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C2 Ep. 177 Trespass Against Them Chapter Two image

C2 Ep. 177 Trespass Against Them Chapter Two

Eberron Renewed
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553 Plays1 year ago

Keeping an eye on things....

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Charles Compton, Deviouspoptart, Nastasia Raulerson, David Scrams, Elizabeth Clark, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Jerry Theuns, Mark Stanley, and Shelby Johnson.

Transcript

Introduction and Campaign Setting

00:00:09
Speaker
D20 Radio, your game is roll.
00:00:41
Speaker
Hello, and welcome to Ever Under New Next. We'll play podcasts in the Ever Under new campaign setting. I'm your game master, Eric. Philip. Trevor. Randy. I'm Jeff. Welcome to another episode.

Recap of Previous Episode

00:00:50
Speaker
Gentlemen, what happened last time? Ghost pirates. Ghost pirate ship fight is delightful. Yeah, these pirates came just to rock in our world. And a hand with eyeballs in it. Yeah, then Milo's world is about to not be good. Eric, oh, it's initiative. Cool, he's part of this now.
00:01:12
Speaker
Bellaschira's part of this. Oh, good. Good. Bellaschira rolled a triumph on their initiative roll. That's like a big time character. That's like big, big time character. No, we're dead dead. I don't know. Maybe just Milo.
00:01:40
Speaker
Well, he only has two points in health blood, so... Yeah, well... As far as I know, Lace, that's the only person that Milo's interested in. I might be hurting the least, which is very odd. Yeah, it's not good. Things are not good. It's not odd for you to be hurting the least. You're always hanging out in the back not taking any damage. It's odd that no one's killed you yet in general. I've been out. I've been out.

Milo's Encounter with Belashira

00:02:04
Speaker
So yes, at the end of the episode, during the pirate ship fight, Milo's smoke manifested a small portal, and a figure reached through it and grabbed Milo to pull him close, and it is a figure. And told him he was a bad boy. Longtime listeners will know that this figure is a Delkir named Belashira.
00:02:25
Speaker
OK, so quite mad, as I recall. We are going to pick

Battle with Ghost Pirates and Allies

00:02:30
Speaker
up where we left off. Yeah, the end of their statement, Milo, is...
00:02:35
Speaker
Could we pick up at our previous save point and make different decisions? Yes. Start over. Hope the dice roll different. Save scum, the actual tabletop game. We haven't gotten our mulligan. We all get one, right? Figure says, it's rude to take that which is not yours. And it is now a PC slot. We have the three NPCs. I was going to say, it's not all over. So yeah, Claudio will take flight.
00:03:04
Speaker
And we've got a few figures flying. So just for a layout of what's going on, you have five figures in between. They're actually, the ship is kind of caught up with them, but they are in the air. The two, uh, wraithy looking elves and the three skeletal dragonborn are airborne coming at the ship. Bronzebeard has landed on the ship. The great white skeleton, like, went through the ship and dissipated as they landed, as they attacked.
00:03:30
Speaker
Ulfin so they are on the deck and then all the skeletons are on the ship preparing to board So it's not looking good is what he's saying so
00:03:44
Speaker
Oh, was that music? This would be foreboding, threatening. What mood are we going for? I don't know. Like, for a little while I thought we were Pirates of the Caribbean, but now it's suddenly turned into a horror movie. And that was just the Game of Thrones theme song. That was not Pirates of the Caribbean. It was Pirates of the Caribbean somewhere.
00:04:06
Speaker
Okay Where

Claudio's Healing Attempt

00:04:10
Speaker
is everyone in relation to their wound threshold before Claudio makes an attack to to give intimately familiar? Okay, I'm five five. I'm half. I'd like ten to give Okay, so they're going to target Milo with the additional target Modification to potentially hit Eris with it. Oh good, which I think
00:04:33
Speaker
It adds one. Will you double check? Primal healing. These are good hits. These are good hits. Oh, this is Claudio. Why are you being so snarky about healing? I was still on the God-like Eldritch horror that just showed up in the encounter. So if you add one to the difficulty with every advantage, you can target one other person. Neat.
00:05:02
Speaker
Now, if you use an advantage to target an extra person, does that still count towards strain, or does that pull off the table? No, you pull it off the table. Okay, would you all like to spend a story point to upgrade? I'm fine with it. Sure, he's gonna give him back to us, and let's get you guys healed. Let's get you boys healed. Girl. Folks.
00:05:28
Speaker
Oh yay! No advantage though. But they could use the triumph to go ahead and trigger the additional target. So that would be four points of healing. I mean, is that what you all want? I think so. I think that's great, yes. So both of you get four points of healing as Claudio raises their staff and you see it initially is like
00:05:53
Speaker
almost like the fabric of Dolor bends a little bit, like something's trying to penetrate it, and then all of a sudden it gives way and you see light hit Clavio's staff and splinter and hit the two of you with healing magic. Does it hit Bela Shira and not?
00:06:09
Speaker
You want me to heal Belashira? I mean, we can just need to farm it for that instead of Eris reindeer. No, it would have an opposite effect. The opposite effect. We're not playing 3.5 B&B. Alright. So, that is Claudio's turn. Even where my

Sana and Ulfin's Attacks

00:06:25
Speaker
mind was. And next one is Sana. Sana will, er, Sana or Ulfin. Punch Bronzbeard. Yes. Sana's going to run out in her Ghost Tiger get up. Punch the beard right off his Bronz face.
00:06:39
Speaker
Is the face bronze? I don't know. He uses bronzer. I mean, there's got to be, like, bronze. It's on a skull now. So there's got to be, like, something hooking the beard onto the skull. Yeah. Was it articulate in life? Like, was the bronze extra, like, attachment articulate in life? I hear that he talks like this. This is, yeah, or is his jaw perpetually wired? Yeah, does he just talk through his teeth? Is it air or hair? It's not very heavy. Yeah, this is very functionally the same, really, if you're talking pirate speak. Right.
00:07:10
Speaker
I think Trevor's got it down. Why are you getting Trevor to play bronze beer now? Okay, that is the pool for Sana to attack. Yeah, I like it. Looks good. She should do it. No despair, Sana. Thank you, Sana. Hold on, nothing. No success either. No, no, some success. I think we're okay. Just barely.
00:07:41
Speaker
One success, two advantage. Three advantage. Oh, but we have that threat. That's right. So actually. Quit remembering things, Trevor. I'm doing better at this. So one success, two advantage. So 120. Oh god. So she's going to deal eight damage before soaking all that business.
00:08:14
Speaker
Okay, so she runs up and is doing her monk-like punches and kicks to Bronzbeard. But Bronzbeard, he is going to suffer three string to parry and reduce the damage by five.
00:08:35
Speaker
So Sana comes in and tries to butt Bronzebeard's sword. He's like knocking Sana's punches and kicks out of the way. Flail. Flail. Thank you. Thank you. Thank you. That seemed to mean a lot to you. He is adept with that thing.
00:08:55
Speaker
Ulfin's turn. He's also going to attack on the ground, right? Ulfin's turn sounds like the name of his talk show. Ulfin does a turn. And because... Everything's coming! Stop it! I knew that was coming! Because he's only engaged with one opponent. He gets his dualist boost.
00:09:19
Speaker
Um, he used a maneuver to stand up. Would you all like him to use a maneuver to aim? Or no? He has one point of strain currently. Sure. Yeah. I'll even give it to you. Okay, that is his pool. Okay, bye. So, yeehaw. Don't hug your baby. One success. One advantage. One advantage. Okay.
00:09:48
Speaker
So he is going to deal 6 damage. Plus a bronze slayer rape here. Okay. Oh, Pierce 3 though. Nice. Pierce 3. Okay. That is it for the round.
00:10:12
Speaker
Back around to the top of the round, we now have two NPC slots to kick things off because of the new combatant that has entered.

Milo and Belashira's Confrontation

00:10:22
Speaker
And so yeah, the figure, Milo, says to you, it's awfully clever that when you're on the material plane, I can't get to you. But now it's time to see if we can't stop you from. Yes, I did that on purpose. Draining.
00:10:42
Speaker
what you don't deserve. So he's going to make a arcana check on Milo. Milo, what is your knowledge lore? Four. Four? So that would be four red. Four red. Because his intellect, like his, if he were rolling knowledge lore it would be four yellow.
00:11:04
Speaker
So, that's your pool. And this isn't a combat check? No. Okay. Well, it was not by choice, I assure you. That's a despair. Ooh! Those cancel. Those cancel. That does work as the despair. Yup. One success, one threat, one despair. Okay.
00:11:33
Speaker
So, Milo. So the other hand comes up above your scar and the smoke that's billowing all of a sudden starts going into their hand and you feel that line that you felt hook in earlier, it's like somebody's pulling it in. I'm being reeled in like a fish. And you feel your,
00:12:02
Speaker
your connection to the arcane, like all of this happened because of, uh, you know, the accident, the scar, all that kind of stuff. So if you will make mark on your character sheet that for the time being, your intellect is reduced by one. Okay. And then you all have a threat in the despair.
00:12:33
Speaker
to spend. Well, how do the skeletons feel about Belisheer showing up all of a sudden? Can Bronzebeard on our side now? Or are some of them scared to be a raiding party now on the boat that Belisheer is on?
00:12:54
Speaker
I'll let you use the despair to instigate a fear check for the other side to where they could potentially suffer the consequences of a fear check. I wish I knew what a fear check meant in Genesis. I should really read these books. Scaled. Ah, Quap!
00:13:21
Speaker
Scary Bill and Sheila. Does that one pirate have a lisp? No, it's rotacism. It's different. A discipline or... Discipline, I think, is the only... I think it's just discipline. Okay, so Bronzebeard...
00:13:36
Speaker
So this is going to be a five purple because, oh god, oh god, oh god, a dalk here is just rolled up for a fun pirate fight who would do such a thing. Ruining it! Do you want to do the threat to add a setback to the fear check? Sure. Specifically Bronzebeard's fear check.
00:14:00
Speaker
Is this just a check or is it his turn and he's making a check? No, Belashira has triggered a fear check for all the ghost pirates, so it's not his turn.
00:14:24
Speaker
Oh, man. Not a single failure was rolled. Yeah, but lots of threat. The Wraiths, the elves that are flying, they need to get one of them. They still haven't done anything that they got created on, right?
00:14:43
Speaker
One of them is staggered because of the crit. Right. But I have a thing. Let me read it again. After a crit, a victim upgrades their next check. Okay. So it needs to be upgraded for at least one of them. I don't know if you're going to do it for both. Okay. Well, that was nothing. I thought they got a triumph.
00:14:59
Speaker
Yeah, that's neat. Tuck over them. But I think they failed. Yep, they did fail. So three success, one threat, and a triumph. Three failure. Yeah, sorry. Three failure. And will, for the threat, do you just want to pass the setback die to the next check? Yeah. Two threat. That's the necromancer. There's just not a lot of fear in the... Two failure and a threat.
00:15:25
Speaker
And then the skeletons are the last thing that need to go. So the only one that succeeded was the necromancer. And Bronzebeard succeeded too, right? He had two threats. So I'll say that the
00:15:49
Speaker
the Necromancer and Bronzebeard because they also generated threat on their rolls will suffer an upgrade on their next check and everything else is going to be staggered for a round. So they're freaking out. One of the rates will be staggered for two rounds just so it's not
00:16:13
Speaker
mucking with your crit. Yeah, that book literally doesn't say what happens when you fail a fear check. Okay. Just some suggestions for threat and despair, but it does not say what happens when you fail. Um, okay. So that is Belcher's. You have to run as far as you can in the opposite direction. Right. So Bronzebeard is going to go ahead and go. Uh, they're going to attack Ulfin again. Sure, sure, sure. Um, so they're going to, barrier still up.
00:16:53
Speaker
And they get an upgrade because of the fear check, so two red, so that is the pool. And you know what, I need to start giving this back to y'all, so I'm gonna flip that to upgrade his check. That is a triumph.
00:17:10
Speaker
But all of the negative acts were blank. So this is going to be very bad for often. Oh, good. So that is two, four, six, success, one advantage, and a triumph. So six, success. I've done a lot of triumphs in this. So that is 15 damage before any soak or anything. Right, so minus three for that as well. Because he burrier.
00:17:41
Speaker
Ulfin looks very bad. I mean, just transparency. Ulfin's at his wound threshold. So yeah, the flail hits Ulfin upside the head. You hear kind of a crunch as blood kind of splatters on the deck. And Ulfin lets out a checkle. Wait, Ulfin does? Or actually, Ulfin is going to parry. So he is going to suffer three strain to reduce the damage by...
00:18:10
Speaker
Five. And he did not generate any negative pips, so that is the one advantage. Death Knight will pass a boost and will just crit with the trial. Eight.
00:18:40
Speaker
Am I in short range from Ulfin right now? I am, aren't I? Yeah. Slow down. The target can only act during the last allied initiative. That's fine. That's what you all were probably going to do to Ulfin anyway. So Ulfin's bell is rung. He's kind of staggering a little bit. What's up? I'm going to suffer three strain, and that's going to just put four wounds on Bronzebeard. OK.
00:19:09
Speaker
It's just a fun thing I can do when my friends get hurt. It makes me so sad that it hurts the other guy. Okay, PC slot.

Bronzebeard's Counterattack

00:19:20
Speaker
We have back-to-back PC slots. I mean, now that there's a couple on the deck, I can actually be effective. But if somebody wants to do something first, I'd be more than happy to wait until the next slot. I was just going to shoot Bronzebeard. I was trying to calculate what the check would end up if I tried to turn the cannon on Bronzebeard.
00:19:37
Speaker
Do you want me to see what I can do to him first, but that would put me in melee. You already have two allies in melee as well. Right, so it's upgraded already. Yes. Because it'll open in, I guess. Well, if I'm in melee enough to do what I just did, because I have to be engaged in order to... So his normal check would be... No, short range. Because he's at short range and adversary too, so that would be what his normal check would be. But I've got allies in range that are melee'd and then that because of my wound.
00:20:04
Speaker
and then these are from the silhouette thing this is from the rocking of the ship oh my gosh and then my check would be that that that does that include what you get from duck yes I think
00:20:25
Speaker
That would be the max that I could check out. Fliggle. He's giving me a boost. Fliggle's giving me a boost. I don't like it. So it's, yeah, it's alarming. It's a high, it's a high six. It's a high reward. Sorry. You have to despair to hit Saw to Earl. Yes. Okay. You're only, you're missing one setback because it's a four. It's five to one. Don't listen to him, Phillip. I mean, the cannon is up to silhouette five. It is.
00:20:53
Speaker
It is a weapon on a Silhouette 5. That's nasty.
00:20:58
Speaker
For the listener. If I hit, we just kill him, pretty much. Right. But it's a high-risk, high-reward sort of thing. It's two yellow, two green, three blue on our side, two red, a purple, and five black setback die. Would you like to flip a story point? That's true. I could upgrade again. Yeah, that's an option too. I could also flip a story. I'm just, well, don't do it right now. That would be a possibility. So it could be...
00:21:25
Speaker
This. I'm just looking at those red. It despairs an automatic hits Ulfin and kills him, right? Or well, or you or Sana. Not me. I'm short range. Or Sana. You go first and run up there. Right. Oh, that's already shipped. That ship sailed. I will not be going first as long as Aeris is thinking about this. Or Sana, you know. Toph just starts to move and sees Aeris. I'll be back here.
00:21:49
Speaker
like literally hits the deck so yeah i mean like i say i'm saying it's a gamble i'm just saying this is something we could do why not well here's the thing i'm discussing that with my party is what's happening you know but i obviously do it but what i said obviously do it but let's at least act like we're hesitant at first
00:22:08
Speaker
Were you going to say Randy? No, I would say it's like I think, you know, I mean, he's the source of the curse on open. Yes. So I'm thinking that, you know, if we knock him out, do we knock out? OK. Now, all of them. That is potentially if there are some triumphs rolled. Yes. But he's obviously already dead. Right. Right.
00:22:28
Speaker
I got four yellow in my ranged and I'll take him over to aim and it'll be against the two red. Right? Sure. Well, I will deal. You're doing like 60. I will deal 60 damage to him. He's using the gunnery skill, not the range skill. Yeah. It's just that there's some. I was saying I could also shoot him. I will deal 60 damage to him. That's the win. That's the reward of this check. Someone is dead if you roll a despair.
00:22:56
Speaker
Bronzebeard is dead in any other situation. Well, if we succeed, there's also the possibility of just failing. If you roll a successful attack with a despair, if you miss and roll a despair, then it doesn't happen. Well, something still happens. Look guys, I've played the game for a little while.
00:23:13
Speaker
175 episodes. Right. It's just fun. There's a specific combination. I still don't understand how it works. That was fine. Thank you for explaining it to me. I don't know if it can get me worse for some reason. The winner can resurrect people, and he has a good track record. Yeah, look at the ram. Yeah, I gotta keep showing up everywhere. He's very resistant. He's probably on the ship somewhere. I want you to do it, man. I do. It's going to be an absolute struggle. Eric's checking the timestamp to see if we can end up episode this thing that goes poorly.
00:23:42
Speaker
Yeah, and the chaos of battle and everything's going crazy. I mean, Ulfin looks bad. Desperation. If Eris kills Ulfin, we are not getting Eris back. That is an important thing to consider. That is an important thing. Even if Reynard brings Ulfin back, I don't know that we're getting Eris back.
00:23:59
Speaker
And I don't like that. Do it. Chaos agent. Chaos agent. I'm trying to think of anything else I can do to... Oh, we're up to two threat on every roll, by the way, because we're now in a second round of combat. Good. Oh, wonderful. Didn't know that was going to keep stacking. Yeah. Eris looks over at Hob and says, move him.
00:24:32
Speaker
Okay, yeah. Is that two advantage allows me to move them a ranged man, is that right? Okay, I'm going to double my advantages then with that. Alright, so you're attacking Bronzebeard with the intent to move. To punch him away from all allies. I'm aiming him away from all allies. So what do I need?
00:25:00
Speaker
is just, you make your brawn brawl check, right? You spend two advantage to, so he has melee defense one, adversary two. Two red, one setback.
00:25:17
Speaker
I feel okay so far. I'll get you one of these back. Add a purple. I'm not going to aim because I want to hold my barrier so I get my augment I mean. Not barrier. So add a purple. Let me double check. I may be wrong on these two boosts. Ring fighter. One boost. Sorry. I think that's the pool. Okay. All right.
00:25:42
Speaker
Oh! You upgraded this, so I've got to do this. It's upgrade the difficulty and add two strain in order to do the double gain. It also double successes, so I'm a little less concerned about that. Come on dice, be nice. Okay. I see lots of goodies. So these all cancel out. Yes. And then there's your party. Okay. That end. No, not enough to move him. Not enough to move him. Enough to hurt him real good. Yeah.
00:26:10
Speaker
So first off, let's do this. That's two, four, six. Wait. Okay. I double successes, not damage. So that's eight successes plus
00:26:29
Speaker
Six, so fourteen damage. Fourteen damage? Uh-huh. And I will move him one range band away from all of us so that he is open to a cannon blast. Okay, he is going to suffer three. How did we not think? I'm so glad you know my character. You know what? You gave my character. He's going to suffer three strain. It was how much damage? Nineteen? It's fourteen and that is Pierce two. Pierce two? Mm-hmm.
00:27:00
Speaker
Vicious 2. Vicious 2. Not Pierce 2. Pierce 1, Vicious 2. My bad. He's looking rough. I'm marking on Ulton's stuff. And then if I had one more advantage, I could have been prone when he landed too. That might not be good for ranged, yeah. Never mind. He's standing strong. He did the thing where you kneel and slide. Yeah, the slidey thing.
00:27:26
Speaker
You know the thing. Yeah, I know what you mean. The thing with the stuff. Okay, yeah, he parried as he went flying back with the flail knocking one of your fists away. Sure. But yeah, he is a short distance away now. Aeris swings the gun around and will fire the cannon at bronze. What are you doing? Wrong way! Oh. It would have been okay.
00:27:52
Speaker
From a despair perspective. But I don't know if I've hit. So let's look. That's a lot of failure. Yeah, a lot of failure. I think I've missed. Hold on. Hold on. Let's find it. Yes, I'm going to miss. That's disappointing. No, that's a different check.
00:28:30
Speaker
advantage advantage advantage take these away and then we have two threats stacking so it's really nothing it's just two advantage two advantage would you like to pass two boost
00:28:56
Speaker
Well, I'll heal some of the four strain I took to do that. Okay. It hurt when I hit him a little. It sure did. The skeletal dragonborn are going to now use a maneuver to dive down onto the deck.
00:29:20
Speaker
So one is going to land next to Eris and attack her with their greatsword. So... It's not an okay sword. Eris could obviously improve it. Mainly defense. One.
00:29:42
Speaker
Well, I'm glad I got to try it before I go unconscious. Yeah. If I'd leave being attacked if I might have killed him, shoot. Didn't even think about it. Would you like to upgrade the difficulty? I don't know. Eric, before you roll, if I have an out-of-turn incidental that I would like to use, so can I like do it before you do that? What is it? I want to use my ensorcelled
00:30:11
Speaker
to basically make them have a hard discipline check. Anybody that's in medium range from Milo. Okay. Okay. So that would be Bronzebeard and the three Dragonborn and the two elves. And would it be Belashira also? And Belashira, yeah.
00:30:29
Speaker
So, like... You even sourcelled Bellashira? Well, I mean, it's just the smoke that's in Milo's head just starts lashing and whipping around and goes to all enemies within medium range of him and the black just launches to each one like it splits and just gets right in their face and just manifests all this
00:30:56
Speaker
ugly, nasty looking, I don't know, creatures or whatever. And in front of Belashira also, it's just all kinds of craziness. What does this do to them? And they have to make a hard discipline check. If they fail, they spend all available maneuvers moving away from Milo. They suffer five strain plus one additional strain per threat. Okay.
00:31:24
Speaker
Okay, yeah, we can do that. Queen Mike's here, dude, pass out. That's like what Milo's done before, you know? So this is Bronzebeard. A lot of threat, but success. And those threats are cancelled out by Yellow's advantage, so two success, one threat. They'll pass a setback die to the next roll. So the Dragonborn will make their discipline check.
00:31:55
Speaker
ranks in it, so. And the setback. Just thread again. Unbelievable. Wow. And yeah, just a success. Yeah. Two success. So. Well, appreciate the attempt. The rates that are medium distance away flying
00:32:25
Speaker
This could still be good. Still get rid of the flying ones. Wow. That was four success. I don't know, two success. Man.
00:32:42
Speaker
I've tried to scare them, but they're ghosties, you know? Yeah, they're just not frightening. Sister, sister. And Bela Shira just... They just saw their friends. Like what you do when you see your friends. Right, yeah. I figure Bela Shira's just gonna laugh at Milo. They're just a running 60s musical inside your head. Right, yeah. Bela Shira's just gonna laugh at him. I'm gonna go ahead and get y'all one back. Uh-huh. Uh-huh.
00:33:09
Speaker
Yeah, this is so nice. So nice. That's a triumph. Uh, Bela Sira rolled a triumph. Bela Sira rolled a triumph. That's what happened. One, two, three, four, success. Five success. Unbelievable. And a triumph. Bela Sira shared, yeah, sees the smoke. It sees the grotesque images. And loves it. And starts laughing like.
00:33:34
Speaker
I hate those. You're a fool. And with the... That's called Milo's panic. Yeah. With the triumph. You try to do something beneficial to help everybody out and look. The triumph, Milo.

Milo's Poison Attempt

00:34:00
Speaker
Yeah. Your heroic ability counts as have been used for this session.
00:34:03
Speaker
My what? Your flipped like your know everything because of your connections. Yeah see that was that was what I thought about that and I thought man now let's do this first. That's what I get. Okay. You were attacking me. Yes. You had me rolling. Yeah.
00:34:26
Speaker
It was a good thought, Randy. It was. It was. We had some of those. We had some good thoughts. And I was debating all the facts, or this one. I was like, no. I always kind of hesitant to use all the facts. I almost feel like it's too cheesy. Sure. We got one back. Why not? Upgrade.
00:34:53
Speaker
Nope. Well, no. Yes, he's gonna hit me. But there's the threat left over. Two threats. So, Eris, you're going to take base nine damage. Okay. Unbelievable. I am conscious. And with the two threat... Have you ever seen this imagining of Bellaschira?
00:35:22
Speaker
Yeah, it's in the... It's in the... It came out after my imagining, so... What would you like to do with the two trap? It's interesting, it's just like...
00:35:36
Speaker
not weird and creepy enough to me for an aberration. Um, the two threats. Uh, I guess let's pass some setback dice to whichever the next one of them to go. Okay. Hob. Yeah.
00:35:59
Speaker
What? You're getting attacked. So two set back. That is their pool. Okay. Would you like to do anything to it? Wait, I'm barrier three. Is that all three represented there? Okay. You know what I mean when I say the wrong word.
00:36:14
Speaker
Important part of our friendship. That is a lot of failure, so that is just advantage, advantage, and that goes away. That is another failure that persists, and that goes away. So one failure, three advantage. They will pass an upgrade to the next dragon that attacks, and it's going to be against Reynard.
00:36:44
Speaker
Oh my, I've been so quiet. So they get an upgrade. Oh, good. This'll be fine. Nope, they gotcha. Three success. Eleven damage. Before you soak.
00:37:04
Speaker
So five. And before barrier. Oh yeah. So barrier subtracts three. So, okay. So eight minus your soak.
00:37:14
Speaker
Okay, so I have three health points left. Okay, and that's their turn. PC slot. I would like to shoot Bronzebeard. Okay, you have somebody engage with you for melee, so you'd add two setback die to your check to attack. Who? The guy that just hit you with a great sword. I thought you said that was fire, or the flying people. Well, he flew down with a great sword and hit you with it. No, but he flew away. That's how math works.
00:37:43
Speaker
So, you can still do that. But if I maneuver to aim, would I be getting out of the way of him? You can just use your maneuver to aim to add a boost, but you still have the two setback from being in melee range. There's nothing you can do about this. Okay. It's the way it is. Well, I need to, I need to get rid of the bronze beard, right? That's more important than this spoopy guy. So, I have two setback at short range.
00:38:10
Speaker
Yep, and a boost die because you're going to aim with your maneuver. Anything else? Any talents? No, not relevant to this. I'll get you. Change that purpose you will rent. Of course you will. I don't have any strength. Do more strowless things. Follow Teddy's advice.
00:38:33
Speaker
Okay. Okay. Oh, a triumph. You can create on him. Yay. And no failure. Yeah, you've got one failure right now. So those two go away. So these two go away. But you have two threat because of dul-er, so that. Okay, so I have two success, one threat, and a triumph. Okay. So I get to use one of my special arrows. Yeah, you can. On Braum's beard.
00:39:04
Speaker
So yeah, you knocked away. So the base damage of your bow is seven, so that's nine damage before so. Do you roll random for your special arrows, is that how it works? Yeah, he rolls a d20 and I have a table. Or a d100, yeah. So he's gonna suffer three strain, reduce the damage by five.
00:39:35
Speaker
so he doesn't take any damage. But, you successfully attacked, so go and roll a d100. All of these? Is that what you want to do with the triumphus crit? Or you could crit. That's the arrow, or you could crit, which is the crit table. It's up to you. What? You have your special arrows. So you roll those. Or, which could potentially add some damage to this roll depending on what they are. Yeah, I'm gonna do that. Special arrow. Special arrow.
00:40:04
Speaker
That's 69. Nice. B-b-b-b-b-ear. That's a special arrow. Everyone grow up. What does that arrow do, Eric? Actually, this maneuver requires two arrows, blah, blah, blah. OK, are we done now? I don't get it. It's OK, Randy. Somebody clap. I can explain to Randy what's happening, and then we'll clap again.
00:40:31
Speaker
Okay, so, Reynard, you pull out an arrow that you have never seen before. It's clearly, like, arcane, like, prototype, Norse and Millhatch Industries, cutting-edge tech. The arrow hits, Bronzebeard brings his flail up to parry it, and all of a sudden you see him, like, his arm goes to the ground.
00:40:54
Speaker
And like, it's clear that he is like fighting to stay standing. Something has happened to his person and basically he is undergoing the effects of very intense high gravity. So like basically the pressure on him, so he gets three setback die to all prawn base checks.
00:41:14
Speaker
So, any melee attacks that he makes, he's having to really struggle to swing his flail. Which are all of his attacks. Yeah. So. So. That's not bad. But he's a ghost pirate, so who knows what he can do. Okay, that is Reynard's turn. NPC, we're gonna have the necromancer go now. Good, can he bring off Milo back to life the next time he dies again? He's gonna attack Hawn.
00:41:48
Speaker
and range defense, three. I don't like getting hit. My body rejects things. They will aim. Yeah, they should. I'm very big. They'll cancel. One success. Oh, well, yeah. So, I mean,
00:42:20
Speaker
Oh wait, we calculate everything and then we subtract three. Nevermind. Nine damage, so I'm good. You don't take anything. Fine. Bing, bing, bing, bing, bing. This is like necrotic energy that like dissipates because of the barrier that is on you. PC Saunt. I think Milo, you haven't gone yet. I haven't gone, though. So. This one's for Ulfin because of his crit, right? All right. He looks really happy considering. I don't know. Milo's not...
00:42:50
Speaker
He's panic-stricken. He's not sure entirely what he's doing at this point. So, he's like trying to grab Beleshira as one of his arms, and as he does so... You're gonna do what? Tell me what's happening before you roll your dice. I'm gonna try to poison him.
00:43:17
Speaker
and it's a difficulty of three purple and then the two black for the setback stuff that we've had to add. No, you add two threats to the end of your board. Oh, so I don't need this. Well, you do add one setback because you said like boat was... Yes, one setback. Yeah, one setback because of that. Okay, and it's an attack.
00:43:43
Speaker
Okay. That's my pool. No, it's not because it's an attack. So what, how many purple do you have there? Three. So it's going to get, get rid of all of them. Why did that happen? Adversary three. Belashear is like, he's my friend. I just don't like him right now. Absolutely is not your friend. He hates you. Um, you have, we have a lot of story points if you want to upgrade.
00:44:10
Speaker
Yeah flip a story point oh you're gonna do your for boost yeah
00:44:22
Speaker
No, he gets a boost for every rank in his Associate of Knowledge skill. Oh, but that's gone down because of my intellect. Your intellects got down, not your knowledge lore. You still have four ranks in knowledge lore, just your base intellect has gone down. Okay. Well then, does my arcana stay the same? Your ranks in arcana are, but if you're casting, your intellect is one lower, so it would be
00:44:47
Speaker
Yeah, it's what I have here. Yeah, yeah, yeah. Okay. All right, guys. Roll it. Big old handful of plastic. There's a triumph. At least there's a triumph. I don't know if there's anything else. Two blank red dice. That's good. Yeah, that can go away. Let's see, these two go away? No, these two go away. You did it.
00:45:11
Speaker
Well, that was... Yeah. We all saw it. And that goes away. And that's what... And everything else stays. No, you get rid of two more advantage because of the lingering threat.

Milo's Arcane Struggle

00:45:20
Speaker
So I've got one, two, three, four success, three advantage and a triumph. That is a... That's good. Do you crit on Belisheer? So... So that's three...
00:45:37
Speaker
And so my damage goes down too because of the intellect. So instead of getting four damage from my arcana, it's going to be three, correct? You get the bonus damage from your intellect, so yes. So that's six, seven, eight, nine, ten damage. And he has to immediately make a hard resilience check.
00:46:04
Speaker
or he suffers wounds equal to my arcana knowledge and strain. And it counts as poison. And what happens when Milo touches him?
00:46:17
Speaker
and all of a sudden inside of Belashira his blood begins to boil and it starts seeping pushing out of his body you know or its body if Belashira has blood yes whatever is in Belashira is pushing through
00:46:37
Speaker
causing horrific pain. I believe it's called vitreous body, I think, is the way the ocular fluid is. Or because he's a delcare, it tickles. Yeah, we'll see. So hard resilience, you said? Yes, hard resilience check. Would you like to flip the story point to upgrade the difficulty? Please, with us we have several.
00:47:04
Speaker
That is a success. Dang it. Yep. That's it. Two advantage. All right. So he does not. But he's still poisoned, whatever that means. OK. You have three advantage and a triumph to spend. Oh, did triggering the effect not cost advantage? That's awesome. So we have. That's just part of it, Randy? What? What's that? The boiling blood thing. You don't have to spend advantage on that. No, it's just a flavor. Oh, OK. Gotcha.
00:47:34
Speaker
So, three advantage and a triumph. You could pass an upgrade with the advantage, you could crit on Bellashira once. Did you have to have dealt damage? He did deal damage. Yeah, I dealt damage. He dealt base damage and then he had to make the resilience check to take more damage. Not a lot, but he did deal damage.
00:47:54
Speaker
I got his attention a little bit maybe. I think you had that. Yeah, but he came here for you. Yeah, I think I had that for a while. Do you want that? Do you want his attention? I want him to go away. I don't think that's going to do it. I mean. Attention. If you want to try to crit and just see what. I mean.
00:48:14
Speaker
Or you could just triumph narratively in some way. He is connected to your magic. The smoke is going into his palm. So you could cause some kind of effect that is a backfire of it narratively. Yeah, make all his spells go wrong like Milo's. You could get back your point of intellect, like fighting against his pull. Okay, that's not a bad idea at all. Pull it back in. I kinda like that idea.
00:48:42
Speaker
Okay. With the triumph I can pull it all back in. Not all of it. Your herocability is still gone, but you get your point of intellect back. Okay, and then the advantage, I can crit. No, you would have to use the triumph to crit if you wanted to crit. Alright. Because you didn't add the crit rating to your spell, which adds difficulty to it. I'm the advantage. Pass an upgrade to the next person. Can I put...
00:49:04
Speaker
Which would be Sona or Koryo. Maybe a setback on Belasheara, because Belasheara is maybe now a little uncertain. He could've put an upgrade on his next check, yeah. I don't think. Help Sona out, or do they? I think help Sona out, because Sona is going to need to punch Bronzebeard real hard. Let's do that. I think Sona gets an upgrade. Okay. Sona gets an upgrade. All right, nice. Cloudio's knife's returned, and then Cloudio gets...
00:49:34
Speaker
The spectral wraiths descend upon the ship. One of them is going to go after Raynard. Goodbye to you. That is the pool. That's not so bad. It's a lot better than some of them we've seen today.
00:50:01
Speaker
Why? I opened my big stupid mouth. My dumb canal. How many triumphs? Two success, two threats, and a triumph. I'm down. So they deal.
00:50:18
Speaker
Four damage. Oh, that's it? Breach one. So you take the full four, but the barrier reduces by three, so you take one point of damage. Oh. I'm up. I'm alive. Then we are going to crit. How good, how great. Am I rolling it or are you?
00:50:39
Speaker
85. Cool. Do you have any Lingering Crits? No idea. On your character sheet. No, you wouldn't. Winded. This target cannot voluntarily suffer strain to activate any abilities or gain additional maneuvers. I can't do that anyway! It's never done that the first time. Not true at all. You cast spells. We determined, because Milo's gotten this before, that spells don't count because that seems far too punitive to just remove spellcasting from a character.
00:51:10
Speaker
So, one damage, and the other one is going to attack... I think they should go after the spooky demon. You should have determined what those mean before you rolled it. I knew. Milo. Yeah. What? What? You're getting attacked. From whom?
00:51:33
Speaker
one of the many things that was already attacking us sorry sorry you take no damage what and no crit no they're all staggered i forgot about this oh yes ron's beard and the necromancer were the only ones that were not staggered so all those dragons that attacked oh should not have attacked either i didn't know that huh obviously i didn't either so i don't have that yeah damage either which was
00:51:59
Speaker
I think it was four. Yeah, four damage, so get rid of those. Sorry, everyone. What would I get to do? I didn't get any damage. So the Necromancer went and Bronzebeard went. They were the only two to pass. So. Sauna, punch Bronzebeard. With an upgrade. Punch Bronzebeard with an upgrade. Punch him right in his upgrade. That's his Bronzebeard. Right, yeah. Obviously, that's his upgrade.
00:52:28
Speaker
Why do you keep smiling at me when I'm shaking my head? It's another song. We know. John Mayer song. We all know. No, it's Sarah Bareilles. It's not. She may have covered it. Day the hell away from me? No. She has a song called Grab It. OK. Anyway. Oh, yeah, she does. But you weren't singing it. You were singing the John Mayer one. You didn't realize it. That one was the John Mayer song.
00:52:51
Speaker
Anything we would like to do? No, I think that's great. Let's do it. Oh, like, Bronzebeard has... Punch, punch, punch, punch, punch. Well, she should obviously aim, so... And she has a setback from the boat rocket. And she should aim. And she moved, so she'd have to start for straight aim. So straight her up. How's the straight looking? Punch. Great. I don't want to find anything on gravity. That's their Burellis, yeah. That was a different gravity. That was a different... What? You know.
00:53:17
Speaker
It's a limited pool on songs about gravity. I enjoyed my podcast about songs about gravity. Which is not this one. Increasingly becoming this one. It's called these heterosexuals can't hold me down.
00:53:37
Speaker
Try to stop this. Two success is the final result of Sauna's attack. It goes Sauna! So that's nine damage Bronzebeard has already used, and his strength's getting high enough to where he can't do the parry thing. So... Oh, we might actually hurt Bronzebeard this round. That's me, I gotta take some strain. I had an idea, but I don't think it's gonna happen. Bronzebeard's looking rough. Good, good, good! He already looked rough, though.
00:54:03
Speaker
Who cursed Ulfin? Bronzebeard? Like, what, the curse was from Bronzebeard? Yes, it was the curse of Captain Bronzebeard's treasure. Okay, that's right, right, right, right. Okay, so that was Sana. Next is Claudio healing anyone? Sure. You think I need one? A little healing for the table? Who needs some healing for the table? I mean, I'm not as bad off, so feathers are... I feel the same as I did when this fight started, so... I love having a billion so... I'm an Aoknow.
00:54:33
Speaker
Right up until somebody does 72 damage. So, Randy, how bad are you? I have six wounds left. To heal him. And then to Reinhardt if possible. Do you want to do additional targets? Yes. Do this thing. That's an additional target. Oof, no it's not. No advantage.
00:54:58
Speaker
Okay, but it's a nice roll. Yeah, Randy just healed up. So, Randy, you have just healed for six wounds. Nice. Probably more than you can contain. No. Isn't your wound threshold like two? Fourteen. Oh, okay.
00:55:13
Speaker
And now Ulfen is going to stagger up... Sometimes I thought it was really terrible. Did he used to be really

Ongoing Battle with Bronzebeard

00:55:20
Speaker
terrible? Oh wait! Did you do something to fix that? We should have let him help heal Ulfen. We forgot about Ulfen. That sure is what we should have done. Ulfen is going to die. But here we are on the other side of that. I really don't want to... If we take out Bronzebeard, when we take out... I really don't want to turn my attention to Belashira. I'm just trying to pretend he ain't on the boat. Belashira is not an us problem. Well, unfortunately they're all us problems. Come on now!
00:55:44
Speaker
We're making we're making a spare Which means often gets to riposte right surely as a duelist. He's got some kind of thing opens attacking Yeah, oh often attack. Yeah, also just got it. That's terrible I definitely didn't say that Can't pass with a flail
00:56:04
Speaker
despair and a threat. What a good role for Ulfin. I'm rolling for Ulfin from now on. Stupid weapon. Yeah, why don't we let Eric roll for Ulfin? That's his character. I guess. Because Eric doesn't have enough going on in this combat. Dumb details. You made this bed, sir. Yeah. And I'm gonna poop in it. I got my conscious of pirates. Because I can't say the other word that would make it funnier.
00:56:34
Speaker
Because people have families. Would it make it funnier? I think so. All right. Either that or I've lost my mind. Okay, so you can't do that because Ulfin missed, so... Well, drat.
00:56:51
Speaker
No, that's a good thing. Oh, good. His improved parry lets him get a free attack if there's a despair. Oh, fuck. You have to hit. Do that with a flail. Philip, we live in a famous field. He's a ghost pirate. I am airship flying through the realm of the damned. Look, we have to ground some things in reality. That's just European weapon mechanics. Just European nunchucks. Stupidest weapon on the planet.
00:57:20
Speaker
I mean until it makes contact and then it's like the effective weapon. But it's like the thing is what you've done is you've taken a stick and you made it a less effective weapon by putting it by breaking it in half and linking it with a chain. You will hurt someone way worse with a stick than a pair of done checks.
00:57:43
Speaker
I'm forced to take your word for it. Gonna pass a setback to the next PC that makes a roll. Sure. The despair.
00:57:59
Speaker
The cannon is jammed for a round. No! But we were going to use that! But I like it! We had plans to shoot it! Round three. Three threats on every roll. I'm not just Ulfen can no longer serve fish. The whole reason we were moving is moving. Okay, well also the imminent death threat. I think that was really more...
00:58:24
Speaker
Yeah, specifically the highway. We could have worked out a menu with him if that was really the problem. This all stemmed from moving a restaurant. It is, still. It's all stemmed from wanting Aeris have a project to get her mind off of things. And also the imminent threat of death. Your knowledge lore is four, right? Yeah.
00:58:49
Speaker
Why do you ask? And he gets an upgrade from a previous check from Randy. This is Belashira is... Eating your brain. Would you like to flip a story point and upgrade it? Belashira is eating your brain. That's what's happening right now is Belashira is eating your brain. Buy you dinner first. Okay, five yellow versus five red.
00:59:09
Speaker
Okay. Something's gonna happen. The odds seem to... Wow, the triumphs? Bad. That's not the thing I wanted to happen. That's a lot of success. Oh boy. I rolled a lot of successes. I mean, there's a lot of threat, but the number of successes is a lot of threat. So, four success, six threat, and a triumph.
00:59:40
Speaker
Well, bye, y'all. Yeah, there's no getting around that, pal. Oh god, sorry. Milo. Yeah. How's your brain? Deep fried. Must've really made Billie Shearer mad. Well, apparently you've been eating his plane. And now he's gonna eat your brain.
01:00:07
Speaker
I mean, not my choice. I didn't make that up. That's all Eric. We're working on rap. You gave me license. And you experienced campaign one. You knew what this was.

Episode Cliffhanger

01:00:20
Speaker
We got to learn. You got to stop letting Eric have his fun. Yeah, blink checks. Artistic license. I have learned my lesson. Probably not. Philip gave it to you last campaign. You got it from Randy, this campaign. You are never getting this from me.
01:00:34
Speaker
Well, I'll find a way. That was stranglehold on my character. That's why he's gonna bring in someone new next campaign who doesn't know any better. I'm gonna ruin this person. Life might be strong. Milo. I disagree.
01:00:57
Speaker
Try again. That's not my character's name. What are you talking about? There's no Milo here. With the four success, the success and the check, your concentration on barrier is broke. No. I mean, that's a very good way to do that. That's going to really be a bummer for me. Actually, a big bummer for Raiden. It's bad for everyone. I think it's just bad. And the triumph. Oh, no.
01:01:25
Speaker
Did I just hope you hurt Randy? Yeah, you did. Did I just show you things? Yeah. Which one do you need me to hit, but we're on heal. Okay. No, I mean, you don't really use this one this often, but you have lost the ability to cast Predict as an arcana user. So make a note of that on your character. Like, period, period.
01:01:48
Speaker
Belasheer took your clairvoyance. Also like your reflexes, I think. I want to leave it up to fate because obviously strategically attack would be the one to take away from Milo, but that seems awful. Okay, that is Belasheer's turn. Oh, sixth threat. Did he get a crit? No.
01:02:15
Speaker
That's a lot of threat, fellers. You could backfire in some way. Does it to an advantage to a crit? Right, but you have to be attacking to crit someone. I mean, for you, I thought, what is it?
01:02:30
Speaker
condition. So he's still tugging? Yeah, I mean he's still struggling against your, like he just pulled something from you. Right, which I got back. But he just pulled something else. Now he's pulled something else. And so I can't backfire that. Right, you can't just undo what he just did.
01:02:53
Speaker
Give him much of Strain. Wait, what did he do to him? 6 Strain is a little... I don't know what his threshold looks like, but 6 Strain is not a small amount. That's true. I was going to say, can the threat... That's pretty good, 6 Strain. 6 Strain is pretty tough. I don't know. Yeah, that's not a bad idea. Well, what's his Strain threshold, anyway? Does he have to Strain to cast? Did an 8 magical creature still have to... Probably, but I don't know.
01:03:21
Speaker
Because if that's the case, then yeah, it's extreme. Yeah, he's struggling. He's pulling, trying to pull that silo. And he's really struggling hard to do it. So it's extreme. He passes up. He's like, yeah. This little dude's tougher than you thought, buddy.
01:03:40
Speaker
As you and Bellashiro are struggling magically, yeah, he grimaces as like obviously pulling the stuff from you is taking a toll on him and he's really struggling. He's like, you'll learn, you'll learn. I didn't ask for this. Leave me be.
01:04:07
Speaker
Now you're sassing. I'm just getting a hard time. Obviously, you should be sassing him. Obviously, that's the correct thing to do. I mean, Milo doesn't know who this guy is. It can't make things worse. He knows the guy's bad. It's not like there's a step up from how bad this is. Yeah, and Bella Shira smirks at you like, it didn't work out well last time. Did it?
01:04:37
Speaker
And we're going to go to end of episode. This recording session went a little bit long, and so we're going to divide it up into two separate episodes. So we hope that you have enjoyed the next leg of the ship ride through Dolar and tune in next week to see how it concludes. Thanks, everyone.