right gauntlet and they kind of sit somewhat exposed. But yeah, that's he's just getting ready kind of
00:09:02
Speaker
game face on kind of thing as you all get down there. So unless there's anything that you all want to ask him or discuss with him on the flight down, it's a fairly quiet affair. You all dock. Except there's a really chatty cabbie. First time in town? Oh, I tell you, you don't want to go down here. This is a bad, bad part of town. I actually selected quiet ride.
00:09:30
Speaker
Oh, I see, okay. No, no, quiet, right. Eris has her goggles down and her smartphone. Yeah. Okay, so you all dock one level above the cogs. Cabs don't go down into the cogs proper, but you all, it's a very short walk down the rest of the way.

Warforged Gathering and Sigil's Speech

00:09:49
Speaker
As you all make your way through the cogs, everyone give me a average perception check. Three success, three advantage.
00:09:59
Speaker
OK. One of each? No, just one success.
00:10:10
Speaker
These go away? Two access, two advantage. Yep. OK. I can see clearly now. So we have three advantage, three advantage, one advantage, two advantage? No, one success. Oh, zero advantage. Three success, three advantage. So we have eight advantage on the table, total. You all notice as you're getting off the cap, or not getting off the cap, as you're getting into the cogs proper and Cassian's leading you all to
00:10:34
Speaker
where his indicator is showing the direction he needs to go in. You see to your right but still straight on, like it's not like you'd have to turn right but like two o'clock. A group of warforged that are gathered on the street and it's like a fairly large congregation like 15 to 20 you would estimate. Do we know one of them?
00:11:02
Speaker
Yeah, you all succeeded. Sigil is amongst the Warforged that are standing about. In fact... Well, I'm not scared then. In fact, all of the Warforged, except for Sigil, seem to be listening to Sigil speak. Is Smith also there? Smith is there, yeah. I might have gotten a little more scared. What about the Ram? That would be wild.
00:11:29
Speaker
Smith has repaired the RAM. So that's what you all see. If you want to interact with it, uh, you can, if not, uh, like, is it you all succeeded? Like,
00:11:48
Speaker
I don't know, elbows nudges Hobb. I know Hobb has seen it, but Eris' immediate reaction is, I don't know what to do about this. Hobb, Hobb, look at that, look at that. You also have eight advantage on the table total, so however you all want to spend that.
00:12:04
Speaker
It's a really peaceful gathering. Nothing terrible will come. I can't imagine I can't imagine hub approaches that though like that's He might he might go up and try to catch a earful. Yeah, I would like to I would I would want to know what's being said if possible Yeah, it wouldn't interrupt hasn't said anything yet, but he's definitely waving
00:12:28
Speaker
I was about to say, do you want to be not noticed? But never mind. We know them. I know. So Milo, you approach somewhat to try and hear what's being said over the general din of noise that is the cogs. And before Sigil spots Raynard waving, you hear Sigil of their
00:12:54
Speaker
They're clearly passionate about what they're seeing. Sigil is not someone that gets loud or anything like that. They aren't a blustering melodramatic speaker. Every gesture has a purpose kind of speaker. They're very precise. And I mean, it's clearly impassioned speech about the plight of warforges that currently exists within Sharn and the need for change from literally the bottom up.
00:13:24
Speaker
is what needs to happen in order for the warforged to be respected and be treated fairly and to protect themselves from the potential arcane influences of those that would seek to subjugate them. And mid-sentence, Sigil stops, and Milo, you look over your shoulder, and Raynard's just, and Sigil's...
00:13:43
Speaker
Rainard's doing what? Waving. So that's what you hear, Milo, what Sigil is saying. Like I said, unless anybody else approached, Sigil's not a loudspeaker. Sigil's not shouting in the streets. So over the rest of the noise of the cogs, it would be difficult to hear what Sigil is saying. But now they've been disrupted by Rainard. They just waved. I know. It wasn't disruptive. Well, but it's like,
00:14:12
Speaker
Sigil's work friends just walked into club meeting. Totally chill club, it's fine. And Sigil's work is murder crime and they might not know that. No, Sigil ceases talking kind of gestures and the warforged, the rest of the warforged kind of begin to speak amongst themselves and Sigil steps down off of the small platform that they were standing on and approaches Milo, you're the closest.
00:14:38
Speaker
Hi, Milo. Hey, Sigil. I forgot my voice. It's very British. We all did it. That's great. No, it's very like the great mouse detector. You did it with snazz. You're fine. Hello, Sigil.
00:15:01
Speaker
What's her, what are you all doing down here? We're headed to the cogs. Down lower, down lower, into the past the cogs. That seems like a remarkably bad idea, Milo. Yes, it's probably not the best idea, but. Who are you with? It's fine, we've got a boy from the future. Yes. Sigil asks. He says.
00:15:33
Speaker
Sigil, this is Cassian, Cassian Sigil. Hi, Sigil. You two talk for a while. We're going to go assist him and enter Kaiba. Anything I can do to help? Well, I mean, we really didn't, most of us really didn't wish to interrupt you. We were just passing by and
00:16:00
Speaker
None of us meant to, it's just only one of us didn't realize what would. It's fine. Didn't realize it was impolite to wave to your friend. No, it's really fine. I was just talking. It's not a big deal. It's fine. It's quite a speech you were giving there.
00:16:20
Speaker
Yeah, just things are getting worse before they're getting better. And so I think it's time to have some action to make things better. So what's getting worse? I mean, the research that I kind of talked to you about, some of our people on the inside have indicated that progress is continuing. What, did you start like a little spy club insurgency thing without telling us?
00:16:49
Speaker
No. You don't have to tell us, but we would find it really interesting. Right, like we keep asking what you're doing and... In terms of the answer is really cool stuff. Right, yeah. I mean, it's just one of the, like you make connections, you network with people and you find out that some people work in places that has information that you need and so that's convenient. People also want to overthrow the machine.
00:17:16
Speaker
No, it's not anything so dramatic as that, I feel like. It's just, you know, Warforged that wanna look out for each other and protect ourselves because it seems like at least the people at the top aren't very interested in doing that, so. Well, you know that, I mean, we're here for you if you need to call upon us at any time. We absolutely arrested the person who made that machine before.
00:17:45
Speaker
Who made the machine? Norsen didn't make that machine. That was just in the Caneth warehouse. I totally assumed Norsen made that. No, no. That was just a Caneth in-house job. Oh. Hm. So. Hm. Because it was a Rancis that was associated with that warehouse. No, that was Aeris. Aeris really just assumed. Yeah, yeah, no, no, no. This is still single. OK.
00:18:10
Speaker
I know, and so is Cassian, so that's why they can't talk to each other that much, because everyone would be confused. That's what I was driving at. So, yeah, you know, Canif is still very much hard at work on those things. And, you know, it's presented in a very fair package of, you know, we can
00:18:32
Speaker
improve the Warforged and you know make us better and smarter and stronger and But it's invasive and gross. So we just we want to get the schema with our ghoul rib back because that seems to be the the key to all of this but I Almost said something that Barrick would say I've built a character that does not have the justifications for knowing all of the things What would be the role
00:19:02
Speaker
to have any idea about all of the legal wranglings about the status of warforged after the war. Beyond just warforged are people. Beyond that establishment. We all get it. I don't know.
00:19:23
Speaker
I mean no matter what I'm just going to be rolling intellect because I don't have any points in anything unless it's adventuring. I don't think it would be adventuring. I don't either. What would be the difficulty though? I have knowledge underworld if it would be underworld. To just have a general understanding probably average and then if you roll more success or advantage or anything like that we'll get more information.
00:19:49
Speaker
Well, I know things, but it's threatening. Okay. It can be. I have three successes and four threats. Three success, four threats. Okay, so Eris is aware of the, you know, warforged are, you know, let me give what I was kind of... Yeah, yeah. So what I was thinking, what just occurred to me is,
00:20:14
Speaker
Wow, what Kenneth is doing would probably be also really alarming to the governments because, oh, horrifying, Kenneth could, not because, oh, horrifying, Kenneth is subverting the free will of people, but, oh, horrifying, Kenneth could suddenly turn all the war forged against us, was just the thought that jumped into my head.
00:20:41
Speaker
But I don't know whether that's a too much of a leap for for Eris of Kenneth isn't supposed to be controlling Warforged. Yeah, I think that I think that with your success definitely you It's totally reasonable for Eris to have known about that and make make

Eris's Reflections on House Caneth

00:21:01
Speaker
that connection. So I know that the governments are awful, but wouldn't they? Really not want this stuff to happen
00:21:12
Speaker
Yes and no. I mean it's one of those things where there's still a lot of resentment towards the warforged because a lot of the government spent a lot of money acquiring us as weapons for the war and now all of a sudden that investment is
00:21:30
Speaker
Lost and so I'm not saying like that. There are people within these government entities that still hold a grudge and Think that it would be better if the clock was rewound back and there are other people that have concern That something like this might occur
00:21:49
Speaker
Anyway, like a war forge at any moment might like revert back to the monstrous weapons that we were during the war. And so having some recourse of stopping us would just makes logical sense. It's all very awful and bad. So Philip, with the threat, how many threat were there for many, many threat is the what?
00:22:14
Speaker
what misconception would Eris have about the Warforged? Like. Yeah, she's Kyren, and so she's, and she's young enough, she's young enough to like, it's not like she remembers the Warforged being invented. Yeah. But, it's Warforged's always been around. Okay, so.
00:22:43
Speaker
I think what it is, is to Eris's mind, we've kind of established that Eris doesn't care at all for the whole like, let's rebuild Kire movement, like new Kire, Prince Orgev, that means nothing to her, to her, the royals, goddess into the mess. To Eris, House Kaneth is like the exemplar of,
00:23:11
Speaker
of Kyra surviving. It's like this is how Kyra moves forward. It's with the ingenuity and the creativity and the artistic-ness that Kyra represented. We're never going to get back the land or the kingdom and pretending that we still have a king is stupid. And so it's this thing that artifice is the core of who we were and can't represent that. Obviously, Eris could not articulate
00:23:38
Speaker
that well, but that's kind of her thing, which is why every time we discover some awful thing going on in House Caneth, Eris feels very uncertain about it because it's undermining this thing that she's had as to what it means for Kyre to still exist. And so the idea
00:24:02
Speaker
What she's not saying, but what she probably would like to say is, I was Kenneth wouldn't do that because she's not dumb. And she's beginning to recognize that there's a degree to which counts Kenneth would totally do that. She doesn't like it. Okay. So I would say probably her misconception is more like.
00:24:24
Speaker
at least when she was young, she absolutely bought into the, to whatever it was that Kenneth said about the warforged when they were, when they were selling them, when they were producing them, whether it was they're just golems or whether it was they're really happy to do the work or to, you know, whatever, whatever nice thing Kenneth said in the advertising about the warforged was what Eris
00:24:51
Speaker
bought into, and so knowing Sigil has been a process for Eris regarding all of that. So that's probably what the term misconception would be. Real quick, before we get too much further into the episode, we do still have eight advantage on the tape. Very true.
00:25:13
Speaker
Yeah, is there anything that you all would like to sigil and their friends come with a army of 15 more for marching into the guys can have the dragon shard when he's done with it. I mean, I don't have a I don't have a specific thing I.
00:25:36
Speaker
was gonna say can we just like bank a bunch of boost dice for the presumably fairly challenging roles that we're gonna have to start making or upgrades or whatever. However you want to translate that into like stuff we can just set over here. One per advantage.
00:25:59
Speaker
Okay, so you have eight advantage. One advantage equals one boost or setback to impose. Three advantage equals one upgrade either for your role or the difficulty of one of my roles. Cool. Deal. I like it. Okay, cool. No deal. No deal. Okay, well. Get the other briefcase. Let's open it up.
00:26:22
Speaker
The other briefcase is Raynard's death. Sigil just kind of, I was like, well, um, I mean, if, if you all need anything from me, uh, let me know. And I, I, I haven't forgotten our last conversation. I'll, I'll be in touch, um, soon when we're ready to, um, start doing some things. Okay.
00:26:49
Speaker
What are the things you're getting ready to do? Right now we're still in the intelligence gathering phase so there are some places that have some things that warforged it would be

Descent into the Cavern with Cassian

00:27:11
Speaker
Noticable and so like I said you all you all offered to help so so yeah, I mean it's it's nothing Terribly dangerous. It's it's right up your alley of go in get stuff get out So yeah, we're not ready to make any big we're trying to just get the attention of the right people so that maybe this can be Resolved in a way that everyone's happy
00:27:34
Speaker
When we thought that it was just a friend in trouble, we offered to help. Now that it's a friend overthrowing and making a rebellion, he's choosing to exercise that offer. Like, no, no, buddy, we wanted to cheer you up. That was what we were offering to help with. Whatever, let's do whatever, yeah, okay. Nice to meet you, Cassian. Yeah, nice to meet you too, Sigil.
00:28:03
Speaker
Close your eyes. You sound exactly alike. Okay, we don't need to say it out loud. And it's not exact. And Swiss involves, so it's going to be like, I tried to start a revolution the other day. Didn't take. You're right, lads.
00:28:22
Speaker
What are we doing? I left for like 30 minutes. We're on our way. Still going down. We're still on the cocks. Okay, cool. I guess we're about to leave. Cassian leads you to the same crack in the base of one of the towers that you all right near where the Delvers' headquarter is. You don't see anybody hanging out in the street or anything right now, but it's the same spot that the skittering horrors tried to come up last time. Right. Yep. Yes, I remember though. Yes.
00:28:52
Speaker
Okay well we're just headed down here so any final preparations we need to make before we head down? Not that like there's anything that's gonna prevent us from just final check-in before. Yes I need to pull up the equal qualities of my new tattoos and harness. Other than that I'm ready to go.
00:29:14
Speaker
Okay, well, you all begin. Cassian touches, he puts his helmet on, so it kind of snaps shut. And on the side, a little bit pops out and a light starts shining as he walks through the crack, looking about. And yeah, I mean, it's the base of the tower, so you see a lot of rubble. They're clearly,
00:29:40
Speaker
This clearly used to be a functional space, but at some point during the war, or just general wear and tear, this particular section of the tower part of the wall collapsed in and it stopped being utilized. But there is near the back of the room, a tunnel that leads down into the earth, as it were.

Battle with Centipede Creatures

00:30:04
Speaker
And Cassian heads there and begins venturing down into the hole
00:30:10
Speaker
Now's the time to bail. Run! And I begin to seal the hole. Yeah, Aerys blows the tunnel. Oh, I left the iron on. Cassian of a Montalato, am I right? Hey. Seal the iron on. All of my iron on. Okay, so as you all go down, you eventually hit a large-ish cavern. You've gone down probably only about like
00:30:37
Speaker
15-20 feet you would guess on a on a slope and there's a faint orange glow as you see about halfway through this cavern there's a
00:30:50
Speaker
flow of lava going across the halfway point. Now it's coming out from underneath some of the rock and going under further rocks. So it's only about 25 feet long in terms of how long this is before it goes under the rock and is blocked from view further. And additionally, beyond where you see this little flow, there is a pool of lava to the left, like
00:31:15
Speaker
clearly coming out from underneath this rock outcropping that makes up the walls of this cavern. So Cassian is leading the way since he knows where he's going, so he ventures into this cavern. Everyone give me perception checks. Two purple? No. Fine. How many purple? No purple? Excellent. There's a thing right in front of you. Give me a perception check.
00:31:45
Speaker
Yeah, you see it. Uh, three purple. Well, I'm gonna fail. Oh boy. Nothing.
00:32:02
Speaker
Oh, I did okay. I have three success. Yeah, I have two success, no advantage. I have one failure and... Right? Yeah. Four threat. One failure, four threat. So sorry, wash on heiress, one failure, four threat. Two success, no advantage. And three success. Three success. Okay, I got eyes. Two of them. I feel very threatened. Unobstructed, I browse or lash. Yeah.
00:32:31
Speaker
So, you all, oh, sorry, Hob and Raynard, as Cassian enters this cavern and is kind of looking around, you see, did he see it? No, he did not. Did you roll for him? No, he did not. I proclaimed, because I can do that. I object, objection. You,
00:32:58
Speaker
You catch the slight flitter of movement up above Cassian as he's walking out. And with the fourth threat that we're rolling, this entity is going to, before we roll initiative, get an attack on Cassian. Oh, Cassian, fun. All right, thanks. I thought Milo was going to roll already. He's in his Blade Runner gears.
00:33:22
Speaker
Let me get down here to the very first thing that happens is something drops from the ceiling, it just swallows Cassian. I guess we're done. What's that movie where they had to, not Tetris. Yep, that's never been a movie. You're right, it is definitely not. They just remade it not too long ago. And they had the little, it's like a game and they had the little bikes. Tron? Tron. That's what I picture he's wearing. It's like a Tron unitar. That is so wrong, but if that gets you there, fine. I'm sorry, but I'm afraid that all-head canon is correct in an audio medium.
00:33:52
Speaker
Okay, so that was my opinion. One success. So that is five damage to Cassian. What just attacked? So you saw... And how did it attack? Like has it left the ceiling, for example? Yes, it dropped down. Okay.
00:34:21
Speaker
I mean, we just got here already. This is what is ahead of us. This is why he asked you to come with him. Please help. Do you remember what happened when we came here in the last campaign? You didn't even come down here. They came to you. So you see three, like, whereas the skittering horror that you fought last time was like massive. These are like the size of, um,
00:34:50
Speaker
I have so many animals coming through my head that I don't want to use as a reference because Jeff will be mad at me. Because they're all dogs. How about a vegetable? Like we track baby growth by the science of vegetables. If I were to put it near a bread box, how would it stack up?
00:35:13
Speaker
Vehicles. These are the size, no, too big, vehicle-wise. Skateboard. They're like three things about the size of a skateboard. Okay. Dropped down. No, I went to Otter and was like, no, Jeff will be mad if I reference what. Yeah, don't you dare. We don't hurt Otters in this house. So, yeah, three things about, yeah,
00:35:35
Speaker
four-ish feet long, three to four feet, drop down and are crawling all over Cassian's armor. They look like giant centipedes but with large pincers on their face. And they're trying to bite through the armor and Cassian's like, ah!
00:35:51
Speaker
Ah, please shoot. And he starts trying to fling them off. Yeah, shoot. Shoot darn. That looks like a problem. Yeah, I think he's got it under control. Yeah. Initiative. Fine. Which one? Vigilance. Boo. No, I'm not good at that. Oh, Cassie got a triumph on his. Wow. One advantage. Four successes.
00:36:18
Speaker
I mean, right? Go ahead. One and three. Randy? Two success, one advantage.
00:36:26
Speaker
Cassian got a tap. So Cassian is going to take a maneuver to fall back towards you all. They fell off of him. He's not carrying them towards you. And he whips out his ribbon weave and hits the button and the metallic ribbon shinks out. OK. NPC slot first. So this group that dropped down on Cassian is going to rush up and try to attack him again.
00:36:58
Speaker
That's a triumph. Three success and a triumph. Neat and cool. They will crit. They have vicious one. Phil, do you have percentile dice? I do. Roll for me. 52. 62 after their vicious reading.
00:37:25
Speaker
Slightly dazed, the target is disoriented until this critical injury is healed. So he adds a black to all of his checks. Okay, so yeah, you can see now these things, the pincers are getting through in the seams of the armor and you see them snick and like a little bit of blood. I mean, Cassian's armors, he's like trying to squish them and like hit them off of him. Now we have a PC slot.
00:37:54
Speaker
Okay, so you described those as being a group. Are there any other obvious threats here? Like are we standing in a hive of these things? With the success on the perception check when you all initially came in, I will say you can hear additional movement. There are more entities
00:38:14
Speaker
Coming and they seem to be like crawling around on the ceiling and stuff like that. So These are the only threat that have made themselves apparent I will take a perception check for free to try and spot them if you like I'd like to spend a story point to say they're not
00:38:31
Speaker
As the bearer of explosives, I just wanted to know if there are things that aren't crawling on a friend that I can blow up. So I just won't go first, is what I'm saying. I will wait for other things to make themselves manifest. OK. So who would like to? I mean, Cassian can go and take history to try and whack these things that are on him. Or if somebody else has something they'd like to do, you're more than welcome to do so. It seems like he probably needs to go first. It does make the most sense.

Confrontation with Skittering Horror

00:38:58
Speaker
OK.
00:39:02
Speaker
Make sure to add that black. OK.
00:39:08
Speaker
So that's three success on his roll. Okay, so he takes the butt of the ribbon weave and smashes it on one that's crawling on his chest, and you hear the chitinous exoskeleton crack as one of them flops off as he kills one of them. So that is...
00:39:36
Speaker
Uh, that is his turn. So it's next PC slot. I mean, all I could do is run up. Okay. The other two still on him. Yes.
00:39:50
Speaker
I can try to clear one off, I mean. I don't want you to shoot at the ones that are on him. Milo's here to cast a spell and miss. I think you guys can shoot at him. Eris didn't want to do it because Eris is gonna start launching explosives. Right, right, right. They're engaged with him so you'll have an automatic upgrade to an attempt to shoot at him. With the spell it works differently, but yeah, so. Milo.
00:40:19
Speaker
website is wand and is going to flick it and out comes this black beam aiming for one of them on him. That in flight morphs into like this black arrow. Okay. So what's my difficulty going to be? It's one difficulty, but they don't have any ranks of adversary. So it's just whatever the spell would normally be.
00:40:50
Speaker
Four success, three advantage, one triumph. OK. So with that triumph, you could crit if you like and automatically kill one of them. Well, let's calculate damage first. So it's three success. Four success. Four success, so four plus four plus three. So 11 damage.
00:41:16
Speaker
So we don't want to use that because you killed them. Yes. So the arrow snakes through both of them and they fall off with like the smoke just trailing behind this arrow. So yeah. We have a triumph and how many advantage?
00:41:37
Speaker
Three. Three, okay. What's left? Nothing right now. You hear noises like skittering, like other stuff is coming very soon, as soon as Milo's turn is over, in fact. Maybe one, I mean I don't know how many groups of these or what, maybe one less group? Is that too much? A lava spurts up and kills them. Just kills them?
00:42:06
Speaker
I'm open to suggestions if anybody has any idea. It's a weird place for a triumph. It is. We have no idea what's coming. Sure. I think I say that about every triumph. Like small larvae type skittering cores, there's one fewer of those. Lava explodes up out of the river just this summer dropping down and it catches them just. Three advantage.
00:42:37
Speaker
pass an upgrade to the next check yeah you could you could you could heal some strain cast some spells you could you could heal some heal to strain and still pass a boost the next to go yep
00:42:53
Speaker
Let's do that. OK, he'll choose straight and pass the boost. Yeah, so I just want to take any strain for that spell. OK, so NPC slot, another group of three drop down to your right and begin skittering up. And Cassian's backed up towards you all, so you all are kind of grouped up. They just saw Milo kill a bunch, so they're going to skitter over towards Milo and engage with him. Yeah.
00:43:28
Speaker
Three success, so that is going to be seven damage before soak. As these things crawl up Milo's legs and one of them wraps around Milo's neck and begins biting with its large pincers on Milo's flesh. It's real bad, it hurts a lot.
00:43:56
Speaker
Next NPC slot, you all hear kind of a thud and the glow of the lava river being in between you and this entity. You see a familiar sight of one of the large, monstrously huge skittering horrors that Hob took down last time as it kind of gives out a loud screeching sound with its large maw wide open. And it begins to skitter towards the
00:44:25
Speaker
lava river and it will make a check to get over to you all across the river. How many story points do we have? Four. I would like to flip one to heal. So wait, wait, wait. Yes, to heal some damage please. Cloak of mists. Okay. I'm gonna use that. And I will
00:44:57
Speaker
Take five strain to heal five. Okay.
00:45:08
Speaker
So yeah, it easily leaps over the lava river that was between you all. I can't quite get to you all with its maneuver on this turn, and it's not going to suffer the strain to close the gap. So it will just end its turn there. It has three advantage, so it's going to pass an upgrade to the next enemy that attends. PC slot. So there's big boys at us?
00:45:34
Speaker
I mean, it's on the other side of the river, so you can use your maneuver to close the distance. Yeah, yeah, yeah, yeah. I won't go punch him. Okay. Right, so I'm going to run up to him. I'm just going to say, because Bob would definitely remember this, just want to make sure Jeff remembers what happened last time you punched him. Yes, if I hit...
00:45:53
Speaker
Here's what I don't remember. Was it a threshold of X number of hit points taken away? I think every time I hit him. It was just every time I hit him. It's blood was acidic. Okay, well then that's not gonna... I really thought I could honestly... You are tougher than you said. I'm way tougher, that's what I was thinking. I think I might be able to... Whenever this character suffers wounds, one engaged enemy suffers half that number in Strain. Oh, in Strain? Oh! Strain, it was Strain, okay. And I took the thing. I get some Strain back occasionally now.
00:46:22
Speaker
Yeah, I mean, I'm going to try. No, you're right. No, no, no, no. I very much remembered that in my head I thought it was hit a wound threshold with a single attack because I didn't have it every time. Well, I've got zero strain right now, so I'm still going to attack this guy once at least.
00:46:43
Speaker
So I'm going to run up and check for adversaries and such things. Adversary one, so one red, one purple. I don't think I need to upgrade. Aim. You know what? I will use the three advantage from its athletic check to upgrade the difficulty of your check. Sure. So two red. OK.
00:47:12
Speaker
I used my maneuver to close the distance, so I can't aim without taking strain. I'm taking strain from hitting him, so I will not be doing that. Do you have up to eight boosts? Oh, yeah. Or an upgrade. Or like multiple. Have I passed a boost? Oh, he did pass a boost. I'll take that one for sure. I don't think I need anything more than that. That's fine. I'm just sounding cocky listener because I've got four yellows and a green and a blue against two reds, so I feel okay.
00:47:43
Speaker
Okay, so there's one, two, three success, and four advantage, right? Because those go away, two success, sorry. Two success and four advantage. Which translates to two, seven, 13, 14.
00:48:10
Speaker
So that's 13 wounds off the jump, and I do have Pierce one. Remind me of Vicious? It's when you crit. If I were to choose to crit, which I could do. You add that times 10 to the percentile.
00:48:27
Speaker
Times 10? That number for times 10, yeah. Okay, so. No, you had the vicious rating times. So I'm vicious two, which means. Plus 20. Plus 20. Yeah. Um, it's three to create. I could keep bunch them with two. Let's say three blows. Just add that. Another same amount of wounds. Okay. And I will.
00:48:53
Speaker
So on the initial attack, you suffer three strain and then the second one, you suffer three more strains, six strain total. That's okay. As your new tattoos, acid splashes on your forearms as you punch in the exoskeleton cracks and some of the goo oozes out. Okay. And then I, with the last two advantage, I will pass one boost to one of those strain. Okay.
00:49:24
Speaker
PC slot. Uh, everything that we've got is engaged with somebody, right? Yes. There's it right now. If Raynard goes, then you'll have two more NPC slots for things to potentially. Right. But they're going to come in. Oh, actually they're going to because. Yeah, but it's going to come in and engage with somebody. So I'm just not going to get to blow up things. Fair enough. Ever.
00:49:48
Speaker
So Eris will shoot at the big one that attacked. Now, if I hit it, does it hurt Hob? Yes. Anytime it suffers wounds, one engaged enemy suffers strain. Splash them baby. I forgot about burn. Anyway. Oh. I mean. Yeah.
00:50:15
Speaker
Well, it would be an interesting choice because it's not from an attack any time it suffers wounds. So if it has burn on it, it's just spewing out acid. Yeah, I can get away. Yeah, that's fair.
00:50:34
Speaker
Yeah, I'm going to shoot at it, because we're going to have to deal the damage one way or another. And Hob hitting it is not any different from. OK. So it's your short distance, so one red would be your difficulty. OK. Its adversary rate is only one, because Hob rolled two. I used you upgraded.
00:50:53
Speaker
OK. And I have no reason not to, so I will aim. So Aeris. And hop past a boost. Did you get that? I didn't get that. Yep, I did. I've used almost all of my boost dice on this roll. So Aeris takes any little weird heads up display on her goggles as she tries to figure out how to aim through the scope on the thing while also that it takes a second. But she figures it out and shoots.
00:51:26
Speaker
Of course. Ah, goodness. Of course. He has the only, oh, we didn't do the additional upgrade. Okay, so.
00:51:45
Speaker
This is the only despair that is prescribed of what happens. Oh, it is. You're not going to take any strain this round or on this turn, Hobb. So that's good. OK.
00:52:01
Speaker
So that's all the canceling. So what we've got is four success, four advantage, and a despair. Which, when you're shooting against a target which an ally is engaged, the despair means the attack hits your ally. So. So what's my? Well.
00:52:28
Speaker
Give it to me. Put the Band-Aid off. Then I won't put the Band-Aid on. Oh, that's actually five of them. Eris is going to crit, right? Yeah, I can't use any of my things. I mean, you can. Yeah, you can. Eris doesn't know yet that she's shooting off. It's 12. It's 12 damage, Pierce two.
00:52:53
Speaker
Okay, so it ignores two soak, right? Yep. Could be better, but I've been worse. I've got five advantage. I got a waste on things. Do you have any, like what additional effects when you hit something, does the Fletcher have? Oh, I mean, I got a very nice crit rating. I could do a multiple crit. That's not useful. I can't use any of the cool things because I didn't activate it because everyone was engaged. So not,
00:53:20
Speaker
really anything that doesn't hurt the thing I shot. Let me just double check and make sure that the rule is it hits your ally as well versus... That seems unlikely. I would like that. Milo's head. Now, Eris, you know how I feel. You know, that might just be... It's neither of you know how I feel. Yeah, but difference is I didn't pretend I knew how to shoot and then reveal later that I've never picked up a gun in my life.
00:53:49
Speaker
instead of hitting the target. And yet, here I am, an arrow in my butt. Mistakes happen, but it's not the same thing. Milo did not say that out loud. You would not do that to him. It's been my five advantage that it deflects off of Hobb and hits Milo. I would like the bolt to...
00:54:16
Speaker
Ricochet off something, knock some rocks loose so that they fall on the big thing and it takes some setback dice.

Climactic Battle and Chaos

00:54:24
Speaker
Okay. When it tries to eat hot. When it inevitably tries to eat hot. Whatever the equivalent of five advantages of that. I think it's like, I'll do three, I'll round up. Okay.
00:54:40
Speaker
You hear another loud thud as a second large figure falls over and another massive skittering horror and is going to attempt to leap over the
00:54:59
Speaker
Lava River. It does. Hob says that one's yours. Yeah, that one is not engaged with Hob. It's on the other side of the Lava River, and it kind of makes a screeching noise. And it's eyeing the back line since it trusts its. I mean, the other ones picked its meal, so now it's time for it to go get it. So it's meal picked it. Rainard.
00:55:29
Speaker
Uh-huh. I'm a shooty shooty with one of my special arrows. Okay. The one that's not attacking Hobart. Okay. Hobart. Hobart. That really tickled me. So what is my new gun? One red is your difficulty. Wonderful. Here we go.
00:55:55
Speaker
Gonna get glitter all over my dice. What is wrong with you? Okay, so I succeeded a lot. Yeah, just for success. Okay. For success. You can keep those dice. Base damage with the bow is seven, so that's 11 damage. You did not roll any advantage, so the arrow sinks into the thing, but nothing cool happens. What should I do? We have a boost item at the table, don't we?
00:56:25
Speaker
Yeah, I mean, you hit. So if you just want to use some boost to hope that you get some advantage to where you can do something crazy, you can. It's up to you. How many do we have out here? You would need to use at least two to have a good chance of getting enough advantage to be worthwhile. You have eight currently that are banked. Yeah, I'll use two. OK. Or try to use more. I don't think more or no. No. Stick with two. We might need it for something. We might want to actually use them to succeed on stuff. One advantage, one success. One more success. One more damage.
00:56:57
Speaker
Can you do anything with one success besides pass a boost? Or one advantage. One advantage. Sorry, pardon me. Two advantage is what it takes to activate one of the arrows. Well, never mind. That one was a done. Or just a regular arrow that did its job. Yeah, did its job.
00:57:13
Speaker
That arrow is quiet quitting. The one that Raynard just shot, the arrow sinks in hitting one of the seams and it lets out a screech and heads towards its attacker. So it rushes up on Raynard.
00:57:40
Speaker
It's not its turn, is it? It is now. Yeah. Oh, no. I forgot to say I was invisible. You did forget. And also, you've already used that, and Eris has not had a chance to reach out to it. You know what I haven't been using, I keep forgetting about, is my stinking ring fighter. I get boosts if I'm supposed to engage one-on-one. But that's what you do as well.
00:58:07
Speaker
OK, this is the pool. Do you want to flip anything to change this or are we good? I mean, I don't have a lot of meat on me. So let's flip a story point. Change one purple to a red. Or you can use some of the advantage if you want. I'm going to start using story points. Save those for rolling low. One success, two advantage. Well, it's just not good enough, is it?
00:58:36
Speaker
I mean, it hits you. Seven damage before soak. So, four damage? I have soak of three? Two? Okay. I have soak of three. Five damage. Oh, take double that because it has, wait, no. I believe it's damage.
00:58:57
Speaker
Dimash A so double that so seven well not double take seven damage twice. So what's your soak? 14 your soak is 2 10 damage. Yeah
00:59:10
Speaker
So this thing just bears down on Raynard. This doesn't happen to Raynard very often. I feel like Raynard is very rarely the target of an attack. But the order of events here didn't play into my fever. We're in a big giant cavern. We can't control the environment. OK, we have a PC slot. I mean, if somebody's got something, go out. Otherwise, that will shoot something. I mean, we know what I'm going to do. Yeah, yeah. So go ahead.
00:59:40
Speaker
Okay, Eris is cursing loudly, and she's gonna try and shoot that thing again. The same one that's on top? Yes, yes, yes. So, one red, one purple for right. Right, because of the upper. Engaged and adversaried. What? Can my logo? I mean, you're back to back, so. Are you thinking about putting barrier? Sure. That won't affect the strain when she shoots the... That's true.
01:00:11
Speaker
It'll just affect when that thing attacks him. This flash happens regardless. I mean, it doesn't raise my soak, so... Yeah, it's good. What are you saying? How are you saying it won't affect anything? When it suffers wounds, you suffer the same amount of strain. It is not a... Yeah, barrier doesn't affect it. Yes, it's not going to affect it. Barrier affects your soak. This is not influenced by your soak.
01:00:35
Speaker
Never mind, I was trying. You can still do it, I mean, because it will attack him, but you'll have the opportunity after Eris gets his insane. Okay, so we're good. Eris aiming, focusing her anger. Make it too red. And get some stream back, Koff. Yes, I do do that. Yeah, that's why you did it. I am a charitable god. Right. Not trying to double the likelihood of me shooting you again. That's not what it was. Oh, did I get a stream back? Cool, I am dead.
01:01:07
Speaker
Unbelievable. Unreal. Do I have to use it for that? I think I do. That is the second despair. I'm about to get hit again. I'm going to do your calculations. What are the odds? I mean, 1 and 12. Slightly 1 and 12, but twice. Right. Oh, yeah, to do it twice would be 1 and 1. Because of him. Is that 1 and 144? I don't know how to do odds, so I. 1 and 144 would be 2 and despair on both. Someone let me know. That's right. Double despair is 144.
01:01:37
Speaker
or don't let us know. We're going to forget. We have this conversation within minutes. Jeff, will you go? Oh, it's just to take off the rest of the way. I apologize. Boy, this is a good role or a really bad role, depending on whether Eric is, depending on what Eric does here. Okay. What's the, uh, I got
01:02:04
Speaker
Five success and four advantage. Five success, four advantage, okay. So what would the damage be? Damage will be 14 piers two. That exactly puts me down.
01:02:28
Speaker
No, no, no. I've got what the despair does. It's not going to hit you again. So go ahead and calculate your damage for this thing. OK. 14 damage, Pierce 2. I'm going to spend two of those advantage to crit. And? I wouldn't do that if I were you. OK.
01:02:55
Speaker
You said 14 damage appears to. Two, yeah. So that would be. It'll ignore. Take five strain. Is it dead then? Is that what you're telling me? Yes. Okay. Then I got four advantage to spend.
01:03:26
Speaker
I can't heal Hob's strain with my advantage. And I haven't spent none.
01:03:35
Speaker
Let me pass an upgrade to the next player. Next, okay. Upgrade plus a boost, because upgrade is technically three, so. Okay, the despair. Hob, give me an athletics check with a hard difficulty to jump out of the way. No. Then you stand still. That's really bad. Part is three, yes? Yes. Okay, so I gotta go back to my character sheet.
01:04:04
Speaker
I think I'm, yeah. This is not what my, this is the boost and upgrade, don't go to this roll. No, no, no, the next. Fine. Whoops. Although we do have boosts. Still six advantage to use. You think, should I throw a boost in there? I don't think, I mean. Yeah, yeah, I'm gonna throw a boost in there. I don't know what we're avoiding. I know, drop that down to five. Could be real bad.
01:04:28
Speaker
Oh, five. I can't even see what I'm rolling. Oh, boy. I don't think you succeeded. Oh, my gosh. Because, yeah, one, two, three. There's a failure with three advantage. Failure with three advantage. OK.
01:04:54
Speaker
So the rocks above crack further from where those rocks fell on the thing's head and the... This whole place is an egg, just thousands of larvae.
01:05:11
Speaker
No ideas, he doesn't need ideas. We don't help him destroy us. You said three advantage? Yeah. Okay. So you are going, so the stone cracks and lava begins to pour down. Oh, that's so much worse. Thought a few little rocks were gonna fall down. So you still, you don't just stand there and get like showered. Like you're just late jumping out of the way. So some of it hits you on the way down. How could it not? Of course.
01:05:43
Speaker
And we'll just roll D100 for me. How is there lava above us, too? There's lava everywhere in Kaiba. Oh, my. Oh, no. No. Yes. OK. Crap. 96. That's such a journey on that. So 86. Oh, because you reduce it. I reduce everything by 10.
01:06:06
Speaker
Still pretty high. Not a great start to the adventure for Hobbert. So, Hobbit hits your leg. The critical injury is compromised. Okay. Severity... Two. That means that it takes a hard check. Average check. Average check. Oh, right. Increase the difficulty of all skill checks by one until this is healed.
01:06:32
Speaker
Okay, remind me, do skill checks include attacks? Everything is a skill check. Okay. Every check is a skill check. Increase as you add a die. Right. Yes, not an upgrade, just an increase. Oh, what happened here? By one. By one, yes. Okay, that is Aerosister. Yep, that's my turn. You killed the thing! You killed it!
01:06:59
Speaker
It's dead. Yeah. And now there's a column of lava. Um, wait, it's who's turn. That was my, yes. Milo, were you still gonna do your barrier thing on hob or do something else?
01:07:20
Speaker
Renard, don't forget, you have healing magic. That's not on you anymore, right? I'm a little preoccupied, though. The guy's not on me anymore, but there's another guy. There's still a giant bug on him. Big guy in there. There's a guy on Renard. You're looking, Malo looks at... You also have three things on you. Yeah, yours... Wait, no, he had two on him. Two. But he has two little baby guys on you, yeah. Yeah. Oh. And by baby guys, we mean centipedes the size of it. Yeah. Four foot long centipedes. Skateboards. No, there are three. They have not been damaged yet. Skateboards are not four feet long. I know. They're big skateboards. That's why I modified it.
01:07:49
Speaker
They have been damaged. They were the first thing we attacked before the big guy showed up. No, that was the little Cassian. This is the second group that came out of the shadows. Milo popped us. My bad. No, you're good. Okay, well, if they're on me... They are. Yeah, I heard them. Then I want to... This combat is gone very sideways when Milo and Raynard are the two that are... Yeah.
01:08:18
Speaker
Well, so far. All right. The old wand comes up again and this flat black disc comes out to hit one. Okay. Okay, and that's. Since you are engaged with them, it's increased one, so it's two purple instead of one purple. That's gonna be, make it three purple now. Oh, well okay then. Four purple.
01:08:45
Speaker
Six reds Brilliant casting I'm gonna get four boost dice, okay And I'm going to roll two success five advantage one triumph. Yes, and it has blast as an additional effect equal to four in this case Okay, so
01:09:09
Speaker
If you do blast, it will just explode you because you're attacking a minion. Oh, they're right there. Yeah, we don't want to do that. This is why Eris never uses their heroic ability. Yeah, okay. So I wouldn't use blast. We will use the blast. It just needs to not be explosives anymore.
01:09:31
Speaker
So that's 10 damage. That's four and two from the success. Look at me. And then five advantage. So that takes out one of them completely. One of them explodes getting gunk and gross bits all over you.
01:10:00
Speaker
Two of them still crawling around. Okay. Uh, you can use your triumph to kill another one, just outright straight away. Cause that's critting on a minion group is you just kill one of them. That sounds like a plan. Okay. Okay. And then with the, uh, advantage, I think I need to heal some strain. Okay. Is that everything?
01:10:28
Speaker
I believe so. Okay. Okay. Now it is an NPC slot. Uh, the one that's on Reynard has already gone. The one on Jeff is dead. The, he's not on Jeff. So it's just the ones on Milo. It's their turn because those are the only two left. Yeah. Two or one, one. Thank you. Don't scare me.
01:10:53
Speaker
far less impressive cool. So that's its attack pool on you. And I'll flip one to upgrade. Jeff? Yes? You're strained? Yes, I'm making a mental note while I space out. To success, one threat. So they'll suffer a point of strain which equates to wounds and they are going to deal
01:11:22
Speaker
Six damage before soak, to you, Milo. That's five. I will suffer five strain with my cloak again. Okay. Do you have melee defense? I have melee defense of one. Take one fewer damage. Okay, so I will only suffer four. So I'll take four strain. Okay.
01:11:53
Speaker
PC slot. Milo and Aeris have gone. So, go ahead. Who's left? It's the one on. The big one on radar and the little one on Milo. How's he gonna go help Milo?
01:12:13
Speaker
I will I will I will go down if I if I don't heal some strain before I do this again I've got to get some advantage down to I'd legit I will try my little ones might as well do that's right so yeah I'm just gonna run over and can we flavor it as ripping
01:12:33
Speaker
the thing off of it instead of beating it while it's on him. Yep, and then rip it on and smash it against the rock. Okay, so I have to increase the difficulty. So it was already three purple instead of two purple. Right, and then because your leg got burned by lava. Which in reality would just kill you.
01:12:52
Speaker
Well, in reality, there aren't giant bugs that freak out and hurt me when they get that we know. Did these look like, did these look like Pragmantis? No, like giant, giant centipedes. Oh, gross. Yeah, I know, right? Lots of little arms. I mean, I'd go with legs.
01:13:12
Speaker
Not a lot of arms in the animal kingdom. I don't want to tell you how to live your life. Not a lot of arms. I would say the arm to leg ratio of the animal kingdom to legs have an advantage, yes. Punch it. What are we doing? I'm increasing. Still have five advantage to use if you so desire. No, not on this little guy. Because he's not going to hurt me back.
01:13:40
Speaker
I guess I maneuvered to get over there, he wasn't close enough. Yeah, you gotta maneuver to engage. Then, did you pass a boost? Whoever was last to roll, okay.

Resolution of Battle and Aftermath

01:13:51
Speaker
I was selfish. Okay, that's one, two, three, four, five success on the table. So that's four success and some threat, looks like. Four success, one threat. So what's the damage? Oh, sorry, so the damage would be
01:14:10
Speaker
Four, nine, 15, and that's Pierce one. I mean, yeah, you grab this thing and just fling it against the wall. Yeah, I like to think that I just kind of like grab it at the tail end and peel it off a mile and slap it to the ground. Yeah. And it's dead because it's a bug. Take a point of strain. Yeah, sure thing. Fine. Fine.
01:14:30
Speaker
Thank you, hub. Yeah, but much appreciated. Dana. Okay. Uh, Raynard and casting are the only two left to go. Raynard, do you want to try to attack the scene? You want casting to help you out first to try and kill this. Okay. So it's up on me though. Yep. You're going to take some strength because that's not smart. That's not going to do as much.
01:14:56
Speaker
No, something you have to you. So yeah, it will be glad to use a maneuver to get the little Fletcher errors made me out.
01:15:05
Speaker
Yeah, that would be a maneuver to switch weapons. But then you would just be increasing the difficulty once. So it would be one red, one purple would be your difficulty to shoot it while you're engaged with it. So if I just use my bow. It'd be the same difficulty. But the Fletcher has different properties and all that kind of stuff. The Fletcher is cool. Yes. I mean, it's the same role. The people demand. The Fletcher is cool. Well, I can't aim though. I would love to use a maneuver to aim. You can suffer too straight to aim.
01:15:34
Speaker
I have all my strain. Well then suffer two strain to aim. Okay and I'm gonna use the Fletcher. Okay. That's right. Do you have written down what the Fletcher does? It shoots things. It's a ranged attack. Somebody might have it written down somewhere. One red, one purple is your difficulty. And my ranged is three yellow, two green. One red, one purple.
01:16:05
Speaker
Thing does not have melee defense. It's Pierce one, burn two. Okay. Damage base damage is six. So it'll be six plus your, plus your success. Okay. Okay. So let's do, are there any extra boosts die floating around? There's plenty of out there. Let's do two. Okay. Okay.
01:16:36
Speaker
Oh, I know what I wanted. No, no, no, as are my other arrows. I had a really good idea. Okay. So that is five success to advantage in a triumph. So base damage is 11 Pierce one.
01:16:59
Speaker
Triumph idea. Restorative lava. Was it lava at all? Healing power of lava. OK, so you could activate burn with those two advantage to cause it to, at the start of its turn, suffer six damage, the base damage of the weapon. So set it on fire. But then I hurt. Yes. Speaking of which, if you stay engaged. Yeah. You need to suffer. You just dealt.
01:17:27
Speaker
I'm dead. Six straight. Six straight, yeah. You're fine. No, no, no. I haven't done anything yet. Oh, you should do stuff. Hold on. Yikes, bikes. Yeah, you're not good either. Yeah, no. Yeah, half my straight and I only got four wounds left. You can crit. You can crit with the triumph if you want. Or crit with the two advantage. Oh, it has a crit rating of two? Yeah. You want to crit on it? Yeah. Okay, go and roll that. Glad you kept the stats.
01:17:58
Speaker
Far T1. 41? Far T1, yes. Far T1. You'll have Far T1 on there. Find it then. That is a little bit prejudiced, like in whatever accent I was using. Yep, that's the prejudiced bit. Leprechaun. Bold over. So this thing rears up to come down on you again and you pull the Fletcher out and just fire into its belly and like mini explosions and it bowls backwards and falls flat on its back. It's not prone and suffers one point of stress.
01:18:26
Speaker
I actually didn't take an advantage to use a maneuver, so one of those is still good, right? We'll add one more back to that, because I did too. OK. So yeah, this thing, yeah, the explosions cause it to fall backwards and fall flat on its back, surface one straight, and it's prone. And it's like a turtle, so it can't get up.
01:18:44
Speaker
Um, too many arms and stop it. Um, okay. And that's it for, well, no, we still have the tramp. Oh, I mean, you could, I would love for it to just fall back into the lava. Well, it came out like, I don't think the lava hurts it. Didn't one of them like jump? Oh no, they jumped over the lava. Um, I mean,
01:19:08
Speaker
Sure, the crack in the ceiling expands a little bit, and some of the lava falls on it. There's a column of lava. Yeah, it just falls back in. I like that. It'll make its athletics check, and it'll have two setbacks since it's prone. It only has one point in life left, so. You don't know. Two success, two threats. So it's going to suffer two additional wounds.
01:19:39
Speaker
as it pivots to get out of the way of the lava. But now, yeah, it gets hit with more lava and it is hurting pretty bad. It's still prone. It's Cassian's turn. So Cassian is going to come attack the thing with the ribbon weave. And Cassian will have two boost die because it is prone.
01:20:16
Speaker
That is one, two, three, four, five, six advantage, two success, six advantage. So Cassian is going to critically hit plus 75 plus 20 plus 10, because it's already been created on, so 105.
01:20:50
Speaker
Over 100 is dead. No, over 150 is dead.
01:20:56
Speaker
It only has one limb that this would make sense for. It has a lot of limbs. So this thing is riding on the ground. Cassian runs up and flicks the ribbon weave, and it wraps around one of the pincers. And Cassian yanks back, and it snaps and cracks off. So this thing can only do its slam attack now. It can't bite you all. Nice. So it's maimed. It lost one of its pincers. Yeah. Yeah. Yeah.
01:21:25
Speaker
Yeah, see yeah, I'm a pincer see this thing is gonna get up Okay, this thing is going to attack Raynard
01:21:54
Speaker
No. You just blew the thing up. It knocked it proud, didn't I? It had it coming. It got up with its maneuver. Well. Do you have melee defense, Reynard? Probably not. I bet you do. At least one. That's not it. I always can't find a library. It's not the easiest. It's not. Melee defense. I bet everybody one. One. OK.
01:22:27
Speaker
Slamming you. Slamming on the one. I mean I'm dead. One success. So that is in two threats. So it will suffer two strain. Four damage before you're soaked. No one. Okay two. So I'm. I've got two lives left. Oh. Okay what do you get right here? PC slot.
01:22:57
Speaker
Are we back? We're in a new round? Yes. Yes. I'll shoot it. OK. Yeah, please. Yeah. Add two more. One red, one purple is your difficulty. Oh, why not? What are you doing? Because when it wears the. And I will aim. So you can't do it anymore. There we go.
01:23:27
Speaker
Hey, I managed not to roll any despair. Nice. Oh, cool. Progress. I actually rolled only one threat on the negative dice. Oh, and Cassie needs to suffer that strength. So that's ever so much. That is one, two, three, four successes. So it's going to take 13 damage, Pierce one. 13 damage, Pierce one. Doth it live? No, it's super net. I killed both of these things. I had five advantage left over.
01:23:59
Speaker
and we're out of combat now, right? Yes. That was the last thing. Cool. I got nothing to heal. I didn't take any strain that around.

Healing Discussion Post-Combat

01:24:13
Speaker
Five advantage you could give if Milo wanted to make... Milo, you have medicine, right? You're good at medicine? Yeah, I'll give an upgrade on anyone who's gonna try and heal somebody. Yeah, I was gonna say if one tried to heal Hobbs, critical injury real quick.
01:24:27
Speaker
Um, so an upgrade and two boost would be what five advantage gave you. I wouldn't hate that. You say an upgrade and two boost. Yep. Okay. And the difficulty to purple.
01:24:48
Speaker
Two success, one advantage. Okay, so, Milo puts a bomb on the burn, like, my old friend's sow bomb comes over. Yep. That looks a bit nasty, let me have a look. It's a lot nasty, it hurt really bad. Okay, so the critical is gone. Yep. Great.
01:25:14
Speaker
I never wrote it down, so I don't have to change anything. Feel free to recover strain if you need to. Yes. What is that? What do we roll? Resilience. It's a simple discipline or cool check. Cool. Discipline or cool. Thank you. Yep. Oh, that's way different. Because resilience, I have five green. I could have gotten a lot of pips on that roll. Okay. Get a little bit better.
01:25:41
Speaker
Eric, I know I'm out of combat. May I try a spell and try to divinely heal myself a bit? Sure. Just suffer two strings. Right. So let's see. Let me remind myself. Hey.
01:25:54
Speaker
Reynard, you need to heal yourself. I know, I do. OK, so you perform some healing magic. There's no turn. What do I have to turn? Just roll. Oh, I was waiting for you to do what you were doing. I didn't want to be like, I'm going to heal myself. OK, I'm going to heal myself. OK. It's your verse skill. Yeah, it's four and one, yeah. And divine works the same way, though, right? Yeah. Successes are wounds and advantage are strain. Yeah. And then one purple difficulty.
01:26:29
Speaker
Can I attempt to do healing on myself if I already did him? You can try to heal yourself, it's fine. I just pulled five advantage on a healing roll, so I've got a lot of that strain back. Three wounds, two strain is what you get back. That's just not enough.

Crossing the Lava River

01:26:53
Speaker
Okay, and while you all take a beat, take a breath to recover after that fight, you notably don't see any massive dragon shards in this large cavern. And also the river is starting to rise from the lava flowing down, so it might be high time to begin trying to cross that
01:27:14
Speaker
River of Lava.

Conclusion and Promotions

01:27:16
Speaker
End of episode. Thank you all so much for listening. If you want to be part of the conversation surrounding this episode, you can head on over to our Discord, the link to which you can find on all of our social medias, Facebook, Instagram, Twitter, TikTok. We also have a YouTube channel, youtube.com slash thegeekpantheon, where I post GMing, DMing, tabletop RPG, D&D videos a couple times a week. And we also have
01:27:38
Speaker
a actual play that resides on the Laughing Tree channel called Kybershards that Philip is the GM for, set in the city of Stormreach using D&D fifth edition system. And we have a Patreon, patreon.com slash the gate pantheon. If you would like to support the shows financially. And speaking of supporting the shows financially, the gate pantheon.com is a merch store that we have. If you'd like any merch with quotes and like Trevor's wearing a funny stuff.
01:28:05
Speaker
very handsome sweater that says I didn't have any spells or enchantments, so I brought you alcohol, which is a Raynard quote. So go check out all the offerings over at thekeeppantheon.com. Thank you all. In case you somehow didn't know which character that quote was coming. Classic hob. Thank you all so much for listening. I've been your Game Master Eric. I'm Philip. I'm Trevor. I'm Randy. I'm Jim. See you next time.